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Merge pull request #108 from orange-cpp/fearure/epa_pmr
Fearure/epa pmr
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@@ -5,8 +5,11 @@
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#include <cmath>
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#include <cstdint>
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#include <limits>
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#include <memory>
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#include <queue>
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#include <utility>
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#include <vector>
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#include <memory_resource>
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namespace omath::collision
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{
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@@ -46,17 +49,19 @@ namespace omath::collision
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// Precondition: simplex.size()==4 and contains the origin.
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[[nodiscard]]
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static std::optional<Result> solve(const ColliderType& a, const ColliderType& b,
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const Simplex<VectorType>& simplex, const Params params = {})
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const Simplex<VectorType>& simplex, const Params params = {},
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std::shared_ptr<std::pmr::memory_resource> mem_resource = {
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std::shared_ptr<void>{}, std::pmr::get_default_resource()})
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{
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// --- Build initial polytope from simplex (4 points) ---
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std::vector<VectorType> vertexes;
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vertexes.reserve(64);
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std::pmr::vector<VectorType> vertexes{mem_resource.get()};
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vertexes.reserve(simplex.size());
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for (std::size_t i = 0; i < simplex.size(); ++i)
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vertexes.push_back(simplex[i]);
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vertexes.emplace_back(simplex[i]);
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// Initial tetra faces (windings corrected in make_face)
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std::vector<Face> faces;
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faces.reserve(128);
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std::pmr::vector<Face> faces{mem_resource.get()};
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faces.reserve(4);
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faces.emplace_back(make_face(vertexes, 0, 1, 2));
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faces.emplace_back(make_face(vertexes, 0, 2, 3));
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faces.emplace_back(make_face(vertexes, 0, 3, 1));
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@@ -83,7 +88,7 @@ namespace omath::collision
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const int fidx = heap.top().idx;
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const Face f = faces[fidx];
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// Get farthest point in face normal direction
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// Get the furthest point in face normal direction
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const VectorType p = support_point(a, b, f.n);
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const float p_dist = f.n.dot(p);
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@@ -105,11 +110,11 @@ namespace omath::collision
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// Add new vertex
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const int new_idx = static_cast<int>(vertexes.size());
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vertexes.push_back(p);
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vertexes.emplace_back(p);
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// Mark faces visible from p and collect their horizon
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std::vector<char> to_delete(faces.size(), 0);
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std::vector<Edge> boundary;
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std::pmr::vector<bool> to_delete(faces.size(), false, mem_resource.get()); // uses single bits
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std::pmr::vector<Edge> boundary{mem_resource.get()};
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boundary.reserve(faces.size() * 2);
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for (int i = 0; i < static_cast<int>(faces.size()); ++i)
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@@ -119,7 +124,7 @@ namespace omath::collision
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if (visible_from(faces[i], p))
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{
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const auto& rf = faces[i];
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to_delete[i] = 1;
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to_delete[i] = true;
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add_edge_boundary(boundary, rf.i0, rf.i1);
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add_edge_boundary(boundary, rf.i1, rf.i2);
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add_edge_boundary(boundary, rf.i2, rf.i0);
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@@ -127,16 +132,16 @@ namespace omath::collision
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}
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// Remove visible faces
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std::vector<Face> new_faces;
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std::pmr::vector<Face> new_faces{mem_resource.get()};
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new_faces.reserve(faces.size() + boundary.size());
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for (int i = 0; i < static_cast<int>(faces.size()); ++i)
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if (!to_delete[i])
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new_faces.push_back(faces[i]);
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new_faces.emplace_back(faces[i]);
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faces.swap(new_faces);
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// Stitch new faces around the horizon
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for (const auto& e : boundary)
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faces.push_back(make_face(vertexes, e.a, e.b, new_idx));
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faces.emplace_back(make_face(vertexes, e.a, e.b, new_idx));
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// Rebuild heap after topology change
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heap = rebuild_heap(faces);
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@@ -188,7 +193,8 @@ namespace omath::collision
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};
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struct HeapCmp final
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{
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bool operator()(const HeapItem& lhs, const HeapItem& rhs) const noexcept
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[[nodiscard]]
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static bool operator()(const HeapItem& lhs, const HeapItem& rhs) noexcept
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{
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return lhs.d > rhs.d; // min-heap by distance
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}
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@@ -196,11 +202,11 @@ namespace omath::collision
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using Heap = std::priority_queue<HeapItem, std::vector<HeapItem>, HeapCmp>;
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[[nodiscard]]
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static Heap rebuild_heap(const std::vector<Face>& faces)
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static Heap rebuild_heap(const std::pmr::vector<Face>& faces)
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{
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Heap h;
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for (int i = 0; i < static_cast<int>(faces.size()); ++i)
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h.push({faces[i].d, i});
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h.emplace(faces[i].d, i);
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return h;
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}
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@@ -208,22 +214,21 @@ namespace omath::collision
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static bool visible_from(const Face& f, const VectorType& p)
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{
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// positive if p is in front of the face
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return (f.n.dot(p) - f.d) > 1e-7f;
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return f.n.dot(p) - f.d > 1e-7f;
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}
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static void add_edge_boundary(std::vector<Edge>& boundary, int a, int b)
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static void add_edge_boundary(std::pmr::vector<Edge>& boundary, int a, int b)
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{
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// Keep edges that appear only once; erase if opposite already present
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auto itb =
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std::find_if(boundary.begin(), boundary.end(), [&](const Edge& e) { return e.a == b && e.b == a; });
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auto itb = std::ranges::find_if(boundary, [&](const Edge& e) { return e.a == b && e.b == a; });
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if (itb != boundary.end())
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boundary.erase(itb); // internal edge cancels out
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else
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boundary.push_back({a, b}); // horizon edge (directed)
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boundary.emplace_back(a, b); // horizon edge (directed)
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}
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[[nodiscard]]
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static Face make_face(const std::vector<VectorType>& vertexes, int i0, int i1, int i2)
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static Face make_face(const std::pmr::vector<VectorType>& vertexes, int i0, int i1, int i2)
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{
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const VectorType& a0 = vertexes[i0];
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const VectorType& a1 = vertexes[i1];
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@@ -5,6 +5,7 @@
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#include "omath/engines/source_engine/mesh.hpp"
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#include "omath/linear_algebra/vector3.hpp"
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#include <gtest/gtest.h>
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#include <memory_resource>
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using Mesh = omath::source_engine::Mesh;
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using Collider = omath::source_engine::MeshCollider;
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@@ -41,9 +42,10 @@ TEST(UnitTestEpa, TestCollisionTrue)
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// EPA
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EPA::Params params;
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auto pool = std::make_shared<std::pmr::monotonic_buffer_resource>(1024);
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params.max_iterations = 64;
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params.tolerance = 1e-4f;
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auto epa = EPA::solve(A, B, gjk.simplex, params);
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auto epa = EPA::solve(A, B, gjk.simplex, params, pool);
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ASSERT_TRUE(epa.has_value()) << "EPA should converge";
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// Normal is unit
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@@ -112,12 +114,12 @@ TEST(UnitTestEpa, TestCollisionTrue2)
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// --- GJK must detect collision and provide simplex ---
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auto gjk = GJK::is_collide_with_simplex_info(A, B);
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ASSERT_TRUE(gjk.hit) << "GJK should report collision for overlapping cubes";
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// --- EPA penetration ---
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EPA::Params params;
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params.max_iterations = 64;
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params.tolerance = 1e-4f;
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auto epa = EPA::solve(A, B, gjk.simplex, params);
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auto pool = std::make_shared<std::pmr::monotonic_buffer_resource>(1024);
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auto epa = EPA::solve(A, B, gjk.simplex, params, pool);
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ASSERT_TRUE(epa.has_value()) << "EPA should converge";
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// Normal is unit-length
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