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@@ -38,7 +38,6 @@ namespace omath::collision
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Vector3<float> find_abs_furthest_vertex(const Vector3<float>& direction) const
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{
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return vertex_to_world_space(find_furthest_vertex(direction));
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}
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[[nodiscard]] Vector3<float> vertex_to_world_space( const Vector3<float>& local_vertex) const
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{
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