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Merge pull request #35 from orange-cpp/u/orange-cpp/imrpoved-color
U/orange cpp/imrpoved color
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@@ -12,111 +12,153 @@ namespace omath
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{
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struct HSV
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{
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float m_hue{};
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float m_saturation{};
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float m_value{};
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float hue{};
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float saturation{};
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float value{};
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};
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class Color final : public Vector4<float>
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{
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public:
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constexpr Color(const float r, const float g, const float b, const float a) : Vector4(r,g,b,a)
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public:
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constexpr Color(const float r, const float g, const float b, const float a) : Vector4(r, g, b, a)
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{
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Clamp(0.f, 1.f);
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}
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constexpr explicit Color() = default;
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[[nodiscard]]
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constexpr static Color FromRGBA(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a)
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{
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return Color{Vector4(r, g, b, a) / 255.f};
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}
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[[nodiscard]]
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constexpr static Color FromHSV(float hue, const float saturation, const float value)
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{
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float r{}, g{}, b{};
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hue = std::clamp(hue, 0.f, 1.f);
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const int i = static_cast<int>(hue * 6.f);
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const float f = hue * 6 - i;
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const float p = value * (1 - saturation);
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const float q = value * (1 - f * saturation);
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const float t = value * (1 - (1 - f) * saturation);
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switch (i % 6)
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{
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Clamp(0.f, 1.f);
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case 0:
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r = value, g = t, b = p;
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break;
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case 1:
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r = q, g = value, b = p;
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break;
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case 2:
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r = p, g = value, b = t;
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break;
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case 3:
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r = p, g = q, b = value;
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break;
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case 4:
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r = t, g = p, b = value;
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break;
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case 5:
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r = value, g = p, b = q;
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break;
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default:
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return {0.f, 0.f, 0.f, 0.f};
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}
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constexpr explicit Color() : Vector4()
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{
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return {r, g, b, 1.f};
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}
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}
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[[nodiscard]]
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constexpr static Color FromRGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
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{
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return Color{Vector4(r, g, b, a) / 255.f};
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}
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[[nodiscard]]
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constexpr static Color FromHSV(const HSV& hsv)
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{
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return FromHSV(hsv.hue, hsv.saturation, hsv.value);
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}
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[[nodiscard]]
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constexpr static Color FromHSV(float hue, float saturation, float value)
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{
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float r{}, g{}, b{};
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[[nodiscard]]
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constexpr HSV ToHSV() const
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{
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HSV hsvData;
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hue = std::clamp(hue, 0.f, 1.f);
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const float& red = x;
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const float& green = y;
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const float& blue = z;
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const int i = static_cast<int>(hue * 6.f);
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const float f = hue * 6 - i;
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const float p = value * (1 - saturation);
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const float q = value * (1 - f * saturation);
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const float t = value * (1 - (1 - f) * saturation);
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switch (i % 6)
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{
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case 0: r = value, g = t, b = p; break;
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case 1: r = q, g = value, b = p; break;
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case 2: r = p, g = value, b = t; break;
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case 3: r = p, g = q, b = value; break;
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case 4: r = t, g = p, b = value; break;
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case 5: r = value, g = p, b = q; break;
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default: return {0.f, 0.f, 0.f, 0.f};
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}
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return {r, g, b, 1.f};
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}
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[[nodiscard]]
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constexpr HSV ToHSV() const
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{
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HSV hsvData;
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const float& red = x;
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const float& green = y;
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const float& blue = z;
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const float max = std::max({red, green, blue});
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const float min = std::min({red, green, blue});
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const float delta = max - min;
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const float max = std::max({red, green, blue});
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const float min = std::min({red, green, blue});
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const float delta = max - min;
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if (delta == 0.f)
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hsvData.m_hue = 0.f;
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if (delta == 0.f)
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hsvData.hue = 0.f;
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else if (max == red)
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hsvData.m_hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
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else if (max == green)
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hsvData.m_hue = 60.f * (((blue - red) / delta) + 2.f);
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else if (max == blue)
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hsvData.m_hue = 60.f * (((red - green) / delta) + 4.f);
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else if (max == red)
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hsvData.hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
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else if (max == green)
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hsvData.hue = 60.f * (((blue - red) / delta) + 2.f);
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else if (max == blue)
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hsvData.hue = 60.f * (((red - green) / delta) + 4.f);
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if (hsvData.m_hue < 0.f)
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hsvData.m_hue += 360.f;
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if (hsvData.hue < 0.f)
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hsvData.hue += 360.f;
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hsvData.m_hue /= 360.f;
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hsvData.m_saturation = max == 0.f ? 0.f : delta / max;
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hsvData.m_value = max;
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hsvData.hue /= 360.f;
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hsvData.saturation = max == 0.f ? 0.f : delta / max;
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hsvData.value = max;
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return hsvData;
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}
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return hsvData;
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}
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constexpr explicit Color(const Vector4& vec) : Vector4(vec)
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{
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Clamp(0.f, 1.f);
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}
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constexpr explicit Color(const Vector4& vec) : Vector4(vec)
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{
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Clamp(0.f, 1.f);
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}
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consteval void SetHue(const float hue)
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{
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auto hsv = ToHSV();
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hsv.hue = hue;
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[[nodiscard]]
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constexpr Color Blend(const Color& other, float ratio) const
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{
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return Color( (*this * (1.f - ratio)) + (other * ratio) );
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}
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*this = FromHSV(hsv);
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}
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[[nodiscard]] static constexpr Color Red() {return {1.f, 0.f, 0.f, 1.f};}
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[[nodiscard]] static constexpr Color Green() {return {0.f, 1.f, 0.f, 1.f};}
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[[nodiscard]] static constexpr Color Blue() {return {0.f, 0.f, 1.f, 1.f};}
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consteval void SetSaturation(const float saturation)
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{
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auto hsv = ToHSV();
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hsv.saturation = saturation;
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*this = FromHSV(hsv);
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}
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consteval void SetValue(const float value)
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{
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auto hsv = ToHSV();
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hsv.value = value;
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*this = FromHSV(hsv);
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}
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[[nodiscard]]
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constexpr Color Blend(const Color& other, float ratio) const
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{
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ratio = std::clamp(ratio, 0.f, 1.f);
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return Color(*this * (1.f - ratio) + other * ratio);
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}
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[[nodiscard]] static constexpr Color Red()
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{
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return {1.f, 0.f, 0.f, 1.f};
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}
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[[nodiscard]] static constexpr Color Green()
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{
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return {0.f, 1.f, 0.f, 1.f};
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}
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[[nodiscard]] static constexpr Color Blue()
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{
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return {0.f, 0.f, 1.f, 1.f};
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}
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};
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[[nodiscard]]
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constexpr Color Blend(const Color& first, const Color& second, float ratio)
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{
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return Color{first * (1.f - std::clamp(ratio, 0.f, 1.f)) + second * ratio};
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}
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}
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} // namespace omath
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@@ -63,9 +63,9 @@ TEST_F(UnitTestColor, FromHSV)
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TEST_F(UnitTestColor, ToHSV)
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{
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HSV hsv = color1.ToHSV(); // Red color
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EXPECT_FLOAT_EQ(hsv.m_hue, 0.0f);
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EXPECT_FLOAT_EQ(hsv.m_saturation, 1.0f);
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EXPECT_FLOAT_EQ(hsv.m_value, 1.0f);
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EXPECT_FLOAT_EQ(hsv.hue, 0.0f);
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EXPECT_FLOAT_EQ(hsv.saturation, 1.0f);
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EXPECT_FLOAT_EQ(hsv.value, 1.0f);
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}
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// Test color blending
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@@ -106,7 +106,7 @@ TEST_F(UnitTestColor, BlendVector3)
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{
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constexpr Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red
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constexpr Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green
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constexpr Color blended = Blend(v1, v2, 0.5f);
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constexpr Color blended = v1.Blend(v2, 0.5f);
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EXPECT_FLOAT_EQ(blended.x, 0.5f);
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EXPECT_FLOAT_EQ(blended.y, 0.5f);
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EXPECT_FLOAT_EQ(blended.z, 0.0f);
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