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Merge pull request #51 from orange-cpp/feature/projectile_pred_custom
Refactors projectile prediction engine
This commit is contained in:
@@ -8,12 +8,12 @@
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namespace omath::projectile_prediction
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{
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class ProjPredEngine
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class ProjPredEngineInterface
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{
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public:
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[[nodiscard]]
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virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
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const Target& target) const = 0;
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virtual ~ProjPredEngine() = default;
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virtual ~ProjPredEngineInterface() = default;
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};
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} // namespace omath::projectile_prediction
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@@ -6,7 +6,7 @@
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namespace omath::projectile_prediction
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{
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class ProjPredEngineAvx2 final : public ProjPredEngine
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class ProjPredEngineAvx2 final : public ProjPredEngineInterface
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{
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public:
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[[nodiscard]] std::optional<Vector3<float>>
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@@ -12,7 +12,8 @@
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namespace omath::projectile_prediction
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{
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class ProjPredEngineLegacy final : public ProjPredEngine
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// ReSharper disable once CppClassCanBeFinal
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class ProjPredEngineLegacy : public ProjPredEngineInterface
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{
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public:
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explicit ProjPredEngineLegacy(float gravity_constant, float simulation_time_step, float maximum_simulation_time,
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@@ -48,5 +49,25 @@ namespace omath::projectile_prediction
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[[nodiscard]]
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bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
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float pitch, float time) const noexcept;
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protected:
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// NOTE: Override this if you need to use engine with different coordinate system
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// Like where Z is not height coordinate
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// ===============================================================================================
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[[nodiscard]]
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virtual float calc_vector_2d_distance(const Vector3<float>& delta) const;
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[[nodiscard]]
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virtual float get_vector_height_coordinate(const Vector3<float>& vec) const;
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[[nodiscard]]
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virtual Vector3<float> calc_viewpoint_from_angles(const Projectile& projectile,
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Vector3<float> predicted_target_position,
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std::optional<float> projectile_pitch) const;
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[[nodiscard]]
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virtual Vector3<float> predict_projectile_position(const Projectile& projectile, float pitch, float yaw,
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float time, float gravity) const;
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// ===============================================================================================
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};
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} // namespace omath::projectile_prediction
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@@ -10,9 +10,6 @@ namespace omath::projectile_prediction
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class Projectile final
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{
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public:
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[[nodiscard]]
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Vector3<float> predict_position(float pitch, float yaw, float time, float gravity) const noexcept;
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Vector3<float> m_origin;
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float m_launch_speed{};
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float m_gravity_scale{};
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@@ -27,10 +27,7 @@ namespace omath::projectile_prediction
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if (!is_projectile_reached_target(predicted_target_position, projectile, projectile_pitch.value(), time))
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continue;
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const auto delta2d = (predicted_target_position - projectile.m_origin).length_2d();
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const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
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return Vector3(predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height);
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return calc_viewpoint_from_angles(projectile, predicted_target_position, projectile_pitch);
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}
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return std::nullopt;
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}
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@@ -41,12 +38,14 @@ namespace omath::projectile_prediction
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const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
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const auto delta = target_position - projectile.m_origin;
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const auto distance2d = delta.length_2d();
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const auto distance2d = calc_vector_2d_distance(delta);
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const auto distance2d_sqr = distance2d * distance2d;
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const auto launch_speed_sqr = projectile.m_launch_speed * projectile.m_launch_speed;
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float root = launch_speed_sqr * launch_speed_sqr
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- bullet_gravity * (bullet_gravity * distance2d_sqr + 2.0f * delta.z * launch_speed_sqr);
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- bullet_gravity
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* (bullet_gravity * distance2d_sqr
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+ 2.0f * get_vector_height_coordinate(delta) * launch_speed_sqr);
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if (root < 0.0f) [[unlikely]]
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return std::nullopt;
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@@ -62,8 +61,40 @@ namespace omath::projectile_prediction
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const float time) const noexcept
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{
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const auto yaw = projectile.m_origin.view_angle_to(target_position).y;
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const auto projectile_position = projectile.predict_position(pitch, yaw, time, m_gravity_constant);
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const auto projectile_position = predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
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return projectile_position.distance_to(target_position) <= m_distance_tolerance;
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}
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float ProjPredEngineLegacy::calc_vector_2d_distance(const Vector3<float>& delta) const
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{
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return std::sqrt(delta.x * delta.x + delta.y * delta.y);
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}
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float ProjPredEngineLegacy::get_vector_height_coordinate(const Vector3<float>& vec) const
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{
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return vec.z;
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}
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Vector3<float> ProjPredEngineLegacy::calc_viewpoint_from_angles(const Projectile& projectile,
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const Vector3<float> predicted_target_position,
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const std::optional<float> projectile_pitch) const
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{
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const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
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const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
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return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
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}
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Vector3<float> ProjPredEngineLegacy::predict_projectile_position(const Projectile& projectile, const float pitch,
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const float yaw, const float time,
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const float gravity) const
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{
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auto current_pos = projectile.m_origin
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+ source_engine::forward_vector({source_engine::PitchAngle::from_degrees(-pitch),
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source_engine::YawAngle::from_degrees(yaw),
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source_engine::RollAngle::from_degrees(0)})
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* projectile.m_launch_speed * time;
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current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
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return current_pos;
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}
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} // namespace omath::projectile_prediction
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@@ -7,16 +7,4 @@
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namespace omath::projectile_prediction
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{
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Vector3<float> Projectile::predict_position(const float pitch, const float yaw, const float time,
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const float gravity) const noexcept
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{
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auto current_pos = m_origin
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+ source_engine::forward_vector({source_engine::PitchAngle::from_degrees(-pitch),
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source_engine::YawAngle::from_degrees(yaw),
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source_engine::RollAngle::from_degrees(0)})
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* m_launch_speed * time;
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current_pos.z -= (gravity * m_gravity_scale) * (time * time) * 0.5f;
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return current_pos;
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}
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} // namespace omath::projectile_prediction
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