Commit Graph

26 Commits

Author SHA1 Message Date
aa08c7cb65 improved projectile prediction 2026-03-17 20:43:26 +03:00
a5c0ca0cbd added stuff 2026-03-17 20:31:46 +03:00
a5ed088ce0 imprvoed code style 2025-09-25 19:33:06 +03:00
1c58340404 Refactors: Moves linear algebra to new directory
Moves linear algebra headers to a new subdirectory to improve project structure.

Updates includes to reflect the directory change.
Adds vcpkg to the tracked repositories.
2025-08-31 23:36:05 +03:00
7107b9c28f Adds omath library header
Creates the main omath header file that includes all
omath library components. This provides a single point
of inclusion for the entire library, simplifying usage
and dependency management.

Also, adjusts the return types for projectile prediction
functions within the legacy engine to explicitly use
the `Vector3` type for consistency and clarity.
2025-08-25 22:33:00 +03:00
330e1cbfb4 Adds concept for prediction engine traits
Introduces a concept `PredEngineConcept` to ensure that classes used as projectile prediction engine traits conform to a specific interface.
This enforces the presence and return types of required methods and ensures that these methods are `noexcept`, improving type safety and predictability.
2025-08-12 09:21:34 +03:00
1f4b10f336 Refactors camera and prediction engine traits.
Moves camera and prediction engine implementations into traits for each engine,
decoupling the engine-specific logic from the core classes, promoting code reuse
and maintainability. This change allows for easier addition of new engines and
customization of existing ones.
2025-08-11 00:32:09 +03:00
9ad71be0da patch 2025-08-06 05:56:09 +03:00
0abfeba109 Adds engine traits for projectile prediction
Implements engine-specific traits for projectile and target position prediction.
Each trait encapsulates logic tailored to a specific game engine (IW, OpenGL, Unity),
accounting for engine-specific coordinate systems and calculations.
This allows for accurate projectile prediction across different game environments.
2025-08-06 05:45:37 +03:00
5c9b36a03c Refactors target position prediction
Moves target prediction logic into engine traits, improving modularity.

This change consolidates target position prediction within the engine traits,
allowing for a more flexible and maintainable design.

This eliminates redundant code and simplifies the core prediction engine by
delegating target movement calculations to the appropriate trait.
2025-08-04 03:16:04 +03:00
628361aff8 Marks legacy engine class as final
Prevents further inheritance from the legacy projectile prediction engine class.
2025-08-04 01:12:22 +03:00
0e403f916d Adds direct pitch angle calculation
Implements a direct pitch angle calculation for scenarios with zero gravity, ensuring accurate projectile trajectory predictions in such conditions.

Also marks several methods as noexcept for better performance and exception safety.
2025-08-04 01:11:11 +03:00
d66ccf2f74 Refactors projectile prediction engine
Migrates projectile prediction logic to leverage engine traits for improved flexibility and testability.

This change decouples core prediction algorithms from specific engine implementations, allowing for easier adaptation to different game engines or simulation environments.
2025-08-03 18:28:47 +03:00
6c5c86b850 Refactors projectile prediction engine
Refactors the projectile prediction engine by introducing an interface
and making the legacy implementation more flexible.

The legacy engine is updated to allow for coordinate system customization
through virtual methods, enabling usage in different game environments.

Also introduces vcpkg support for easier dependency management and adds boost-asio as a dependency.
2025-08-03 17:33:22 +03:00
da528d2884 Documents projectile launch angle formula
Adds a comment documenting the formula used for calculating the projectile launch pitch angle.

The comment includes a link to the Stack Overflow discussion where the formula was found and the LaTeX representation of the formula for clarity.
2025-07-31 21:52:16 +03:00
ba2c60389f added more noexcept 2025-05-05 01:46:50 +03:00
1d22901bf5 removed pow 2025-05-04 18:07:35 +03:00
4406e1e461 changed code style 2025-05-03 20:31:59 +03:00
9383fd37fc fix 2025-03-21 04:47:01 +03:00
4153932a4f fix 2025-03-21 04:46:23 +03:00
756bcef6e1 fixed include names 2025-03-21 04:40:59 +03:00
e4eb27c6de change 2025-03-21 04:21:31 +03:00
Vladislav Alpatov
5fdf3dad16 renamed headers 2025-03-21 04:17:42 +03:00
Vladislav Alpatov
a68ebd9ab7 now template 2025-03-01 21:11:46 +03:00
c9bc1864bb added legacy impl 2025-02-23 10:10:35 +03:00
c42a523e6c added more classes 2025-02-23 09:57:29 +03:00