Moves linear algebra headers to a new subdirectory to improve project structure.
Updates includes to reflect the directory change.
Adds vcpkg to the tracked repositories.
The view angle rotation matrix order in Unreal Engine was incorrect, leading to incorrect camera orientation.
This commit fixes the order of rotation matrices to roll, pitch, yaw
to correctly implement Unreal Engine camera rotations.
Adds comprehensive unit tests for Unreal Engine formulas, camera and constants.
Marks Unreal Engine as supported in README.md.
Adds the standard .idea/ folder contents to the .gitignore file.
This prevents project-specific IDE settings and workspace files from being tracked by Git, keeping the repository cleaner and avoiding potential conflicts between developers using different IDE configurations.
Deletes the `.idea/workspace.xml` file.
This file tracks workspace-specific settings,
and is not meant to be shared across different
development environments.
Updates unit tests to include more accurate assertions for camera projections.
Adds .idea/workspace.xml to .gitignore to prevent tracking local IDE settings.
Refactors some test fixture class names for consistency.
Adds a compiler definition for MSVC to prevent redefinition of min/max macros by the Windows SDK.
Removes unnecessary undef directives in color.hpp as the NOMINMAX definition now handles the issue.
Adds project-specific IDE settings to improve code style consistency and development environment.
Removes the .idea directory from the .gitignore file, as these files are now intended to be part of the project for consistent IDE configuration across contributors.