Corrects the NDC calculation in `world_to_screen` to improve accuracy.
Replaces custom perspective projection matrix calculation with `omath::mat_perspective_right_handed` for correctness and consistency.
Updates test cases and provides debugging information by printing view and projection matrices.
Addresses an issue in the feature/ndc_invalid_calc_fix branch.
The view angle rotation matrix order in Unreal Engine was incorrect, leading to incorrect camera orientation.
This commit fixes the order of rotation matrices to roll, pitch, yaw
to correctly implement Unreal Engine camera rotations.
Adds comprehensive unit tests for Unreal Engine formulas, camera and constants.
Marks Unreal Engine as supported in README.md.
Adds Unreal Engine-specific implementations for camera and projectile prediction calculations.
This includes:
- Defining constants and data types tailored for Unreal Engine's coordinate system and conventions.
- Implementing functions for calculating forward, right, and up vectors, view matrices, and perspective projection matrices.
- Providing camera trait for look-at angle calculations and projection matrix generation.
- Implements projectile prediction traits and utilities.
Updates unit tests to include more accurate assertions for camera projections.
Adds .idea/workspace.xml to .gitignore to prevent tracking local IDE settings.
Refactors some test fixture class names for consistency.