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19 Commits
7b9a181b0e
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v5.1.0.rc1
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| 1a79566731 | |||
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| 2aaa8633b9 | |||
| 0d1cc2088f | |||
| 260b3b97f9 | |||
| e0904690e6 | |||
| 7021d9d365 | |||
| 862d52593a | |||
| 97a3111791 | |||
| a9bec00973 | |||
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| 4567cfa318 | |||
| 1db9340dbf |
618
.github/workflows/release.yml
vendored
Normal file
618
.github/workflows/release.yml
vendored
Normal file
@@ -0,0 +1,618 @@
|
||||
name: Release
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
concurrency:
|
||||
group: release-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
##############################################################################
|
||||
# 1) Linux – Clang / Ninja
|
||||
##############################################################################
|
||||
linux-release:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.runner }}
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- name: Linux (Clang) (x64-linux)
|
||||
triplet: x64-linux
|
||||
runner: ubuntu-latest
|
||||
preset: linux-release-vcpkg
|
||||
archive: omath-linux-x64
|
||||
install_cmd: |
|
||||
wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||
sudo add-apt-repository -y "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-21 main"
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y git build-essential cmake ninja-build \
|
||||
zip unzip curl pkg-config ca-certificates \
|
||||
clang-21 lld-21 libc++-21-dev libc++abi-21-dev
|
||||
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-21 100
|
||||
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-21 100
|
||||
sudo update-alternatives --install /usr/bin/lld lld /usr/bin/lld-21 100
|
||||
- name: Linux (Clang) (x86-linux)
|
||||
triplet: x86-linux
|
||||
runner: ubuntu-latest
|
||||
preset: linux-release-vcpkg-x86
|
||||
archive: omath-linux-x86
|
||||
install_cmd: |
|
||||
# Add LLVM 21 repository
|
||||
wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||
sudo add-apt-repository -y "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-21 main"
|
||||
# Add GCC Toolchain PPA
|
||||
sudo add-apt-repository -y "deb http://archive.ubuntu.com/ubuntu plucky main universe"
|
||||
# Enable i386 architecture
|
||||
sudo dpkg --add-architecture i386
|
||||
sudo apt-get update
|
||||
# Install Clang 21
|
||||
sudo apt-get install -y git build-essential cmake ninja-build \
|
||||
zip unzip curl pkg-config ca-certificates \
|
||||
clang-21 lld-21 libc++-21-dev libc++abi-21-dev
|
||||
sudo apt-get install -y -t plucky binutils
|
||||
# Install GCC 15 with multilib support
|
||||
sudo apt-get install -y gcc-15-multilib g++-15-multilib
|
||||
# Set up alternatives for Clang
|
||||
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-21 100
|
||||
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-21 100
|
||||
sudo update-alternatives --install /usr/bin/lld lld /usr/bin/lld-21 100
|
||||
# Set up alternatives for GCC
|
||||
sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-15 100
|
||||
sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-15 100
|
||||
- name: Linux (Clang) (arm64-linux)
|
||||
triplet: arm64-linux
|
||||
runner: ubuntu-24.04-arm
|
||||
preset: linux-release-vcpkg-arm64
|
||||
archive: omath-linux-arm64
|
||||
install_cmd: |
|
||||
wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||
sudo add-apt-repository -y "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-21 main"
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y git build-essential cmake ninja-build \
|
||||
zip unzip curl pkg-config ca-certificates \
|
||||
clang-21 lld-21 libc++-21-dev libc++abi-21-dev
|
||||
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-21 100
|
||||
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-21 100
|
||||
sudo update-alternatives --install /usr/bin/lld lld /usr/bin/lld-21 100
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
steps:
|
||||
- name: Install basic tool-chain
|
||||
shell: bash
|
||||
run: ${{ matrix.install_cmd }}
|
||||
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up vcpkg
|
||||
shell: bash
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: bash
|
||||
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 2) Windows – MSVC / Ninja
|
||||
##############################################################################
|
||||
windows-release:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.runner }}
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- name: Windows (MSVC) (x64-windows)
|
||||
runner: windows-latest
|
||||
arch: amd64
|
||||
preset: windows-release-vcpkg
|
||||
triplet: x64-windows
|
||||
archive: omath-windows-x64
|
||||
- name: Windows (MSVC) (x86-windows)
|
||||
runner: windows-latest
|
||||
arch: amd64_x86
|
||||
preset: windows-release-vcpkg-x86
|
||||
triplet: x86-windows
|
||||
archive: omath-windows-x86
|
||||
- name: Windows (MSVC) (arm64-windows)
|
||||
runner: windows-11-arm
|
||||
arch: arm64
|
||||
preset: windows-release-vcpkg-arm64
|
||||
triplet: arm64-windows
|
||||
archive: omath-windows-arm64
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
steps:
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Install Ninja
|
||||
uses: seanmiddleditch/gha-setup-ninja@v4
|
||||
|
||||
- name: Set up MSVC developer command-prompt
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
with:
|
||||
arch: ${{ matrix.arch }}
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: pwsh
|
||||
run: Compress-Archive -Path staging\* -DestinationPath "${{ matrix.archive }}.zip"
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.zip" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 3) macOS – AppleClang / Ninja
|
||||
##############################################################################
|
||||
macos-release:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.runner }}
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- name: macOS (AppleClang) (arm64-osx)
|
||||
runner: macos-latest
|
||||
preset: darwin-release-vcpkg
|
||||
triplet: arm64-osx
|
||||
archive: omath-macos-arm64
|
||||
- name: macOS (AppleClang) (x64-osx)
|
||||
runner: macos-15-intel
|
||||
preset: darwin-release-vcpkg-x64
|
||||
triplet: x64-osx
|
||||
archive: omath-macos-x64
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
steps:
|
||||
- name: Install basic tool-chain with Homebrew
|
||||
shell: bash
|
||||
run: |
|
||||
brew install cmake ninja
|
||||
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up vcpkg
|
||||
shell: bash
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: bash
|
||||
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 4) iOS – AppleClang / Xcode / arm64-ios
|
||||
##############################################################################
|
||||
ios-release:
|
||||
name: iOS (AppleClang) (${{ matrix.triplet }})
|
||||
runs-on: macOS-latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- triplet: arm64-ios
|
||||
preset: ios-release-vcpkg
|
||||
archive: omath-ios-arm64
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
steps:
|
||||
- name: Install CMake tooling
|
||||
shell: bash
|
||||
run: |
|
||||
brew install cmake ninja
|
||||
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up vcpkg
|
||||
shell: bash
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --config Release --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: bash
|
||||
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 5) FreeBSD – Clang / Ninja
|
||||
##############################################################################
|
||||
freebsd-release:
|
||||
name: FreeBSD (Clang) (${{ matrix.triplet }})
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- triplet: x64-freebsd
|
||||
preset: freebsd-release-vcpkg
|
||||
arch: x86-64
|
||||
archive: omath-freebsd-x64
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/tmp/vcpkg
|
||||
steps:
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Build and Package
|
||||
uses: cross-platform-actions/action@v0.31.0
|
||||
with:
|
||||
operating_system: freebsd
|
||||
architecture: ${{ matrix.arch }}
|
||||
version: '15.0'
|
||||
memory: '12G'
|
||||
cpu_count: 4
|
||||
run: |
|
||||
sudo pkg install -y git curl zip unzip gmake llvm gsed bash perl5 openssl 7-zip coreutils cmake ninja pkgconf patchelf
|
||||
git config --global --add safe.directory `pwd`
|
||||
# Build vcpkg in /tmp to avoid sshfs timestamp sync issues
|
||||
export VCPKG_ROOT=/tmp/vcpkg
|
||||
rm -rf "$VCPKG_ROOT"
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
cd -
|
||||
export VCPKG_FORCE_SYSTEM_BINARIES=0
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2" \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported"
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 6) Android NDK – Clang / Ninja
|
||||
##############################################################################
|
||||
android-release:
|
||||
name: Android NDK (${{ matrix.triplet }})
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- triplet: arm-neon-android
|
||||
preset: android-arm-neon-release-vcpkg
|
||||
archive: omath-android-arm-neon
|
||||
- triplet: arm64-android
|
||||
preset: android-arm64-release-vcpkg
|
||||
archive: omath-android-arm64
|
||||
- triplet: x64-android
|
||||
preset: android-x64-release-vcpkg
|
||||
archive: omath-android-x64
|
||||
- triplet: x86-android
|
||||
preset: android-x86-release-vcpkg
|
||||
archive: omath-android-x86
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
ANDROID_NDK_HOME: ${{ github.workspace }}/android-ndk
|
||||
steps:
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Install Android NDK
|
||||
shell: bash
|
||||
run: |
|
||||
NDK_VERSION="r28b"
|
||||
NDK_ZIP="android-ndk-${NDK_VERSION}-linux.zip"
|
||||
wget -q "https://dl.google.com/android/repository/${NDK_ZIP}"
|
||||
unzip -q "${NDK_ZIP}" -d "${{ github.workspace }}"
|
||||
mv "${{ github.workspace }}/android-ndk-${NDK_VERSION}" "$ANDROID_NDK_HOME"
|
||||
rm "${NDK_ZIP}"
|
||||
echo "ANDROID_NDK_HOME=${ANDROID_NDK_HOME}" >> $GITHUB_ENV
|
||||
|
||||
- name: Install basic tool-chain
|
||||
shell: bash
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y ninja-build cmake
|
||||
|
||||
- name: Set up vcpkg
|
||||
shell: bash
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: bash
|
||||
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 7) WebAssembly (Emscripten) – Clang / Ninja / wasm32-emscripten
|
||||
##############################################################################
|
||||
wasm-release:
|
||||
name: WebAssembly (Emscripten) (${{ matrix.triplet }})
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- triplet: wasm32-emscripten
|
||||
preset: wasm-release-vcpkg
|
||||
archive: omath-wasm32
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
steps:
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Install basic tool-chain
|
||||
shell: bash
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y ninja-build
|
||||
|
||||
- name: Setup Emscripten
|
||||
uses: mymindstorm/setup-emsdk@v14
|
||||
with:
|
||||
version: 'latest'
|
||||
|
||||
- name: Verify Emscripten
|
||||
shell: bash
|
||||
run: |
|
||||
echo "EMSDK=$EMSDK"
|
||||
emcc --version
|
||||
ls -la "$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
|
||||
|
||||
- name: Set up vcpkg
|
||||
shell: bash
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: bash
|
||||
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 8) Windows MSYS2 MinGW – GCC / Ninja
|
||||
##############################################################################
|
||||
mingw-release:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: windows-latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- name: MINGW64 (MSYS2) (x64-mingw-dynamic)
|
||||
msystem: MINGW64
|
||||
pkg_prefix: mingw-w64-x86_64
|
||||
preset: mingw-release-vcpkg
|
||||
archive: omath-mingw64-x64
|
||||
- name: UCRT64 (MSYS2) (x64-mingw-dynamic)
|
||||
msystem: UCRT64
|
||||
pkg_prefix: mingw-w64-ucrt-x86_64
|
||||
preset: mingw-release-vcpkg
|
||||
archive: omath-ucrt64-x64
|
||||
- name: MINGW32 (MSYS2) (x86-mingw-dynamic)
|
||||
msystem: MINGW32
|
||||
pkg_prefix: mingw-w64-i686
|
||||
preset: mingw32-release-vcpkg
|
||||
archive: omath-mingw32-x86
|
||||
fail-fast: false
|
||||
|
||||
defaults:
|
||||
run:
|
||||
shell: msys2 {0}
|
||||
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
|
||||
steps:
|
||||
- name: Setup MSYS2
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: ${{ matrix.msystem }}
|
||||
update: true
|
||||
install: >-
|
||||
${{ matrix.pkg_prefix }}-toolchain
|
||||
${{ matrix.pkg_prefix }}-cmake
|
||||
${{ matrix.pkg_prefix }}-ninja
|
||||
${{ matrix.pkg_prefix }}-pkg-config
|
||||
git
|
||||
base-devel
|
||||
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up vcpkg
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui"
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: pwsh
|
||||
run: Compress-Archive -Path staging\* -DestinationPath "${{ matrix.archive }}.zip"
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.zip" --clobber
|
||||
@@ -130,11 +130,10 @@ set_target_properties(
|
||||
CXX_STANDARD 23
|
||||
CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
if (OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
|
||||
)
|
||||
endif ()
|
||||
if(OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY
|
||||
"MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
endif()
|
||||
|
||||
if(OMATH_USE_AVX2)
|
||||
if(MSVC)
|
||||
|
||||
@@ -80,9 +80,10 @@ if (auto screen = camera.world_to_screen(world_position)) {
|
||||
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
|
||||
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
|
||||
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
|
||||
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine and canonical OpenGL**.
|
||||
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
|
||||
- **Cross platform**: Supports Windows, MacOS and Linux.
|
||||
- **Algorithms**: Has ability to scan for byte pattern with wildcards in PE files/modules, binary slices, works even with Wine apps.
|
||||
- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
|
||||
- **Battle tested**: It's already used by some big players on the market like wraith.su and bluedream.ltd
|
||||
<div align = center>
|
||||
|
||||
# Gallery
|
||||
|
||||
@@ -1,35 +1,7 @@
|
||||
project(examples)
|
||||
|
||||
add_executable(example_projection_matrix_builder example_proj_mat_builder.cpp)
|
||||
set_target_properties(
|
||||
example_projection_matrix_builder
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
target_link_libraries(example_projection_matrix_builder PRIVATE omath::omath)
|
||||
|
||||
add_executable(example_signature_scan example_signature_scan.cpp)
|
||||
set_target_properties(
|
||||
example_signature_scan
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
target_link_libraries(example_signature_scan PRIVATE omath::omath)
|
||||
|
||||
add_executable(example_glfw3 example_glfw3.cpp)
|
||||
set_target_properties(
|
||||
example_glfw3
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
find_package(OpenGL)
|
||||
find_package(GLEW REQUIRED)
|
||||
find_package(glfw3 CONFIG REQUIRED)
|
||||
target_link_libraries(example_glfw3 PRIVATE omath::omath GLEW::GLEW glfw OpenGL::GL)
|
||||
add_subdirectory(example_barycentric)
|
||||
add_subdirectory(example_glfw3)
|
||||
add_subdirectory(example_proj_mat_builder)
|
||||
add_subdirectory(example_signature_scan)
|
||||
|
||||
if(OMATH_ENABLE_VALGRIND)
|
||||
omath_setup_valgrind(example_projection_matrix_builder)
|
||||
|
||||
14
examples/example_barycentric/CMakeLists.txt
Normal file
14
examples/example_barycentric/CMakeLists.txt
Normal file
@@ -0,0 +1,14 @@
|
||||
project(example_barycentric)
|
||||
|
||||
add_executable(${PROJECT_NAME} example_barycentric.cpp)
|
||||
set_target_properties(
|
||||
${PROJECT_NAME}
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
find_package(OpenGL)
|
||||
find_package(GLEW REQUIRED)
|
||||
find_package(glfw3 CONFIG REQUIRED)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath GLEW::GLEW glfw OpenGL::GL)
|
||||
427
examples/example_barycentric/example_barycentric.cpp
Normal file
427
examples/example_barycentric/example_barycentric.cpp
Normal file
@@ -0,0 +1,427 @@
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <omath/omath.hpp>
|
||||
#include <vector>
|
||||
|
||||
using omath::Color;
|
||||
using omath::Triangle;
|
||||
using omath::Vector3;
|
||||
|
||||
static const char* vertexShaderSource = R"(
|
||||
#version 330 core
|
||||
layout (location = 0) in vec3 aPos;
|
||||
layout (location = 1) in vec3 aColor;
|
||||
layout (location = 2) in float aPointSize;
|
||||
layout (location = 3) in float aIsLine;
|
||||
|
||||
out vec3 vColor;
|
||||
out float vIsLine;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(aPos, 1.0);
|
||||
vColor = aColor;
|
||||
gl_PointSize = aPointSize;
|
||||
vIsLine = aIsLine;
|
||||
}
|
||||
)";
|
||||
|
||||
static const char* fragmentShaderSource = R"(
|
||||
#version 330 core
|
||||
in vec3 vColor;
|
||||
in float vIsLine;
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
if (vIsLine < 0.5) {
|
||||
// Calculate distance from center of the point
|
||||
vec2 coord = gl_PointCoord - vec2(0.5);
|
||||
if(length(coord) > 0.5)
|
||||
discard;
|
||||
}
|
||||
|
||||
FragColor = vec4(vColor, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
GLuint compileShader(GLenum type, const char* src)
|
||||
{
|
||||
GLuint shader = glCreateShader(type);
|
||||
glShaderSource(shader, 1, &src, nullptr);
|
||||
glCompileShader(shader);
|
||||
GLint ok;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
|
||||
if (!ok)
|
||||
{
|
||||
char log[1024];
|
||||
glGetShaderInfoLog(shader, sizeof(log), nullptr, log);
|
||||
std::cerr << "Shader error: " << log << std::endl;
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
void drawChar(char c, float x, float y, float scale, const Color& color, std::vector<float>& lines)
|
||||
{
|
||||
float w = 0.5f * scale;
|
||||
float h = 1.0f * scale;
|
||||
|
||||
auto add = [&](float x1, float y1, float x2, float y2)
|
||||
{
|
||||
lines.push_back(x + x1 * w);
|
||||
lines.push_back(y + y1 * h);
|
||||
lines.push_back(0.0f);
|
||||
lines.push_back(color.x);
|
||||
lines.push_back(color.y);
|
||||
lines.push_back(color.z);
|
||||
lines.push_back(1.0f); // size
|
||||
lines.push_back(1.0f); // isLine
|
||||
|
||||
lines.push_back(x + x2 * w);
|
||||
lines.push_back(y + y2 * h);
|
||||
lines.push_back(0.0f);
|
||||
lines.push_back(color.x);
|
||||
lines.push_back(color.y);
|
||||
lines.push_back(color.z);
|
||||
lines.push_back(1.0f); // size
|
||||
lines.push_back(1.0f); // isLine
|
||||
};
|
||||
|
||||
switch (c)
|
||||
{
|
||||
case '0':
|
||||
add(0, 0, 1, 0);
|
||||
add(1, 0, 1, 1);
|
||||
add(1, 1, 0, 1);
|
||||
add(0, 1, 0, 0);
|
||||
break;
|
||||
case '1':
|
||||
add(0.5f, 0, 0.5f, 1);
|
||||
add(0.25f, 0.75f, 0.5f, 1);
|
||||
add(0.25f, 0, 0.75f, 0);
|
||||
break;
|
||||
case '2':
|
||||
add(0, 1, 1, 1);
|
||||
add(1, 1, 1, 0.5f);
|
||||
add(1, 0.5f, 0, 0.5f);
|
||||
add(0, 0.5f, 0, 0);
|
||||
add(0, 0, 1, 0);
|
||||
break;
|
||||
case '3':
|
||||
add(0, 1, 1, 1);
|
||||
add(1, 1, 1, 0);
|
||||
add(1, 0, 0, 0);
|
||||
add(0, 0.5f, 1, 0.5f);
|
||||
break;
|
||||
case '4':
|
||||
add(0, 1, 0, 0.5f);
|
||||
add(0, 0.5f, 1, 0.5f);
|
||||
add(1, 1, 1, 0);
|
||||
break;
|
||||
case '5':
|
||||
add(1, 1, 0, 1);
|
||||
add(0, 1, 0, 0.5f);
|
||||
add(0, 0.5f, 1, 0.5f);
|
||||
add(1, 0.5f, 1, 0);
|
||||
add(1, 0, 0, 0);
|
||||
break;
|
||||
case '6':
|
||||
add(1, 1, 0, 1);
|
||||
add(0, 1, 0, 0);
|
||||
add(0, 0, 1, 0);
|
||||
add(1, 0, 1, 0.5f);
|
||||
add(1, 0.5f, 0, 0.5f);
|
||||
break;
|
||||
case '7':
|
||||
add(0, 1, 1, 1);
|
||||
add(1, 1, 0.5f, 0);
|
||||
break;
|
||||
case '8':
|
||||
add(0, 0, 1, 0);
|
||||
add(1, 0, 1, 1);
|
||||
add(1, 1, 0, 1);
|
||||
add(0, 1, 0, 0);
|
||||
add(0, 0.5f, 1, 0.5f);
|
||||
break;
|
||||
case '9':
|
||||
add(1, 0.5f, 0, 0.5f);
|
||||
add(0, 0.5f, 0, 1);
|
||||
add(0, 1, 1, 1);
|
||||
add(1, 1, 1, 0);
|
||||
add(1, 0, 0, 0);
|
||||
break;
|
||||
case '.':
|
||||
add(0.4f, 0, 0.6f, 0);
|
||||
add(0.6f, 0, 0.6f, 0.2f);
|
||||
add(0.6f, 0.2f, 0.4f, 0.2f);
|
||||
add(0.4f, 0.2f, 0.4f, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void drawText(const std::string& text, float x, float y, float scale, const Color& color, std::vector<float>& lines)
|
||||
{
|
||||
float cursor = x;
|
||||
for (char c : text)
|
||||
{
|
||||
drawChar(c, cursor, y, scale, color, lines);
|
||||
cursor += (c == '.' ? 0.3f : 0.7f) * scale;
|
||||
}
|
||||
}
|
||||
|
||||
GLFWwindow* initWindow(int width, int height, const char* title)
|
||||
{
|
||||
if (!glfwInit())
|
||||
{
|
||||
std::cerr << "Failed to initialize GLFW\n";
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
|
||||
GLFWwindow* window = glfwCreateWindow(width, height, title, NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
std::cerr << "Failed to create GLFW window\n";
|
||||
glfwTerminate();
|
||||
return nullptr;
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
// Check if context is valid using standard GL
|
||||
const GLubyte* renderer = glGetString(GL_RENDERER);
|
||||
const GLubyte* version = glGetString(GL_VERSION);
|
||||
if (renderer && version)
|
||||
{
|
||||
std::cout << "Renderer: " << renderer << "\n";
|
||||
std::cout << "OpenGL version supported: " << version << "\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Failed to get GL_RENDERER or GL_VERSION. Context might be invalid.\n";
|
||||
}
|
||||
|
||||
glewExperimental = GL_TRUE;
|
||||
GLenum glewErr = glewInit();
|
||||
if (glewErr != GLEW_OK)
|
||||
{
|
||||
// Ignore GLEW_ERROR_NO_GLX_DISPLAY if we have a valid context (e.g. Wayland)
|
||||
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY && renderer)
|
||||
{
|
||||
std::cerr << "GLEW warning: " << glewGetErrorString(glewErr) << " (Ignored because context seems valid)\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Failed to initialize GLEW: " << glewGetErrorString(glewErr) << "\n";
|
||||
glfwTerminate();
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
return window;
|
||||
}
|
||||
|
||||
GLuint createShaderProgram()
|
||||
{
|
||||
GLuint vs = compileShader(GL_VERTEX_SHADER, vertexShaderSource);
|
||||
GLuint fs = compileShader(GL_FRAGMENT_SHADER, fragmentShaderSource);
|
||||
GLuint shaderProgram = glCreateProgram();
|
||||
glAttachShader(shaderProgram, vs);
|
||||
glAttachShader(shaderProgram, fs);
|
||||
glLinkProgram(shaderProgram);
|
||||
return shaderProgram;
|
||||
}
|
||||
|
||||
void generatePointCloud(std::vector<float>& pointCloud, const Triangle<Vector3<float>>& triangle)
|
||||
{
|
||||
const auto& A = triangle.m_vertex1;
|
||||
const auto& B = triangle.m_vertex2;
|
||||
const auto& C = triangle.m_vertex3;
|
||||
// Iterating over barycentric coordinates (u, v, w) from 0.0 to 1.0
|
||||
for (float u = 0.0f; u <= 1.0f; u += 0.015f)
|
||||
{
|
||||
for (float v = 0.0f; v <= 1.0f - u; v += 0.015f)
|
||||
{
|
||||
float w = 1.0f - u - v;
|
||||
if (w >= 0.0f && w <= 1.0f)
|
||||
{
|
||||
Vector3<float> P = A * u + B * v + C * w;
|
||||
pointCloud.push_back(P.x);
|
||||
pointCloud.push_back(P.y);
|
||||
pointCloud.push_back(P.z);
|
||||
pointCloud.push_back(u);
|
||||
pointCloud.push_back(v);
|
||||
pointCloud.push_back(w);
|
||||
pointCloud.push_back(2.0f); // size
|
||||
pointCloud.push_back(0.0f); // isLine
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setupBuffers(GLuint& VAO_cloud, GLuint& VBO_cloud, const std::vector<float>& pointCloud, GLuint& VAO_dyn,
|
||||
GLuint& VBO_dyn)
|
||||
{
|
||||
glGenVertexArrays(1, &VAO_cloud);
|
||||
glGenBuffers(1, &VBO_cloud);
|
||||
glBindVertexArray(VAO_cloud);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO_cloud);
|
||||
glBufferData(GL_ARRAY_BUFFER, pointCloud.size() * sizeof(float), pointCloud.data(), GL_STATIC_DRAW);
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)0);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(3 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(2, 1, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
|
||||
glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(3, 1, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(7 * sizeof(float)));
|
||||
glEnableVertexAttribArray(3);
|
||||
|
||||
glGenVertexArrays(1, &VAO_dyn);
|
||||
glGenBuffers(1, &VBO_dyn);
|
||||
glBindVertexArray(VAO_dyn);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO_dyn);
|
||||
glBufferData(GL_ARRAY_BUFFER, 1000 * 8 * sizeof(float), NULL, GL_DYNAMIC_DRAW);
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)0);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(3 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(2, 1, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
|
||||
glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(3, 1, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(7 * sizeof(float)));
|
||||
glEnableVertexAttribArray(3);
|
||||
}
|
||||
|
||||
void updateDynamicData(std::vector<float>& dynData, float u, float v, float w, const Vector3<float>& P,
|
||||
const Triangle<Vector3<float>>& triangle)
|
||||
{
|
||||
const auto& A = triangle.m_vertex1;
|
||||
const auto& B = triangle.m_vertex2;
|
||||
const auto& C = triangle.m_vertex3;
|
||||
|
||||
float sizeA = 10.0f + u * 30.0f;
|
||||
float sizeB = 10.0f + v * 30.0f;
|
||||
float sizeC = 10.0f + w * 30.0f;
|
||||
float sizeP = 12.0f;
|
||||
|
||||
dynData = {// Lines from P to A, B, C
|
||||
P.x, P.y, P.z, u, v, w, 1.0f, 1.0f, A.x, A.y, A.z, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f,
|
||||
|
||||
P.x, P.y, P.z, u, v, w, 1.0f, 1.0f, B.x, B.y, B.z, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f,
|
||||
|
||||
P.x, P.y, P.z, u, v, w, 1.0f, 1.0f, C.x, C.y, C.z, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
|
||||
|
||||
// The animated dot itself (White)
|
||||
P.x, P.y, P.z, 1.0f, 1.0f, 1.0f, sizeP, 0.0f,
|
||||
|
||||
// The 3 corner dots
|
||||
A.x, A.y, A.z, 1.0f, 0.0f, 0.0f, sizeA, 0.0f, B.x, B.y, B.z, 0.0f, 1.0f, 0.0f, sizeB, 0.0f, C.x, C.y,
|
||||
C.z, 0.0f, 0.0f, 1.0f, sizeC, 0.0f};
|
||||
|
||||
char bufA[16], bufB[16], bufC[16];
|
||||
snprintf(bufA, sizeof(bufA), "%.2f", u);
|
||||
snprintf(bufB, sizeof(bufB), "%.2f", v);
|
||||
snprintf(bufC, sizeof(bufC), "%.2f", w);
|
||||
|
||||
// Keep text at a fixed distance from the dots
|
||||
float distA = 0.13f;
|
||||
float distB = 0.13f;
|
||||
float distC = 0.13f;
|
||||
|
||||
drawText(bufA, A.x - 0.05f, A.y + distA, 0.1f, Color(1, 0, 0, 1), dynData);
|
||||
drawText(bufB, B.x - 0.15f - distB, B.y - 0.05f - distB, 0.1f, Color(0, 1, 0, 1), dynData);
|
||||
drawText(bufC, C.x + 0.05f + distC, C.y - 0.05f - distC, 0.1f, Color(0, 0, 1, 1), dynData);
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
GLFWwindow* window = initWindow(800, 800, "Barycentric Coordinates");
|
||||
if (!window)
|
||||
return -1;
|
||||
|
||||
GLuint shaderProgram = createShaderProgram();
|
||||
|
||||
// Triangle vertices as shown in the picture (Red, Green, Blue)
|
||||
// Scaled down slightly to leave room for text
|
||||
Triangle<Vector3<float>> triangle(Vector3<float>(0.0f, 0.6f, 0.0f), // Red dot (top)
|
||||
Vector3<float>(-0.6f, -0.6f, 0.0f), // Green dot (bottom left)
|
||||
Vector3<float>(0.6f, -0.6f, 0.0f) // Blue dot (bottom right)
|
||||
);
|
||||
|
||||
std::vector<float> pointCloud;
|
||||
generatePointCloud(pointCloud, triangle);
|
||||
|
||||
GLuint VAO_cloud, VBO_cloud, VAO_dyn, VBO_dyn;
|
||||
setupBuffers(VAO_cloud, VBO_cloud, pointCloud, VAO_dyn, VBO_dyn);
|
||||
|
||||
glEnable(GL_PROGRAM_POINT_SIZE);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
glClearColor(0.02f, 0.02f, 0.02f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glUseProgram(shaderProgram);
|
||||
|
||||
// Draw the point cloud (the iterated points)
|
||||
glBindVertexArray(VAO_cloud);
|
||||
glDrawArrays(GL_POINTS, 0, pointCloud.size() / 8);
|
||||
|
||||
// Animate the white dot to simulate dragging
|
||||
float t = glfwGetTime();
|
||||
float u = (std::sin(t * 1.5f) * 0.5f + 0.5f);
|
||||
float v = (std::cos(t * 1.1f) * 0.5f + 0.5f);
|
||||
|
||||
if (u + v > 1.0f)
|
||||
{
|
||||
u = 1.0f - u;
|
||||
v = 1.0f - v;
|
||||
}
|
||||
float w = 1.0f - u - v;
|
||||
|
||||
if (w > 1.0f)
|
||||
{
|
||||
float diff = w - 1.0f;
|
||||
w = 1.0f;
|
||||
u += diff / 2.0f;
|
||||
v += diff / 2.0f;
|
||||
}
|
||||
else if (w < 0.0f)
|
||||
{
|
||||
float diff = -w;
|
||||
w = 0.0f;
|
||||
u -= diff / 2.0f;
|
||||
v -= diff / 2.0f;
|
||||
}
|
||||
|
||||
Vector3<float> P = triangle.m_vertex1 * u + triangle.m_vertex2 * v + triangle.m_vertex3 * w;
|
||||
|
||||
std::vector<float> dynData;
|
||||
updateDynamicData(dynData, u, v, w, P, triangle);
|
||||
|
||||
glBindVertexArray(VAO_dyn);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO_dyn);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, dynData.size() * sizeof(float), dynData.data());
|
||||
|
||||
// Draw lines
|
||||
glDrawArrays(GL_LINES, 0, 6);
|
||||
|
||||
// Draw text lines
|
||||
int numTextVertices = (dynData.size() / 8) - 10;
|
||||
if (numTextVertices > 0)
|
||||
{
|
||||
glDrawArrays(GL_LINES, 10, numTextVertices);
|
||||
}
|
||||
|
||||
// Draw dots
|
||||
glDrawArrays(GL_POINTS, 6, 4);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
return 0;
|
||||
}
|
||||
14
examples/example_glfw3/CMakeLists.txt
Normal file
14
examples/example_glfw3/CMakeLists.txt
Normal file
@@ -0,0 +1,14 @@
|
||||
project(example_glfw3)
|
||||
|
||||
add_executable(${PROJECT_NAME} example_glfw3.cpp)
|
||||
set_target_properties(
|
||||
${PROJECT_NAME}
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
find_package(OpenGL)
|
||||
find_package(GLEW REQUIRED)
|
||||
find_package(glfw3 CONFIG REQUIRED)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath GLEW::GLEW glfw OpenGL::GL)
|
||||
@@ -342,7 +342,7 @@ int main()
|
||||
old_mouse_time = glfwGetTime();
|
||||
mouse_capture = !mouse_capture;
|
||||
|
||||
glfwSetInputMode(window, GLFW_CURSOR, mouse_capture ? GLFW_CURSOR_CAPTURED : GLFW_CURSOR_NORMAL);
|
||||
glfwSetInputMode(window, GLFW_CURSOR, mouse_capture ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
if (mouse_capture)
|
||||
{
|
||||
10
examples/example_proj_mat_builder/CMakeLists.txt
Normal file
10
examples/example_proj_mat_builder/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
project(example_projection_matrix_builder)
|
||||
|
||||
add_executable(${PROJECT_NAME} example_proj_mat_builder.cpp)
|
||||
set_target_properties(
|
||||
${PROJECT_NAME}
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath)
|
||||
10
examples/example_signature_scan/CMakeLists.txt
Normal file
10
examples/example_signature_scan/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
project(example_signature_scan)
|
||||
|
||||
add_executable(${PROJECT_NAME} example_signature_scan.cpp)
|
||||
set_target_properties(
|
||||
${PROJECT_NAME}
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath)
|
||||
@@ -15,7 +15,10 @@ endif()
|
||||
set(EXAMPLES_BIN_DIR "${PROJECT_ROOT}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
if(NOT EXISTS "${EXAMPLES_BIN_DIR}")
|
||||
message(FATAL_ERROR "Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first.")
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first."
|
||||
)
|
||||
endif()
|
||||
|
||||
message(STATUS "Looking for benchmark executables in: ${EXAMPLES_BIN_DIR}")
|
||||
@@ -43,16 +46,13 @@ foreach(EXAMPLE_PATH ${EXAMPLE_FILES})
|
||||
endif()
|
||||
|
||||
# On Linux/macOS, check permissions or just try to run it.
|
||||
|
||||
|
||||
message(STATUS "-------------------------------------------------")
|
||||
message(STATUS "Running benchmark: ${FILENAME}")
|
||||
message(STATUS "-------------------------------------------------")
|
||||
|
||||
execute_process(
|
||||
COMMAND "${EXAMPLE_PATH}"
|
||||
WORKING_DIRECTORY "${PROJECT_ROOT}"
|
||||
RESULT_VARIABLE EXIT_CODE
|
||||
)
|
||||
execute_process(COMMAND "${EXAMPLE_PATH}" WORKING_DIRECTORY "${PROJECT_ROOT}"
|
||||
RESULT_VARIABLE EXIT_CODE)
|
||||
|
||||
if(NOT EXIT_CODE EQUAL 0)
|
||||
message(WARNING "Benchmark ${FILENAME} exited with error code: ${EXIT_CODE}")
|
||||
|
||||
@@ -15,7 +15,10 @@ endif()
|
||||
set(EXAMPLES_BIN_DIR "${PROJECT_ROOT}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
if(NOT EXISTS "${EXAMPLES_BIN_DIR}")
|
||||
message(FATAL_ERROR "Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first.")
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first."
|
||||
)
|
||||
endif()
|
||||
|
||||
message(STATUS "Looking for example executables in: ${EXAMPLES_BIN_DIR}")
|
||||
@@ -43,16 +46,13 @@ foreach(EXAMPLE_PATH ${EXAMPLE_FILES})
|
||||
endif()
|
||||
|
||||
# On Linux/macOS, check permissions or just try to run it.
|
||||
|
||||
|
||||
message(STATUS "-------------------------------------------------")
|
||||
message(STATUS "Running example: ${FILENAME}")
|
||||
message(STATUS "-------------------------------------------------")
|
||||
|
||||
execute_process(
|
||||
COMMAND "${EXAMPLE_PATH}"
|
||||
WORKING_DIRECTORY "${PROJECT_ROOT}"
|
||||
RESULT_VARIABLE EXIT_CODE
|
||||
)
|
||||
execute_process(COMMAND "${EXAMPLE_PATH}" WORKING_DIRECTORY "${PROJECT_ROOT}"
|
||||
RESULT_VARIABLE EXIT_CODE)
|
||||
|
||||
if(NOT EXIT_CODE EQUAL 0)
|
||||
message(WARNING "Example ${FILENAME} exited with error code: ${EXIT_CODE}")
|
||||
|
||||
@@ -15,7 +15,10 @@ endif()
|
||||
set(EXAMPLES_BIN_DIR "${PROJECT_ROOT}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
if(NOT EXISTS "${EXAMPLES_BIN_DIR}")
|
||||
message(FATAL_ERROR "Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first.")
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first."
|
||||
)
|
||||
endif()
|
||||
|
||||
message(STATUS "Looking for unit test executables in: ${EXAMPLES_BIN_DIR}")
|
||||
@@ -43,16 +46,13 @@ foreach(EXAMPLE_PATH ${EXAMPLE_FILES})
|
||||
endif()
|
||||
|
||||
# On Linux/macOS, check permissions or just try to run it.
|
||||
|
||||
|
||||
message(STATUS "-------------------------------------------------")
|
||||
message(STATUS "Running unit_tests: ${FILENAME}")
|
||||
message(STATUS "-------------------------------------------------")
|
||||
|
||||
execute_process(
|
||||
COMMAND "${EXAMPLE_PATH}"
|
||||
WORKING_DIRECTORY "${PROJECT_ROOT}"
|
||||
RESULT_VARIABLE EXIT_CODE
|
||||
)
|
||||
execute_process(COMMAND "${EXAMPLE_PATH}" WORKING_DIRECTORY "${PROJECT_ROOT}"
|
||||
RESULT_VARIABLE EXIT_CODE)
|
||||
|
||||
if(NOT EXIT_CODE EQUAL 0)
|
||||
message(WARNING "Example ${FILENAME} exited with error code: ${EXIT_CODE}")
|
||||
|
||||
15
scripts/cmake-format.sh
Normal file
15
scripts/cmake-format.sh
Normal file
@@ -0,0 +1,15 @@
|
||||
#!/usr/bin/env bash
|
||||
set -euo pipefail
|
||||
|
||||
# Format all CMakeLists.txt and *.cmake files in the repo (excluding common build dirs)
|
||||
REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
|
||||
|
||||
cd "$REPO_ROOT"
|
||||
|
||||
find . \
|
||||
-path "./build" -prune -o \
|
||||
-path "./cmake-build*" -prune -o \
|
||||
-path "./out" -prune -o \
|
||||
-path "./.git" -prune -o \
|
||||
\( -name "CMakeLists.txt" -o -name "*.cmake" \) -print0 \
|
||||
| xargs -0 cmake-format -i
|
||||
Reference in New Issue
Block a user