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56256c40fb
| Author | SHA1 | Date | |
|---|---|---|---|
| 56256c40fb | |||
| 46c94ae541 |
@@ -1,7 +1,6 @@
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//
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// Created by Orange on 11/11/2024.
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//
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#include "main_window.hpp"
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#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
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#include <GLFW/glfw3.h>
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@@ -30,7 +29,6 @@ namespace imgui_desktop::gui
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ImGui::CreateContext();
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ImGui::StyleColorsDark();
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ImGui::GetStyle().Colors[ImGuiCol_WindowBg] = {0.05f, 0.05f, 0.05f, 0.92f};
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ImGui::GetStyle().AntiAliasedLines = false;
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ImGui::GetStyle().AntiAliasedFill = false;
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@@ -40,193 +38,175 @@ namespace imgui_desktop::gui
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void MainWindow::Run()
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{
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// Entity position
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float entity_x = 550.f, entity_top_y = 150.f, entity_bottom_y = 450.f;
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float box_ratio = 4.f;
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// Box
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omath::Color box_color = {1.f, 1.f, 1.f, 1.f};
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omath::Color box_fill = {0.f, 0.f, 0.f, 0.f};
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float box_thickness = 1.f;
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float corner_ratio = 0.2f;
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bool show_box = true, show_cornered_box = true;
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// Bars
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omath::Color bar_color = {0.f, 1.f, 0.f, 1.f};
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omath::Color bar_bg_color = {0.f, 0.f, 0.f, 0.5f};
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omath::Color bar_outline_color = {0.f, 0.f, 0.f, 1.f};
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float bar_width = 4.f, bar_value = 0.75f, bar_offset = 5.f;
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bool show_right_bar = true, show_left_bar = true;
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bool show_top_bar = true, show_bottom_bar = true;
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// Labels
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float label_offset = 3.f;
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bool outlined = true;
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bool show_right_labels = true, show_left_labels = true;
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bool show_top_labels = true, show_bottom_labels = true;
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bool show_centered_top = true, show_centered_bottom = true;
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// Dashed box
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omath::Color dash_color = omath::Color::from_rgba(255, 200, 0, 255);
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float dash_len = 8.f, dash_gap = 5.f, dash_thickness = 1.f;
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bool show_dashed_box = false;
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// Skeleton
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omath::Color skel_color = omath::Color::from_rgba(255, 255, 255, 200);
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float skel_thickness = 1.f;
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bool show_skeleton = false;
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// Snap line
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omath::Color snap_color = omath::Color::from_rgba(255, 50, 50, 255);
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float snap_width = 1.5f;
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bool show_snap = true;
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while (!glfwWindowShouldClose(m_window) && m_opened)
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{
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glfwPollEvents();
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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const auto* viewport = ImGui::GetMainViewport();
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ImGui::GetBackgroundDrawList()->AddRectFilled({}, viewport->Size, ImColor(30, 30, 30, 220));
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const auto* vp = ImGui::GetMainViewport();
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ImGui::GetBackgroundDrawList()->AddRectFilled({}, vp->Size, ImColor(30, 30, 30, 220));
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// ── Side panel ──────────────────────────────────────────────
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constexpr float panel_w = 280.f;
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ImGui::SetNextWindowPos({0.f, 0.f});
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ImGui::SetNextWindowSize({panel_w, viewport->Size.y});
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ImGui::Begin("Controls", &m_opened,
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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ImGui::PushItemWidth(160.f);
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if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::SliderFloat("X##ent", &entity_x, 100.f, viewport->Size.x - 100.f);
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ImGui::SliderFloat("Top Y", &entity_top_y, 20.f, entity_bottom_y - 20.f);
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ImGui::SliderFloat("Bottom Y", &entity_bottom_y, entity_top_y + 20.f, viewport->Size.y - 20.f);
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ImGui::SliderFloat("Aspect ratio", &box_ratio, 1.f, 10.f);
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}
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if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::Checkbox("Show box", &show_box);
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ImGui::Checkbox("Show cornered box", &show_cornered_box);
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ImGui::Checkbox("Show dashed box", &show_dashed_box);
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ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&box_color), ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&box_fill), ImGuiColorEditFlags_NoInputs);
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ImGui::SliderFloat("Thickness", &box_thickness, 0.5f, 5.f);
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ImGui::SliderFloat("Corner ratio", &corner_ratio, 0.05f, 0.5f);
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ImGui::ColorEdit4("Dash color", reinterpret_cast<float*>(&dash_color), ImGuiColorEditFlags_NoInputs);
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ImGui::SliderFloat("Dash length", &dash_len, 2.f, 30.f);
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ImGui::SliderFloat("Dash gap", &dash_gap, 1.f, 20.f);
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ImGui::SliderFloat("Dash thickness", &dash_thickness, 0.5f, 5.f);
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}
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if (ImGui::CollapsingHeader("Bars", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::ColorEdit4("Color##bar", reinterpret_cast<float*>(&bar_color), ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&bar_bg_color), ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&bar_outline_color), ImGuiColorEditFlags_NoInputs);
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ImGui::SliderFloat("Width##bar", &bar_width, 1.f, 20.f);
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ImGui::SliderFloat("Value##bar", &bar_value, 0.f, 1.f);
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ImGui::SliderFloat("Offset##bar", &bar_offset, 1.f, 20.f);
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ImGui::Checkbox("Right bar", &show_right_bar); ImGui::SameLine();
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ImGui::Checkbox("Left bar", &show_left_bar);
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ImGui::Checkbox("Top bar", &show_top_bar); ImGui::SameLine();
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ImGui::Checkbox("Bottom bar", &show_bottom_bar);
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}
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if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::Checkbox("Outlined", &outlined);
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ImGui::SliderFloat("Offset##lbl", &label_offset, 0.f, 15.f);
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ImGui::Checkbox("Right##lbl", &show_right_labels); ImGui::SameLine();
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ImGui::Checkbox("Left##lbl", &show_left_labels);
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ImGui::Checkbox("Top##lbl", &show_top_labels); ImGui::SameLine();
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ImGui::Checkbox("Bottom##lbl", &show_bottom_labels);
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ImGui::Checkbox("Centered top##lbl", &show_centered_top); ImGui::SameLine();
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ImGui::Checkbox("Centered bot##lbl", &show_centered_bottom);
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}
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if (ImGui::CollapsingHeader("Skeleton"))
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{
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ImGui::Checkbox("Show##skel", &show_skeleton);
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ImGui::ColorEdit4("Color##skel", reinterpret_cast<float*>(&skel_color), ImGuiColorEditFlags_NoInputs);
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ImGui::SliderFloat("Thickness##skel", &skel_thickness, 0.5f, 5.f);
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}
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if (ImGui::CollapsingHeader("Snap Line"))
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{
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ImGui::Checkbox("Show##snap", &show_snap);
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ImGui::ColorEdit4("Color##snap", reinterpret_cast<float*>(&snap_color), ImGuiColorEditFlags_NoInputs);
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ImGui::SliderFloat("Width##snap", &snap_width, 0.5f, 5.f);
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}
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ImGui::PopItemWidth();
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ImGui::End();
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// ── Entity overlay ───────────────────────────────────────────
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omath::hud::EntityOverlay ent(
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{entity_x, entity_top_y}, {entity_x, entity_bottom_y},
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std::make_shared<omath::hud::ImguiHudRenderer>());
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if (show_box)
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ent.add_2d_box(box_color, box_fill, box_thickness);
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if (show_cornered_box)
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ent.add_cornered_2d_box(omath::Color::from_rgba(255, 0, 255, 255), box_fill, corner_ratio, box_thickness);
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if (show_dashed_box)
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ent.add_dashed_box(dash_color, dash_len, dash_gap, dash_thickness);
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if (show_right_bar)
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ent.add_right_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value, bar_offset);
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if (show_left_bar)
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ent.add_left_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value, bar_offset);
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if (show_top_bar)
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ent.add_top_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value, bar_offset);
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if (show_bottom_bar)
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ent.add_bottom_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value, bar_offset);
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if (show_right_labels)
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{
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ent.add_right_label({0.f, 1.f, 0.f, 1.f}, label_offset, outlined, "Health: {}/100", 100);
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ent.add_right_label({1.f, 0.f, 0.f, 1.f}, label_offset, outlined, "Shield: {}/125", 125);
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ent.add_right_label({1.f, 0.f, 1.f, 1.f}, label_offset, outlined, "*LOCKED*");
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}
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if (show_left_labels)
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{
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ent.add_left_label(omath::Color::from_rgba(255, 128, 0, 255), label_offset, outlined, "Armor: 75");
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ent.add_left_label(omath::Color::from_rgba(0, 200, 255, 255), label_offset, outlined, "Level: 42");
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}
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if (show_top_labels)
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{
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ent.add_top_label(omath::Color::from_rgba(255, 255, 0, 255), label_offset, outlined, "*SCOPED*");
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ent.add_top_label(omath::Color::from_rgba(255, 0, 0, 255), label_offset, outlined, "*BLEEDING*");
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}
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if (show_centered_top)
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ent.add_centered_top_label(omath::Color::from_rgba(0, 255, 255, 255), label_offset, outlined, "*VISIBLE*");
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if (show_centered_bottom)
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ent.add_centered_bottom_label(omath::Color::from_rgba(255, 255, 255, 255), label_offset, outlined, "PlayerName");
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if (show_bottom_labels)
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ent.add_bottom_label(omath::Color::from_rgba(200, 200, 0, 255), label_offset, outlined, "42m");
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if (show_skeleton)
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ent.add_skeleton(skel_color, skel_thickness);
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if (show_snap)
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ent.add_snap_line({viewport->Size.x / 2.f, viewport->Size.y}, snap_color, snap_width);
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draw_controls();
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draw_overlay();
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(m_window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(0.f, 0.f, 0.f, 0.f);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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glfwSwapBuffers(m_window);
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present();
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}
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glfwDestroyWindow(m_window);
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}
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void MainWindow::draw_controls()
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{
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const auto* vp = ImGui::GetMainViewport();
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ImGui::SetNextWindowPos({0.f, 0.f});
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ImGui::SetNextWindowSize({280.f, vp->Size.y});
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ImGui::Begin("Controls", &m_opened,
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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ImGui::PushItemWidth(160.f);
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if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::SliderFloat("X##ent", &m_entity_x, 100.f, vp->Size.x - 100.f);
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ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
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ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
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}
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if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::Checkbox("Box", &m_show_box); ImGui::SameLine();
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ImGui::Checkbox("Cornered", &m_show_cornered_box); ImGui::SameLine();
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ImGui::Checkbox("Dashed", &m_show_dashed_box);
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ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&m_box_color), ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&m_box_fill), ImGuiColorEditFlags_NoInputs);
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ImGui::SliderFloat("Thickness", &m_box_thickness, 0.5f, 5.f);
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ImGui::SliderFloat("Corner ratio", &m_corner_ratio, 0.05f, 0.5f);
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ImGui::Separator();
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ImGui::ColorEdit4("Dash color", reinterpret_cast<float*>(&m_dash_color), ImGuiColorEditFlags_NoInputs);
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ImGui::SliderFloat("Dash length", &m_dash_len, 2.f, 30.f);
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ImGui::SliderFloat("Dash gap", &m_dash_gap, 1.f, 20.f);
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ImGui::SliderFloat("Dash thick", &m_dash_thickness, 0.5f, 5.f);
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}
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if (ImGui::CollapsingHeader("Bars", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::ColorEdit4("Color##bar", reinterpret_cast<float*>(&m_bar_color), ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&m_bar_bg_color), ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&m_bar_outline_color), ImGuiColorEditFlags_NoInputs);
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ImGui::SliderFloat("Width##bar", &m_bar_width, 1.f, 20.f);
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ImGui::SliderFloat("Value##bar", &m_bar_value, 0.f, 1.f);
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ImGui::SliderFloat("Offset##bar", &m_bar_offset, 1.f, 20.f);
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ImGui::Checkbox("Right##bar", &m_show_right_bar); ImGui::SameLine();
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ImGui::Checkbox("Left##bar", &m_show_left_bar);
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ImGui::Checkbox("Top##bar", &m_show_top_bar); ImGui::SameLine();
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ImGui::Checkbox("Bottom##bar", &m_show_bottom_bar);
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}
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if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::Checkbox("Outlined", &m_outlined);
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ImGui::SliderFloat("Offset##lbl", &m_label_offset, 0.f, 15.f);
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ImGui::Checkbox("Right##lbl", &m_show_right_labels); ImGui::SameLine();
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ImGui::Checkbox("Left##lbl", &m_show_left_labels);
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ImGui::Checkbox("Top##lbl", &m_show_top_labels); ImGui::SameLine();
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ImGui::Checkbox("Bottom##lbl", &m_show_bottom_labels);
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ImGui::Checkbox("Ctr top##lbl", &m_show_centered_top); ImGui::SameLine();
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ImGui::Checkbox("Ctr bot##lbl", &m_show_centered_bottom);
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}
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if (ImGui::CollapsingHeader("Skeleton"))
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{
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ImGui::Checkbox("Show##skel", &m_show_skeleton);
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ImGui::ColorEdit4("Color##skel", reinterpret_cast<float*>(&m_skel_color), ImGuiColorEditFlags_NoInputs);
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ImGui::SliderFloat("Thick##skel", &m_skel_thickness, 0.5f, 5.f);
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}
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if (ImGui::CollapsingHeader("Snap Line"))
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{
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ImGui::Checkbox("Show##snap", &m_show_snap);
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ImGui::ColorEdit4("Color##snap", reinterpret_cast<float*>(&m_snap_color), ImGuiColorEditFlags_NoInputs);
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ImGui::SliderFloat("Width##snap", &m_snap_width, 0.5f, 5.f);
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}
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ImGui::PopItemWidth();
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ImGui::End();
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}
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void MainWindow::draw_overlay()
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{
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const auto* vp = ImGui::GetMainViewport();
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omath::hud::EntityOverlay ent(
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{m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y},
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std::make_shared<omath::hud::ImguiHudRenderer>());
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draw_boxes(ent);
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draw_bars(ent);
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draw_labels(ent);
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if (m_show_skeleton)
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ent.add_skeleton(m_skel_color, m_skel_thickness);
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if (m_show_snap)
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ent.add_snap_line({vp->Size.x / 2.f, vp->Size.y}, m_snap_color, m_snap_width);
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}
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void MainWindow::draw_boxes(omath::hud::EntityOverlay& ent) const
|
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{
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if (m_show_box)
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ent.add_2d_box(m_box_color, m_box_fill, m_box_thickness);
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if (m_show_cornered_box)
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ent.add_cornered_2d_box(omath::Color::from_rgba(255, 0, 255, 255), m_box_fill, m_corner_ratio, m_box_thickness);
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if (m_show_dashed_box)
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ent.add_dashed_box(m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness);
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}
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void MainWindow::draw_bars(omath::hud::EntityOverlay& ent) const
|
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{
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if (m_show_right_bar)
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ent.add_right_bar(m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset);
|
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if (m_show_left_bar)
|
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ent.add_left_bar(m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset);
|
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if (m_show_top_bar)
|
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ent.add_top_bar(m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset);
|
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if (m_show_bottom_bar)
|
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ent.add_bottom_bar(m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset);
|
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}
|
||||
|
||||
void MainWindow::draw_labels(omath::hud::EntityOverlay& ent) const
|
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{
|
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if (m_show_right_labels)
|
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{
|
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ent.add_right_label({0.f, 1.f, 0.f, 1.f}, m_label_offset, m_outlined, "Health: {}/100", 100);
|
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ent.add_right_label({1.f, 0.f, 0.f, 1.f}, m_label_offset, m_outlined, "Shield: {}/125", 125);
|
||||
ent.add_right_label({1.f, 0.f, 1.f, 1.f}, m_label_offset, m_outlined, "*LOCKED*");
|
||||
}
|
||||
if (m_show_left_labels)
|
||||
{
|
||||
ent.add_left_label(omath::Color::from_rgba(255, 128, 0, 255), m_label_offset, m_outlined, "Armor: 75");
|
||||
ent.add_left_label(omath::Color::from_rgba(0, 200, 255, 255), m_label_offset, m_outlined, "Level: 42");
|
||||
}
|
||||
if (m_show_top_labels)
|
||||
{
|
||||
ent.add_top_label(omath::Color::from_rgba(255, 255, 0, 255), m_label_offset, m_outlined, "*SCOPED*");
|
||||
ent.add_top_label(omath::Color::from_rgba(255, 0, 0, 255), m_label_offset, m_outlined, "*BLEEDING*");
|
||||
}
|
||||
if (m_show_centered_top)
|
||||
ent.add_centered_top_label(omath::Color::from_rgba(0, 255, 255, 255), m_label_offset, m_outlined, "*VISIBLE*");
|
||||
if (m_show_centered_bottom)
|
||||
ent.add_centered_bottom_label(omath::Color::from_rgba(255, 255, 255, 255), m_label_offset, m_outlined, "PlayerName");
|
||||
if (m_show_bottom_labels)
|
||||
ent.add_bottom_label(omath::Color::from_rgba(200, 200, 0, 255), m_label_offset, m_outlined, "42m");
|
||||
}
|
||||
|
||||
void MainWindow::present()
|
||||
{
|
||||
int w, h;
|
||||
glfwGetFramebufferSize(m_window, &w, &h);
|
||||
glViewport(0, 0, w, h);
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||
glfwSwapBuffers(m_window);
|
||||
}
|
||||
} // namespace imgui_desktop::gui
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
//
|
||||
// Created by Vlad on 6/17/2025.
|
||||
//
|
||||
|
||||
//
|
||||
// Created by Orange on 11/11/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include <omath/hud/entity_overlay.hpp>
|
||||
#include <omath/utility/color.hpp>
|
||||
#include <string_view>
|
||||
|
||||
struct GLFWwindow;
|
||||
@@ -15,14 +13,57 @@ namespace imgui_desktop::gui
|
||||
class MainWindow
|
||||
{
|
||||
public:
|
||||
MainWindow(const std::string_view &caption, int width, int height);
|
||||
|
||||
MainWindow(const std::string_view& caption, int width, int height);
|
||||
void Run();
|
||||
|
||||
private:
|
||||
GLFWwindow* m_window;
|
||||
void draw_controls();
|
||||
void draw_overlay();
|
||||
void draw_boxes(omath::hud::EntityOverlay& ent) const;
|
||||
void draw_bars(omath::hud::EntityOverlay& ent) const;
|
||||
void draw_labels(omath::hud::EntityOverlay& ent) const;
|
||||
void present();
|
||||
|
||||
GLFWwindow* m_window = nullptr;
|
||||
static bool m_canMoveWindow;
|
||||
bool m_opened = true;
|
||||
|
||||
// Entity
|
||||
float m_entity_x = 550.f, m_entity_top_y = 150.f, m_entity_bottom_y = 450.f;
|
||||
|
||||
// Box
|
||||
omath::Color m_box_color{1.f, 1.f, 1.f, 1.f};
|
||||
omath::Color m_box_fill{0.f, 0.f, 0.f, 0.f};
|
||||
float m_box_thickness = 1.f, m_corner_ratio = 0.2f;
|
||||
bool m_show_box = true, m_show_cornered_box = true, m_show_dashed_box = false;
|
||||
|
||||
// Dashed box
|
||||
omath::Color m_dash_color = omath::Color::from_rgba(255, 200, 0, 255);
|
||||
float m_dash_len = 8.f, m_dash_gap = 5.f, m_dash_thickness = 1.f;
|
||||
|
||||
// Bars
|
||||
omath::Color m_bar_color{0.f, 1.f, 0.f, 1.f};
|
||||
omath::Color m_bar_bg_color{0.f, 0.f, 0.f, 0.5f};
|
||||
omath::Color m_bar_outline_color{0.f, 0.f, 0.f, 1.f};
|
||||
float m_bar_width = 4.f, m_bar_value = 0.75f, m_bar_offset = 5.f;
|
||||
bool m_show_right_bar = true, m_show_left_bar = true;
|
||||
bool m_show_top_bar = true, m_show_bottom_bar = true;
|
||||
|
||||
// Labels
|
||||
float m_label_offset = 3.f;
|
||||
bool m_outlined = true;
|
||||
bool m_show_right_labels = true, m_show_left_labels = true;
|
||||
bool m_show_top_labels = true, m_show_bottom_labels = true;
|
||||
bool m_show_centered_top = true, m_show_centered_bottom = true;
|
||||
|
||||
// Skeleton
|
||||
omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200);
|
||||
float m_skel_thickness = 1.f;
|
||||
bool m_show_skeleton = false;
|
||||
|
||||
// Snap line
|
||||
omath::Color m_snap_color = omath::Color::from_rgba(255, 50, 50, 255);
|
||||
float m_snap_width = 1.5f;
|
||||
bool m_show_snap = true;
|
||||
};
|
||||
} // gui
|
||||
// imgui_desktop
|
||||
} // namespace imgui_desktop::gui
|
||||
|
||||
Reference in New Issue
Block a user