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3 Commits

Author SHA1 Message Date
69e9735063 added more tests 2026-03-13 03:23:02 +03:00
35b8510cf4 fixed tests 2026-03-13 03:18:13 +03:00
ba662e44e2 added files 2026-03-13 03:16:32 +03:00
127 changed files with 1438 additions and 7652 deletions

View File

@@ -12,7 +12,6 @@ AlignConsecutiveMacros: AcrossEmptyLinesAndComments
AlignTrailingComments: false
AllowShortBlocksOnASingleLine: Never
AllowShortFunctionsOnASingleLine: None
AllowShortLambdasOnASingleLine: None
AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false
BreakTemplateDeclarations: Leave

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@@ -370,8 +370,6 @@ jobs:
shell: bash
run: |
cmake --preset ${{ matrix.preset }} \
-DCMAKE_C_COMPILER=$(xcrun --find clang) \
-DCMAKE_CXX_COMPILER=$(xcrun --find clang++) \
-DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
@@ -382,7 +380,6 @@ jobs:
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
- name: Run unit_tests
if: ${{ matrix.coverage != true }}
shell: bash
run: ./out/Release/unit_tests

View File

@@ -1,62 +0,0 @@
name: Documentation
on:
push:
branches: [ main ]
paths:
- 'docs/**'
- 'mkdocs.yml'
- '.github/workflows/docs.yml'
pull_request:
branches: [ main ]
paths:
- 'docs/**'
- 'mkdocs.yml'
- '.github/workflows/docs.yml'
concurrency:
group: docs-${{ github.ref }}
cancel-in-progress: true
permissions:
contents: read
pages: write
id-token: write
jobs:
build:
name: Build Documentation
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: '3.x'
- name: Install mkdocs and dependencies
run: pip install mkdocs mkdocs-bootswatch
- name: Build documentation
run: mkdocs build --strict
- name: Upload artifact
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
uses: actions/upload-pages-artifact@v3
with:
path: site/
deploy:
name: Deploy to GitHub Pages
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
needs: build
runs-on: ubuntu-latest
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4

View File

@@ -12,35 +12,6 @@ permissions:
contents: write
jobs:
##############################################################################
# 0) Documentation MkDocs
##############################################################################
docs-release:
name: Documentation
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: '3.x'
- name: Install mkdocs and dependencies
run: pip install mkdocs mkdocs-bootswatch
- name: Build documentation
run: mkdocs build --strict
- name: Package
run: tar -czf omath-docs.tar.gz -C site .
- name: Upload release asset
env:
GH_TOKEN: ${{ github.token }}
run: gh release upload "${{ github.event.release.tag_name }}" omath-docs.tar.gz --clobber
##############################################################################
# 1) Linux Clang / Ninja
##############################################################################

4
.idea/editor.xml generated
View File

@@ -17,7 +17,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
@@ -110,7 +110,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />

View File

@@ -34,6 +34,8 @@ option(OMATH_ENABLE_FORCE_INLINE
option(OMATH_ENABLE_LUA
"omath bindings for lua" OFF)
option(OMATH_ENABLE_PHYSX
"PhysX-backed collider implementations" OFF)
if(VCPKG_MANIFEST_FEATURES)
foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
if(omath_feature STREQUAL "imgui")
@@ -48,6 +50,8 @@ if(VCPKG_MANIFEST_FEATURES)
set(OMATH_BUILD_EXAMPLES ON)
elseif(omath_feature STREQUAL "lua")
set(OMATH_ENABLE_LUA ON)
elseif(omath_feature STREQUAL "physx")
set(OMATH_ENABLE_PHYSX ON)
endif()
endforeach()
@@ -78,6 +82,7 @@ if(${PROJECT_IS_TOP_LEVEL})
message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}")
message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}")
message(STATUS "[${PROJECT_NAME}]: Lua feature status ${OMATH_ENABLE_LUA}")
message(STATUS "[${PROJECT_NAME}]: PhysX feature status ${OMATH_ENABLE_PHYSX}")
endif()
file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp")
@@ -100,6 +105,13 @@ if (OMATH_ENABLE_LUA)
target_include_directories(${PROJECT_NAME} PRIVATE ${SOL2_INCLUDE_DIRS})
endif ()
if (OMATH_ENABLE_PHYSX)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_PHYSX)
find_package(unofficial-omniverse-physx-sdk CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PUBLIC unofficial::omniverse-physx-sdk::sdk)
endif ()
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}")

View File

@@ -145,7 +145,7 @@
"hidden": true,
"inherits": ["linux-base", "vcpkg-base"],
"cacheVariables": {
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;lua"
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;lua;physx"
}
},
{

View File

@@ -1,36 +1,32 @@
# Contributing
## 🤝 Contributing to OMath or other Orange's Projects
## Prerequisites
### ❕ Prerequisites
- C++ compiler with C++23 support (Clang 18+, GCC 14+, MSVC 19.38+)
- CMake 3.25+
- Git
- Familiarity with the codebase (see `INSTALL.md` for setup)
- A working up-to-date OMath installation
- C++ knowledge
- Git knowledge
- Ability to ask for help (Feel free to create empty pull-request or PM a maintainer
in [Telegram](https://t.me/orange_cpp))
For questions, create a draft PR or reach out via [Telegram](https://t.me/orange_cpp).
### ⏬ Setting up OMath
## Workflow
Please read INSTALL.md file in repository
1. [Fork](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/working-with-forks/fork-a-repo) the repository.
2. Create a feature branch from `main`.
3. Make your changes, ensuring tests pass.
4. Open a [pull request](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/proposing-changes-to-your-work-with-pull-requests/creating-a-pull-request-from-a-fork) against `main`.
### 🔀 Pull requests and Branches
## Code Style
In order to send code back to the official OMath repository, you must first create a copy of OMath on your github
account ([fork](https://help.github.com/articles/creating-a-pull-request-from-a-fork/)) and
then [create a pull request](https://help.github.com/articles/creating-a-pull-request-from-a-fork/) back to OMath.
Follow the project `.clang-format`. Run `clang-format` before committing.
OMath development is performed on multiple branches. Changes are then pull requested into master. By default, changes
merged into master will not roll out to stable build users unless the `stable` tag is updated.
## Building
### 📜 Code-Style
Use one of the CMake presets defined in `CMakePresets.json`:
The orange code-style can be found in `.clang-format`.
```bash
cmake --preset <preset-name> -DOMATH_BUILD_TESTS=ON
cmake --build --preset <preset-name>
```
### 📦 Building
Run `cmake --list-presets` to see available configurations.
## Tests
All new functionality must include unit tests. Run the test binary after building to verify nothing is broken.
OMath has already created the `cmake-build` and `out` directories where cmake/bin files are located. By default, you
can build OMath by running `cmake --build cmake-build/build/windows-release --target omath -j 6` in the source
directory.

View File

@@ -3,8 +3,8 @@
Thanks to everyone who made this possible, including:
- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
- AmbushedRaccoon for telegram post about omath to boost repository activity.
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
- Alex2772 for reference of AUI declarative interface design for omath::hud
And a big hand to everyone else who has contributed over the past!

View File

@@ -28,29 +28,6 @@ target("...")
add_packages("omath")
```
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
**Note**: Support Conan for package management
1. Install [Conan](https://conan.io/downloads)
2. Run the following command to install the omath package:
```
conan install --requires="omath/[*]" --build=missing
```
conanfile.txt
```ini
[requires]
omath/[*]
[generators]
CMakeDeps
CMakeToolchain
```
CMakeLists.txt
```cmake
find_package(omath CONFIG REQUIRED)
target_link_libraries(main PRIVATE omath::omath)
```
For more details, see the [Conan documentation](https://docs.conan.io/2/).
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
**Note**: This is the fastest option if you dont want to build from source.

View File

@@ -14,7 +14,7 @@
[![discord badge](https://dcbadge.limes.pink/api/server/https://discord.gg/eDgdaWbqwZ?style=flat)](https://discord.gg/eDgdaWbqwZ)
[![telegram badge](https://img.shields.io/badge/Telegram-2CA5E0?style=flat-squeare&logo=telegram&logoColor=white)](https://t.me/orangennotes)
OMath is a 100% independent, constexpr template blazingly fast math/physics/games/mods/cheats development framework that doesn't have legacy C++ code.
OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code.
It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...
<br>
@@ -84,8 +84,7 @@ if (auto screen = camera.world_to_screen(world_position)) {
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
- **Cross platform**: Supports Windows, MacOS and Linux.
- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
- **Scripting**: Supports to make scripts in Lua out of box.
- **Handy**: Allow to design wall hacks in modern jetpack compose like way.
- **Scripting**: Supports to make scripts in Lua out of box
- **Battle tested**: It's already used by some big players on the market like wraith.su and bluedream.ltd
<div align = center>

View File

@@ -1,6 +1,6 @@
# Installation Guide
# Installation
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg (recomended)
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg
**Note**: Support vcpkg for package management
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
2. Run the following command to install the orange-math package:
@@ -28,69 +28,6 @@ target("...")
add_packages("omath")
```
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
**Note**: Support Conan for package management
1. Install [Conan](https://conan.io/downloads)
2. Run the following command to install the omath package:
```
conan install --requires="omath/[*]" --build=missing
```
conanfile.txt
```ini
[requires]
omath/[*]
[generators]
CMakeDeps
CMakeToolchain
```
CMakeLists.txt
```cmake
find_package(omath CONFIG REQUIRED)
target_link_libraries(main PRIVATE omath::omath)
```
For more details, see the [Conan documentation](https://docs.conan.io/2/).
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
**Note**: This is the fastest option if you dont want to build from source.
1. **Go to the Releases page**
- Open the projects GitHub **Releases** page and choose the latest version.
2. **Download the correct asset for your platform**
- Pick the archive that matches your OS and architecture (for example: Windows x64 / Linux x64 / macOS arm64).
3. **Extract the archive**
- You should end up with something like:
- `include/` (headers)
- `lib/` or `bin/` (library files / DLLs)
- sometimes `cmake/` (CMake package config)
4. **Use it in your project**
### Option A: CMake package (recommended if the release includes CMake config files)
If the extracted folder contains something like `lib/cmake/omath` or `cmake/omath`, you can point CMake to it:
```cmake
# Example: set this to the extracted prebuilt folder
list(APPEND CMAKE_PREFIX_PATH "path/to/omath-prebuilt")
find_package(omath CONFIG REQUIRED)
target_link_libraries(main PRIVATE omath::omath)
```
### Option B: Manual include + link (works with any layout)
If theres no CMake package config, link it manually:
```cmake
target_include_directories(main PRIVATE "path/to/omath-prebuilt/include")
# Choose ONE depending on what you downloaded:
# - Static library: .lib / .a
# - Shared library: .dll + .lib import (Windows), .so (Linux), .dylib (macOS)
target_link_directories(main PRIVATE "path/to/omath-prebuilt/lib")
target_link_libraries(main PRIVATE omath) # or the actual library filename
```
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
1. **Preparation**
@@ -125,7 +62,7 @@ For more details, see the [Conan documentation](https://docs.conan.io/2/).
Use **\<platform\>-\<build configuration\>** preset to build suitable version for yourself. Like **windows-release** or **linux-release**.
| Platform Name | Build Config |
|---------------|---------------|
|---------------|---------------|
| windows | release/debug |
| linux | release/debug |
| darwin | release/debug |

View File

@@ -2,7 +2,6 @@ add_subdirectory(example_barycentric)
add_subdirectory(example_glfw3)
add_subdirectory(example_proj_mat_builder)
add_subdirectory(example_signature_scan)
add_subdirectory(example_hud)
if(OMATH_ENABLE_VALGRIND)
omath_setup_valgrind(example_projection_matrix_builder)

View File

@@ -71,18 +71,18 @@ void drawChar(char c, float x, float y, float scale, const Color& color, std::ve
lines.push_back(x + x1 * w);
lines.push_back(y + y1 * h);
lines.push_back(0.0f);
lines.push_back(color.value().x);
lines.push_back(color.value().y);
lines.push_back(color.value().z);
lines.push_back(color.x);
lines.push_back(color.y);
lines.push_back(color.z);
lines.push_back(1.0f); // size
lines.push_back(1.0f); // isLine
lines.push_back(x + x2 * w);
lines.push_back(y + y2 * h);
lines.push_back(0.0f);
lines.push_back(color.value().x);
lines.push_back(color.value().y);
lines.push_back(color.value().z);
lines.push_back(color.x);
lines.push_back(color.y);
lines.push_back(color.z);
lines.push_back(1.0f); // size
lines.push_back(1.0f); // isLine
};

View File

@@ -1,16 +0,0 @@
project(example_hud)
add_executable(${PROJECT_NAME} main.cpp gui/main_window.cpp gui/main_window.hpp)
set_target_properties(
${PROJECT_NAME}
PROPERTIES CXX_STANDARD 23
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
find_package(OpenGL)
find_package(GLEW REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE glfw imgui::imgui omath::omath OpenGL::GL)

View File

@@ -1,263 +0,0 @@
//
// Created by Orange on 11/11/2024.
//
#include "main_window.hpp"
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
#include <GLFW/glfw3.h>
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <omath/hud/entity_overlay.hpp>
namespace imgui_desktop::gui
{
bool MainWindow::m_canMoveWindow = false;
MainWindow::MainWindow(const std::string_view& caption, int width, int height)
{
if (!glfwInit())
std::exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, true);
m_window = glfwCreateWindow(width, height, caption.data(), nullptr, nullptr);
glfwMakeContextCurrent(m_window);
ImGui::CreateContext();
ImGui::StyleColorsDark();
ImGui::GetStyle().Colors[ImGuiCol_WindowBg] = {0.05f, 0.05f, 0.05f, 0.92f};
ImGui::GetStyle().AntiAliasedLines = false;
ImGui::GetStyle().AntiAliasedFill = false;
ImGui_ImplGlfw_InitForOpenGL(m_window, true);
ImGui_ImplOpenGL3_Init("#version 150");
}
void MainWindow::Run()
{
while (!glfwWindowShouldClose(m_window) && m_opened)
{
glfwPollEvents();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
const auto* vp = ImGui::GetMainViewport();
ImGui::GetBackgroundDrawList()->AddRectFilled({}, vp->Size, ImColor(30, 30, 30, 220));
draw_controls();
draw_overlay();
ImGui::Render();
present();
}
glfwDestroyWindow(m_window);
}
void MainWindow::draw_controls()
{
const auto* vp = ImGui::GetMainViewport();
ImGui::SetNextWindowPos({0.f, 0.f});
ImGui::SetNextWindowSize({280.f, vp->Size.y});
ImGui::Begin("Controls", &m_opened,
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
ImGui::PushItemWidth(160.f);
if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SliderFloat("X##ent", &m_entity_x, 100.f, vp->Size.x - 100.f);
ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
}
if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::Checkbox("Box##chk", &m_show_box);
ImGui::SameLine();
ImGui::Checkbox("Cornered", &m_show_cornered_box);
ImGui::SameLine();
ImGui::Checkbox("Dashed", &m_show_dashed_box);
ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&m_box_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&m_box_fill), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Thickness", &m_box_thickness, 0.5f, 5.f);
ImGui::SliderFloat("Corner ratio", &m_corner_ratio, 0.05f, 0.5f);
ImGui::Separator();
ImGui::ColorEdit4("Dash color", reinterpret_cast<float*>(&m_dash_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Dash length", &m_dash_len, 2.f, 30.f);
ImGui::SliderFloat("Dash gap", &m_dash_gap, 1.f, 20.f);
ImGui::SliderFloat("Dash thick", &m_dash_thickness, 0.5f, 5.f);
}
if (ImGui::CollapsingHeader("Bars", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::ColorEdit4("Color##bar", reinterpret_cast<float*>(&m_bar_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&m_bar_bg_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&m_bar_outline_color),
ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Width##bar", &m_bar_width, 1.f, 20.f);
ImGui::SliderFloat("Value##bar", &m_bar_value, 0.f, 1.f);
ImGui::SliderFloat("Offset##bar", &m_bar_offset, 1.f, 20.f);
ImGui::Checkbox("Right##bar", &m_show_right_bar);
ImGui::SameLine();
ImGui::Checkbox("Left##bar", &m_show_left_bar);
ImGui::Checkbox("Top##bar", &m_show_top_bar);
ImGui::SameLine();
ImGui::Checkbox("Bottom##bar", &m_show_bottom_bar);
ImGui::Checkbox("Right dashed##bar", &m_show_right_dashed_bar);
ImGui::SameLine();
ImGui::Checkbox("Left dashed##bar", &m_show_left_dashed_bar);
ImGui::Checkbox("Top dashed##bar", &m_show_top_dashed_bar);
ImGui::SameLine();
ImGui::Checkbox("Bot dashed##bar", &m_show_bottom_dashed_bar);
ImGui::SliderFloat("Dash len##bar", &m_bar_dash_len, 2.f, 20.f);
ImGui::SliderFloat("Dash gap##bar", &m_bar_dash_gap, 1.f, 15.f);
}
if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::Checkbox("Outlined", &m_outlined);
ImGui::SliderFloat("Offset##lbl", &m_label_offset, 0.f, 15.f);
ImGui::Checkbox("Right##lbl", &m_show_right_labels);
ImGui::SameLine();
ImGui::Checkbox("Left##lbl", &m_show_left_labels);
ImGui::Checkbox("Top##lbl", &m_show_top_labels);
ImGui::SameLine();
ImGui::Checkbox("Bottom##lbl", &m_show_bottom_labels);
ImGui::Checkbox("Ctr top##lbl", &m_show_centered_top);
ImGui::SameLine();
ImGui::Checkbox("Ctr bot##lbl", &m_show_centered_bottom);
}
if (ImGui::CollapsingHeader("Skeleton"))
{
ImGui::Checkbox("Show##skel", &m_show_skeleton);
ImGui::ColorEdit4("Color##skel", reinterpret_cast<float*>(&m_skel_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Thick##skel", &m_skel_thickness, 0.5f, 5.f);
}
if (ImGui::CollapsingHeader("Progress Ring"))
{
ImGui::Checkbox("Show##ring", &m_show_ring);
ImGui::ColorEdit4("Color##ring", reinterpret_cast<float*>(&m_ring_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("BG##ring", reinterpret_cast<float*>(&m_ring_bg), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Radius##ring", &m_ring_radius, 4.f, 30.f);
ImGui::SliderFloat("Value##ring", &m_ring_ratio, 0.f, 1.f);
ImGui::SliderFloat("Thick##ring", &m_ring_thickness, 0.5f, 6.f);
ImGui::SliderFloat("Offset##ring", &m_ring_offset, 0.f, 15.f);
}
if (ImGui::CollapsingHeader("Scan Marker"))
{
ImGui::Checkbox("Show##scan", &m_show_scan);
ImGui::ColorEdit4("Fill##scan", reinterpret_cast<float*>(&m_scan_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Outline##scan", reinterpret_cast<float*>(&m_scan_outline), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Thick##scan", &m_scan_outline_thickness, 0.5f, 5.f);
}
if (ImGui::CollapsingHeader("Aim Dot"))
{
ImGui::Checkbox("Show##aim", &m_show_aim);
ImGui::ColorEdit4("Color##aim", reinterpret_cast<float*>(&m_aim_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Radius##aim", &m_aim_radius, 1.f, 10.f);
}
if (ImGui::CollapsingHeader("Projectile Aim"))
{
ImGui::Checkbox("Show##proj", &m_show_proj);
ImGui::ColorEdit4("Color##proj", reinterpret_cast<float*>(&m_proj_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Size##proj", &m_proj_size, 1.f, 30.f);
ImGui::SliderFloat("Line width##proj", &m_proj_line_width, 0.5f, 5.f);
ImGui::SliderFloat("Pos X##proj", &m_proj_pos_x, 0.f, vp->Size.x);
ImGui::SliderFloat("Pos Y##proj", &m_proj_pos_y, 0.f, vp->Size.y);
ImGui::Combo("Figure##proj", &m_proj_figure, "Circle\0Square\0");
}
if (ImGui::CollapsingHeader("Snap Line"))
{
ImGui::Checkbox("Show##snap", &m_show_snap);
ImGui::ColorEdit4("Color##snap", reinterpret_cast<float*>(&m_snap_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Width##snap", &m_snap_width, 0.5f, 5.f);
}
ImGui::PopItemWidth();
ImGui::End();
}
void MainWindow::draw_overlay()
{
using namespace omath::hud::widget;
using omath::hud::when;
const auto* vp = ImGui::GetMainViewport();
const Bar bar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset};
const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset};
omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y},
std::make_shared<omath::hud::ImguiHudRenderer>())
.contents(
// ── Boxes ────────────────────────────────────────────────────
when(m_show_box, Box{m_box_color, m_box_fill, m_box_thickness}),
when(m_show_cornered_box, CorneredBox{omath::Color::from_rgba(255, 0, 255, 255), m_box_fill,
m_corner_ratio, m_box_thickness}),
when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}),
RightSide{
when(m_show_right_bar, bar),
when(m_show_right_dashed_bar, dbar),
when(m_show_right_labels,
Label{{0.f, 1.f, 0.f, 1.f}, m_label_offset, m_outlined, "Health: 100/100"}),
when(m_show_right_labels,
Label{{1.f, 0.f, 0.f, 1.f}, m_label_offset, m_outlined, "Shield: 125/125"}),
when(m_show_right_labels,
Label{{1.f, 0.f, 1.f, 1.f}, m_label_offset, m_outlined, "*LOCKED*"}),
SpaceVertical{10},
when(m_show_ring, ProgressRing{m_ring_color, m_ring_bg, m_ring_radius, m_ring_ratio,
m_ring_thickness, m_ring_offset}),
},
LeftSide{
when(m_show_left_bar, bar),
when(m_show_left_dashed_bar, dbar),
when(m_show_left_labels, Label{omath::Color::from_rgba(255, 128, 0, 255),
m_label_offset, m_outlined, "Armor: 75"}),
when(m_show_left_labels, Label{omath::Color::from_rgba(0, 200, 255, 255),
m_label_offset, m_outlined, "Level: 42"}),
},
TopSide{
when(m_show_top_bar, bar),
when(m_show_top_dashed_bar, dbar),
when(m_show_centered_top, Centered{Label{omath::Color::from_rgba(0, 255, 255, 255),
m_label_offset, m_outlined, "*VISIBLE*"}}),
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 255, 0, 255), m_label_offset,
m_outlined, "*SCOPED*"}),
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 0, 0, 255), m_label_offset,
m_outlined, "*BLEEDING*"}),
},
BottomSide{
when(m_show_bottom_bar, bar),
when(m_show_bottom_dashed_bar, dbar),
when(m_show_centered_bottom, Centered{Label{omath::Color::from_rgba(255, 255, 255, 255),
m_label_offset, m_outlined, "PlayerName"}}),
when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255),
m_label_offset, m_outlined, "42m"}),
},
when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y+40.f}, m_aim_color, m_aim_radius}),
when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}),
when(m_show_skeleton, Skeleton{m_skel_color, m_skel_thickness}),
when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y}, m_proj_color, m_proj_size, m_proj_line_width, static_cast<ProjectileAim::Figure>(m_proj_figure)}),
when(m_show_snap, SnapLine{{vp->Size.x / 2.f, vp->Size.y}, m_snap_color, m_snap_width}));
}
void MainWindow::present()
{
int w, h;
glfwGetFramebufferSize(m_window, &w, &h);
glViewport(0, 0, w, h);
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(m_window);
}
} // namespace imgui_desktop::gui

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@@ -1,94 +0,0 @@
//
// Created by Orange on 11/11/2024.
//
#pragma once
#include <omath/hud/entity_overlay.hpp>
#include <omath/utility/color.hpp>
#include <string_view>
struct GLFWwindow;
namespace imgui_desktop::gui
{
class MainWindow
{
public:
MainWindow(const std::string_view& caption, int width, int height);
void Run();
private:
void draw_controls();
void draw_overlay();
void present();
GLFWwindow* m_window = nullptr;
static bool m_canMoveWindow;
bool m_opened = true;
// Entity
float m_entity_x = 550.f, m_entity_top_y = 150.f, m_entity_bottom_y = 450.f;
// Box
omath::Color m_box_color{1.f, 1.f, 1.f, 1.f};
omath::Color m_box_fill{0.f, 0.f, 0.f, 0.f};
float m_box_thickness = 1.f, m_corner_ratio = 0.2f;
bool m_show_box = true, m_show_cornered_box = true, m_show_dashed_box = false;
// Dashed box
omath::Color m_dash_color = omath::Color::from_rgba(255, 200, 0, 255);
float m_dash_len = 8.f, m_dash_gap = 5.f, m_dash_thickness = 1.f;
// Bars
omath::Color m_bar_color{0.f, 1.f, 0.f, 1.f};
omath::Color m_bar_bg_color{0.f, 0.f, 0.f, 0.5f};
omath::Color m_bar_outline_color{0.f, 0.f, 0.f, 1.f};
float m_bar_width = 4.f, m_bar_value = 0.75f, m_bar_offset = 5.f;
bool m_show_right_bar = true, m_show_left_bar = true;
bool m_show_top_bar = true, m_show_bottom_bar = true;
bool m_show_right_dashed_bar = false, m_show_left_dashed_bar = false;
bool m_show_top_dashed_bar = false, m_show_bottom_dashed_bar = false;
float m_bar_dash_len = 6.f, m_bar_dash_gap = 4.f;
// Labels
float m_label_offset = 3.f;
bool m_outlined = true;
bool m_show_right_labels = true, m_show_left_labels = true;
bool m_show_top_labels = true, m_show_bottom_labels = true;
bool m_show_centered_top = true, m_show_centered_bottom = true;
// Skeleton
omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200);
float m_skel_thickness = 1.f;
bool m_show_skeleton = false;
// Progress ring
omath::Color m_ring_color = omath::Color::from_rgba(0, 200, 255, 255);
omath::Color m_ring_bg{0.3f, 0.3f, 0.3f, 0.5f};
float m_ring_radius = 10.f, m_ring_ratio = 0.65f, m_ring_thickness = 2.5f, m_ring_offset = 5.f;
bool m_show_ring = false;
// Scan marker
omath::Color m_scan_color = omath::Color::from_rgba(255, 200, 0, 150);
omath::Color m_scan_outline = omath::Color::from_rgba(255, 200, 0, 255);
float m_scan_outline_thickness = 2.f;
bool m_show_scan = false;
// Aim dot
omath::Color m_aim_color = omath::Color::from_rgba(255, 0, 0, 255);
float m_aim_radius = 3.f;
bool m_show_aim = false;
// Snap line
omath::Color m_snap_color = omath::Color::from_rgba(255, 50, 50, 255);
float m_snap_width = 1.5f;
bool m_show_snap = true;
// Projectile aim
omath::Color m_proj_color = omath::Color::from_rgba(255, 50, 50, 255);
float m_proj_size = 10.f;
float m_proj_line_width = 1.5f;
float m_proj_pos_x = 300.f, m_proj_pos_y = 30.f;
int m_proj_figure = 1; // 0=circle, 1=square
bool m_show_proj = true;
};
} // namespace imgui_desktop::gui

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@@ -1,8 +0,0 @@
//
// Created by orange on 13.03.2026.
//
#include "gui/main_window.hpp"
int main()
{
imgui_desktop::gui::MainWindow("omath::hud", 800, 600).Run();
}

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@@ -1,28 +0,0 @@
//
// Created by Vladislav on 24.03.2026.
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
namespace omath::primitives
{
template<class Type>
struct Aabb final
{
Vector3<Type> min;
Vector3<Type> max;
[[nodiscard]]
constexpr Vector3<Type> center() const noexcept
{
return (min + max) / static_cast<Type>(2);
}
[[nodiscard]]
constexpr Vector3<Type> extents() const noexcept
{
return (max - min) / static_cast<Type>(2);
}
};
} // namespace omath::primitives

View File

@@ -1,98 +0,0 @@
//
// Created by Vladislav on 19.03.2026.
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include <functional>
#include <iterator>
#include <optional>
#include <ranges>
namespace omath::algorithm
{
template<class CameraType, std::input_or_output_iterator IteratorType, class FilterT>
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
[[nodiscard]]
IteratorType get_closest_target_by_fov(const IteratorType& begin, const IteratorType& end, const CameraType& camera,
auto get_position,
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
{
auto best_target = end;
const auto& camera_angles = camera.get_view_angles();
const Vector2<float> camera_angles_vec = {camera_angles.pitch.as_degrees(), camera_angles.yaw.as_degrees()};
for (auto current = begin; current != end; current = std::next(current))
{
if (filter_func && !filter_func.value()(*current))
continue;
if (best_target == end)
{
best_target = current;
continue;
}
const auto current_target_angles = camera.calc_look_at_angles(get_position(*current));
const auto best_target_angles = camera.calc_look_at_angles(get_position(*best_target));
const auto current_target_distance = camera_angles_vec.distance_to(current_target_angles.as_vector3());
const auto best_target_distance = camera_angles.as_vector3().distance_to(best_target_angles.as_vector3());
if (current_target_distance < best_target_distance)
best_target = current;
}
return best_target;
}
template<class CameraType, std::ranges::range RangeType, class FilterT>
requires std::is_invocable_r_v<bool, std::function<FilterT>,
std::ranges::range_reference_t<const RangeType>>
[[nodiscard]]
auto get_closest_target_by_fov(const RangeType& range, const CameraType& camera,
auto get_position,
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
{
return get_closest_target_by_fov<CameraType, decltype(std::ranges::begin(range)), FilterT>(
std::ranges::begin(range), std::ranges::end(range), camera, get_position, filter_func);
}
// ── By world-space distance ───────────────────────────────────────────────
template<std::input_or_output_iterator IteratorType, class FilterT>
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
[[nodiscard]]
IteratorType get_closest_target_by_distance(const IteratorType& begin, const IteratorType& end,
const Vector3<float>& origin, auto get_position,
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
{
auto best_target = end;
for (auto current = begin; current != end; current = std::next(current))
{
if (filter_func && !filter_func.value()(*current))
continue;
if (best_target == end)
{
best_target = current;
continue;
}
if (origin.distance_to(get_position(*current)) < origin.distance_to(get_position(*best_target)))
best_target = current;
}
return best_target;
}
template<std::ranges::range RangeType, class FilterT>
requires std::is_invocable_r_v<bool, std::function<FilterT>,
std::ranges::range_reference_t<const RangeType>>
[[nodiscard]]
auto get_closest_target_by_distance(const RangeType& range, const Vector3<float>& origin,
auto get_position,
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
{
return get_closest_target_by_distance<decltype(std::ranges::begin(range)), FilterT>(
std::ranges::begin(range), std::ranges::end(range), origin, get_position, filter_func);
}
} // namespace omath::algorithm

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@@ -3,7 +3,6 @@
//
#pragma once
#include "omath/3d_primitives/aabb.hpp"
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
@@ -35,7 +34,6 @@ namespace omath::collision
class LineTracer final
{
using TriangleType = Triangle<typename RayType::VectorType>;
using AABBType = primitives::Aabb<typename RayType::VectorType::ContainedType>;
public:
LineTracer() = delete;
@@ -89,54 +87,6 @@ namespace omath::collision
return ray.start + ray_dir * t_hit;
}
// Slab method ray-AABB intersection
// Returns the hit point on the AABB surface, or ray.end if no intersection
[[nodiscard]]
constexpr static auto get_ray_hit_point(const RayType& ray, const AABBType& aabb) noexcept
{
using T = typename RayType::VectorType::ContainedType;
const auto dir = ray.direction_vector();
auto t_min = -std::numeric_limits<T>::infinity();
auto t_max = std::numeric_limits<T>::infinity();
const auto process_axis = [&](const T& d, const T& origin, const T& box_min,
const T& box_max) -> bool
{
constexpr T k_epsilon = std::numeric_limits<T>::epsilon();
if (std::abs(d) < k_epsilon)
return origin >= box_min && origin <= box_max;
const T inv = T(1) / d;
T t0 = (box_min - origin) * inv;
T t1 = (box_max - origin) * inv;
if (t0 > t1)
std::swap(t0, t1);
t_min = std::max(t_min, t0);
t_max = std::min(t_max, t1);
return t_min <= t_max;
};
if (!process_axis(dir.x, ray.start.x, aabb.min.x, aabb.max.x))
return ray.end;
if (!process_axis(dir.y, ray.start.y, aabb.min.y, aabb.max.y))
return ray.end;
if (!process_axis(dir.z, ray.start.z, aabb.min.z, aabb.max.z))
return ray.end;
// t_hit: use entry point if in front of origin, otherwise 0 (started inside)
const T t_hit = std::max(T(0), t_min);
if (t_max < T(0))
return ray.end; // box entirely behind origin
if (!ray.infinite_length && t_hit > T(1))
return ray.end; // box beyond ray endpoint
return ray.start + dir * t_hit;
}
template<class MeshType>
[[nodiscard]]
constexpr static auto get_ray_hit_point(const RayType& ray, const MeshType& mesh) noexcept

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@@ -0,0 +1,59 @@
//
// Created by orange-cpp
//
#pragma once
#ifdef OMATH_ENABLE_PHYSX
#include "collider_interface.hpp"
#include <PxPhysicsAPI.h>
namespace omath::collision
{
/// Axis-aligned box collider backed by PhysX PxBoxGeometry.
/// Half-extents are stored in PhysX convention (positive values along each axis).
class PhysXBoxCollider final : public ColliderInterface<Vector3<float>>
{
public:
/// @param half_extents Half-widths along X, Y and Z axes (all must be > 0).
/// @param origin World-space centre of the box.
explicit PhysXBoxCollider(const VectorType& half_extents, const VectorType& origin = {})
: m_geometry(physx::PxVec3(half_extents.x, half_extents.y, half_extents.z))
, m_origin(origin)
{
}
/// Support function: returns the world-space point on the box furthest in @p direction.
/// For a box, the furthest point along d is origin + (sign(d.x)*hx, sign(d.y)*hy, sign(d.z)*hz).
[[nodiscard]]
VectorType find_abs_furthest_vertex_position(const VectorType& direction) const override
{
const auto& he = m_geometry.halfExtents;
return {
m_origin.x + (direction.x >= 0.f ? he.x : -he.x),
m_origin.y + (direction.y >= 0.f ? he.y : -he.y),
m_origin.z + (direction.z >= 0.f ? he.z : -he.z),
};
}
[[nodiscard]]
const VectorType& get_origin() const override { return m_origin; }
void set_origin(const VectorType& new_origin) override { m_origin = new_origin; }
[[nodiscard]]
const physx::PxBoxGeometry& get_geometry() const { return m_geometry; }
/// Update half-extents at runtime.
void set_half_extents(const VectorType& half_extents)
{
m_geometry = physx::PxBoxGeometry(physx::PxVec3(half_extents.x, half_extents.y, half_extents.z));
}
private:
physx::PxBoxGeometry m_geometry;
VectorType m_origin;
};
} // namespace omath::collision
#endif // OMATH_ENABLE_PHYSX

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@@ -0,0 +1,137 @@
//
// Created by orange-cpp
//
#pragma once
#ifdef OMATH_ENABLE_PHYSX
#include "collider_interface.hpp"
#include "physx_world.hpp"
#include <PxPhysicsAPI.h>
#include <extensions/PxRigidBodyExt.h>
#include <cmath>
namespace omath::collision
{
/// Dynamic rigid body backed by a PhysX PxRigidDynamic actor.
/// Implements ColliderInterface so it can participate in both omath GJK
/// and PhysX simulation-based collision resolution.
///
/// Ownership: the actor is added to the world's scene on construction
/// and removed + released on destruction.
class PhysXRigidBody final : public ColliderInterface<Vector3<float>>
{
public:
/// @param world PhysXWorld that owns the scene.
/// @param geometry Shape geometry (PxBoxGeometry, PxSphereGeometry, …).
/// @param origin Initial world-space position.
/// @param density Mass density used to compute mass and inertia.
PhysXRigidBody(PhysXWorld& world, const physx::PxGeometry& geometry,
const VectorType& origin = {}, float density = 1.f)
: m_world(world)
, m_geometry(geometry)
{
const physx::PxTransform pose(physx::PxVec3(origin.x, origin.y, origin.z));
m_actor = world.get_physics().createRigidDynamic(pose);
physx::PxShape* shape = world.get_physics().createShape(
geometry, world.get_default_material(), true);
m_actor->attachShape(*shape);
shape->release();
physx::PxRigidBodyExt::updateMassAndInertia(*m_actor, density);
world.get_scene().addActor(*m_actor);
}
~PhysXRigidBody() override
{
m_world.get_scene().removeActor(*m_actor);
m_actor->release();
}
PhysXRigidBody(const PhysXRigidBody&) = delete;
PhysXRigidBody& operator=(const PhysXRigidBody&) = delete;
// ── ColliderInterface ────────────────────────────────────────────────
/// Support function — delegates to the stored geometry type so the body
/// can be used with omath GJK alongside the non-simulated colliders.
[[nodiscard]]
VectorType find_abs_furthest_vertex_position(const VectorType& direction) const override
{
const VectorType o = get_origin();
switch (m_geometry.getType())
{
case physx::PxGeometryType::eBOX:
{
const auto& he = m_geometry.box().halfExtents;
return {
o.x + (direction.x >= 0.f ? he.x : -he.x),
o.y + (direction.y >= 0.f ? he.y : -he.y),
o.z + (direction.z >= 0.f ? he.z : -he.z),
};
}
case physx::PxGeometryType::eSPHERE:
{
const float r = m_geometry.sphere().radius;
const float len = std::sqrt(direction.x * direction.x +
direction.y * direction.y +
direction.z * direction.z);
if (len == 0.f)
return o;
const float inv = r / len;
return { o.x + direction.x * inv,
o.y + direction.y * inv,
o.z + direction.z * inv };
}
default:
return o; // unsupported geometry — return centre
}
}
[[nodiscard]]
const VectorType& get_origin() const override
{
const auto& p = m_actor->getGlobalPose().p;
m_cached_origin = { p.x, p.y, p.z };
return m_cached_origin;
}
void set_origin(const VectorType& new_origin) override
{
physx::PxTransform pose = m_actor->getGlobalPose();
pose.p = physx::PxVec3(new_origin.x, new_origin.y, new_origin.z);
m_actor->setGlobalPose(pose);
}
// ── PhysX-specific API ───────────────────────────────────────────────
[[nodiscard]] physx::PxRigidDynamic& get_actor() { return *m_actor; }
[[nodiscard]] const physx::PxRigidDynamic& get_actor() const { return *m_actor; }
void set_linear_velocity(const VectorType& v)
{
m_actor->setLinearVelocity(physx::PxVec3(v.x, v.y, v.z));
}
[[nodiscard]]
VectorType get_linear_velocity() const
{
const auto& v = m_actor->getLinearVelocity();
return { v.x, v.y, v.z };
}
void set_kinematic(bool enabled)
{
m_actor->setRigidBodyFlag(physx::PxRigidBodyFlag::eKINEMATIC, enabled);
}
private:
PhysXWorld& m_world;
physx::PxGeometryHolder m_geometry;
physx::PxRigidDynamic* m_actor{nullptr};
mutable VectorType m_cached_origin{};
};
} // namespace omath::collision
#endif // OMATH_ENABLE_PHYSX

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@@ -0,0 +1,64 @@
//
// Created by orange-cpp
//
#pragma once
#ifdef OMATH_ENABLE_PHYSX
#include "collider_interface.hpp"
#include <PxPhysicsAPI.h>
#include <cmath>
namespace omath::collision
{
/// Sphere collider backed by PhysX PxSphereGeometry.
class PhysXSphereCollider final : public ColliderInterface<Vector3<float>>
{
public:
/// @param radius Sphere radius (must be > 0).
/// @param origin World-space centre of the sphere.
explicit PhysXSphereCollider(float radius, const VectorType& origin = {})
: m_geometry(radius)
, m_origin(origin)
{
}
/// Support function: returns the world-space point on the sphere furthest in @p direction.
/// For a sphere that is simply origin + normalize(direction) * radius.
[[nodiscard]]
VectorType find_abs_furthest_vertex_position(const VectorType& direction) const override
{
const float len = std::sqrt(direction.x * direction.x +
direction.y * direction.y +
direction.z * direction.z);
if (len == 0.f)
return m_origin;
const float inv = m_geometry.radius / len;
return {
m_origin.x + direction.x * inv,
m_origin.y + direction.y * inv,
m_origin.z + direction.z * inv,
};
}
[[nodiscard]]
const VectorType& get_origin() const override { return m_origin; }
void set_origin(const VectorType& new_origin) override { m_origin = new_origin; }
[[nodiscard]]
const physx::PxSphereGeometry& get_geometry() const { return m_geometry; }
[[nodiscard]]
float get_radius() const { return m_geometry.radius; }
void set_radius(float radius) { m_geometry = physx::PxSphereGeometry(radius); }
private:
physx::PxSphereGeometry m_geometry;
VectorType m_origin;
};
} // namespace omath::collision
#endif // OMATH_ENABLE_PHYSX

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@@ -0,0 +1,82 @@
//
// Created by orange-cpp
//
#pragma once
#ifdef OMATH_ENABLE_PHYSX
#include <PxPhysicsAPI.h>
namespace omath::collision
{
/// RAII owner of a PhysX Foundation + Physics + Scene.
/// One world per simulation context; not copyable or movable.
class PhysXWorld final
{
public:
explicit PhysXWorld(physx::PxVec3 gravity = {0.f, -9.81f, 0.f},
physx::PxU32 cpu_threads = 2)
{
m_foundation = PxCreateFoundation(PX_PHYSICS_VERSION, m_allocator, m_error_callback);
m_physics = PxCreatePhysics(PX_PHYSICS_VERSION, *m_foundation,
physx::PxTolerancesScale{});
physx::PxSceneDesc desc(m_physics->getTolerancesScale());
desc.gravity = gravity;
desc.cpuDispatcher = physx::PxDefaultCpuDispatcherCreate(cpu_threads);
m_dispatcher = static_cast<physx::PxDefaultCpuDispatcher*>(desc.cpuDispatcher);
desc.filterShader = physx::PxDefaultSimulationFilterShader;
m_scene = m_physics->createScene(desc);
// Default material: static friction 0.5, dynamic friction 0.5, restitution 0.
m_default_material = m_physics->createMaterial(0.5f, 0.5f, 0.f);
}
~PhysXWorld()
{
m_scene->release();
m_dispatcher->release();
m_default_material->release();
m_physics->release();
m_foundation->release();
}
PhysXWorld(const PhysXWorld&) = delete;
PhysXWorld& operator=(const PhysXWorld&) = delete;
/// Advance the simulation by @p dt seconds and block until results are ready.
void step(float dt)
{
m_scene->simulate(dt);
m_scene->fetchResults(true);
}
[[nodiscard]] physx::PxPhysics& get_physics() { return *m_physics; }
[[nodiscard]] physx::PxScene& get_scene() { return *m_scene; }
[[nodiscard]] physx::PxMaterial& get_default_material() { return *m_default_material; }
/// Add an infinite static ground plane at y = @p y_level facing +Y.
physx::PxRigidStatic* add_ground_plane(float y_level = 0.f)
{
physx::PxRigidStatic* plane = PxCreatePlane(
*m_physics,
physx::PxPlane(0.f, 1.f, 0.f, -y_level),
*m_default_material);
m_scene->addActor(*plane);
return plane;
}
private:
physx::PxDefaultAllocator m_allocator{};
physx::PxDefaultErrorCallback m_error_callback{};
physx::PxFoundation* m_foundation{nullptr};
physx::PxPhysics* m_physics{nullptr};
physx::PxDefaultCpuDispatcher* m_dispatcher{nullptr};
physx::PxScene* m_scene{nullptr};
physx::PxMaterial* m_default_material{nullptr};
};
} // namespace omath::collision
#endif // OMATH_ENABLE_PHYSX

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@@ -9,5 +9,5 @@
namespace omath::cry_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::cry_engine

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@@ -22,8 +22,7 @@ namespace omath::cry_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::cry_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
float near, float far) noexcept;
};
} // namespace omath::cry_engine

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@@ -16,8 +16,7 @@ namespace omath::cry_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
auto current_pos = projectile.m_origin
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -9,5 +9,5 @@
namespace omath::frostbite_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::frostbite_engine
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::unity_engine

View File

@@ -22,8 +22,7 @@ namespace omath::frostbite_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::frostbite_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
float near, float far) noexcept;
};
} // namespace omath::unreal_engine

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@@ -16,8 +16,7 @@ namespace omath::frostbite_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
auto current_pos = projectile.m_origin
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -9,5 +9,5 @@
namespace omath::iw_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::iw_engine

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@@ -22,8 +22,7 @@ namespace omath::iw_engine
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::iw_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
float near, float far) noexcept;
};
} // namespace omath::iw_engine

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@@ -17,8 +17,7 @@ namespace omath::iw_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
auto current_pos = projectile.m_origin
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -8,5 +8,5 @@
namespace omath::opengl_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::NEGATIVE_ONE_TO_ONE, {.inverted_forward = true}>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>;
} // namespace omath::opengl_engine

View File

@@ -21,8 +21,7 @@ namespace omath::opengl_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::opengl_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
float near, float far) noexcept;
};
} // namespace omath::opengl_engine

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@@ -16,8 +16,7 @@ namespace omath::opengl_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
auto current_pos = projectile.m_origin
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -7,5 +7,5 @@
#include "traits/camera_trait.hpp"
namespace omath::source_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::source_engine

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@@ -21,8 +21,7 @@ namespace omath::source_engine
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::source_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
float near, float far) noexcept;
};
} // namespace omath::source_engine

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@@ -17,8 +17,7 @@ namespace omath::source_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
auto current_pos = projectile.m_origin
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -9,5 +9,5 @@
namespace omath::unity_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE, {.inverted_forward = true}>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::unity_engine

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@@ -22,8 +22,7 @@ namespace omath::unity_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::unity_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
float near, float far) noexcept;
};
} // namespace omath::unity_engine

View File

@@ -16,8 +16,7 @@ namespace omath::unity_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
auto current_pos = projectile.m_origin
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -9,5 +9,5 @@
namespace omath::unreal_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE, {.inverted_right = true}>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::unreal_engine

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@@ -22,8 +22,7 @@ namespace omath::unreal_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::unreal_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
float near, float far) noexcept;
};
} // namespace omath::unreal_engine

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@@ -16,8 +16,7 @@ namespace omath::unreal_engine
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
auto current_pos = projectile.m_origin
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;

View File

@@ -1,23 +0,0 @@
//
// Created by orange on 13.03.2026.
//
#pragma once
#include "omath/linear_algebra/vector2.hpp"
#include <array>
namespace omath::hud
{
class CanvasBox final
{
public:
CanvasBox(Vector2<float> top, Vector2<float> bottom, float ratio = 4.f);
[[nodiscard]]
std::array<Vector2<float>, 4> as_array() const;
Vector2<float> top_left_corner;
Vector2<float> top_right_corner;
Vector2<float> bottom_left_corner;
Vector2<float> bottom_right_corner;
};
} // namespace omath::hud

View File

@@ -1,202 +0,0 @@
//
// Created by orange on 13.03.2026.
//
#pragma once
#include "canvas_box.hpp"
#include "entity_overlay_widgets.hpp"
#include "hud_renderer_interface.hpp"
#include "omath/linear_algebra/vector2.hpp"
#include "omath/utility/color.hpp"
#include <memory>
#include <string_view>
namespace omath::hud
{
class EntityOverlay final
{
public:
EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
const std::shared_ptr<HudRendererInterface>& renderer);
// ── Boxes ────────────────────────────────────────────────────────
EntityOverlay& add_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
float thickness = 1.f);
EntityOverlay& add_cornered_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
float corner_ratio_len = 0.2f, float thickness = 1.f);
EntityOverlay& add_dashed_box(const Color& color, float dash_len = 8.f, float gap_len = 5.f,
float thickness = 1.f);
// ── Bars ─────────────────────────────────────────────────────────
EntityOverlay& add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
float ratio, float offset = 5.f);
EntityOverlay& add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
float ratio, float offset = 5.f);
EntityOverlay& add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color, float height,
float ratio, float offset = 5.f);
EntityOverlay& add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float height, float ratio, float offset = 5.f);
EntityOverlay& add_right_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float width, float ratio, float dash_len, float gap_len,
float offset = 5.f);
EntityOverlay& add_left_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float width, float ratio, float dash_len, float gap_len, float offset = 5.f);
EntityOverlay& add_top_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float height, float ratio, float dash_len, float gap_len, float offset = 5.f);
EntityOverlay& add_bottom_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float height, float ratio, float dash_len, float gap_len,
float offset = 5.f);
// ── Labels ───────────────────────────────────────────────────────
EntityOverlay& add_right_label(const Color& color, float offset, bool outlined, const std::string_view& text);
EntityOverlay& add_left_label(const Color& color, float offset, bool outlined, const std::string_view& text);
EntityOverlay& add_top_label(const Color& color, float offset, bool outlined, std::string_view text);
EntityOverlay& add_bottom_label(const Color& color, float offset, bool outlined, std::string_view text);
EntityOverlay& add_centered_top_label(const Color& color, float offset, bool outlined,
const std::string_view& text);
EntityOverlay& add_centered_bottom_label(const Color& color, float offset, bool outlined,
const std::string_view& text);
template<typename... Args>
EntityOverlay& add_right_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
Args&&... args)
{
return add_right_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
template<typename... Args>
EntityOverlay& add_left_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
Args&&... args)
{
return add_left_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
template<typename... Args>
EntityOverlay& add_top_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
Args&&... args)
{
return add_top_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
template<typename... Args>
EntityOverlay& add_bottom_label(const Color& color, const float offset, const bool outlined,
std::format_string<Args...> fmt, Args&&... args)
{
return add_bottom_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
template<typename... Args>
EntityOverlay& add_centered_top_label(const Color& color, const float offset, const bool outlined,
std::format_string<Args...> fmt, Args&&... args)
{
return add_centered_top_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
template<typename... Args>
EntityOverlay& add_centered_bottom_label(const Color& color, const float offset, const bool outlined,
std::format_string<Args...> fmt, Args&&... args)
{
return add_centered_bottom_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
// ── Spacers ─────────────────────────────────────────────────────
EntityOverlay& add_right_space_vertical(float size);
EntityOverlay& add_right_space_horizontal(float size);
EntityOverlay& add_left_space_vertical(float size);
EntityOverlay& add_left_space_horizontal(float size);
EntityOverlay& add_top_space_vertical(float size);
EntityOverlay& add_top_space_horizontal(float size);
EntityOverlay& add_bottom_space_vertical(float size);
EntityOverlay& add_bottom_space_horizontal(float size);
// ── Progress rings ──────────────────────────────────────────────
EntityOverlay& add_right_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
float thickness = 2.f, float offset = 5.f, int segments = 0);
EntityOverlay& add_left_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
float thickness = 2.f, float offset = 5.f, int segments = 0);
EntityOverlay& add_top_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
float thickness = 2.f, float offset = 5.f, int segments = 0);
EntityOverlay& add_bottom_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
float thickness = 2.f, float offset = 5.f, int segments = 0);
// ── Icons ────────────────────────────────────────────────────────
EntityOverlay& add_right_icon(const std::any& texture_id, float width, float height,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
EntityOverlay& add_left_icon(const std::any& texture_id, float width, float height,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
EntityOverlay& add_top_icon(const std::any& texture_id, float width, float height,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
EntityOverlay& add_bottom_icon(const std::any& texture_id, float width, float height,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
// ── Misc ─────────────────────────────────────────────────────────
EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f);
// ── Declarative interface ─────────────────────────────────────────
/// Pass any combination of widget:: descriptor structs (and std::optional<W>
/// from when()) to render them all in declaration order.
template<typename... Widgets>
EntityOverlay& contents(Widgets&&... widgets)
{
(dispatch(std::forward<Widgets>(widgets)), ...);
return *this;
}
private:
// optional<W> dispatch — enables when() conditional widgets
template<typename W>
void dispatch(const std::optional<W>& w)
{
if (w)
dispatch(*w);
}
void dispatch(const widget::Box& box);
void dispatch(const widget::CorneredBox& cornered_box);
void dispatch(const widget::DashedBox& dashed_box);
void dispatch(const widget::RightSide& right_side);
void dispatch(const widget::LeftSide& left_side);
void dispatch(const widget::TopSide& top_side);
void dispatch(const widget::BottomSide& bottom_side);
void dispatch(const widget::Skeleton& skeleton);
void dispatch(const widget::SnapLine& snap_line);
void dispatch(const widget::ScanMarker& scan_marker);
void dispatch(const widget::AimDot& aim_dot);
void dispatch(const widget::ProjectileAim& proj_widget);
void draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring);
void draw_outlined_text(const Vector2<float>& position, const Color& color, const std::string_view& text);
void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
float gap_len, float thickness) const;
void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
const Vector2<float>& perp_dir, float full_len, float filled_len, const Color& fill_color,
const Color& split_color, float dash_len, float gap_len) const;
CanvasBox m_canvas;
Vector2<float> m_text_cursor_right;
Vector2<float> m_text_cursor_top;
Vector2<float> m_text_cursor_bottom;
Vector2<float> m_text_cursor_left;
std::shared_ptr<HudRendererInterface> m_renderer;
};
} // namespace omath::hud

View File

@@ -1,233 +0,0 @@
//
// Created by orange on 15.03.2026.
//
#pragma once
#include "omath/linear_algebra/vector2.hpp"
#include "omath/utility/color.hpp"
#include <any>
#include <initializer_list>
#include <optional>
#include <string_view>
#include <variant>
namespace omath::hud::widget
{
// ── Overloaded helper for std::visit ──────────────────────────────────────
template<typename... Ts>
struct Overloaded : Ts...
{
using Ts::operator()...;
};
template<typename... Ts>
Overloaded(Ts...) -> Overloaded<Ts...>;
// ── Standalone widgets ────────────────────────────────────────────────────
struct Box
{
Color color;
Color fill{0.f, 0.f, 0.f, 0.f};
float thickness = 1.f;
};
struct CorneredBox
{
Color color;
Color fill{0.f, 0.f, 0.f, 0.f};
float corner_ratio = 0.2f;
float thickness = 1.f;
};
struct DashedBox
{
Color color;
float dash_len = 8.f;
float gap_len = 5.f;
float thickness = 1.f;
};
struct Skeleton
{
Color color;
float thickness = 1.f;
};
struct SnapLine
{
Vector2<float> start;
Color color;
float width;
};
struct ScanMarker
{
Color color;
Color outline{0.f, 0.f, 0.f, 0.f};
float outline_thickness = 1.f;
};
/// Dot at an absolute screen position.
struct AimDot
{
Vector2<float> position;
Color color;
float radius = 3.f;
};
struct ProjectileAim
{
enum class Figure
{
CIRCLE,
SQUARE,
};
Vector2<float> position;
Color color;
float size = 3.f;
float line_size = 1.f;
Figure figure = Figure::SQUARE;
};
// ── Side-agnostic widgets (used inside XxxSide containers) ────────────────
/// A filled bar. `size` is width for left/right sides, height for top/bottom.
struct Bar
{
Color color;
Color outline;
Color bg;
float size;
float ratio;
float offset = 5.f;
};
/// A dashed bar. Same field semantics as Bar plus dash parameters.
struct DashedBar
{
Color color;
Color outline;
Color bg;
float size;
float ratio;
float dash_len;
float gap_len;
float offset = 5.f;
};
struct Label
{
Color color;
float offset;
bool outlined;
std::string_view text;
};
/// Wraps a Label to request horizontal centering (only applied in TopSide / BottomSide).
template<typename W>
struct Centered
{
W child;
};
template<typename W>
Centered(W) -> Centered<W>;
/// Empty vertical gap that advances the Y cursor without drawing.
struct SpaceVertical
{
float size;
};
/// Empty horizontal gap that advances the X cursor without drawing.
struct SpaceHorizontal
{
float size;
};
struct ProgressRing
{
Color color;
Color bg{0.3f, 0.3f, 0.3f, 0.5f};
float radius = 12.f;
float ratio;
float thickness = 2.f;
float offset = 5.f;
int segments = 32;
};
struct Icon
{
std::any texture_id;
float width;
float height;
Color tint{1.f, 1.f, 1.f, 1.f};
float offset = 5.f;
};
// ── Side widget variant ───────────────────────────────────────────────────
struct None
{
}; ///< No-op placeholder — used by widget::when for disabled elements.
using SideWidget =
std::variant<None, Bar, DashedBar, Label, Centered<Label>, SpaceVertical, SpaceHorizontal, ProgressRing, Icon>;
// ── Side containers ───────────────────────────────────────────────────────
// Storing std::initializer_list<SideWidget> is safe here: the backing array
// is a const SideWidget[] on the caller's stack whose lifetime matches the
// temporary side-container object, which is consumed within the same
// full-expression by EntityOverlay::dispatch. No heap allocation occurs.
struct RightSide
{
std::initializer_list<SideWidget> children;
RightSide(const std::initializer_list<SideWidget> c): children(c)
{
}
};
struct LeftSide
{
std::initializer_list<SideWidget> children;
LeftSide(const std::initializer_list<SideWidget> c): children(c)
{
}
};
struct TopSide
{
std::initializer_list<SideWidget> children;
TopSide(const std::initializer_list<SideWidget> c): children(c)
{
}
};
struct BottomSide
{
std::initializer_list<SideWidget> children;
BottomSide(const std::initializer_list<SideWidget> c): children(c)
{
}
};
} // namespace omath::hud::widget
namespace omath::hud::widget
{
/// Inside XxxSide containers: returns the widget as a SideWidget when condition is true,
/// or None{} otherwise. Preferred over hud::when for types inside the SideWidget variant.
template<typename W>
requires std::constructible_from<SideWidget, W>
SideWidget when(const bool condition, W widget)
{
if (condition)
return SideWidget{std::move(widget)};
return None{};
}
} // namespace omath::hud::widget
namespace omath::hud
{
/// Top-level: returns an engaged optional<W> when condition is true, std::nullopt otherwise.
/// Designed for use with EntityOverlay::contents() for top-level widget types.
template<typename W>
std::optional<W> when(const bool condition, W widget)
{
if (condition)
return std::move(widget);
return std::nullopt;
}
} // namespace omath::hud

View File

@@ -1,47 +0,0 @@
//
// Created by orange on 13.03.2026.
//
#pragma once
#include "omath/linear_algebra/vector2.hpp"
#include "omath/utility/color.hpp"
#include <any>
#include <span>
namespace omath::hud
{
class HudRendererInterface
{
public:
virtual ~HudRendererInterface() = default;
virtual void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
float thickness) = 0;
virtual void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
float thickness) = 0;
virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) = 0;
virtual void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
virtual void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
virtual void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
int segments = 0) = 0;
virtual void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
int segments = 0) = 0;
/// Draw an arc (partial circle outline). Angles in radians, 0 = right (+X), counter-clockwise.
virtual void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
float thickness, int segments = 0) = 0;
/// Draw a textured quad. texture_id is renderer-specific (e.g. ImTextureID for ImGui).
virtual void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) = 0;
virtual void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) = 0;
[[nodiscard]]
virtual Vector2<float> calc_text_size(const std::string_view& text) = 0;
};
} // namespace omath::hud

View File

@@ -1,33 +0,0 @@
//
// Created by orange on 13.03.2026.
//
#pragma once
#include <omath/hud/hud_renderer_interface.hpp>
#ifdef OMATH_IMGUI_INTEGRATION
namespace omath::hud
{
class ImguiHudRenderer final : public HudRendererInterface
{
public:
~ImguiHudRenderer() override;
void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
float thickness) override;
void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, float thickness) override;
void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) override;
void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
int segments = 0) override;
void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
int segments = 0) override;
void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
float thickness, int segments = 0) override;
void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
[[nodiscard]]
virtual Vector2<float> calc_text_size(const std::string_view& text) override;
};
} // namespace omath::hud
#endif // OMATH_IMGUI_INTEGRATION

View File

@@ -37,12 +37,6 @@ namespace omath
COLUMN_MAJOR
};
enum class NDCDepthRange : uint8_t
{
NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0]
ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
};
template<typename M1, typename M2> concept MatTemplateEqual
= (M1::rows == M2::rows) && (M1::columns == M2::columns)
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
@@ -664,98 +658,56 @@ namespace omath
} * mat_translation<Type, St>(-camera_origin);
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]]
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
const float near, const float far) noexcept
{
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, far / (far - near), -(near * far) / (far - near)},
{0.f, 0.f, 1.f, 0.f}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, 1.f, 0.f}};
else
std::unreachable();
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, 1.f, 0.f}};
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]]
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
const float near, const float far) noexcept
{
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, -far / (far - near), -(near * far) / (far - near)},
{0.f, 0.f, -1.f, 0.f}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, -1.f, 0.f}};
else
std::unreachable();
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, -1.f, 0.f}};
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]]
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
const Type near, const Type far) noexcept
{
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else
std::unreachable();
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]]
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
const Type near, const Type far) noexcept
{
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else
std::unreachable();
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
}
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)

View File

@@ -1,46 +0,0 @@
//
// Created by orange on 4/12/2026.
//
#pragma once
#include "navigation_mesh.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <functional>
#include <memory>
namespace omath::pathfinding
{
enum class WalkBotStatus
{
IDLE,
PATHING,
FINISHED
};
class WalkBot
{
public:
WalkBot() = default;
explicit WalkBot(const std::shared_ptr<NavigationMesh>& mesh, float min_node_distance = 1.f);
void set_nav_mesh(const std::shared_ptr<NavigationMesh>& mesh);
void set_min_node_distance(float distance);
void set_target(const Vector3<float>& target);
// Clear navigation state so the bot can be re-routed without stale
// visited-node memory.
void reset();
// Call every game tick with the current bot world position.
void update(const Vector3<float>& bot_position);
void on_path(const std::function<void(const Vector3<float>&)>& callback);
void on_status(const std::function<void(WalkBotStatus)>& callback);
private:
std::weak_ptr<NavigationMesh> m_nav_mesh;
std::optional<std::function<void(const Vector3<float>&)>> m_on_next_path_node;
std::optional<std::function<void(WalkBotStatus)>> m_on_status_update;
std::optional<Vector3<float>> m_last_visited;
std::optional<Vector3<float>> m_target;
float m_min_node_distance{1.f};
};
} // namespace omath::pathfinding

View File

@@ -8,23 +8,12 @@
namespace omath::projectile_prediction
{
struct AimAngles
{
float pitch{};
float yaw{};
};
class ProjPredEngineInterface
{
public:
[[nodiscard]]
virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
const Target& target) const = 0;
[[nodiscard]]
virtual std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile,
const Target& target) const = 0;
virtual ~ProjPredEngineInterface() = default;
};
} // namespace omath::projectile_prediction

View File

@@ -12,9 +12,6 @@ namespace omath::projectile_prediction
[[nodiscard]] std::optional<Vector3<float>>
maybe_calculate_aim_point(const Projectile& projectile, const Target& target) const override;
[[nodiscard]] std::optional<AimAngles>
maybe_calculate_aim_angles(const Projectile& projectile, const Target& target) const override;
ProjPredEngineAvx2(float gravity_constant, float simulation_time_step, float maximum_simulation_time);
~ProjPredEngineAvx2() override = default;

View File

@@ -54,36 +54,6 @@ namespace omath::projectile_prediction
[[nodiscard]]
std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
const Target& target) const override
{
const auto solution = find_solution(projectile, target);
if (!solution)
return std::nullopt;
return EngineTrait::calc_viewpoint_from_angles(projectile, solution->predicted_target_position,
solution->pitch);
}
[[nodiscard]]
std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile,
const Target& target) const override
{
const auto solution = find_solution(projectile, target);
if (!solution)
return std::nullopt;
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, solution->predicted_target_position);
return AimAngles{solution->pitch, yaw};
}
private:
struct Solution
{
Vector3<float> predicted_target_position;
float pitch;
};
[[nodiscard]]
std::optional<Solution> find_solution(const Projectile& projectile, const Target& target) const
{
for (float time = 0.f; time < m_maximum_simulation_time; time += m_simulation_time_step)
{
@@ -100,11 +70,12 @@ namespace omath::projectile_prediction
time))
continue;
return Solution{predicted_target_position, projectile_pitch.value()};
return EngineTrait::calc_viewpoint_from_angles(projectile, predicted_target_position, projectile_pitch);
}
return std::nullopt;
}
private:
const float m_gravity_constant;
const float m_simulation_time_step;
const float m_maximum_simulation_time;
@@ -129,12 +100,10 @@ namespace omath::projectile_prediction
{
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
const auto launch_origin = projectile.m_origin + projectile.m_launch_offset;
if (bullet_gravity == 0.f)
return EngineTrait::calc_direct_pitch_angle(launch_origin, target_position);
return EngineTrait::calc_direct_pitch_angle(projectile.m_origin, target_position);
const auto delta = target_position - launch_origin;
const auto delta = target_position - projectile.m_origin;
const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
const auto distance2d_sqr = distance2d * distance2d;
@@ -157,7 +126,7 @@ namespace omath::projectile_prediction
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
const float pitch, const float time) const noexcept
{
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, target_position);
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin, target_position);
const auto projectile_position =
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);

View File

@@ -11,7 +11,6 @@ namespace omath::projectile_prediction
{
public:
Vector3<float> m_origin;
Vector3<float> m_launch_offset{0.f, 0.f, 0.f};
float m_launch_speed{};
float m_gravity_scale{};
};

View File

@@ -4,7 +4,6 @@
#pragma once
#include "omath/3d_primitives/aabb.hpp"
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
@@ -37,36 +36,23 @@ namespace omath::projection
}
};
using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
enum class ViewPortClipping
{
AUTO,
MANUAL,
};
struct CameraAxes
{
bool inverted_forward = false;
bool inverted_right = false;
};
template<class T, class MatType, class ViewAnglesType>
concept CameraEngineConcept =
requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar,
NDCDepthRange ndc_depth_range) {
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar) {
// Presence + return types
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
{ T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range) } -> std::same_as<MatType>;
{ T::calc_projection_matrix(fov, viewport, znear, zfar) } -> std::same_as<MatType>;
// Enforce noexcept as in the trait declaration
requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
requires noexcept(T::calc_view_matrix(angles, cam_origin));
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range));
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
};
template<class Mat4X4Type, class ViewAnglesType, class TraitClass,
NDCDepthRange depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE,
CameraAxes axes = {}>
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false>
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
class Camera final
{
@@ -90,45 +76,19 @@ namespace omath::projection
{
}
[[nodiscard]]
static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
{
Vector3<float> forward_vector = {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
if constexpr (axes.inverted_forward)
forward_vector = -forward_vector;
return TraitClass::calc_look_at_angle({}, forward_vector);
}
[[nodiscard]]
static Vector3<float> calc_origin_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
{
// The view matrix is R * T(-origin), so the last column stores t = -R * origin.
// Recovering origin: origin = -R^T * t
return {
-(view_matrix[0, 0] * view_matrix[0, 3] + view_matrix[1, 0] * view_matrix[1, 3] + view_matrix[2, 0] * view_matrix[2, 3]),
-(view_matrix[0, 1] * view_matrix[0, 3] + view_matrix[1, 1] * view_matrix[1, 3] + view_matrix[2, 1] * view_matrix[2, 3]),
-(view_matrix[0, 2] * view_matrix[0, 3] + view_matrix[1, 2] * view_matrix[1, 3] + view_matrix[2, 2] * view_matrix[2, 3]),
};
}
void look_at(const Vector3<float>& target)
{
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
m_view_projection_matrix = std::nullopt;
m_view_matrix = std::nullopt;
}
[[nodiscard]]
ViewAnglesType calc_look_at_angles(const Vector3<float>& look_to) const
{
return TraitClass::calc_look_at_angle(m_origin, look_to);
}
[[nodiscard]]
Vector3<float> get_forward() const noexcept
{
const auto& view_matrix = get_view_matrix();
if constexpr (axes.inverted_forward)
if constexpr (inverted_z)
return -Vector3<float>{view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
}
@@ -137,8 +97,6 @@ namespace omath::projection
Vector3<float> get_right() const noexcept
{
const auto& view_matrix = get_view_matrix();
if constexpr (axes.inverted_right)
return -Vector3<float>{view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
}
@@ -168,8 +126,7 @@ namespace omath::projection
{
if (!m_projection_matrix.has_value())
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
m_near_plane_distance, m_far_plane_distance,
depth_range);
m_near_plane_distance, m_far_plane_distance);
return m_projection_matrix.value();
}
@@ -181,16 +138,16 @@ namespace omath::projection
m_projection_matrix = std::nullopt;
}
void set_near_plane(const float near_plane) noexcept
void set_near_plane(const float near) noexcept
{
m_near_plane_distance = near_plane;
m_near_plane_distance = near;
m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt;
}
void set_far_plane(const float far_plane) noexcept
void set_far_plane(const float far) noexcept
{
m_far_plane_distance = far_plane;
m_far_plane_distance = far;
m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt;
}
@@ -256,22 +213,6 @@ namespace omath::projection
else
std::unreachable();
}
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard]] std::expected<Vector3<float>, Error>
world_to_screen_unclipped(const Vector3<float>& world_position) const noexcept
{
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
if (!normalized_cords.has_value())
return std::unexpected{normalized_cords.error()};
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
return ndc_to_screen_position_from_top_left_corner(*normalized_cords);
else if constexpr (screen_start == ScreenStart::BOTTOM_LEFT_CORNER)
return ndc_to_screen_position_from_bottom_left_corner(*normalized_cords);
else
std::unreachable();
}
[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept
{
@@ -305,127 +246,40 @@ namespace omath::projection
return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
};
// Clip volume in clip space:
// Clip volume in clip space (OpenGL-style):
// -w <= x <= w
// -w <= y <= w
// z_min <= z <= w (z_min = -w for [-1,1], 0 for [0,1])
// -w <= z <= w
// x and y planes
for (int i = 0; i < 2; i++)
for (int i = 0; i < 3; i++)
{
if (all_outside_plane(i, c0, c1, c2, false))
return true;
return true; // x < -w (left)
if (all_outside_plane(i, c0, c1, c2, true))
return true;
return true; // x > w (right)
}
// z far plane: z > w
if (all_outside_plane(2, c0, c1, c2, true))
return true;
// z near plane
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
{
// 0 <= z, so reject if z < 0 for all vertices
if (c0[2] < 0.f && c1[2] < 0.f && c2[2] < 0.f)
return true;
}
else
{
// -w <= z
if (all_outside_plane(2, c0, c1, c2, false))
return true;
}
return false;
}
[[nodiscard]] bool is_aabb_culled_by_frustum(const primitives::Aabb<float>& aabb) const noexcept
{
const auto& m = get_view_projection_matrix();
// Gribb-Hartmann: extract 6 frustum planes from the view-projection matrix.
// Each plane is (a, b, c, d) such that ax + by + cz + d >= 0 means inside.
// For a 4x4 matrix with rows r0..r3:
// Left = r3 + r0
// Right = r3 - r0
// Bottom = r3 + r1
// Top = r3 - r1
// Near = r3 + r2 ([-1,1]) or r2 ([0,1])
// Far = r3 - r2
struct Plane final
{
float a, b, c, d;
};
const auto extract_plane = [&m](const int sign, const int row) -> Plane
{
return {
m.at(3, 0) + static_cast<float>(sign) * m.at(row, 0),
m.at(3, 1) + static_cast<float>(sign) * m.at(row, 1),
m.at(3, 2) + static_cast<float>(sign) * m.at(row, 2),
m.at(3, 3) + static_cast<float>(sign) * m.at(row, 3),
};
};
std::array<Plane, 6> planes = {
extract_plane(1, 0), // left
extract_plane(-1, 0), // right
extract_plane(1, 1), // bottom
extract_plane(-1, 1), // top
extract_plane(-1, 2), // far
};
// Near plane depends on NDC depth range
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
planes[5] = {m.at(2, 0), m.at(2, 1), m.at(2, 2), m.at(2, 3)};
else
planes[5] = extract_plane(1, 2);
// For each plane, find the AABB corner most in the direction of the plane normal
// (the "positive vertex"). If it's outside, the entire AABB is outside.
for (const auto& [a, b, c, d] : planes)
{
const float px = a >= 0.f ? aabb.max.x : aabb.min.x;
const float py = b >= 0.f ? aabb.max.y : aabb.min.y;
const float pz = c >= 0.f ? aabb.max.z : aabb.min.z;
if (a * px + b * py + c * pz + d < 0.f)
return true;
}
return false;
}
[[nodiscard]] std::expected<Vector3<float>, Error>
world_to_view_port(const Vector3<float>& world_position,
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
world_to_view_port(const Vector3<float>& world_position) const noexcept
{
auto projected = get_view_projection_matrix()
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
const auto& w = projected.at(3, 0);
constexpr auto eps = std::numeric_limits<float>::epsilon();
if (w <= eps)
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
if (w <= std::numeric_limits<float>::epsilon())
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
projected /= w;
// ReSharper disable once CppTooWideScope
const auto clipped_automatically = clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
if (clipped_automatically)
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
// ReSharper disable once CppTooWideScope
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? 0.0f : -1.0f;
const auto clipped_manually = clipping == ViewPortClipping::MANUAL && (projected.at(2, 0) < z_min - eps
|| projected.at(2, 0) > 1.0f + eps);
if (clipped_manually)
if (is_ndc_out_of_bounds(projected))
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
}
[[nodiscard]]
std::expected<Vector3<float>, Error> view_port_to_world(const Vector3<float>& ndc) const noexcept
std::expected<Vector3<float>, Error> view_port_to_screen(const Vector3<float>& ndc) const noexcept
{
const auto inv_view_proj = get_view_projection_matrix().inverted();
@@ -450,7 +304,7 @@ namespace omath::projection
[[nodiscard]]
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
{
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
return view_port_to_screen(screen_to_ndc<screen_start>(screen_pos));
}
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
@@ -479,26 +333,8 @@ namespace omath::projection
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
{
constexpr auto eps = std::numeric_limits<float>::epsilon();
const auto& data = ndc.raw_array();
// x and y are always in [-1, 1]
if (data[0] < -1.0f - eps || data[0] > 1.0f + eps)
return true;
if (data[1] < -1.0f - eps || data[1] > 1.0f + eps)
return true;
return is_ndc_z_value_out_of_bounds(data[2]);
}
template<class ZType>
[[nodiscard]]
constexpr static bool is_ndc_z_value_out_of_bounds(const ZType& z_ndc) noexcept
{
constexpr auto eps = std::numeric_limits<float>::epsilon();
if constexpr (depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return z_ndc < -1.0f - eps || z_ndc > 1.0f + eps;
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
return z_ndc < 0.0f - eps || z_ndc > 1.0f + eps;
std::unreachable();
return std::ranges::any_of(ndc.raw_array(),
[](const auto& val) { return val < -1.0f - eps || val > 1.0f + eps; });
}
// NDC REPRESENTATION:

View File

@@ -11,6 +11,5 @@ namespace omath::projection
{
WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS,
INV_VIEW_PROJ_MAT_DET_EQ_ZERO,
PERSPECTIVE_DIVIDER_LESS_EQ_ZERO,
};
}

View File

@@ -3,43 +3,11 @@
//
#pragma once
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <string_view>
#ifdef _WIN32
#include "omath/utility/pe_pattern_scan.hpp"
#include <windows.h>
#elif defined(__APPLE__)
#include "omath/utility/macho_pattern_scan.hpp"
#include <mach-o/dyld.h>
#else
#include "omath/utility/elf_pattern_scan.hpp"
#include <link.h>
#endif
namespace omath::rev_eng
{
template<std::size_t N>
struct FixedString final
{
char data[N]{};
// ReSharper disable once CppNonExplicitConvertingConstructor
constexpr FixedString(const char (&str)[N]) noexcept // NOLINT(*-explicit-constructor)
{
for (std::size_t i = 0; i < N; ++i)
data[i] = str[i];
}
// ReSharper disable once CppNonExplicitConversionOperator
constexpr operator std::string_view() const noexcept // NOLINT(*-explicit-constructor)
{
return {data, N - 1};
}
};
template<std::size_t N>
FixedString(const char (&)[N]) -> FixedString<N>;
class InternalReverseEngineeredObject
{
protected:
@@ -55,150 +23,26 @@ namespace omath::rev_eng
return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset);
}
template<class ReturnType>
ReturnType call_method(const void* ptr, auto... arg_list)
{
#ifdef _MSC_VER
using MethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
#else
using MethodType = ReturnType (*)(void*, decltype(arg_list)...);
#endif
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
}
template<class ReturnType>
ReturnType call_method(const void* ptr, auto... arg_list) const
{
#ifdef _MSC_VER
using MethodType = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
#else
using MethodType = ReturnType (*)(const void*, decltype(arg_list)...);
#endif
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
}
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
ReturnType call_method(auto... arg_list)
{
static const auto* address = resolve_pattern(ModuleName, Pattern);
return call_method<ReturnType>(address, arg_list...);
}
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
ReturnType call_method(auto... arg_list) const
{
static const auto* address = resolve_pattern(ModuleName, Pattern);
return call_method<ReturnType>(address, arg_list...);
}
template<class ReturnType>
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list)
{
static const auto* address = resolve_pattern(module_name, pattern);
return call_method<ReturnType>(address, arg_list...);
}
template<class ReturnType>
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list) const
{
static const auto* address = resolve_pattern(module_name, pattern);
return call_method<ReturnType>(address, arg_list...);
}
template<std::size_t Id, class ReturnType>
template<std::size_t id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list)
{
const auto vtable = *reinterpret_cast<void***>(this);
return call_method<ReturnType>(vtable[Id], arg_list...);
#ifdef _MSC_VER
using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
#else
using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
#endif
return (*reinterpret_cast<VirtualMethodType**>(this))[id](this, arg_list...);
}
template<std::size_t Id, class ReturnType>
template<std::size_t id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list) const
{
const auto vtable = *reinterpret_cast<void* const* const*>(this);
return call_method<ReturnType>(vtable[Id], arg_list...);
}
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list)
{
auto sub_this = reinterpret_cast<void*>(
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
const auto vtable = *reinterpret_cast<void***>(sub_this);
#ifdef _MSC_VER
using Fn = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
#else
using Fn = ReturnType(*)(void*, decltype(arg_list)...);
#endif
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
}
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list) const
{
auto sub_this = reinterpret_cast<const void*>(
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
const auto vtable = *reinterpret_cast<void* const* const*>(sub_this);
#ifdef _MSC_VER
using Fn = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
#else
using Fn = ReturnType(*)(const void*, decltype(arg_list)...);
#endif
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
}
private:
[[nodiscard]]
static const void* resolve_pattern(const std::string_view module_name, const std::string_view pattern)
{
const auto* base = get_module_base(module_name);
assert(base && "Failed to find module");
#ifdef _WIN32
const auto result = PePatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
#elif defined(__APPLE__)
const auto result = MachOPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
#else
const auto result = ElfPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
#endif
assert(result.has_value() && "Pattern scan failed");
return reinterpret_cast<const void*>(*result);
}
[[nodiscard]]
static const void* get_module_base(const std::string_view module_name)
{
#ifdef _WIN32
return GetModuleHandleA(module_name.data());
#elif defined(__APPLE__)
// On macOS, iterate loaded images to find the module by name
const auto count = _dyld_image_count();
for (std::uint32_t i = 0; i < count; ++i)
{
const auto* name = _dyld_get_image_name(i);
if (name && std::string_view{name}.find(module_name) != std::string_view::npos)
return static_cast<const void*>(_dyld_get_image_header(i));
}
return nullptr;
#else
// On Linux, use dl_iterate_phdr to find loaded module by name
struct CallbackData
{
std::string_view name;
const void* base;
} cb_data{module_name, nullptr};
dl_iterate_phdr(
[](dl_phdr_info* info, std::size_t, void* data) -> int
{
auto* cb = static_cast<CallbackData*>(data);
if (info->dlpi_name
&& std::string_view{info->dlpi_name}.find(cb->name) != std::string_view::npos)
{
cb->base = reinterpret_cast<const void*>(info->dlpi_addr);
return 1;
}
return 0;
},
&cb_data);
return cb_data.base;
using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
#endif
return (*static_cast<VirtualMethodType**>((void*)(this)))[id](
const_cast<void*>(static_cast<const void*>(this)), arg_list...);
}
};
} // namespace omath::rev_eng

View File

@@ -36,7 +36,6 @@ namespace omath
}
public:
using ArithmeticType = Type;
[[nodiscard]]
constexpr static Angle from_degrees(const Type& degrees) noexcept
{

View File

@@ -2,25 +2,14 @@
// Created by Orange on 11/30/2024.
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include <type_traits>
namespace omath
{
template<class PitchType, class YawType, class RollType>
requires std::is_same_v<typename PitchType::ArithmeticType, typename YawType::ArithmeticType>
&& std::is_same_v<typename YawType::ArithmeticType, typename RollType::ArithmeticType>
struct ViewAngles
{
using ArithmeticType = PitchType::ArithmeticType;
PitchType pitch;
YawType yaw;
RollType roll;
[[nodiscard]]
Vector3<ArithmeticType> as_vector3() const
{
return {pitch.as_degrees(), yaw.as_degrees(), roll.as_degrees()};
}
};
} // namespace omath

View File

@@ -5,7 +5,6 @@
#include <cstdint>
#include <filesystem>
#include <optional>
#include <span>
#include <string_view>
#include "section_scan_result.hpp"
namespace omath
@@ -22,10 +21,5 @@ namespace omath
static std::optional<SectionScanResult>
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
const std::string_view& target_section_name = ".text");
[[nodiscard]]
static std::optional<SectionScanResult>
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
const std::string_view& target_section_name = ".text");
};
} // namespace omath

View File

@@ -5,7 +5,6 @@
#include <cstdint>
#include <filesystem>
#include <optional>
#include <span>
#include <string_view>
#include "section_scan_result.hpp"
namespace omath
@@ -22,10 +21,5 @@ namespace omath
static std::optional<SectionScanResult>
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
const std::string_view& target_section_name = "__text");
[[nodiscard]]
static std::optional<SectionScanResult>
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
const std::string_view& target_section_name = "__text");
};
} // namespace omath

View File

@@ -6,7 +6,6 @@
#include <cstdint>
#include <filesystem>
#include <optional>
#include <span>
#include <string_view>
#include "section_scan_result.hpp"
namespace omath
@@ -24,10 +23,5 @@ namespace omath
static std::optional<SectionScanResult>
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
const std::string_view& target_section_name = ".text");
[[nodiscard]]
static std::optional<SectionScanResult>
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
const std::string_view& target_section_name = ".text");
};
} // namespace omath

View File

@@ -16,42 +16,15 @@ echo "[*] Output dir: ${OUTPUT_DIR}"
# Find llvm tools - handle versioned names (Linux) and xcrun (macOS)
find_llvm_tool() {
local tool_name="$1"
# First priority: derive from the actual compiler used by cmake (CMakeCache.txt).
# This guarantees the profraw format version matches the instrumented binary.
local cache_file="${BINARY_DIR}/CMakeCache.txt"
if [[ -f "$cache_file" ]]; then
local cmake_cxx
cmake_cxx=$(grep '^CMAKE_CXX_COMPILER:' "$cache_file" | cut -d= -f2)
if [[ -n "$cmake_cxx" && -x "$cmake_cxx" ]]; then
local tool_path
tool_path="$(dirname "$cmake_cxx")/${tool_name}"
if [[ -x "$tool_path" ]]; then
echo "$tool_path"
return 0
fi
fi
fi
# macOS: derive from xcrun clang as fallback
# macOS: use xcrun
if [[ "$(uname)" == "Darwin" ]]; then
local clang_path
clang_path=$(xcrun --find clang 2>/dev/null)
if [[ -n "$clang_path" ]]; then
local tool_path
tool_path="$(dirname "$clang_path")/${tool_name}"
if [[ -x "$tool_path" ]]; then
echo "$tool_path"
return 0
fi
fi
# Fallback: xcrun
if xcrun --find "${tool_name}" &>/dev/null; then
echo "xcrun ${tool_name}"
return 0
fi
fi
# Try versioned names (Linux with LLVM 21, 20, 19, etc.)
for version in 21 20 19 18 17 ""; do
local versioned_name="${tool_name}${version:+-$version}"
@@ -60,7 +33,7 @@ find_llvm_tool() {
return 0
fi
done
echo ""
return 1
}
@@ -78,18 +51,6 @@ fi
echo "[*] Using: ${LLVM_PROFDATA}"
echo "[*] Using: ${LLVM_COV}"
# Print version info for debugging version mismatches
if [[ "$(uname)" == "Darwin" ]]; then
echo "[*] Default clang: $(xcrun clang --version 2>&1 | head -1)"
# Show actual compiler used by the build (from CMakeCache.txt if available)
CACHE_FILE="${BINARY_DIR}/CMakeCache.txt"
if [[ -f "$CACHE_FILE" ]]; then
ACTUAL_CXX=$(grep '^CMAKE_CXX_COMPILER:' "$CACHE_FILE" | cut -d= -f2)
echo "[*] Build compiler: ${ACTUAL_CXX} ($(${ACTUAL_CXX} --version 2>&1 | head -1))"
fi
echo "[*] profdata: $(${LLVM_PROFDATA} show --version 2>&1 | head -1 || true)"
fi
# Find test binary
if [[ -z "${TEST_BINARY}" ]]; then
for path in \

View File

@@ -35,15 +35,8 @@ namespace omath::cry_engine
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
const float far) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
}
} // namespace omath::unity_engine

View File

@@ -19,9 +19,8 @@ namespace omath::cry_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
const float far) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
}
} // namespace omath::unity_engine

View File

@@ -35,16 +35,8 @@ namespace omath::frostbite_engine
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
const float far) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
}
} // namespace omath::unity_engine

View File

@@ -19,9 +19,8 @@ namespace omath::frostbite_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
const float far) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
}
} // namespace omath::unity_engine

View File

@@ -36,27 +36,18 @@ namespace omath::iw_engine
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
const float far) noexcept
{
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
constexpr auto k_multiply_factor = 0.75f;
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, far / (far - near), -(near * far) / (far - near)},
{0, 0, 1, 0},
};
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0},
};
std::unreachable();
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0},
};
};
} // namespace omath::iw_engine

View File

@@ -19,9 +19,8 @@ namespace omath::iw_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
const float far) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
}
} // namespace omath::iw_engine

View File

@@ -8,15 +8,15 @@ namespace omath::opengl_engine
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec =
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
const auto vec
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec =
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
const auto vec
= rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
@@ -28,7 +28,7 @@ namespace omath::opengl_engine
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_look_at_right_handed(cam_origin, cam_origin + forward_vector(angles), up_vector(angles));
return mat_look_at_right_handed(cam_origin, cam_origin+forward_vector(angles), up_vector(angles));
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
@@ -37,16 +37,15 @@ namespace omath::opengl_engine
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
const float far) noexcept
{
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, -1, 0},
};
}
} // namespace omath::opengl_engine

View File

@@ -20,9 +20,8 @@ namespace omath::opengl_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
const float far) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
}
} // namespace omath::opengl_engine

View File

@@ -36,27 +36,18 @@ namespace omath::source_engine
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
const float far) noexcept
{
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
constexpr auto k_multiply_factor = 0.75f;
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, far / (far - near), -(near * far) / (far - near)},
{0, 0, 1, 0},
};
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0},
};
std::unreachable();
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0},
};
}
} // namespace omath::source_engine

View File

@@ -20,9 +20,8 @@ namespace omath::source_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
const float far) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
}
} // namespace omath::source_engine

View File

@@ -35,15 +35,8 @@ namespace omath::unity_engine
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
const float far) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(field_of_view, aspect_ratio,
near, far);
std::unreachable();
return omath::mat_perspective_right_handed(field_of_view, aspect_ratio, near, far);
}
} // namespace omath::unity_engine

View File

@@ -19,9 +19,8 @@ namespace omath::unity_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
const float far) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
}
} // namespace omath::unity_engine

View File

@@ -35,12 +35,8 @@ namespace omath::unreal_engine
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
const float far) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
}
} // namespace omath::unreal_engine

View File

@@ -19,9 +19,8 @@ namespace omath::unreal_engine
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
const float far) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
}
} // namespace omath::unreal_engine

View File

@@ -1,27 +0,0 @@
//
// Created by orange on 13.03.2026.
//
//
// Created by Vlad on 6/17/2025.
//
#include "omath/hud/canvas_box.hpp"
namespace omath::hud
{
CanvasBox::CanvasBox(const Vector2<float> top, Vector2<float> bottom, const float ratio)
{
bottom.x = top.x;
const auto height = std::abs(top.y - bottom.y);
top_left_corner = top - Vector2<float>{height / ratio, 0};
top_right_corner = top + Vector2<float>{height / ratio, 0};
bottom_left_corner = bottom - Vector2<float>{height / ratio, 0};
bottom_right_corner = bottom + Vector2<float>{height / ratio, 0};
}
std::array<Vector2<float>, 4> CanvasBox::as_array() const
{
return {top_left_corner, top_right_corner, bottom_right_corner, bottom_left_corner};
}
} // namespace ohud

View File

@@ -1,870 +0,0 @@
//
// Created by orange on 13.03.2026.
//
#include "omath/hud/entity_overlay.hpp"
namespace omath::hud
{
EntityOverlay& EntityOverlay::add_2d_box(const Color& box_color, const Color& fill_color, const float thickness)
{
const auto points = m_canvas.as_array();
m_renderer->add_polyline({points.data(), points.size()}, box_color, thickness);
if (fill_color.value().w > 0.f)
m_renderer->add_filled_polyline({points.data(), points.size()}, fill_color);
return *this;
}
EntityOverlay& EntityOverlay::add_cornered_2d_box(const Color& box_color, const Color& fill_color,
const float corner_ratio_len, const float thickness)
{
const auto corner_line_length =
std::abs((m_canvas.top_left_corner - m_canvas.top_right_corner).x * corner_ratio_len);
if (fill_color.value().w > 0.f)
add_2d_box(fill_color, fill_color);
// Left Side
m_renderer->add_line(m_canvas.top_left_corner,
m_canvas.top_left_corner + Vector2<float>{corner_line_length, 0.f}, box_color, thickness);
m_renderer->add_line(m_canvas.top_left_corner,
m_canvas.top_left_corner + Vector2<float>{0.f, corner_line_length}, box_color, thickness);
m_renderer->add_line(m_canvas.bottom_left_corner,
m_canvas.bottom_left_corner - Vector2<float>{0.f, corner_line_length}, box_color,
thickness);
m_renderer->add_line(m_canvas.bottom_left_corner,
m_canvas.bottom_left_corner + Vector2<float>{corner_line_length, 0.f}, box_color,
thickness);
// Right Side
m_renderer->add_line(m_canvas.top_right_corner,
m_canvas.top_right_corner - Vector2<float>{corner_line_length, 0.f}, box_color, thickness);
m_renderer->add_line(m_canvas.top_right_corner,
m_canvas.top_right_corner + Vector2<float>{0.f, corner_line_length}, box_color, thickness);
m_renderer->add_line(m_canvas.bottom_right_corner,
m_canvas.bottom_right_corner - Vector2<float>{0.f, corner_line_length}, box_color,
thickness);
m_renderer->add_line(m_canvas.bottom_right_corner,
m_canvas.bottom_right_corner - Vector2<float>{corner_line_length, 0.f}, box_color,
thickness);
return *this;
}
EntityOverlay& EntityOverlay::add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float width, float ratio, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
m_text_cursor_right.x += offset + width;
return *this;
}
EntityOverlay& EntityOverlay::add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float width, float ratio, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_right_corner.y);
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
m_text_cursor_left.x -= offset + width;
return *this;
}
EntityOverlay& EntityOverlay::add_right_label(const Color& color, const float offset, const bool outlined,
const std::string_view& text)
{
if (outlined)
draw_outlined_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text);
else
m_renderer->add_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text.data());
m_text_cursor_right.y += m_renderer->calc_text_size(text.data()).y;
return *this;
}
EntityOverlay& EntityOverlay::add_top_label(const Color& color, const float offset, const bool outlined,
const std::string_view text)
{
m_text_cursor_top.y -= m_renderer->calc_text_size(text.data()).y;
if (outlined)
draw_outlined_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text);
else
m_renderer->add_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text.data());
return *this;
}
EntityOverlay& EntityOverlay::add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float height, float ratio, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_width = std::abs(m_canvas.top_left_corner.x - m_canvas.bottom_right_corner.x);
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), color);
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), outline_color);
m_text_cursor_top.y -= offset + height;
return *this;
}
EntityOverlay& EntityOverlay::add_snap_line(const Vector2<float>& start_pos, const Color& color, const float width)
{
const Vector2<float> line_end =
m_canvas.bottom_left_corner
+ Vector2<float>{m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x, 0.f} / 2;
m_renderer->add_line(start_pos, line_end, color, width);
return *this;
}
void EntityOverlay::draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
const Vector2<float>& perp_dir, const float full_len, const float filled_len,
const Color& fill_color, const Color& split_color, const float dash_len,
const float gap_len) const
{
if (full_len <= 0.f)
return;
const float step = dash_len + gap_len;
const float n = std::floor((full_len + gap_len) / step);
if (n < 1.f)
return;
const float used = n * dash_len + (n - 1.f) * gap_len;
const float offset = (full_len - used) / 2.f;
const auto fill_rect = [&](const Vector2<float>& a, const Vector2<float>& b, const Color& c)
{
m_renderer->add_filled_rectangle({std::min(a.x, b.x), std::min(a.y, b.y)},
{std::max(a.x, b.x), std::max(a.y, b.y)}, c);
};
// Draw split lines (gaps) across the full bar first
// Leading gap
if (offset > 0.f)
fill_rect(origin, origin + step_dir * offset + perp_dir, split_color);
for (float i = 0.f; i < n; ++i)
{
const float dash_start = offset + i * step;
const float dash_end = dash_start + dash_len;
const float gap_start = dash_end;
const float gap_end = dash_start + step;
// Fill dash only up to filled_len
if (dash_start < filled_len)
{
const auto a = origin + step_dir * dash_start;
const auto b = a + step_dir * std::min(dash_len, filled_len - dash_start) + perp_dir;
fill_rect(a, b, fill_color);
}
// Split line (gap) — always drawn across full bar
if (i < n - 1.f && gap_start < full_len)
{
const auto a = origin + step_dir * gap_start;
const auto b = origin + step_dir * std::min(gap_end, full_len) + perp_dir;
fill_rect(a, b, split_color);
}
}
// Trailing gap
const float trail_start = offset + n * dash_len + (n - 1.f) * gap_len;
if (trail_start < full_len)
fill_rect(origin + step_dir * trail_start, origin + step_dir * full_len + perp_dir, split_color);
}
EntityOverlay& EntityOverlay::add_right_dashed_bar(const Color& color, const Color& outline_color,
const Color& bg_color, const float width, float ratio,
const float dash_len, const float gap_len, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const float height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{width, -height}, bg_color);
draw_dashed_fill(bar_start, {0.f, -1.f}, {width, 0.f}, height, height * ratio, color, outline_color, dash_len,
gap_len);
m_renderer->add_rectangle(bar_start - Vector2<float>{1.f, 0.f}, bar_start + Vector2<float>{width, -height},
outline_color);
m_text_cursor_right.x += offset + width;
return *this;
}
EntityOverlay& EntityOverlay::add_left_dashed_bar(const Color& color, const Color& outline_color,
const Color& bg_color, const float width, float ratio,
const float dash_len, const float gap_len, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const float height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_left_corner.y);
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{width, -height}, bg_color);
draw_dashed_fill(bar_start, {0.f, -1.f}, {width, 0.f}, height, height * ratio, color, outline_color, dash_len,
gap_len);
m_renderer->add_rectangle(bar_start - Vector2<float>{1.f, 0.f}, bar_start + Vector2<float>{width, -height},
outline_color);
m_text_cursor_left.x -= offset + width;
return *this;
}
EntityOverlay& EntityOverlay::add_top_dashed_bar(const Color& color, const Color& outline_color,
const Color& bg_color, const float height, float ratio,
const float dash_len, const float gap_len, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const float bar_w = std::abs(m_canvas.top_left_corner.x - m_canvas.top_right_corner.x);
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{bar_w, -height}, bg_color);
draw_dashed_fill(bar_start, {1.f, 0.f}, {0.f, -height}, bar_w, bar_w * ratio, color, outline_color, dash_len,
gap_len);
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>{bar_w, -height}, outline_color);
m_text_cursor_top.y -= offset + height;
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_dashed_bar(const Color& color, const Color& outline_color,
const Color& bg_color, const float height, float ratio,
const float dash_len, const float gap_len, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const float bar_w = std::abs(m_canvas.bottom_left_corner.x - m_canvas.bottom_right_corner.x);
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{bar_w, height}, bg_color);
draw_dashed_fill(bar_start, {1.f, 0.f}, {0.f, height}, bar_w, bar_w * ratio, color, outline_color, dash_len,
gap_len);
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>{bar_w, height}, outline_color);
m_text_cursor_bottom.y += offset + height;
return *this;
}
EntityOverlay& EntityOverlay::add_skeleton(const Color& color, const float thickness)
{
// Maps normalized (rx in [0,1], ry in [0,1]) to canvas screen position
const auto joint = [&](const float rx, const float ry) -> Vector2<float>
{
const auto top = m_canvas.top_left_corner + (m_canvas.top_right_corner - m_canvas.top_left_corner) * rx;
const auto bot =
m_canvas.bottom_left_corner + (m_canvas.bottom_right_corner - m_canvas.bottom_left_corner) * rx;
return top + (bot - top) * ry;
};
using B = std::pair<std::pair<float, float>, std::pair<float, float>>;
static constexpr std::array<B, 15> k_bones{{
// Spine
{{0.50f, 0.13f}, {0.50f, 0.22f}}, // head → neck
{{0.50f, 0.22f}, {0.50f, 0.38f}}, // neck → chest
{{0.50f, 0.38f}, {0.50f, 0.55f}}, // chest → pelvis
// Left arm
{{0.50f, 0.22f}, {0.25f, 0.25f}}, // neck → L shoulder
{{0.25f, 0.25f}, {0.13f, 0.42f}}, // L shoulder → L elbow
{{0.13f, 0.42f}, {0.08f, 0.56f}}, // L elbow → L hand
// Right arm
{{0.50f, 0.22f}, {0.75f, 0.25f}}, // neck → R shoulder
{{0.75f, 0.25f}, {0.87f, 0.42f}}, // R shoulder → R elbow
{{0.87f, 0.42f}, {0.92f, 0.56f}}, // R elbow → R hand
// Left leg
{{0.50f, 0.55f}, {0.36f, 0.58f}}, // pelvis → L hip
{{0.36f, 0.58f}, {0.32f, 0.77f}}, // L hip → L knee
{{0.32f, 0.77f}, {0.27f, 0.97f}}, // L knee → L foot
// Right leg
{{0.50f, 0.55f}, {0.64f, 0.58f}}, // pelvis → R hip
{{0.64f, 0.58f}, {0.68f, 0.77f}}, // R hip → R knee
{{0.68f, 0.77f}, {0.73f, 0.97f}}, // R knee → R foot
}};
for (const auto& [a, b] : k_bones)
m_renderer->add_line(joint(a.first, a.second), joint(b.first, b.second), color, thickness);
return *this;
}
void EntityOverlay::draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color,
const float dash_len, const float gap_len, const float thickness) const
{
const auto total = (to - from).length();
if (total <= 0.f)
return;
const auto dir = (to - from).normalized();
const float step = dash_len + gap_len;
const float n_dashes = std::floor((total + gap_len) / step);
if (n_dashes < 1.f)
return;
const float used = n_dashes * dash_len + (n_dashes - 1.f) * gap_len;
const float offset = (total - used) / 2.f;
for (float i = 0.f; i < n_dashes; ++i)
{
const float pos = offset + i * step;
const auto dash_start = from + dir * pos;
const auto dash_end = from + dir * std::min(pos + dash_len, total);
m_renderer->add_line(dash_start, dash_end, color, thickness);
}
}
EntityOverlay& EntityOverlay::add_dashed_box(const Color& color, const float dash_len, const float gap_len,
const float thickness)
{
const float min_edge = std::min((m_canvas.top_right_corner - m_canvas.top_left_corner).length(),
(m_canvas.bottom_right_corner - m_canvas.top_right_corner).length());
const float corner_len = std::min(dash_len, min_edge / 2.f);
const auto draw_edge = [&](const Vector2<float>& from, const Vector2<float>& to)
{
const auto dir = (to - from).normalized();
m_renderer->add_line(from, from + dir * corner_len, color, thickness);
draw_dashed_line(from + dir * corner_len, to - dir * corner_len, color, dash_len, gap_len, thickness);
m_renderer->add_line(to - dir * corner_len, to, color, thickness);
};
draw_edge(m_canvas.top_left_corner, m_canvas.top_right_corner);
draw_edge(m_canvas.top_right_corner, m_canvas.bottom_right_corner);
draw_edge(m_canvas.bottom_right_corner, m_canvas.bottom_left_corner);
draw_edge(m_canvas.bottom_left_corner, m_canvas.top_left_corner);
return *this;
}
void EntityOverlay::draw_outlined_text(const Vector2<float>& position, const Color& color,
const std::string_view& text)
{
static constexpr std::array outline_offsets = {
Vector2<float>{-1, -1}, Vector2<float>{-1, 0}, Vector2<float>{-1, 1}, Vector2<float>{0, -1},
Vector2<float>{0, 1}, Vector2<float>{1, -1}, Vector2<float>{1, 0}, Vector2<float>{1, 1}};
for (const auto& outline_offset : outline_offsets)
m_renderer->add_text(position + outline_offset, Color{0.f, 0.f, 0.f, 1.f}, text.data());
m_renderer->add_text(position, color, text.data());
}
EntityOverlay& EntityOverlay::add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float height, float ratio, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_width = std::abs(m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x);
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), color);
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), outline_color);
m_text_cursor_bottom.y += offset + height;
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_label(const Color& color, const float offset, const bool outlined,
const std::string_view text)
{
const auto text_size = m_renderer->calc_text_size(text);
if (outlined)
draw_outlined_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
else
m_renderer->add_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
m_text_cursor_bottom.y += text_size.y;
return *this;
}
EntityOverlay& EntityOverlay::add_left_label(const Color& color, const float offset, const bool outlined,
const std::string_view& text)
{
const auto text_size = m_renderer->calc_text_size(text);
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + text_size.x), 0.f};
if (outlined)
draw_outlined_text(pos, color, text);
else
m_renderer->add_text(pos, color, text);
m_text_cursor_left.y += text_size.y;
return *this;
}
EntityOverlay& EntityOverlay::add_centered_bottom_label(const Color& color, const float offset, const bool outlined,
const std::string_view& text)
{
const auto text_size = m_renderer->calc_text_size(text);
const auto box_center_x =
m_canvas.bottom_left_corner.x + (m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x) / 2.f;
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_bottom.y + offset};
if (outlined)
draw_outlined_text(pos, color, text);
else
m_renderer->add_text(pos, color, text);
m_text_cursor_bottom.y += text_size.y;
return *this;
}
EntityOverlay& EntityOverlay::add_centered_top_label(const Color& color, const float offset, const bool outlined,
const std::string_view& text)
{
const auto text_size = m_renderer->calc_text_size(text);
const auto box_center_x =
m_canvas.top_left_corner.x + (m_canvas.top_right_corner.x - m_canvas.top_left_corner.x) / 2.f;
m_text_cursor_top.y -= text_size.y;
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_top.y - offset};
if (outlined)
draw_outlined_text(pos, color, text);
else
m_renderer->add_text(pos, color, text);
return *this;
}
EntityOverlay::EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
const std::shared_ptr<HudRendererInterface>& renderer)
: m_canvas(top, bottom), m_text_cursor_right(m_canvas.top_right_corner),
m_text_cursor_top(m_canvas.top_left_corner), m_text_cursor_bottom(m_canvas.bottom_left_corner),
m_text_cursor_left(m_canvas.top_left_corner), m_renderer(renderer)
{
}
// ── Spacers ─────────────────────────────────────────────────────────────────
EntityOverlay& EntityOverlay::add_right_space_vertical(const float size)
{
m_text_cursor_right.y += size;
return *this;
}
EntityOverlay& EntityOverlay::add_right_space_horizontal(const float size)
{
m_text_cursor_right.x += size;
return *this;
}
EntityOverlay& EntityOverlay::add_left_space_vertical(const float size)
{
m_text_cursor_left.y += size;
return *this;
}
EntityOverlay& EntityOverlay::add_left_space_horizontal(const float size)
{
m_text_cursor_left.x -= size;
return *this;
}
EntityOverlay& EntityOverlay::add_top_space_vertical(const float size)
{
m_text_cursor_top.y -= size;
return *this;
}
EntityOverlay& EntityOverlay::add_top_space_horizontal(const float size)
{
m_text_cursor_top.x += size;
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_space_vertical(const float size)
{
m_text_cursor_bottom.y += size;
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_space_horizontal(const float size)
{
m_text_cursor_bottom.x += size;
return *this;
}
// ── Progress rings ──────────────────────────────────────────────────────────
EntityOverlay& EntityOverlay::add_right_progress_ring(const Color& color, const Color& bg, const float radius,
const float ratio, const float thickness, const float offset,
const int segments)
{
const auto cx = m_text_cursor_right.x + offset + radius;
const auto cy = m_text_cursor_right.y + radius;
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
m_text_cursor_right.y += radius * 2.f;
return *this;
}
EntityOverlay& EntityOverlay::add_left_progress_ring(const Color& color, const Color& bg, const float radius,
const float ratio, const float thickness, const float offset,
const int segments)
{
const auto cx = m_text_cursor_left.x - offset - radius;
const auto cy = m_text_cursor_left.y + radius;
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
m_text_cursor_left.y += radius * 2.f;
return *this;
}
EntityOverlay& EntityOverlay::add_top_progress_ring(const Color& color, const Color& bg, const float radius,
const float ratio, const float thickness, const float offset,
const int segments)
{
m_text_cursor_top.y -= radius * 2.f;
const auto cx = m_text_cursor_top.x + radius;
const auto cy = m_text_cursor_top.y - offset + radius;
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_progress_ring(const Color& color, const Color& bg, const float radius,
const float ratio, const float thickness, const float offset,
const int segments)
{
const auto cx = m_text_cursor_bottom.x + radius;
const auto cy = m_text_cursor_bottom.y + offset + radius;
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
m_text_cursor_bottom.y += radius * 2.f;
return *this;
}
// ── Icons ────────────────────────────────────────────────────────────────────
EntityOverlay& EntityOverlay::add_right_icon(const std::any& texture_id, const float width, const float height,
const Color& tint, const float offset)
{
const auto pos = m_text_cursor_right + Vector2<float>{offset, 0.f};
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
m_text_cursor_right.y += height;
return *this;
}
EntityOverlay& EntityOverlay::add_left_icon(const std::any& texture_id, const float width, const float height,
const Color& tint, const float offset)
{
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + width), 0.f};
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
m_text_cursor_left.y += height;
return *this;
}
EntityOverlay& EntityOverlay::add_top_icon(const std::any& texture_id, const float width, const float height,
const Color& tint, const float offset)
{
m_text_cursor_top.y -= height;
const auto pos = m_text_cursor_top + Vector2<float>{0.f, -offset};
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_icon(const std::any& texture_id, const float width, const float height,
const Color& tint, const float offset)
{
const auto pos = m_text_cursor_bottom + Vector2<float>{0.f, offset};
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
m_text_cursor_bottom.y += height;
return *this;
}
// ── widget dispatch ───────────────────────────────────────────────────────
void EntityOverlay::dispatch(const widget::Box& box)
{
add_2d_box(box.color, box.fill, box.thickness);
}
void EntityOverlay::dispatch(const widget::CorneredBox& cornered_box)
{
add_cornered_2d_box(cornered_box.color, cornered_box.fill, cornered_box.corner_ratio, cornered_box.thickness);
}
void EntityOverlay::dispatch(const widget::DashedBox& dashed_box)
{
add_dashed_box(dashed_box.color, dashed_box.dash_len, dashed_box.gap_len, dashed_box.thickness);
}
void EntityOverlay::dispatch(const widget::Skeleton& skeleton)
{
add_skeleton(skeleton.color, skeleton.thickness);
}
void EntityOverlay::dispatch(const widget::SnapLine& snap_line)
{
add_snap_line(snap_line.start, snap_line.color, snap_line.width);
}
void EntityOverlay::dispatch(const widget::ScanMarker& scan_marker)
{
const auto box_width = std::abs(m_canvas.top_right_corner.x - m_canvas.top_left_corner.x);
const auto box_height = std::abs(m_canvas.bottom_left_corner.y - m_canvas.top_left_corner.y);
const auto center_x = (m_canvas.top_left_corner.x + m_canvas.top_right_corner.x) / 2.f;
const auto center_y = m_canvas.top_left_corner.y + box_height * 0.44f;
const auto side = std::min(box_width, box_height) * 0.5f;
const auto h = side * std::sqrt(3.f) / 2.f;
const std::array<Vector2<float>, 3> tri = {
Vector2<float>{center_x, center_y - h * 2.f / 3.f},
Vector2<float>{center_x - side / 2.f, center_y + h / 3.f},
Vector2<float>{center_x + side / 2.f, center_y + h / 3.f},
};
m_renderer->add_filled_polyline({tri.data(), tri.size()}, scan_marker.color);
if (scan_marker.outline.value().w > 0.f)
m_renderer->add_polyline({tri.data(), tri.size()}, scan_marker.outline, scan_marker.outline_thickness);
}
void EntityOverlay::dispatch(const widget::AimDot& aim_dot)
{
m_renderer->add_filled_circle(aim_dot.position, aim_dot.radius, aim_dot.color);
}
void EntityOverlay::dispatch(const widget::ProjectileAim& proj_widget)
{
const auto box_width = std::abs(m_canvas.top_right_corner.x - m_canvas.top_left_corner.x);
const auto box_height = std::abs(m_canvas.bottom_left_corner.y - m_canvas.top_left_corner.y);
const auto box_center = m_canvas.top_left_corner + Vector2{box_width, box_height} / 2.f;
m_renderer->add_line(box_center, proj_widget.position, proj_widget.color, proj_widget.line_size);
if (proj_widget.figure == widget::ProjectileAim::Figure::CIRCLE)
{
m_renderer->add_filled_circle(proj_widget.position, proj_widget.size, proj_widget.color);
return;
}
if (proj_widget.figure == widget::ProjectileAim::Figure::SQUARE)
{
const auto box_min = proj_widget.position - Vector2{proj_widget.size, proj_widget.size} / 2.f;
const auto box_max = proj_widget.position + Vector2{proj_widget.size, proj_widget.size} / 2.f;
m_renderer->add_filled_rectangle(box_min, box_max, proj_widget.color);
return;
}
std::unreachable();
}
void EntityOverlay::draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring)
{
constexpr auto pi = std::numbers::pi_v<float>;
const float ratio = std::clamp(ring.ratio, 0.f, 1.f);
m_renderer->add_circle(center, ring.radius, ring.bg, ring.thickness, ring.segments);
if (ratio > 0.f)
{
const float a_min = -pi / 2.f;
const float a_max = a_min + ratio * 2.f * pi;
m_renderer->add_arc(center, ring.radius, a_min, a_max, ring.color, ring.thickness, ring.segments);
}
}
// ── Side container dispatch ───────────────────────────────────────────────
void EntityOverlay::dispatch(const widget::RightSide& right_side)
{
for (const auto& child : right_side.children)
std::visit(
widget::Overloaded{
[](const widget::None&)
{
},
[this](const widget::Bar& w)
{
add_right_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
},
[this](const widget::DashedBar& w)
{
add_right_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
w.offset);
},
[this](const widget::Label& w)
{
add_right_label(w.color, w.offset, w.outlined, w.text);
},
[this](const widget::Centered<widget::Label>& w)
{
add_right_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
},
[this](const widget::SpaceVertical& w)
{
add_right_space_vertical(w.size);
},
[this](const widget::SpaceHorizontal& w)
{
add_right_space_horizontal(w.size);
},
[this](const widget::ProgressRing& w)
{
add_right_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
w.segments);
},
[this](const widget::Icon& w)
{
add_right_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
},
},
child);
}
void EntityOverlay::dispatch(const widget::LeftSide& left_side)
{
for (const auto& child : left_side.children)
std::visit(
widget::Overloaded{
[](const widget::None&)
{
},
[this](const widget::Bar& w)
{
add_left_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
},
[this](const widget::DashedBar& w)
{
add_left_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
w.offset);
},
[this](const widget::Label& w)
{
add_left_label(w.color, w.offset, w.outlined, w.text);
},
[this](const widget::Centered<widget::Label>& w)
{
add_left_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
},
[this](const widget::SpaceVertical& w)
{
add_left_space_vertical(w.size);
},
[this](const widget::SpaceHorizontal& w)
{
add_left_space_horizontal(w.size);
},
[this](const widget::ProgressRing& w)
{
add_left_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
w.segments);
},
[this](const widget::Icon& w)
{
add_left_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
},
},
child);
}
void EntityOverlay::dispatch(const widget::TopSide& top_side)
{
for (const auto& child : top_side.children)
std::visit(
widget::Overloaded{
[](const widget::None&)
{
},
[this](const widget::Bar& w)
{
add_top_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
},
[this](const widget::DashedBar& w)
{
add_top_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
w.offset);
},
[this](const widget::Label& w)
{
add_top_label(w.color, w.offset, w.outlined, w.text);
},
[this](const widget::Centered<widget::Label>& w)
{
add_centered_top_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
},
[this](const widget::SpaceVertical& w)
{
add_top_space_vertical(w.size);
},
[this](const widget::SpaceHorizontal& w)
{
add_top_space_horizontal(w.size);
},
[this](const widget::ProgressRing& w)
{
add_top_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
w.segments);
},
[this](const widget::Icon& w)
{
add_top_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
},
},
child);
}
void EntityOverlay::dispatch(const widget::BottomSide& bottom_side)
{
for (const auto& child : bottom_side.children)
std::visit(
widget::Overloaded{
[](const widget::None&)
{
},
[this](const widget::Bar& w)
{
add_bottom_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
},
[this](const widget::DashedBar& w)
{
add_bottom_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
w.offset);
},
[this](const widget::Label& w)
{
add_bottom_label(w.color, w.offset, w.outlined, w.text);
},
[this](const widget::Centered<widget::Label>& w)
{
add_centered_bottom_label(w.child.color, w.child.offset, w.child.outlined,
w.child.text);
},
[this](const widget::SpaceVertical& w)
{
add_bottom_space_vertical(w.size);
},
[this](const widget::SpaceHorizontal& w)
{
add_bottom_space_horizontal(w.size);
},
[this](const widget::ProgressRing& w)
{
add_bottom_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
w.segments);
},
[this](const widget::Icon& w)
{
add_bottom_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
},
},
child);
}
} // namespace omath::hud

View File

@@ -1,82 +0,0 @@
//
// Created by orange on 13.03.2026.
//
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
#ifdef OMATH_IMGUI_INTEGRATION
#include <imgui.h>
namespace omath::hud
{
ImguiHudRenderer::~ImguiHudRenderer() = default;
void ImguiHudRenderer::add_line(const Vector2<float>& line_start, const Vector2<float>& line_end,
const Color& color, const float thickness)
{
ImGui::GetBackgroundDrawList()->AddLine(line_start.to_im_vec2(), line_end.to_im_vec2(), color.to_im_color(),
thickness);
}
void ImguiHudRenderer::add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
const float thickness)
{
ImGui::GetBackgroundDrawList()->AddPolyline(reinterpret_cast<const ImVec2*>(vertexes.data()),
static_cast<int>(vertexes.size()), color.to_im_color(),
ImDrawFlags_Closed, thickness);
}
void ImguiHudRenderer::add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color)
{
ImGui::GetBackgroundDrawList()->AddConvexPolyFilled(reinterpret_cast<const ImVec2*>(vertexes.data()),
static_cast<int>(vertexes.size()), color.to_im_color());
}
void ImguiHudRenderer::add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color)
{
ImGui::GetBackgroundDrawList()->AddRect(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
}
void ImguiHudRenderer::add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
const Color& color)
{
ImGui::GetBackgroundDrawList()->AddRectFilled(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
}
void ImguiHudRenderer::add_circle(const Vector2<float>& center, const float radius, const Color& color,
const float thickness, const int segments)
{
ImGui::GetBackgroundDrawList()->AddCircle(center.to_im_vec2(), radius, color.to_im_color(), segments, thickness);
}
void ImguiHudRenderer::add_filled_circle(const Vector2<float>& center, const float radius, const Color& color,
const int segments)
{
ImGui::GetBackgroundDrawList()->AddCircleFilled(center.to_im_vec2(), radius, color.to_im_color(), segments);
}
void ImguiHudRenderer::add_arc(const Vector2<float>& center, const float radius, const float a_min, const float a_max,
const Color& color, const float thickness, const int segments)
{
ImGui::GetBackgroundDrawList()->PathArcTo(center.to_im_vec2(), radius, a_min, a_max, segments);
ImGui::GetBackgroundDrawList()->PathStroke(color.to_im_color(), ImDrawFlags_None, thickness);
}
void ImguiHudRenderer::add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
const Color& tint)
{
ImGui::GetBackgroundDrawList()->AddImage(std::any_cast<ImTextureID>(texture_id), min.to_im_vec2(),
max.to_im_vec2(), {0, 0}, {1, 1}, tint.to_im_color());
}
void ImguiHudRenderer::add_text(const Vector2<float>& position, const Color& color, const std::string_view& text)
{
ImGui::GetBackgroundDrawList()->AddText(position.to_im_vec2(), color.to_im_color(), text.data(),
text.data() + text.size());
}
[[nodiscard]]
Vector2<float> ImguiHudRenderer::calc_text_size(const std::string_view& text)
{
return Vector2<float>::from_im_vec2(ImGui::CalcTextSize(text.data()));
}
} // namespace omath::hud
#endif // OMATH_IMGUI_INTEGRATION

View File

@@ -3,8 +3,6 @@
//
#ifdef OMATH_ENABLE_LUA
#include "omath/lua/lua.hpp"
#include "omath/omath.hpp"
#include "omath/projection/error_codes.hpp"
#include <omath/engines/cry_engine/camera.hpp>
#include <omath/engines/frostbite_engine/camera.hpp>
#include <omath/engines/iw_engine/camera.hpp>
@@ -35,8 +33,6 @@ namespace
return "world position is out of screen bounds";
case omath::projection::Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO:
return "inverse view-projection matrix determinant is zero";
case omath::projection::Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO:
return "perspective divider is less or equal to zero";
}
return "unknown error";
}

View File

@@ -87,11 +87,11 @@ namespace omath::pathfinding
const auto current_node = current_node_it->second;
closed_list.emplace(current, current_node);
if (current == end_vertex)
return reconstruct_final_path(closed_list, current);
closed_list.emplace(current, current_node);
for (const auto& neighbor: nav_mesh.get_neighbors(current))
{
if (closed_list.contains(neighbor))

View File

@@ -1,92 +0,0 @@
//
// Created by orange on 4/12/2026.
//
#include "omath/pathfinding/walk_bot.hpp"
#include "omath/pathfinding/a_star.hpp"
namespace omath::pathfinding
{
WalkBot::WalkBot(const std::shared_ptr<NavigationMesh>& mesh, const float min_node_distance)
: m_nav_mesh(mesh), m_min_node_distance(min_node_distance) {}
void WalkBot::set_nav_mesh(const std::shared_ptr<NavigationMesh>& mesh)
{
m_nav_mesh = mesh;
}
void WalkBot::set_min_node_distance(const float distance)
{
m_min_node_distance = distance;
}
void WalkBot::set_target(const Vector3<float>& target)
{
m_target = target;
}
void WalkBot::reset()
{
m_last_visited.reset();
}
void WalkBot::update(const Vector3<float>& bot_position)
{
if (!m_target.has_value())
return;
if (m_target->distance_to(bot_position) <= m_min_node_distance)
{
if (m_on_status_update.has_value())
m_on_status_update->operator()(WalkBotStatus::FINISHED);
return;
}
if (!m_on_next_path_node.has_value())
return;
const auto nav_mesh = m_nav_mesh.lock();
if (!nav_mesh)
{
if (m_on_status_update.has_value())
m_on_status_update->operator()(WalkBotStatus::IDLE);
return;
}
const auto path = Astar::find_path(bot_position, *m_target, *nav_mesh);
if (path.empty())
{
if (m_on_status_update.has_value())
m_on_status_update->operator()(WalkBotStatus::IDLE);
return;
}
const auto& nearest = path.front();
// Record the nearest node as visited once we are close enough to it.
if (nearest.distance_to(bot_position) <= m_min_node_distance)
m_last_visited = nearest;
// If the nearest node was already visited, advance to the next one so
// we never oscillate back to a node we just left.
// If the bot was displaced (blown back), nearest will be an unvisited
// node, so we route to it first before continuing forward.
if (m_last_visited.has_value() && *m_last_visited == nearest && path.size() > 1)
m_on_next_path_node->operator()(path[1]);
else
m_on_next_path_node->operator()(nearest);
if (m_on_status_update.has_value())
m_on_status_update->operator()(WalkBotStatus::PATHING);
}
void WalkBot::on_path(const std::function<void(const Vector3<float>&)>& callback)
{
m_on_next_path_node = callback;
}
void WalkBot::on_status(const std::function<void(WalkBotStatus)>& callback)
{
m_on_status_update = callback;
}
} // namespace omath::pathfinding

View File

@@ -21,7 +21,7 @@ namespace omath::projectile_prediction
const float bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
const float v0 = projectile.m_launch_speed;
const float v0_sqr = v0 * v0;
const Vector3 proj_origin = projectile.m_origin + projectile.m_launch_offset;
const Vector3 proj_origin = projectile.m_origin;
constexpr int SIMD_FACTOR = 8;
float current_time = m_simulation_time_step;
@@ -124,110 +124,6 @@ namespace omath::projectile_prediction
std::format("{} AVX2 feature is not enabled!", std::source_location::current().function_name()));
#endif
}
std::optional<AimAngles>
ProjPredEngineAvx2::maybe_calculate_aim_angles([[maybe_unused]] const Projectile& projectile,
[[maybe_unused]] const Target& target) const
{
#if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__)
const float bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
const float v0 = projectile.m_launch_speed;
const Vector3 proj_origin = projectile.m_origin + projectile.m_launch_offset;
constexpr int SIMD_FACTOR = 8;
float current_time = m_simulation_time_step;
for (; current_time <= m_maximum_simulation_time; current_time += m_simulation_time_step * SIMD_FACTOR)
{
const __m256 times
= _mm256_setr_ps(current_time, current_time + m_simulation_time_step,
current_time + m_simulation_time_step * 2, current_time + m_simulation_time_step * 3,
current_time + m_simulation_time_step * 4, current_time + m_simulation_time_step * 5,
current_time + m_simulation_time_step * 6, current_time + m_simulation_time_step * 7);
const __m256 target_x
= _mm256_fmadd_ps(_mm256_set1_ps(target.m_velocity.x), times, _mm256_set1_ps(target.m_origin.x));
const __m256 target_y
= _mm256_fmadd_ps(_mm256_set1_ps(target.m_velocity.y), times, _mm256_set1_ps(target.m_origin.y));
const __m256 times_sq = _mm256_mul_ps(times, times);
const __m256 target_z = _mm256_fmadd_ps(_mm256_set1_ps(target.m_velocity.z), times,
_mm256_fnmadd_ps(_mm256_set1_ps(0.5f * m_gravity_constant), times_sq,
_mm256_set1_ps(target.m_origin.z)));
const __m256 delta_x = _mm256_sub_ps(target_x, _mm256_set1_ps(proj_origin.x));
const __m256 delta_y = _mm256_sub_ps(target_y, _mm256_set1_ps(proj_origin.y));
const __m256 d_sqr = _mm256_add_ps(_mm256_mul_ps(delta_x, delta_x), _mm256_mul_ps(delta_y, delta_y));
const __m256 delta_z = _mm256_sub_ps(target_z, _mm256_set1_ps(proj_origin.z));
const __m256 bg_times_sq = _mm256_mul_ps(_mm256_set1_ps(bullet_gravity), times_sq);
const __m256 term = _mm256_add_ps(delta_z, _mm256_mul_ps(_mm256_set1_ps(0.5f), bg_times_sq));
const __m256 term_sq = _mm256_mul_ps(term, term);
const __m256 numerator = _mm256_add_ps(d_sqr, term_sq);
const __m256 denominator = _mm256_add_ps(times_sq, _mm256_set1_ps(1e-8f));
const __m256 required_v0_sqr = _mm256_div_ps(numerator, denominator);
const __m256 v0_sqr_vec = _mm256_set1_ps(v0 * v0 + 1e-3f);
const __m256 mask = _mm256_cmp_ps(required_v0_sqr, v0_sqr_vec, _CMP_LE_OQ);
const unsigned valid_mask = _mm256_movemask_ps(mask);
if (!valid_mask)
continue;
alignas(32) float valid_times[SIMD_FACTOR];
_mm256_store_ps(valid_times, times);
for (int i = 0; i < SIMD_FACTOR; ++i)
{
if (!(valid_mask & (1 << i)))
continue;
const float candidate_time = valid_times[i];
if (candidate_time > m_maximum_simulation_time)
continue;
for (float fine_time = candidate_time - m_simulation_time_step * 2;
fine_time <= candidate_time + m_simulation_time_step * 2; fine_time += m_simulation_time_step)
{
if (fine_time < 0)
continue;
Vector3 target_pos = target.m_origin + target.m_velocity * fine_time;
if (target.m_is_airborne)
target_pos.z -= 0.5f * m_gravity_constant * fine_time * fine_time;
const auto pitch = calculate_pitch(proj_origin, target_pos, bullet_gravity, v0, fine_time);
if (!pitch)
continue;
const Vector3 delta = target_pos - projectile.m_origin;
const float yaw = angles::radians_to_degrees(std::atan2(delta.y, delta.x));
return AimAngles{*pitch, yaw};
}
}
}
for (; current_time <= m_maximum_simulation_time; current_time += m_simulation_time_step)
{
Vector3 target_pos = target.m_origin + target.m_velocity * current_time;
if (target.m_is_airborne)
target_pos.z -= 0.5f * m_gravity_constant * current_time * current_time;
const auto pitch = calculate_pitch(proj_origin, target_pos, bullet_gravity, v0, current_time);
if (!pitch)
continue;
const Vector3 delta = target_pos - projectile.m_origin;
const float yaw = angles::radians_to_degrees(std::atan2(delta.y, delta.x));
return AimAngles{*pitch, yaw};
}
return std::nullopt;
#else
throw std::runtime_error(
std::format("{} AVX2 feature is not enabled!", std::source_location::current().function_name()));
#endif
}
ProjPredEngineAvx2::ProjPredEngineAvx2(const float gravity_constant, const float simulation_time_step,
const float maximum_simulation_time)
: m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step),

View File

@@ -5,7 +5,6 @@
#include <array>
#include <fstream>
#include <omath/utility/elf_pattern_scan.hpp>
#include <span>
#include <utility>
#include <variant>
#include <vector>
@@ -141,87 +140,6 @@ namespace
std::uintptr_t raw_base_addr{};
std::vector<std::byte> data;
};
template<FileArch arch>
std::optional<ExtractedSection> get_elf_section_from_memory_impl(const std::span<const std::byte> data,
const std::string_view& section_name)
{
using FH = typename ElfHeaders<arch>::FileHeader;
using SH = typename ElfHeaders<arch>::SectionHeader;
if (data.size() < sizeof(FH))
return std::nullopt;
const auto* file_header = reinterpret_cast<const FH*>(data.data());
const auto shoff = static_cast<std::size_t>(file_header->e_shoff);
const auto shnum = static_cast<std::size_t>(file_header->e_shnum);
const auto shstrndx = static_cast<std::size_t>(file_header->e_shstrndx);
const auto shstrtab_hdr_off = shoff + shstrndx * sizeof(SH);
if (shstrtab_hdr_off + sizeof(SH) > data.size())
return std::nullopt;
const auto* shstrtab_hdr = reinterpret_cast<const SH*>(data.data() + shstrtab_hdr_off);
const auto shstrtab_off = static_cast<std::size_t>(shstrtab_hdr->sh_offset);
const auto shstrtab_size = static_cast<std::size_t>(shstrtab_hdr->sh_size);
if (shstrtab_off + shstrtab_size > data.size())
return std::nullopt;
const auto* shstrtab = reinterpret_cast<const char*>(data.data() + shstrtab_off);
for (std::size_t i = 0; i < shnum; ++i)
{
const auto sect_hdr_off = shoff + i * sizeof(SH);
if (sect_hdr_off + sizeof(SH) > data.size())
continue;
const auto* section = reinterpret_cast<const SH*>(data.data() + sect_hdr_off);
if (std::cmp_greater_equal(section->sh_name, shstrtab_size))
continue;
if (std::string_view{shstrtab + section->sh_name} != section_name)
continue;
const auto raw_off = static_cast<std::size_t>(section->sh_offset);
const auto sec_size = static_cast<std::size_t>(section->sh_size);
if (raw_off + sec_size > data.size())
return std::nullopt;
ExtractedSection out;
out.virtual_base_addr = static_cast<std::uintptr_t>(section->sh_addr);
out.raw_base_addr = raw_off;
out.data.assign(data.data() + raw_off, data.data() + raw_off + sec_size);
return out;
}
return std::nullopt;
}
std::optional<ExtractedSection> get_elf_section_by_name_from_memory(const std::span<const std::byte> data,
const std::string_view& section_name)
{
constexpr std::string_view valid_elf_signature = "\x7F"
"ELF";
if (data.size() < ei_nident)
return std::nullopt;
if (std::string_view{reinterpret_cast<const char*>(data.data()), valid_elf_signature.size()}
!= valid_elf_signature)
return std::nullopt;
const auto class_byte = static_cast<uint8_t>(data[ei_class]);
if (class_byte == elfclass64)
return get_elf_section_from_memory_impl<FileArch::x64>(data, section_name);
if (class_byte == elfclass32)
return get_elf_section_from_memory_impl<FileArch::x32>(data, section_name);
return std::nullopt;
}
[[maybe_unused]]
std::optional<ExtractedSection> get_elf_section_by_name(const std::filesystem::path& path,
const std::string_view& section_name)
@@ -404,27 +322,4 @@ namespace omath
.raw_base_addr = pe_section->raw_base_addr,
.target_offset = offset};
}
std::optional<SectionScanResult>
ElfPatternScanner::scan_for_pattern_in_memory_file(const std::span<const std::byte> file_data,
const std::string_view& pattern,
const std::string_view& target_section_name)
{
const auto section = get_elf_section_by_name_from_memory(file_data, target_section_name);
if (!section.has_value()) [[unlikely]]
return std::nullopt;
const auto scan_result =
PatternScanner::scan_for_pattern(section->data.cbegin(), section->data.cend(), pattern);
if (scan_result == section->data.cend())
return std::nullopt;
const auto offset = std::distance(section->data.begin(), scan_result);
return SectionScanResult{.virtual_base_addr = section->virtual_base_addr,
.raw_base_addr = section->raw_base_addr,
.target_offset = offset};
}
} // namespace omath

View File

@@ -5,7 +5,6 @@
#include "omath/utility/pattern_scan.hpp"
#include <cstring>
#include <fstream>
#include <span>
#include <variant>
#include <vector>
@@ -232,96 +231,6 @@ namespace
return std::nullopt;
}
template<typename HeaderType, typename SegmentType, typename SectionType, std::uint32_t segment_cmd>
std::optional<ExtractedSection> extract_section_from_memory_impl(const std::span<const std::byte> data,
const std::string_view& section_name)
{
if (data.size() < sizeof(HeaderType))
return std::nullopt;
const auto* header = reinterpret_cast<const HeaderType*>(data.data());
std::size_t cmd_offset = sizeof(HeaderType);
for (std::uint32_t i = 0; i < header->ncmds; ++i)
{
if (cmd_offset + sizeof(LoadCommand) > data.size())
return std::nullopt;
const auto* lc = reinterpret_cast<const LoadCommand*>(data.data() + cmd_offset);
if (lc->cmd != segment_cmd)
{
cmd_offset += lc->cmdsize;
continue;
}
if (cmd_offset + sizeof(SegmentType) > data.size())
return std::nullopt;
const auto* segment = reinterpret_cast<const SegmentType*>(data.data() + cmd_offset);
if (!segment->nsects)
{
cmd_offset += lc->cmdsize;
continue;
}
std::size_t sect_offset = cmd_offset + sizeof(SegmentType);
for (std::uint32_t j = 0; j < segment->nsects; ++j)
{
if (sect_offset + sizeof(SectionType) > data.size())
return std::nullopt;
const auto* section = reinterpret_cast<const SectionType*>(data.data() + sect_offset);
if (get_section_name(section->sectname) != section_name)
{
sect_offset += sizeof(SectionType);
continue;
}
const auto raw_off = static_cast<std::size_t>(section->offset);
const auto sec_size = static_cast<std::size_t>(section->size);
if (raw_off + sec_size > data.size())
return std::nullopt;
ExtractedSection out;
out.virtual_base_addr = static_cast<std::uintptr_t>(section->addr);
out.raw_base_addr = raw_off;
out.data.assign(data.data() + raw_off, data.data() + raw_off + sec_size);
return out;
}
cmd_offset += lc->cmdsize;
}
return std::nullopt;
}
[[nodiscard]]
std::optional<ExtractedSection> get_macho_section_by_name_from_memory(const std::span<const std::byte> data,
const std::string_view& section_name)
{
if (data.size() < sizeof(std::uint32_t))
return std::nullopt;
std::uint32_t magic{};
std::memcpy(&magic, data.data(), sizeof(magic));
if (magic == mh_magic_64 || magic == mh_cigam_64)
return extract_section_from_memory_impl<MachHeader64, SegmentCommand64, Section64, lc_segment_64>(
data, section_name);
if (magic == mh_magic_32 || magic == mh_cigam_32)
return extract_section_from_memory_impl<MachHeader32, SegmentCommand32, Section32, lc_segment>(data,
section_name);
return std::nullopt;
}
[[nodiscard]]
std::optional<ExtractedSection> get_macho_section_by_name(const std::filesystem::path& path,
const std::string_view& section_name)
@@ -437,27 +346,4 @@ namespace omath
.raw_base_addr = macho_section->raw_base_addr,
.target_offset = offset};
}
std::optional<SectionScanResult>
MachOPatternScanner::scan_for_pattern_in_memory_file(const std::span<const std::byte> file_data,
const std::string_view& pattern,
const std::string_view& target_section_name)
{
const auto section = get_macho_section_by_name_from_memory(file_data, target_section_name);
if (!section.has_value()) [[unlikely]]
return std::nullopt;
const auto scan_result =
PatternScanner::scan_for_pattern(section->data.cbegin(), section->data.cend(), pattern);
if (scan_result == section->data.cend())
return std::nullopt;
const auto offset = std::distance(section->data.begin(), scan_result);
return SectionScanResult{.virtual_base_addr = section->virtual_base_addr,
.raw_base_addr = section->raw_base_addr,
.target_offset = offset};
}
} // namespace omath

View File

@@ -7,7 +7,6 @@
#include <span>
#include <stdexcept>
#include <variant>
#include <vector>
// Internal PE shit defines
// Big thx for linuxpe sources as ref
@@ -245,78 +244,6 @@ namespace
std::vector<std::byte> data;
};
[[nodiscard]]
std::optional<ExtractedSection> extract_section_from_pe_memory(const std::span<const std::byte> data,
const std::string_view& section_name)
{
if (data.size() < sizeof(DosHeader))
return std::nullopt;
const auto* dos_header = reinterpret_cast<const DosHeader*>(data.data());
if (invalid_dos_header_file(*dos_header))
return std::nullopt;
const auto nt_off = static_cast<std::size_t>(dos_header->e_lfanew);
if (nt_off + sizeof(ImageNtHeaders<NtArchitecture::x32_bit>) > data.size())
return std::nullopt;
const auto* x86_hdrs =
reinterpret_cast<const ImageNtHeaders<NtArchitecture::x32_bit>*>(data.data() + nt_off);
NtHeaderVariant nt_headers;
if (x86_hdrs->optional_header.magic == opt_hdr32_magic)
nt_headers = *x86_hdrs;
else if (x86_hdrs->optional_header.magic == opt_hdr64_magic)
{
if (nt_off + sizeof(ImageNtHeaders<NtArchitecture::x64_bit>) > data.size())
return std::nullopt;
nt_headers = *reinterpret_cast<const ImageNtHeaders<NtArchitecture::x64_bit>*>(data.data() + nt_off);
}
else
return std::nullopt;
if (invalid_nt_header_file(nt_headers))
return std::nullopt;
return std::visit(
[&data, &section_name, nt_off](const auto& concrete_headers) -> std::optional<ExtractedSection>
{
constexpr std::size_t sig_size = sizeof(concrete_headers.signature);
const auto section_table_off = nt_off + sig_size + sizeof(FileHeader)
+ concrete_headers.file_header.size_optional_header;
for (std::size_t i = 0; i < concrete_headers.file_header.num_sections; ++i)
{
const auto sh_off = section_table_off + i * sizeof(SectionHeader);
if (sh_off + sizeof(SectionHeader) > data.size())
return std::nullopt;
const auto* section = reinterpret_cast<const SectionHeader*>(data.data() + sh_off);
if (std::string_view(section->name) != section_name)
continue;
const auto raw_off = static_cast<std::size_t>(section->ptr_raw_data);
const auto raw_size = static_cast<std::size_t>(section->size_raw_data);
if (raw_off + raw_size > data.size())
return std::nullopt;
std::vector<std::byte> section_data(data.data() + raw_off, data.data() + raw_off + raw_size);
return ExtractedSection{
.virtual_base_addr = static_cast<std::uintptr_t>(
section->virtual_address + concrete_headers.optional_header.image_base),
.raw_base_addr = raw_off,
.data = std::move(section_data)};
}
return std::nullopt;
},
nt_headers);
}
[[nodiscard]]
std::optional<ExtractedSection> extract_section_from_pe_file(const std::filesystem::path& path_to_file,
const std::string_view& section_name)
@@ -456,27 +383,4 @@ namespace omath
.raw_base_addr = pe_section->raw_base_addr,
.target_offset = offset};
}
std::optional<SectionScanResult>
PePatternScanner::scan_for_pattern_in_memory_file(const std::span<const std::byte> file_data,
const std::string_view& pattern,
const std::string_view& target_section_name)
{
const auto pe_section = extract_section_from_pe_memory(file_data, target_section_name);
if (!pe_section.has_value()) [[unlikely]]
return std::nullopt;
const auto scan_result =
PatternScanner::scan_for_pattern(pe_section->data.cbegin(), pe_section->data.cend(), pattern);
if (scan_result == pe_section->data.cend())
return std::nullopt;
const auto offset = std::distance(pe_section->data.begin(), scan_result);
return SectionScanResult{.virtual_base_addr = pe_section->virtual_base_addr,
.raw_base_addr = pe_section->raw_base_addr,
.target_offset = offset};
}
} // namespace omath

View File

@@ -4,7 +4,7 @@ project(unit_tests)
include(GoogleTest)
file(GLOB_RECURSE UNIT_TESTS_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/general/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/engines/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/*.hpp")
file(GLOB_RECURSE UNIT_TESTS_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/general/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/engines/*.cpp")
add_executable(${PROJECT_NAME} ${UNIT_TESTS_SOURCES} main.cpp)
set_target_properties(

View File

@@ -237,54 +237,4 @@ TEST(unit_test_cry_engine, loook_at_random_z_axis)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_cry_engine, ViewAnglesAsVector3Zero)
{
const omath::cry_engine::ViewAngles angles{};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 0.f);
EXPECT_FLOAT_EQ(vec.y, 0.f);
EXPECT_FLOAT_EQ(vec.z, 0.f);
}
TEST(unit_test_cry_engine, ViewAnglesAsVector3Values)
{
const omath::cry_engine::ViewAngles angles{
omath::cry_engine::PitchAngle::from_degrees(45.f),
omath::cry_engine::YawAngle::from_degrees(-90.f),
omath::cry_engine::RollAngle::from_degrees(30.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 45.f);
EXPECT_FLOAT_EQ(vec.y, -90.f);
EXPECT_FLOAT_EQ(vec.z, 30.f);
}
TEST(unit_test_cry_engine, ViewAnglesAsVector3ClampedPitch)
{
// Pitch is clamped to [-90, 90]
const omath::cry_engine::ViewAngles angles{
omath::cry_engine::PitchAngle::from_degrees(120.f),
omath::cry_engine::YawAngle::from_degrees(0.f),
omath::cry_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 90.f);
}
TEST(unit_test_cry_engine, ViewAnglesAsVector3NormalizedYaw)
{
// Yaw is normalized to [-180, 180], 270 wraps to -90
const omath::cry_engine::ViewAngles angles{
omath::cry_engine::PitchAngle::from_degrees(0.f),
omath::cry_engine::YawAngle::from_degrees(270.f),
omath::cry_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_NEAR(vec.y, -90.f, 0.01f);
}

View File

@@ -405,51 +405,3 @@ TEST(unit_test_frostbite_engine, look_at_down)
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_up).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3Zero)
{
const omath::frostbite_engine::ViewAngles angles{};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 0.f);
EXPECT_FLOAT_EQ(vec.y, 0.f);
EXPECT_FLOAT_EQ(vec.z, 0.f);
}
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3Values)
{
const omath::frostbite_engine::ViewAngles angles{
omath::frostbite_engine::PitchAngle::from_degrees(45.f),
omath::frostbite_engine::YawAngle::from_degrees(-90.f),
omath::frostbite_engine::RollAngle::from_degrees(30.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 45.f);
EXPECT_FLOAT_EQ(vec.y, -90.f);
EXPECT_FLOAT_EQ(vec.z, 30.f);
}
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3ClampedPitch)
{
const omath::frostbite_engine::ViewAngles angles{
omath::frostbite_engine::PitchAngle::from_degrees(120.f),
omath::frostbite_engine::YawAngle::from_degrees(0.f),
omath::frostbite_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 90.f);
}
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3NormalizedYaw)
{
const omath::frostbite_engine::ViewAngles angles{
omath::frostbite_engine::PitchAngle::from_degrees(0.f),
omath::frostbite_engine::YawAngle::from_degrees(270.f),
omath::frostbite_engine::RollAngle::from_degrees(0.f)
};
const auto vec = angles.as_vector3();
EXPECT_NEAR(vec.y, -90.f, 0.01f);
}

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