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20 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| baf7ee8f88 | |||
| 9fde11733f | |||
| 0069b8bd96 | |||
| 127bae0b78 | |||
| bed204a663 | |||
| 3f6ea010dc | |||
| 592a98f38c | |||
| 7873047550 | |||
| 1601f3cbc8 | |||
| 2180f8ab97 | |||
| b613ff9ef1 | |||
| 145eadfffa | |||
| 14acebad5f | |||
| 4a7a631932 | |||
| e08c22f604 | |||
| 1b47f45af9 | |||
| 466d8f7bec | |||
| 3631c5d698 | |||
| b58956efe3 | |||
| fc1e0c62b8 |
@@ -5,13 +5,15 @@ project(omath VERSION 1.0.1 LANGUAGES CXX)
|
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include(CMakePackageConfigHelpers)
|
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|
||||
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||||
option(OMATH_BUILD_TESTS "Build unit tests" ON)
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option(OMATH_BUILD_TESTS "Build unit tests" OFF)
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option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON)
|
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option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
|
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option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
|
||||
option(OMATH_IMGUI_INTEGRATION "Omath will define method to convert omath types to imgui types" OFF)
|
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option(OMATH_BUILD_EXAMPLES "Build example projects with you can learn & play" OFF)
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||||
option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OFF)
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option(OMATH_SUPRESS_SAFETY_CHECKS "Supress some safety checks in release build to improve general performance" ON)
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|
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|
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if (OMATH_BUILD_AS_SHARED_LIBRARY)
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add_library(omath SHARED source/matrix.cpp)
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@@ -19,6 +21,7 @@ else()
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add_library(omath STATIC source/matrix.cpp
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source/matrix.cpp)
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endif()
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message(STATUS "Building on ${CMAKE_HOST_SYSTEM_NAME}")
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add_library(omath::omath ALIAS omath)
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@@ -45,6 +48,10 @@ if (OMATH_USE_AVX2)
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target_compile_definitions(omath PUBLIC OMATH_USE_AVX2)
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endif()
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|
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if (OMATH_SUPRESS_SAFETY_CHECKS)
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target_compile_definitions(omath PUBLIC OMATH_SUPRESS_SAFETY_CHECKS)
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endif()
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set_target_properties(omath PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
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|
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@@ -82,9 +82,9 @@ TEST(UnitTestProjection, IsPointOnScreen)
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EXPECT_TRUE(proj.has_value());
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}
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```
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|
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## Showcase
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||||
<details>
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||||
<summary>OMATH for making cheats</summary>
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||||
<summary>OMATH for making cheats (click to open)</summary>
|
||||
|
||||
With `omath/projection` module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like [Apex Legends](https://store.steampowered.com/app/1172470/Apex_Legends/).
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||||
|
||||
|
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@@ -3,8 +3,10 @@
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//
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#pragma once
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#include "omath/angles.hpp"
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#include <algorithm>
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#include <utility>
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#include "omath/angles.hpp"
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namespace omath
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{
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@@ -15,7 +17,7 @@ namespace omath
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};
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template<class Type = float, Type min = Type(0), Type max = Type(360), AngleFlags flags = AngleFlags::Normalized>
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requires std::is_arithmetic_v<Type>
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requires std::is_arithmetic_v<Type>
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class Angle
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{
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Type m_angle;
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@@ -32,6 +34,7 @@ namespace omath
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std::unreachable();
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}
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}
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public:
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[[nodiscard]]
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constexpr static Angle FromDegrees(const Type& degrees)
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@@ -40,7 +43,6 @@ namespace omath
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}
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constexpr Angle() : m_angle(0)
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{
|
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|
||||
}
|
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[[nodiscard]]
|
||||
constexpr static Angle FromRadians(const Type& degrees)
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@@ -147,4 +149,4 @@ namespace omath
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return Angle{-m_angle};
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||||
}
|
||||
};
|
||||
}
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||||
} // namespace omath
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|
||||
@@ -16,8 +16,10 @@ namespace omath::iw_engine
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||||
[[nodiscard]]
|
||||
Vector3<float> UpVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
[[nodiscard]]
|
||||
Mat4x4 RotationMatrix(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||
|
||||
@@ -17,9 +17,10 @@ namespace omath::opengl_engine
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using Mat4x4 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
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using Mat3x3 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
|
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using Mat1x3 = Mat<1, 3, float, MatStoreType::COLUMN_MAJOR>;
|
||||
using PitchAngle = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
|
||||
using YawAngle = Angle<float, 0.f, 360.f, AngleFlags::Normalized>;
|
||||
using RollAngle = Angle<float, 0.f, 360.f, AngleFlags::Normalized>;
|
||||
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
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||||
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
|
||||
|
||||
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
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||||
}
|
||||
@@ -18,6 +18,8 @@ namespace omath::opengl_engine
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||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 RotationMatrix(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||
|
||||
@@ -9,6 +9,9 @@ namespace omath::source_engine
|
||||
[[nodiscard]]
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 RotationMatrix(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> RightVector(const ViewAngles& angles);
|
||||
|
||||
@@ -17,7 +20,6 @@ namespace omath::source_engine
|
||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||
} // namespace omath::source
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace omath::unity_engine
|
||||
using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat1x3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using PitchAngle = Angle<float, -89.f, 89.f, AngleFlags::Clamped>;
|
||||
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
|
||||
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
|
||||
|
||||
@@ -18,6 +18,8 @@ namespace omath::unity_engine
|
||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 RotationMatrix(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <stdexcept>
|
||||
#include <utility>
|
||||
#include "omath/vector3.hpp"
|
||||
#include <numeric>
|
||||
|
||||
|
||||
#ifdef near
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||||
@@ -91,6 +92,12 @@ namespace omath
|
||||
return At(row, col);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Type& operator[](const size_t row, const size_t col) const
|
||||
{
|
||||
return At(row, col);
|
||||
}
|
||||
|
||||
constexpr Mat(Mat&& other) noexcept
|
||||
{
|
||||
m_data = std::move(other.m_data);
|
||||
@@ -117,9 +124,10 @@ namespace omath
|
||||
[[nodiscard]]
|
||||
constexpr const Type& At(const size_t rowIndex, const size_t columnIndex) const
|
||||
{
|
||||
#if !defined(NDEBUG) && defined(OMATH_SUPRESS_SAFETY_CHECKS)
|
||||
if (rowIndex >= Rows || columnIndex >= Columns)
|
||||
throw std::out_of_range("Index out of range");
|
||||
|
||||
#endif
|
||||
if constexpr (StoreType == MatStoreType::ROW_MAJOR)
|
||||
return m_data[rowIndex * Columns + columnIndex];
|
||||
|
||||
@@ -141,12 +149,7 @@ namespace omath
|
||||
[[nodiscard]]
|
||||
constexpr Type Sum() const noexcept
|
||||
{
|
||||
Type sum = 0;
|
||||
for (size_t i = 0; i < Rows; ++i)
|
||||
for (size_t j = 0; j < Columns; ++j)
|
||||
sum += At(i, j);
|
||||
|
||||
return sum;
|
||||
return std::accumulate(m_data.begin(), m_data.end(), Type(0));
|
||||
}
|
||||
|
||||
constexpr void Clear() noexcept
|
||||
@@ -161,6 +164,7 @@ namespace omath
|
||||
|
||||
// Operator overloading for multiplication with another Mat
|
||||
template<size_t OtherColumns>
|
||||
[[nodiscard]]
|
||||
constexpr Mat<Rows, OtherColumns, Type, StoreType>
|
||||
operator*(const Mat<Columns, OtherColumns, Type, StoreType>& other) const
|
||||
{
|
||||
@@ -179,9 +183,7 @@ namespace omath
|
||||
|
||||
constexpr Mat& operator*=(const Type& f) noexcept
|
||||
{
|
||||
for (size_t i = 0; i < Rows; ++i)
|
||||
for (size_t j = 0; j < Columns; ++j)
|
||||
At(i, j) *= f;
|
||||
std::ranges::for_each(m_data, [&f](auto& val) {val *= f;});
|
||||
return *this;
|
||||
}
|
||||
|
||||
@@ -193,47 +195,39 @@ namespace omath
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Mat operator*(const Type& f) const noexcept
|
||||
constexpr Mat operator*(const Type& value) const noexcept
|
||||
{
|
||||
Mat result(*this);
|
||||
result *= f;
|
||||
result *= value;
|
||||
return result;
|
||||
}
|
||||
|
||||
constexpr Mat& operator/=(const Type& f) noexcept
|
||||
constexpr Mat& operator/=(const Type& value) noexcept
|
||||
{
|
||||
for (size_t i = 0; i < Rows; ++i)
|
||||
for (size_t j = 0; j < Columns; ++j)
|
||||
At(i, j) /= f;
|
||||
std::ranges::for_each(m_data, [&value](auto& val) {val /= value;});
|
||||
return *this;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Mat operator/(const Type& f) const noexcept
|
||||
constexpr Mat operator/(const Type& value) const noexcept
|
||||
{
|
||||
Mat result(*this);
|
||||
result /= f;
|
||||
result /= value;
|
||||
return result;
|
||||
}
|
||||
|
||||
constexpr Mat& operator=(const Mat& other) noexcept
|
||||
{
|
||||
if (this == &other)
|
||||
return *this;
|
||||
for (size_t i = 0; i < Rows; ++i)
|
||||
for (size_t j = 0; j < Columns; ++j)
|
||||
At(i, j) = other.At(i, j);
|
||||
if (this != &other)
|
||||
m_data = other.m_data;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
constexpr Mat& operator=(Mat&& other) noexcept
|
||||
{
|
||||
if (this == &other)
|
||||
return *this;
|
||||
|
||||
for (size_t i = 0; i < Rows; ++i)
|
||||
for (size_t j = 0; j < Columns; ++j)
|
||||
At(i, j) = other.At(i, j);
|
||||
if (this != &other)
|
||||
m_data = std::move(other.m_data);
|
||||
|
||||
return *this;
|
||||
}
|
||||
@@ -257,7 +251,7 @@ namespace omath
|
||||
if constexpr (Rows == 1)
|
||||
return At(0, 0);
|
||||
|
||||
else if constexpr (Rows == 2)
|
||||
if constexpr (Rows == 2)
|
||||
return At(0, 0) * At(1, 1) - At(0, 1) * At(1, 0);
|
||||
else
|
||||
{
|
||||
@@ -434,13 +428,6 @@ namespace omath
|
||||
} * MatTranslation<Type, St>(-cameraOrigin);
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class ViewAngles>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> MatRotation(const ViewAngles& angles) noexcept
|
||||
{
|
||||
return MatRotationAxisZ(angles.yaw) * MatRotationAxisY(angles.pitch) * MatRotationAxisX(angles.roll);
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> MatPerspectiveLeftHanded(const float fieldOfView, const float aspectRatio, const float near,
|
||||
|
||||
@@ -9,23 +9,27 @@ namespace omath::iw_engine
|
||||
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
const auto vec = RotationMatrix(angles) * MatColumnFromVector(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
Vector3<float> RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
const auto vec = RotationMatrix(angles) * MatColumnFromVector(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Vector3<float> UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
const auto vec = RotationMatrix(angles) * MatColumnFromVector(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Mat4x4 RotationMatrix(const ViewAngles& angles)
|
||||
{
|
||||
return MatRotationAxisZ(angles.yaw) * MatRotationAxisY(angles.pitch) * MatRotationAxisX(angles.roll);
|
||||
}
|
||||
|
||||
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
{
|
||||
|
||||
@@ -9,19 +9,19 @@ namespace omath::opengl_engine
|
||||
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
const auto vec = RotationMatrix(angles) * MatColumnFromVector<float, MatStoreType::COLUMN_MAJOR>(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Vector3<float> RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
const auto vec = RotationMatrix(angles) * MatColumnFromVector<float, MatStoreType::COLUMN_MAJOR>(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Vector3<float> UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
const auto vec = RotationMatrix(angles) * MatColumnFromVector<float, MatStoreType::COLUMN_MAJOR>(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
@@ -30,6 +30,12 @@ namespace omath::opengl_engine
|
||||
return MatCameraView<float, MatStoreType::COLUMN_MAJOR>(-ForwardVector(angles), RightVector(angles),
|
||||
UpVector(angles), cam_origin);
|
||||
}
|
||||
Mat4x4 RotationMatrix(const ViewAngles& angles)
|
||||
{
|
||||
return MatRotationAxisZ<float, MatStoreType::COLUMN_MAJOR>(angles.roll) *
|
||||
MatRotationAxisY<float, MatStoreType::COLUMN_MAJOR>(-angles.yaw) *
|
||||
MatRotationAxisX<float, MatStoreType::COLUMN_MAJOR>(-angles.pitch);
|
||||
}
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
|
||||
@@ -8,20 +8,25 @@ namespace omath::source_engine
|
||||
{
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
const auto vec = RotationMatrix(angles) * MatColumnFromVector(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
Mat4x4 RotationMatrix(const ViewAngles& angles)
|
||||
{
|
||||
return MatRotationAxisZ(angles.yaw) * MatRotationAxisY(angles.pitch) * MatRotationAxisX(angles.roll);
|
||||
}
|
||||
|
||||
Vector3<float> RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
const auto vec = RotationMatrix(angles) * MatColumnFromVector(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Vector3<float> UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
const auto vec = RotationMatrix(angles) * MatColumnFromVector(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
@@ -9,19 +9,19 @@ namespace omath::unity_engine
|
||||
{
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
const auto vec = RotationMatrix(angles) * MatColumnFromVector(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Vector3<float> RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
const auto vec = RotationMatrix(angles) * MatColumnFromVector(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Vector3<float> UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
const auto vec = RotationMatrix(angles) * MatColumnFromVector(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
@@ -30,6 +30,12 @@ namespace omath::unity_engine
|
||||
return MatCameraView<float, MatStoreType::ROW_MAJOR>(ForwardVector(angles), -RightVector(angles),
|
||||
UpVector(angles), cam_origin);
|
||||
}
|
||||
Mat4x4 RotationMatrix(const ViewAngles& angles)
|
||||
{
|
||||
return MatRotationAxisZ(angles.roll) *
|
||||
MatRotationAxisY(angles.yaw) *
|
||||
MatRotationAxisX(angles.pitch);
|
||||
}
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
|
||||
@@ -2,11 +2,12 @@
|
||||
// Created by Vlad on 2/23/2025.
|
||||
//
|
||||
#include "omath/projectile_prediction/proj_pred_engine_avx2.hpp"
|
||||
#include "source_location"
|
||||
|
||||
#include <source_location>
|
||||
#include <stdexcept>
|
||||
|
||||
#if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__)
|
||||
#include <immintrin.h>
|
||||
#else
|
||||
#include <format>
|
||||
#endif
|
||||
|
||||
|
||||
@@ -27,6 +27,42 @@ TEST(UnitTestIwEngine, UpVector)
|
||||
EXPECT_EQ(up, omath::iw_engine::kAbsUp);
|
||||
}
|
||||
|
||||
TEST(UnitTestIwEngine, ForwardVectorRotationYaw)
|
||||
{
|
||||
omath::iw_engine::ViewAngles angles;
|
||||
|
||||
angles.yaw = omath::iw_engine::YawAngle::FromDegrees(-90.f);
|
||||
|
||||
const auto forward = omath::iw_engine::ForwardVector(angles);
|
||||
EXPECT_NEAR(forward.x, omath::iw_engine::kAbsRight.x, 0.00001f);
|
||||
EXPECT_NEAR(forward.y, omath::iw_engine::kAbsRight.y, 0.00001f);
|
||||
EXPECT_NEAR(forward.z, omath::iw_engine::kAbsRight.z, 0.00001f);
|
||||
}
|
||||
|
||||
TEST(UnitTestIwEngine, ForwardVectorRotationPitch)
|
||||
{
|
||||
omath::iw_engine::ViewAngles angles;
|
||||
|
||||
angles.pitch = omath::iw_engine::PitchAngle::FromDegrees(-89.f);
|
||||
|
||||
const auto forward = omath::iw_engine::ForwardVector(angles);
|
||||
EXPECT_NEAR(forward.x, omath::iw_engine::kAbsUp.x, 0.02f);
|
||||
EXPECT_NEAR(forward.y, omath::iw_engine::kAbsUp.y, 0.01f);
|
||||
EXPECT_NEAR(forward.z, omath::iw_engine::kAbsUp.z, 0.01f);
|
||||
}
|
||||
|
||||
TEST(UnitTestIwEngine, ForwardVectorRotationRoll)
|
||||
{
|
||||
omath::iw_engine::ViewAngles angles;
|
||||
|
||||
angles.roll = omath::iw_engine::RollAngle::FromDegrees(90.f);
|
||||
|
||||
const auto forward = omath::iw_engine::UpVector(angles);
|
||||
EXPECT_NEAR(forward.x, omath::iw_engine::kAbsRight.x, 0.00001f);
|
||||
EXPECT_NEAR(forward.y, omath::iw_engine::kAbsRight.y, 0.00001f);
|
||||
EXPECT_NEAR(forward.z, omath::iw_engine::kAbsRight.z, 0.00001f);
|
||||
}
|
||||
|
||||
TEST(UnitTestIwEngine, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
|
||||
@@ -10,14 +10,12 @@
|
||||
TEST(UnitTestOpenGL, ForwardVector)
|
||||
{
|
||||
const auto forward = omath::opengl_engine::ForwardVector({});
|
||||
|
||||
EXPECT_EQ(forward, omath::opengl_engine::kAbsForward);
|
||||
}
|
||||
|
||||
TEST(UnitTestOpenGL, RightVector)
|
||||
{
|
||||
const auto right = omath::opengl_engine::RightVector({});
|
||||
|
||||
EXPECT_EQ(right, omath::opengl_engine::kAbsRight);
|
||||
}
|
||||
|
||||
@@ -27,6 +25,44 @@ TEST(UnitTestOpenGL, UpVector)
|
||||
EXPECT_EQ(up, omath::opengl_engine::kAbsUp);
|
||||
}
|
||||
|
||||
TEST(UnitTestOpenGL, ForwardVectorRotationYaw)
|
||||
{
|
||||
omath::opengl_engine::ViewAngles angles;
|
||||
|
||||
angles.yaw = omath::opengl_engine::YawAngle::FromDegrees(90.f);
|
||||
|
||||
const auto forward = omath::opengl_engine::ForwardVector(angles);
|
||||
EXPECT_NEAR(forward.x, omath::opengl_engine::kAbsRight.x, 0.00001f);
|
||||
EXPECT_NEAR(forward.y, omath::opengl_engine::kAbsRight.y, 0.00001f);
|
||||
EXPECT_NEAR(forward.z, omath::opengl_engine::kAbsRight.z, 0.00001f);
|
||||
}
|
||||
|
||||
|
||||
|
||||
TEST(UnitTestOpenGL, ForwardVectorRotationPitch)
|
||||
{
|
||||
omath::opengl_engine::ViewAngles angles;
|
||||
|
||||
angles.pitch = omath::opengl_engine::PitchAngle::FromDegrees(-90.f);
|
||||
|
||||
const auto forward = omath::opengl_engine::ForwardVector(angles);
|
||||
EXPECT_NEAR(forward.x, omath::opengl_engine::kAbsUp.x, 0.00001f);
|
||||
EXPECT_NEAR(forward.y, omath::opengl_engine::kAbsUp.y, 0.00001f);
|
||||
EXPECT_NEAR(forward.z, omath::opengl_engine::kAbsUp.z, 0.00001f);
|
||||
}
|
||||
|
||||
TEST(UnitTestOpenGL, ForwardVectorRotationRoll)
|
||||
{
|
||||
omath::opengl_engine::ViewAngles angles;
|
||||
|
||||
angles.roll = omath::opengl_engine::RollAngle::FromDegrees(-90.f);
|
||||
|
||||
const auto forward = omath::opengl_engine::UpVector(angles);
|
||||
EXPECT_NEAR(forward.x, omath::opengl_engine::kAbsRight.x, 0.00001f);
|
||||
EXPECT_NEAR(forward.y, omath::opengl_engine::kAbsRight.y, 0.00001f);
|
||||
EXPECT_NEAR(forward.z, omath::opengl_engine::kAbsRight.z, 0.00001f);
|
||||
}
|
||||
|
||||
TEST(UnitTestOpenGL, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
|
||||
@@ -27,6 +27,42 @@ TEST(UnitTestSourceEngine, UpVector)
|
||||
EXPECT_EQ(up, omath::source_engine::kAbsUp);
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, ForwardVectorRotationYaw)
|
||||
{
|
||||
omath::source_engine::ViewAngles angles;
|
||||
|
||||
angles.yaw = omath::source_engine::YawAngle::FromDegrees(-90.f);
|
||||
|
||||
const auto forward = omath::source_engine::ForwardVector(angles);
|
||||
EXPECT_NEAR(forward.x, omath::source_engine::kAbsRight.x, 0.00001f);
|
||||
EXPECT_NEAR(forward.y, omath::source_engine::kAbsRight.y, 0.00001f);
|
||||
EXPECT_NEAR(forward.z, omath::source_engine::kAbsRight.z, 0.00001f);
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, ForwardVectorRotationPitch)
|
||||
{
|
||||
omath::source_engine::ViewAngles angles;
|
||||
|
||||
angles.pitch = omath::source_engine::PitchAngle::FromDegrees(-89.f);
|
||||
|
||||
const auto forward = omath::source_engine::ForwardVector(angles);
|
||||
EXPECT_NEAR(forward.x, omath::source_engine::kAbsUp.x, 0.02f);
|
||||
EXPECT_NEAR(forward.y, omath::source_engine::kAbsUp.y, 0.01f);
|
||||
EXPECT_NEAR(forward.z, omath::source_engine::kAbsUp.z, 0.01f);
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, ForwardVectorRotationRoll)
|
||||
{
|
||||
omath::source_engine::ViewAngles angles;
|
||||
|
||||
angles.roll = omath::source_engine::RollAngle::FromDegrees(90.f);
|
||||
|
||||
const auto forward = omath::source_engine::UpVector(angles);
|
||||
EXPECT_NEAR(forward.x, omath::source_engine::kAbsRight.x, 0.00001f);
|
||||
EXPECT_NEAR(forward.y, omath::source_engine::kAbsRight.y, 0.00001f);
|
||||
EXPECT_NEAR(forward.z, omath::source_engine::kAbsRight.z, 0.00001f);
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
|
||||
@@ -14,6 +14,42 @@ TEST(UnitTestUnityEngine, ForwardVector)
|
||||
EXPECT_EQ(forward, omath::unity_engine::kAbsForward);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, ForwardVectorRotationYaw)
|
||||
{
|
||||
omath::unity_engine::ViewAngles angles;
|
||||
|
||||
angles.yaw = omath::unity_engine::YawAngle::FromDegrees(90.f);
|
||||
|
||||
const auto forward = omath::unity_engine::ForwardVector(angles);
|
||||
EXPECT_NEAR(forward.x, omath::unity_engine::kAbsRight.x, 0.00001f);
|
||||
EXPECT_NEAR(forward.y, omath::unity_engine::kAbsRight.y, 0.00001f);
|
||||
EXPECT_NEAR(forward.z, omath::unity_engine::kAbsRight.z, 0.00001f);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, ForwardVectorRotationPitch)
|
||||
{
|
||||
omath::unity_engine::ViewAngles angles;
|
||||
|
||||
angles.pitch = omath::unity_engine::PitchAngle::FromDegrees(-90.f);
|
||||
|
||||
const auto forward = omath::unity_engine::ForwardVector(angles);
|
||||
EXPECT_NEAR(forward.x, omath::unity_engine::kAbsUp.x, 0.00001f);
|
||||
EXPECT_NEAR(forward.y, omath::unity_engine::kAbsUp.y, 0.00001f);
|
||||
EXPECT_NEAR(forward.z, omath::unity_engine::kAbsUp.z, 0.00001f);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, ForwardVectorRotationRoll)
|
||||
{
|
||||
omath::unity_engine::ViewAngles angles;
|
||||
|
||||
angles.roll = omath::unity_engine::RollAngle::FromDegrees(-90.f);
|
||||
|
||||
const auto forward = omath::unity_engine::UpVector(angles);
|
||||
EXPECT_NEAR(forward.x, omath::unity_engine::kAbsRight.x, 0.00001f);
|
||||
EXPECT_NEAR(forward.y, omath::unity_engine::kAbsRight.y, 0.00001f);
|
||||
EXPECT_NEAR(forward.z, omath::unity_engine::kAbsRight.z, 0.00001f);
|
||||
}
|
||||
|
||||
TEST(UnitTestUnityEngine, RightVector)
|
||||
{
|
||||
const auto right = omath::unity_engine::RightVector({});
|
||||
|
||||
@@ -166,8 +166,10 @@ TEST_F(UnitTestMat, StaticMethod_ToScreenMat)
|
||||
// Test exception handling in At() method
|
||||
TEST_F(UnitTestMat, Method_At_OutOfRange)
|
||||
{
|
||||
#if !defined(NDEBUG) && defined(OMATH_SUPRESS_SAFETY_CHECKS)
|
||||
EXPECT_THROW(std::ignore = m2.At(2, 0), std::out_of_range);
|
||||
EXPECT_THROW(std::ignore = m2.At(0, 2), std::out_of_range);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Test Determinant for 3x3 matrix
|
||||
|
||||
Reference in New Issue
Block a user