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1
.idea/vcs.xml
generated
1
.idea/vcs.xml
generated
@@ -2,7 +2,6 @@
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="Git" />
|
||||
<mapping directory="$PROJECT_DIR$/extlibs/glm" vcs="Git" />
|
||||
<mapping directory="$PROJECT_DIR$/extlibs/googletest" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -1,8 +1,8 @@
|
||||
cmake_minimum_required(VERSION 3.26)
|
||||
|
||||
project(omath VERSION 1.0.0)
|
||||
|
||||
project(omath VERSION 1.0.1)
|
||||
|
||||
include(CMakePackageConfigHelpers)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 26)
|
||||
|
||||
@@ -16,13 +16,18 @@ option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
|
||||
if (OMATH_BUILD_AS_SHARED_LIBRARY)
|
||||
add_library(omath SHARED source/Vector3.cpp)
|
||||
else()
|
||||
add_library(omath STATIC source/Vector3.cpp)
|
||||
add_library(omath STATIC source/Vector3.cpp
|
||||
include/omath/engines/OpenGL/Constants.hpp
|
||||
include/omath/engines/OpenGL/Formulas.hpp
|
||||
include/omath/engines/OpenGL/Camera.hpp)
|
||||
endif()
|
||||
|
||||
target_compile_definitions(omath PUBLIC OMATH_EXPORT)
|
||||
|
||||
add_subdirectory(source)
|
||||
add_subdirectory(extlibs)
|
||||
|
||||
if(OMATH_BUILD_TESTS)
|
||||
add_subdirectory(extlibs)
|
||||
add_subdirectory(tests)
|
||||
endif()
|
||||
|
||||
@@ -79,4 +84,4 @@ install(FILES
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/omathConfig.cmake"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/omathConfigVersion.cmake"
|
||||
DESTINATION lib/cmake/omath
|
||||
)
|
||||
)
|
||||
|
||||
28
README.md
28
README.md
@@ -11,7 +11,7 @@
|
||||
|
||||
Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
|
||||
|
||||
## Features
|
||||
## 👁🗨 Features
|
||||
- **Efficiency**: Optimized for performance, ensuring quick computations.
|
||||
- **Versatility**: Includes a wide array of mathematical functions and algorithms.
|
||||
- **Ease of Use**: Simplified interface for convenient integration into various projects.
|
||||
@@ -20,12 +20,26 @@ Oranges's Math Library (omath) is a comprehensive, open-source library aimed at
|
||||
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
|
||||
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
|
||||
|
||||
## Getting Started
|
||||
## ⏬ Getting Started
|
||||
### Prerequisites
|
||||
- C++ Compiler
|
||||
- CMake (for building the project)
|
||||
|
||||
### Installation
|
||||
### vcpkg
|
||||
**Note**: Support vcpkg for package management
|
||||
1. Install vcpkg (https://github.com/microsoft/vcpkg)
|
||||
2. Run the following command to install the orange-math package:
|
||||
```
|
||||
vcpkg install orange-math
|
||||
```
|
||||
CMakeLists.txt
|
||||
```cmake
|
||||
find_package(omath CONFIG REQUIRED)
|
||||
target_link_libraries(main PRIVATE omath::omath)
|
||||
```
|
||||
For detailed commands on installing different versions and more information, please refer to Microsoft's official instructions (https://learn.microsoft.com/en-us/vcpkg/get_started/overview)
|
||||
### Build from source
|
||||
1. Clone the repository:
|
||||
```
|
||||
git clone https://github.com/orange-cpp/omath.git
|
||||
@@ -40,7 +54,7 @@ Oranges's Math Library (omath) is a comprehensive, open-source library aimed at
|
||||
cmake --build cmake-build/build/windows-release --target server -j 6
|
||||
```
|
||||
Use **\<platform\>-\<build configuration\>** preset to build siutable version for yourself. Like **windows-release** or **linux-release**.
|
||||
## Usage
|
||||
## ❔ Usage
|
||||
Simple world to screen function
|
||||
```c++
|
||||
TEST(UnitTestProjection, IsPointOnScreen)
|
||||
@@ -62,11 +76,11 @@ With `omath/projection` module you can achieve simple ESP hack for powered by So
|
||||
|
||||
</details>
|
||||
|
||||
## Contributing
|
||||
## 🫵🏻 Contributing
|
||||
Contributions to `omath` are welcome! Please read `CONTRIBUTING.md` for details on our code of conduct and the process for submitting pull requests.
|
||||
|
||||
## License
|
||||
## 📜 License
|
||||
This project is licensed under the MIT - see the `LICENSE` file for details.
|
||||
|
||||
## Acknowledgments
|
||||
- Orange | [Telegram](https://t.me/orange_cpp)
|
||||
## 💘 Acknowledgments
|
||||
- [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)
|
||||
|
||||
@@ -4,3 +4,4 @@ include(CMakeFindDependencyMacro)
|
||||
|
||||
# Load the targets for the omath library
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/omathTargets.cmake")
|
||||
check_required_components(omath)
|
||||
|
||||
@@ -4,10 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
#include "omath/Angles.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
|
||||
namespace omath
|
||||
{
|
||||
enum class AngleFlags
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include <numbers>
|
||||
#include <cmath>
|
||||
|
||||
|
||||
namespace omath::angles
|
||||
{
|
||||
template<class Type>
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include <cstdint>
|
||||
#include "omath/Vector4.hpp"
|
||||
|
||||
|
||||
namespace omath
|
||||
{
|
||||
struct HSV
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include <utility>
|
||||
#include "Vector3.hpp"
|
||||
|
||||
|
||||
namespace omath
|
||||
{
|
||||
struct MatSize
|
||||
@@ -66,6 +65,11 @@ namespace omath
|
||||
m_data = other.m_data;
|
||||
}
|
||||
|
||||
constexpr Type& operator[](const size_t row, const size_t col)
|
||||
{
|
||||
return At(row, col);
|
||||
}
|
||||
|
||||
constexpr Mat(Mat&& other) noexcept
|
||||
{
|
||||
m_data = std::move(other.m_data);
|
||||
|
||||
@@ -36,6 +36,10 @@ namespace omath
|
||||
[[nodiscard]]
|
||||
size_t RowCount() const noexcept;
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
float& operator[](size_t row, size_t column);
|
||||
|
||||
[[nodiscard]]
|
||||
size_t ColumnsCount() const noexcept;
|
||||
|
||||
|
||||
74
include/omath/Triangle.hpp
Normal file
74
include/omath/Triangle.hpp
Normal file
@@ -0,0 +1,74 @@
|
||||
//
|
||||
// Created by Orange on 11/13/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/Vector3.hpp"
|
||||
|
||||
namespace omath
|
||||
{
|
||||
template<class Vector>
|
||||
class Triangle final
|
||||
{
|
||||
public:
|
||||
constexpr Triangle() = default;
|
||||
constexpr Triangle(const Vector& vertex1, const Vector& vertex2, const Vector& vertex3)
|
||||
: m_vertex1(vertex1), m_vertex2(vertex2), m_vertex3(vertex3)
|
||||
{
|
||||
}
|
||||
|
||||
Vector3 m_vertex1;
|
||||
Vector3 m_vertex2;
|
||||
Vector3 m_vertex3;
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Vector3 CalculateNormal() const
|
||||
{
|
||||
const auto b = SideBVector();
|
||||
const auto a = SideAVector();
|
||||
return b.Cross(a).Normalized();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
float SideALength() const
|
||||
{
|
||||
return m_vertex1.DistTo(m_vertex2);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
float SideBLength() const
|
||||
{
|
||||
return m_vertex3.DistTo(m_vertex2);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Vector3 SideAVector() const
|
||||
{
|
||||
return m_vertex1 - m_vertex2;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr float Hypot() const
|
||||
{
|
||||
return m_vertex1.DistTo(m_vertex3);
|
||||
}
|
||||
[[nodiscard]]
|
||||
constexpr bool IsRectangular() const
|
||||
{
|
||||
const auto sideA = SideALength();
|
||||
const auto sideB = SideBLength();
|
||||
const auto hypot = Hypot();
|
||||
|
||||
return std::abs(sideA*sideA + sideB*sideB - hypot*hypot) <= 0.0001f;
|
||||
}
|
||||
[[nodiscard]]
|
||||
constexpr Vector3 SideBVector() const
|
||||
{
|
||||
return m_vertex3 - m_vertex2;
|
||||
}
|
||||
[[nodiscard]]
|
||||
constexpr Vector3 MidPoint() const
|
||||
{
|
||||
return (m_vertex1 + m_vertex2 + m_vertex3) / 3;
|
||||
}
|
||||
};
|
||||
} // namespace omath
|
||||
@@ -1,33 +0,0 @@
|
||||
//
|
||||
// Created by Orange on 11/13/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/Vector3.hpp"
|
||||
|
||||
namespace omath
|
||||
{
|
||||
class Triangle3d final
|
||||
{
|
||||
public:
|
||||
Triangle3d(const Vector3& vertex1, const Vector3& vertex2, const Vector3& vertex3);
|
||||
|
||||
Vector3 m_vertex1;
|
||||
Vector3 m_vertex2;
|
||||
Vector3 m_vertex3;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3 CalculateNormal() const;
|
||||
|
||||
[[nodiscard]]
|
||||
float SideALength() const;
|
||||
|
||||
[[nodiscard]]
|
||||
float SideBLength() const;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3 SideAVector() const;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3 SideBVector() const;
|
||||
};
|
||||
}
|
||||
@@ -6,7 +6,6 @@
|
||||
#include <tuple>
|
||||
#include <cmath>
|
||||
|
||||
|
||||
namespace omath
|
||||
{
|
||||
class Vector2
|
||||
|
||||
@@ -7,10 +7,18 @@
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include "omath/Vector2.hpp"
|
||||
#include "omath/Angle.hpp"
|
||||
#include <expected>
|
||||
|
||||
|
||||
namespace omath
|
||||
{
|
||||
|
||||
enum class Vector3Error
|
||||
{
|
||||
IMPOSSIBLE_BETWEEN_ANGLE,
|
||||
};
|
||||
|
||||
class Vector3 : public Vector2
|
||||
{
|
||||
public:
|
||||
@@ -209,6 +217,17 @@ namespace omath
|
||||
return Sum2D() + z;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error>
|
||||
AngleBetween(const Vector3& other) const
|
||||
{
|
||||
const auto bottom = Length() * other.Length();
|
||||
|
||||
if (bottom == 0.f)
|
||||
return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE);
|
||||
|
||||
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::FromRadians(std::acos(Dot(other) / bottom));
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr float Sum2D() const
|
||||
{
|
||||
return Vector2::Sum();
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include <omath/Vector3.hpp>
|
||||
#include <algorithm>
|
||||
|
||||
|
||||
namespace omath
|
||||
{
|
||||
class Vector4 : public Vector3
|
||||
|
||||
@@ -4,8 +4,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/Triangle3d.hpp"
|
||||
|
||||
#include "omath/Triangle.hpp"
|
||||
|
||||
namespace omath::collision
|
||||
{
|
||||
@@ -28,12 +27,12 @@ namespace omath::collision
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
static bool CanTraceLine(const Ray& ray, const Triangle3d& triangle);
|
||||
static bool CanTraceLine(const Ray& ray, const Triangle<Vector3>& triangle);
|
||||
|
||||
|
||||
// Realization of Möller–Trumbore intersection algorithm
|
||||
// https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm
|
||||
[[nodiscard]]
|
||||
static Vector3 GetRayHitPoint(const Ray& ray, const Triangle3d& triangle);
|
||||
static Vector3 GetRayHitPoint(const Ray& ray, const Triangle<Vector3>& triangle);
|
||||
};
|
||||
}
|
||||
|
||||
19
include/omath/engines/OpenGL/Camera.hpp
Normal file
19
include/omath/engines/OpenGL/Camera.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
//
|
||||
// Created by Orange on 12/23/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "Constants.hpp"
|
||||
#include "omath/projection/Camera.hpp"
|
||||
|
||||
namespace omath::opengl
|
||||
{
|
||||
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
|
||||
{
|
||||
public:
|
||||
Camera(const Vector3& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
|
||||
void LookAt(const Vector3& target) override;
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
|
||||
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
|
||||
};
|
||||
}
|
||||
25
include/omath/engines/OpenGL/Constants.hpp
Normal file
25
include/omath/engines/OpenGL/Constants.hpp
Normal file
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Orange on 12/23/2024.
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include <omath/Vector3.hpp>
|
||||
#include <omath/Mat.hpp>
|
||||
#include <omath/Angle.hpp>
|
||||
#include <omath/ViewAngles.hpp>
|
||||
|
||||
namespace omath::opengl
|
||||
{
|
||||
constexpr Vector3 kAbsUp = {0, 1, 0};
|
||||
constexpr Vector3 kAbsRight = {1, 0, 0};
|
||||
constexpr Vector3 kAbsForward = {0, 0, -1};
|
||||
|
||||
using Mat4x4 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
|
||||
using Mat3x3 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
|
||||
using Mat1x3 = Mat<1, 3, float, MatStoreType::COLUMN_MAJOR>;
|
||||
using PitchAngle = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
|
||||
using YawAngle = Angle<float, 0.f, 360.f, AngleFlags::Normalized>;
|
||||
using RollAngle = Angle<float, 0.f, 360.f, AngleFlags::Normalized>;
|
||||
|
||||
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
|
||||
}
|
||||
54
include/omath/engines/OpenGL/Formulas.hpp
Normal file
54
include/omath/engines/OpenGL/Formulas.hpp
Normal file
@@ -0,0 +1,54 @@
|
||||
//
|
||||
// Created by Orange on 12/23/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "Constants.hpp"
|
||||
|
||||
|
||||
namespace omath::opengl
|
||||
{
|
||||
[[nodiscard]]
|
||||
inline Vector3 ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline Vector3 RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline Vector3 UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3& cam_origin)
|
||||
{
|
||||
return MatCameraView<float, MatStoreType::COLUMN_MAJOR>(-ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
||||
}
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
inline Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||
|
||||
return {
|
||||
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
||||
{0, 1.f / (fovHalfTan), 0, 0},
|
||||
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, -1, 0},
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by Orange on 12/4/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "Constants.h"
|
||||
#include "Constants.hpp"
|
||||
#include "omath/projection/Camera.hpp"
|
||||
|
||||
namespace omath::source
|
||||
@@ -11,9 +11,9 @@ namespace omath::source
|
||||
{
|
||||
public:
|
||||
Camera(const Vector3& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||
const Angle<float, 0, 180, AngleFlags::Clamped>& fov, float near, float far);
|
||||
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
|
||||
void LookAt(const Vector3& target) override;
|
||||
[[nodiscard]] Mat4x4 GetViewMatrix() const override;
|
||||
[[nodiscard]] Mat4x4 GetProjectionMatrix() const override;
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
|
||||
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
|
||||
};
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by Orange on 12/4/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "Constants.h"
|
||||
#include "Constants.hpp"
|
||||
|
||||
namespace omath::source
|
||||
{
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
#include "NavigationMesh.hpp"
|
||||
#include "omath/Vector3.hpp"
|
||||
|
||||
|
||||
namespace omath::pathfinding
|
||||
{
|
||||
class Astar final
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
|
||||
namespace omath::pathfinding
|
||||
{
|
||||
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "omath/prediction/Projectile.hpp"
|
||||
#include "omath/prediction/Target.hpp"
|
||||
|
||||
|
||||
namespace omath::prediction
|
||||
{
|
||||
class Engine final
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#pragma once
|
||||
#include "omath/Vector3.hpp"
|
||||
|
||||
|
||||
namespace omath::prediction
|
||||
{
|
||||
class Projectile final
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#pragma once
|
||||
#include "omath/Vector3.hpp"
|
||||
|
||||
|
||||
namespace omath::prediction
|
||||
{
|
||||
class Target final
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
#include <omath/Angle.hpp>
|
||||
#include <type_traits>
|
||||
|
||||
|
||||
namespace omath::projection
|
||||
{
|
||||
class ViewPort final
|
||||
@@ -30,7 +29,6 @@ namespace omath::projection
|
||||
template<class Mat4x4Type, class ViewAnglesType>
|
||||
class Camera
|
||||
{
|
||||
|
||||
public:
|
||||
virtual ~Camera() = default;
|
||||
Camera(const Vector3& position, const ViewAnglesType& viewAngles, const ViewPort& viewPort,
|
||||
@@ -43,18 +41,82 @@ namespace omath::projection
|
||||
|
||||
virtual void LookAt(const Vector3& target) = 0;
|
||||
|
||||
[[nodiscard]] virtual Mat4x4Type GetViewMatrix() const = 0;
|
||||
[[nodiscard]] virtual Mat4x4Type CalcViewMatrix() const = 0;
|
||||
|
||||
[[nodiscard]] virtual Mat4x4Type GetProjectionMatrix() const = 0;
|
||||
[[nodiscard]] virtual Mat4x4Type CalcProjectionMatrix() const = 0;
|
||||
|
||||
[[nodiscard]] Mat4x4Type GetViewProjectionMatrix()
|
||||
[[nodiscard]] Mat4x4Type CalcViewProjectionMatrix() const
|
||||
{
|
||||
return GetProjectionMatrix() * GetViewMatrix();
|
||||
return CalcProjectionMatrix() * CalcViewMatrix();
|
||||
}
|
||||
|
||||
[[nodiscard]] std::expected<Vector3, Error> WorldToScreen(const Mat4x4Type& viewProj, const Vector3& worldPosition) const
|
||||
void SetFieldOfView(const FieldOfView& fov)
|
||||
{
|
||||
auto projected = viewProj * MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);
|
||||
m_fieldOfView = fov;
|
||||
m_viewProjectionMatrix = CalcViewProjectionMatrix();
|
||||
}
|
||||
|
||||
void SetNearPlane(const float near)
|
||||
{
|
||||
m_nearPlaneDistance = near;
|
||||
m_viewProjectionMatrix = CalcViewProjectionMatrix();
|
||||
}
|
||||
|
||||
void SetFarPlane(const float far)
|
||||
{
|
||||
m_farPlaneDistance = far;
|
||||
m_viewProjectionMatrix = CalcViewProjectionMatrix();
|
||||
}
|
||||
|
||||
void SetViewAngles(const ViewAnglesType& viewAngles)
|
||||
{
|
||||
m_viewAngles = viewAngles;
|
||||
m_viewProjectionMatrix = CalcViewProjectionMatrix();
|
||||
}
|
||||
|
||||
void SetOrigin(const Vector3& origin)
|
||||
{
|
||||
m_origin = origin;
|
||||
m_viewProjectionMatrix = CalcViewProjectionMatrix();
|
||||
}
|
||||
|
||||
void SetViewPort(const ViewPort& viewPort)
|
||||
{
|
||||
m_viewPort = viewPort;
|
||||
m_viewProjectionMatrix = CalcViewProjectionMatrix();
|
||||
}
|
||||
|
||||
[[nodiscard]] const FieldOfView& GetFieldOfView() const
|
||||
{
|
||||
return m_fieldOfView;
|
||||
}
|
||||
|
||||
[[nodiscard]] const float& GetNearPlane() const
|
||||
{
|
||||
return m_nearPlaneDistance;
|
||||
}
|
||||
|
||||
[[nodiscard]] const float& GetFarPlane() const
|
||||
{
|
||||
return m_farPlaneDistance;
|
||||
}
|
||||
|
||||
[[nodiscard]] const ViewAnglesType& GetViewAngles() const
|
||||
{
|
||||
return m_viewAngles;
|
||||
}
|
||||
|
||||
[[nodiscard]] const Vector3& GetOrigin() const
|
||||
{
|
||||
return m_origin;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::expected<Vector3, Error> WorldToScreen(const Vector3& worldPosition) const
|
||||
{
|
||||
if (!m_viewProjectionMatrix.has_value())
|
||||
m_viewProjectionMatrix = CalcViewProjectionMatrix();
|
||||
|
||||
auto projected = m_viewProjectionMatrix.value() * MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);
|
||||
|
||||
if (projected.At(3, 0) == 0.0f)
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
@@ -64,13 +126,18 @@ namespace omath::projection
|
||||
if (IsNdcOutOfBounds(projected))
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
|
||||
return Vector3{(projected.At(0,0)+1) / 2 * m_viewPort.m_width , (-projected.At(1,0)+1) / 2 * m_viewPort.m_height, projected.At(2,0)};
|
||||
const auto screenPositionX = (projected.At(0,0)+1.f) / 2.f * m_viewPort.m_width;
|
||||
const auto screenPositionY = (-projected.At(1,0)+1) / 2.f * m_viewPort.m_height;
|
||||
|
||||
return Vector3{screenPositionX, screenPositionY, projected.At(2,0)};
|
||||
}
|
||||
|
||||
protected:
|
||||
ViewPort m_viewPort{};
|
||||
Angle<float, 0.f, 180.f, AngleFlags::Clamped> m_fieldOfView;
|
||||
|
||||
mutable std::optional<Mat4x4Type> m_viewProjectionMatrix;
|
||||
|
||||
float m_farPlaneDistance;
|
||||
float m_nearPlaneDistance;
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@ target_sources(omath PRIVATE
|
||||
color.cpp
|
||||
Vector4.cpp
|
||||
Vector2.cpp
|
||||
Triangle3d.cpp
|
||||
)
|
||||
|
||||
add_subdirectory(prediction)
|
||||
|
||||
@@ -74,6 +74,11 @@ namespace omath
|
||||
{
|
||||
return m_rows;
|
||||
}
|
||||
|
||||
float& Matrix::operator[](const size_t row, const size_t column)
|
||||
{
|
||||
return At(row, column);
|
||||
}
|
||||
|
||||
Matrix::Matrix(Matrix&& other) noexcept
|
||||
{
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
#include "omath/Triangle3d.hpp"
|
||||
|
||||
|
||||
namespace omath
|
||||
{
|
||||
Triangle3d::Triangle3d(const Vector3 &vertex1, const Vector3 &vertex2, const Vector3 &vertex3)
|
||||
: m_vertex1(vertex1), m_vertex2(vertex2), m_vertex3(vertex3)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Vector3 Triangle3d::CalculateNormal() const
|
||||
{
|
||||
return (m_vertex1 - m_vertex2).Cross(m_vertex3 - m_vertex1).Normalized();
|
||||
}
|
||||
|
||||
float Triangle3d::SideALength() const
|
||||
{
|
||||
return m_vertex1.DistTo(m_vertex2);
|
||||
}
|
||||
|
||||
float Triangle3d::SideBLength() const
|
||||
{
|
||||
return m_vertex3.DistTo(m_vertex2);
|
||||
}
|
||||
|
||||
Vector3 Triangle3d::SideAVector() const
|
||||
{
|
||||
return m_vertex1 - m_vertex2;
|
||||
}
|
||||
|
||||
Vector3 Triangle3d::SideBVector() const
|
||||
{
|
||||
return m_vertex3 - m_vertex2;
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
namespace omath::collision
|
||||
{
|
||||
bool LineTracer::CanTraceLine(const Ray &ray, const Triangle3d &triangle)
|
||||
bool LineTracer::CanTraceLine(const Ray& ray, const Triangle<Vector3>& triangle)
|
||||
{
|
||||
return GetRayHitPoint(ray, triangle) == ray.end;
|
||||
}
|
||||
@@ -19,7 +19,7 @@ namespace omath::collision
|
||||
return DirectionVector().Normalized();
|
||||
}
|
||||
|
||||
Vector3 LineTracer::GetRayHitPoint(const Ray &ray, const Triangle3d &triangle)
|
||||
Vector3 LineTracer::GetRayHitPoint(const Ray& ray, const Triangle<Vector3>& triangle)
|
||||
{
|
||||
constexpr float kEpsilon = std::numeric_limits<float>::epsilon();
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace omath::collision
|
||||
const auto u = t.Dot(p) * invDet;
|
||||
|
||||
|
||||
if ((u < 0 && std::abs(u) > kEpsilon) || (u > 1 && std::abs(u-1) > kEpsilon))
|
||||
if ((u < 0 && std::abs(u) > kEpsilon) || (u > 1 && std::abs(u - 1) > kEpsilon))
|
||||
return ray.end;
|
||||
|
||||
const auto q = t.Cross(sideA);
|
||||
@@ -59,4 +59,4 @@ namespace omath::collision
|
||||
|
||||
return ray.start + rayDir * tHit;
|
||||
}
|
||||
}
|
||||
} // namespace omath::collision
|
||||
|
||||
@@ -1 +1,2 @@
|
||||
add_subdirectory(Source)
|
||||
add_subdirectory(Source)
|
||||
add_subdirectory(OpenGL)
|
||||
1
source/engines/OpenGL/CMakeLists.txt
Normal file
1
source/engines/OpenGL/CMakeLists.txt
Normal file
@@ -0,0 +1 @@
|
||||
target_sources(omath PRIVATE Camera.cpp)
|
||||
35
source/engines/OpenGL/Camera.cpp
Normal file
35
source/engines/OpenGL/Camera.cpp
Normal file
@@ -0,0 +1,35 @@
|
||||
//
|
||||
// Created by Orange on 12/23/2024.
|
||||
//
|
||||
#include "omath/engines/OpenGL/Camera.hpp"
|
||||
#include "omath/engines/OpenGL/Formulas.hpp"
|
||||
|
||||
|
||||
namespace omath::opengl
|
||||
{
|
||||
|
||||
Camera::Camera(const Vector3& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||
const Angle<float, 0, 180, AngleFlags::Clamped>& fov, const float near, const float far) :
|
||||
projection::Camera<Mat4x4, ViewAngles>(position, viewAngles, viewPort, fov, near, far)
|
||||
{
|
||||
}
|
||||
void Camera::LookAt([[maybe_unused]] const Vector3& target)
|
||||
{
|
||||
const float distance = m_origin.DistTo(target);
|
||||
const auto delta = target - m_origin;
|
||||
|
||||
|
||||
m_viewAngles.pitch = PitchAngle::FromRadians(std::asin(delta.z / distance));
|
||||
m_viewAngles.yaw = -YawAngle::FromRadians(std::atan2(delta.y, delta.x));
|
||||
m_viewAngles.roll = RollAngle::FromRadians(0.f);
|
||||
}
|
||||
Mat4x4 Camera::CalcViewMatrix() const
|
||||
{
|
||||
return opengl::CalcViewMatrix(m_viewAngles, m_origin);
|
||||
}
|
||||
Mat4x4 Camera::CalcProjectionMatrix() const
|
||||
{
|
||||
return CalcPerspectiveProjectionMatrix(m_fieldOfView.AsDegrees(), m_viewPort.AspectRatio(), m_nearPlaneDistance,
|
||||
m_farPlaneDistance);
|
||||
}
|
||||
} // namespace omath::opengl
|
||||
@@ -24,13 +24,14 @@ namespace omath::source
|
||||
m_viewAngles.roll = RollAngle::FromRadians(0.f);
|
||||
}
|
||||
|
||||
Mat4x4 Camera::GetViewMatrix() const
|
||||
Mat4x4 Camera::CalcViewMatrix() const
|
||||
{
|
||||
return CalcViewMatrix(m_viewAngles, m_origin);
|
||||
return source::CalcViewMatrix(m_viewAngles, m_origin);
|
||||
}
|
||||
|
||||
Mat4x4 Camera::GetProjectionMatrix() const
|
||||
Mat4x4 Camera::CalcProjectionMatrix() const
|
||||
{
|
||||
return CalcPerspectiveProjectionMatrix(m_fieldOfView.AsDegrees(), m_viewPort.AspectRatio(), m_nearPlaneDistance, m_farPlaneDistance);
|
||||
return CalcPerspectiveProjectionMatrix(m_fieldOfView.AsDegrees(), m_viewPort.AspectRatio(), m_nearPlaneDistance,
|
||||
m_farPlaneDistance);
|
||||
}
|
||||
} // namespace omath::source
|
||||
|
||||
@@ -18,6 +18,7 @@ add_executable(unit-tests
|
||||
general/UnitTestAngles.cpp
|
||||
general/UnitTestViewAngles.cpp
|
||||
general/UnitTestAngle.cpp
|
||||
general/UnitTestTriangle.cpp
|
||||
|
||||
engines/UnitTestOpenGL.cpp
|
||||
engines/UnitTestUnityEngine.cpp
|
||||
|
||||
@@ -1,37 +1,69 @@
|
||||
//
|
||||
// Created by Orange on 11/23/2024.
|
||||
//
|
||||
#include <complex>
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Matrix.hpp>
|
||||
#include <print>
|
||||
|
||||
// #include <glm/glm.hpp>
|
||||
|
||||
// #include "glm/ext/matrix_clip_space.hpp"
|
||||
// #include "glm/ext/matrix_transform.hpp"
|
||||
#include <omath/engines/OpenGL/Camera.hpp>
|
||||
#include <omath/engines/OpenGL/Constants.hpp>
|
||||
#include <omath/engines/OpenGL/Formulas.hpp>
|
||||
|
||||
|
||||
TEST(UnitTestOpenGL, Projection)
|
||||
TEST(UnitTestOpenGL, ForwardVector)
|
||||
{
|
||||
const auto forward = omath::opengl::ForwardVector({});
|
||||
|
||||
/*const auto proj_glm = glm::perspective(glm::radians(90.f), 16.f / 9.f, 0.1f, 1000.f);
|
||||
// const auto proj_glm2 = glm::perspectiveLH_NO(glm::radians(90.f), 16.f / 9.f, 0.1f, 1000.f);
|
||||
// const auto proj_omath = omath::Mat<4, 4, float, omath::MatStoreType::COLUMN_MAJOR>((const float*)&proj_glm);
|
||||
// EXPECT_EQ(omath::opengl::PerspectiveProjectionMatrix(90, 16.f / 9.f, 0.1f, 1000.f), proj_omath);
|
||||
EXPECT_EQ(forward, omath::opengl::kAbsForward);
|
||||
}
|
||||
|
||||
TEST(UnitTestOpenGL, RightVector)
|
||||
{
|
||||
const auto right = omath::opengl::RightVector({});
|
||||
|
||||
EXPECT_EQ(right, omath::opengl::kAbsRight);
|
||||
}
|
||||
|
||||
TEST(UnitTestOpenGL, UpVector)
|
||||
{
|
||||
const auto up = omath::opengl::UpVector({});
|
||||
EXPECT_EQ(up, omath::opengl::kAbsUp);
|
||||
}
|
||||
|
||||
TEST(UnitTestOpenGL, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::opengl::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
|
||||
glm::vec4 ndc_glm2 = proj_glm * glm::vec4(300.f, 0.f, -1000.f, 1.f);
|
||||
ndc_glm2 /= ndc_glm2.w;
|
||||
const omath::Mat<4, 1, float, omath::MatStoreType::COLUMN_MAJOR> cords_omath =
|
||||
for (float distance = -10.f; distance > -1000.f; distance -= 0.01f)
|
||||
{
|
||||
{0},
|
||||
{0},
|
||||
{-0.2f},
|
||||
{1}
|
||||
};
|
||||
const auto projected = cam.WorldToScreen({0, 0, distance});
|
||||
|
||||
//auto ndc_omath = proj_omath * cords_omath;
|
||||
// ndc_omath /= ndc_omath.At(3, 0);
|
||||
*/
|
||||
EXPECT_TRUE(projected.has_value());
|
||||
|
||||
if (!projected.has_value())
|
||||
continue;
|
||||
|
||||
EXPECT_NEAR(projected->x, 960, 0.00001f);
|
||||
EXPECT_NEAR(projected->y, 540, 0.00001f);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(UnitTestOpenGL, CameraSetAndGetFov)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::opengl::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestOpenGL, CameraSetAndGetOrigin)
|
||||
{
|
||||
auto cam = omath::opengl::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetOrigin(), omath::Vector3{});
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/Source/Camera.hpp>
|
||||
#include <omath/engines/Source/Constants.h>
|
||||
#include <omath/engines/Source/Constants.hpp>
|
||||
#include <omath/engines/Source/Formulas.hpp>
|
||||
|
||||
|
||||
@@ -27,17 +27,15 @@ TEST(UnitTestSourceEngine, UpVector)
|
||||
EXPECT_EQ(up, omath::source::kAbsUp);
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, PerpectiveProjectionAtCenter)
|
||||
TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
|
||||
const auto viewProjMatrix = cam.GetViewProjectionMatrix();
|
||||
|
||||
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
|
||||
{
|
||||
const auto projected = cam.WorldToScreen(viewProjMatrix, {distance, 0, 0});
|
||||
const auto projected = cam.WorldToScreen({distance, 0, 0});
|
||||
|
||||
EXPECT_TRUE(projected.has_value());
|
||||
|
||||
@@ -47,4 +45,25 @@ TEST(UnitTestSourceEngine, PerpectiveProjectionAtCenter)
|
||||
EXPECT_NEAR(projected->x, 960, 0.00001f);
|
||||
EXPECT_NEAR(projected->y, 540, 0.00001f);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, CameraSetAndGetFov)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, CameraSetAndGetOrigin)
|
||||
{
|
||||
auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetOrigin(), omath::Vector3{});
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "gtest/gtest.h"
|
||||
#include "omath/collision/LineTracer.hpp"
|
||||
#include "omath/Triangle3d.hpp"
|
||||
#include "omath/Triangle.hpp"
|
||||
#include "omath/Vector3.hpp"
|
||||
|
||||
using namespace omath;
|
||||
@@ -13,7 +13,7 @@ protected:
|
||||
Vector3 vertex1{0.0f, 0.0f, 0.0f};
|
||||
Vector3 vertex2{1.0f, 0.0f, 0.0f};
|
||||
Vector3 vertex3{0.0f, 1.0f, 0.0f};
|
||||
Triangle3d triangle{vertex1, vertex2, vertex3};
|
||||
Triangle<Vector3> triangle{vertex1, vertex2, vertex3};
|
||||
};
|
||||
|
||||
// Test that a ray intersecting the triangle returns false for CanTraceLine
|
||||
@@ -71,7 +71,7 @@ TEST_F(LineTracerTest, TriangleFarBeyondRayEndPoint)
|
||||
constexpr Ray ray{{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}};
|
||||
|
||||
// Define a triangle far beyond the ray's endpoint
|
||||
const Triangle3d distantTriangle{
|
||||
constexpr Triangle<Vector3> distantTriangle{
|
||||
{1000.0f, 1000.0f, 1000.0f}, {1001.0f, 1000.0f, 1000.0f}, {1000.0f, 1001.0f, 1000.0f}
|
||||
};
|
||||
|
||||
|
||||
@@ -40,6 +40,14 @@ TEST_F(UnitTestMat, Constructor_InitializerList)
|
||||
EXPECT_FLOAT_EQ(m.At(1, 1), 4.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestMat, Operator_SquareBrackets)
|
||||
{
|
||||
EXPECT_EQ((m2[0, 0]), 1.0f);
|
||||
EXPECT_EQ((m2[0, 1]), 2.0f);
|
||||
EXPECT_EQ((m2[1, 0]), 3.0f);
|
||||
EXPECT_EQ((m2[1, 1]), 4.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestMat, Constructor_Copy)
|
||||
{
|
||||
Mat<2, 2> m3 = m2;
|
||||
|
||||
@@ -29,6 +29,15 @@ TEST_F(UnitTestMatrix, Constructor_Size)
|
||||
EXPECT_EQ(m.ColumnsCount(), 3);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestMatrix, Operator_SquareBrackets)
|
||||
{
|
||||
EXPECT_EQ((m2[0, 0]), 1.0f);
|
||||
EXPECT_EQ((m2[0, 1]), 2.0f);
|
||||
EXPECT_EQ((m2[1, 0]), 3.0f);
|
||||
EXPECT_EQ((m2[1, 1]), 4.0f);
|
||||
}
|
||||
|
||||
|
||||
TEST_F(UnitTestMatrix, Constructor_InitializerList)
|
||||
{
|
||||
Matrix m{{1.0f, 2.0f}, {3.0f, 4.0f}};
|
||||
|
||||
@@ -10,9 +10,9 @@
|
||||
|
||||
TEST(UnitTestProjection, Projection)
|
||||
{
|
||||
auto x = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::FromDegrees(90.f);
|
||||
const auto x = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::FromDegrees(90.f);
|
||||
auto cam = omath::source::Camera({0, 0, 0}, omath::source::ViewAngles{}, {1920.f, 1080.f}, x, 0.01f, 1000.f);
|
||||
|
||||
const auto projected = cam.WorldToScreen(cam.GetViewProjectionMatrix(), {1000, 0, 50});
|
||||
const auto projected = cam.WorldToScreen({1000, 0, 50});
|
||||
std::print("{} {} {}", projected->x, projected->y, projected->z);
|
||||
}
|
||||
132
tests/general/UnitTestTriangle.cpp
Normal file
132
tests/general/UnitTestTriangle.cpp
Normal file
@@ -0,0 +1,132 @@
|
||||
//
|
||||
// Created by Orange on 1/6/2025.
|
||||
//
|
||||
#include "omath/Triangle.hpp"
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Vector3.hpp>
|
||||
#include <cmath> // For std::sqrt, std::isinf, std::isnan
|
||||
|
||||
|
||||
using namespace omath;
|
||||
|
||||
class UnitTestTriangle : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
// Define some Triangles to use in tests
|
||||
Triangle<Vector3> t1;
|
||||
Triangle<Vector3> t2;
|
||||
Triangle<Vector3> t3;
|
||||
|
||||
constexpr void SetUp() override
|
||||
{
|
||||
// Triangle with vertices (0, 0, 0), (1, 0, 0), (0, 1, 0)
|
||||
t1 = Triangle<Vector3>(
|
||||
Vector3(0.0f, 0.0f, 0.0f),
|
||||
Vector3(1.0f, 0.0f, 0.0f),
|
||||
Vector3(0.0f, 1.0f, 0.0f)
|
||||
);
|
||||
|
||||
// Triangle with vertices (1, 2, 3), (4, 5, 6), (7, 8, 9)
|
||||
t2 = Triangle<Vector3>(
|
||||
Vector3(1.0f, 2.0f, 3.0f),
|
||||
Vector3(4.0f, 5.0f, 6.0f),
|
||||
Vector3(7.0f, 8.0f, 9.0f)
|
||||
);
|
||||
|
||||
// An isosceles right triangle
|
||||
t3 = Triangle<Vector3>(
|
||||
Vector3(0.0f, 0.0f, 0.0f),
|
||||
Vector3(2.0f, 0.0f, 0.0f),
|
||||
Vector3(0.0f, 2.0f, 0.0f)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
// Test constructor and vertices
|
||||
TEST_F(UnitTestTriangle, Constructor)
|
||||
{
|
||||
constexpr Triangle<Vector3> t(
|
||||
Vector3(1.0f, 2.0f, 3.0f),
|
||||
Vector3(4.0f, 5.0f, 6.0f),
|
||||
Vector3(7.0f, 8.0f, 9.0f)
|
||||
);
|
||||
|
||||
EXPECT_FLOAT_EQ(t.m_vertex1.x, 1.0f);
|
||||
EXPECT_FLOAT_EQ(t.m_vertex1.y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(t.m_vertex1.z, 3.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(t.m_vertex2.x, 4.0f);
|
||||
EXPECT_FLOAT_EQ(t.m_vertex2.y, 5.0f);
|
||||
EXPECT_FLOAT_EQ(t.m_vertex2.z, 6.0f);
|
||||
|
||||
EXPECT_FLOAT_EQ(t.m_vertex3.x, 7.0f);
|
||||
EXPECT_FLOAT_EQ(t.m_vertex3.y, 8.0f);
|
||||
EXPECT_FLOAT_EQ(t.m_vertex3.z, 9.0f);
|
||||
}
|
||||
|
||||
// Test CalculateNormal
|
||||
TEST_F(UnitTestTriangle, CalculateNormal)
|
||||
{
|
||||
// For t1, the normal should point in the +Z direction (0, 0, 1) or (0, 0, -1)
|
||||
const Vector3 normal_t1 = t1.CalculateNormal();
|
||||
// Check if it's normalized and pointed along Z (sign can differ, so use absolute check)
|
||||
EXPECT_NEAR(std::fabs(normal_t1.z), 1.0f, 1e-5f);
|
||||
EXPECT_NEAR(normal_t1.Length(), 1.0f, 1e-5f);
|
||||
|
||||
|
||||
// For t3, we expect the normal to be along +Z as well
|
||||
const Vector3 normal_t3 = t3.CalculateNormal();
|
||||
EXPECT_NEAR(std::fabs(normal_t3.z), 1.0f, 1e-5f);
|
||||
}
|
||||
|
||||
// Test side lengths
|
||||
TEST_F(UnitTestTriangle, SideLengths)
|
||||
{
|
||||
// For t1 side lengths
|
||||
EXPECT_FLOAT_EQ(t1.SideALength(), std::sqrt(1.0f)); // distance between (0,0,0) and (1,0,0)
|
||||
EXPECT_FLOAT_EQ(t1.SideBLength(), std::sqrt(1.0f + 1.0f)); // distance between (4,5,6) & (7,8,9)... but we are testing t1, so let's be accurate:
|
||||
// Actually, for t1: vertex2=(1,0,0), vertex3=(0,1,0)
|
||||
// Dist between (0,1,0) and (1,0,0) = sqrt((1-0)^2 + (0-1)^2) = sqrt(1 + 1) = sqrt(2)
|
||||
EXPECT_FLOAT_EQ(t1.SideBLength(), std::sqrt(2.0f));
|
||||
|
||||
// For t3, side a = distance between vertex1=(0,0,0) and vertex2=(2,0,0), which is 2
|
||||
// side b = distance between vertex3=(0,2,0) and vertex2=(2,0,0), which is sqrt(2^2 + (-2)^2)= sqrt(8)= 2.828...
|
||||
// We'll just check side a first:
|
||||
EXPECT_FLOAT_EQ(t3.SideALength(), 2.0f);
|
||||
// Then side b:
|
||||
EXPECT_FLOAT_EQ(t3.SideBLength(), std::sqrt(8.0f));
|
||||
}
|
||||
|
||||
// Test side vectors
|
||||
TEST_F(UnitTestTriangle, SideVectors)
|
||||
{
|
||||
const Vector3 sideA_t1 = t1.SideAVector(); // m_vertex1 - m_vertex2
|
||||
EXPECT_FLOAT_EQ(sideA_t1.x, 0.0f - 1.0f);
|
||||
EXPECT_FLOAT_EQ(sideA_t1.y, 0.0f - 0.0f);
|
||||
EXPECT_FLOAT_EQ(sideA_t1.z, 0.0f - 0.0f);
|
||||
|
||||
const Vector3 sideB_t1 = t1.SideBVector(); // m_vertex3 - m_vertex2
|
||||
EXPECT_FLOAT_EQ(sideB_t1.x, 0.0f - 1.0f);
|
||||
EXPECT_FLOAT_EQ(sideB_t1.y, 1.0f - 0.0f);
|
||||
EXPECT_FLOAT_EQ(sideB_t1.z, 0.0f - 0.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestTriangle, IsRectangular)
|
||||
{
|
||||
EXPECT_TRUE(Triangle<Vector3>({2,0,0}, {}, {0,2,0}).IsRectangular());
|
||||
}
|
||||
// Test midpoint
|
||||
TEST_F(UnitTestTriangle, MidPoint)
|
||||
{
|
||||
// For t1, midpoint of (0,0,0), (1,0,0), (0,1,0)
|
||||
const Vector3 mid1 = t1.MidPoint();
|
||||
EXPECT_FLOAT_EQ(mid1.x, (0.0f + 1.0f + 0.0f) / 3.0f);
|
||||
EXPECT_FLOAT_EQ(mid1.y, (0.0f + 0.0f + 1.0f) / 3.0f);
|
||||
EXPECT_FLOAT_EQ(mid1.z, 0.0f);
|
||||
|
||||
// For t2, midpoint of (1,2,3), (4,5,6), (7,8,9)
|
||||
const Vector3 mid2 = t2.MidPoint();
|
||||
EXPECT_FLOAT_EQ(mid2.x, (1.0f + 4.0f + 7.0f) / 3.0f);
|
||||
EXPECT_FLOAT_EQ(mid2.y, (2.0f + 5.0f + 8.0f) / 3.0f);
|
||||
EXPECT_FLOAT_EQ(mid2.z, (3.0f + 6.0f + 9.0f) / 3.0f);
|
||||
}
|
||||
@@ -387,6 +387,15 @@ TEST_F(UnitTestVector3, AsTuple)
|
||||
EXPECT_FLOAT_EQ(std::get<2>(tuple), v1.z);
|
||||
}
|
||||
|
||||
// Test AsTuple method
|
||||
TEST_F(UnitTestVector3, AngleBeatween)
|
||||
{
|
||||
EXPECT_EQ(Vector3(0.0f, 0.0f, 1.0f).AngleBetween({1, 0 ,0}).value().AsDegrees(), 90.0f);
|
||||
EXPECT_EQ(Vector3(0.0f, 0.0f, 1.0f).AngleBetween({0.0f, 0.0f, 1.0f}).value().AsDegrees(), 0.0f);
|
||||
EXPECT_FALSE(Vector3(0.0f, 0.0f, 0.0f).AngleBetween({0.0f, 0.0f, 1.0f}).has_value());
|
||||
}
|
||||
|
||||
|
||||
// Static assertions (compile-time checks)
|
||||
static_assert(Vector3(1.0f, 2.0f, 3.0f).LengthSqr() == 14.0f, "LengthSqr should be 14");
|
||||
static_assert(Vector3(1.0f, 2.0f, 3.0f).Dot(Vector3(4.0f, 5.0f, 6.0f)) == 32.0f, "Dot product should be 32");
|
||||
|
||||
Reference in New Issue
Block a user