mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ee9829af22 | |||
| cd452b0397 | |||
| 2fa0c500a7 | |||
| 0740d0778c | |||
| f5c271cfa6 | |||
| 064a31f527 | |||
| e5d0adf247 | |||
| 8fc107ec0f | |||
| 6dd72d2448 | |||
| c76f6e91b0 |
@@ -9,7 +9,7 @@ option(OMATH_BUILD_TESTS "Build unit tests" OFF)
|
||||
option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON)
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||||
option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
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||||
option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
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||||
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option(OMATH_IMGUI_INTEGRATION "Omath will define method to convert omath types to imgui types" OFF)
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if (OMATH_BUILD_AS_SHARED_LIBRARY)
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add_library(omath SHARED source/Vector3.cpp)
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@@ -17,6 +17,14 @@ else()
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add_library(omath STATIC source/Matrix.cpp)
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endif()
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if (OMATH_IMGUI_INTEGRATION)
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target_compile_definitions(omath PUBLIC OMATH_IMGUI_INTEGRATION)
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endif()
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||||
|
||||
if (OMATH_USE_AVX2)
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target_compile_definitions(omath PUBLIC OMATH_USE_AVX2)
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endif()
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||||
|
||||
set_target_properties(omath PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
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@@ -31,9 +39,6 @@ endif()
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||||
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target_compile_features(omath PUBLIC cxx_std_23)
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|
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if (OMATH_USE_AVX2)
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target_compile_definitions(omath PUBLIC OMATH_USE_AVX2)
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endif()
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||||
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add_subdirectory(source)
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||||
|
||||
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@@ -96,7 +96,6 @@ namespace omath
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return Cos() / Sin();
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}
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||||
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[[nodiscard]]
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constexpr Angle& operator+=(const Angle& other)
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{
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||||
if constexpr (flags == AngleFlags::Normalized)
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@@ -116,7 +115,6 @@ namespace omath
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[[nodiscard]]
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||||
constexpr std::partial_ordering operator<=>(const Angle& other) const = default;
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|
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[[nodiscard]]
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constexpr Angle& operator-=(const Angle& other)
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{
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return operator+=(-other);
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@@ -3,13 +3,19 @@
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//
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#pragma once
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#include <tuple>
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#include <cmath>
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#include <tuple>
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|
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#ifdef OMATH_IMGUI_INTEGRATION
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#include <imgui.h>
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#endif
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|
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|
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namespace omath
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{
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template<class Type> requires std::is_arithmetic_v<Type>
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template<class Type>
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requires std::is_arithmetic_v<Type>
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class Vector2
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||||
{
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public:
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@@ -19,7 +25,9 @@ namespace omath
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// Constructors
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constexpr Vector2() = default;
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constexpr Vector2(const Type& x, const Type& y) : x(x), y(y) {}
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constexpr Vector2(const Type& x, const Type& y) : x(x), y(y)
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{
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}
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|
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// Equality operators
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[[nodiscard]]
|
||||
@@ -145,23 +153,12 @@ namespace omath
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constexpr Vector2& Abs()
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{
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//FIXME: Replace with std::abs, if it will become constexprable
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// FIXME: Replace with std::abs, if it will become constexprable
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x = x < 0 ? -x : x;
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y = y < 0 ? -y : y;
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||||
return *this;
|
||||
}
|
||||
|
||||
template<class type>
|
||||
[[nodiscard]] constexpr const type& As() const
|
||||
{
|
||||
return *reinterpret_cast<const type*>(this);
|
||||
}
|
||||
template<class type>
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||||
[[nodiscard]] constexpr type& As()
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||||
{
|
||||
return *reinterpret_cast<type*>(this);
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||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector2 operator-() const
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||||
{
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||||
return {-x, -y};
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||||
@@ -188,7 +185,7 @@ namespace omath
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||||
return {x / fl, y / fl};
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||||
}
|
||||
|
||||
// Sum of elements
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||||
// Sum of elements
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||||
[[nodiscard]] constexpr Type Sum() const
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||||
{
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||||
return x + y;
|
||||
@@ -199,5 +196,13 @@ namespace omath
|
||||
{
|
||||
return std::make_tuple(x, y);
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||||
}
|
||||
|
||||
#ifdef OMATH_IMGUI_INTEGRATION
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||||
[[nodiscard]]
|
||||
ImVec2 ToImVec2() const
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||||
{
|
||||
return {static_cast<float>(this->x), static_cast<float>(this->y)};
|
||||
}
|
||||
#endif
|
||||
};
|
||||
}
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||||
} // namespace omath
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||||
|
||||
@@ -4,13 +4,12 @@
|
||||
|
||||
#pragma once
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||||
|
||||
#include "Vector2.hpp"
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||||
#include <cstdint>
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||||
#include <functional>
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||||
#include "omath/Vector2.hpp"
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||||
#include "omath/Angle.hpp"
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||||
#include <expected>
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||||
#include <immintrin.h>
|
||||
|
||||
#include <functional>
|
||||
#include "omath/Angle.hpp"
|
||||
#include "omath/Vector2.hpp"
|
||||
|
||||
namespace omath
|
||||
{
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include <omath/Vector3.hpp>
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#include <algorithm>
|
||||
|
||||
|
||||
namespace omath
|
||||
{
|
||||
template <class Type>
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||||
@@ -154,5 +155,19 @@ namespace omath
|
||||
{
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||||
return Vector3<Type>::Sum() + w;
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||||
}
|
||||
|
||||
#ifdef OMATH_IMGUI_INTEGRATION
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||||
[[nodiscard]]
|
||||
ImVec4 ToImVec4() const
|
||||
{
|
||||
return
|
||||
{
|
||||
static_cast<float>(this->x),
|
||||
static_cast<float>(this->y),
|
||||
static_cast<float>(this->z),
|
||||
static_cast<float>(w),
|
||||
};
|
||||
}
|
||||
#endif
|
||||
};
|
||||
}
|
||||
|
||||
21
include/omath/engines/iw_engine/Camera.hpp
Normal file
21
include/omath/engines/iw_engine/Camera.hpp
Normal file
@@ -0,0 +1,21 @@
|
||||
//
|
||||
// Created by Vlad on 3/17/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "Constants.hpp"
|
||||
#include "omath/projection/Camera.hpp"
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
|
||||
{
|
||||
public:
|
||||
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
|
||||
void LookAt(const Vector3<float>& target) override;
|
||||
protected:
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
|
||||
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
|
||||
};
|
||||
}
|
||||
25
include/omath/engines/iw_engine/Constants.hpp
Normal file
25
include/omath/engines/iw_engine/Constants.hpp
Normal file
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Vlad on 3/17/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include <omath/Vector3.hpp>
|
||||
#include <omath/Mat.hpp>
|
||||
#include <omath/Angle.hpp>
|
||||
#include <omath/ViewAngles.hpp>
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||||
|
||||
namespace omath::iw_engine
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||||
{
|
||||
constexpr Vector3<float> kAbsUp = {0, 0, 1};
|
||||
constexpr Vector3<float> kAbsRight = {0, -1, 0};
|
||||
constexpr Vector3<float> kAbsForward = {1, 0, 0};
|
||||
|
||||
using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat1x3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using PitchAngle = Angle<float, -89.f, 89.f, AngleFlags::Clamped>;
|
||||
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
|
||||
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
|
||||
}
|
||||
56
include/omath/engines/iw_engine/Formulas.hpp
Normal file
56
include/omath/engines/iw_engine/Formulas.hpp
Normal file
@@ -0,0 +1,56 @@
|
||||
//
|
||||
// Created by Vlad on 3/17/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "Constants.hpp"
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
{
|
||||
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
||||
}
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
inline Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
||||
constexpr auto kMultiplyFactor = 0.75f;
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f) * kMultiplyFactor;
|
||||
|
||||
return
|
||||
{
|
||||
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
||||
{0, 1.f / fovHalfTan, 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
}
|
||||
} // namespace omath::source
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "Constants.hpp"
|
||||
#include "omath/projection/Camera.hpp"
|
||||
|
||||
namespace omath::opengl
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
|
||||
{
|
||||
@@ -8,7 +8,7 @@
|
||||
#include <omath/Angle.hpp>
|
||||
#include <omath/ViewAngles.hpp>
|
||||
|
||||
namespace omath::opengl
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
constexpr Vector3<float> kAbsUp = {0, 1, 0};
|
||||
constexpr Vector3<float> kAbsRight = {1, 0, 0};
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "Constants.hpp"
|
||||
|
||||
|
||||
namespace omath::opengl
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "Constants.hpp"
|
||||
#include "omath/projection/Camera.hpp"
|
||||
|
||||
namespace omath::source
|
||||
namespace omath::source_engine
|
||||
{
|
||||
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
|
||||
{
|
||||
@@ -13,6 +13,7 @@ namespace omath::source
|
||||
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
|
||||
void LookAt(const Vector3<float>& target) override;
|
||||
protected:
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
|
||||
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
|
||||
};
|
||||
@@ -7,7 +7,8 @@
|
||||
#include <omath/Mat.hpp>
|
||||
#include <omath/Angle.hpp>
|
||||
#include <omath/ViewAngles.hpp>
|
||||
namespace omath::source
|
||||
|
||||
namespace omath::source_engine
|
||||
{
|
||||
constexpr Vector3<float> kAbsUp = {0, 0, 1};
|
||||
constexpr Vector3<float> kAbsRight = {0, -1, 0};
|
||||
@@ -4,7 +4,7 @@
|
||||
#pragma once
|
||||
#include "Constants.hpp"
|
||||
|
||||
namespace omath::source
|
||||
namespace omath::source_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
@@ -40,8 +40,7 @@ namespace omath::source
|
||||
inline Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
// NOTE: Needed tp make thing draw normal, since source is wierd
|
||||
// and use tricky projection matrix formula.
|
||||
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
||||
constexpr auto kMultiplyFactor = 0.75f;
|
||||
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f) * kMultiplyFactor;
|
||||
@@ -1,2 +1,3 @@
|
||||
add_subdirectory(Source)
|
||||
add_subdirectory(OpenGL)
|
||||
add_subdirectory(source_engine)
|
||||
add_subdirectory(opengl_engine)
|
||||
add_subdirectory(iw_engine)
|
||||
|
||||
34
source/engines/iw_engine/Camera.cpp
Normal file
34
source/engines/iw_engine/Camera.cpp
Normal file
@@ -0,0 +1,34 @@
|
||||
//
|
||||
// Created by Vlad on 3/17/2025.
|
||||
//
|
||||
#include "omath/engines/iw_engine/Camera.hpp"
|
||||
#include "omath/engines/iw_engine/Formulas.hpp"
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
|
||||
Camera::Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, const float near, const float far) :
|
||||
projection::Camera<Mat4x4, ViewAngles>(position, viewAngles, viewPort, fov, near, far)
|
||||
{
|
||||
}
|
||||
void Camera::LookAt([[maybe_unused]] const Vector3<float>& target)
|
||||
{
|
||||
const float distance = m_origin.DistTo(target);
|
||||
const auto delta = target - m_origin;
|
||||
|
||||
|
||||
m_viewAngles.pitch = PitchAngle::FromRadians(std::asin(delta.z / distance));
|
||||
m_viewAngles.yaw = -YawAngle::FromRadians(std::atan2(delta.y, delta.x));
|
||||
m_viewAngles.roll = RollAngle::FromRadians(0.f);
|
||||
}
|
||||
Mat4x4 Camera::CalcViewMatrix() const
|
||||
{
|
||||
return iw_engine::CalcViewMatrix(m_viewAngles, m_origin);
|
||||
}
|
||||
Mat4x4 Camera::CalcProjectionMatrix() const
|
||||
{
|
||||
return CalcPerspectiveProjectionMatrix(m_fieldOfView.AsDegrees(), m_viewPort.AspectRatio(), m_nearPlaneDistance,
|
||||
m_farPlaneDistance);
|
||||
}
|
||||
} // namespace omath::openg
|
||||
@@ -1,11 +1,11 @@
|
||||
//
|
||||
// Created by Orange on 12/23/2024.
|
||||
//
|
||||
#include "omath/engines/OpenGL/Camera.hpp"
|
||||
#include "omath/engines/OpenGL/Formulas.hpp"
|
||||
#include "omath/engines/opengl_engine/Camera.hpp"
|
||||
#include "omath/engines/opengl_engine/Formulas.hpp"
|
||||
|
||||
|
||||
namespace omath::opengl
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
|
||||
Camera::Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||
@@ -25,7 +25,7 @@ namespace omath::opengl
|
||||
}
|
||||
Mat4x4 Camera::CalcViewMatrix() const
|
||||
{
|
||||
return opengl::CalcViewMatrix(m_viewAngles, m_origin);
|
||||
return opengl_engine::CalcViewMatrix(m_viewAngles, m_origin);
|
||||
}
|
||||
Mat4x4 Camera::CalcProjectionMatrix() const
|
||||
{
|
||||
1
source/engines/source_engine/CMakeLists.txt
Normal file
1
source/engines/source_engine/CMakeLists.txt
Normal file
@@ -0,0 +1 @@
|
||||
target_sources(omath PRIVATE Camera.cpp)
|
||||
@@ -1,11 +1,11 @@
|
||||
//
|
||||
// Created by Orange on 12/4/2024.
|
||||
//
|
||||
#include "omath/engines/Source/Camera.hpp"
|
||||
#include "omath/engines/Source/Formulas.hpp"
|
||||
#include "omath/engines/source_engine/Camera.hpp"
|
||||
#include "omath/engines/source_engine/Formulas.hpp"
|
||||
|
||||
|
||||
namespace omath::source
|
||||
namespace omath::source_engine
|
||||
{
|
||||
|
||||
Camera::Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||
@@ -26,7 +26,7 @@ namespace omath::source
|
||||
|
||||
Mat4x4 Camera::CalcViewMatrix() const
|
||||
{
|
||||
return source::CalcViewMatrix(m_viewAngles, m_origin);
|
||||
return source_engine::CalcViewMatrix(m_viewAngles, m_origin);
|
||||
}
|
||||
|
||||
Mat4x4 Camera::CalcProjectionMatrix() const
|
||||
@@ -4,15 +4,15 @@
|
||||
|
||||
#include "omath/projectile_prediction/Projectile.hpp"
|
||||
|
||||
#include <omath/engines/Source/Formulas.hpp>
|
||||
#include <omath/engines/source_engine/Formulas.hpp>
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
Vector3<float> Projectile::PredictPosition(const float pitch, const float yaw, const float time, const float gravity) const
|
||||
{
|
||||
auto currentPos = m_origin + source::ForwardVector({source::PitchAngle::FromDegrees(-pitch),
|
||||
source::YawAngle::FromDegrees(yaw),
|
||||
source::RollAngle::FromDegrees(0)}) *
|
||||
auto currentPos = m_origin + source_engine::ForwardVector({source_engine::PitchAngle::FromDegrees(-pitch),
|
||||
source_engine::YawAngle::FromDegrees(yaw),
|
||||
source_engine::RollAngle::FromDegrees(0)}) *
|
||||
m_launchSpeed * time;
|
||||
currentPos.z -= (gravity * m_gravityScale) * (time * time) * 0.5f;
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@ add_executable(unit-tests
|
||||
engines/UnitTestOpenGL.cpp
|
||||
engines/UnitTestUnityEngine.cpp
|
||||
engines/UnitTestSourceEngine.cpp
|
||||
engines/UnitTestIwEngine.cpp
|
||||
|
||||
)
|
||||
|
||||
|
||||
69
tests/engines/UnitTestIwEngine.cpp
Normal file
69
tests/engines/UnitTestIwEngine.cpp
Normal file
@@ -0,0 +1,69 @@
|
||||
//
|
||||
// Created by Vlad on 3/17/2025.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/iw_engine/Camera.hpp>
|
||||
#include <omath/engines/iw_engine/Constants.hpp>
|
||||
#include <omath/engines/iw_engine/Formulas.hpp>
|
||||
|
||||
|
||||
TEST(UnitTestEwEngine, ForwardVector)
|
||||
{
|
||||
const auto forward = omath::source_engine::ForwardVector({});
|
||||
|
||||
EXPECT_EQ(forward, omath::source_engine::kAbsForward);
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, RightVector)
|
||||
{
|
||||
const auto right = omath::source_engine::RightVector({});
|
||||
|
||||
EXPECT_EQ(right, omath::source_engine::kAbsRight);
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, UpVector)
|
||||
{
|
||||
const auto up = omath::source_engine::UpVector({});
|
||||
EXPECT_EQ(up, omath::source_engine::kAbsUp);
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
|
||||
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
|
||||
{
|
||||
const auto projected = cam.WorldToScreen({distance, 0, 0});
|
||||
|
||||
EXPECT_TRUE(projected.has_value());
|
||||
|
||||
if (!projected.has_value())
|
||||
continue;
|
||||
|
||||
EXPECT_NEAR(projected->x, 960, 0.00001f);
|
||||
EXPECT_NEAR(projected->y, 540, 0.00001f);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, CameraSetAndGetFov)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestEwEngine, CameraSetAndGetOrigin)
|
||||
{
|
||||
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
@@ -2,35 +2,35 @@
|
||||
// Created by Orange on 11/23/2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/OpenGL/Camera.hpp>
|
||||
#include <omath/engines/OpenGL/Constants.hpp>
|
||||
#include <omath/engines/OpenGL/Formulas.hpp>
|
||||
#include <omath/engines/opengl_engine//Camera.hpp>
|
||||
#include <omath/engines/opengl_engine/Constants.hpp>
|
||||
#include <omath/engines/opengl_engine/Formulas.hpp>
|
||||
|
||||
|
||||
TEST(UnitTestOpenGL, ForwardVector)
|
||||
{
|
||||
const auto forward = omath::opengl::ForwardVector({});
|
||||
const auto forward = omath::opengl_engine::ForwardVector({});
|
||||
|
||||
EXPECT_EQ(forward, omath::opengl::kAbsForward);
|
||||
EXPECT_EQ(forward, omath::opengl_engine::kAbsForward);
|
||||
}
|
||||
|
||||
TEST(UnitTestOpenGL, RightVector)
|
||||
{
|
||||
const auto right = omath::opengl::RightVector({});
|
||||
const auto right = omath::opengl_engine::RightVector({});
|
||||
|
||||
EXPECT_EQ(right, omath::opengl::kAbsRight);
|
||||
EXPECT_EQ(right, omath::opengl_engine::kAbsRight);
|
||||
}
|
||||
|
||||
TEST(UnitTestOpenGL, UpVector)
|
||||
{
|
||||
const auto up = omath::opengl::UpVector({});
|
||||
EXPECT_EQ(up, omath::opengl::kAbsUp);
|
||||
const auto up = omath::opengl_engine::UpVector({});
|
||||
EXPECT_EQ(up, omath::opengl_engine::kAbsUp);
|
||||
}
|
||||
|
||||
TEST(UnitTestOpenGL, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::opengl::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
|
||||
for (float distance = -10.f; distance > -1000.f; distance -= 0.01f)
|
||||
@@ -50,7 +50,7 @@ TEST(UnitTestOpenGL, ProjectTargetMovedFromCamera)
|
||||
TEST(UnitTestOpenGL, CameraSetAndGetFov)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::opengl::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
@@ -60,7 +60,7 @@ TEST(UnitTestOpenGL, CameraSetAndGetFov)
|
||||
|
||||
TEST(UnitTestOpenGL, CameraSetAndGetOrigin)
|
||||
{
|
||||
auto cam = omath::opengl::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
@@ -2,35 +2,35 @@
|
||||
// Created by Orange on 11/23/2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/Source/Camera.hpp>
|
||||
#include <omath/engines/Source/Constants.hpp>
|
||||
#include <omath/engines/Source/Formulas.hpp>
|
||||
#include <omath/engines/source_engine/Camera.hpp>
|
||||
#include <omath/engines/source_engine/Constants.hpp>
|
||||
#include <omath/engines/source_engine/Formulas.hpp>
|
||||
|
||||
|
||||
TEST(UnitTestSourceEngine, ForwardVector)
|
||||
{
|
||||
const auto forward = omath::source::ForwardVector({});
|
||||
const auto forward = omath::source_engine::ForwardVector({});
|
||||
|
||||
EXPECT_EQ(forward, omath::source::kAbsForward);
|
||||
EXPECT_EQ(forward, omath::source_engine::kAbsForward);
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, RightVector)
|
||||
{
|
||||
const auto right = omath::source::RightVector({});
|
||||
const auto right = omath::source_engine::RightVector({});
|
||||
|
||||
EXPECT_EQ(right, omath::source::kAbsRight);
|
||||
EXPECT_EQ(right, omath::source_engine::kAbsRight);
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, UpVector)
|
||||
{
|
||||
const auto up = omath::source::UpVector({});
|
||||
EXPECT_EQ(up, omath::source::kAbsUp);
|
||||
const auto up = omath::source_engine::UpVector({});
|
||||
EXPECT_EQ(up, omath::source_engine::kAbsUp);
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
|
||||
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
|
||||
@@ -50,7 +50,7 @@ TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera)
|
||||
TEST(UnitTestSourceEngine, CameraSetAndGetFov)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
@@ -60,7 +60,7 @@ TEST(UnitTestSourceEngine, CameraSetAndGetFov)
|
||||
|
||||
TEST(UnitTestSourceEngine, CameraSetAndGetOrigin)
|
||||
{
|
||||
auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
@@ -3,15 +3,14 @@
|
||||
//
|
||||
#include <complex>
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Matrix.hpp>
|
||||
#include <omath/engines/Source/Camera.hpp>
|
||||
#include <omath/engines/source_engine/Camera.hpp>
|
||||
#include <omath/projection/Camera.hpp>
|
||||
#include <print>
|
||||
|
||||
TEST(UnitTestProjection, Projection)
|
||||
{
|
||||
const auto x = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::FromDegrees(90.f);
|
||||
auto cam = omath::source::Camera({0, 0, 0}, omath::source::ViewAngles{}, {1920.f, 1080.f}, x, 0.01f, 1000.f);
|
||||
auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, x, 0.01f, 1000.f);
|
||||
|
||||
const auto projected = cam.WorldToScreen({1000, 0, 50});
|
||||
std::print("{} {} {}", projected->x, projected->y, projected->z);
|
||||
|
||||
Reference in New Issue
Block a user