mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
Compare commits
6 Commits
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8e861b8a85 | ||
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,3 +1,4 @@
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/cmake-build/
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/cmake-build/
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/.idea
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/.idea
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/out
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/out
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*.DS_Store
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@@ -5,7 +5,7 @@ project(omath VERSION 1.0.1 LANGUAGES CXX)
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include(CMakePackageConfigHelpers)
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include(CMakePackageConfigHelpers)
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option(OMATH_BUILD_TESTS "Build unit tests" OFF)
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option(OMATH_BUILD_TESTS "Build unit tests" ON)
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option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON)
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option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON)
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option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
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option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
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option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
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option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
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@@ -14,11 +14,12 @@ option(OMATH_BUILD_EXAMPLES "Build example projects with you can learn & play" O
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option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OFF)
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option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OFF)
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if (OMATH_BUILD_AS_SHARED_LIBRARY)
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if (OMATH_BUILD_AS_SHARED_LIBRARY)
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add_library(omath SHARED source/Matrix.cpp)
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add_library(omath SHARED source/matrix.cpp)
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else()
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else()
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add_library(omath STATIC source/Matrix.cpp)
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add_library(omath STATIC source/matrix.cpp
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source/matrix.cpp)
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endif()
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endif()
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message(STATUS "Building on ${CMAKE_HOST_SYSTEM_NAME}")
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add_library(omath::omath ALIAS omath)
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add_library(omath::omath ALIAS omath)
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if (OMATH_IMGUI_INTEGRATION)
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if (OMATH_IMGUI_INTEGRATION)
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@@ -64,6 +64,38 @@
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"cacheVariables": {
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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"CMAKE_BUILD_TYPE": "Release"
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}
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}
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},
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{
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"name": "darwin-base",
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"hidden": true,
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/cmake-build/build/${presetName}",
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"installDir": "${sourceDir}/cmake-build/install/${presetName}",
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"cacheVariables": {
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"CMAKE_C_COMPILER": "clang",
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"CMAKE_CXX_COMPILER": "clang++"
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},
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"condition": {
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"type": "equals",
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"lhs": "${hostSystemName}",
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"rhs": "Darwin"
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}
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},
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{
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"name": "darwin-debug",
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"displayName": "Darwin Debug",
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"inherits": "darwin-base",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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"name": "darwin-release",
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"displayName": "Darwin Release",
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"inherits": "darwin-debug",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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}
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}
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]
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]
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}
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}
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21
README.md
21
README.md
@@ -21,12 +21,21 @@ Oranges's Math Library (omath) is a comprehensive, open-source library aimed at
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- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
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- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
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- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
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- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
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|ENGINE |SUPPORT|
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## Supported Render Pipelines
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|--------|-------|
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| ENGINE | SUPPORT |
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|Source |✅YES |
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|----------|---------|
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|Unity |✅YES |
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| Source | ✅YES |
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|IWEngine|✅YES |
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| Unity | ✅YES |
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|Unreal |❌NO |
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| IWEngine | ✅YES |
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| Unreal | ❌NO |
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## Supported Operating Systems
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| OS | SUPPORT |
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|----------------|---------|
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| Windows 10/11 | ✅YES |
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| Linux | ✅YES |
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| Darwin (MacOS) | ✅YES |
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## ⏬ Getting Started
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## ⏬ Getting Started
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### Prerequisites
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### Prerequisites
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@@ -8,6 +8,15 @@
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#include "omath/vector3.hpp"
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#include "omath/vector3.hpp"
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#include "omath/vector4.hpp"
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#include "omath/vector4.hpp"
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#ifdef max
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#undef max
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#endif
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#ifdef min
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#undef min
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#endif
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namespace omath
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namespace omath
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{
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{
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struct HSV
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struct HSV
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@@ -118,7 +127,7 @@ namespace omath
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{
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{
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Clamp(0.f, 1.f);
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Clamp(0.f, 1.f);
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}
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}
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consteval void SetHue(const float hue)
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constexpr void SetHue(const float hue)
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{
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{
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auto hsv = ToHSV();
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auto hsv = ToHSV();
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hsv.hue = hue;
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hsv.hue = hue;
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@@ -126,7 +135,7 @@ namespace omath
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*this = FromHSV(hsv);
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*this = FromHSV(hsv);
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}
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}
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consteval void SetSaturation(const float saturation)
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constexpr void SetSaturation(const float saturation)
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{
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{
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auto hsv = ToHSV();
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auto hsv = ToHSV();
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hsv.saturation = saturation;
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hsv.saturation = saturation;
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@@ -134,7 +143,7 @@ namespace omath
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*this = FromHSV(hsv);
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*this = FromHSV(hsv);
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}
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}
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consteval void SetValue(const float value)
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constexpr void SetValue(const float value)
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{
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{
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auto hsv = ToHSV();
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auto hsv = ToHSV();
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hsv.value = value;
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hsv.value = value;
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@@ -10,6 +10,16 @@
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#include <utility>
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#include <utility>
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#include "omath/vector3.hpp"
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#include "omath/vector3.hpp"
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#ifdef near
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#undef near
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#endif
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#ifdef far
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#undef far
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#endif
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namespace omath
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namespace omath
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{
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{
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struct MatSize
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struct MatSize
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@@ -124,9 +124,9 @@ namespace omath
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}
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}
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#ifndef _MSC_VER
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#ifndef _MSC_VER
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[[nodiscard]] constexpr Type& Length() const
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[[nodiscard]] constexpr Type Length() const
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{
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{
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return std::hypot(x, y);
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return std::hypot(this->x, this->y);
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}
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}
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[[nodiscard]] constexpr Vector2 Normalized() const
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[[nodiscard]] constexpr Vector2 Normalized() const
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@@ -121,12 +121,12 @@ namespace omath
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#ifndef _MSC_VER
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#ifndef _MSC_VER
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[[nodiscard]] constexpr Type Length() const
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[[nodiscard]] constexpr Type Length() const
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{
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{
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return std::hypot(x, y, z);
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return std::hypot(this->x, this->y, z);
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}
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}
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[[nodiscard]] constexpr Type Length2D() const
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[[nodiscard]] constexpr Type Length2D() const
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{
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{
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return Vector2::Length();
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return Vector2<Type>::Length();
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}
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}
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[[nodiscard]] Type DistTo(const Vector3& vOther) const
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[[nodiscard]] Type DistTo(const Vector3& vOther) const
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{
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{
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@@ -4,13 +4,19 @@
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#include "omath/projectile_prediction/proj_pred_engine_avx2.hpp"
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#include "omath/projectile_prediction/proj_pred_engine_avx2.hpp"
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#include "source_location"
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#include "source_location"
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#if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__)
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#include <immintrin.h>
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#include <format>
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#endif
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namespace omath::projectile_prediction
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namespace omath::projectile_prediction
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{
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{
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std::optional<Vector3<float>>
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std::optional<Vector3<float>>
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ProjPredEngineAVX2::MaybeCalculateAimPoint([[maybe_unused]] const Projectile& projectile,
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ProjPredEngineAVX2::MaybeCalculateAimPoint([[maybe_unused]] const Projectile& projectile,
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[[maybe_unused]] const Target& target) const
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[[maybe_unused]] const Target& target) const
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{
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{
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#ifdef OMATH_USE_AVX2
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#if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__)
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const float bulletGravity = m_gravityConstant * projectile.m_gravityScale;
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const float bulletGravity = m_gravityConstant * projectile.m_gravityScale;
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const float v0 = projectile.m_launchSpeed;
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const float v0 = projectile.m_launchSpeed;
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const float v0Sqr = v0 * v0;
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const float v0Sqr = v0 * v0;
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Reference in New Issue
Block a user