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4 Commits

Author SHA1 Message Date
a81d12d480 fixed version 2025-05-13 09:48:46 +03:00
17eb0cd0dc improved naming 2025-05-13 09:47:08 +03:00
52024285d2 added noexcept 2025-05-13 09:34:39 +03:00
f179aea4d7 removed even float type from vector classes 2025-05-13 09:22:23 +03:00
6 changed files with 129 additions and 126 deletions

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@@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.26)
project(omath VERSION 1.0.1 LANGUAGES CXX)
project(omath VERSION 3.0.2 LANGUAGES CXX)
include(CMakePackageConfigHelpers)

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@@ -8,19 +8,19 @@
namespace omath::iw_engine
{
[[nodiscard]]
Vector3<float> forward_vector(const ViewAngles& angles);
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
[[nodiscard]]
Vector3<float> right_vector(const ViewAngles& angles);
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
[[nodiscard]]
Vector3<float> up_vector(const ViewAngles& angles);
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles);
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far);
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
} // namespace omath::iw_engine

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@@ -30,78 +30,78 @@ namespace omath
// Equality operators
[[nodiscard]]
constexpr bool operator==(const Vector2& src) const noexcept
constexpr bool operator==(const Vector2& other) const noexcept
{
return x == src.x && y == src.y;
return x == other.x && y == other.y;
}
[[nodiscard]]
constexpr bool operator!=(const Vector2& src) const noexcept
constexpr bool operator!=(const Vector2& other) const noexcept
{
return !(*this == src);
return !(*this == other);
}
// Compound assignment operators
constexpr Vector2& operator+=(const Vector2& v) noexcept
constexpr Vector2& operator+=(const Vector2& other) noexcept
{
x += v.x;
y += v.y;
x += other.x;
y += other.y;
return *this;
}
constexpr Vector2& operator-=(const Vector2& v) noexcept
constexpr Vector2& operator-=(const Vector2& other) noexcept
{
x -= v.x;
y -= v.y;
x -= other.x;
y -= other.y;
return *this;
}
constexpr Vector2& operator*=(const Vector2& v) noexcept
constexpr Vector2& operator*=(const Vector2& other) noexcept
{
x *= v.x;
y *= v.y;
x *= other.x;
y *= other.y;
return *this;
}
constexpr Vector2& operator/=(const Vector2& v) noexcept
constexpr Vector2& operator/=(const Vector2& other) noexcept
{
x /= v.x;
y /= v.y;
x /= other.x;
y /= other.y;
return *this;
}
constexpr Vector2& operator*=(const Type& fl) noexcept
constexpr Vector2& operator*=(const Type& value) noexcept
{
x *= fl;
y *= fl;
x *= value;
y *= value;
return *this;
}
constexpr Vector2& operator/=(const Type& fl) noexcept
constexpr Vector2& operator/=(const Type& value) noexcept
{
x /= fl;
y /= fl;
x /= value;
y /= value;
return *this;
}
constexpr Vector2& operator+=(const Type& fl) noexcept
constexpr Vector2& operator+=(const Type& value) noexcept
{
x += fl;
y += fl;
x += value;
y += value;
return *this;
}
constexpr Vector2& operator-=(const Type& fl) noexcept
constexpr Vector2& operator-=(const Type& value) noexcept
{
x -= fl;
y -= fl;
x -= value;
y -= value;
return *this;
}
@@ -164,24 +164,24 @@ namespace omath
}
// Binary arithmetic operators
[[nodiscard]] constexpr Vector2 operator+(const Vector2& v) const noexcept
[[nodiscard]] constexpr Vector2 operator+(const Vector2& other) const noexcept
{
return {x + v.x, y + v.y};
return {x + other.x, y + other.y};
}
[[nodiscard]] constexpr Vector2 operator-(const Vector2& v) const noexcept
[[nodiscard]] constexpr Vector2 operator-(const Vector2& other) const noexcept
{
return {x - v.x, y - v.y};
return {x - other.x, y - other.y};
}
[[nodiscard]] constexpr Vector2 operator*(const float fl) const noexcept
[[nodiscard]] constexpr Vector2 operator*(const Type& value) const noexcept
{
return {x * fl, y * fl};
return {x * value, y * value};
}
[[nodiscard]] constexpr Vector2 operator/(const float fl) const noexcept
[[nodiscard]] constexpr Vector2 operator/(const Type& value) const noexcept
{
return {x / fl, y / fl};
return {x / value, y / value};
}
// Sum of elements

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@@ -29,76 +29,76 @@ namespace omath
}
constexpr Vector3() noexcept: Vector2<Type>() {};
[[nodiscard]] constexpr bool operator==(const Vector3& src) const noexcept
[[nodiscard]] constexpr bool operator==(const Vector3& other) const noexcept
{
return Vector2<Type>::operator==(src) && (src.z == z);
return Vector2<Type>::operator==(other) && (other.z == z);
}
[[nodiscard]] constexpr bool operator!=(const Vector3& src) const noexcept
[[nodiscard]] constexpr bool operator!=(const Vector3& other) const noexcept
{
return !(*this == src);
return !(*this == other);
}
constexpr Vector3& operator+=(const Vector3& v) noexcept
constexpr Vector3& operator+=(const Vector3& other) noexcept
{
Vector2<Type>::operator+=(v);
z += v.z;
Vector2<Type>::operator+=(other);
z += other.z;
return *this;
}
constexpr Vector3& operator-=(const Vector3& v) noexcept
constexpr Vector3& operator-=(const Vector3& other) noexcept
{
Vector2<Type>::operator-=(v);
z -= v.z;
Vector2<Type>::operator-=(other);
z -= other.z;
return *this;
}
constexpr Vector3& operator*=(const float fl) noexcept
constexpr Vector3& operator*=(const Type& value) noexcept
{
Vector2<Type>::operator*=(fl);
z *= fl;
Vector2<Type>::operator*=(value);
z *= value;
return *this;
}
constexpr Vector3& operator*=(const Vector3& v) noexcept
constexpr Vector3& operator*=(const Vector3& other) noexcept
{
Vector2<Type>::operator*=(v);
z *= v.z;
Vector2<Type>::operator*=(other);
z *= other.z;
return *this;
}
constexpr Vector3& operator/=(const Vector3& v) noexcept
constexpr Vector3& operator/=(const Vector3& other) noexcept
{
Vector2<Type>::operator/=(v);
z /= v.z;
Vector2<Type>::operator/=(other);
z /= other.z;
return *this;
}
constexpr Vector3& operator+=(const float fl) noexcept
constexpr Vector3& operator+=(const Type& value) noexcept
{
Vector2<Type>::operator+=(fl);
z += fl;
Vector2<Type>::operator+=(value);
z += value;
return *this;
}
constexpr Vector3& operator/=(const float fl) noexcept
constexpr Vector3& operator/=(const Type& value) noexcept
{
Vector2<Type>::operator/=(fl);
z /= fl;
Vector2<Type>::operator/=(value);
z /= value;
return *this;
}
constexpr Vector3& operator-=(const float fl) noexcept
constexpr Vector3& operator-=(const Type& value) noexcept
{
Vector2<Type>::operator-=(fl);
z -= fl;
Vector2<Type>::operator-=(value);
z -= value;
return *this;
}
@@ -175,40 +175,42 @@ namespace omath
return {-this->x, -this->y, -z};
}
[[nodiscard]] constexpr Vector3 operator+(const Vector3& v) const noexcept
[[nodiscard]] constexpr Vector3 operator+(const Vector3& other) const noexcept
{
return {this->x + v.x, this->y + v.y, z + v.z};
return {this->x + other.x, this->y + other.y, z + other.z};
}
[[nodiscard]] constexpr Vector3 operator-(const Vector3& v) const noexcept
[[nodiscard]] constexpr Vector3 operator-(const Vector3& other) const noexcept
{
return {this->x - v.x, this->y - v.y, z - v.z};
return {this->x - other.x, this->y - other.y, z - other.z};
}
[[nodiscard]] constexpr Vector3 operator*(const float fl) const noexcept
[[nodiscard]] constexpr Vector3 operator*(const Type& value) const noexcept
{
return {this->x * fl, this->y * fl, z * fl};
return {this->x * value, this->y * value, z * value};
}
[[nodiscard]] constexpr Vector3 operator*(const Vector3& v) const noexcept
[[nodiscard]] constexpr Vector3 operator*(const Vector3& other) const noexcept
{
return {this->x * v.x, this->y * v.y, z * v.z};
return {this->x * other.x, this->y * other.y, z * other.z};
}
[[nodiscard]] constexpr Vector3 operator/(const float fl) const noexcept
[[nodiscard]] constexpr Vector3 operator/(const Type& value) const noexcept
{
return {this->x / fl, this->y / fl, z / fl};
return {this->x / value, this->y / value, z / value};
}
[[nodiscard]] constexpr Vector3 operator/(const Vector3& v) const noexcept
[[nodiscard]] constexpr Vector3 operator/(const Vector3& other) const noexcept
{
return {this->x / v.x, this->y / v.y, z / v.z};
return {this->x / other.x, this->y / other.y, z / other.z};
}
[[nodiscard]] constexpr Vector3 cross(const Vector3& v) const noexcept
[[nodiscard]] constexpr Vector3 cross(const Vector3& other) const noexcept
{
return {this->y * v.z - z * v.y, z * v.x - this->x * v.z, this->x * v.y - this->y * v.x};
return {this->y * other.z - z * other.y, z * other.x - this->x * other.z,
this->x * other.y - this->y * other.x};
}
[[nodiscard]] constexpr Type sum() const noexcept
{
return sum_2d() + z;
@@ -245,7 +247,7 @@ namespace omath
[[nodiscard]] Vector3 view_angle_to(const Vector3& other) const noexcept
{
const float distance = distance_to(other);
const auto distance = distance_to(other);
const auto delta = other - *this;
return {angles::radians_to_degrees(std::asin(delta.z / distance)),

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@@ -9,6 +9,7 @@
namespace omath
{
template<class Type>
requires std::is_arithmetic_v<Type>
class Vector4 : public Vector3<Type>
{
public:
@@ -20,61 +21,61 @@ namespace omath
constexpr Vector4() noexcept : Vector3<Type>(), w(0) {};
[[nodiscard]]
constexpr bool operator==(const Vector4& src) const noexcept
constexpr bool operator==(const Vector4& other) const noexcept
{
return Vector3<Type>::operator==(src) && w == src.w;
return Vector3<Type>::operator==(other) && w == other.w;
}
[[nodiscard]]
constexpr bool operator!=(const Vector4& src) const noexcept
constexpr bool operator!=(const Vector4& other) const noexcept
{
return !(*this == src);
return !(*this == other);
}
constexpr Vector4& operator+=(const Vector4& v) noexcept
constexpr Vector4& operator+=(const Vector4& other) noexcept
{
Vector3<Type>::operator+=(v);
w += v.w;
Vector3<Type>::operator+=(other);
w += other.w;
return *this;
}
constexpr Vector4& operator-=(const Vector4& v) noexcept
constexpr Vector4& operator-=(const Vector4& other) noexcept
{
Vector3<Type>::operator-=(v);
w -= v.w;
Vector3<Type>::operator-=(other);
w -= other.w;
return *this;
}
constexpr Vector4& operator*=(const float scalar) noexcept
constexpr Vector4& operator*=(const Type& value) noexcept
{
Vector3<Type>::operator*=(scalar);
w *= scalar;
Vector3<Type>::operator*=(value);
w *= value;
return *this;
}
constexpr Vector4& operator*=(const Vector4& v) noexcept
constexpr Vector4& operator*=(const Vector4& other) noexcept
{
Vector3<Type>::operator*=(v);
w *= v.w;
Vector3<Type>::operator*=(other);
w *= other.w;
return *this;
}
constexpr Vector4& operator/=(const float scalar) noexcept
constexpr Vector4& operator/=(const Type& value) noexcept
{
Vector3<Type>::operator/=(scalar);
w /= scalar;
Vector3<Type>::operator/=(value);
w /= value;
return *this;
}
constexpr Vector4& operator/=(const Vector4& v) noexcept
constexpr Vector4& operator/=(const Vector4& other) noexcept
{
Vector3<Type>::operator/=(v);
w /= v.w;
Vector3<Type>::operator/=(other);
w /= other.w;
return *this;
}
@@ -116,39 +117,39 @@ namespace omath
}
[[nodiscard]]
constexpr Vector4 operator+(const Vector4& v) const noexcept
constexpr Vector4 operator+(const Vector4& other) const noexcept
{
return {this->x + v.x, this->y + v.y, this->z + v.z, w + v.w};
return {this->x + other.x, this->y + other.y, this->z + other.z, w + other.w};
}
[[nodiscard]]
constexpr Vector4 operator-(const Vector4& v) const noexcept
constexpr Vector4 operator-(const Vector4& other) const noexcept
{
return {this->x - v.x, this->y - v.y, this->z - v.z, w - v.w};
return {this->x - other.x, this->y - other.y, this->z - other.z, w - other.w};
}
[[nodiscard]]
constexpr Vector4 operator*(const Type& scalar) const noexcept
constexpr Vector4 operator*(const Type& value) const noexcept
{
return {this->x * scalar, this->y * scalar, this->z * scalar, w * scalar};
return {this->x * value, this->y * value, this->z * value, w * value};
}
[[nodiscard]]
constexpr Vector4 operator*(const Vector4& v) const noexcept
constexpr Vector4 operator*(const Vector4& other) const noexcept
{
return {this->x * v.x, this->y * v.y, this->z * v.z, w * v.w};
return {this->x * other.x, this->y * other.y, this->z * other.z, w * other.w};
}
[[nodiscard]]
constexpr Vector4 operator/(const Type& scalar) const noexcept
constexpr Vector4 operator/(const Type& value) const noexcept
{
return {this->x / scalar, this->y / scalar, this->z / scalar, w / scalar};
return {this->x / value, this->y / value, this->z / value, w / value};
}
[[nodiscard]]
constexpr Vector4 operator/(const Vector4& v) const noexcept
constexpr Vector4 operator/(const Vector4& other) const noexcept
{
return {this->x / v.x, this->y / v.y, this->z / v.z, w / v.w};
return {this->x / other.x, this->y / other.y, this->z / other.z, w / other.w};
}
[[nodiscard]]

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@@ -6,37 +6,37 @@
namespace omath::iw_engine
{
Vector3<float> forward_vector(const ViewAngles& angles)
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles)
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles)
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 rotation_matrix(const ViewAngles& angles)
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far)
const float far) noexcept
{
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
constexpr auto k_multiply_factor = 0.75f;