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3 Commits

Author SHA1 Message Date
abf57a55ea Updates include paths and removes dependency
Updates the include paths in omath.hpp to be more explicit,
ensuring correct referencing of header files.

Removes unnecessary include of vector3.hpp from vector2.hpp.
2025-09-01 01:28:04 +03:00
463532ba81 Merge pull request #60 from orange-cpp/feature/moved_to_dear
Refactors: Moves linear algebra to new directory
2025-09-01 00:02:00 +03:00
d74c66990a Refactors: Moves linear algebra to new directory
Moves linear algebra headers to a new subdirectory to improve project structure.

Updates includes to reflect the directory change.
Adds vcpkg to the tracked repositories.
2025-08-31 23:36:05 +03:00
30 changed files with 58 additions and 46 deletions

1
.idea/vcs.xml generated
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@@ -3,5 +3,6 @@
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
<mapping directory="$PROJECT_DIR$/extlibs/googletest" vcs="Git" />
<mapping directory="$PROJECT_DIR$/extlibs/vcpkg" vcs="Git" />
</component>
</project>

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@@ -3,10 +3,9 @@
//
#pragma once
#include <array>
#include "omath/linear_algebra/vector3.hpp"
#include "omath/triangle.hpp"
#include "omath/vector3.hpp"
#include <array>
namespace omath::primitives
{

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@@ -3,8 +3,8 @@
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include "omath/triangle.hpp"
#include "omath/vector3.hpp"
#include <array>
namespace omath::primitives

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@@ -3,8 +3,8 @@
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include "omath/triangle.hpp"
#include "omath/vector3.hpp"
namespace omath::collision
{

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@@ -4,8 +4,7 @@
#pragma once
#include "omath/vector3.hpp"
#include "omath/vector4.hpp"
#include "linear_algebra/vector4.hpp"
#include <cstdint>
namespace omath

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@@ -3,9 +3,9 @@
//
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/angle.hpp>
#include <omath/mat.hpp>
#include <omath/vector3.hpp>
#include <omath/view_angles.hpp>
namespace omath::iw_engine

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@@ -3,9 +3,9 @@
//
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/angle.hpp>
#include <omath/mat.hpp>
#include <omath/vector3.hpp>
#include <omath/view_angles.hpp>
namespace omath::opengl_engine

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@@ -3,9 +3,9 @@
//
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/angle.hpp>
#include <omath/mat.hpp>
#include <omath/vector3.hpp>
#include <omath/view_angles.hpp>
namespace omath::source_engine

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@@ -4,9 +4,9 @@
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/angle.hpp>
#include <omath/mat.hpp>
#include <omath/vector3.hpp>
#include <omath/view_angles.hpp>
namespace omath::unity_engine

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@@ -4,9 +4,9 @@
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/angle.hpp>
#include <omath/mat.hpp>
#include <omath/vector3.hpp>
#include <omath/view_angles.hpp>
namespace omath::unreal_engine

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@@ -2,7 +2,7 @@
// Created by vlad on 9/29/2024.
//
#pragma once
#include "omath/vector3.hpp"
#include "vector3.hpp"
#include <algorithm>
#include <array>
#include <iomanip>

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@@ -1,7 +1,22 @@
#pragma once
#ifdef OMATH_ENABLE_LEGACY
/*
THIS CODE IS DEPRECATED NEVER EVER USE Matrix CLASS
AND VERY SLOW USE Mat INSTEAD!!!!!!!!!!!
*/
#ifdef OMATH_ENABLE_LEGACY
#include "omath/vector3.hpp"
#include <initializer_list>
#include <memory>

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@@ -3,7 +3,6 @@
//
#pragma once
#include "vector3.hpp"
#include <cmath>
#include <format>
#include <tuple>

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@@ -5,7 +5,7 @@
#pragma once
#include "omath/angle.hpp"
#include "omath/vector2.hpp"
#include "omath/linear_algebra/vector2.hpp"
#include <cstdint>
#include <expected>
#include <functional>

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@@ -4,7 +4,7 @@
#pragma once
#include <algorithm>
#include <omath/vector3.hpp>
#include "omath/linear_algebra/vector3.hpp"
namespace omath
{

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@@ -10,13 +10,13 @@
#include "omath/angle.hpp"
// Vector classes (in dependency order)
#include "omath/vector2.hpp"
#include "omath/vector3.hpp"
#include "omath/vector4.hpp"
#include "omath/linear_algebra/vector2.hpp"
#include "omath/linear_algebra/vector4.hpp"
#include "omath/linear_algebra/vector3.hpp"
// Matrix classes
#include "omath/mat.hpp"
#include "omath/matrix.hpp"
#include "linear_algebra/matrix.hpp"
#include "omath/linear_algebra/mat.hpp"
// Color functionality
#include "omath/color.hpp"

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@@ -3,8 +3,8 @@
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include "omath/pathfinding/navigation_mesh.hpp"
#include "omath/vector3.hpp"
#include <vector>
namespace omath::pathfinding

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@@ -4,7 +4,7 @@
#pragma once
#include "omath/vector3.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <expected>
#include <string>
#include <vector>

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@@ -2,9 +2,9 @@
// Created by Vlad on 2/23/2025.
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include "omath/vector3.hpp"
namespace omath::projectile_prediction
{

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@@ -4,11 +4,11 @@
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include "omath/engines/source_engine/traits/pred_engine_trait.hpp"
#include "omath/projectile_prediction/proj_pred_engine.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include "omath/vector3.hpp"
#include <optional>
namespace omath::projectile_prediction

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@@ -3,7 +3,7 @@
//
#pragma once
#include "omath/vector3.hpp"
#include "omath/linear_algebra/vector3.hpp"
namespace omath::projectile_prediction
{

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@@ -3,7 +3,7 @@
//
#pragma once
#include "omath/vector3.hpp"
#include "omath/linear_algebra/vector3.hpp"
namespace omath::projectile_prediction
{

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@@ -5,10 +5,10 @@
#pragma once
#include "omath/projection/error_codes.hpp"
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <expected>
#include <omath/angle.hpp>
#include <omath/mat.hpp>
#include <omath/vector3.hpp>
#include <type_traits>
namespace omath::projection

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@@ -2,7 +2,7 @@
// Created by Orange on 11/13/2024.
//
#pragma once
#include "omath/vector3.hpp"
#include "linear_algebra/vector3.hpp"
namespace omath
{

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@@ -2,10 +2,10 @@
// Revised unittest suite for LineTracer (segmentbased MöllerTrumbore)
// Pure ASCII: avoids nonstandard characters that MSVC rejects.
//
#include "gtest/gtest.h"
#include "omath/linear_algebra/vector3.hpp"
#include "omath/collision/line_tracer.hpp"
#include "omath/triangle.hpp"
#include "omath/vector3.hpp"
#include "gtest/gtest.h"
#include <cmath>
using namespace omath;

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@@ -1,7 +1,7 @@
// UnitTestMat.cpp
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <gtest/gtest.h>
#include "omath/mat.hpp"
#include "omath/vector3.hpp"
using namespace omath;

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@@ -1,11 +1,10 @@
//
// Created by Orange on 1/6/2025.
//
#include "omath/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <cmath> // For std::sqrt, std::isinf, std::isnan
#include <gtest/gtest.h>
#include <omath/vector3.hpp>
#include "omath/triangle.hpp"
using namespace omath;

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@@ -2,10 +2,10 @@
// Created by Vlad on 02.09.2024.
//
#include <omath/linear_algebra/vector2.hpp>
#include <cfloat> // For FLT_MAX and FLT_MIN
#include <cmath> // For std::isinf and std::isnan
#include <gtest/gtest.h>
#include <omath/vector2.hpp>
using namespace omath;

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@@ -2,11 +2,11 @@
// Created by Vlad on 01.09.2024.
//
#include <omath/linear_algebra/vector3.hpp>
#include <cfloat> // For FLT_MAX, FLT_MIN
#include <cmath>
#include <gtest/gtest.h>
#include <limits> // For std::numeric_limits
#include <omath/vector3.hpp>
using namespace omath;

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@@ -5,9 +5,9 @@
// Vector4Test.cpp
//
#include <omath/linear_algebra/vector4.hpp>
#include <gtest/gtest.h>
#include <limits> // For std::numeric_limits
#include <omath/vector4.hpp>
using namespace omath;