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7 Commits
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.github/psd/omath.psd
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.idea/vcs.xml
generated
@@ -3,6 +3,5 @@
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/extlibs/googletest" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/extlibs/vcpkg" vcs="Git" />
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</component>
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</project>
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@@ -2,7 +2,7 @@
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Thanks to everyone who made this possible, including:
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- Saikari aka luadebug for VCPKG port.
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- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
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And a big hand to everyone else who has contributed over the past!
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@@ -1,6 +1,6 @@
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<div align = center>
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@@ -83,11 +83,11 @@ for (auto ent: apex_sdk::EntityList::GetAllEntities())
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With `omath/projection` module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like [Apex Legends](https://store.steampowered.com/app/1172470/Apex_Legends/).
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Or for InfinityWard Engine based games. Like Call of Duty Black Ops 2!
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Or create simple trigger bot with embeded traceline from omath::collision::LineTrace
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Or even advanced projectile aimbot
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[Watch Video](https://youtu.be/lM_NJ1yCunw?si=5E87OrQMeypxSJ3E)
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</details>
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@@ -11,13 +11,6 @@
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#include <stdexcept>
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#include <utility>
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#ifdef near
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#undef near
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#endif
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#ifdef far
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#undef far
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#endif
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namespace omath
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{
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@@ -88,7 +81,7 @@ namespace omath
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}
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[[nodiscard]]
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constexpr Type& operator[](const size_t row, const size_t col) const
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constexpr const Type& operator[](const size_t row, const size_t col) const
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{
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return at(row, col);
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}
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