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38 Commits

Author SHA1 Message Date
4779a38911 patch 2026-01-29 19:44:35 +03:00
f273c2fc7e added shit 2026-01-29 19:44:35 +03:00
d5233dd00b Merge pull request #139 from orange-cpp/feature/mesh_line_tracer
Feature/mesh line tracer
2026-01-27 01:42:41 +03:00
bd1d437d7d fixed naming 2026-01-27 01:25:49 +03:00
f67ad8ef42 mesh improvement 2026-01-27 01:25:07 +03:00
acc24f8438 WIP on feature/rotation_improved 2026-01-27 01:07:37 +03:00
8bccbdb620 Merge pull request #138 from orange-cpp/feature/primitives_improvement
Feature/primitives improvement
2026-01-27 01:07:15 +03:00
91a96fb97a dropped uselss cpp files 2026-01-27 00:51:17 +03:00
5fcac74a25 fixed naming 2026-01-27 00:39:34 +03:00
d2cf62bdbe added primitives to other engine triplets 2026-01-27 00:37:23 +03:00
2a2832c75f added opengl primitives 2026-01-27 00:33:35 +03:00
26fda5402e fix 2026-01-26 20:59:19 +03:00
906ddd75d4 fix 2026-01-26 19:01:39 +03:00
68505a77ae fix 2026-01-26 18:59:34 +03:00
d6746f6243 ppatch 2026-01-26 17:21:23 +03:00
ee2f084e0b added stuff 2026-01-26 17:07:38 +03:00
9bd42d9c8c added files 2026-01-26 15:44:46 +03:00
47d82fe083 Merge pull request #137 from luadebug/xm
xmake Add tests
2026-01-22 12:57:19 +03:00
Saikari
217fc108c2 fixup 2026-01-22 08:53:23 +03:00
Saikari
9c1c4fe6f3 Add tests 2026-01-22 08:52:18 +03:00
958156e6b7 Merge pull request #136 from luadebug/xmake
Add build configuration for omath and examples
2026-01-20 01:27:48 +03:00
Saikari
450f3a3ab0 Add rules for CMake and pkg-config imports 2026-01-19 04:45:41 +03:00
Saikari
8159686658 Add build configuration for omath and examples 2026-01-19 04:43:21 +03:00
9fc31d03e5 Update copyright year in LICENSE file 2026-01-17 21:35:34 +03:00
6017d40579 Merge pull request #135 from orange-cpp/feature/crypto_var
Feature/crypto var
2026-01-04 23:41:24 +03:00
618d4aa1c0 added final 2026-01-04 23:24:07 +03:00
8366c48965 improvement 2026-01-04 23:22:25 +03:00
d2e418c50b added cmake option 2026-01-04 23:02:58 +03:00
eae10d92ca forgot to remove 2026-01-04 22:53:57 +03:00
3f940c8e35 removed 128 bit int 2026-01-04 22:46:09 +03:00
0846022f8a improvement 2026-01-04 22:41:28 +03:00
8812abdf33 fixed test 2026-01-04 22:23:57 +03:00
d56d05f01e silenced warn 2026-01-04 22:16:40 +03:00
aabdebbbbe improved stuff 2026-01-04 22:16:40 +03:00
2b75b33d60 fix 2026-01-04 22:16:40 +03:00
9a3f5abb7c added check 2026-01-04 22:16:40 +03:00
be1049db93 changed algorithm 2026-01-04 22:16:40 +03:00
525b273a84 added stuff 2026-01-04 22:16:40 +03:00
25 changed files with 1679 additions and 261 deletions

3
.idea/editor.xml generated
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@@ -17,7 +17,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
@@ -56,6 +56,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDefaultInitializationWithNoUserConstructor/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDefaultIsUsedAsIdentifier/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDefaultedSpecialMemberFunctionIsImplicitlyDeleted/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDefinitionsOrder/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDeletingVoidPointer/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDependentTemplateWithoutTemplateKeyword/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDependentTypeWithoutTypenameKeyword/@EntryIndexedValue" value="WARNING" type="string" />

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@@ -27,7 +27,7 @@ option(OMATH_SUPRESS_SAFETY_CHECKS "Supress some safety checks in release build
option(OMATH_USE_UNITY_BUILD "Will enable unity build to speed up compilation" OFF)
option(OMATH_ENABLE_LEGACY "Will enable legacy classes that MUST be used ONLY for backward compatibility" ON)
option(OMATH_ENABLE_COVERAGE "Enable coverage" OFF)
option(OMATH_ENABLE_FORCE_INLINE "Will for compiler to make some functions to be force inlined no matter what" ON)
if (VCPKG_MANIFEST_FEATURES)
foreach (omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
if (omath_feature STREQUAL "imgui")
@@ -112,6 +112,10 @@ if (OMATH_ENABLE_LEGACY)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LEGACY)
endif ()
if (OMATH_ENABLE_FORCE_INLINE)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_FORCE_INLINE)
endif ()
set_target_properties(${PROJECT_NAME} PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"

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@@ -1,4 +1,4 @@
Copyright (C) 2023-2025 Orange++ orange_github@proton.me
Copyright (C) 2023-2026 Orange++ orange_github@proton.me
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages

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@@ -30,6 +30,9 @@ find_package(GLEW REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
target_link_libraries(example_glfw3 PRIVATE omath::omath GLEW::GLEW glfw)
find_path(TINYGLTF_INCLUDE_DIRS "tiny_gltf.h")
target_include_directories(example_glfw3 PRIVATE ${TINYGLTF_INCLUDE_DIRS})
if(OMATH_ENABLE_VALGRIND)
omath_setup_valgrind(example_projection_matrix_builder)
omath_setup_valgrind(example_signature_scan)

File diff suppressed because it is too large Load Diff

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@@ -3,14 +3,60 @@
//
#pragma once
#include "mesh.hpp"
#include "omath/engines/opengl_engine/camera.hpp"
#include "omath/engines/opengl_engine/traits/mesh_trait.hpp"
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <array>
namespace omath::primitives
{
template<class BoxMeshType>
[[nodiscard]]
std::array<Triangle<Vector3<float>>, 12> create_box(const Vector3<float>& top, const Vector3<float>& bottom,
const Vector3<float>& dir_forward, const Vector3<float>& dir_right,
float ratio = 4.f) noexcept;
}
BoxMeshType create_box(const Vector3<float>& top, const Vector3<float>& bottom, const Vector3<float>& dir_forward,
const Vector3<float>& dir_right, const float ratio = 4.f) noexcept
{
const auto height = top.distance_to(bottom);
const auto side_size = height / ratio;
// corner layout (03 bottom, 47 top)
std::array<Vector3<float>, 8> p;
p[0] = bottom + (dir_forward + dir_right) * side_size; // frontrightbottom
p[1] = bottom + (dir_forward - dir_right) * side_size; // frontleftbottom
p[2] = bottom + (-dir_forward + dir_right) * side_size; // backrightbottom
p[3] = bottom + (-dir_forward - dir_right) * side_size; // backleftbottom
p[4] = top + (dir_forward + dir_right) * side_size; // frontrighttop
p[5] = top + (dir_forward - dir_right) * side_size; // frontlefttop
p[6] = top + (-dir_forward + dir_right) * side_size; // backrighttop
p[7] = top + (-dir_forward - dir_right) * side_size; // backlefttop
std::array<Vector3<std::uint32_t>, 12> poly;
// bottom face (+Y up ⇒ wind CW when viewed from above)
poly[0] = {0, 2, 3};
poly[1] = {0, 3, 1};
// top face
poly[2] = {4, 7, 6};
poly[3] = {4, 5, 7};
// front face
poly[4] = {0, 5, 1};
poly[5] = {0, 4, 5};
// right face
poly[6] = {0, 6, 2};
poly[7] = {0, 4, 6};
// back face
poly[8] = {2, 7, 3};
poly[9] = {2, 6, 7};
// left face
poly[10] = {1, 7, 5};
poly[11] = {1, 3, 7};
return BoxMeshType{std::move(p), std::move(poly)};
}
} // namespace omath::primitives

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@@ -25,16 +25,17 @@ namespace omath::primitives
template<typename T> concept HasNormal = requires(T vertex) { vertex.normal; };
template<typename T> concept HasUv = requires(T vertex) { vertex.uv; };
template<class Mat4X4, class RotationAngles, class MeshTypeTrait, class VertType = Vertex<>>
template<class Mat4X4, class RotationAngles, class MeshTypeTrait, class VertType = Vertex<>,
class VboType = std::vector<VertType>, class EboType = std::vector<Vector3<std::uint32_t>>>
class Mesh final
{
public:
using VectorType = VertType::VectorType;
using VertexType = VertType;
using VertexType = VboType::value_type;
private:
using Vbo = std::vector<VertexType>;
using Ebo = std::vector<Vector3<std::uint32_t>>;
using Vbo = VboType;
using Ebo = EboType;
public:
Vbo m_vertex_buffer;
@@ -100,20 +101,26 @@ namespace omath::primitives
[[nodiscard]]
VectorType vertex_position_to_world_space(const Vector3<float>& vertex_position) const
requires HasPosition<VertexType>
{
auto abs_vec = get_to_world_matrix() * mat_column_from_vector<typename Mat4X4::ContainedType, Mat4X4::get_store_ordering()>(vertex_position);
auto abs_vec = get_to_world_matrix()
* mat_column_from_vector<typename Mat4X4::ContainedType, Mat4X4::get_store_ordering()>(
vertex_position);
return {abs_vec.at(0, 0), abs_vec.at(1, 0), abs_vec.at(2, 0)};
}
[[nodiscard]]
Triangle<VectorType> make_face_in_world_space(const Ebo::const_iterator vao_iterator) const
requires HasPosition<VertexType>
{
return {vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->x).position),
vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->y).position),
vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->z).position)};
if constexpr (HasPosition<VertexType>)
{
return {vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->x).position),
vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->y).position),
vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->z).position)};
}
return {vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->x)),
vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->y)),
vertex_position_to_world_space(m_vertex_buffer.at(vao_iterator->z))};
}
private:

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@@ -3,14 +3,30 @@
//
#pragma once
#include "mesh.hpp"
#include "omath/engines/opengl_engine/camera.hpp"
#include "omath/engines/opengl_engine/mesh.hpp"
#include "omath/engines/opengl_engine/traits/mesh_trait.hpp"
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <array>
namespace omath::primitives
{
template<class PlaneMeshType>
[[nodiscard]]
std::array<Triangle<Vector3<float>>, 2> create_plane(const Vector3<float>& vertex_a,
const Vector3<float>& vertex_b,
const Vector3<float>& direction, float size) noexcept;
}
PlaneMeshType create_plane(const Vector3<float>& vertex_a, const Vector3<float>& vertex_b,
const Vector3<float>& direction, const float size) noexcept
{
const auto second_vertex_a = vertex_a + direction * size;
const auto second_vertex_b = vertex_b + direction * size;
std::array<Vector3<float>, 4> grid = {vertex_a, vertex_b, second_vertex_a, second_vertex_b};
std::array<Vector3<std::uint32_t>, 2> poly;
poly[0] = {1, 1, 2};
poly[1] = {0, 1, 3};
return PlaneMeshType(std::move(grid), std::move(poly));
}
} // namespace omath::primitives

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@@ -7,6 +7,7 @@
#include <limits>
#include <memory>
#include <memory_resource>
#include <ostream>
#include <queue>
#include <utility>
#include <vector>
@@ -86,6 +87,7 @@ namespace omath::collision
// Converged if we cant push the face closer than tolerance
if (p_dist - face.d <= params.tolerance)
{
std::println("Vectex size {}, Faces size {}",vertexes.size(), faces.size());
out.normal = face.n;
out.depth = face.d; // along unit normal
out.iterations = it + 1;
@@ -118,7 +120,6 @@ namespace omath::collision
if (faces.empty())
return std::nullopt;
const auto best = *std::ranges::min_element(faces, [](const auto& first, const auto& second)
{ return first.d < second.d; });
out.normal = best.n;

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@@ -33,5 +33,25 @@ namespace omath::collision
// https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm
[[nodiscard]]
static Vector3<float> get_ray_hit_point(const Ray& ray, const Triangle<Vector3<float>>& triangle) noexcept;
template<class MeshType>
[[nodiscard]]
static Vector3<float> get_ray_hit_point(const Ray& ray, const MeshType& mesh) noexcept
{
Vector3<float> mesh_hit = ray.end;
auto begin = mesh.m_element_buffer_object.cbegin();
auto end = mesh.m_element_buffer_object.cend();
for (auto current = begin; current < end; current = std::next(current))
{
auto face = mesh.make_face_in_world_space(current);
auto ray_stop_point = get_ray_hit_point(ray, face);
if (ray_stop_point.distance_to(ray.start) < mesh_hit.distance_to(ray.start))
mesh_hit = ray_stop_point;
}
return mesh_hit;
}
};
} // namespace omath::collision

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@@ -0,0 +1,201 @@
//
// Created by Vladislav on 04.01.2026.
//
#pragma once
#include <array>
#include <cstddef>
#include <cstdint>
#include <span>
#ifdef OMATH_ENABLE_FORCE_INLINE
#ifdef _MSC_VER
#define OMATH_FORCE_INLINE __forceinline
#else
#define OMATH_FORCE_INLINE __attribute__((always_inline)) inline
#endif
#else
#define OMATH_FORCE_INLINE
#endif
namespace omath::detail
{
[[nodiscard]]
consteval std::uint64_t fnv1a_64(const char* s)
{
std::uint64_t h = 14695981039346656037ull;
while (*s)
{
h ^= static_cast<unsigned char>(*s++);
h *= 1099511628211ull;
}
return h;
}
// SplitMix64 mixer (good quality for seeding / scrambling)
[[nodiscard]]
consteval std::uint64_t splitmix64(std::uint64_t x)
{
x += 0x9E3779B97F4A7C15ull;
x = (x ^ (x >> 30)) * 0xBF58476D1CE4E5B9ull;
x = (x ^ (x >> 27)) * 0x94D049BB133111EBull;
return x ^ (x >> 31);
}
// Choose your policy:
// - If you want reproducible builds, REMOVE __DATE__/__TIME__.
// - If you want "different each build", keep them.
[[nodiscard]]
consteval std::uint64_t base_seed()
{
std::uint64_t h = 0;
h ^= fnv1a_64(__FILE__);
h ^= splitmix64(fnv1a_64(__DATE__));
h ^= splitmix64(fnv1a_64(__TIME__));
return splitmix64(h);
}
// Produce a "random" 64-bit value for a given stream index (compile-time)
template<std::uint64_t Stream>
[[nodiscard]]
consteval std::uint64_t rand_u64()
{
// Stream is usually __COUNTER__ so each call site differs
return splitmix64(base_seed() + 0xD1B54A32D192ED03ull * (Stream + 1));
}
[[nodiscard]]
consteval std::uint64_t bounded_u64(const std::uint64_t x, const std::uint64_t bound)
{
return (x * bound) >> 64;
}
template<std::int64_t Lo, std::int64_t Hi, std::uint64_t Stream>
[[nodiscard]]
consteval std::int64_t rand_uint8_t()
{
static_assert(Lo <= Hi);
const std::uint64_t span = static_cast<std::uint64_t>(Hi - Lo) + 1ull;
const std::uint64_t r = rand_u64<Stream>();
return static_cast<std::int64_t>(bounded_u64(r, span)) + Lo;
}
[[nodiscard]]
consteval std::uint64_t rand_u64(const std::uint64_t seed, const std::uint64_t i)
{
return splitmix64(seed + 0xD1B54A32D192ED03ull * (i + 1ull));
}
// Convert to int (uses low 32 bits; you can also use high bits if you prefer)
[[nodiscard]]
consteval std::uint8_t rand_uint8t(const std::uint64_t seed, const std::uint64_t i)
{
return static_cast<std::uint8_t>(rand_u64(seed, i)); // narrowing is fine/deterministic
}
template<std::size_t N, std::uint64_t Seed, std::size_t... I>
[[nodiscard]]
consteval std::array<std::uint8_t, N> make_array_impl(std::index_sequence<I...>)
{
return {rand_uint8t(Seed, static_cast<std::uint64_t>(I))...};
}
template<std::size_t N, std::uint64_t Seed>
[[nodiscard]]
consteval std::array<std::uint8_t, N> make_array()
{
return make_array_impl<N, Seed>(std::make_index_sequence<N>{});
}
} // namespace omath::detail
namespace omath
{
template<class T>
class VarAnchor;
template<class T, std::size_t key_size, std::array<std::uint8_t, key_size> key>
class EncryptedVariable final
{
using value_type = std::remove_cvref_t<T>;
bool m_is_encrypted{};
value_type m_data{};
OMATH_FORCE_INLINE constexpr void xor_contained_var_by_key()
{
// Safe, keeps const-correctness, and avoids reinterpret_cast issues
auto bytes = std::as_writable_bytes(std::span<value_type, 1>{&m_data, 1});
for (std::size_t i = 0; i < bytes.size(); ++i)
{
const std::uint8_t k = static_cast<std::uint8_t>(key[i % key_size] + (i * key_size));
bytes[i] ^= static_cast<std::byte>(k);
}
}
public:
OMATH_FORCE_INLINE constexpr explicit EncryptedVariable(const value_type& data)
: m_is_encrypted(false), m_data(data)
{
encrypt();
}
[[nodiscard]] constexpr bool is_encrypted() const
{
return m_is_encrypted;
}
OMATH_FORCE_INLINE constexpr void decrypt()
{
if (!m_is_encrypted)
return;
xor_contained_var_by_key();
m_is_encrypted = false;
}
OMATH_FORCE_INLINE constexpr void encrypt()
{
if (m_is_encrypted)
return;
xor_contained_var_by_key();
m_is_encrypted = true;
}
[[nodiscard]] OMATH_FORCE_INLINE constexpr value_type& value()
{
return m_data;
}
[[nodiscard]] OMATH_FORCE_INLINE constexpr const value_type& value() const
{
return m_data;
}
constexpr OMATH_FORCE_INLINE ~EncryptedVariable()
{
decrypt();
}
[[nodiscard]] constexpr OMATH_FORCE_INLINE auto drop_anchor()
{
return VarAnchor{*this};
}
};
template<class EncryptedVarType>
class VarAnchor final
{
public:
// ReSharper disable once CppNonExplicitConvertingConstructor
OMATH_FORCE_INLINE constexpr VarAnchor(EncryptedVarType& var): m_var(var)
{
m_var.decrypt();
}
OMATH_FORCE_INLINE constexpr ~VarAnchor()
{
m_var.encrypt();
}
private:
EncryptedVarType& m_var;
};
} // namespace omath
#define OMATH_CT_RAND_ARRAY_BYTE(N) \
(::omath::detail::make_array<(N), (::omath::detail::base_seed() ^ static_cast<std::uint64_t>(__COUNTER__))>())
#define OMATH_DEF_CRYPT_VAR(TYPE, KEY_SIZE) omath::EncryptedVariable<TYPE, KEY_SIZE, OMATH_CT_RAND_ARRAY_BYTE(KEY_SIZE)>

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@@ -0,0 +1,17 @@
//
// Created by Vladislav on 27.01.2026.
//
#pragma once
#include "mesh.hpp"
#include "omath/engines/frostbite_engine/traits/mesh_trait.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <array>
namespace omath::frostbite_engine
{
using BoxMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>, std::array<Vector3<float>, 8>,
std::array<Vector3<std::uint32_t>, 12>>;
using PlaneMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>,
std::array<Vector3<float>, 4>, std::array<Vector3<std::uint32_t>, 2>>;
} // namespace omath::frostbite_engine

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@@ -0,0 +1,17 @@
//
// Created by Vladislav on 27.01.2026.
//
#pragma once
#include "mesh.hpp"
#include "omath/engines/iw_engine/traits/mesh_trait.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <array>
namespace omath::iw_engine
{
using BoxMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>, std::array<Vector3<float>, 8>,
std::array<Vector3<std::uint32_t>, 12>>;
using PlaneMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>,
std::array<Vector3<float>, 4>, std::array<Vector3<std::uint32_t>, 2>>;
} // namespace omath::iw_engine

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@@ -0,0 +1,17 @@
//
// Created by Vladislav on 27.01.2026.
//
#pragma once
#include "mesh.hpp"
#include "omath/engines/opengl_engine/traits/mesh_trait.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <array>
namespace omath::opengl_engine
{
using BoxMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>, std::array<Vector3<float>, 8>,
std::array<Vector3<std::uint32_t>, 12>>;
using PlaneMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>,
std::array<Vector3<float>, 4>, std::array<Vector3<std::uint32_t>, 2>>;
} // namespace omath::opengl_engine

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@@ -0,0 +1,17 @@
//
// Created by Vladislav on 27.01.2026.
//
#pragma once
#include "mesh.hpp"
#include "omath/engines/source_engine/traits/mesh_trait.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <array>
namespace omath::source_engine
{
using BoxMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>, std::array<Vector3<float>, 8>,
std::array<Vector3<std::uint32_t>, 12>>;
using PlaneMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>,
std::array<Vector3<float>, 4>, std::array<Vector3<std::uint32_t>, 2>>;
} // namespace omath::source_engine

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@@ -9,5 +9,5 @@
namespace omath::unity_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::unity_engine

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@@ -0,0 +1,17 @@
//
// Created by Vladislav on 27.01.2026.
//
#pragma once
#include "mesh.hpp"
#include "omath/engines/unity_engine/traits/mesh_trait.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <array>
namespace omath::unity_engine
{
using BoxMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>, std::array<Vector3<float>, 8>,
std::array<Vector3<std::uint32_t>, 12>>;
using PlaneMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>,
std::array<Vector3<float>, 4>, std::array<Vector3<std::uint32_t>, 2>>;
} // namespace omath::unity_engine

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@@ -0,0 +1,17 @@
//
// Created by Vladislav on 27.01.2026.
//
#pragma once
#include "mesh.hpp"
#include "omath/engines/unreal_engine/traits/mesh_trait.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <array>
namespace omath::unreal_engine
{
using BoxMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>, std::array<Vector3<float>, 8>,
std::array<Vector3<std::uint32_t>, 12>>;
using PlaneMesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait, primitives::Vertex<>,
std::array<Vector3<float>, 4>, std::array<Vector3<std::uint32_t>, 2>>;
} // namespace omath::unreal_engine

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@@ -1,54 +0,0 @@
//
// Created by Vlad on 4/18/2025.
//
#include "omath/3d_primitives/box.hpp"
namespace omath::primitives
{
std::array<Triangle<Vector3<float>>, 12> create_box(const Vector3<float>& top, const Vector3<float>& bottom,
const Vector3<float>& dir_forward,
const Vector3<float>& dir_right, const float ratio) noexcept
{
const auto height = top.distance_to(bottom);
const auto side_size = height / ratio;
// corner layout (03 bottom, 47 top)
std::array<Vector3<float>, 8> p;
p[0] = bottom + (dir_forward + dir_right) * side_size; // frontrightbottom
p[1] = bottom + (dir_forward - dir_right) * side_size; // frontleftbottom
p[2] = bottom + (-dir_forward + dir_right) * side_size; // backrightbottom
p[3] = bottom + (-dir_forward - dir_right) * side_size; // backleftbottom
p[4] = top + (dir_forward + dir_right) * side_size; // frontrighttop
p[5] = top + (dir_forward - dir_right) * side_size; // frontlefttop
p[6] = top + (-dir_forward + dir_right) * side_size; // backrighttop
p[7] = top + (-dir_forward - dir_right) * side_size; // backlefttop
std::array<Triangle<Vector3<float>>, 12> poly;
// bottom face (+Y up ⇒ wind CW when viewed from above)
poly[0] = {p[0], p[2], p[3]};
poly[1] = {p[0], p[3], p[1]};
// top face
poly[2] = {p[4], p[7], p[6]};
poly[3] = {p[4], p[5], p[7]};
// front face
poly[4] = {p[0], p[5], p[1]};
poly[5] = {p[0], p[4], p[5]};
// right face
poly[6] = {p[0], p[6], p[2]};
poly[7] = {p[0], p[4], p[6]};
// back face
poly[8] = {p[2], p[7], p[3]};
poly[9] = {p[2], p[6], p[7]};
// left face
poly[10] = {p[1], p[7], p[5]};
poly[11] = {p[1], p[3], p[7]};
return poly;
}
} // namespace omath::primitives

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@@ -1,19 +0,0 @@
//
// Created by Vlad on 8/28/2025.
//
#include "omath/3d_primitives/plane.hpp"
namespace omath::primitives
{
std::array<Triangle<Vector3<float>>, 2> create_plane(const Vector3<float>& vertex_a,
const Vector3<float>& vertex_b,
const Vector3<float>& direction, const float size) noexcept
{
const auto second_vertex_a = vertex_a + direction * size;
return std::array
{
Triangle{second_vertex_a, vertex_a, vertex_b},
Triangle{second_vertex_a, vertex_b + direction * size, vertex_b}
};
}
} // namespace omath::primitives

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@@ -0,0 +1,16 @@
//
// Created by Vladislav on 11.01.2026.
//
#include "omath/3d_primitives/box.hpp"
#include "omath/collision/line_tracer.hpp"
#include "omath/engines/opengl_engine/primitives.hpp"
#include <gtest/gtest.h>
TEST(test, test)
{
auto result = omath::primitives::create_box<omath::opengl_engine::BoxMesh>(
{0.f, 30.f, 0.f}, {}, omath::opengl_engine::k_abs_forward, omath::opengl_engine::k_abs_right);
omath::collision::Ray ray{.start = {0, 0, 0}, .end = {-100, 0, 0}};
std::ignore = omath::collision::LineTracer::get_ray_hit_point(ray, result);
}

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@@ -0,0 +1,17 @@
//
// Created by Vladislav on 04.01.2026.
//
#include "omath/linear_algebra/vector3.hpp"
#include <gtest/gtest.h>
#include <omath/containers/encrypted_variable.hpp>
TEST(Enc, Test)
{
constexpr omath::Vector3<float> original = {1.f, 2.f, 3.f};
OMATH_DEF_CRYPT_VAR(omath::Vector3<float>, 128) var{original};
{
omath::VarAnchor _ = var.drop_anchor();
EXPECT_EQ(original, var.value());
}
EXPECT_NE(original, var.value());
}

8
tests/main.cpp Normal file
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@@ -0,0 +1,8 @@
#include <gtest/gtest.h>
int main(int argc, char** argv)
{
testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}

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@@ -30,7 +30,8 @@
"description": "Build benchmarks",
"dependencies": [
"glfw3",
"glew"
"glew",
"tinygltf"
]
},
"imgui": {

113
xmake.lua Normal file
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@@ -0,0 +1,113 @@
add_rules("mode.debug", "mode.release")
add_rules("utils.install.cmake_importfiles")
add_rules("utils.install.pkgconfig_importfiles")
set_version("4.6.1", {soname = "4.6"})
set_languages("cxx23")
set_warnings("all")
option("avx2")
set_default(true)
set_showmenu(true)
after_check(function (option)
import("core.base.cpu")
option:enable(cpu.has_feature("avx2"))
end)
option_end()
option("imgui")
set_default(true)
set_showmenu(true)
option_end()
option("examples")
set_default(true)
set_showmenu(true)
option_end()
option("tests")
set_default(true)
set_showmenu(true)
option_end()
if has_config("avx2") then
add_defines("OMATH_ENABLE_AVX2")
add_vectorexts("avx2")
end
if has_config("imgui") then
add_defines("OMATH_IMGUI_INTEGRATION")
add_requires("imgui")
add_packages("imgui")
end
if has_config("examples") then
add_requires("glew", "glfw")
end
if has_config("tests") then
add_requires("gtest")
end
target("omath")
set_kind("static")
add_files("source/**.cpp")
add_includedirs("include", {public = true})
add_headerfiles("include/(**.hpp)", {prefixdir = "omath"})
on_config(function (target)
if has_config("avx2") then
cprint("${green} ✔️ AVX2 supported")
else
cprint("${red} ❌ AVX2 not supported")
end
end)
target("example_projection_matrix_builder")
set_languages("cxx26")
set_kind("binary")
add_files("examples/example_proj_mat_builder.cpp")
add_deps("omath")
set_enabled(has_config("examples"))
target("example_signature_scan")
set_languages("cxx26")
set_kind("binary")
add_files("examples/example_signature_scan.cpp")
add_deps("omath")
set_enabled(has_config("examples"))
target("example_glfw3")
set_languages("cxx26")
set_kind("binary")
add_files("examples/example_glfw3.cpp")
add_deps("omath")
add_packages("glew", "glfw")
set_enabled(has_config("examples"))
for _, file in ipairs(os.files("tests/**.cpp")) do
local name = path.basename(file)
target(name)
set_languages("cxx23")
set_kind("binary")
add_files(file, "tests/main.cpp")
add_deps("omath")
add_packages("gtest")
add_defines("OMATH_BUILD_TESTS")
add_tests("default")
set_default(false)
set_enabled(has_config("tests"))
end
task("check")
on_run(function ()
import("core.project.task")
for _, file in ipairs(os.files("tests/**.cpp")) do
local name = path.basename(file)
task.run("run", {target = name})
end
end)
set_menu {
usage = "xmake check", description = "Run tests !", options = {}
}