mirror of
https://github.com/orange-cpp/omath.git
synced 2026-04-18 22:23:26 +00:00
Compare commits
42 Commits
v5.0.0
...
03f4e14b04
| Author | SHA1 | Date | |
|---|---|---|---|
| 03f4e14b04 | |||
| 50765f69c5 | |||
| 1169534133 | |||
| 783501aab9 | |||
| 1a79566731 | |||
|
|
9183406e7a | ||
|
|
b592af91a9 | ||
|
|
af9c043e95 | ||
| 2aaa8633b9 | |||
| 0d1cc2088f | |||
| 260b3b97f9 | |||
| e0904690e6 | |||
| 7021d9d365 | |||
| 862d52593a | |||
| 97a3111791 | |||
| a9bec00973 | |||
|
|
66debb46fa | ||
|
|
b8323d3bc0 | ||
|
|
f363fa6f1a | ||
|
|
0546272493 | ||
|
|
58801bfab3 | ||
| 4567cfa318 | |||
| 1db9340dbf | |||
| 7b9a181b0e | |||
| 0876af3c14 | |||
| e46a369ddc | |||
| 630ffa69f6 | |||
| 609970cdfe | |||
| e935155022 | |||
| 800082e4b3 | |||
| 02d909f77d | |||
| 49319a1c7c | |||
| d0f3e5059a | |||
| c9874f30d0 | |||
| 3080faeaa9 | |||
| af36c909a4 | |||
| 1041256fac | |||
| 88012e2524 | |||
| 4561dbe0e7 | |||
| b50f759675 | |||
| 85b672fdf3 | |||
| 360734f252 |
618
.github/workflows/release.yml
vendored
Normal file
618
.github/workflows/release.yml
vendored
Normal file
@@ -0,0 +1,618 @@
|
||||
name: Release
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
concurrency:
|
||||
group: release-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
##############################################################################
|
||||
# 1) Linux – Clang / Ninja
|
||||
##############################################################################
|
||||
linux-release:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.runner }}
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- name: Linux (Clang) (x64-linux)
|
||||
triplet: x64-linux
|
||||
runner: ubuntu-latest
|
||||
preset: linux-release-vcpkg
|
||||
archive: omath-linux-x64
|
||||
install_cmd: |
|
||||
wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||
sudo add-apt-repository -y "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-21 main"
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y git build-essential cmake ninja-build \
|
||||
zip unzip curl pkg-config ca-certificates \
|
||||
clang-21 lld-21 libc++-21-dev libc++abi-21-dev
|
||||
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-21 100
|
||||
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-21 100
|
||||
sudo update-alternatives --install /usr/bin/lld lld /usr/bin/lld-21 100
|
||||
- name: Linux (Clang) (x86-linux)
|
||||
triplet: x86-linux
|
||||
runner: ubuntu-latest
|
||||
preset: linux-release-vcpkg-x86
|
||||
archive: omath-linux-x86
|
||||
install_cmd: |
|
||||
# Add LLVM 21 repository
|
||||
wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||
sudo add-apt-repository -y "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-21 main"
|
||||
# Add GCC Toolchain PPA
|
||||
sudo add-apt-repository -y "deb http://archive.ubuntu.com/ubuntu plucky main universe"
|
||||
# Enable i386 architecture
|
||||
sudo dpkg --add-architecture i386
|
||||
sudo apt-get update
|
||||
# Install Clang 21
|
||||
sudo apt-get install -y git build-essential cmake ninja-build \
|
||||
zip unzip curl pkg-config ca-certificates \
|
||||
clang-21 lld-21 libc++-21-dev libc++abi-21-dev
|
||||
sudo apt-get install -y -t plucky binutils
|
||||
# Install GCC 15 with multilib support
|
||||
sudo apt-get install -y gcc-15-multilib g++-15-multilib
|
||||
# Set up alternatives for Clang
|
||||
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-21 100
|
||||
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-21 100
|
||||
sudo update-alternatives --install /usr/bin/lld lld /usr/bin/lld-21 100
|
||||
# Set up alternatives for GCC
|
||||
sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-15 100
|
||||
sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-15 100
|
||||
- name: Linux (Clang) (arm64-linux)
|
||||
triplet: arm64-linux
|
||||
runner: ubuntu-24.04-arm
|
||||
preset: linux-release-vcpkg-arm64
|
||||
archive: omath-linux-arm64
|
||||
install_cmd: |
|
||||
wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||
sudo add-apt-repository -y "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-21 main"
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y git build-essential cmake ninja-build \
|
||||
zip unzip curl pkg-config ca-certificates \
|
||||
clang-21 lld-21 libc++-21-dev libc++abi-21-dev
|
||||
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-21 100
|
||||
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-21 100
|
||||
sudo update-alternatives --install /usr/bin/lld lld /usr/bin/lld-21 100
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
steps:
|
||||
- name: Install basic tool-chain
|
||||
shell: bash
|
||||
run: ${{ matrix.install_cmd }}
|
||||
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up vcpkg
|
||||
shell: bash
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: bash
|
||||
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 2) Windows – MSVC / Ninja
|
||||
##############################################################################
|
||||
windows-release:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.runner }}
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- name: Windows (MSVC) (x64-windows)
|
||||
runner: windows-latest
|
||||
arch: amd64
|
||||
preset: windows-release-vcpkg
|
||||
triplet: x64-windows
|
||||
archive: omath-windows-x64
|
||||
- name: Windows (MSVC) (x86-windows)
|
||||
runner: windows-latest
|
||||
arch: amd64_x86
|
||||
preset: windows-release-vcpkg-x86
|
||||
triplet: x86-windows
|
||||
archive: omath-windows-x86
|
||||
- name: Windows (MSVC) (arm64-windows)
|
||||
runner: windows-11-arm
|
||||
arch: arm64
|
||||
preset: windows-release-vcpkg-arm64
|
||||
triplet: arm64-windows
|
||||
archive: omath-windows-arm64
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
steps:
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Install Ninja
|
||||
uses: seanmiddleditch/gha-setup-ninja@v4
|
||||
|
||||
- name: Set up MSVC developer command-prompt
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
with:
|
||||
arch: ${{ matrix.arch }}
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: pwsh
|
||||
run: Compress-Archive -Path staging\* -DestinationPath "${{ matrix.archive }}.zip"
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.zip" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 3) macOS – AppleClang / Ninja
|
||||
##############################################################################
|
||||
macos-release:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: ${{ matrix.runner }}
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- name: macOS (AppleClang) (arm64-osx)
|
||||
runner: macos-latest
|
||||
preset: darwin-release-vcpkg
|
||||
triplet: arm64-osx
|
||||
archive: omath-macos-arm64
|
||||
- name: macOS (AppleClang) (x64-osx)
|
||||
runner: macos-15-intel
|
||||
preset: darwin-release-vcpkg-x64
|
||||
triplet: x64-osx
|
||||
archive: omath-macos-x64
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
steps:
|
||||
- name: Install basic tool-chain with Homebrew
|
||||
shell: bash
|
||||
run: |
|
||||
brew install cmake ninja
|
||||
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up vcpkg
|
||||
shell: bash
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: bash
|
||||
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 4) iOS – AppleClang / Xcode / arm64-ios
|
||||
##############################################################################
|
||||
ios-release:
|
||||
name: iOS (AppleClang) (${{ matrix.triplet }})
|
||||
runs-on: macOS-latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- triplet: arm64-ios
|
||||
preset: ios-release-vcpkg
|
||||
archive: omath-ios-arm64
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
steps:
|
||||
- name: Install CMake tooling
|
||||
shell: bash
|
||||
run: |
|
||||
brew install cmake ninja
|
||||
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up vcpkg
|
||||
shell: bash
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --config Release --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: bash
|
||||
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 5) FreeBSD – Clang / Ninja
|
||||
##############################################################################
|
||||
freebsd-release:
|
||||
name: FreeBSD (Clang) (${{ matrix.triplet }})
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- triplet: x64-freebsd
|
||||
preset: freebsd-release-vcpkg
|
||||
arch: x86-64
|
||||
archive: omath-freebsd-x64
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/tmp/vcpkg
|
||||
steps:
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Build and Package
|
||||
uses: cross-platform-actions/action@v0.31.0
|
||||
with:
|
||||
operating_system: freebsd
|
||||
architecture: ${{ matrix.arch }}
|
||||
version: '15.0'
|
||||
memory: '12G'
|
||||
cpu_count: 4
|
||||
run: |
|
||||
sudo pkg install -y git curl zip unzip gmake llvm gsed bash perl5 openssl 7-zip coreutils cmake ninja pkgconf patchelf
|
||||
git config --global --add safe.directory `pwd`
|
||||
# Build vcpkg in /tmp to avoid sshfs timestamp sync issues
|
||||
export VCPKG_ROOT=/tmp/vcpkg
|
||||
rm -rf "$VCPKG_ROOT"
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
cd -
|
||||
export VCPKG_FORCE_SYSTEM_BINARIES=0
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui;avx2" \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported"
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 6) Android NDK – Clang / Ninja
|
||||
##############################################################################
|
||||
android-release:
|
||||
name: Android NDK (${{ matrix.triplet }})
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- triplet: arm-neon-android
|
||||
preset: android-arm-neon-release-vcpkg
|
||||
archive: omath-android-arm-neon
|
||||
- triplet: arm64-android
|
||||
preset: android-arm64-release-vcpkg
|
||||
archive: omath-android-arm64
|
||||
- triplet: x64-android
|
||||
preset: android-x64-release-vcpkg
|
||||
archive: omath-android-x64
|
||||
- triplet: x86-android
|
||||
preset: android-x86-release-vcpkg
|
||||
archive: omath-android-x86
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
ANDROID_NDK_HOME: ${{ github.workspace }}/android-ndk
|
||||
steps:
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Install Android NDK
|
||||
shell: bash
|
||||
run: |
|
||||
NDK_VERSION="r28b"
|
||||
NDK_ZIP="android-ndk-${NDK_VERSION}-linux.zip"
|
||||
wget -q "https://dl.google.com/android/repository/${NDK_ZIP}"
|
||||
unzip -q "${NDK_ZIP}" -d "${{ github.workspace }}"
|
||||
mv "${{ github.workspace }}/android-ndk-${NDK_VERSION}" "$ANDROID_NDK_HOME"
|
||||
rm "${NDK_ZIP}"
|
||||
echo "ANDROID_NDK_HOME=${ANDROID_NDK_HOME}" >> $GITHUB_ENV
|
||||
|
||||
- name: Install basic tool-chain
|
||||
shell: bash
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y ninja-build cmake
|
||||
|
||||
- name: Set up vcpkg
|
||||
shell: bash
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: bash
|
||||
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 7) WebAssembly (Emscripten) – Clang / Ninja / wasm32-emscripten
|
||||
##############################################################################
|
||||
wasm-release:
|
||||
name: WebAssembly (Emscripten) (${{ matrix.triplet }})
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- triplet: wasm32-emscripten
|
||||
preset: wasm-release-vcpkg
|
||||
archive: omath-wasm32
|
||||
fail-fast: false
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
steps:
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Install basic tool-chain
|
||||
shell: bash
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y ninja-build
|
||||
|
||||
- name: Setup Emscripten
|
||||
uses: mymindstorm/setup-emsdk@v14
|
||||
with:
|
||||
version: 'latest'
|
||||
|
||||
- name: Verify Emscripten
|
||||
shell: bash
|
||||
run: |
|
||||
echo "EMSDK=$EMSDK"
|
||||
emcc --version
|
||||
ls -la "$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
|
||||
|
||||
- name: Set up vcpkg
|
||||
shell: bash
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui"
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
shell: bash
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: bash
|
||||
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||
|
||||
##############################################################################
|
||||
# 8) Windows MSYS2 MinGW – GCC / Ninja
|
||||
##############################################################################
|
||||
mingw-release:
|
||||
name: ${{ matrix.name }}
|
||||
runs-on: windows-latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- name: MINGW64 (MSYS2) (x64-mingw-dynamic)
|
||||
msystem: MINGW64
|
||||
pkg_prefix: mingw-w64-x86_64
|
||||
preset: mingw-release-vcpkg
|
||||
archive: omath-mingw64-x64
|
||||
- name: UCRT64 (MSYS2) (x64-mingw-dynamic)
|
||||
msystem: UCRT64
|
||||
pkg_prefix: mingw-w64-ucrt-x86_64
|
||||
preset: mingw-release-vcpkg
|
||||
archive: omath-ucrt64-x64
|
||||
- name: MINGW32 (MSYS2) (x86-mingw-dynamic)
|
||||
msystem: MINGW32
|
||||
pkg_prefix: mingw-w64-i686
|
||||
preset: mingw32-release-vcpkg
|
||||
archive: omath-mingw32-x86
|
||||
fail-fast: false
|
||||
|
||||
defaults:
|
||||
run:
|
||||
shell: msys2 {0}
|
||||
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
|
||||
steps:
|
||||
- name: Setup MSYS2
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: ${{ matrix.msystem }}
|
||||
update: true
|
||||
install: >-
|
||||
${{ matrix.pkg_prefix }}-toolchain
|
||||
${{ matrix.pkg_prefix }}-cmake
|
||||
${{ matrix.pkg_prefix }}-ninja
|
||||
${{ matrix.pkg_prefix }}-pkg-config
|
||||
git
|
||||
base-devel
|
||||
|
||||
- name: Checkout repository (with sub-modules)
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up vcpkg
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||
cd "$VCPKG_ROOT"
|
||||
./bootstrap-vcpkg.sh
|
||||
|
||||
- name: Configure (cmake --preset)
|
||||
run: |
|
||||
cmake --preset ${{ matrix.preset }} \
|
||||
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||
-DOMATH_BUILD_TESTS=OFF \
|
||||
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||
-DVCPKG_MANIFEST_FEATURES="imgui"
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||
|
||||
- name: Install
|
||||
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||
|
||||
- name: Package
|
||||
shell: pwsh
|
||||
run: Compress-Archive -Path staging\* -DestinationPath "${{ matrix.archive }}.zip"
|
||||
|
||||
- name: Upload release asset
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
shell: bash
|
||||
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.zip" --clobber
|
||||
4
.idea/editor.xml
generated
4
.idea/editor.xml
generated
@@ -17,7 +17,7 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
@@ -110,7 +110,7 @@
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||
|
||||
@@ -130,11 +130,10 @@ set_target_properties(
|
||||
CXX_STANDARD 23
|
||||
CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
if (OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
||||
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
|
||||
)
|
||||
endif ()
|
||||
if(OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY
|
||||
"MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
endif()
|
||||
|
||||
if(OMATH_USE_AVX2)
|
||||
if(MSVC)
|
||||
|
||||
42
INSTALL.md
42
INSTALL.md
@@ -1,6 +1,6 @@
|
||||
# 📥Installation Guide
|
||||
|
||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg
|
||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg (recomended)
|
||||
**Note**: Support vcpkg for package management
|
||||
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
|
||||
2. Run the following command to install the orange-math package:
|
||||
@@ -28,6 +28,46 @@ target("...")
|
||||
add_packages("omath")
|
||||
```
|
||||
|
||||
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
||||
|
||||
**Note**: This is the fastest option if you don’t want to build from source.
|
||||
|
||||
1. **Go to the Releases page**
|
||||
- Open the project’s GitHub **Releases** page and choose the latest version.
|
||||
|
||||
2. **Download the correct asset for your platform**
|
||||
- Pick the archive that matches your OS and architecture (for example: Windows x64 / Linux x64 / macOS arm64).
|
||||
|
||||
3. **Extract the archive**
|
||||
- You should end up with something like:
|
||||
- `include/` (headers)
|
||||
- `lib/` or `bin/` (library files / DLLs)
|
||||
- sometimes `cmake/` (CMake package config)
|
||||
|
||||
4. **Use it in your project**
|
||||
|
||||
### Option A: CMake package (recommended if the release includes CMake config files)
|
||||
If the extracted folder contains something like `lib/cmake/omath` or `cmake/omath`, you can point CMake to it:
|
||||
|
||||
```cmake
|
||||
# Example: set this to the extracted prebuilt folder
|
||||
list(APPEND CMAKE_PREFIX_PATH "path/to/omath-prebuilt")
|
||||
|
||||
find_package(omath CONFIG REQUIRED)
|
||||
target_link_libraries(main PRIVATE omath::omath)
|
||||
```
|
||||
### Option B: Manual include + link (works with any layout)
|
||||
If there’s no CMake package config, link it manually:
|
||||
```cmake
|
||||
target_include_directories(main PRIVATE "path/to/omath-prebuilt/include")
|
||||
|
||||
# Choose ONE depending on what you downloaded:
|
||||
# - Static library: .lib / .a
|
||||
# - Shared library: .dll + .lib import (Windows), .so (Linux), .dylib (macOS)
|
||||
|
||||
target_link_directories(main PRIVATE "path/to/omath-prebuilt/lib")
|
||||
target_link_libraries(main PRIVATE omath) # or the actual library filename
|
||||
```
|
||||
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
|
||||
1. **Preparation**
|
||||
|
||||
|
||||
@@ -80,9 +80,10 @@ if (auto screen = camera.world_to_screen(world_position)) {
|
||||
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
|
||||
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
|
||||
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
|
||||
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine and canonical OpenGL**.
|
||||
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
|
||||
- **Cross platform**: Supports Windows, MacOS and Linux.
|
||||
- **Algorithms**: Has ability to scan for byte pattern with wildcards in PE files/modules, binary slices, works even with Wine apps.
|
||||
- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
|
||||
- **Battle tested**: It's already used by some big players on the market like wraith.su and bluedream.ltd
|
||||
<div align = center>
|
||||
|
||||
# Gallery
|
||||
|
||||
@@ -1,35 +1,7 @@
|
||||
project(examples)
|
||||
|
||||
add_executable(example_projection_matrix_builder example_proj_mat_builder.cpp)
|
||||
set_target_properties(
|
||||
example_projection_matrix_builder
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
target_link_libraries(example_projection_matrix_builder PRIVATE omath::omath)
|
||||
|
||||
add_executable(example_signature_scan example_signature_scan.cpp)
|
||||
set_target_properties(
|
||||
example_signature_scan
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
target_link_libraries(example_signature_scan PRIVATE omath::omath)
|
||||
|
||||
add_executable(example_glfw3 example_glfw3.cpp)
|
||||
set_target_properties(
|
||||
example_glfw3
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
find_package(OpenGL)
|
||||
find_package(GLEW REQUIRED)
|
||||
find_package(glfw3 CONFIG REQUIRED)
|
||||
target_link_libraries(example_glfw3 PRIVATE omath::omath GLEW::GLEW glfw OpenGL::GL)
|
||||
add_subdirectory(example_barycentric)
|
||||
add_subdirectory(example_glfw3)
|
||||
add_subdirectory(example_proj_mat_builder)
|
||||
add_subdirectory(example_signature_scan)
|
||||
|
||||
if(OMATH_ENABLE_VALGRIND)
|
||||
omath_setup_valgrind(example_projection_matrix_builder)
|
||||
|
||||
14
examples/example_barycentric/CMakeLists.txt
Normal file
14
examples/example_barycentric/CMakeLists.txt
Normal file
@@ -0,0 +1,14 @@
|
||||
project(example_barycentric)
|
||||
|
||||
add_executable(${PROJECT_NAME} example_barycentric.cpp)
|
||||
set_target_properties(
|
||||
${PROJECT_NAME}
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
find_package(OpenGL)
|
||||
find_package(GLEW REQUIRED)
|
||||
find_package(glfw3 CONFIG REQUIRED)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath GLEW::GLEW glfw OpenGL::GL)
|
||||
427
examples/example_barycentric/example_barycentric.cpp
Normal file
427
examples/example_barycentric/example_barycentric.cpp
Normal file
@@ -0,0 +1,427 @@
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <omath/omath.hpp>
|
||||
#include <vector>
|
||||
|
||||
using omath::Color;
|
||||
using omath::Triangle;
|
||||
using omath::Vector3;
|
||||
|
||||
static const char* vertexShaderSource = R"(
|
||||
#version 330 core
|
||||
layout (location = 0) in vec3 aPos;
|
||||
layout (location = 1) in vec3 aColor;
|
||||
layout (location = 2) in float aPointSize;
|
||||
layout (location = 3) in float aIsLine;
|
||||
|
||||
out vec3 vColor;
|
||||
out float vIsLine;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(aPos, 1.0);
|
||||
vColor = aColor;
|
||||
gl_PointSize = aPointSize;
|
||||
vIsLine = aIsLine;
|
||||
}
|
||||
)";
|
||||
|
||||
static const char* fragmentShaderSource = R"(
|
||||
#version 330 core
|
||||
in vec3 vColor;
|
||||
in float vIsLine;
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
if (vIsLine < 0.5) {
|
||||
// Calculate distance from center of the point
|
||||
vec2 coord = gl_PointCoord - vec2(0.5);
|
||||
if(length(coord) > 0.5)
|
||||
discard;
|
||||
}
|
||||
|
||||
FragColor = vec4(vColor, 1.0);
|
||||
}
|
||||
)";
|
||||
|
||||
GLuint compileShader(GLenum type, const char* src)
|
||||
{
|
||||
GLuint shader = glCreateShader(type);
|
||||
glShaderSource(shader, 1, &src, nullptr);
|
||||
glCompileShader(shader);
|
||||
GLint ok;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
|
||||
if (!ok)
|
||||
{
|
||||
char log[1024];
|
||||
glGetShaderInfoLog(shader, sizeof(log), nullptr, log);
|
||||
std::cerr << "Shader error: " << log << std::endl;
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
|
||||
void drawChar(char c, float x, float y, float scale, const Color& color, std::vector<float>& lines)
|
||||
{
|
||||
float w = 0.5f * scale;
|
||||
float h = 1.0f * scale;
|
||||
|
||||
auto add = [&](float x1, float y1, float x2, float y2)
|
||||
{
|
||||
lines.push_back(x + x1 * w);
|
||||
lines.push_back(y + y1 * h);
|
||||
lines.push_back(0.0f);
|
||||
lines.push_back(color.x);
|
||||
lines.push_back(color.y);
|
||||
lines.push_back(color.z);
|
||||
lines.push_back(1.0f); // size
|
||||
lines.push_back(1.0f); // isLine
|
||||
|
||||
lines.push_back(x + x2 * w);
|
||||
lines.push_back(y + y2 * h);
|
||||
lines.push_back(0.0f);
|
||||
lines.push_back(color.x);
|
||||
lines.push_back(color.y);
|
||||
lines.push_back(color.z);
|
||||
lines.push_back(1.0f); // size
|
||||
lines.push_back(1.0f); // isLine
|
||||
};
|
||||
|
||||
switch (c)
|
||||
{
|
||||
case '0':
|
||||
add(0, 0, 1, 0);
|
||||
add(1, 0, 1, 1);
|
||||
add(1, 1, 0, 1);
|
||||
add(0, 1, 0, 0);
|
||||
break;
|
||||
case '1':
|
||||
add(0.5f, 0, 0.5f, 1);
|
||||
add(0.25f, 0.75f, 0.5f, 1);
|
||||
add(0.25f, 0, 0.75f, 0);
|
||||
break;
|
||||
case '2':
|
||||
add(0, 1, 1, 1);
|
||||
add(1, 1, 1, 0.5f);
|
||||
add(1, 0.5f, 0, 0.5f);
|
||||
add(0, 0.5f, 0, 0);
|
||||
add(0, 0, 1, 0);
|
||||
break;
|
||||
case '3':
|
||||
add(0, 1, 1, 1);
|
||||
add(1, 1, 1, 0);
|
||||
add(1, 0, 0, 0);
|
||||
add(0, 0.5f, 1, 0.5f);
|
||||
break;
|
||||
case '4':
|
||||
add(0, 1, 0, 0.5f);
|
||||
add(0, 0.5f, 1, 0.5f);
|
||||
add(1, 1, 1, 0);
|
||||
break;
|
||||
case '5':
|
||||
add(1, 1, 0, 1);
|
||||
add(0, 1, 0, 0.5f);
|
||||
add(0, 0.5f, 1, 0.5f);
|
||||
add(1, 0.5f, 1, 0);
|
||||
add(1, 0, 0, 0);
|
||||
break;
|
||||
case '6':
|
||||
add(1, 1, 0, 1);
|
||||
add(0, 1, 0, 0);
|
||||
add(0, 0, 1, 0);
|
||||
add(1, 0, 1, 0.5f);
|
||||
add(1, 0.5f, 0, 0.5f);
|
||||
break;
|
||||
case '7':
|
||||
add(0, 1, 1, 1);
|
||||
add(1, 1, 0.5f, 0);
|
||||
break;
|
||||
case '8':
|
||||
add(0, 0, 1, 0);
|
||||
add(1, 0, 1, 1);
|
||||
add(1, 1, 0, 1);
|
||||
add(0, 1, 0, 0);
|
||||
add(0, 0.5f, 1, 0.5f);
|
||||
break;
|
||||
case '9':
|
||||
add(1, 0.5f, 0, 0.5f);
|
||||
add(0, 0.5f, 0, 1);
|
||||
add(0, 1, 1, 1);
|
||||
add(1, 1, 1, 0);
|
||||
add(1, 0, 0, 0);
|
||||
break;
|
||||
case '.':
|
||||
add(0.4f, 0, 0.6f, 0);
|
||||
add(0.6f, 0, 0.6f, 0.2f);
|
||||
add(0.6f, 0.2f, 0.4f, 0.2f);
|
||||
add(0.4f, 0.2f, 0.4f, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void drawText(const std::string& text, float x, float y, float scale, const Color& color, std::vector<float>& lines)
|
||||
{
|
||||
float cursor = x;
|
||||
for (char c : text)
|
||||
{
|
||||
drawChar(c, cursor, y, scale, color, lines);
|
||||
cursor += (c == '.' ? 0.3f : 0.7f) * scale;
|
||||
}
|
||||
}
|
||||
|
||||
GLFWwindow* initWindow(int width, int height, const char* title)
|
||||
{
|
||||
if (!glfwInit())
|
||||
{
|
||||
std::cerr << "Failed to initialize GLFW\n";
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
|
||||
GLFWwindow* window = glfwCreateWindow(width, height, title, NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
std::cerr << "Failed to create GLFW window\n";
|
||||
glfwTerminate();
|
||||
return nullptr;
|
||||
}
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
// Check if context is valid using standard GL
|
||||
const GLubyte* renderer = glGetString(GL_RENDERER);
|
||||
const GLubyte* version = glGetString(GL_VERSION);
|
||||
if (renderer && version)
|
||||
{
|
||||
std::cout << "Renderer: " << renderer << "\n";
|
||||
std::cout << "OpenGL version supported: " << version << "\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Failed to get GL_RENDERER or GL_VERSION. Context might be invalid.\n";
|
||||
}
|
||||
|
||||
glewExperimental = GL_TRUE;
|
||||
GLenum glewErr = glewInit();
|
||||
if (glewErr != GLEW_OK)
|
||||
{
|
||||
// Ignore GLEW_ERROR_NO_GLX_DISPLAY if we have a valid context (e.g. Wayland)
|
||||
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY && renderer)
|
||||
{
|
||||
std::cerr << "GLEW warning: " << glewGetErrorString(glewErr) << " (Ignored because context seems valid)\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Failed to initialize GLEW: " << glewGetErrorString(glewErr) << "\n";
|
||||
glfwTerminate();
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
return window;
|
||||
}
|
||||
|
||||
GLuint createShaderProgram()
|
||||
{
|
||||
GLuint vs = compileShader(GL_VERTEX_SHADER, vertexShaderSource);
|
||||
GLuint fs = compileShader(GL_FRAGMENT_SHADER, fragmentShaderSource);
|
||||
GLuint shaderProgram = glCreateProgram();
|
||||
glAttachShader(shaderProgram, vs);
|
||||
glAttachShader(shaderProgram, fs);
|
||||
glLinkProgram(shaderProgram);
|
||||
return shaderProgram;
|
||||
}
|
||||
|
||||
void generatePointCloud(std::vector<float>& pointCloud, const Triangle<Vector3<float>>& triangle)
|
||||
{
|
||||
const auto& A = triangle.m_vertex1;
|
||||
const auto& B = triangle.m_vertex2;
|
||||
const auto& C = triangle.m_vertex3;
|
||||
// Iterating over barycentric coordinates (u, v, w) from 0.0 to 1.0
|
||||
for (float u = 0.0f; u <= 1.0f; u += 0.015f)
|
||||
{
|
||||
for (float v = 0.0f; v <= 1.0f - u; v += 0.015f)
|
||||
{
|
||||
float w = 1.0f - u - v;
|
||||
if (w >= 0.0f && w <= 1.0f)
|
||||
{
|
||||
Vector3<float> P = A * u + B * v + C * w;
|
||||
pointCloud.push_back(P.x);
|
||||
pointCloud.push_back(P.y);
|
||||
pointCloud.push_back(P.z);
|
||||
pointCloud.push_back(u);
|
||||
pointCloud.push_back(v);
|
||||
pointCloud.push_back(w);
|
||||
pointCloud.push_back(2.0f); // size
|
||||
pointCloud.push_back(0.0f); // isLine
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setupBuffers(GLuint& VAO_cloud, GLuint& VBO_cloud, const std::vector<float>& pointCloud, GLuint& VAO_dyn,
|
||||
GLuint& VBO_dyn)
|
||||
{
|
||||
glGenVertexArrays(1, &VAO_cloud);
|
||||
glGenBuffers(1, &VBO_cloud);
|
||||
glBindVertexArray(VAO_cloud);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO_cloud);
|
||||
glBufferData(GL_ARRAY_BUFFER, pointCloud.size() * sizeof(float), pointCloud.data(), GL_STATIC_DRAW);
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)0);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(3 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(2, 1, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
|
||||
glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(3, 1, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(7 * sizeof(float)));
|
||||
glEnableVertexAttribArray(3);
|
||||
|
||||
glGenVertexArrays(1, &VAO_dyn);
|
||||
glGenBuffers(1, &VBO_dyn);
|
||||
glBindVertexArray(VAO_dyn);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO_dyn);
|
||||
glBufferData(GL_ARRAY_BUFFER, 1000 * 8 * sizeof(float), NULL, GL_DYNAMIC_DRAW);
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)0);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(3 * sizeof(float)));
|
||||
glEnableVertexAttribArray(1);
|
||||
glVertexAttribPointer(2, 1, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
|
||||
glEnableVertexAttribArray(2);
|
||||
glVertexAttribPointer(3, 1, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(7 * sizeof(float)));
|
||||
glEnableVertexAttribArray(3);
|
||||
}
|
||||
|
||||
void updateDynamicData(std::vector<float>& dynData, float u, float v, float w, const Vector3<float>& P,
|
||||
const Triangle<Vector3<float>>& triangle)
|
||||
{
|
||||
const auto& A = triangle.m_vertex1;
|
||||
const auto& B = triangle.m_vertex2;
|
||||
const auto& C = triangle.m_vertex3;
|
||||
|
||||
float sizeA = 10.0f + u * 30.0f;
|
||||
float sizeB = 10.0f + v * 30.0f;
|
||||
float sizeC = 10.0f + w * 30.0f;
|
||||
float sizeP = 12.0f;
|
||||
|
||||
dynData = {// Lines from P to A, B, C
|
||||
P.x, P.y, P.z, u, v, w, 1.0f, 1.0f, A.x, A.y, A.z, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f,
|
||||
|
||||
P.x, P.y, P.z, u, v, w, 1.0f, 1.0f, B.x, B.y, B.z, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f,
|
||||
|
||||
P.x, P.y, P.z, u, v, w, 1.0f, 1.0f, C.x, C.y, C.z, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
|
||||
|
||||
// The animated dot itself (White)
|
||||
P.x, P.y, P.z, 1.0f, 1.0f, 1.0f, sizeP, 0.0f,
|
||||
|
||||
// The 3 corner dots
|
||||
A.x, A.y, A.z, 1.0f, 0.0f, 0.0f, sizeA, 0.0f, B.x, B.y, B.z, 0.0f, 1.0f, 0.0f, sizeB, 0.0f, C.x, C.y,
|
||||
C.z, 0.0f, 0.0f, 1.0f, sizeC, 0.0f};
|
||||
|
||||
char bufA[16], bufB[16], bufC[16];
|
||||
snprintf(bufA, sizeof(bufA), "%.2f", u);
|
||||
snprintf(bufB, sizeof(bufB), "%.2f", v);
|
||||
snprintf(bufC, sizeof(bufC), "%.2f", w);
|
||||
|
||||
// Keep text at a fixed distance from the dots
|
||||
float distA = 0.13f;
|
||||
float distB = 0.13f;
|
||||
float distC = 0.13f;
|
||||
|
||||
drawText(bufA, A.x - 0.05f, A.y + distA, 0.1f, Color(1, 0, 0, 1), dynData);
|
||||
drawText(bufB, B.x - 0.15f - distB, B.y - 0.05f - distB, 0.1f, Color(0, 1, 0, 1), dynData);
|
||||
drawText(bufC, C.x + 0.05f + distC, C.y - 0.05f - distC, 0.1f, Color(0, 0, 1, 1), dynData);
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
GLFWwindow* window = initWindow(800, 800, "Barycentric Coordinates");
|
||||
if (!window)
|
||||
return -1;
|
||||
|
||||
GLuint shaderProgram = createShaderProgram();
|
||||
|
||||
// Triangle vertices as shown in the picture (Red, Green, Blue)
|
||||
// Scaled down slightly to leave room for text
|
||||
Triangle<Vector3<float>> triangle(Vector3<float>(0.0f, 0.6f, 0.0f), // Red dot (top)
|
||||
Vector3<float>(-0.6f, -0.6f, 0.0f), // Green dot (bottom left)
|
||||
Vector3<float>(0.6f, -0.6f, 0.0f) // Blue dot (bottom right)
|
||||
);
|
||||
|
||||
std::vector<float> pointCloud;
|
||||
generatePointCloud(pointCloud, triangle);
|
||||
|
||||
GLuint VAO_cloud, VBO_cloud, VAO_dyn, VBO_dyn;
|
||||
setupBuffers(VAO_cloud, VBO_cloud, pointCloud, VAO_dyn, VBO_dyn);
|
||||
|
||||
glEnable(GL_PROGRAM_POINT_SIZE);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
glClearColor(0.02f, 0.02f, 0.02f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glUseProgram(shaderProgram);
|
||||
|
||||
// Draw the point cloud (the iterated points)
|
||||
glBindVertexArray(VAO_cloud);
|
||||
glDrawArrays(GL_POINTS, 0, pointCloud.size() / 8);
|
||||
|
||||
// Animate the white dot to simulate dragging
|
||||
float t = glfwGetTime();
|
||||
float u = (std::sin(t * 1.5f) * 0.5f + 0.5f);
|
||||
float v = (std::cos(t * 1.1f) * 0.5f + 0.5f);
|
||||
|
||||
if (u + v > 1.0f)
|
||||
{
|
||||
u = 1.0f - u;
|
||||
v = 1.0f - v;
|
||||
}
|
||||
float w = 1.0f - u - v;
|
||||
|
||||
if (w > 1.0f)
|
||||
{
|
||||
float diff = w - 1.0f;
|
||||
w = 1.0f;
|
||||
u += diff / 2.0f;
|
||||
v += diff / 2.0f;
|
||||
}
|
||||
else if (w < 0.0f)
|
||||
{
|
||||
float diff = -w;
|
||||
w = 0.0f;
|
||||
u -= diff / 2.0f;
|
||||
v -= diff / 2.0f;
|
||||
}
|
||||
|
||||
Vector3<float> P = triangle.m_vertex1 * u + triangle.m_vertex2 * v + triangle.m_vertex3 * w;
|
||||
|
||||
std::vector<float> dynData;
|
||||
updateDynamicData(dynData, u, v, w, P, triangle);
|
||||
|
||||
glBindVertexArray(VAO_dyn);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO_dyn);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, dynData.size() * sizeof(float), dynData.data());
|
||||
|
||||
// Draw lines
|
||||
glDrawArrays(GL_LINES, 0, 6);
|
||||
|
||||
// Draw text lines
|
||||
int numTextVertices = (dynData.size() / 8) - 10;
|
||||
if (numTextVertices > 0)
|
||||
{
|
||||
glDrawArrays(GL_LINES, 10, numTextVertices);
|
||||
}
|
||||
|
||||
// Draw dots
|
||||
glDrawArrays(GL_POINTS, 6, 4);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
return 0;
|
||||
}
|
||||
14
examples/example_glfw3/CMakeLists.txt
Normal file
14
examples/example_glfw3/CMakeLists.txt
Normal file
@@ -0,0 +1,14 @@
|
||||
project(example_glfw3)
|
||||
|
||||
add_executable(${PROJECT_NAME} example_glfw3.cpp)
|
||||
set_target_properties(
|
||||
${PROJECT_NAME}
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
find_package(OpenGL)
|
||||
find_package(GLEW REQUIRED)
|
||||
find_package(glfw3 CONFIG REQUIRED)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath GLEW::GLEW glfw OpenGL::GL)
|
||||
@@ -149,10 +149,13 @@ int main()
|
||||
// Check if context is valid using standard GL
|
||||
const GLubyte* renderer = glGetString(GL_RENDERER);
|
||||
const GLubyte* version = glGetString(GL_VERSION);
|
||||
if (renderer && version) {
|
||||
if (renderer && version)
|
||||
{
|
||||
std::cout << "Renderer: " << renderer << "\n";
|
||||
std::cout << "OpenGL version supported: " << version << "\n";
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Failed to get GL_RENDERER or GL_VERSION. Context might be invalid.\n";
|
||||
}
|
||||
|
||||
@@ -162,11 +165,14 @@ int main()
|
||||
if (glewErr != GLEW_OK)
|
||||
{
|
||||
// Ignore NO_GLX_DISPLAY if we have a valid context
|
||||
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY && renderer) {
|
||||
std::cerr << "GLEW warning: " << glewGetErrorString(glewErr) << " (Ignored because context seems valid)\n";
|
||||
} else {
|
||||
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY && renderer)
|
||||
{
|
||||
std::cerr << "GLEW warning: " << glewGetErrorString(glewErr) << " (Ignored because context seems valid)\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Failed to initialize GLEW: " << reinterpret_cast<const char*>(glewGetErrorString(glewErr))
|
||||
<< "\n";
|
||||
<< "\n";
|
||||
glfwTerminate();
|
||||
return -1;
|
||||
}
|
||||
@@ -300,11 +306,65 @@ int main()
|
||||
|
||||
static float old_frame_time = glfwGetTime();
|
||||
|
||||
float lastX = 640.0f / 2.0f;
|
||||
float lastY = 480.0f / 2.0f;
|
||||
bool firstMouse = true;
|
||||
bool mouse_capture = false;
|
||||
float mouseSensitivity = 0.1f;
|
||||
// ---------- Main loop ----------
|
||||
static double old_mouse_time = glfwGetTime();
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
glfwPollEvents();
|
||||
omath::Vector3<float> move_dir;
|
||||
if (glfwGetKey(window, GLFW_KEY_W))
|
||||
move_dir += camera.get_forward();
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_A))
|
||||
move_dir -= camera.get_right();
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_S))
|
||||
move_dir -= camera.get_forward();
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_D))
|
||||
move_dir += camera.get_right();
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_SPACE))
|
||||
move_dir += camera.get_up();
|
||||
|
||||
if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL))
|
||||
move_dir -= camera.get_up();
|
||||
|
||||
|
||||
auto delta = glfwGetTime() - old_mouse_time;
|
||||
if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) && delta > 0.4)
|
||||
{
|
||||
old_mouse_time = glfwGetTime();
|
||||
mouse_capture = !mouse_capture;
|
||||
|
||||
glfwSetInputMode(window, GLFW_CURSOR, mouse_capture ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
if (mouse_capture)
|
||||
{
|
||||
int x, y;
|
||||
glfwGetWindowSize(window, &x, &y);
|
||||
|
||||
camera.set_origin(camera.get_origin() + (move_dir.normalized() * 0.4f));
|
||||
|
||||
double xpos, ypos;
|
||||
glfwGetCursorPos(window, &xpos, &ypos);
|
||||
float xoffset = (float)xpos - x / 2.f;
|
||||
float yoffset = y / 2.f - ypos ; // reversed: y-coordinates go bottom->top for pitch
|
||||
|
||||
xoffset *= mouseSensitivity;
|
||||
yoffset *= mouseSensitivity;
|
||||
|
||||
auto new_angles = camera.get_view_angles();
|
||||
new_angles.pitch += decltype(new_angles.pitch)::from_degrees(yoffset);
|
||||
new_angles.yaw -= decltype(new_angles.yaw)::from_degrees(xoffset);
|
||||
camera.set_view_angles(new_angles);
|
||||
glfwSetCursorPos(window, x / 2., y / 2);
|
||||
}
|
||||
float currentTime = glfwGetTime();
|
||||
float deltaTime = currentTime - old_frame_time;
|
||||
old_frame_time = currentTime;
|
||||
10
examples/example_proj_mat_builder/CMakeLists.txt
Normal file
10
examples/example_proj_mat_builder/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
project(example_projection_matrix_builder)
|
||||
|
||||
add_executable(${PROJECT_NAME} example_proj_mat_builder.cpp)
|
||||
set_target_properties(
|
||||
${PROJECT_NAME}
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath)
|
||||
10
examples/example_signature_scan/CMakeLists.txt
Normal file
10
examples/example_signature_scan/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
project(example_signature_scan)
|
||||
|
||||
add_executable(${PROJECT_NAME} example_signature_scan.cpp)
|
||||
set_target_properties(
|
||||
${PROJECT_NAME}
|
||||
PROPERTIES CXX_STANDARD 23
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath)
|
||||
@@ -13,11 +13,11 @@
|
||||
|
||||
namespace omath::collision
|
||||
{
|
||||
template<class V>
|
||||
concept EpaVector = requires(const V& a, const V& b, float s) {
|
||||
template<class V, class FloatingType>
|
||||
concept EpaVector = requires(const V& a, const V& b, FloatingType s) {
|
||||
{ a - b } -> std::same_as<V>;
|
||||
{ a.cross(b) } -> std::same_as<V>;
|
||||
{ a.dot(b) } -> std::same_as<float>;
|
||||
{ a.dot(b) } -> std::same_as<FloatingType>;
|
||||
{ -a } -> std::same_as<V>;
|
||||
{ a * s } -> std::same_as<V>;
|
||||
{ a / s } -> std::same_as<V>;
|
||||
@@ -28,13 +28,18 @@ namespace omath::collision
|
||||
{
|
||||
public:
|
||||
using VectorType = ColliderInterfaceType::VectorType;
|
||||
static_assert(EpaVector<VectorType>, "VertexType must satisfy EpaVector concept");
|
||||
static_assert(EpaVector<VectorType, typename VectorType::ContainedType>,
|
||||
"VertexType must satisfy EpaVector concept");
|
||||
|
||||
private:
|
||||
using FloatingType = VectorType::ContainedType;
|
||||
|
||||
public:
|
||||
struct Result final
|
||||
{
|
||||
VectorType normal{}; // from A to B
|
||||
VectorType penetration_vector;
|
||||
float depth{0.0f};
|
||||
FloatingType depth{0.0};
|
||||
int iterations{0};
|
||||
int num_vertices{0};
|
||||
int num_faces{0};
|
||||
@@ -43,7 +48,7 @@ namespace omath::collision
|
||||
struct Params final
|
||||
{
|
||||
int max_iterations{64};
|
||||
float tolerance{1e-4f}; // absolute tolerance on distance growth
|
||||
FloatingType tolerance{1e-4}; // absolute tolerance on distance growth
|
||||
};
|
||||
// Precondition: simplex.size()==4 and contains the origin.
|
||||
[[nodiscard]]
|
||||
@@ -75,13 +80,13 @@ namespace omath::collision
|
||||
if (heap.empty())
|
||||
break;
|
||||
|
||||
//FIXME: STORE REF VALUE, DO NOT USE
|
||||
// AFTER IF STATEMENT BLOCK
|
||||
// FIXME: STORE REF VALUE, DO NOT USE
|
||||
// AFTER IF STATEMENT BLOCK
|
||||
const Face& face = faces[heap.top().idx];
|
||||
|
||||
// Get the furthest point in face normal direction
|
||||
const VectorType p = support_point(a, b, face.n);
|
||||
const float p_dist = face.n.dot(p);
|
||||
const auto p_dist = face.n.dot(p);
|
||||
|
||||
// Converged if we can’t push the face closer than tolerance
|
||||
if (p_dist - face.d <= params.tolerance)
|
||||
@@ -136,7 +141,7 @@ namespace omath::collision
|
||||
{
|
||||
int i0, i1, i2;
|
||||
VectorType n; // unit outward normal
|
||||
float d; // n · v0 (>=0 ideally because origin is inside)
|
||||
FloatingType d; // n · v0 (>=0 ideally because origin is inside)
|
||||
};
|
||||
|
||||
struct Edge final
|
||||
@@ -146,7 +151,7 @@ namespace omath::collision
|
||||
|
||||
struct HeapItem final
|
||||
{
|
||||
float d;
|
||||
FloatingType d;
|
||||
int idx;
|
||||
};
|
||||
struct HeapCmp final
|
||||
@@ -178,7 +183,7 @@ namespace omath::collision
|
||||
static bool visible_from(const Face& f, const VectorType& p)
|
||||
{
|
||||
// positive if p is in front of the face
|
||||
return f.n.dot(p) - f.d > 1e-7f;
|
||||
return f.n.dot(p) - f.d > static_cast<FloatingType>(1e-7);
|
||||
}
|
||||
|
||||
static void add_edge_boundary(std::pmr::vector<Edge>& boundary, int a, int b)
|
||||
@@ -198,19 +203,20 @@ namespace omath::collision
|
||||
const VectorType& a1 = vertexes[i1];
|
||||
const VectorType& a2 = vertexes[i2];
|
||||
VectorType n = (a1 - a0).cross(a2 - a0);
|
||||
if (n.dot(n) <= 1e-30f)
|
||||
if (n.dot(n) <= static_cast<FloatingType>(1e-30))
|
||||
{
|
||||
n = any_perp_vec(a1 - a0); // degenerate guard
|
||||
}
|
||||
// Ensure normal points outward (away from origin): require n·a0 >= 0
|
||||
if (n.dot(a0) < 0.0f)
|
||||
if (n.dot(a0) < static_cast<FloatingType>(0.0))
|
||||
{
|
||||
std::swap(i1, i2);
|
||||
n = -n;
|
||||
}
|
||||
const float inv_len = 1.0f / std::sqrt(std::max(n.dot(n), 1e-30f));
|
||||
const auto inv_len =
|
||||
static_cast<FloatingType>(1.0) / std::sqrt(std::max(n.dot(n), static_cast<FloatingType>(1e-30)));
|
||||
n = n * inv_len;
|
||||
const float d = n.dot(a0);
|
||||
const auto d = n.dot(a0);
|
||||
return {i0, i1, i2, n, d};
|
||||
}
|
||||
|
||||
@@ -223,7 +229,7 @@ namespace omath::collision
|
||||
|
||||
template<class V>
|
||||
[[nodiscard]]
|
||||
static constexpr bool near_zero_vec(const V& v, const float eps = 1e-7f)
|
||||
static constexpr bool near_zero_vec(const V& v, const FloatingType eps = 1e-7f)
|
||||
{
|
||||
return v.dot(v) <= eps * eps;
|
||||
}
|
||||
|
||||
@@ -62,20 +62,13 @@ namespace omath::detail
|
||||
return splitmix64(base_seed() + 0xD1B54A32D192ED03ull * (Stream + 1));
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
consteval std::uint64_t bounded_u64(const std::uint64_t x, const std::uint64_t bound)
|
||||
{
|
||||
return (x * bound) >> 64;
|
||||
}
|
||||
|
||||
template<std::int64_t Lo, std::int64_t Hi, std::uint64_t Stream>
|
||||
[[nodiscard]]
|
||||
consteval std::int64_t rand_uint8_t()
|
||||
{
|
||||
static_assert(Lo <= Hi);
|
||||
const std::uint64_t span = static_cast<std::uint64_t>(Hi - Lo) + 1ull;
|
||||
const std::uint64_t r = rand_u64<Stream>();
|
||||
return static_cast<std::int64_t>(bounded_u64(r, span)) + Lo;
|
||||
return static_cast<std::int64_t>(r) + Lo;
|
||||
}
|
||||
[[nodiscard]]
|
||||
consteval std::uint64_t rand_u64(const std::uint64_t seed, const std::uint64_t i)
|
||||
|
||||
13
include/omath/engines/cry_engine/camera.hpp
Normal file
13
include/omath/engines/cry_engine/camera.hpp
Normal file
@@ -0,0 +1,13 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/cry_engine/constants.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
#include "traits/camera_trait.hpp"
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
} // namespace omath::cry_engine
|
||||
25
include/omath/engines/cry_engine/constants.hpp
Normal file
25
include/omath/engines/cry_engine/constants.hpp
Normal file
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Vlad on 10/21/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/mat.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <omath/trigonometry/angle.hpp>
|
||||
#include <omath/trigonometry/view_angles.hpp>
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
constexpr Vector3<float> k_abs_up = {0, 0, 1};
|
||||
constexpr Vector3<float> k_abs_right = {1, 0, 0};
|
||||
constexpr Vector3<float> k_abs_forward = {0, 1, 0};
|
||||
|
||||
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
|
||||
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
|
||||
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
|
||||
} // namespace omath::cry_engine
|
||||
74
include/omath/engines/cry_engine/formulas.hpp
Normal file
74
include/omath/engines/cry_engine/formulas.hpp
Normal file
@@ -0,0 +1,74 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/cry_engine/constants.hpp"
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_centimeters(const FloatingType& units)
|
||||
{
|
||||
return units / static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_meters(const FloatingType& units)
|
||||
{
|
||||
return units;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_kilometers(const FloatingType& units)
|
||||
{
|
||||
return units_to_meters(units) / static_cast<FloatingType>(1000);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
|
||||
{
|
||||
return centimeters * static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType meters_to_units(const FloatingType& meters)
|
||||
{
|
||||
return meters;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
|
||||
{
|
||||
return meters_to_units(kilometers * static_cast<FloatingType>(1000));
|
||||
}
|
||||
} // namespace omath::cry_engine
|
||||
12
include/omath/engines/cry_engine/mesh.hpp
Normal file
12
include/omath/engines/cry_engine/mesh.hpp
Normal file
@@ -0,0 +1,12 @@
|
||||
//
|
||||
// Created by Vladislav on 09.11.2025.
|
||||
//
|
||||
#pragma once
|
||||
#include "constants.hpp"
|
||||
#include "omath/3d_primitives/mesh.hpp"
|
||||
#include "traits/mesh_trait.hpp"
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait>;
|
||||
}
|
||||
24
include/omath/engines/cry_engine/traits/camera_trait.hpp
Normal file
24
include/omath/engines/cry_engine/traits/camera_trait.hpp
Normal file
@@ -0,0 +1,24 @@
|
||||
//
|
||||
// Created by Vlad on 8/10/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/cry_engine/formulas.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
class CameraTrait final
|
||||
{
|
||||
public:
|
||||
[[nodiscard]]
|
||||
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::cry_engine
|
||||
19
include/omath/engines/cry_engine/traits/mesh_trait.hpp
Normal file
19
include/omath/engines/cry_engine/traits/mesh_trait.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
//
|
||||
// Created by Vladislav on 09.11.2025.
|
||||
//
|
||||
#pragma once
|
||||
#include <omath/engines/cry_engine/constants.hpp>
|
||||
#include <omath/engines/cry_engine/formulas.hpp>
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
class MeshTrait final
|
||||
{
|
||||
public:
|
||||
[[nodiscard]]
|
||||
static Mat4X4 rotation_matrix(const ViewAngles& rotation)
|
||||
{
|
||||
return cry_engine::rotation_matrix(rotation);
|
||||
}
|
||||
};
|
||||
} // namespace omath::cry_engine
|
||||
@@ -0,0 +1,76 @@
|
||||
//
|
||||
// Created by Vlad on 8/6/2025.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/engines/cry_engine/formulas.hpp"
|
||||
#include "omath/projectile_prediction/projectile.hpp"
|
||||
#include "omath/projectile_prediction/target.hpp"
|
||||
#include <optional>
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
class PredEngineTrait final
|
||||
{
|
||||
public:
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
||||
|
||||
return current_pos;
|
||||
}
|
||||
[[nodiscard]]
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto predicted = target.m_origin + target.m_velocity * time;
|
||||
|
||||
if (target.m_is_airborne)
|
||||
predicted.z -= gravity * (time * time) * 0.5f;
|
||||
|
||||
return predicted;
|
||||
}
|
||||
[[nodiscard]]
|
||||
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
|
||||
{
|
||||
return std::sqrt(delta.x * delta.x + delta.y * delta.y);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
|
||||
{
|
||||
return vec.z;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
|
||||
Vector3<float> predicted_target_position,
|
||||
const std::optional<float> projectile_pitch) noexcept
|
||||
{
|
||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||
|
||||
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
|
||||
}
|
||||
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||
// 89 look up, -89 look down
|
||||
[[nodiscard]]
|
||||
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||
{
|
||||
const auto direction = (view_to - origin).normalized();
|
||||
return angles::radians_to_degrees(std::asin(direction.z));
|
||||
}
|
||||
[[nodiscard]]
|
||||
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||
{
|
||||
const auto direction = (view_to - origin).normalized();
|
||||
|
||||
return angles::radians_to_degrees(-std::atan2(direction.x, direction.y));
|
||||
};
|
||||
};
|
||||
} // namespace omath::cry_engine
|
||||
@@ -55,7 +55,7 @@ namespace omath::frostbite_engine
|
||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||
|
||||
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
|
||||
return {predicted_target_position.x, projectile.m_origin.y + height, predicted_target_position.z};
|
||||
}
|
||||
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||
// 89 look up, -89 look down
|
||||
|
||||
@@ -8,5 +8,5 @@
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>;
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -55,7 +55,7 @@ namespace omath::opengl_engine
|
||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||
|
||||
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
|
||||
return {predicted_target_position.x, projectile.m_origin.y + height, predicted_target_position.z};
|
||||
}
|
||||
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||
// 89 look up, -89 look down
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace omath::unity_engine
|
||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||
|
||||
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
|
||||
return {predicted_target_position.x, projectile.m_origin.y + height, predicted_target_position.z};
|
||||
}
|
||||
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||
// 89 look up, -89 look down
|
||||
|
||||
@@ -220,6 +220,12 @@ namespace omath
|
||||
{
|
||||
return std::make_tuple(x, y);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr std::array<Type, 2> as_array() const noexcept
|
||||
{
|
||||
return {x, y};
|
||||
}
|
||||
#ifdef OMATH_IMGUI_INTEGRATION
|
||||
[[nodiscard]]
|
||||
constexpr ImVec2 to_im_vec2() const noexcept
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "omath/trigonometry/angle.hpp"
|
||||
#include "omath/linear_algebra/vector2.hpp"
|
||||
#include "omath/trigonometry/angle.hpp"
|
||||
#include <cstdint>
|
||||
#include <expected>
|
||||
#include <functional>
|
||||
@@ -233,7 +233,8 @@ namespace omath
|
||||
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
|
||||
}
|
||||
|
||||
[[nodiscard]] bool is_perpendicular(const Vector3& other, Type epsilon = static_cast<Type>(0.0001)) const noexcept
|
||||
[[nodiscard]] bool is_perpendicular(const Vector3& other,
|
||||
Type epsilon = static_cast<Type>(0.0001)) const noexcept
|
||||
{
|
||||
if (const auto angle = angle_between(other))
|
||||
return std::abs(angle->as_degrees() - static_cast<Type>(90)) <= epsilon;
|
||||
@@ -274,6 +275,12 @@ namespace omath
|
||||
{
|
||||
return length() >= other.length();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr std::array<Type, 3> as_array() const noexcept
|
||||
{
|
||||
return {this->x, this->y, z};
|
||||
}
|
||||
};
|
||||
} // namespace omath
|
||||
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <algorithm>
|
||||
|
||||
namespace omath
|
||||
{
|
||||
@@ -183,6 +183,12 @@ namespace omath
|
||||
return length() >= other.length();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr std::array<Type, 4> as_array() const noexcept
|
||||
{
|
||||
return {this->x, this->y, this->z, w};
|
||||
}
|
||||
|
||||
#ifdef OMATH_IMGUI_INTEGRATION
|
||||
[[nodiscard]]
|
||||
constexpr ImVec4 to_im_vec4() const noexcept
|
||||
@@ -200,7 +206,7 @@ namespace omath
|
||||
return {static_cast<Type>(other.x), static_cast<Type>(other.y), static_cast<Type>(other.z)};
|
||||
}
|
||||
#endif
|
||||
};
|
||||
};
|
||||
} // namespace omath
|
||||
|
||||
template<> struct std::hash<omath::Vector4<float>>
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace omath::projection
|
||||
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
|
||||
};
|
||||
|
||||
template<class Mat4X4Type, class ViewAnglesType, class TraitClass>
|
||||
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false>
|
||||
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
|
||||
class Camera final
|
||||
{
|
||||
@@ -80,59 +80,96 @@ namespace omath::projection
|
||||
{
|
||||
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_view_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
protected:
|
||||
[[nodiscard]] Mat4X4Type calc_view_projection_matrix() const noexcept
|
||||
[[nodiscard]]
|
||||
Vector3<float> get_forward() const noexcept
|
||||
{
|
||||
return TraitClass::calc_projection_matrix(m_field_of_view, m_view_port, m_near_plane_distance,
|
||||
m_far_plane_distance)
|
||||
* TraitClass::calc_view_matrix(m_view_angles, m_origin);
|
||||
const auto& view_matrix = get_view_matrix();
|
||||
|
||||
if constexpr (inverted_z)
|
||||
return -Vector3<float>{view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> get_right() const noexcept
|
||||
{
|
||||
const auto& view_matrix = get_view_matrix();
|
||||
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> get_up() const noexcept
|
||||
{
|
||||
const auto& view_matrix = get_view_matrix();
|
||||
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
|
||||
}
|
||||
|
||||
public:
|
||||
[[nodiscard]] const Mat4X4Type& get_view_projection_matrix() const noexcept
|
||||
{
|
||||
if (!m_view_projection_matrix.has_value())
|
||||
m_view_projection_matrix = calc_view_projection_matrix();
|
||||
m_view_projection_matrix = get_projection_matrix() * get_view_matrix();
|
||||
|
||||
return m_view_projection_matrix.value();
|
||||
}
|
||||
|
||||
[[nodiscard]] const Mat4X4Type& get_view_matrix() const noexcept
|
||||
{
|
||||
if (!m_view_matrix.has_value())
|
||||
m_view_matrix = TraitClass::calc_view_matrix(m_view_angles, m_origin);
|
||||
|
||||
return m_view_matrix.value();
|
||||
}
|
||||
[[nodiscard]] const Mat4X4Type& get_projection_matrix() const noexcept
|
||||
{
|
||||
if (!m_projection_matrix.has_value())
|
||||
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
|
||||
m_near_plane_distance, m_far_plane_distance);
|
||||
|
||||
return m_projection_matrix.value();
|
||||
}
|
||||
|
||||
void set_field_of_view(const FieldOfView& fov) noexcept
|
||||
{
|
||||
m_field_of_view = fov;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void set_near_plane(const float near) noexcept
|
||||
{
|
||||
m_near_plane_distance = near;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void set_far_plane(const float far) noexcept
|
||||
{
|
||||
m_far_plane_distance = far;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void set_view_angles(const ViewAnglesType& view_angles) noexcept
|
||||
{
|
||||
m_view_angles = view_angles;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_view_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void set_origin(const Vector3<float>& origin) noexcept
|
||||
{
|
||||
m_origin = origin;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_view_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void set_view_port(const ViewPort& view_port) noexcept
|
||||
{
|
||||
m_view_port = view_port;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
[[nodiscard]] const FieldOfView& get_field_of_view() const noexcept
|
||||
@@ -283,7 +320,8 @@ namespace omath::projection
|
||||
Angle<float, 0.f, 180.f, AngleFlags::Clamped> m_field_of_view;
|
||||
|
||||
mutable std::optional<Mat4X4Type> m_view_projection_matrix;
|
||||
|
||||
mutable std::optional<Mat4X4Type> m_projection_matrix;
|
||||
mutable std::optional<Mat4X4Type> m_view_matrix;
|
||||
float m_far_plane_distance;
|
||||
float m_near_plane_distance;
|
||||
|
||||
|
||||
@@ -15,7 +15,10 @@ endif()
|
||||
set(EXAMPLES_BIN_DIR "${PROJECT_ROOT}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
if(NOT EXISTS "${EXAMPLES_BIN_DIR}")
|
||||
message(FATAL_ERROR "Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first.")
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first."
|
||||
)
|
||||
endif()
|
||||
|
||||
message(STATUS "Looking for benchmark executables in: ${EXAMPLES_BIN_DIR}")
|
||||
@@ -43,16 +46,13 @@ foreach(EXAMPLE_PATH ${EXAMPLE_FILES})
|
||||
endif()
|
||||
|
||||
# On Linux/macOS, check permissions or just try to run it.
|
||||
|
||||
|
||||
message(STATUS "-------------------------------------------------")
|
||||
message(STATUS "Running benchmark: ${FILENAME}")
|
||||
message(STATUS "-------------------------------------------------")
|
||||
|
||||
execute_process(
|
||||
COMMAND "${EXAMPLE_PATH}"
|
||||
WORKING_DIRECTORY "${PROJECT_ROOT}"
|
||||
RESULT_VARIABLE EXIT_CODE
|
||||
)
|
||||
execute_process(COMMAND "${EXAMPLE_PATH}" WORKING_DIRECTORY "${PROJECT_ROOT}"
|
||||
RESULT_VARIABLE EXIT_CODE)
|
||||
|
||||
if(NOT EXIT_CODE EQUAL 0)
|
||||
message(WARNING "Benchmark ${FILENAME} exited with error code: ${EXIT_CODE}")
|
||||
|
||||
@@ -15,7 +15,10 @@ endif()
|
||||
set(EXAMPLES_BIN_DIR "${PROJECT_ROOT}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
if(NOT EXISTS "${EXAMPLES_BIN_DIR}")
|
||||
message(FATAL_ERROR "Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first.")
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first."
|
||||
)
|
||||
endif()
|
||||
|
||||
message(STATUS "Looking for example executables in: ${EXAMPLES_BIN_DIR}")
|
||||
@@ -43,16 +46,13 @@ foreach(EXAMPLE_PATH ${EXAMPLE_FILES})
|
||||
endif()
|
||||
|
||||
# On Linux/macOS, check permissions or just try to run it.
|
||||
|
||||
|
||||
message(STATUS "-------------------------------------------------")
|
||||
message(STATUS "Running example: ${FILENAME}")
|
||||
message(STATUS "-------------------------------------------------")
|
||||
|
||||
execute_process(
|
||||
COMMAND "${EXAMPLE_PATH}"
|
||||
WORKING_DIRECTORY "${PROJECT_ROOT}"
|
||||
RESULT_VARIABLE EXIT_CODE
|
||||
)
|
||||
execute_process(COMMAND "${EXAMPLE_PATH}" WORKING_DIRECTORY "${PROJECT_ROOT}"
|
||||
RESULT_VARIABLE EXIT_CODE)
|
||||
|
||||
if(NOT EXIT_CODE EQUAL 0)
|
||||
message(WARNING "Example ${FILENAME} exited with error code: ${EXIT_CODE}")
|
||||
|
||||
@@ -15,7 +15,10 @@ endif()
|
||||
set(EXAMPLES_BIN_DIR "${PROJECT_ROOT}/out/${CMAKE_BUILD_TYPE}")
|
||||
|
||||
if(NOT EXISTS "${EXAMPLES_BIN_DIR}")
|
||||
message(FATAL_ERROR "Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first.")
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first."
|
||||
)
|
||||
endif()
|
||||
|
||||
message(STATUS "Looking for unit test executables in: ${EXAMPLES_BIN_DIR}")
|
||||
@@ -43,16 +46,13 @@ foreach(EXAMPLE_PATH ${EXAMPLE_FILES})
|
||||
endif()
|
||||
|
||||
# On Linux/macOS, check permissions or just try to run it.
|
||||
|
||||
|
||||
message(STATUS "-------------------------------------------------")
|
||||
message(STATUS "Running unit_tests: ${FILENAME}")
|
||||
message(STATUS "-------------------------------------------------")
|
||||
|
||||
execute_process(
|
||||
COMMAND "${EXAMPLE_PATH}"
|
||||
WORKING_DIRECTORY "${PROJECT_ROOT}"
|
||||
RESULT_VARIABLE EXIT_CODE
|
||||
)
|
||||
execute_process(COMMAND "${EXAMPLE_PATH}" WORKING_DIRECTORY "${PROJECT_ROOT}"
|
||||
RESULT_VARIABLE EXIT_CODE)
|
||||
|
||||
if(NOT EXIT_CODE EQUAL 0)
|
||||
message(WARNING "Example ${FILENAME} exited with error code: ${EXIT_CODE}")
|
||||
|
||||
15
scripts/cmake-format.sh
Normal file
15
scripts/cmake-format.sh
Normal file
@@ -0,0 +1,15 @@
|
||||
#!/usr/bin/env bash
|
||||
set -euo pipefail
|
||||
|
||||
# Format all CMakeLists.txt and *.cmake files in the repo (excluding common build dirs)
|
||||
REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
|
||||
|
||||
cd "$REPO_ROOT"
|
||||
|
||||
find . \
|
||||
-path "./build" -prune -o \
|
||||
-path "./cmake-build*" -prune -o \
|
||||
-path "./out" -prune -o \
|
||||
-path "./.git" -prune -o \
|
||||
\( -name "CMakeLists.txt" -o -name "*.cmake" \) -print0 \
|
||||
| xargs -0 cmake-format -i
|
||||
26
source/engines/cry_engine/camera_trait.cpp
Normal file
26
source/engines/cry_engine/camera_trait.cpp
Normal file
@@ -0,0 +1,26 @@
|
||||
//
|
||||
// Created by Vlad on 8/11/2025.
|
||||
//
|
||||
#include "omath/engines/cry_engine/traits/camera_trait.hpp"
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
|
||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
||||
{
|
||||
const auto direction = (look_at - cam_origin).normalized();
|
||||
|
||||
return {PitchAngle::from_radians(std::asin(direction.z)),
|
||||
YawAngle::from_radians(-std::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||
{
|
||||
return cry_engine::calc_view_matrix(angles, cam_origin);
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||
const projection::ViewPort& view_port, const float near,
|
||||
const float far) noexcept
|
||||
{
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
42
source/engines/cry_engine/formulas.cpp
Normal file
42
source/engines/cry_engine/formulas.cpp
Normal file
@@ -0,0 +1,42 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
#include "omath/engines/cry_engine/formulas.hpp"
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
||||
{
|
||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
||||
|
||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||
}
|
||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
||||
{
|
||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
||||
|
||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||
}
|
||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
||||
{
|
||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
||||
|
||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||
}
|
||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||
{
|
||||
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
|
||||
up_vector(angles), cam_origin);
|
||||
}
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||
{
|
||||
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
|
||||
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
|
||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||
}
|
||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||
const float far) noexcept
|
||||
{
|
||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
240
tests/engines/unit_test_cry_engine.cpp
Normal file
240
tests/engines/unit_test_cry_engine.cpp
Normal file
@@ -0,0 +1,240 @@
|
||||
//
|
||||
// Created by Vladislav on 19.02.2026.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/cry_engine/camera.hpp>
|
||||
#include <omath/engines/cry_engine/constants.hpp>
|
||||
#include <omath/engines/cry_engine/formulas.hpp>
|
||||
#include <random>
|
||||
#include <ranges>
|
||||
|
||||
using namespace omath;
|
||||
TEST(unit_test_cry_engine, look_at_forward)
|
||||
{
|
||||
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, cry_engine::k_abs_forward);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = cry_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), cry_engine::k_abs_forward.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_cry_engine, look_at_right)
|
||||
{
|
||||
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, cry_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = cry_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), cry_engine::k_abs_right.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_cry_engine, look_at_up)
|
||||
{
|
||||
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, cry_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = cry_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), cry_engine::k_abs_right.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(unit_test_cry_engine, look_at_back)
|
||||
{
|
||||
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, -cry_engine::k_abs_forward);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = cry_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-cry_engine::k_abs_forward).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_cry_engine, look_at_left)
|
||||
{
|
||||
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, -cry_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = cry_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-cry_engine::k_abs_right).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_cry_engine, look_at_down)
|
||||
{
|
||||
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, -cry_engine::k_abs_up);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = cry_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-cry_engine::k_abs_up).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(unit_test_cry_engine, RightVector)
|
||||
{
|
||||
const auto right = omath::cry_engine::right_vector({});
|
||||
|
||||
EXPECT_EQ(right, omath::cry_engine::k_abs_right);
|
||||
}
|
||||
|
||||
TEST(unit_test_cry_engine, UpVector)
|
||||
{
|
||||
const auto up = omath::cry_engine::up_vector({});
|
||||
EXPECT_EQ(up, omath::cry_engine::k_abs_up);
|
||||
}
|
||||
|
||||
TEST(unit_test_cry_engine, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||
const auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
for (float distance = 0.02f; distance < 100.f; distance += 0.01f)
|
||||
{
|
||||
const auto projected = cam.world_to_screen({0, distance, 0});
|
||||
|
||||
EXPECT_TRUE(projected.has_value());
|
||||
|
||||
if (!projected.has_value())
|
||||
continue;
|
||||
|
||||
EXPECT_NEAR(projected->x, 640, 0.00001f);
|
||||
EXPECT_NEAR(projected->y, 360, 0.00001f);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(unit_test_cry_engine, CameraSetAndGetFov)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 90.f);
|
||||
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
|
||||
}
|
||||
|
||||
TEST(unit_test_cry_engine, CameraSetAndGetOrigin)
|
||||
{
|
||||
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.get_origin(), omath::Vector3<float>{});
|
||||
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
|
||||
}
|
||||
TEST(unit_test_cry_engine, loook_at_random_all_axis)
|
||||
{
|
||||
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
|
||||
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
||||
|
||||
std::size_t failed_points = 0;
|
||||
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
|
||||
|
||||
if (cam.get_origin().distance_to(position_to_look) < 10)
|
||||
continue;
|
||||
|
||||
cam.look_at(position_to_look);
|
||||
|
||||
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||
|
||||
EXPECT_TRUE(projected_pos.has_value());
|
||||
|
||||
if (!projected_pos)
|
||||
continue;
|
||||
|
||||
if (std::abs(projected_pos->x - 0.f) >= 0.0001f || std::abs(projected_pos->y - 0.f) >= 0.0001f)
|
||||
failed_points++;
|
||||
}
|
||||
EXPECT_LE(failed_points, 100);
|
||||
}
|
||||
|
||||
TEST(unit_test_cry_engine, loook_at_random_x_axis)
|
||||
{
|
||||
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
|
||||
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
||||
|
||||
std::size_t failed_points = 0;
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
const auto position_to_look = omath::Vector3<float>{dist(gen), 0.f, 0.f};
|
||||
if (cam.get_origin().distance_to(position_to_look) < 10)
|
||||
continue;
|
||||
|
||||
cam.look_at(position_to_look);
|
||||
|
||||
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||
|
||||
EXPECT_TRUE(projected_pos.has_value());
|
||||
|
||||
if (!projected_pos)
|
||||
continue;
|
||||
|
||||
if (std::abs(projected_pos->x - 0.f) >= 0.001f || std::abs(projected_pos->y - 0.f) >= 0.001f)
|
||||
failed_points++;
|
||||
}
|
||||
EXPECT_LE(failed_points, 100);
|
||||
}
|
||||
|
||||
TEST(unit_test_cry_engine, loook_at_random_y_axis)
|
||||
{
|
||||
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
|
||||
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
||||
|
||||
std::size_t failed_points = 0;
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
const auto position_to_look = omath::Vector3<float>{0.f, dist(gen), 0.f};
|
||||
if (cam.get_origin().distance_to(position_to_look) < 10)
|
||||
continue;
|
||||
|
||||
cam.look_at(position_to_look);
|
||||
|
||||
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||
|
||||
EXPECT_TRUE(projected_pos.has_value());
|
||||
|
||||
if (!projected_pos)
|
||||
continue;
|
||||
|
||||
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
|
||||
failed_points++;
|
||||
}
|
||||
EXPECT_LE(failed_points, 100);
|
||||
}
|
||||
|
||||
TEST(unit_test_cry_engine, loook_at_random_z_axis)
|
||||
{
|
||||
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
|
||||
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
||||
|
||||
std::size_t failed_points = 0;
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
const auto position_to_look = omath::Vector3<float>{0.f, 0.f, dist(gen)};
|
||||
if (cam.get_origin().distance_to(position_to_look) < 10)
|
||||
continue;
|
||||
|
||||
cam.look_at(position_to_look);
|
||||
|
||||
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||
|
||||
EXPECT_TRUE(projected_pos.has_value());
|
||||
|
||||
if (!projected_pos)
|
||||
continue;
|
||||
|
||||
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
|
||||
failed_points++;
|
||||
}
|
||||
EXPECT_LE(failed_points, 100);
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <omath/engines/frostbite_engine/formulas.hpp>
|
||||
#include <print>
|
||||
#include <random>
|
||||
#include <ranges>
|
||||
|
||||
TEST(unit_test_frostbite_engine, UnitsToCentimeters_BasicValues)
|
||||
{
|
||||
@@ -352,4 +353,55 @@ TEST(unit_test_frostbite_engine, loook_at_random_z_axis)
|
||||
failed_points++;
|
||||
}
|
||||
EXPECT_LE(failed_points, 100);
|
||||
}
|
||||
}
|
||||
TEST(unit_test_frostbite_engine, look_at_right)
|
||||
{
|
||||
const auto angles = omath::frostbite_engine::CameraTrait::calc_look_at_angle({}, omath::frostbite_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::frostbite_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] :
|
||||
std::views::zip(dir_vector.as_array(), omath::frostbite_engine::k_abs_right.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_frostbite_engine, look_at_up)
|
||||
{
|
||||
const auto angles = omath::frostbite_engine::CameraTrait::calc_look_at_angle({}, omath::frostbite_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::frostbite_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] :
|
||||
std::views::zip(dir_vector.as_array(), omath::frostbite_engine::k_abs_right.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(unit_test_frostbite_engine, look_at_back)
|
||||
{
|
||||
const auto angles = omath::frostbite_engine::CameraTrait::calc_look_at_angle({}, -omath::frostbite_engine::k_abs_forward);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::frostbite_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] :
|
||||
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_forward).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_frostbite_engine, look_at_left)
|
||||
{
|
||||
const auto angles = omath::frostbite_engine::CameraTrait::calc_look_at_angle({}, -omath::frostbite_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::frostbite_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] :
|
||||
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_right).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_frostbite_engine, look_at_down)
|
||||
{
|
||||
const auto angles = omath::frostbite_engine::CameraTrait::calc_look_at_angle({}, -omath::frostbite_engine::k_abs_up);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::frostbite_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] :
|
||||
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_up).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include <omath/engines/iw_engine/constants.hpp>
|
||||
#include <omath/engines/iw_engine/formulas.hpp>
|
||||
#include <random>
|
||||
#include <ranges>
|
||||
|
||||
TEST(unit_test_iw_engine, ForwardVector)
|
||||
{
|
||||
@@ -223,4 +224,60 @@ TEST(unit_test_iw_engine, loook_at_random_z_axis)
|
||||
failed_points++;
|
||||
}
|
||||
EXPECT_LE(failed_points, 100);
|
||||
}
|
||||
TEST(unit_test_iw_engine, look_at_forward)
|
||||
{
|
||||
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, omath::iw_engine::k_abs_forward);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::iw_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::iw_engine::k_abs_forward.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_iw_engine, look_at_right)
|
||||
{
|
||||
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, omath::iw_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::iw_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::iw_engine::k_abs_right.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_iw_engine, look_at_up)
|
||||
{
|
||||
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, omath::iw_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::iw_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::iw_engine::k_abs_right.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(unit_test_iw_engine, look_at_back)
|
||||
{
|
||||
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, -omath::iw_engine::k_abs_forward);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::iw_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::iw_engine::k_abs_forward).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_iw_engine, look_at_left)
|
||||
{
|
||||
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, -omath::iw_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::iw_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::iw_engine::k_abs_right).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_iw_engine, look_at_down)
|
||||
{
|
||||
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, -omath::iw_engine::k_abs_up);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::iw_engine::forward_vector(angles);
|
||||
EXPECT_NEAR(dir_vector.z, -0.99984f, 0.0001f);
|
||||
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
||||
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
||||
}
|
||||
@@ -6,6 +6,7 @@
|
||||
#include <omath/engines/opengl_engine/constants.hpp>
|
||||
#include <omath/engines/opengl_engine/formulas.hpp>
|
||||
#include <random>
|
||||
#include <ranges>
|
||||
|
||||
TEST(unit_test_opengl, UnitsToCentimeters_BasicValues)
|
||||
{
|
||||
@@ -337,4 +338,60 @@ TEST(unit_test_opengl_engine, loook_at_random_z_axis)
|
||||
failed_points++;
|
||||
}
|
||||
EXPECT_LE(failed_points, 100);
|
||||
}
|
||||
|
||||
TEST(unit_test_opengl_engine, look_at_forward)
|
||||
{
|
||||
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, omath::opengl_engine::k_abs_forward);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::opengl_engine::k_abs_forward.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_opengl_engine, look_at_right)
|
||||
{
|
||||
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, omath::opengl_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::opengl_engine::k_abs_right.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_opengl_engine, look_at_up)
|
||||
{
|
||||
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, omath::opengl_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::opengl_engine::k_abs_right.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(unit_test_opengl_engine, look_at_back)
|
||||
{
|
||||
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, -omath::opengl_engine::k_abs_forward);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::opengl_engine::k_abs_forward).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_opengl_engine, look_at_left)
|
||||
{
|
||||
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, -omath::opengl_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::opengl_engine::k_abs_right).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_opengl_engine, look_at_down)
|
||||
{
|
||||
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, -omath::opengl_engine::k_abs_up);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::opengl_engine::k_abs_up).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
@@ -6,6 +6,7 @@
|
||||
#include <omath/engines/source_engine/constants.hpp>
|
||||
#include <omath/engines/source_engine/formulas.hpp>
|
||||
#include <random>
|
||||
#include <ranges>
|
||||
|
||||
TEST(unit_test_source_engine_units, HammerUnitsToCentimeters_BasicValues)
|
||||
{
|
||||
@@ -365,4 +366,60 @@ TEST(unit_test_source_engine, loook_at_random_z_axis)
|
||||
failed_points++;
|
||||
}
|
||||
EXPECT_LE(failed_points, 100);
|
||||
}
|
||||
TEST(unit_test_source_engine, look_at_forward)
|
||||
{
|
||||
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, omath::source_engine::k_abs_forward);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::source_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::source_engine::k_abs_forward.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_source_engine, look_at_right)
|
||||
{
|
||||
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, omath::source_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::source_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::source_engine::k_abs_right.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_source_engine, look_at_up)
|
||||
{
|
||||
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, omath::source_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::source_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::source_engine::k_abs_right.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(unit_test_source_engine, look_at_back)
|
||||
{
|
||||
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, -omath::source_engine::k_abs_forward);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::source_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::source_engine::k_abs_forward).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_source_engine, look_at_left)
|
||||
{
|
||||
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, -omath::source_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::source_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::source_engine::k_abs_right).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_source_engine, look_at_down)
|
||||
{
|
||||
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, -omath::source_engine::k_abs_up);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::source_engine::forward_vector(angles);
|
||||
EXPECT_NEAR(dir_vector.z, -0.99984f, 0.0001f);
|
||||
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
||||
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <omath/engines/unity_engine/formulas.hpp>
|
||||
#include <print>
|
||||
#include <random>
|
||||
#include <ranges>
|
||||
|
||||
TEST(unit_test_unity_engine, UnitsToCentimeters_BasicValues)
|
||||
{
|
||||
@@ -207,7 +208,8 @@ TEST(unit_test_unity_engine, Project)
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||
|
||||
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||
const auto proj = cam.world_to_screen<omath::unity_engine::Camera::ScreenStart::BOTTOM_LEFT_CORNER>({10.f, 3, 10.f});
|
||||
const auto proj =
|
||||
cam.world_to_screen<omath::unity_engine::Camera::ScreenStart::BOTTOM_LEFT_CORNER>({10.f, 3, 10.f});
|
||||
|
||||
EXPECT_NEAR(proj->x, 1263.538, 0.001f);
|
||||
EXPECT_NEAR(proj->y, 547.061f, 0.001f);
|
||||
@@ -353,4 +355,65 @@ TEST(unit_test_unity_engine, loook_at_random_z_axis)
|
||||
failed_points++;
|
||||
}
|
||||
EXPECT_LE(failed_points, 100);
|
||||
}
|
||||
}
|
||||
TEST(unit_test_unity_engine, look_at_forward)
|
||||
{
|
||||
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, omath::unity_engine::k_abs_forward);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::unity_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] :
|
||||
std::views::zip(dir_vector.as_array(), omath::unity_engine::k_abs_forward.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_unity_engine, look_at_right)
|
||||
{
|
||||
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, omath::unity_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::unity_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] :
|
||||
std::views::zip(dir_vector.as_array(), omath::unity_engine::k_abs_right.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_unity_engine, look_at_up)
|
||||
{
|
||||
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, omath::unity_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::unity_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] :
|
||||
std::views::zip(dir_vector.as_array(), omath::unity_engine::k_abs_right.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(unit_test_unity_engine, look_at_back)
|
||||
{
|
||||
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, -omath::unity_engine::k_abs_forward);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::unity_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] :
|
||||
std::views::zip(dir_vector.as_array(), (-omath::unity_engine::k_abs_forward).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_unity_engine, look_at_left)
|
||||
{
|
||||
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, -omath::unity_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::unity_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] :
|
||||
std::views::zip(dir_vector.as_array(), (-omath::unity_engine::k_abs_right).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_unity_engine, look_at_down)
|
||||
{
|
||||
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, -omath::unity_engine::k_abs_up);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::unity_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] :
|
||||
std::views::zip(dir_vector.as_array(), (-omath::unity_engine::k_abs_up).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <omath/engines/unreal_engine/formulas.hpp>
|
||||
#include <print>
|
||||
#include <random>
|
||||
#include <ranges>
|
||||
|
||||
TEST(unit_test_unreal_engine, ForwardVector)
|
||||
{
|
||||
@@ -361,4 +362,59 @@ TEST(unit_test_unreal_engine, ConstexprConversions)
|
||||
static_assert(cm == 100000.0, "units_to_centimeters constexpr failed");
|
||||
static_assert(m == 1000.0, "units_to_meters constexpr failed");
|
||||
static_assert(km == 1.0, "units_to_kilometers constexpr failed");
|
||||
}
|
||||
TEST(unit_test_unreal_engine, look_at_forward)
|
||||
{
|
||||
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, omath::unreal_engine::k_abs_forward);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::unreal_engine::k_abs_forward.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_unreal_engine, look_at_right)
|
||||
{
|
||||
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, omath::unreal_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::unreal_engine::k_abs_right.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_unreal_engine, look_at_up)
|
||||
{
|
||||
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, omath::unreal_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::unreal_engine::k_abs_right.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(unit_test_unreal_engine, look_at_back)
|
||||
{
|
||||
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, -omath::unreal_engine::k_abs_forward);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_forward).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_unreal_engine, look_at_left)
|
||||
{
|
||||
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, -omath::unreal_engine::k_abs_right);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_right).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
TEST(unit_test_unreal_engine, look_at_down)
|
||||
{
|
||||
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, -omath::unreal_engine::k_abs_up);
|
||||
|
||||
// ReSharper disable once CppTooWideScopeInitStatement
|
||||
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
|
||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_up).as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"default-registry": {
|
||||
"kind": "git",
|
||||
"baseline": "b1b19307e2d2ec1eefbdb7ea069de7d4bcd31f01",
|
||||
"baseline": "05442024c3fda64320bd25d2251cc9807b84fb6f",
|
||||
"repository": "https://github.com/microsoft/vcpkg"
|
||||
},
|
||||
"registries": [
|
||||
|
||||
Reference in New Issue
Block a user