Compare commits

...

18 Commits

Author SHA1 Message Date
0876af3c14 added warning back 2026-02-19 08:34:21 +03:00
e46a369ddc added more tests 2026-02-19 08:06:34 +03:00
630ffa69f6 clang format 2026-02-19 08:00:23 +03:00
609970cdfe fix 2026-02-19 07:57:04 +03:00
e935155022 improved tests 2026-02-19 07:47:23 +03:00
800082e4b3 added mesh 2026-02-19 06:35:08 +03:00
02d909f77d added mesh trait 2026-02-19 01:06:08 +03:00
49319a1c7c added more files 2026-02-19 01:05:09 +03:00
d0f3e5059a added formulas 2026-02-19 01:05:09 +03:00
c9874f30d0 add 2026-02-19 01:05:09 +03:00
3080faeaa9 hotfix: projectile prediction 2026-02-19 01:01:38 +03:00
af36c909a4 improved simple game 2026-02-18 07:38:04 +03:00
1041256fac Revert "removed useless include"
This reverts commit 88012e2524.
2026-02-18 06:07:27 +03:00
88012e2524 removed useless include 2026-02-18 05:53:16 +03:00
4561dbe0e7 fix 2026-02-18 05:51:46 +03:00
b50f759675 more template stuff 2026-02-18 05:51:18 +03:00
85b672fdf3 Merge pull request #152 from orange-cpp/feature/camera_improvement
added more methods
2026-02-17 07:57:35 +03:00
360734f252 added more methods 2026-02-17 07:39:45 +03:00
27 changed files with 1062 additions and 46 deletions

4
.idea/editor.xml generated
View File

@@ -17,7 +17,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
@@ -110,7 +110,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />

View File

@@ -149,10 +149,13 @@ int main()
// Check if context is valid using standard GL
const GLubyte* renderer = glGetString(GL_RENDERER);
const GLubyte* version = glGetString(GL_VERSION);
if (renderer && version) {
if (renderer && version)
{
std::cout << "Renderer: " << renderer << "\n";
std::cout << "OpenGL version supported: " << version << "\n";
} else {
}
else
{
std::cerr << "Failed to get GL_RENDERER or GL_VERSION. Context might be invalid.\n";
}
@@ -162,11 +165,14 @@ int main()
if (glewErr != GLEW_OK)
{
// Ignore NO_GLX_DISPLAY if we have a valid context
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY && renderer) {
std::cerr << "GLEW warning: " << glewGetErrorString(glewErr) << " (Ignored because context seems valid)\n";
} else {
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY && renderer)
{
std::cerr << "GLEW warning: " << glewGetErrorString(glewErr) << " (Ignored because context seems valid)\n";
}
else
{
std::cerr << "Failed to initialize GLEW: " << reinterpret_cast<const char*>(glewGetErrorString(glewErr))
<< "\n";
<< "\n";
glfwTerminate();
return -1;
}
@@ -300,11 +306,65 @@ int main()
static float old_frame_time = glfwGetTime();
float lastX = 640.0f / 2.0f;
float lastY = 480.0f / 2.0f;
bool firstMouse = true;
bool mouse_capture = false;
float mouseSensitivity = 0.1f;
// ---------- Main loop ----------
static double old_mouse_time = glfwGetTime();
while (!glfwWindowShouldClose(window))
{
glfwPollEvents();
omath::Vector3<float> move_dir;
if (glfwGetKey(window, GLFW_KEY_W))
move_dir += camera.get_forward();
if (glfwGetKey(window, GLFW_KEY_A))
move_dir -= camera.get_right();
if (glfwGetKey(window, GLFW_KEY_S))
move_dir -= camera.get_forward();
if (glfwGetKey(window, GLFW_KEY_D))
move_dir += camera.get_right();
if (glfwGetKey(window, GLFW_KEY_SPACE))
move_dir += camera.get_up();
if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL))
move_dir -= camera.get_up();
auto delta = glfwGetTime() - old_mouse_time;
if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) && delta > 0.4)
{
old_mouse_time = glfwGetTime();
mouse_capture = !mouse_capture;
glfwSetInputMode(window, GLFW_CURSOR, mouse_capture ? GLFW_CURSOR_CAPTURED : GLFW_CURSOR_NORMAL);
}
if (mouse_capture)
{
int x, y;
glfwGetWindowSize(window, &x, &y);
camera.set_origin(camera.get_origin() + (move_dir.normalized() * 0.4f));
double xpos, ypos;
glfwGetCursorPos(window, &xpos, &ypos);
float xoffset = (float)xpos - x / 2.f;
float yoffset = y / 2.f - ypos ; // reversed: y-coordinates go bottom->top for pitch
xoffset *= mouseSensitivity;
yoffset *= mouseSensitivity;
auto new_angles = camera.get_view_angles();
new_angles.pitch += decltype(new_angles.pitch)::from_degrees(yoffset);
new_angles.yaw -= decltype(new_angles.yaw)::from_degrees(xoffset);
camera.set_view_angles(new_angles);
glfwSetCursorPos(window, x / 2., y / 2);
}
float currentTime = glfwGetTime();
float deltaTime = currentTime - old_frame_time;
old_frame_time = currentTime;

View File

@@ -13,11 +13,11 @@
namespace omath::collision
{
template<class V>
concept EpaVector = requires(const V& a, const V& b, float s) {
template<class V, class FloatingType>
concept EpaVector = requires(const V& a, const V& b, FloatingType s) {
{ a - b } -> std::same_as<V>;
{ a.cross(b) } -> std::same_as<V>;
{ a.dot(b) } -> std::same_as<float>;
{ a.dot(b) } -> std::same_as<FloatingType>;
{ -a } -> std::same_as<V>;
{ a * s } -> std::same_as<V>;
{ a / s } -> std::same_as<V>;
@@ -28,13 +28,18 @@ namespace omath::collision
{
public:
using VectorType = ColliderInterfaceType::VectorType;
static_assert(EpaVector<VectorType>, "VertexType must satisfy EpaVector concept");
static_assert(EpaVector<VectorType, typename VectorType::ContainedType>,
"VertexType must satisfy EpaVector concept");
private:
using FloatingType = VectorType::ContainedType;
public:
struct Result final
{
VectorType normal{}; // from A to B
VectorType penetration_vector;
float depth{0.0f};
FloatingType depth{0.0};
int iterations{0};
int num_vertices{0};
int num_faces{0};
@@ -43,7 +48,7 @@ namespace omath::collision
struct Params final
{
int max_iterations{64};
float tolerance{1e-4f}; // absolute tolerance on distance growth
FloatingType tolerance{1e-4}; // absolute tolerance on distance growth
};
// Precondition: simplex.size()==4 and contains the origin.
[[nodiscard]]
@@ -75,13 +80,13 @@ namespace omath::collision
if (heap.empty())
break;
//FIXME: STORE REF VALUE, DO NOT USE
// AFTER IF STATEMENT BLOCK
// FIXME: STORE REF VALUE, DO NOT USE
// AFTER IF STATEMENT BLOCK
const Face& face = faces[heap.top().idx];
// Get the furthest point in face normal direction
const VectorType p = support_point(a, b, face.n);
const float p_dist = face.n.dot(p);
const auto p_dist = face.n.dot(p);
// Converged if we cant push the face closer than tolerance
if (p_dist - face.d <= params.tolerance)
@@ -136,7 +141,7 @@ namespace omath::collision
{
int i0, i1, i2;
VectorType n; // unit outward normal
float d; // n · v0 (>=0 ideally because origin is inside)
FloatingType d; // n · v0 (>=0 ideally because origin is inside)
};
struct Edge final
@@ -146,7 +151,7 @@ namespace omath::collision
struct HeapItem final
{
float d;
FloatingType d;
int idx;
};
struct HeapCmp final
@@ -178,7 +183,7 @@ namespace omath::collision
static bool visible_from(const Face& f, const VectorType& p)
{
// positive if p is in front of the face
return f.n.dot(p) - f.d > 1e-7f;
return f.n.dot(p) - f.d > static_cast<FloatingType>(1e-7);
}
static void add_edge_boundary(std::pmr::vector<Edge>& boundary, int a, int b)
@@ -198,19 +203,20 @@ namespace omath::collision
const VectorType& a1 = vertexes[i1];
const VectorType& a2 = vertexes[i2];
VectorType n = (a1 - a0).cross(a2 - a0);
if (n.dot(n) <= 1e-30f)
if (n.dot(n) <= static_cast<FloatingType>(1e-30))
{
n = any_perp_vec(a1 - a0); // degenerate guard
}
// Ensure normal points outward (away from origin): require n·a0 >= 0
if (n.dot(a0) < 0.0f)
if (n.dot(a0) < static_cast<FloatingType>(0.0))
{
std::swap(i1, i2);
n = -n;
}
const float inv_len = 1.0f / std::sqrt(std::max(n.dot(n), 1e-30f));
const auto inv_len =
static_cast<FloatingType>(1.0) / std::sqrt(std::max(n.dot(n), static_cast<FloatingType>(1e-30)));
n = n * inv_len;
const float d = n.dot(a0);
const auto d = n.dot(a0);
return {i0, i1, i2, n, d};
}
@@ -223,7 +229,7 @@ namespace omath::collision
template<class V>
[[nodiscard]]
static constexpr bool near_zero_vec(const V& v, const float eps = 1e-7f)
static constexpr bool near_zero_vec(const V& v, const FloatingType eps = 1e-7f)
{
return v.dot(v) <= eps * eps;
}

View File

@@ -0,0 +1,13 @@
//
// Created by Vlad on 3/22/2025.
//
#pragma once
#include "omath/engines/cry_engine/constants.hpp"
#include "omath/projection/camera.hpp"
#include "traits/camera_trait.hpp"
namespace omath::cry_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::cry_engine

View File

@@ -0,0 +1,25 @@
//
// Created by Vlad on 10/21/2025.
//
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/trigonometry/angle.hpp>
#include <omath/trigonometry/view_angles.hpp>
namespace omath::cry_engine
{
constexpr Vector3<float> k_abs_up = {0, 0, 1};
constexpr Vector3<float> k_abs_right = {1, 0, 0};
constexpr Vector3<float> k_abs_forward = {0, 1, 0};
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
} // namespace omath::cry_engine

View File

@@ -0,0 +1,74 @@
//
// Created by Vlad on 3/22/2025.
//
#pragma once
#include "omath/engines/cry_engine/constants.hpp"
namespace omath::cry_engine
{
[[nodiscard]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
[[nodiscard]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
[[nodiscard]]
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard]]
constexpr FloatingType units_to_centimeters(const FloatingType& units)
{
return units / static_cast<FloatingType>(100);
}
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard]]
constexpr FloatingType units_to_meters(const FloatingType& units)
{
return units;
}
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard]]
constexpr FloatingType units_to_kilometers(const FloatingType& units)
{
return units_to_meters(units) / static_cast<FloatingType>(1000);
}
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{
return centimeters * static_cast<FloatingType>(100);
}
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard]]
constexpr FloatingType meters_to_units(const FloatingType& meters)
{
return meters;
}
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{
return meters_to_units(kilometers * static_cast<FloatingType>(1000));
}
} // namespace omath::cry_engine

View File

@@ -0,0 +1,12 @@
//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include "constants.hpp"
#include "omath/3d_primitives/mesh.hpp"
#include "traits/mesh_trait.hpp"
namespace omath::cry_engine
{
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait>;
}

View File

@@ -0,0 +1,24 @@
//
// Created by Vlad on 8/10/2025.
//
#pragma once
#include "omath/engines/cry_engine/formulas.hpp"
#include "omath/projection/camera.hpp"
namespace omath::cry_engine
{
class CameraTrait final
{
public:
[[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
[[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
};
} // namespace omath::cry_engine

View File

@@ -0,0 +1,19 @@
//
// Created by Vladislav on 09.11.2025.
//
#pragma once
#include <omath/engines/cry_engine/constants.hpp>
#include <omath/engines/cry_engine/formulas.hpp>
namespace omath::cry_engine
{
class MeshTrait final
{
public:
[[nodiscard]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{
return cry_engine::rotation_matrix(rotation);
}
};
} // namespace omath::cry_engine

View File

@@ -0,0 +1,76 @@
//
// Created by Vlad on 8/6/2025.
//
#pragma once
#include "omath/engines/cry_engine/formulas.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <optional>
namespace omath::cry_engine
{
class PredEngineTrait final
{
public:
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
[[nodiscard]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
const float time, const float gravity) noexcept
{
auto predicted = target.m_origin + target.m_velocity * time;
if (target.m_is_airborne)
predicted.z -= gravity * (time * time) * 0.5f;
return predicted;
}
[[nodiscard]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{
return std::sqrt(delta.x * delta.x + delta.y * delta.y);
}
[[nodiscard]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{
return vec.z;
}
[[nodiscard]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept
{
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
}
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.z));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(-std::atan2(direction.x, direction.y));
};
};
} // namespace omath::cry_engine

View File

@@ -55,7 +55,7 @@ namespace omath::frostbite_engine
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
return {predicted_target_position.x, projectile.m_origin.y + height, predicted_target_position.z};
}
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down

View File

@@ -8,5 +8,5 @@
namespace omath::opengl_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>;
} // namespace omath::opengl_engine

View File

@@ -55,7 +55,7 @@ namespace omath::opengl_engine
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
return {predicted_target_position.x, projectile.m_origin.y + height, predicted_target_position.z};
}
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down

View File

@@ -55,7 +55,7 @@ namespace omath::unity_engine
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
return {predicted_target_position.x, projectile.m_origin.y + height, predicted_target_position.z};
}
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down

View File

@@ -220,6 +220,12 @@ namespace omath
{
return std::make_tuple(x, y);
}
[[nodiscard]]
constexpr std::array<Type, 2> as_array() const noexcept
{
return {x, y};
}
#ifdef OMATH_IMGUI_INTEGRATION
[[nodiscard]]
constexpr ImVec2 to_im_vec2() const noexcept

View File

@@ -4,8 +4,8 @@
#pragma once
#include "omath/trigonometry/angle.hpp"
#include "omath/linear_algebra/vector2.hpp"
#include "omath/trigonometry/angle.hpp"
#include <cstdint>
#include <expected>
#include <functional>
@@ -233,7 +233,8 @@ namespace omath
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
}
[[nodiscard]] bool is_perpendicular(const Vector3& other, Type epsilon = static_cast<Type>(0.0001)) const noexcept
[[nodiscard]] bool is_perpendicular(const Vector3& other,
Type epsilon = static_cast<Type>(0.0001)) const noexcept
{
if (const auto angle = angle_between(other))
return std::abs(angle->as_degrees() - static_cast<Type>(90)) <= epsilon;
@@ -274,6 +275,12 @@ namespace omath
{
return length() >= other.length();
}
[[nodiscard]]
constexpr std::array<Type, 3> as_array() const noexcept
{
return {this->x, this->y, z};
}
};
} // namespace omath

View File

@@ -3,8 +3,8 @@
//
#pragma once
#include <algorithm>
#include "omath/linear_algebra/vector3.hpp"
#include <algorithm>
namespace omath
{
@@ -183,6 +183,12 @@ namespace omath
return length() >= other.length();
}
[[nodiscard]]
constexpr std::array<Type, 4> as_array() const noexcept
{
return {this->x, this->y, this->z, w};
}
#ifdef OMATH_IMGUI_INTEGRATION
[[nodiscard]]
constexpr ImVec4 to_im_vec4() const noexcept
@@ -200,7 +206,7 @@ namespace omath
return {static_cast<Type>(other.x), static_cast<Type>(other.y), static_cast<Type>(other.z)};
}
#endif
};
};
} // namespace omath
template<> struct std::hash<omath::Vector4<float>>

View File

@@ -52,7 +52,7 @@ namespace omath::projection
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
};
template<class Mat4X4Type, class ViewAnglesType, class TraitClass>
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false>
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
class Camera final
{
@@ -80,59 +80,96 @@ namespace omath::projection
{
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
m_view_projection_matrix = std::nullopt;
m_view_matrix = std::nullopt;
}
protected:
[[nodiscard]] Mat4X4Type calc_view_projection_matrix() const noexcept
[[nodiscard]]
Vector3<float> get_forward() const noexcept
{
return TraitClass::calc_projection_matrix(m_field_of_view, m_view_port, m_near_plane_distance,
m_far_plane_distance)
* TraitClass::calc_view_matrix(m_view_angles, m_origin);
const auto& view_matrix = get_view_matrix();
if constexpr (inverted_z)
return -Vector3<float>{view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
}
[[nodiscard]]
Vector3<float> get_right() const noexcept
{
const auto& view_matrix = get_view_matrix();
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
}
[[nodiscard]]
Vector3<float> get_up() const noexcept
{
const auto& view_matrix = get_view_matrix();
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
}
public:
[[nodiscard]] const Mat4X4Type& get_view_projection_matrix() const noexcept
{
if (!m_view_projection_matrix.has_value())
m_view_projection_matrix = calc_view_projection_matrix();
m_view_projection_matrix = get_projection_matrix() * get_view_matrix();
return m_view_projection_matrix.value();
}
[[nodiscard]] const Mat4X4Type& get_view_matrix() const noexcept
{
if (!m_view_matrix.has_value())
m_view_matrix = TraitClass::calc_view_matrix(m_view_angles, m_origin);
return m_view_matrix.value();
}
[[nodiscard]] const Mat4X4Type& get_projection_matrix() const noexcept
{
if (!m_projection_matrix.has_value())
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
m_near_plane_distance, m_far_plane_distance);
return m_projection_matrix.value();
}
void set_field_of_view(const FieldOfView& fov) noexcept
{
m_field_of_view = fov;
m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt;
}
void set_near_plane(const float near) noexcept
{
m_near_plane_distance = near;
m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt;
}
void set_far_plane(const float far) noexcept
{
m_far_plane_distance = far;
m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt;
}
void set_view_angles(const ViewAnglesType& view_angles) noexcept
{
m_view_angles = view_angles;
m_view_projection_matrix = std::nullopt;
m_view_matrix = std::nullopt;
}
void set_origin(const Vector3<float>& origin) noexcept
{
m_origin = origin;
m_view_projection_matrix = std::nullopt;
m_view_matrix = std::nullopt;
}
void set_view_port(const ViewPort& view_port) noexcept
{
m_view_port = view_port;
m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt;
}
[[nodiscard]] const FieldOfView& get_field_of_view() const noexcept
@@ -283,7 +320,8 @@ namespace omath::projection
Angle<float, 0.f, 180.f, AngleFlags::Clamped> m_field_of_view;
mutable std::optional<Mat4X4Type> m_view_projection_matrix;
mutable std::optional<Mat4X4Type> m_projection_matrix;
mutable std::optional<Mat4X4Type> m_view_matrix;
float m_far_plane_distance;
float m_near_plane_distance;

View File

@@ -0,0 +1,26 @@
//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/cry_engine/traits/camera_trait.hpp"
namespace omath::cry_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(std::asin(direction.z)),
YawAngle::from_radians(-std::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return cry_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
}
} // namespace omath::unity_engine

View File

@@ -0,0 +1,42 @@
//
// Created by Vlad on 3/22/2025.
//
#include "omath/engines/cry_engine/formulas.hpp"
namespace omath::cry_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
{
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
}
} // namespace omath::unity_engine

View File

@@ -0,0 +1,240 @@
//
// Created by Vladislav on 19.02.2026.
//
#include <gtest/gtest.h>
#include <omath/engines/cry_engine/camera.hpp>
#include <omath/engines/cry_engine/constants.hpp>
#include <omath/engines/cry_engine/formulas.hpp>
#include <random>
#include <ranges>
using namespace omath;
TEST(unit_test_cry_engine, look_at_forward)
{
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, cry_engine::k_abs_forward);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = cry_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), cry_engine::k_abs_forward.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_cry_engine, look_at_right)
{
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, cry_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = cry_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), cry_engine::k_abs_right.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_cry_engine, look_at_up)
{
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, cry_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = cry_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), cry_engine::k_abs_right.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_cry_engine, look_at_back)
{
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, -cry_engine::k_abs_forward);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = cry_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-cry_engine::k_abs_forward).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_cry_engine, look_at_left)
{
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, -cry_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = cry_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-cry_engine::k_abs_right).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_cry_engine, look_at_down)
{
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, -cry_engine::k_abs_up);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = cry_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-cry_engine::k_abs_up).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_cry_engine, RightVector)
{
const auto right = omath::cry_engine::right_vector({});
EXPECT_EQ(right, omath::cry_engine::k_abs_right);
}
TEST(unit_test_cry_engine, UpVector)
{
const auto up = omath::cry_engine::up_vector({});
EXPECT_EQ(up, omath::cry_engine::k_abs_up);
}
TEST(unit_test_cry_engine, ProjectTargetMovedFromCamera)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
for (float distance = 0.02f; distance < 100.f; distance += 0.01f)
{
const auto projected = cam.world_to_screen({0, distance, 0});
EXPECT_TRUE(projected.has_value());
if (!projected.has_value())
continue;
EXPECT_NEAR(projected->x, 640, 0.00001f);
EXPECT_NEAR(projected->y, 360, 0.00001f);
}
}
TEST(unit_test_cry_engine, CameraSetAndGetFov)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 90.f);
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
}
TEST(unit_test_cry_engine, CameraSetAndGetOrigin)
{
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
EXPECT_EQ(cam.get_origin(), omath::Vector3<float>{});
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
}
TEST(unit_test_cry_engine, loook_at_random_all_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.0001f || std::abs(projected_pos->y - 0.f) >= 0.0001f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_cry_engine, loook_at_random_x_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{dist(gen), 0.f, 0.f};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.001f || std::abs(projected_pos->y - 0.f) >= 0.001f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_cry_engine, loook_at_random_y_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{0.f, dist(gen), 0.f};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_cry_engine, loook_at_random_z_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{0.f, 0.f, dist(gen)};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}

View File

@@ -7,6 +7,7 @@
#include <omath/engines/frostbite_engine/formulas.hpp>
#include <print>
#include <random>
#include <ranges>
TEST(unit_test_frostbite_engine, UnitsToCentimeters_BasicValues)
{
@@ -352,4 +353,55 @@ TEST(unit_test_frostbite_engine, loook_at_random_z_axis)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
}
TEST(unit_test_frostbite_engine, look_at_right)
{
const auto angles = omath::frostbite_engine::CameraTrait::calc_look_at_angle({}, omath::frostbite_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::frostbite_engine::forward_vector(angles);
for (const auto& [result, etalon] :
std::views::zip(dir_vector.as_array(), omath::frostbite_engine::k_abs_right.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_frostbite_engine, look_at_up)
{
const auto angles = omath::frostbite_engine::CameraTrait::calc_look_at_angle({}, omath::frostbite_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::frostbite_engine::forward_vector(angles);
for (const auto& [result, etalon] :
std::views::zip(dir_vector.as_array(), omath::frostbite_engine::k_abs_right.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_frostbite_engine, look_at_back)
{
const auto angles = omath::frostbite_engine::CameraTrait::calc_look_at_angle({}, -omath::frostbite_engine::k_abs_forward);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::frostbite_engine::forward_vector(angles);
for (const auto& [result, etalon] :
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_forward).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_frostbite_engine, look_at_left)
{
const auto angles = omath::frostbite_engine::CameraTrait::calc_look_at_angle({}, -omath::frostbite_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::frostbite_engine::forward_vector(angles);
for (const auto& [result, etalon] :
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_right).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_frostbite_engine, look_at_down)
{
const auto angles = omath::frostbite_engine::CameraTrait::calc_look_at_angle({}, -omath::frostbite_engine::k_abs_up);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::frostbite_engine::forward_vector(angles);
for (const auto& [result, etalon] :
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_up).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}

View File

@@ -6,6 +6,7 @@
#include <omath/engines/iw_engine/constants.hpp>
#include <omath/engines/iw_engine/formulas.hpp>
#include <random>
#include <ranges>
TEST(unit_test_iw_engine, ForwardVector)
{
@@ -223,4 +224,60 @@ TEST(unit_test_iw_engine, loook_at_random_z_axis)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_iw_engine, look_at_forward)
{
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, omath::iw_engine::k_abs_forward);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::iw_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::iw_engine::k_abs_forward.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_iw_engine, look_at_right)
{
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, omath::iw_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::iw_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::iw_engine::k_abs_right.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_iw_engine, look_at_up)
{
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, omath::iw_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::iw_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::iw_engine::k_abs_right.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_iw_engine, look_at_back)
{
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, -omath::iw_engine::k_abs_forward);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::iw_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::iw_engine::k_abs_forward).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_iw_engine, look_at_left)
{
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, -omath::iw_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::iw_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::iw_engine::k_abs_right).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_iw_engine, look_at_down)
{
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, -omath::iw_engine::k_abs_up);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::iw_engine::forward_vector(angles);
EXPECT_NEAR(dir_vector.z, -0.99984f, 0.0001f);
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
}

View File

@@ -6,6 +6,7 @@
#include <omath/engines/opengl_engine/constants.hpp>
#include <omath/engines/opengl_engine/formulas.hpp>
#include <random>
#include <ranges>
TEST(unit_test_opengl, UnitsToCentimeters_BasicValues)
{
@@ -337,4 +338,60 @@ TEST(unit_test_opengl_engine, loook_at_random_z_axis)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_opengl_engine, look_at_forward)
{
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, omath::opengl_engine::k_abs_forward);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::opengl_engine::k_abs_forward.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_opengl_engine, look_at_right)
{
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, omath::opengl_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::opengl_engine::k_abs_right.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_opengl_engine, look_at_up)
{
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, omath::opengl_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::opengl_engine::k_abs_right.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_opengl_engine, look_at_back)
{
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, -omath::opengl_engine::k_abs_forward);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::opengl_engine::k_abs_forward).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_opengl_engine, look_at_left)
{
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, -omath::opengl_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::opengl_engine::k_abs_right).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_opengl_engine, look_at_down)
{
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, -omath::opengl_engine::k_abs_up);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::opengl_engine::k_abs_up).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}

View File

@@ -6,6 +6,7 @@
#include <omath/engines/source_engine/constants.hpp>
#include <omath/engines/source_engine/formulas.hpp>
#include <random>
#include <ranges>
TEST(unit_test_source_engine_units, HammerUnitsToCentimeters_BasicValues)
{
@@ -365,4 +366,60 @@ TEST(unit_test_source_engine, loook_at_random_z_axis)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_source_engine, look_at_forward)
{
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, omath::source_engine::k_abs_forward);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::source_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::source_engine::k_abs_forward.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_source_engine, look_at_right)
{
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, omath::source_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::source_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::source_engine::k_abs_right.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_source_engine, look_at_up)
{
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, omath::source_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::source_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::source_engine::k_abs_right.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_source_engine, look_at_back)
{
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, -omath::source_engine::k_abs_forward);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::source_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::source_engine::k_abs_forward).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_source_engine, look_at_left)
{
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, -omath::source_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::source_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::source_engine::k_abs_right).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_source_engine, look_at_down)
{
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, -omath::source_engine::k_abs_up);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::source_engine::forward_vector(angles);
EXPECT_NEAR(dir_vector.z, -0.99984f, 0.0001f);
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
}

View File

@@ -7,6 +7,7 @@
#include <omath/engines/unity_engine/formulas.hpp>
#include <print>
#include <random>
#include <ranges>
TEST(unit_test_unity_engine, UnitsToCentimeters_BasicValues)
{
@@ -207,7 +208,8 @@ TEST(unit_test_unity_engine, Project)
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
const auto proj = cam.world_to_screen<omath::unity_engine::Camera::ScreenStart::BOTTOM_LEFT_CORNER>({10.f, 3, 10.f});
const auto proj =
cam.world_to_screen<omath::unity_engine::Camera::ScreenStart::BOTTOM_LEFT_CORNER>({10.f, 3, 10.f});
EXPECT_NEAR(proj->x, 1263.538, 0.001f);
EXPECT_NEAR(proj->y, 547.061f, 0.001f);
@@ -353,4 +355,65 @@ TEST(unit_test_unity_engine, loook_at_random_z_axis)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
}
TEST(unit_test_unity_engine, look_at_forward)
{
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, omath::unity_engine::k_abs_forward);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unity_engine::forward_vector(angles);
for (const auto& [result, etalon] :
std::views::zip(dir_vector.as_array(), omath::unity_engine::k_abs_forward.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_unity_engine, look_at_right)
{
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, omath::unity_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unity_engine::forward_vector(angles);
for (const auto& [result, etalon] :
std::views::zip(dir_vector.as_array(), omath::unity_engine::k_abs_right.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_unity_engine, look_at_up)
{
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, omath::unity_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unity_engine::forward_vector(angles);
for (const auto& [result, etalon] :
std::views::zip(dir_vector.as_array(), omath::unity_engine::k_abs_right.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_unity_engine, look_at_back)
{
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, -omath::unity_engine::k_abs_forward);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unity_engine::forward_vector(angles);
for (const auto& [result, etalon] :
std::views::zip(dir_vector.as_array(), (-omath::unity_engine::k_abs_forward).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_unity_engine, look_at_left)
{
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, -omath::unity_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unity_engine::forward_vector(angles);
for (const auto& [result, etalon] :
std::views::zip(dir_vector.as_array(), (-omath::unity_engine::k_abs_right).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_unity_engine, look_at_down)
{
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, -omath::unity_engine::k_abs_up);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unity_engine::forward_vector(angles);
for (const auto& [result, etalon] :
std::views::zip(dir_vector.as_array(), (-omath::unity_engine::k_abs_up).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}

View File

@@ -7,6 +7,7 @@
#include <omath/engines/unreal_engine/formulas.hpp>
#include <print>
#include <random>
#include <ranges>
TEST(unit_test_unreal_engine, ForwardVector)
{
@@ -361,4 +362,59 @@ TEST(unit_test_unreal_engine, ConstexprConversions)
static_assert(cm == 100000.0, "units_to_centimeters constexpr failed");
static_assert(m == 1000.0, "units_to_meters constexpr failed");
static_assert(km == 1.0, "units_to_kilometers constexpr failed");
}
TEST(unit_test_unreal_engine, look_at_forward)
{
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, omath::unreal_engine::k_abs_forward);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::unreal_engine::k_abs_forward.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_unreal_engine, look_at_right)
{
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, omath::unreal_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::unreal_engine::k_abs_right.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_unreal_engine, look_at_up)
{
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, omath::unreal_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::unreal_engine::k_abs_right.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_unreal_engine, look_at_back)
{
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, -omath::unreal_engine::k_abs_forward);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_forward).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_unreal_engine, look_at_left)
{
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, -omath::unreal_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_right).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_unreal_engine, look_at_down)
{
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, -omath::unreal_engine::k_abs_up);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_up).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}