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12 Commits
v5.0.0
...
02d909f77d
| Author | SHA1 | Date | |
|---|---|---|---|
| 02d909f77d | |||
| 49319a1c7c | |||
| d0f3e5059a | |||
| c9874f30d0 | |||
| 3080faeaa9 | |||
| af36c909a4 | |||
| 1041256fac | |||
| 88012e2524 | |||
| 4561dbe0e7 | |||
| b50f759675 | |||
| 85b672fdf3 | |||
| 360734f252 |
@@ -149,10 +149,13 @@ int main()
|
||||
// Check if context is valid using standard GL
|
||||
const GLubyte* renderer = glGetString(GL_RENDERER);
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const GLubyte* version = glGetString(GL_VERSION);
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if (renderer && version) {
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if (renderer && version)
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{
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std::cout << "Renderer: " << renderer << "\n";
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std::cout << "OpenGL version supported: " << version << "\n";
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} else {
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}
|
||||
else
|
||||
{
|
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std::cerr << "Failed to get GL_RENDERER or GL_VERSION. Context might be invalid.\n";
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}
|
||||
|
||||
@@ -162,11 +165,14 @@ int main()
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||||
if (glewErr != GLEW_OK)
|
||||
{
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||||
// Ignore NO_GLX_DISPLAY if we have a valid context
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||||
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY && renderer) {
|
||||
std::cerr << "GLEW warning: " << glewGetErrorString(glewErr) << " (Ignored because context seems valid)\n";
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||||
} else {
|
||||
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY && renderer)
|
||||
{
|
||||
std::cerr << "GLEW warning: " << glewGetErrorString(glewErr) << " (Ignored because context seems valid)\n";
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||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Failed to initialize GLEW: " << reinterpret_cast<const char*>(glewGetErrorString(glewErr))
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<< "\n";
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<< "\n";
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glfwTerminate();
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return -1;
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}
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@@ -300,11 +306,65 @@ int main()
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||||
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static float old_frame_time = glfwGetTime();
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float lastX = 640.0f / 2.0f;
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float lastY = 480.0f / 2.0f;
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bool firstMouse = true;
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bool mouse_capture = false;
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float mouseSensitivity = 0.1f;
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// ---------- Main loop ----------
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static double old_mouse_time = glfwGetTime();
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while (!glfwWindowShouldClose(window))
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{
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glfwPollEvents();
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omath::Vector3<float> move_dir;
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if (glfwGetKey(window, GLFW_KEY_W))
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move_dir += camera.get_forward();
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if (glfwGetKey(window, GLFW_KEY_A))
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move_dir -= camera.get_right();
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if (glfwGetKey(window, GLFW_KEY_S))
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move_dir -= camera.get_forward();
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if (glfwGetKey(window, GLFW_KEY_D))
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move_dir += camera.get_right();
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if (glfwGetKey(window, GLFW_KEY_SPACE))
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move_dir += camera.get_up();
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if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL))
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move_dir -= camera.get_up();
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|
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|
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auto delta = glfwGetTime() - old_mouse_time;
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if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) && delta > 0.4)
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||||
{
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old_mouse_time = glfwGetTime();
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mouse_capture = !mouse_capture;
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glfwSetInputMode(window, GLFW_CURSOR, mouse_capture ? GLFW_CURSOR_CAPTURED : GLFW_CURSOR_NORMAL);
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}
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if (mouse_capture)
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{
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int x, y;
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glfwGetWindowSize(window, &x, &y);
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camera.set_origin(camera.get_origin() + (move_dir.normalized() * 0.4f));
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double xpos, ypos;
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glfwGetCursorPos(window, &xpos, &ypos);
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float xoffset = (float)xpos - x / 2.f;
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float yoffset = y / 2.f - ypos ; // reversed: y-coordinates go bottom->top for pitch
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xoffset *= mouseSensitivity;
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yoffset *= mouseSensitivity;
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|
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auto new_angles = camera.get_view_angles();
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new_angles.pitch += decltype(new_angles.pitch)::from_degrees(yoffset);
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new_angles.yaw -= decltype(new_angles.yaw)::from_degrees(xoffset);
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camera.set_view_angles(new_angles);
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glfwSetCursorPos(window, x / 2., y / 2);
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}
|
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float currentTime = glfwGetTime();
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float deltaTime = currentTime - old_frame_time;
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old_frame_time = currentTime;
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@@ -13,11 +13,11 @@
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namespace omath::collision
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{
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template<class V>
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concept EpaVector = requires(const V& a, const V& b, float s) {
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template<class V, class FloatingType>
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concept EpaVector = requires(const V& a, const V& b, FloatingType s) {
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{ a - b } -> std::same_as<V>;
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{ a.cross(b) } -> std::same_as<V>;
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{ a.dot(b) } -> std::same_as<float>;
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{ a.dot(b) } -> std::same_as<FloatingType>;
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||||
{ -a } -> std::same_as<V>;
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{ a * s } -> std::same_as<V>;
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{ a / s } -> std::same_as<V>;
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@@ -28,13 +28,18 @@ namespace omath::collision
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{
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public:
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using VectorType = ColliderInterfaceType::VectorType;
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static_assert(EpaVector<VectorType>, "VertexType must satisfy EpaVector concept");
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static_assert(EpaVector<VectorType, typename VectorType::ContainedType>,
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"VertexType must satisfy EpaVector concept");
|
||||
|
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private:
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using FloatingType = VectorType::ContainedType;
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||||
|
||||
public:
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struct Result final
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{
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VectorType normal{}; // from A to B
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VectorType penetration_vector;
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float depth{0.0f};
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FloatingType depth{0.0};
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int iterations{0};
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int num_vertices{0};
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int num_faces{0};
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@@ -43,7 +48,7 @@ namespace omath::collision
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struct Params final
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{
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int max_iterations{64};
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float tolerance{1e-4f}; // absolute tolerance on distance growth
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FloatingType tolerance{1e-4}; // absolute tolerance on distance growth
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||||
};
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||||
// Precondition: simplex.size()==4 and contains the origin.
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||||
[[nodiscard]]
|
||||
@@ -75,13 +80,13 @@ namespace omath::collision
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||||
if (heap.empty())
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||||
break;
|
||||
|
||||
//FIXME: STORE REF VALUE, DO NOT USE
|
||||
// AFTER IF STATEMENT BLOCK
|
||||
// FIXME: STORE REF VALUE, DO NOT USE
|
||||
// AFTER IF STATEMENT BLOCK
|
||||
const Face& face = faces[heap.top().idx];
|
||||
|
||||
// Get the furthest point in face normal direction
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||||
const VectorType p = support_point(a, b, face.n);
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||||
const float p_dist = face.n.dot(p);
|
||||
const auto p_dist = face.n.dot(p);
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||||
|
||||
// Converged if we can’t push the face closer than tolerance
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||||
if (p_dist - face.d <= params.tolerance)
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||||
@@ -136,7 +141,7 @@ namespace omath::collision
|
||||
{
|
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int i0, i1, i2;
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VectorType n; // unit outward normal
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||||
float d; // n · v0 (>=0 ideally because origin is inside)
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||||
FloatingType d; // n · v0 (>=0 ideally because origin is inside)
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||||
};
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||||
|
||||
struct Edge final
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||||
@@ -146,7 +151,7 @@ namespace omath::collision
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||||
|
||||
struct HeapItem final
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||||
{
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float d;
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||||
FloatingType d;
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||||
int idx;
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||||
};
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||||
struct HeapCmp final
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||||
@@ -178,7 +183,7 @@ namespace omath::collision
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static bool visible_from(const Face& f, const VectorType& p)
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{
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// positive if p is in front of the face
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return f.n.dot(p) - f.d > 1e-7f;
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return f.n.dot(p) - f.d > static_cast<FloatingType>(1e-7);
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||||
}
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||||
|
||||
static void add_edge_boundary(std::pmr::vector<Edge>& boundary, int a, int b)
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||||
@@ -198,19 +203,20 @@ namespace omath::collision
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||||
const VectorType& a1 = vertexes[i1];
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const VectorType& a2 = vertexes[i2];
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VectorType n = (a1 - a0).cross(a2 - a0);
|
||||
if (n.dot(n) <= 1e-30f)
|
||||
if (n.dot(n) <= static_cast<FloatingType>(1e-30))
|
||||
{
|
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n = any_perp_vec(a1 - a0); // degenerate guard
|
||||
}
|
||||
// Ensure normal points outward (away from origin): require n·a0 >= 0
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||||
if (n.dot(a0) < 0.0f)
|
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if (n.dot(a0) < static_cast<FloatingType>(0.0))
|
||||
{
|
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std::swap(i1, i2);
|
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n = -n;
|
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}
|
||||
const float inv_len = 1.0f / std::sqrt(std::max(n.dot(n), 1e-30f));
|
||||
const auto inv_len =
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static_cast<FloatingType>(1.0) / std::sqrt(std::max(n.dot(n), static_cast<FloatingType>(1e-30)));
|
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n = n * inv_len;
|
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const float d = n.dot(a0);
|
||||
const auto d = n.dot(a0);
|
||||
return {i0, i1, i2, n, d};
|
||||
}
|
||||
|
||||
@@ -223,7 +229,7 @@ namespace omath::collision
|
||||
|
||||
template<class V>
|
||||
[[nodiscard]]
|
||||
static constexpr bool near_zero_vec(const V& v, const float eps = 1e-7f)
|
||||
static constexpr bool near_zero_vec(const V& v, const FloatingType eps = 1e-7f)
|
||||
{
|
||||
return v.dot(v) <= eps * eps;
|
||||
}
|
||||
|
||||
13
include/omath/engines/cry_engine/camera.hpp
Normal file
13
include/omath/engines/cry_engine/camera.hpp
Normal file
@@ -0,0 +1,13 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/cry_engine/constants.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
#include "traits/camera_trait.hpp"
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
} // namespace omath::cry_engine
|
||||
25
include/omath/engines/cry_engine/constants.hpp
Normal file
25
include/omath/engines/cry_engine/constants.hpp
Normal file
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Vlad on 10/21/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/linear_algebra/mat.hpp"
|
||||
#include "omath/linear_algebra/vector3.hpp"
|
||||
#include <omath/trigonometry/angle.hpp>
|
||||
#include <omath/trigonometry/view_angles.hpp>
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
constexpr Vector3<float> k_abs_up = {0, 0, 1};
|
||||
constexpr Vector3<float> k_abs_right = {1, 0, 0};
|
||||
constexpr Vector3<float> k_abs_forward = {0, 1, 0};
|
||||
|
||||
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
|
||||
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
|
||||
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
|
||||
} // namespace omath::frostbite_engine
|
||||
74
include/omath/engines/cry_engine/formulas.hpp
Normal file
74
include/omath/engines/cry_engine/formulas.hpp
Normal file
@@ -0,0 +1,74 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/cry_engine/constants.hpp"
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_centimeters(const FloatingType& units)
|
||||
{
|
||||
return units / static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_meters(const FloatingType& units)
|
||||
{
|
||||
return units;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType units_to_kilometers(const FloatingType& units)
|
||||
{
|
||||
return units_to_meters(units) / static_cast<FloatingType>(1000);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
|
||||
{
|
||||
return centimeters * static_cast<FloatingType>(100);
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType meters_to_units(const FloatingType& meters)
|
||||
{
|
||||
return meters;
|
||||
}
|
||||
|
||||
template<class FloatingType>
|
||||
requires std::is_floating_point_v<FloatingType>
|
||||
[[nodiscard]]
|
||||
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
|
||||
{
|
||||
return meters_to_units(kilometers * static_cast<FloatingType>(1000));
|
||||
}
|
||||
} // namespace omath::frostbite_engine
|
||||
24
include/omath/engines/cry_engine/traits/camera_trait.hpp
Normal file
24
include/omath/engines/cry_engine/traits/camera_trait.hpp
Normal file
@@ -0,0 +1,24 @@
|
||||
//
|
||||
// Created by Vlad on 8/10/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/cry_engine/formulas.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
class CameraTrait final
|
||||
{
|
||||
public:
|
||||
[[nodiscard]]
|
||||
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||
[[nodiscard]]
|
||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||
float near, float far) noexcept;
|
||||
};
|
||||
|
||||
} // namespace omath::unreal_engine
|
||||
19
include/omath/engines/cry_engine/traits/mesh_trait.hpp
Normal file
19
include/omath/engines/cry_engine/traits/mesh_trait.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
//
|
||||
// Created by Vladislav on 09.11.2025.
|
||||
//
|
||||
#pragma once
|
||||
#include <omath/engines/cry_engine/constants.hpp>
|
||||
#include <omath/engines/cry_engine/formulas.hpp>
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
class MeshTrait final
|
||||
{
|
||||
public:
|
||||
[[nodiscard]]
|
||||
static Mat4X4 rotation_matrix(const ViewAngles& rotation)
|
||||
{
|
||||
return cry_engine::rotation_matrix(rotation);
|
||||
}
|
||||
};
|
||||
} // namespace omath::cry_engine
|
||||
@@ -0,0 +1,76 @@
|
||||
//
|
||||
// Created by Vlad on 8/6/2025.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/engines/cry_engine/formulas.hpp"
|
||||
#include "omath/projectile_prediction/projectile.hpp"
|
||||
#include "omath/projectile_prediction/target.hpp"
|
||||
#include <optional>
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
class PredEngineTrait final
|
||||
{
|
||||
public:
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto current_pos = projectile.m_origin
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
||||
|
||||
return current_pos;
|
||||
}
|
||||
[[nodiscard]]
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
|
||||
const float time, const float gravity) noexcept
|
||||
{
|
||||
auto predicted = target.m_origin + target.m_velocity * time;
|
||||
|
||||
if (target.m_is_airborne)
|
||||
predicted.z -= gravity * (time * time) * 0.5f;
|
||||
|
||||
return predicted;
|
||||
}
|
||||
[[nodiscard]]
|
||||
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
|
||||
{
|
||||
return std::sqrt(delta.x * delta.x + delta.y * delta.y);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
|
||||
{
|
||||
return vec.z;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
|
||||
Vector3<float> predicted_target_position,
|
||||
const std::optional<float> projectile_pitch) noexcept
|
||||
{
|
||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||
|
||||
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
|
||||
}
|
||||
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||
// 89 look up, -89 look down
|
||||
[[nodiscard]]
|
||||
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||
{
|
||||
const auto direction = (view_to - origin).normalized();
|
||||
return angles::radians_to_degrees(std::asin(direction.z));
|
||||
}
|
||||
[[nodiscard]]
|
||||
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||
{
|
||||
const auto direction = (view_to - origin).normalized();
|
||||
|
||||
return angles::radians_to_degrees(std::atan2(direction.y, direction.z));
|
||||
};
|
||||
};
|
||||
} // namespace omath::unity_engine
|
||||
@@ -55,7 +55,7 @@ namespace omath::frostbite_engine
|
||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||
|
||||
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
|
||||
return {predicted_target_position.x, projectile.m_origin.y + height, predicted_target_position.z};
|
||||
}
|
||||
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||
// 89 look up, -89 look down
|
||||
|
||||
@@ -8,5 +8,5 @@
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>;
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -55,7 +55,7 @@ namespace omath::opengl_engine
|
||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||
|
||||
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
|
||||
return {predicted_target_position.x, projectile.m_origin.y + height, predicted_target_position.z};
|
||||
}
|
||||
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||
// 89 look up, -89 look down
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace omath::unity_engine
|
||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||
|
||||
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
|
||||
return {predicted_target_position.x, projectile.m_origin.y + height, predicted_target_position.z};
|
||||
}
|
||||
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||
// 89 look up, -89 look down
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace omath::projection
|
||||
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
|
||||
};
|
||||
|
||||
template<class Mat4X4Type, class ViewAnglesType, class TraitClass>
|
||||
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false>
|
||||
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
|
||||
class Camera final
|
||||
{
|
||||
@@ -80,59 +80,96 @@ namespace omath::projection
|
||||
{
|
||||
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_view_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
protected:
|
||||
[[nodiscard]] Mat4X4Type calc_view_projection_matrix() const noexcept
|
||||
[[nodiscard]]
|
||||
Vector3<float> get_forward() const noexcept
|
||||
{
|
||||
return TraitClass::calc_projection_matrix(m_field_of_view, m_view_port, m_near_plane_distance,
|
||||
m_far_plane_distance)
|
||||
* TraitClass::calc_view_matrix(m_view_angles, m_origin);
|
||||
const auto& view_matrix = get_view_matrix();
|
||||
|
||||
if constexpr (inverted_z)
|
||||
return -Vector3<float>{view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> get_right() const noexcept
|
||||
{
|
||||
const auto& view_matrix = get_view_matrix();
|
||||
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> get_up() const noexcept
|
||||
{
|
||||
const auto& view_matrix = get_view_matrix();
|
||||
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
|
||||
}
|
||||
|
||||
public:
|
||||
[[nodiscard]] const Mat4X4Type& get_view_projection_matrix() const noexcept
|
||||
{
|
||||
if (!m_view_projection_matrix.has_value())
|
||||
m_view_projection_matrix = calc_view_projection_matrix();
|
||||
m_view_projection_matrix = get_projection_matrix() * get_view_matrix();
|
||||
|
||||
return m_view_projection_matrix.value();
|
||||
}
|
||||
|
||||
[[nodiscard]] const Mat4X4Type& get_view_matrix() const noexcept
|
||||
{
|
||||
if (!m_view_matrix.has_value())
|
||||
m_view_matrix = TraitClass::calc_view_matrix(m_view_angles, m_origin);
|
||||
|
||||
return m_view_matrix.value();
|
||||
}
|
||||
[[nodiscard]] const Mat4X4Type& get_projection_matrix() const noexcept
|
||||
{
|
||||
if (!m_projection_matrix.has_value())
|
||||
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
|
||||
m_near_plane_distance, m_far_plane_distance);
|
||||
|
||||
return m_projection_matrix.value();
|
||||
}
|
||||
|
||||
void set_field_of_view(const FieldOfView& fov) noexcept
|
||||
{
|
||||
m_field_of_view = fov;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void set_near_plane(const float near) noexcept
|
||||
{
|
||||
m_near_plane_distance = near;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void set_far_plane(const float far) noexcept
|
||||
{
|
||||
m_far_plane_distance = far;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void set_view_angles(const ViewAnglesType& view_angles) noexcept
|
||||
{
|
||||
m_view_angles = view_angles;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_view_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void set_origin(const Vector3<float>& origin) noexcept
|
||||
{
|
||||
m_origin = origin;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_view_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void set_view_port(const ViewPort& view_port) noexcept
|
||||
{
|
||||
m_view_port = view_port;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
m_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
[[nodiscard]] const FieldOfView& get_field_of_view() const noexcept
|
||||
@@ -283,7 +320,8 @@ namespace omath::projection
|
||||
Angle<float, 0.f, 180.f, AngleFlags::Clamped> m_field_of_view;
|
||||
|
||||
mutable std::optional<Mat4X4Type> m_view_projection_matrix;
|
||||
|
||||
mutable std::optional<Mat4X4Type> m_projection_matrix;
|
||||
mutable std::optional<Mat4X4Type> m_view_matrix;
|
||||
float m_far_plane_distance;
|
||||
float m_near_plane_distance;
|
||||
|
||||
|
||||
26
source/engines/cry_engine/camera_trait.cpp
Normal file
26
source/engines/cry_engine/camera_trait.cpp
Normal file
@@ -0,0 +1,26 @@
|
||||
//
|
||||
// Created by Vlad on 8/11/2025.
|
||||
//
|
||||
#include "omath/engines/cry_engine/traits/camera_trait.hpp"
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
|
||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
||||
{
|
||||
const auto direction = (look_at - cam_origin).normalized();
|
||||
|
||||
return {PitchAngle::from_radians(-std::asin(direction.z)),
|
||||
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||
{
|
||||
return cry_engine::calc_view_matrix(angles, cam_origin);
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||
const projection::ViewPort& view_port, const float near,
|
||||
const float far) noexcept
|
||||
{
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
42
source/engines/cry_engine/formulas.cpp
Normal file
42
source/engines/cry_engine/formulas.cpp
Normal file
@@ -0,0 +1,42 @@
|
||||
//
|
||||
// Created by Vlad on 3/22/2025.
|
||||
//
|
||||
#include "omath/engines/cry_engine/formulas.hpp"
|
||||
|
||||
namespace omath::cry_engine
|
||||
{
|
||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
||||
{
|
||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
||||
|
||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||
}
|
||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
||||
{
|
||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
||||
|
||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||
}
|
||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
||||
{
|
||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
||||
|
||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||
}
|
||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||
{
|
||||
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
|
||||
up_vector(angles), cam_origin);
|
||||
}
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||
{
|
||||
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
|
||||
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
|
||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||
}
|
||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||
const float far) noexcept
|
||||
{
|
||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
Reference in New Issue
Block a user