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omath/tests/general/unit_test_epa.cpp
2025-12-28 02:29:19 +03:00

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5.4 KiB
C++

#include "omath/collision/epa_algorithm.hpp" // Epa<Collider> + GjkAlgorithmWithSimplex<Collider>
#include "omath/collision/gjk_algorithm.hpp"
#include "omath/collision/simplex.hpp"
#include "omath/engines/source_engine/collider.hpp"
#include "omath/engines/source_engine/mesh.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <gtest/gtest.h>
#include <memory_resource>
using Mesh = omath::source_engine::Mesh;
using Collider = omath::source_engine::MeshCollider;
using Gjk = omath::collision::GjkAlgorithm<Collider>;
using EPA = omath::collision::Epa<Collider>;
TEST(UnitTestEpa, TestCollisionTrue)
{
// Unit cube [-1,1]^3
std::vector<omath::primitives::Vertex<>> vbo = {
{ {-1.f, -1.f, -1.f}, {}, {} },
{ {-1.f, -1.f, 1.f}, {}, {} },
{ {-1.f, 1.f, -1.f}, {}, {} },
{ {-1.f, 1.f, 1.f}, {}, {} },
{ { 1.f, 1.f, 1.f}, {}, {} },
{ { 1.f, 1.f, -1.f}, {}, {} },
{ { 1.f, -1.f, 1.f}, {}, {} },
{ { 1.f, -1.f, -1.f}, {}, {} }
};
std::vector<omath::Vector3<std::uint32_t>> vao; // not needed
Mesh a(vbo, vao, {1, 1, 1});
Mesh b(vbo, vao, {1, 1, 1});
// Overlap along +X by 0.5
a.set_origin({0, 0, 0});
b.set_origin({0.5f, 0, 0});
Collider A(a), B(b);
// GJK
auto [hit, simplex] = Gjk::is_collide_with_simplex_info(A, B);
ASSERT_TRUE(hit) << "GJK should report collision";
// EPA
EPA::Params params;
auto pool = std::make_shared<std::pmr::monotonic_buffer_resource>(1024);
params.max_iterations = 64;
params.tolerance = 1e-4f;
auto epa = EPA::solve(A, B, simplex, params, *pool);
ASSERT_TRUE(epa.has_value()) << "EPA should converge";
// Normal is unit
EXPECT_NEAR(epa->normal.dot(epa->normal), 1.0f, 1e-5f);
// For this setup, depth ≈ 1.5 (2 - 0.5)
EXPECT_NEAR(epa->depth, 1.5f, 1e-3f);
// Normal axis sanity: near X axis
EXPECT_NEAR(std::abs(epa->normal.x), 1.0f, 1e-3f);
EXPECT_NEAR(epa->normal.y, 0.0f, 1e-3f);
EXPECT_NEAR(epa->normal.z, 0.0f, 1e-3f);
// Try both signs with a tiny margin (avoid grazing contacts)
constexpr float margin = 1.0f + 1e-3f;
const auto pen = epa->penetration_vector;
Mesh b_plus = b;
b_plus.set_origin(b_plus.get_origin() + pen * margin);
Mesh b_minus = b;
b_minus.set_origin(b_minus.get_origin() - pen * margin);
Collider B_plus(b_plus), B_minus(b_minus);
const bool sep_plus = !Gjk::is_collide_with_simplex_info(A, B_plus).hit;
const bool sep_minus = !Gjk::is_collide_with_simplex_info(A, B_minus).hit;
// Exactly one direction should separate
EXPECT_NE(sep_plus, sep_minus) << "Exactly one of ±penetration must separate";
// Optional: pick the resolving direction and assert round-trip
const auto resolve = sep_plus ? (pen * margin) : (-pen * margin);
Mesh b_resolved = b;
b_resolved.set_origin(b_resolved.get_origin() + resolve);
EXPECT_FALSE(Gjk::is_collide(A, Collider(b_resolved))) << "Resolved position should be non-colliding";
// Moving the other way should still collide
Mesh b_wrong = b;
b_wrong.set_origin(b_wrong.get_origin() - resolve);
EXPECT_TRUE(Gjk::is_collide(A, Collider(b_wrong)));
}
TEST(UnitTestEpa, TestCollisionTrue2)
{
std::vector<omath::primitives::Vertex<>> vbo = {
{ { -1.f, -1.f, -1.f }, {}, {} },
{ { -1.f, -1.f, 1.f }, {}, {} },
{ { -1.f, 1.f, -1.f }, {}, {} },
{ { -1.f, 1.f, 1.f }, {}, {} },
{ { 1.f, 1.f, 1.f }, {}, {} },
{ { 1.f, 1.f, -1.f }, {}, {} },
{ { 1.f, -1.f, 1.f }, {}, {} },
{ { 1.f, -1.f, -1.f }, {}, {} }
};
std::vector<omath::Vector3<std::uint32_t>> vao; // not needed
Mesh a(vbo, vao, {1, 1, 1});
Mesh b(vbo, vao, {1, 1, 1});
// Overlap along +X by 0.5
a.set_origin({0, 0, 0});
b.set_origin({0.5f, 0, 0});
Collider A(a), B(b);
// --- GJK must detect collision and provide simplex ---
auto gjk = Gjk::is_collide_with_simplex_info(A, B);
ASSERT_TRUE(gjk.hit) << "GJK should report collision for overlapping cubes";
// --- EPA penetration ---
EPA::Params params;
params.max_iterations = 64;
params.tolerance = 1e-4f;
auto pool = std::make_shared<std::pmr::monotonic_buffer_resource>(1024);
auto epa = EPA::solve(A, B, gjk.simplex, params, *pool);
ASSERT_TRUE(epa.has_value()) << "EPA should converge";
// Normal is unit-length
EXPECT_NEAR(epa->normal.dot(epa->normal), 1.0f, 1e-5f);
// For centers at 0 and +0.5 and half-extent 1 -> depth ≈ 1.5
EXPECT_NEAR(epa->depth, 1.5f, 1e-3f);
// Axis sanity: mostly X
EXPECT_NEAR(std::abs(epa->normal.x), 1.0f, 1e-3f);
EXPECT_NEAR(epa->normal.y, 0.0f, 1e-3f);
EXPECT_NEAR(epa->normal.z, 0.0f, 1e-3f);
constexpr float margin = 1.0f + 1e-3f; // tiny slack to avoid grazing
const auto pen = epa->normal * epa->depth;
// Apply once: B + pen must separate; the opposite must still collide
Mesh b_resolved = b;
b_resolved.set_origin(b_resolved.get_origin() + pen * margin);
EXPECT_FALSE(Gjk::is_collide(A, Collider(b_resolved))) << "Applying penetration should separate";
Mesh b_wrong = b;
b_wrong.set_origin(b_wrong.get_origin() - pen * margin);
EXPECT_TRUE(Gjk::is_collide(A, Collider(b_wrong))) << "Opposite direction should still intersect";
// Some book-keeping sanity
EXPECT_GT(epa->iterations, 0);
EXPECT_LT(epa->iterations, params.max_iterations);
EXPECT_GE(epa->num_faces, 4);
EXPECT_GT(epa->num_vertices, 4);
}