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omath/README.md
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OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code.
It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...
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---
**[<kbd><br>Install<br></kbd>][INSTALL]**
**[<kbd><br>Examples<br></kbd>][EXAMPLES]**
**[<kbd><br>Contribute<br></kbd>][CONTRIBUTING]**
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## 👁‍🗨 Features
- **Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
- **Versatility**: Includes a wide array of mathematical functions and algorithms.
- **Ease of Use**: Simplified interface for convenient integration into various projects.
- **Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
- **3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline.
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
# Gallery
<br>
[![Youtube Video](.github/images/yt_previews/img.png)](https://youtu.be/lM_NJ1yCunw?si=-Qf5yzDcWbaxAXGQ)
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![APEX Preview]
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![BO2 Preview]
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![CS2 Preview]
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## Supported Render Pipelines
| ENGINE | SUPPORT |
|----------|---------|
| Source | ✅YES |
| Unity | ✅YES |
| IWEngine | ✅YES |
| OpenGL | ✅YES |
| Unreal | ✅YES |
## Supported Operating Systems
| OS | SUPPORT |
|----------------|---------|
| Windows 10/11 | ✅YES |
| Linux | ✅YES |
| Darwin (MacOS) | ✅YES |
## ❔ Usage
ESP example
```c++
omath::source_engine::Camera cam{localPlayer.GetCameraOrigin(),
localPlayer.GetAimPunch(),
{1920.f, 1080.f},
localPlayer.GetFieldOfView(),
0.01.f, 30000.f};
for (auto ent: apex_sdk::EntityList::GetAllEntities())
{
const auto bottom = cam.world_to_screen(ent.GetOrigin());
const auto top = cam.world_to_screen(ent.GetBonePosition(8) + omath::Vector3<float>{0, 0, 10});
const auto ent_health = ent.GetHealth();
if (!top || !bottom || ent_health <= 0)
continue;
// esp rendering...
}
```
## 💘 Acknowledgments
- [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)
<!----------------------------------{ Images }--------------------------------->
[APEX Preview]: .github/images/showcase/apex.png
[BO2 Preview]: .github/images/showcase/cod_bo2.png
[CS2 Preview]: .github/images/showcase/cs2.jpeg
<!----------------------------------{ Buttons }--------------------------------->
[INSTALL]: INSTALL.md
[CONTRIBUTING]: CONTRIBUTING.md
[EXAMPLES]: examples