Files
omath/source/Triangle3d.cpp

41 lines
894 B
C++

#include "omath/Triangle3d.hpp"
namespace omath
{
Triangle3d::Triangle3d(const Vector3 &vertex1, const Vector3 &vertex2, const Vector3 &vertex3)
: m_vertex1(vertex1), m_vertex2(vertex2), m_vertex3(vertex3)
{
}
Vector3 Triangle3d::CalculateNormal() const
{
return (m_vertex1 - m_vertex2).Cross(m_vertex3 - m_vertex1).Normalized();
}
float Triangle3d::SideALength() const
{
return m_vertex1.DistTo(m_vertex2);
}
float Triangle3d::SideBLength() const
{
return m_vertex3.DistTo(m_vertex2);
}
Vector3 Triangle3d::SideAVector() const
{
return m_vertex1 - m_vertex2;
}
Vector3 Triangle3d::SideBVector() const
{
return m_vertex3 - m_vertex2;
}
Vector3 Triangle3d::MidPoint() const
{
return (m_vertex1 + m_vertex2 + m_vertex3) / 3;
}
} // namespace omath