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Adds documentation for the `omath::ViewAngles` struct, clarifying its purpose, common usage patterns, and the definition of the types of pitch, yaw and roll. Also, adds short explanations of how to use ViewAngles and what tradeoffs exist between using raw float types and strongly typed Angle<> types.
165 lines
5.7 KiB
Markdown
165 lines
5.7 KiB
Markdown
# `omath::rev_eng::ExternalReverseEngineeredObject` — typed offsets over external memory
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> Header: `omath/rev_eng/external_reverse_engineered_object.hpp`
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> Namespace: `omath::rev_eng`
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> Pattern: **CRTP-style wrapper** around a user-provided *ExternalMemoryManagementTrait* that actually reads/writes another process or device’s memory.
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A tiny base class for reverse-engineered objects that live **outside** your address space. You pass an absolute base address and a trait with `read_memory` / `write_memory`. Your derived types then expose strongly-typed getters/setters that delegate into the trait using **byte offsets**.
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---
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## Quick look
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```cpp
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template<class ExternalMemoryManagementTrait>
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class ExternalReverseEngineeredObject {
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public:
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explicit ExternalReverseEngineeredObject(std::uintptr_t addr)
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: m_object_address(addr) {}
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protected:
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template<class Type>
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[[nodiscard]] Type get_by_offset(std::ptrdiff_t offset) const {
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return ExternalMemoryManagementTrait::read_memory(m_object_address + offset);
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}
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template<class Type>
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void set_by_offset(std::ptrdiff_t offset, const Type& value) const {
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ExternalMemoryManagementTrait::write_memory(m_object_address + offset, value);
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}
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private:
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std::uintptr_t m_object_address{};
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};
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```
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---
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## Trait requirements
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Your `ExternalMemoryManagementTrait` must provide:
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```cpp
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// Reads sizeof(T) bytes starting at absolute address and returns T.
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template<class T>
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static T read_memory(std::uintptr_t absolute_address);
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// Writes sizeof(T) bytes to absolute address.
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template<class T>
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static void write_memory(std::uintptr_t absolute_address, const T& value);
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```
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> Tip: If your implementation prefers returning `bool`/`expected<>` for writes, either:
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>
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> * make `write_memory` `void` and throw/log internally, or
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> * adjust `set_by_offset` in your fork to surface the status.
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### Common implementations
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* **Windows**: wrap `ReadProcessMemory` / `WriteProcessMemory` with a stored `HANDLE` (often captured via a singleton or embedded in the trait).
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* **Linux**: `/proc/<pid>/mem`, `process_vm_readv/writev`, `ptrace`.
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* **Device/FPGA**: custom MMIO/driver APIs.
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---
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## How to use (derive and map fields)
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Create a concrete type for your target structure and map known offsets:
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```cpp
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struct WinRPMTrait {
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template<class T>
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static T read_memory(std::uintptr_t addr) {
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T out{};
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SIZE_T n{};
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if (!ReadProcessMemory(g_handle, reinterpret_cast<LPCVOID>(addr), &out, sizeof(T), &n) || n != sizeof(T))
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throw std::runtime_error("RPM failed");
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return out;
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}
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template<class T>
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static void write_memory(std::uintptr_t addr, const T& val) {
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SIZE_T n{};
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if (!WriteProcessMemory(g_handle, reinterpret_cast<LPVOID>(addr), &val, sizeof(T), &n) || n != sizeof(T))
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throw std::runtime_error("WPM failed");
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}
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};
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class Player final : public omath::rev_eng::ExternalReverseEngineeredObject<WinRPMTrait> {
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using Base = omath::rev_eng::ExternalReverseEngineeredObject<WinRPMTrait>;
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public:
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using Base::Base; // inherit ctor (takes base address)
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// Offsets taken from your RE notes (in bytes)
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Vector3<float> position() const { return get_by_offset<Vector3<float>>(0x30); }
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void set_position(const Vector3<float>& p) const { set_by_offset(0x30, p); }
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float health() const { return get_by_offset<float>(0x100); }
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void set_health(float h) const { set_by_offset(0x100, h); }
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};
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```
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Then:
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```cpp
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Player p{ /* base address you discovered */ 0x7FF6'1234'0000ull };
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auto pos = p.position();
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p.set_health(100.f);
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```
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---
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## Design notes & constraints
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* **Offsets are byte offsets** from the object’s **base address** passed to the constructor.
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* **Type safety is on you**: `Type` must match the external layout at that offset (endian, packing, alignment).
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* **No lifetime tracking**: if the target object relocates/frees, you must update/recreate the wrapper with the new base address.
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* **Thread safety**: the class itself is stateless; thread safety depends on your trait implementation.
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* **Endianness**: assumes the host and target endianness agree, or your trait handles conversion.
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* **Error handling**: this header doesn’t prescribe it; adopt exceptions/expected/logging inside the trait.
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---
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## Best practices
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* Centralize offsets in one place (constexprs or a small struct) and **comment source/version** (e.g., *game v1.2.3*).
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* Wrap fragile multi-field writes in a trait-level **transaction** if your platform supports it.
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* Validate pointers/guards (e.g., vtable signature, canary) before trusting offsets.
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* Prefer **plain old data** (`struct` without virtuals) for `Type` to ensure trivial byte copies.
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---
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## Minimal trait sketch (POSIX, `process_vm_readv`)
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```cpp
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struct LinuxPvmTrait {
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static pid_t pid;
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template<class T> static T read_memory(std::uintptr_t addr) {
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T out{};
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iovec local{ &out, sizeof(out) }, remote{ reinterpret_cast<void*>(addr), sizeof(out) };
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if (process_vm_readv(pid, &local, 1, &remote, 1, 0) != ssize_t(sizeof(out)))
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throw std::runtime_error("pvm_readv failed");
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return out;
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}
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template<class T> static void write_memory(std::uintptr_t addr, const T& val) {
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iovec local{ const_cast<T*>(&val), sizeof(val) }, remote{ reinterpret_cast<void*>(addr), sizeof(val) };
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if (process_vm_writev(pid, &local, 1, &remote, 1, 0) != ssize_t(sizeof(val)))
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throw std::runtime_error("pvm_writev failed");
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}
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};
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```
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---
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## Troubleshooting
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* **Garbled values** → wrong offset/Type, or target’s structure changed between versions.
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* **Access denied** → missing privileges (admin/root), wrong process handle, or page protections.
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* **Crashes in trait** → add bounds/sanity checks; many APIs fail on unmapped pages.
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* **Writes “stick” only briefly** → the target may constantly overwrite (server authority / anti-cheat / replication).
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---
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*Last updated: 1 Nov 2025*
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