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omath/docs/collision/simplex.md
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# `omath::collision::Simplex` — Fixed-capacity simplex for GJK/EPA
> Header: `omath/collision/simplex.hpp`
> Namespace: `omath::collision`
> Depends on: `Vector3<float>` (or any type satisfying `GjkVector` concept)
> Purpose: store and manipulate simplices in GJK and EPA algorithms
---
## Overview
`Simplex` is a lightweight container for up to 4 points, used internally by the GJK and EPA collision detection algorithms. A simplex in this context is a geometric shape defined by 1 to 4 vertices:
* **1 point** — a single vertex
* **2 points** — a line segment
* **3 points** — a triangle
* **4 points** — a tetrahedron
The GJK algorithm builds simplices incrementally to detect collisions, and EPA extends a 4-point simplex to compute penetration depth.
---
## Template & Concepts
```cpp
template<GjkVector VectorType = Vector3<float>>
class Simplex final;
```
### `GjkVector` Concept
The vertex type must satisfy:
```cpp
template<class V>
concept GjkVector = requires(const V& a, const V& b) {
{ -a } -> std::same_as<V>;
{ a - b } -> std::same_as<V>;
{ a.cross(b) } -> std::same_as<V>;
{ a.point_to_same_direction(b) } -> std::same_as<bool>;
};
```
`omath::Vector3<float>` satisfies this concept and is the default.
---
## Constructors & Assignment
```cpp
constexpr Simplex() = default;
constexpr Simplex& operator=(std::initializer_list<VectorType> list) noexcept;
```
### Initialization
```cpp
// Empty simplex
Simplex<Vector3<float>> s;
// Initialize with points
Simplex<Vector3<float>> s2;
s2 = {v1, v2, v3}; // 3-point simplex (triangle)
```
**Constraint**: Maximum 4 points. Passing more triggers an assertion in debug builds.
---
## Core Methods
### Adding Points
```cpp
constexpr void push_front(const VectorType& p) noexcept;
```
Inserts a point at the **front** (index 0), shifting existing points back. If the simplex is already at capacity (4 points), the last point is discarded.
**Usage pattern in GJK**:
```cpp
simplex.push_front(new_support_point);
// Now simplex[0] is the newest point
```
### Size & Capacity
```cpp
[[nodiscard]] constexpr std::size_t size() const noexcept;
[[nodiscard]] static constexpr std::size_t capacity = 4;
```
* `size()` — current number of points (0-4)
* `capacity` — maximum points (always 4)
### Element Access
```cpp
[[nodiscard]] constexpr VectorType& operator[](std::size_t index) noexcept;
[[nodiscard]] constexpr const VectorType& operator[](std::size_t index) const noexcept;
```
Access points by index. **No bounds checking** — index must be `< size()`.
```cpp
if (simplex.size() >= 2) {
auto edge = simplex[1] - simplex[0];
}
```
### Iterators
```cpp
[[nodiscard]] constexpr auto begin() noexcept;
[[nodiscard]] constexpr auto end() noexcept;
[[nodiscard]] constexpr auto begin() const noexcept;
[[nodiscard]] constexpr auto end() const noexcept;
```
Standard iterator support for range-based loops:
```cpp
for (const auto& vertex : simplex) {
std::cout << vertex << "\n";
}
```
---
## GJK-Specific Methods
These methods implement the core logic for simplifying simplices in the GJK algorithm.
### `contains_origin`
```cpp
[[nodiscard]] constexpr bool contains_origin() noexcept;
```
Determines if the origin lies within the current simplex. This is the **core GJK test**: if true, the shapes intersect.
* For a **1-point** simplex, always returns `false` (can't contain origin)
* For a **2-point** simplex (line), checks if origin projects onto the segment
* For a **3-point** simplex (triangle), checks if origin projects onto the triangle
* For a **4-point** simplex (tetrahedron), checks if origin is inside
**Side effect**: Simplifies the simplex by removing points not needed to maintain proximity to the origin. After calling, `size()` may have decreased.
**Return value**:
* `true` — origin is contained (collision detected)
* `false` — origin not contained; simplex has been simplified toward origin
### `next_direction`
```cpp
[[nodiscard]] constexpr VectorType next_direction() const noexcept;
```
Computes the next search direction for GJK. This is the direction from the simplex toward the origin, used to query the next support point.
* Must be called **after** `contains_origin()` returns `false`
* Behavior is **undefined** if called when `size() == 0` or when origin is already contained
---
## Usage Examples
### GJK Iteration (Simplified)
```cpp
Simplex<Vector3<float>> simplex;
Vector3<float> direction{1, 0, 0}; // Initial search direction
for (int i = 0; i < 64; ++i) {
// Get support point in current direction
auto support = find_support_vertex(collider_a, collider_b, direction);
// Check if we made progress
if (support.dot(direction) <= 0)
break; // No collision possible
simplex.push_front(support);
// Check if simplex contains origin
if (simplex.contains_origin()) {
// Collision detected!
assert(simplex.size() == 4);
return GjkHitInfo{true, simplex};
}
// Get next search direction
direction = simplex.next_direction();
}
// No collision
return GjkHitInfo{false, {}};
```
### Manual Simplex Construction
```cpp
using Vec3 = Vector3<float>;
Simplex<Vec3> simplex;
simplex = {
Vec3{0.0f, 0.0f, 0.0f},
Vec3{1.0f, 0.0f, 0.0f},
Vec3{0.0f, 1.0f, 0.0f},
Vec3{0.0f, 0.0f, 1.0f}
};
assert(simplex.size() == 4);
// Check if origin is inside this tetrahedron
bool has_collision = simplex.contains_origin();
```
### Iterating Over Points
```cpp
void print_simplex(const Simplex<Vector3<float>>& s) {
std::cout << "Simplex with " << s.size() << " points:\n";
for (std::size_t i = 0; i < s.size(); ++i) {
const auto& p = s[i];
std::cout << " [" << i << "] = ("
<< p.x << ", " << p.y << ", " << p.z << ")\n";
}
}
```
---
## Implementation Details
### Simplex Simplification
The `contains_origin()` method implements different tests based on simplex size:
#### Line Segment (2 points)
Checks if origin projects onto segment `[A, B]`:
* If yes, keeps both points
* If no, keeps only the closer point
#### Triangle (3 points)
Tests the origin against the triangle plane and edges using cross products. Simplifies to:
* The full triangle if origin projects onto its surface
* An edge if origin is closest to that edge
* A single vertex otherwise
#### Tetrahedron (4 points)
Tests origin against all four faces:
* If origin is inside, returns `true` (collision)
* If outside, reduces to the face/edge/vertex closest to origin
### Direction Calculation
The `next_direction()` method computes:
* For **line**: perpendicular from line toward origin
* For **triangle**: perpendicular from triangle toward origin
* Implementation uses cross products and projections to avoid sqrt when possible
---
## Performance Characteristics
* **Storage**: Fixed 4 × `sizeof(VectorType)` + size counter
* **Push front**: O(n) where n is current size (max 4, so effectively O(1))
* **Contains origin**: O(1) for each case (line, triangle, tetrahedron)
* **Next direction**: O(1) — simple cross products and subtractions
* **No heap allocations**: All storage is inline
**constexpr**: All methods are `constexpr`, enabling compile-time usage where feasible.
---
## Edge Cases & Constraints
### Degenerate Simplices
* **Zero-length edges**: Can occur if support points coincide. The algorithm handles this by checking `point_to_same_direction` before divisions.
* **Collinear points**: Triangle simplification detects and handles collinear cases by reducing to a line.
* **Flat tetrahedron**: If the 4th point is coplanar with the first 3, the origin containment test may have reduced precision.
### Assertions
* **Capacity**: `operator=` asserts `list.size() <= 4` in debug builds
* **Index bounds**: No bounds checking in release builds — ensure `index < size()`
### Thread Safety
* **Read-only**: Safe to read from multiple threads
* **Modification**: Not thread-safe; synchronize writes externally
---
## Relationship to GJK & EPA
### In GJK
* Starts empty or with an initial point
* Grows via `push_front` as support points are added
* Shrinks via `contains_origin` as it's simplified
* Once it reaches 4 points and contains origin, GJK succeeds
### In EPA
* Takes a 4-point simplex from GJK as input
* Uses the tetrahedron as the initial polytope
* Does not directly use the `Simplex` class for expansion (EPA maintains a more complex polytope structure)
---
## See Also
- [GJK Algorithm Documentation](gjk_algorithm.md) - Uses `Simplex` for collision detection
- [EPA Algorithm Documentation](epa_algorithm.md) - Takes 4-point `Simplex` as input
- [MeshCollider Documentation](mesh_collider.md) - Provides support function for GJK/EPA
- [Vector3 Documentation](../linear_algebra/vector3.md) - Default vertex type
- [Tutorials - Collision Detection](../tutorials.md#tutorial-4-collision-detection) - Collision tutorial
---
*Last updated: 13 Nov 2025*