Files
omath/tests/general/unit_test_gjk.cpp
Orange b2a512eafe Adds mesh scaling to mesh collider
Updates the mesh collider to include a scale parameter, allowing for non-uniform scaling of the collision mesh.

This provides more flexibility in defining collision shapes and supports a wider range of scenarios.
2025-11-09 17:02:07 +03:00

48 lines
1.4 KiB
C++

//
// Created by Vlad on 11/9/2025.
//
#include <gtest/gtest.h>
#include <omath/collision/gjk_algorithm.hpp>
namespace
{
const std::vector<omath::Vector3<float>> mesh = {
{-1.f, -1.f, -1.f},
{-1.f, -1.f, 1.f},
{-1.f, 1.f, -1.f},
{-1.f, 1.f, 1.f},
{ 1.f, 1.f, 1.f}, // x = +1 vertices (put {1,1,1} first in case your support breaks ties by first-hit)
{ 1.f, 1.f, -1.f},
{ 1.f, -1.f, 1.f},
{ 1.f, -1.f, -1.f}
};
}
TEST(UnitTestGjk, TestCollisionTrue)
{
const omath::collision::MeshCollider collider_a(mesh, {0.f, 0.f, 0.f});
const omath::collision::MeshCollider collider_b(mesh, {0.f, 0.5f, 0.f});
const auto result = omath::collision::GjkAlgorithm<>::is_collide(collider_a, collider_b);
EXPECT_TRUE(result);
}
TEST(UnitTestGjk, TestCollisionFalse)
{
const omath::collision::MeshCollider collider_a(mesh, {0.f, 0.f, 0.f});
const omath::collision::MeshCollider collider_b(mesh, {0.f, 2.1f, 0.f});
const auto result = omath::collision::GjkAlgorithm<>::is_collide(collider_a, collider_b);
EXPECT_FALSE(result);
}
TEST(UnitTestGjk, TestCollisionEqualOrigin)
{
const omath::collision::MeshCollider collider_a(mesh, {0.f, 0.f, 0.f});
const omath::collision::MeshCollider collider_b(mesh, {0.f, 0.f, 0.f});
const auto result = omath::collision::GjkAlgorithm<>::is_collide(collider_a, collider_b);
EXPECT_TRUE(result);
}