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113 lines
3.6 KiB
C++
113 lines
3.6 KiB
C++
//
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// Created by Orange on 11/27/2024.
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//
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#include <gtest/gtest.h>
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#include <omath/engines/unity_engine/camera.hpp>
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#include <omath/engines/unity_engine/constants.hpp>
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#include <omath/engines/unity_engine/formulas.hpp>
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#include <print>
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TEST(UnitTestUnityEngine, ForwardVector)
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{
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const auto forward = omath::unity_engine::ForwardVector({});
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EXPECT_EQ(forward, omath::unity_engine::kAbsForward);
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}
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TEST(UnitTestUnityEngine, ForwardVectorRotationYaw)
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{
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omath::unity_engine::ViewAngles angles;
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angles.yaw = omath::unity_engine::YawAngle::FromDegrees(90.f);
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const auto forward = omath::unity_engine::ForwardVector(angles);
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EXPECT_NEAR(forward.x, omath::unity_engine::kAbsRight.x, 0.00001f);
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EXPECT_NEAR(forward.y, omath::unity_engine::kAbsRight.y, 0.00001f);
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EXPECT_NEAR(forward.z, omath::unity_engine::kAbsRight.z, 0.00001f);
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}
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TEST(UnitTestUnityEngine, ForwardVectorRotationPitch)
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{
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omath::unity_engine::ViewAngles angles;
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angles.pitch = omath::unity_engine::PitchAngle::FromDegrees(-90.f);
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const auto forward = omath::unity_engine::ForwardVector(angles);
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EXPECT_NEAR(forward.x, omath::unity_engine::kAbsUp.x, 0.00001f);
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EXPECT_NEAR(forward.y, omath::unity_engine::kAbsUp.y, 0.00001f);
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EXPECT_NEAR(forward.z, omath::unity_engine::kAbsUp.z, 0.00001f);
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}
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TEST(UnitTestUnityEngine, ForwardVectorRotationRoll)
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{
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omath::unity_engine::ViewAngles angles;
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angles.roll = omath::unity_engine::RollAngle::FromDegrees(-90.f);
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const auto forward = omath::unity_engine::UpVector(angles);
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EXPECT_NEAR(forward.x, omath::unity_engine::kAbsRight.x, 0.00001f);
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EXPECT_NEAR(forward.y, omath::unity_engine::kAbsRight.y, 0.00001f);
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EXPECT_NEAR(forward.z, omath::unity_engine::kAbsRight.z, 0.00001f);
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}
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TEST(UnitTestUnityEngine, RightVector)
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{
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const auto right = omath::unity_engine::RightVector({});
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EXPECT_EQ(right, omath::unity_engine::kAbsRight);
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}
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TEST(UnitTestUnityEngine, UpVector)
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{
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const auto up = omath::unity_engine::UpVector({});
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EXPECT_EQ(up, omath::unity_engine::kAbsUp);
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}
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TEST(UnitTestUnityEngine, ProjectTargetMovedFromCamera)
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{
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constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f);
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const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
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for (float distance = 0.02f; distance < 100.f; distance += 0.01f)
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{
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const auto projected = cam.WorldToScreen({0, 0, distance});
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EXPECT_TRUE(projected.has_value());
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if (!projected.has_value())
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continue;
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EXPECT_NEAR(projected->x, 640, 0.00001f);
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EXPECT_NEAR(projected->y, 360, 0.00001f);
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}
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}
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TEST(UnitTestUnityEngine, Project)
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{
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constexpr auto fov = omath::projection::FieldOfView::FromDegrees(60.f);
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const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
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const auto proj = cam.WorldToScreen({5.f, 3, 10.f});
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std::println("{} {}", proj->x, proj->y);
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}
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TEST(UnitTestUnityEngine, CameraSetAndGetFov)
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{
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constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
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auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
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EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
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cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
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EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
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}
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TEST(UnitTestUnityEngine, CameraSetAndGetOrigin)
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{
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auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
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EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
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cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
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EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
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} |