Files
omath/source/pathfinding/Astar.cpp

37 lines
839 B
C++

//
// Created by Vlad on 28.07.2024.
//
#include "omath/pathfinding/Astar.h"
#include <unordered_map>
namespace omath::pathfinding
{
struct PathNode final
{
PathNode* cameFrom;
const NavigationVertex* navVertex;
float gCost = 0.f;
};
std::vector<Vector3> Astar::FindPath(const Vector3 &start, const Vector3 &end, const NavigationMesh &navMesh)
{
std::unordered_map<Vector3, PathNode> closedList;
std::unordered_map<Vector3, PathNode> openList;
const auto& startVertex = navMesh.GetClossestVertex(start).value();
const auto& endVertex = navMesh.GetClossestVertex(end).value();
openList.emplace(startVertex.origin, PathNode{nullptr, &startVertex, 0.f});
while (!openList.empty())
{
}
return {};
}
}