Files
omath/source/Vector2.cpp
2024-09-02 16:20:17 +03:00

163 lines
3.0 KiB
C++

//
// Created by Vlad on 02.09.2024.
//
#include "omath/Vector2.h"
#include <cmath>
namespace omath
{
// Constructors
Vector2::Vector2(const float x, const float y) : x(x), y(y) {}
// Equality operators
bool Vector2::operator==(const Vector2& src) const
{
return x == src.x && y == src.y;
}
bool Vector2::operator!=(const Vector2& src) const
{
return !(*this == src);
}
// Compound assignment operators
Vector2& Vector2::operator+=(const Vector2& v)
{
x += v.x;
y += v.y;
return *this;
}
Vector2& Vector2::operator-=(const Vector2& v)
{
x -= v.x;
y -= v.y;
return *this;
}
Vector2& Vector2::operator*=(float fl)
{
x *= fl;
y *= fl;
return *this;
}
Vector2& Vector2::operator/=(float fl)
{
x /= fl;
y /= fl;
return *this;
}
Vector2& Vector2::operator+=(float fl)
{
x += fl;
y += fl;
return *this;
}
Vector2& Vector2::operator-=(float fl)
{
x -= fl;
y -= fl;
return *this;
}
// Basic vector operations
float Vector2::DistTo(const Vector2& vOther) const
{
return std::sqrt(DistToSqr(vOther));
}
float Vector2::DistToSqr(const Vector2& vOther) const
{
return (x - vOther.x) * (x - vOther.x) + (y - vOther.y) * (y - vOther.y);
}
float Vector2::Dot(const Vector2& vOther) const
{
return x * vOther.x + y * vOther.y;
}
float Vector2::Length() const
{
return std::sqrt(x * x + y * y);
}
float Vector2::LengthSqr() const
{
return x * x + y * y;
}
Vector2& Vector2::Abs()
{
x = std::abs(x);
y = std::abs(y);
return *this;
}
// Unary negation operator
Vector2 Vector2::operator-() const
{
return {-x, -y};
}
// Binary arithmetic operators
Vector2 Vector2::operator+(const Vector2& v) const
{
return {x + v.x, y + v.y};
}
Vector2 Vector2::operator-(const Vector2& v) const
{
return {x - v.x, y - v.y};
}
Vector2 Vector2::operator*(float fl) const
{
return {x * fl, y * fl};
}
Vector2 Vector2::operator/(float fl) const
{
return {x / fl, y / fl};
}
// Normalize the vector
Vector2 Vector2::Normalized() const
{
float len = Length();
if (len > 0.f) {
return {x / len, y / len};
}
return {0.f, 0.f};
}
// Sum of elements
float Vector2::Sum() const
{
return x + y;
}
Vector2 &Vector2::operator*=(const Vector2 &v)
{
x *= v.x;
y *= v.y;
return *this;
}
Vector2 &Vector2::operator/=(const Vector2 &v)
{
x /= v.x;
y /= v.y;
return *this;
}
std::tuple<float, float> Vector2::AsTuple() const
{
return std::make_tuple(x, y);
}
}