Files
omath/source/engines/unity_engine/formulas.cpp
Orange 5657282577 Fixes incorrect NDC calculation and updates formulas
Corrects the NDC calculation in `world_to_screen` to improve accuracy.
Replaces custom perspective projection matrix calculation with `omath::mat_perspective_right_handed` for correctness and consistency.
Updates test cases and provides debugging information by printing view and projection matrices.
Addresses an issue in the feature/ndc_invalid_calc_fix branch.
2025-10-21 04:38:43 +03:00

43 lines
1.7 KiB
C++

//
// Created by Vlad on 3/22/2025.
//
#include "omath/engines/unity_engine/formulas.hpp"
namespace omath::unity_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(-forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept
{
return omath::mat_perspective_right_handed(field_of_view, aspect_ratio, near, far);
}
} // namespace omath::unity_engine