Files
omath/source/pathfinding/walk_bot.cpp
2026-04-12 12:05:40 +03:00

50 lines
1.7 KiB
C++

//
// Created by orange on 4/12/2026.
//
#include "omath/pathfinding/walk_bot.hpp"
#include "omath/pathfinding/a_star.hpp"
namespace omath::pathfinding
{
WalkBot::WalkBot(std::shared_ptr<NavigationMesh> mesh) : m_mav_mesh(std::move(mesh)) {}
void WalkBot::set_nav_mesh(std::shared_ptr<NavigationMesh> mesh)
{
m_mav_mesh = std::move(mesh);
}
void WalkBot::update(const Vector3<float>& bot_position, const Vector3<float>& target_position,
const float min_node_distance)
{
if (!m_on_next_path_node.has_value())
return;
const auto nav_mesh = m_mav_mesh.lock();
if (!nav_mesh)
return;
const auto path = Astar::find_path(bot_position, target_position, *nav_mesh);
if (path.empty())
return;
const auto& nearest = path.front();
// Record the nearest node as visited once we are close enough to it.
if (nearest.distance_to(bot_position) <= min_node_distance)
m_last_visited = nearest;
// If the nearest node was already visited, advance to the next one so
// we never oscillate back to a node we just left.
// If the bot was displaced (blown back), nearest will be an unvisited
// node, so we route to it first before continuing forward.
if (m_last_visited.has_value() && *m_last_visited == nearest && path.size() > 1)
m_on_next_path_node->operator()(path[1]);
else
m_on_next_path_node->operator()(nearest);
}
void WalkBot::on_path(std::function<void(const Vector3<float>&)> callback)
{
m_on_next_path_node = callback;
}
} // namespace omath::pathfinding