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69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
//
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// Created by Orange on 11/23/2024.
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//
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#include <gtest/gtest.h>
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#include <omath/engines/opengl_engine//Camera.hpp>
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#include <omath/engines/opengl_engine/Constants.hpp>
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#include <omath/engines/opengl_engine/Formulas.hpp>
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TEST(UnitTestOpenGL, ForwardVector)
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{
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const auto forward = omath::opengl_engine::ForwardVector({});
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EXPECT_EQ(forward, omath::opengl_engine::kAbsForward);
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}
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TEST(UnitTestOpenGL, RightVector)
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{
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const auto right = omath::opengl_engine::RightVector({});
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EXPECT_EQ(right, omath::opengl_engine::kAbsRight);
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}
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TEST(UnitTestOpenGL, UpVector)
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{
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const auto up = omath::opengl_engine::UpVector({});
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EXPECT_EQ(up, omath::opengl_engine::kAbsUp);
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}
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TEST(UnitTestOpenGL, ProjectTargetMovedFromCamera)
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{
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constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
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const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
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for (float distance = -10.f; distance > -1000.f; distance -= 0.01f)
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{
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const auto projected = cam.WorldToScreen({0, 0, distance});
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EXPECT_TRUE(projected.has_value());
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if (!projected.has_value())
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continue;
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EXPECT_NEAR(projected->x, 960, 0.00001f);
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EXPECT_NEAR(projected->y, 540, 0.00001f);
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}
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}
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TEST(UnitTestOpenGL, CameraSetAndGetFov)
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{
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constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
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auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
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EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
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cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
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EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
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}
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TEST(UnitTestOpenGL, CameraSetAndGetOrigin)
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{
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auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
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EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
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cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
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EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
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} |