Files
omath/examples/example_opengl_hook/dllmain.cpp
2026-05-06 20:05:45 +03:00

117 lines
3.1 KiB
C++

#include "omath/hooks/hooks_manager.hpp"
#include <Windows.h>
#include <chrono>
#include <imgui.h>
#include <imgui_impl_opengl3.h>
#include <imgui_impl_win32.h>
#include <optional>
#include <thread>
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
namespace
{
bool g_initialized = false;
bool g_init_attempted = false;
bool g_show_menu = true;
constexpr auto g_module_wait_delay = std::chrono::milliseconds{100};
void init(HDC hdc)
{
g_init_attempted = true;
const HWND hwnd = WindowFromDC(hdc);
if (!hwnd)
return;
ImGui::CreateContext();
ImGui::StyleColorsDark();
ImGui::GetIO().IniFilename = nullptr;
ImGui::GetIO().LogFilename = nullptr;
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
ImGui_ImplWin32_Init(hwnd);
ImGui_ImplOpenGL3_Init();
auto& mgr = omath::hooks::HooksManager::get();
mgr.set_on_wnd_proc(
[](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT>
{
if (!g_show_menu)
return std::nullopt;
if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
return 0;
return std::nullopt;
});
(void)mgr.hook_wnd_proc(hwnd);
g_initialized = true;
}
void on_swap_buffers(HDC hdc)
{
if (!g_initialized)
{
if (!g_init_attempted)
init(hdc);
return;
}
if (GetAsyncKeyState(VK_INSERT) & 1)
g_show_menu = !g_show_menu;
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
if (g_show_menu)
{
ImGui::SetNextWindowSize({300.f, 100.f}, ImGuiCond_Once);
ImGui::SetNextWindowPos({10.f, 10.f}, ImGuiCond_Once);
ImGui::Begin("omath | OpenGL hook");
ImGui::Text("Hook active");
ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
ImGui::Text("INSERT toggles this window");
ImGui::End();
}
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
void hook_when_opengl_is_loaded()
{
while (!GetModuleHandle("opengl32.dll"))
std::this_thread::sleep_for(g_module_wait_delay);
auto& mgr = omath::hooks::HooksManager::get();
mgr.set_on_opengl_swap_buffers(on_swap_buffers);
(void)mgr.hook_opengl();
}
} // namespace
BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
{
if (reason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(h_instance);
std::thread{hook_when_opengl_is_loaded}.detach();
}
else if (reason == DLL_PROCESS_DETACH)
{
auto& mgr = omath::hooks::HooksManager::get();
mgr.unhook_wnd_proc();
mgr.unhook_opengl();
if (g_initialized)
{
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
}
}
return true;
}