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Merge pull request #195 from orange-cpp/feature/rage_engine
added rage engine support
This commit is contained in:
@@ -81,7 +81,7 @@ if (auto screen = camera.world_to_screen(world_position)) {
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- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
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- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
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- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
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- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
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- **Engine support**: Supports coordinate systems of **Source, Rage, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
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- **Cross platform**: Supports Windows, MacOS and Linux.
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- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
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- **Scripting**: Supports to make scripts in Lua out of box.
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@@ -113,6 +113,10 @@ if (auto screen = camera.world_to_screen(world_position)) {
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<br>
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![GTA5 Preview]
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<br>
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![OpenGL Preview]
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<br>
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@@ -144,6 +148,7 @@ if (auto screen = camera.world_to_screen(world_position)) {
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[BO2 Preview]: docs/images/showcase/cod_bo2.png
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[CS2 Preview]: docs/images/showcase/cs2.jpeg
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[TF2 Preview]: docs/images/showcase/tf2.jpg
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[GTA5 Preview]: https://i.imgur.com/W7T8RhZ.png
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[OpenGL Preview]: docs/images/showcase/opengl.png
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<!----------------------------------{ Buttons }--------------------------------->
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[QUICKSTART]: docs/getting_started.md
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@@ -0,0 +1,13 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include "omath/engines/rage_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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#include "traits/camera_trait.hpp"
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namespace omath::rage_engine
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::rage_engine
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@@ -0,0 +1,25 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include "omath/linear_algebra/mat.hpp"
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#include "omath/linear_algebra/vector3.hpp"
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#include <omath/trigonometry/angle.hpp>
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#include <omath/trigonometry/view_angles.hpp>
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namespace omath::rage_engine
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{
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constexpr Vector3<float> k_abs_up = {0, 0, 1};
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constexpr Vector3<float> k_abs_right = {1, 0, 0};
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constexpr Vector3<float> k_abs_forward = {0, 1, 0};
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using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
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using Mat3X3 = Mat<3, 3, float, MatStoreType::ROW_MAJOR>;
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using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
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using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
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using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
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using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
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using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
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} // namespace omath::rage_engine
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@@ -0,0 +1,85 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include "omath/engines/rage_engine/constants.hpp"
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#include <type_traits>
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namespace omath::rage_engine
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{
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[[nodiscard]]
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Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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Vector3<float> right_vector(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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Vector3<float> up_vector(const ViewAngles& angles) noexcept;
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[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
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[[nodiscard]]
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Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
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[[nodiscard]]
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ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
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[[nodiscard]]
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Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
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NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept;
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType units_to_centimeters(const FloatingType& units)
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{
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return units / static_cast<FloatingType>(100);
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}
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType units_to_meters(const FloatingType& units)
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{
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return units;
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}
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType units_to_kilometers(const FloatingType& units)
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{
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return units_to_meters(units) / static_cast<FloatingType>(1000);
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}
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
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{
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return centimeters * static_cast<FloatingType>(100);
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}
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType meters_to_units(const FloatingType& meters)
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{
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return meters;
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}
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
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{
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return meters_to_units(kilometers * static_cast<FloatingType>(1000));
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}
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} // namespace omath::rage_engine
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@@ -0,0 +1,13 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include "constants.hpp"
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#include "omath/3d_primitives/mesh.hpp"
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#include "traits/mesh_trait.hpp"
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namespace omath::rage_engine
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{
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using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait>;
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} // namespace omath::rage_engine
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@@ -0,0 +1,24 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include "omath/engines/rage_engine/formulas.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::rage_engine
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{
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class CameraTrait final
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far, NDCDepthRange ndc_depth_range) noexcept;
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};
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} // namespace omath::rage_engine
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@@ -0,0 +1,20 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include <omath/engines/rage_engine/constants.hpp>
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#include <omath/engines/rage_engine/formulas.hpp>
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namespace omath::rage_engine
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{
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class MeshTrait final
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{
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public:
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[[nodiscard]]
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static Mat4X4 rotation_matrix(const ViewAngles& rotation)
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{
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return rage_engine::rotation_matrix(rotation);
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}
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};
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} // namespace omath::rage_engine
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@@ -0,0 +1,76 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include "omath/engines/rage_engine/formulas.hpp"
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#include "omath/projectile_prediction/projectile.hpp"
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#include "omath/projectile_prediction/target.hpp"
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#include <optional>
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namespace omath::rage_engine
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{
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class PredEngineTrait final
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{
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public:
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constexpr static Vector3<float>
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predict_projectile_position(const projectile_prediction::Projectile<float>& projectile, const float pitch,
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const float yaw, const float time, const float gravity) noexcept
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{
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const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
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auto current_pos = launch_pos
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+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
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RollAngle::from_degrees(0)})
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* projectile.m_launch_speed * time;
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current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
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return current_pos;
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}
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[[nodiscard]]
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static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
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const float time, const float gravity) noexcept
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{
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auto predicted = target.m_origin + target.m_velocity * time;
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if (target.m_is_airborne)
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predicted.z -= gravity * (time * time) * 0.5f;
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return predicted;
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}
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[[nodiscard]]
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static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
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{
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return std::sqrt(delta.x * delta.x + delta.y * delta.y);
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}
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[[nodiscard]]
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constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
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{
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return vec.z;
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}
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[[nodiscard]]
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static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
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Vector3<float> predicted_target_position,
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const std::optional<float> projectile_pitch) noexcept
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{
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const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
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const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
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return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
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}
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[[nodiscard]]
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static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
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{
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const auto direction = (view_to - origin).normalized();
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return angles::radians_to_degrees(std::asin(direction.z));
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}
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[[nodiscard]]
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static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
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{
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const auto direction = (view_to - origin).normalized();
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return angles::radians_to_degrees(-std::atan2(direction.x, direction.y));
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};
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};
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} // namespace omath::rage_engine
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@@ -27,7 +27,7 @@ namespace omath::hud
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const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
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void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
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[[nodiscard]]
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virtual Vector2<float> calc_text_size(const std::string_view& text) override;
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Vector2<float> calc_text_size(const std::string_view& text) override;
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};
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} // namespace omath::hud
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#endif // OMATH_IMGUI_INTEGRATION
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@@ -87,6 +87,12 @@
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#include "omath/engines/frostbite_engine/traits/camera_trait.hpp"
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#include "omath/engines/frostbite_engine/traits/pred_engine_trait.hpp"
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// RAGE Engine
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#include "omath/engines/rage_engine/constants.hpp"
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#include "omath/engines/rage_engine/formulas.hpp"
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#include "omath/engines/rage_engine/camera.hpp"
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#include "omath/engines/rage_engine/traits/camera_trait.hpp"
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#include "omath/engines/rage_engine/traits/pred_engine_trait.hpp"
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// Unreal Engine
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#include "omath/engines/unreal_engine/constants.hpp"
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@@ -0,0 +1,71 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#include "omath/engines/rage_engine/formulas.hpp"
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namespace omath::rage_engine
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{
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Vector3<float> forward_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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Vector3<float> right_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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Vector3<float> up_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
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up_vector(angles), cam_origin);
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}
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
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{
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return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
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* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
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* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
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}
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Vector3<float> extract_origin(const Mat4X4& mat) noexcept
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{
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return mat_extract_origin(mat);
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}
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Vector3<float> extract_scale(const Mat4X4& mat) noexcept
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{
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return mat_extract_scale(mat);
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}
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ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
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{
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const auto angles = mat_extract_rotation_zyx(mat);
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return {
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PitchAngle::from_degrees(angles.x),
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YawAngle::from_degrees(angles.z),
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RollAngle::from_degrees(angles.y),
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||||
};
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||||
}
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||||
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||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
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||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
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if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
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return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
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field_of_view, aspect_ratio, near, far);
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||||
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||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
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return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||
field_of_view, aspect_ratio, near, far);
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||||
std::unreachable();
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||||
}
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||||
} // namespace omath::rage_engine
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||||
@@ -0,0 +1,27 @@
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||||
//
|
||||
// Created by Codex on 6/3/2026.
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||||
//
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||||
#include "omath/engines/rage_engine/traits/camera_trait.hpp"
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||||
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||||
namespace omath::rage_engine
|
||||
{
|
||||
|
||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
||||
{
|
||||
const auto direction = (look_at - cam_origin).normalized();
|
||||
|
||||
return {PitchAngle::from_radians(std::asin(direction.z)),
|
||||
YawAngle::from_radians(-std::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||
{
|
||||
return rage_engine::calc_view_matrix(angles, cam_origin);
|
||||
}
|
||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||
const projection::ViewPort& view_port, const float near, const float far,
|
||||
const NDCDepthRange ndc_depth_range) noexcept
|
||||
{
|
||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||
ndc_depth_range);
|
||||
}
|
||||
} // namespace omath::rage_engine
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <omath/engines/frostbite_engine/camera.hpp>
|
||||
#include <omath/engines/iw_engine/camera.hpp>
|
||||
#include <omath/engines/opengl_engine/camera.hpp>
|
||||
#include <omath/engines/rage_engine/camera.hpp>
|
||||
#include <omath/engines/source_engine/camera.hpp>
|
||||
#include <omath/engines/unity_engine/camera.hpp>
|
||||
#include <omath/engines/unreal_engine/camera.hpp>
|
||||
@@ -181,6 +182,12 @@ namespace
|
||||
using ViewAngles = omath::source_engine::ViewAngles;
|
||||
using Camera = omath::source_engine::Camera;
|
||||
};
|
||||
struct RageEngineTraits
|
||||
{
|
||||
using PitchAngle = omath::rage_engine::PitchAngle;
|
||||
using ViewAngles = omath::rage_engine::ViewAngles;
|
||||
using Camera = omath::rage_engine::Camera;
|
||||
};
|
||||
struct UnityEngineTraits
|
||||
{
|
||||
using PitchAngle = omath::unity_engine::PitchAngle;
|
||||
@@ -254,6 +261,7 @@ namespace omath::lua
|
||||
register_engine<FrostbiteEngineTraits>(omath_table, "frostbite");
|
||||
register_engine<IWEngineTraits>(omath_table, "iw");
|
||||
register_engine<SourceEngineTraits>(omath_table, "source");
|
||||
register_engine<RageEngineTraits>(omath_table, "rage");
|
||||
register_engine<UnityEngineTraits>(omath_table, "unity");
|
||||
register_engine<UnrealEngineTraits, double>(omath_table, "unreal");
|
||||
register_engine<CryEngineTraits>(omath_table, "cry");
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
//
|
||||
// Created by Codex on 6/3/2026.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/rage_engine/camera.hpp>
|
||||
#include <omath/engines/rage_engine/constants.hpp>
|
||||
#include <omath/engines/rage_engine/formulas.hpp>
|
||||
#include <omath/engines/rage_engine/traits/mesh_trait.hpp>
|
||||
#include <omath/engines/rage_engine/traits/pred_engine_trait.hpp>
|
||||
#include <omath/projectile_prediction/projectile.hpp>
|
||||
#include <ranges>
|
||||
#include <type_traits>
|
||||
|
||||
using namespace omath;
|
||||
|
||||
static_assert(std::is_same_v<rage_engine::Mat4X4::ContainedType, float>);
|
||||
|
||||
static void expect_rage_vector_near(const Vector3<float>& actual, const Vector3<float>& expected)
|
||||
{
|
||||
for (const auto& [result, etalon] : std::views::zip(actual.as_array(), expected.as_array()))
|
||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(unit_test_rage_engine, ForwardVector)
|
||||
{
|
||||
const auto forward = rage_engine::forward_vector({});
|
||||
|
||||
EXPECT_EQ(forward, rage_engine::k_abs_forward);
|
||||
}
|
||||
|
||||
TEST(unit_test_rage_engine, RightVector)
|
||||
{
|
||||
const auto right = rage_engine::right_vector({});
|
||||
|
||||
EXPECT_EQ(right, rage_engine::k_abs_right);
|
||||
}
|
||||
|
||||
TEST(unit_test_rage_engine, UpVector)
|
||||
{
|
||||
const auto up = rage_engine::up_vector({});
|
||||
EXPECT_EQ(up, rage_engine::k_abs_up);
|
||||
}
|
||||
|
||||
TEST(unit_test_rage_engine, LookAtForward)
|
||||
{
|
||||
const auto angles = rage_engine::CameraTrait::calc_look_at_angle({}, rage_engine::k_abs_forward);
|
||||
|
||||
expect_rage_vector_near(rage_engine::forward_vector(angles), rage_engine::k_abs_forward);
|
||||
}
|
||||
|
||||
TEST(unit_test_rage_engine, LookAtRight)
|
||||
{
|
||||
const auto angles = rage_engine::CameraTrait::calc_look_at_angle({}, rage_engine::k_abs_right);
|
||||
|
||||
expect_rage_vector_near(rage_engine::forward_vector(angles), rage_engine::k_abs_right);
|
||||
}
|
||||
|
||||
TEST(unit_test_rage_engine, LookAtUp)
|
||||
{
|
||||
const auto angles = rage_engine::CameraTrait::calc_look_at_angle({}, rage_engine::k_abs_up);
|
||||
|
||||
expect_rage_vector_near(rage_engine::forward_vector(angles), rage_engine::k_abs_up);
|
||||
}
|
||||
|
||||
TEST(unit_test_rage_engine, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = projection::FieldOfView::from_degrees(60.f);
|
||||
const auto cam = rage_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
const auto projected = cam.world_to_screen({0, 10.f, 0});
|
||||
|
||||
ASSERT_TRUE(projected.has_value());
|
||||
EXPECT_NEAR(projected->x, 640.f, 0.0001f);
|
||||
EXPECT_NEAR(projected->y, 360.f, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(unit_test_rage_engine, PredEngineTraitUsesZAsHeight)
|
||||
{
|
||||
projectile_prediction::Projectile<float> projectile;
|
||||
projectile.m_origin = {0.f, 0.f, 0.f};
|
||||
projectile.m_launch_speed = 10.f;
|
||||
projectile.m_gravity_scale = 1.f;
|
||||
|
||||
const auto pos = rage_engine::PredEngineTrait::predict_projectile_position(projectile, 0.f, 0.f, 1.f, 9.81f);
|
||||
|
||||
EXPECT_NEAR(pos.x, 0.f, 0.0001f);
|
||||
EXPECT_NEAR(pos.y, 10.f, 0.0001f);
|
||||
EXPECT_NEAR(pos.z, -9.81f * 0.5f, 0.0001f);
|
||||
EXPECT_NEAR(rage_engine::PredEngineTrait::get_vector_height_coordinate({1.f, 2.f, 3.f}), 3.f, 0.0001f);
|
||||
}
|
||||
|
||||
TEST(unit_test_rage_engine, MeshTraitForwardsRotationMatrix)
|
||||
{
|
||||
const rage_engine::ViewAngles angles{
|
||||
rage_engine::PitchAngle::from_degrees(20.f),
|
||||
rage_engine::YawAngle::from_degrees(-35.f),
|
||||
rage_engine::RollAngle::from_degrees(15.f),
|
||||
};
|
||||
|
||||
EXPECT_EQ(rage_engine::MeshTrait::rotation_matrix(angles), rage_engine::rotation_matrix(angles));
|
||||
}
|
||||
Reference in New Issue
Block a user