added outlined option for box

This commit is contained in:
2026-05-23 11:56:52 +03:00
parent 39d0d0683d
commit 56ed7e2f6e
7 changed files with 59 additions and 37 deletions
+34 -24
View File
@@ -5,10 +5,14 @@
namespace omath::hud
{
EntityOverlay& EntityOverlay::add_2d_box(const Color& box_color, const Color& fill_color, const float thickness)
EntityOverlay& EntityOverlay::add_2d_box(const Color& box_color, const Color& fill_color,
const Color& outline_color, const float thickness)
{
const auto points = m_canvas.as_array();
if (outline_color.value().w > 0.f)
m_renderer->add_polyline({points.data(), points.size()}, outline_color, thickness + 2.f);
m_renderer->add_polyline({points.data(), points.size()}, box_color, thickness);
if (fill_color.value().w > 0.f)
@@ -17,41 +21,46 @@ namespace omath::hud
return *this;
}
EntityOverlay& EntityOverlay::add_cornered_2d_box(const Color& box_color, const Color& fill_color,
const float corner_ratio_len, const float thickness)
const Color& outline_color, const float corner_ratio_len,
const float thickness)
{
const auto corner_line_length =
std::abs((m_canvas.top_left_corner - m_canvas.top_right_corner).x * corner_ratio_len);
if (fill_color.value().w > 0.f)
add_2d_box(fill_color, fill_color);
const auto draw_corner_line = [&](const Vector2<float>& a, const Vector2<float>& b)
{
if (outline_color.value().w > 0.f)
m_renderer->add_line(a, b, outline_color, thickness + 2.f);
m_renderer->add_line(a, b, box_color, thickness);
};
// Left Side
m_renderer->add_line(m_canvas.top_left_corner,
m_canvas.top_left_corner + Vector2<float>{corner_line_length, 0.f}, box_color, thickness);
draw_corner_line(m_canvas.top_left_corner,
m_canvas.top_left_corner + Vector2<float>{corner_line_length, 0.f});
m_renderer->add_line(m_canvas.top_left_corner,
m_canvas.top_left_corner + Vector2<float>{0.f, corner_line_length}, box_color, thickness);
draw_corner_line(m_canvas.top_left_corner,
m_canvas.top_left_corner + Vector2<float>{0.f, corner_line_length});
m_renderer->add_line(m_canvas.bottom_left_corner,
m_canvas.bottom_left_corner - Vector2<float>{0.f, corner_line_length}, box_color,
thickness);
draw_corner_line(m_canvas.bottom_left_corner,
m_canvas.bottom_left_corner - Vector2<float>{0.f, corner_line_length});
m_renderer->add_line(m_canvas.bottom_left_corner,
m_canvas.bottom_left_corner + Vector2<float>{corner_line_length, 0.f}, box_color,
thickness);
draw_corner_line(m_canvas.bottom_left_corner,
m_canvas.bottom_left_corner + Vector2<float>{corner_line_length, 0.f});
// Right Side
m_renderer->add_line(m_canvas.top_right_corner,
m_canvas.top_right_corner - Vector2<float>{corner_line_length, 0.f}, box_color, thickness);
draw_corner_line(m_canvas.top_right_corner,
m_canvas.top_right_corner - Vector2<float>{corner_line_length, 0.f});
m_renderer->add_line(m_canvas.top_right_corner,
m_canvas.top_right_corner + Vector2<float>{0.f, corner_line_length}, box_color, thickness);
draw_corner_line(m_canvas.top_right_corner,
m_canvas.top_right_corner + Vector2<float>{0.f, corner_line_length});
m_renderer->add_line(m_canvas.bottom_right_corner,
m_canvas.bottom_right_corner - Vector2<float>{0.f, corner_line_length}, box_color,
thickness);
draw_corner_line(m_canvas.bottom_right_corner,
m_canvas.bottom_right_corner - Vector2<float>{0.f, corner_line_length});
m_renderer->add_line(m_canvas.bottom_right_corner,
m_canvas.bottom_right_corner - Vector2<float>{corner_line_length, 0.f}, box_color,
thickness);
draw_corner_line(m_canvas.bottom_right_corner,
m_canvas.bottom_right_corner - Vector2<float>{corner_line_length, 0.f});
return *this;
}
@@ -591,12 +600,13 @@ namespace omath::hud
// ── widget dispatch ───────────────────────────────────────────────────────
void EntityOverlay::dispatch(const widget::Box& box)
{
add_2d_box(box.color, box.fill, box.thickness);
add_2d_box(box.color, box.fill, box.outline, box.thickness);
}
void EntityOverlay::dispatch(const widget::CorneredBox& cornered_box)
{
add_cornered_2d_box(cornered_box.color, cornered_box.fill, cornered_box.corner_ratio, cornered_box.thickness);
add_cornered_2d_box(cornered_box.color, cornered_box.fill, cornered_box.outline, cornered_box.corner_ratio,
cornered_box.thickness);
}
void EntityOverlay::dispatch(const widget::DashedBox& dashed_box)