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improved prediction
This commit is contained in:
@@ -2,22 +2,105 @@
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// Created by Vlad on 9/18/2025.
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//
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#include <benchmark/benchmark.h>
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#include <omath/omath.hpp>
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using namespace omath;
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#include <omath/projectile_prediction/proj_pred_engine_legacy.hpp>
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using namespace omath::projectile_prediction;
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constexpr float simulation_time_step = 1.f / 1000.f;
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constexpr float hit_distance_tolerance = 5.f;
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void source_engine_projectile_prediction(benchmark::State& state)
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namespace
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{
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constexpr Target<float> target{.m_origin = {100, 0, 90}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
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constexpr Projectile<float> projectile = {.m_origin = {3, 2, 1}, .m_launch_speed = 5000.f, .m_gravity_scale = 0.4f};
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using Engine = omath::projectile_prediction::ProjPredEngineLegacy<>;
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using Projectile = omath::projectile_prediction::Projectile<float>;
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using Target = omath::projectile_prediction::Target<float>;
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for ([[maybe_unused]] const auto _: state)
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std::ignore = ProjPredEngineLegacy<>(400.f, simulation_time_step, 50.f, hit_distance_tolerance)
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.maybe_calculate_aim_point(projectile, target);
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}
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struct PredictionScenario
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{
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Projectile projectile;
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Target target;
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float gravity;
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float simulation_time_step;
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float maximum_simulation_time;
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float distance_tolerance;
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bool expects_solution;
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};
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BENCHMARK(source_engine_projectile_prediction)->Iterations(10'000);
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void run_prediction_benchmark(benchmark::State& state, const PredictionScenario& scenario)
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{
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const Engine engine(scenario.gravity, scenario.simulation_time_step, scenario.maximum_simulation_time,
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scenario.distance_tolerance);
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auto projectile = scenario.projectile;
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auto target = scenario.target;
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if (engine.maybe_calculate_aim_point(projectile, target).has_value() != scenario.expects_solution)
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{
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state.SkipWithError("Projectile benchmark scenario returned an unexpected result");
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return;
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}
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for ([[maybe_unused]] const auto _ : state)
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{
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benchmark::DoNotOptimize(projectile);
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benchmark::DoNotOptimize(target);
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auto result = engine.maybe_calculate_aim_point(projectile, target);
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benchmark::DoNotOptimize(result);
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}
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}
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void projectile_prediction_near_static_hit(benchmark::State& state)
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{
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constexpr PredictionScenario scenario{
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.projectile = {.m_origin = {3.f, 2.f, 1.f}, .m_launch_speed = 5000.f, .m_gravity_scale = 0.4f},
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.target = {.m_origin = {100.f, 0.f, 90.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false},
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.gravity = 400.f,
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.simulation_time_step = 1.f / 1000.f,
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.maximum_simulation_time = 50.f,
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.distance_tolerance = 5.f,
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.expects_solution = true,
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};
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run_prediction_benchmark(state, scenario);
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}
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void projectile_prediction_moving_hit(benchmark::State& state)
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{
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constexpr PredictionScenario scenario{
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.projectile = {.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 3000.f, .m_gravity_scale = 1.f},
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.target = {.m_origin = {500.f, 100.f, 0.f}, .m_velocity = {-50.f, 20.f, 0.f}, .m_is_airborne = false},
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.gravity = 800.f,
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.simulation_time_step = 1.f / 500.f,
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.maximum_simulation_time = 30.f,
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.distance_tolerance = 10.f,
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.expects_solution = true,
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};
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run_prediction_benchmark(state, scenario);
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}
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void projectile_prediction_unreachable_full_scan(benchmark::State& state)
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{
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constexpr PredictionScenario scenario{
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.projectile = {.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 1.f, .m_gravity_scale = 1.f},
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.target = {.m_origin = {100'000.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false},
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.gravity = 9.81f,
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.simulation_time_step = 1.f / 1000.f,
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.maximum_simulation_time = 2.f,
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.distance_tolerance = 5.f,
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.expects_solution = false,
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};
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run_prediction_benchmark(state, scenario);
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}
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void projectile_prediction_receding_full_scan(benchmark::State& state)
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{
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constexpr PredictionScenario scenario{
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.projectile = {.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 100.f, .m_gravity_scale = 0.f},
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.target = {.m_origin = {100.f, 0.f, 0.f}, .m_velocity = {200.f, 0.f, 0.f}, .m_is_airborne = false},
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.gravity = 9.81f,
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.simulation_time_step = 1.f / 1000.f,
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.maximum_simulation_time = 2.f,
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.distance_tolerance = 0.01f,
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.expects_solution = false,
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};
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run_prediction_benchmark(state, scenario);
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}
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} // namespace
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BENCHMARK(projectile_prediction_near_static_hit);
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BENCHMARK(projectile_prediction_moving_hit);
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BENCHMARK(projectile_prediction_unreachable_full_scan);
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BENCHMARK(projectile_prediction_receding_full_scan);
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@@ -6,6 +6,8 @@
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#include "omath/engines/source_engine/formulas.hpp"
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#include "omath/projectile_prediction/projectile.hpp"
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#include "omath/projectile_prediction/target.hpp"
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#include <cmath>
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#include <limits>
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#include <optional>
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namespace omath::source_engine
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@@ -14,19 +16,58 @@ namespace omath::source_engine
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{
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public:
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[[nodiscard("projectile position result should not be discarded")]]
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constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
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const float pitch, const float yaw,
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const float time, const float gravity) noexcept
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constexpr static Vector3<float>
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predict_projectile_position(const projectile_prediction::Projectile<float>& projectile, const float pitch,
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const float yaw, const float time, const float gravity) noexcept
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{
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const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
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auto current_pos = launch_pos
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+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
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RollAngle::from_degrees(0)})
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* projectile.m_launch_speed * time;
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const auto pitch_angle = PitchAngle::from_degrees(-pitch);
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const auto yaw_angle = YawAngle::from_degrees(yaw);
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const auto pitch_cos = pitch_angle.cos();
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// Roll is always zero here, so this is the exact first column of the rotation matrix.
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const Vector3 forward{pitch_cos * yaw_angle.cos(), pitch_cos * yaw_angle.sin(), -pitch_angle.sin()};
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auto current_pos = launch_pos + forward * projectile.m_launch_speed * time;
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current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
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return current_pos;
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}
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[[nodiscard("reachability result should not be discarded")]]
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static constexpr bool
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can_projectile_reach_target_at_time(const projectile_prediction::Projectile<float>& projectile,
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const Vector3<float>& target_position, const float time,
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const float gravity, const float distance_tolerance) noexcept
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{
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if (!(distance_tolerance >= 0.f))
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return false;
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// After undoing gravity, every possible projectile position is on a sphere with radius speed * time.
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const auto launch_position = projectile.m_origin + projectile.m_launch_offset;
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auto adjusted_delta = target_position - launch_position;
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const auto gravity_displacement = (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
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adjusted_delta.z += gravity_displacement;
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const auto target_distance_sqr = adjusted_delta.length_sqr();
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const auto projectile_distance = std::abs(projectile.m_launch_speed * time);
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const auto floating_point_margin =
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std::numeric_limits<float>::epsilon() * 8.f
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* (std::abs(target_position.x) + std::abs(target_position.y) + std::abs(target_position.z)
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+ std::abs(launch_position.x) + std::abs(launch_position.y) + std::abs(launch_position.z)
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+ std::abs(gravity_displacement) + projectile_distance + distance_tolerance + 1.f);
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if (!std::isfinite(target_distance_sqr) || !std::isfinite(floating_point_margin)) [[unlikely]]
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return true;
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const auto conservative_tolerance = distance_tolerance + floating_point_margin;
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const auto maximum_distance = projectile_distance + conservative_tolerance;
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if (target_distance_sqr > maximum_distance * maximum_distance)
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return false;
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const auto minimum_distance =
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projectile_distance > conservative_tolerance ? projectile_distance - conservative_tolerance : 0.f;
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return target_distance_sqr >= minimum_distance * minimum_distance;
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}
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[[nodiscard("target position result should not be discarded")]]
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static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
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const float time, const float gravity) noexcept
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@@ -78,4 +119,4 @@ namespace omath::source_engine
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return angles::radians_to_degrees(std::atan2(delta.y, delta.x));
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};
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};
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} // namespace omath::source_engine
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} // namespace omath::source_engine
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@@ -9,6 +9,7 @@
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#include "omath/projectile_prediction/proj_pred_engine.hpp"
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#include "omath/projectile_prediction/projectile.hpp"
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#include "omath/projectile_prediction/target.hpp"
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#include <cmath>
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#include <optional>
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namespace omath::projectile_prediction
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@@ -17,9 +18,8 @@ namespace omath::projectile_prediction
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concept PredEngineConcept =
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requires(const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target,
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const Vector3<ArithmeticType>& vec_a, const Vector3<ArithmeticType>& vec_b,
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Vector3<ArithmeticType> v3,
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ArithmeticType pitch, ArithmeticType yaw, ArithmeticType time, ArithmeticType gravity,
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std::optional<ArithmeticType> maybe_pitch) {
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Vector3<ArithmeticType> v3, ArithmeticType pitch, ArithmeticType yaw, ArithmeticType time,
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ArithmeticType gravity, std::optional<ArithmeticType> maybe_pitch) {
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{
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T::predict_projectile_position(projectile, pitch, yaw, time, gravity)
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} -> std::same_as<Vector3<ArithmeticType>>;
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@@ -44,8 +44,7 @@ namespace omath::projectile_prediction
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class ProjPredEngineLegacy final : public ProjPredEngineInterface<ArithmeticType>
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{
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public:
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explicit ProjPredEngineLegacy(const ArithmeticType gravity_constant,
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const ArithmeticType simulation_time_step,
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explicit ProjPredEngineLegacy(const ArithmeticType gravity_constant, const ArithmeticType simulation_time_step,
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const ArithmeticType maximum_simulation_time,
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const ArithmeticType distance_tolerance)
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: m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step),
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@@ -54,8 +53,9 @@ namespace omath::projectile_prediction
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}
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[[nodiscard]]
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std::optional<Vector3<ArithmeticType>> maybe_calculate_aim_point(
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const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target) const override
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std::optional<Vector3<ArithmeticType>>
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maybe_calculate_aim_point(const Projectile<ArithmeticType>& projectile,
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const Target<ArithmeticType>& target) const override
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{
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const auto solution = find_solution(projectile, target);
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if (!solution)
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@@ -66,15 +66,16 @@ namespace omath::projectile_prediction
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}
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[[nodiscard]]
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std::optional<AimAngles<ArithmeticType>> maybe_calculate_aim_angles(
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const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target) const override
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std::optional<AimAngles<ArithmeticType>>
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maybe_calculate_aim_angles(const Projectile<ArithmeticType>& projectile,
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const Target<ArithmeticType>& target) const override
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{
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const auto solution = find_solution(projectile, target);
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if (!solution)
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return std::nullopt;
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const auto yaw = EngineTrait::calc_direct_yaw_angle(
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projectile.m_origin + projectile.m_launch_offset, solution->predicted_target_position);
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const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset,
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solution->predicted_target_position);
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return AimAngles<ArithmeticType>{solution->pitch, yaw};
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}
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@@ -89,23 +90,39 @@ namespace omath::projectile_prediction
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std::optional<Solution> find_solution(const Projectile<ArithmeticType>& projectile,
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const Target<ArithmeticType>& target) const
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{
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for (ArithmeticType time = ArithmeticType{0}; time < m_maximum_simulation_time;
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time += m_simulation_time_step)
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if (!std::isfinite(m_simulation_time_step) || m_simulation_time_step <= ArithmeticType{0}
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|| !std::isfinite(m_maximum_simulation_time) || m_maximum_simulation_time < ArithmeticType{0}
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|| !std::isfinite(projectile.m_launch_speed) || projectile.m_launch_speed <= ArithmeticType{0}
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|| !(m_distance_tolerance >= ArithmeticType{0})) [[unlikely]]
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return std::nullopt;
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for (ArithmeticType time = ArithmeticType{0}; time <= m_maximum_simulation_time;)
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{
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const auto predicted_target_position =
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EngineTrait::predict_target_position(target, time, m_gravity_constant);
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const auto projectile_pitch =
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maybe_calculate_projectile_launch_pitch_angle(projectile, predicted_target_position);
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if (is_target_potentially_reachable(projectile, predicted_target_position, time))
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{
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const auto projectile_pitch =
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maybe_calculate_projectile_launch_pitch_angle(projectile, predicted_target_position);
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if (!projectile_pitch.has_value()) [[unlikely]]
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continue;
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if (projectile_pitch.has_value()) [[likely]]
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{
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const auto yaw = EngineTrait::calc_direct_yaw_angle(
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projectile.m_origin + projectile.m_launch_offset, predicted_target_position);
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if (!is_projectile_reached_target(predicted_target_position, projectile, projectile_pitch.value(),
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time))
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continue;
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if (is_projectile_reached_target(predicted_target_position, projectile,
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projectile_pitch.value(), yaw, time))
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return Solution{predicted_target_position, projectile_pitch.value()};
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}
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}
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return Solution{predicted_target_position, projectile_pitch.value()};
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if (time == m_maximum_simulation_time)
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break;
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const auto next_time = time + m_simulation_time_step;
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if (!(next_time > time)) [[unlikely]]
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break;
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time = next_time < m_maximum_simulation_time ? next_time : m_maximum_simulation_time;
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}
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return std::nullopt;
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}
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@@ -144,29 +161,46 @@ namespace omath::projectile_prediction
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const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
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const auto distance2d_sqr = distance2d * distance2d;
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const auto launch_speed_sqr = projectile.m_launch_speed * projectile.m_launch_speed;
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const auto ballistic_term =
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bullet_gravity * distance2d_sqr
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+ ArithmeticType{2} * EngineTrait::get_vector_height_coordinate(delta) * launch_speed_sqr;
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ArithmeticType root = launch_speed_sqr * launch_speed_sqr
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- bullet_gravity
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* (bullet_gravity * distance2d_sqr
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+ ArithmeticType{2} * EngineTrait::get_vector_height_coordinate(delta)
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* launch_speed_sqr);
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ArithmeticType root = launch_speed_sqr * launch_speed_sqr - bullet_gravity * ballistic_term;
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if (root < ArithmeticType{0}) [[unlikely]]
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return std::nullopt;
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root = std::sqrt(root);
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const ArithmeticType angle = std::atan((launch_speed_sqr - root) / (bullet_gravity * distance2d));
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// This rationalized form avoids cancellation in launch_speed_sqr - root for low-angle shots.
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const ArithmeticType angle = std::atan2(ballistic_term, distance2d * (launch_speed_sqr + root));
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return angles::radians_to_degrees(angle);
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}
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[[nodiscard]]
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bool is_projectile_reached_target(const Vector3<ArithmeticType>& target_position,
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const Projectile<ArithmeticType>& projectile,
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const ArithmeticType pitch, const ArithmeticType time) const noexcept
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bool is_target_potentially_reachable(const Projectile<ArithmeticType>& projectile,
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const Vector3<ArithmeticType>& target_position,
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const ArithmeticType time) const noexcept
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{
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if constexpr (requires {
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{
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EngineTrait::can_projectile_reach_target_at_time(
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projectile, target_position, time, m_gravity_constant, m_distance_tolerance)
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} -> std::same_as<bool>;
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requires noexcept(EngineTrait::can_projectile_reach_target_at_time(
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projectile, target_position, time, m_gravity_constant, m_distance_tolerance));
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})
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return EngineTrait::can_projectile_reach_target_at_time(projectile, target_position, time,
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m_gravity_constant, m_distance_tolerance);
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return true;
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}
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[[nodiscard]]
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bool is_projectile_reached_target(const Vector3<ArithmeticType>& target_position,
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const Projectile<ArithmeticType>& projectile, const ArithmeticType pitch,
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const ArithmeticType yaw, const ArithmeticType time) const noexcept
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{
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const auto yaw = EngineTrait::calc_direct_yaw_angle(
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projectile.m_origin + projectile.m_launch_offset, target_position);
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const auto projectile_position =
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EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
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@@ -1,4 +1,5 @@
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// Tests for PredEngineTrait
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#include <array>
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#include <gtest/gtest.h>
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#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
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#include <omath/projectile_prediction/projectile.hpp>
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@@ -77,6 +78,77 @@ TEST(PredEngineTrait, PredictProjectilePositionWithLaunchOffset)
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EXPECT_NEAR(pos_t1.z, -2.f - 9.81f * 0.5f, 1e-3f);
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}
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|
||||
TEST(PredEngineTrait, PredictProjectilePositionMatchesRotationMatrix)
|
||||
{
|
||||
constexpr Projectile projectile{
|
||||
.m_origin = {10.f, -20.f, 30.f},
|
||||
.m_launch_offset = {2.f, 3.f, -4.f},
|
||||
.m_launch_speed = 750.f,
|
||||
.m_gravity_scale = 0.6f,
|
||||
};
|
||||
struct TestCase
|
||||
{
|
||||
float pitch;
|
||||
float yaw;
|
||||
float time;
|
||||
};
|
||||
constexpr std::array test_cases{
|
||||
TestCase{0.f, 0.f, 0.f},
|
||||
TestCase{25.f, 45.f, 0.25f},
|
||||
TestCase{-60.f, -135.f, 1.5f},
|
||||
TestCase{120.f, 540.f, 2.f},
|
||||
};
|
||||
constexpr float gravity = 9.81f;
|
||||
|
||||
for (const auto& test_case : test_cases)
|
||||
{
|
||||
const auto launch_position = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto expected_position = launch_position
|
||||
+ forward_vector({PitchAngle::from_degrees(-test_case.pitch),
|
||||
YawAngle::from_degrees(test_case.yaw), RollAngle::from_degrees(0.f)})
|
||||
* projectile.m_launch_speed * test_case.time;
|
||||
expected_position.z -= gravity * projectile.m_gravity_scale * test_case.time * test_case.time * 0.5f;
|
||||
|
||||
const auto actual_position = PredEngineTrait::predict_projectile_position(
|
||||
projectile, test_case.pitch, test_case.yaw, test_case.time, gravity);
|
||||
|
||||
EXPECT_NEAR(actual_position.x, expected_position.x, 1e-5f);
|
||||
EXPECT_NEAR(actual_position.y, expected_position.y, 1e-5f);
|
||||
EXPECT_NEAR(actual_position.z, expected_position.z, 1e-5f);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(PredEngineTrait, ReachabilityCheckUsesDistanceTolerance)
|
||||
{
|
||||
constexpr Projectile projectile{
|
||||
.m_origin = {0.f, 0.f, 0.f},
|
||||
.m_launch_speed = 100.f,
|
||||
.m_gravity_scale = 0.f,
|
||||
};
|
||||
|
||||
EXPECT_FALSE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {100.f, 0.f, 0.f}, 0.5f, 9.81f, 0.f));
|
||||
EXPECT_TRUE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {100.f, 0.f, 0.f}, 1.f, 9.81f, 0.f));
|
||||
EXPECT_TRUE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {101.f, 0.f, 0.f}, 1.f, 9.81f, 1.f));
|
||||
EXPECT_TRUE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {99.f, 0.f, 0.f}, 1.f, 9.81f, 1.f));
|
||||
EXPECT_FALSE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {101.f, 0.f, 0.f}, 1.f, 9.81f, 0.f));
|
||||
EXPECT_FALSE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {98.f, 0.f, 0.f}, 1.f, 9.81f, 1.f));
|
||||
}
|
||||
|
||||
TEST(PredEngineTrait, ReachabilityCheckIncludesFloatingPointError)
|
||||
{
|
||||
constexpr Projectile projectile{
|
||||
.m_origin = {1.f, 2.f, 3.f},
|
||||
.m_launch_offset = {0.1f, -0.2f, 0.3f},
|
||||
.m_launch_speed = 100.f,
|
||||
.m_gravity_scale = 1.f,
|
||||
};
|
||||
constexpr float gravity = 9.81f;
|
||||
constexpr float time = 0.3f;
|
||||
const auto target_position = PredEngineTrait::predict_projectile_position(projectile, 25.f, 45.f, time, gravity);
|
||||
|
||||
EXPECT_TRUE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, target_position, time, gravity, 0.f));
|
||||
}
|
||||
|
||||
TEST(PredEngineTrait, ZeroLaunchOffsetMatchesOriginalBehavior)
|
||||
{
|
||||
Projectile p;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <limits>
|
||||
#include <omath/projectile_prediction/proj_pred_engine_legacy.hpp>
|
||||
#include <omath/projectile_prediction/projectile.hpp>
|
||||
#include <omath/projectile_prediction/target.hpp>
|
||||
@@ -15,25 +16,45 @@ struct FakeEngineZeroGravity
|
||||
{
|
||||
return t.m_origin;
|
||||
}
|
||||
static Vector3<float> predict_projectile_position(const Projectile& /*p*/, float /*pitch*/, float /*yaw*/, float /*time*/, float /*gravity*/) noexcept
|
||||
static Vector3<float> predict_projectile_position(const Projectile& /*p*/, float /*pitch*/, float /*yaw*/,
|
||||
float /*time*/, float /*gravity*/) noexcept
|
||||
{
|
||||
// Return a fixed point matching typical target used in the test
|
||||
return Vector3<float>{100.f, 0.f, 0.f};
|
||||
}
|
||||
static float calc_vector_2d_distance(const Vector3<float>& v) noexcept { return std::hypot(v.x, v.y); }
|
||||
static float get_vector_height_coordinate(const Vector3<float>& v) noexcept { return v.z; }
|
||||
static Vector3<float> calc_viewpoint_from_angles(const Projectile& /*p*/, Vector3<float> /*v*/, std::optional<float> /*maybe_pitch*/) noexcept
|
||||
static float calc_vector_2d_distance(const Vector3<float>& v) noexcept
|
||||
{
|
||||
return std::hypot(v.x, v.y);
|
||||
}
|
||||
static float get_vector_height_coordinate(const Vector3<float>& v) noexcept
|
||||
{
|
||||
return v.z;
|
||||
}
|
||||
static Vector3<float> calc_viewpoint_from_angles(const Projectile& /*p*/, Vector3<float> /*v*/,
|
||||
std::optional<float> /*maybe_pitch*/) noexcept
|
||||
{
|
||||
return Vector3<float>{1.f, 2.f, 3.f};
|
||||
}
|
||||
static float calc_direct_pitch_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept { return 12.5f; }
|
||||
static float calc_direct_yaw_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept { return 0.f; }
|
||||
static float calc_direct_pitch_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept
|
||||
{
|
||||
return 12.5f;
|
||||
}
|
||||
static float calc_direct_yaw_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept
|
||||
{
|
||||
return 0.f;
|
||||
}
|
||||
static bool can_projectile_reach_target_at_time(const Projectile& /*projectile*/,
|
||||
const Vector3<float>& /*target_position*/, float /*time*/,
|
||||
float /*gravity*/, float /*distance_tolerance*/)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
TEST(ProjPredLegacyMore, ZeroGravityUsesDirectPitchAndReturnsViewpoint)
|
||||
{
|
||||
constexpr Projectile proj{ .m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f };
|
||||
constexpr Target target{ .m_origin = {100.f, 0.f, 0.f}, .m_velocity = {0.f,0.f,0.f}, .m_is_airborne = false };
|
||||
constexpr Projectile proj{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f};
|
||||
constexpr Target target{.m_origin = {100.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
||||
|
||||
using Engine = omath::projectile_prediction::ProjPredEngineLegacy<FakeEngineZeroGravity>;
|
||||
const Engine engine(9.8f, 0.1f, 5.f, 1e-3f);
|
||||
@@ -117,3 +138,77 @@ TEST(ProjPredLegacyMore, AngleComputedButMissReturnsNullopt)
|
||||
const auto res = engine.maybe_calculate_aim_point(proj, target);
|
||||
EXPECT_FALSE(res.has_value());
|
||||
}
|
||||
|
||||
TEST(ProjPredLegacyMore, IncludesMaximumSimulationTime)
|
||||
{
|
||||
constexpr Projectile projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f};
|
||||
constexpr Target target{.m_origin = {10.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
||||
const omath::projectile_prediction::ProjPredEngineLegacy<> engine(0.f, 0.1f, 1.f, 0.f);
|
||||
|
||||
const auto result = engine.maybe_calculate_aim_point(projectile, target);
|
||||
|
||||
ASSERT_TRUE(result.has_value());
|
||||
EXPECT_NEAR(result->x, target.m_origin.x, 1e-6f);
|
||||
EXPECT_NEAR(result->y, target.m_origin.y, 1e-6f);
|
||||
EXPECT_NEAR(result->z, target.m_origin.z, 1e-6f);
|
||||
}
|
||||
|
||||
TEST(ProjPredLegacyMore, RejectsInvalidSimulationSteps)
|
||||
{
|
||||
constexpr Projectile projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f};
|
||||
constexpr Target target{.m_origin = {10.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
||||
|
||||
EXPECT_FALSE(omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, 0.f, 1.f, 1.f)
|
||||
.maybe_calculate_aim_point(projectile, target));
|
||||
EXPECT_FALSE(omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, -0.1f, 1.f, 1.f)
|
||||
.maybe_calculate_aim_point(projectile, target));
|
||||
EXPECT_FALSE(
|
||||
omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, std::numeric_limits<float>::infinity(), 1.f, 1.f)
|
||||
.maybe_calculate_aim_point(projectile, target));
|
||||
}
|
||||
|
||||
TEST(ProjPredLegacyMore, RejectsInvalidProjectileSpeedAndTolerance)
|
||||
{
|
||||
constexpr Target target{.m_origin = {1.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
||||
constexpr Projectile stopped_projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 0.f, .m_gravity_scale = 0.f};
|
||||
constexpr Projectile moving_projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f};
|
||||
|
||||
EXPECT_FALSE(omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, 0.1f, 1.f, 2.f)
|
||||
.maybe_calculate_aim_point(stopped_projectile, target));
|
||||
EXPECT_FALSE(omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, 0.1f, 1.f, -1.f)
|
||||
.maybe_calculate_aim_point(moving_projectile, target));
|
||||
}
|
||||
|
||||
TEST(ProjPredLegacyMore, StablePitchFindsHighSpeedLowArc)
|
||||
{
|
||||
constexpr Projectile projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10'000.f, .m_gravity_scale = 1.f};
|
||||
constexpr Target target{.m_origin = {100.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
||||
const omath::projectile_prediction::ProjPredEngineLegacy<> engine(9.81f, 0.01f, 0.02f, 0.0001f);
|
||||
|
||||
const auto result = engine.maybe_calculate_aim_angles(projectile, target);
|
||||
|
||||
ASSERT_TRUE(result.has_value());
|
||||
EXPECT_GT(result->pitch, 0.f);
|
||||
EXPECT_NEAR(result->yaw, 0.f, 1e-6f);
|
||||
}
|
||||
|
||||
TEST(ProjPredLegacyMore, CoincidentTargetReturnsLaunchOrigin)
|
||||
{
|
||||
constexpr Projectile projectile{.m_origin = {5.f, 4.f, 3.f}, .m_launch_speed = 100.f, .m_gravity_scale = 1.f};
|
||||
constexpr Target target{.m_origin = projectile.m_origin, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
||||
const omath::projectile_prediction::ProjPredEngineLegacy<> engine(9.81f, 0.01f, 0.01f, 0.f);
|
||||
|
||||
const auto result = engine.maybe_calculate_aim_point(projectile, target);
|
||||
|
||||
ASSERT_TRUE(result.has_value());
|
||||
EXPECT_EQ(result.value(), projectile.m_origin);
|
||||
}
|
||||
|
||||
TEST(ProjPredLegacyMore, TinyDistanceDoesNotUnderflowToAHit)
|
||||
{
|
||||
constexpr Projectile projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 1.f, .m_gravity_scale = 0.f};
|
||||
constexpr Target target{.m_origin = {1e-30f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
||||
const omath::projectile_prediction::ProjPredEngineLegacy<> engine(0.f, 0.1f, 0.f, 0.f);
|
||||
|
||||
EXPECT_FALSE(engine.maybe_calculate_aim_point(projectile, target));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user