improved prediction

This commit is contained in:
2026-07-19 16:18:29 +03:00
parent ac57e8da9e
commit 5b9bc0f3f8
5 changed files with 388 additions and 63 deletions
+98 -15
View File
@@ -2,22 +2,105 @@
// Created by Vlad on 9/18/2025.
//
#include <benchmark/benchmark.h>
#include <omath/omath.hpp>
using namespace omath;
#include <omath/projectile_prediction/proj_pred_engine_legacy.hpp>
using namespace omath::projectile_prediction;
constexpr float simulation_time_step = 1.f / 1000.f;
constexpr float hit_distance_tolerance = 5.f;
void source_engine_projectile_prediction(benchmark::State& state)
namespace
{
constexpr Target<float> target{.m_origin = {100, 0, 90}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
constexpr Projectile<float> projectile = {.m_origin = {3, 2, 1}, .m_launch_speed = 5000.f, .m_gravity_scale = 0.4f};
using Engine = omath::projectile_prediction::ProjPredEngineLegacy<>;
using Projectile = omath::projectile_prediction::Projectile<float>;
using Target = omath::projectile_prediction::Target<float>;
for ([[maybe_unused]] const auto _: state)
std::ignore = ProjPredEngineLegacy<>(400.f, simulation_time_step, 50.f, hit_distance_tolerance)
.maybe_calculate_aim_point(projectile, target);
}
struct PredictionScenario
{
Projectile projectile;
Target target;
float gravity;
float simulation_time_step;
float maximum_simulation_time;
float distance_tolerance;
bool expects_solution;
};
BENCHMARK(source_engine_projectile_prediction)->Iterations(10'000);
void run_prediction_benchmark(benchmark::State& state, const PredictionScenario& scenario)
{
const Engine engine(scenario.gravity, scenario.simulation_time_step, scenario.maximum_simulation_time,
scenario.distance_tolerance);
auto projectile = scenario.projectile;
auto target = scenario.target;
if (engine.maybe_calculate_aim_point(projectile, target).has_value() != scenario.expects_solution)
{
state.SkipWithError("Projectile benchmark scenario returned an unexpected result");
return;
}
for ([[maybe_unused]] const auto _ : state)
{
benchmark::DoNotOptimize(projectile);
benchmark::DoNotOptimize(target);
auto result = engine.maybe_calculate_aim_point(projectile, target);
benchmark::DoNotOptimize(result);
}
}
void projectile_prediction_near_static_hit(benchmark::State& state)
{
constexpr PredictionScenario scenario{
.projectile = {.m_origin = {3.f, 2.f, 1.f}, .m_launch_speed = 5000.f, .m_gravity_scale = 0.4f},
.target = {.m_origin = {100.f, 0.f, 90.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false},
.gravity = 400.f,
.simulation_time_step = 1.f / 1000.f,
.maximum_simulation_time = 50.f,
.distance_tolerance = 5.f,
.expects_solution = true,
};
run_prediction_benchmark(state, scenario);
}
void projectile_prediction_moving_hit(benchmark::State& state)
{
constexpr PredictionScenario scenario{
.projectile = {.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 3000.f, .m_gravity_scale = 1.f},
.target = {.m_origin = {500.f, 100.f, 0.f}, .m_velocity = {-50.f, 20.f, 0.f}, .m_is_airborne = false},
.gravity = 800.f,
.simulation_time_step = 1.f / 500.f,
.maximum_simulation_time = 30.f,
.distance_tolerance = 10.f,
.expects_solution = true,
};
run_prediction_benchmark(state, scenario);
}
void projectile_prediction_unreachable_full_scan(benchmark::State& state)
{
constexpr PredictionScenario scenario{
.projectile = {.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 1.f, .m_gravity_scale = 1.f},
.target = {.m_origin = {100'000.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false},
.gravity = 9.81f,
.simulation_time_step = 1.f / 1000.f,
.maximum_simulation_time = 2.f,
.distance_tolerance = 5.f,
.expects_solution = false,
};
run_prediction_benchmark(state, scenario);
}
void projectile_prediction_receding_full_scan(benchmark::State& state)
{
constexpr PredictionScenario scenario{
.projectile = {.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 100.f, .m_gravity_scale = 0.f},
.target = {.m_origin = {100.f, 0.f, 0.f}, .m_velocity = {200.f, 0.f, 0.f}, .m_is_airborne = false},
.gravity = 9.81f,
.simulation_time_step = 1.f / 1000.f,
.maximum_simulation_time = 2.f,
.distance_tolerance = 0.01f,
.expects_solution = false,
};
run_prediction_benchmark(state, scenario);
}
} // namespace
BENCHMARK(projectile_prediction_near_static_hit);
BENCHMARK(projectile_prediction_moving_hit);
BENCHMARK(projectile_prediction_unreachable_full_scan);
BENCHMARK(projectile_prediction_receding_full_scan);
@@ -6,6 +6,8 @@
#include "omath/engines/source_engine/formulas.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <cmath>
#include <limits>
#include <optional>
namespace omath::source_engine
@@ -14,19 +16,58 @@ namespace omath::source_engine
{
public:
[[nodiscard("projectile position result should not be discarded")]]
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
const float pitch, const float yaw,
const float time, const float gravity) noexcept
constexpr static Vector3<float>
predict_projectile_position(const projectile_prediction::Projectile<float>& projectile, const float pitch,
const float yaw, const float time, const float gravity) noexcept
{
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;
const auto pitch_angle = PitchAngle::from_degrees(-pitch);
const auto yaw_angle = YawAngle::from_degrees(yaw);
const auto pitch_cos = pitch_angle.cos();
// Roll is always zero here, so this is the exact first column of the rotation matrix.
const Vector3 forward{pitch_cos * yaw_angle.cos(), pitch_cos * yaw_angle.sin(), -pitch_angle.sin()};
auto current_pos = launch_pos + forward * projectile.m_launch_speed * time;
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
[[nodiscard("reachability result should not be discarded")]]
static constexpr bool
can_projectile_reach_target_at_time(const projectile_prediction::Projectile<float>& projectile,
const Vector3<float>& target_position, const float time,
const float gravity, const float distance_tolerance) noexcept
{
if (!(distance_tolerance >= 0.f))
return false;
// After undoing gravity, every possible projectile position is on a sphere with radius speed * time.
const auto launch_position = projectile.m_origin + projectile.m_launch_offset;
auto adjusted_delta = target_position - launch_position;
const auto gravity_displacement = (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
adjusted_delta.z += gravity_displacement;
const auto target_distance_sqr = adjusted_delta.length_sqr();
const auto projectile_distance = std::abs(projectile.m_launch_speed * time);
const auto floating_point_margin =
std::numeric_limits<float>::epsilon() * 8.f
* (std::abs(target_position.x) + std::abs(target_position.y) + std::abs(target_position.z)
+ std::abs(launch_position.x) + std::abs(launch_position.y) + std::abs(launch_position.z)
+ std::abs(gravity_displacement) + projectile_distance + distance_tolerance + 1.f);
if (!std::isfinite(target_distance_sqr) || !std::isfinite(floating_point_margin)) [[unlikely]]
return true;
const auto conservative_tolerance = distance_tolerance + floating_point_margin;
const auto maximum_distance = projectile_distance + conservative_tolerance;
if (target_distance_sqr > maximum_distance * maximum_distance)
return false;
const auto minimum_distance =
projectile_distance > conservative_tolerance ? projectile_distance - conservative_tolerance : 0.f;
return target_distance_sqr >= minimum_distance * minimum_distance;
}
[[nodiscard("target position result should not be discarded")]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
const float time, const float gravity) noexcept
@@ -78,4 +119,4 @@ namespace omath::source_engine
return angles::radians_to_degrees(std::atan2(delta.y, delta.x));
};
};
} // namespace omath::source_engine
} // namespace omath::source_engine
@@ -9,6 +9,7 @@
#include "omath/projectile_prediction/proj_pred_engine.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <cmath>
#include <optional>
namespace omath::projectile_prediction
@@ -17,9 +18,8 @@ namespace omath::projectile_prediction
concept PredEngineConcept =
requires(const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target,
const Vector3<ArithmeticType>& vec_a, const Vector3<ArithmeticType>& vec_b,
Vector3<ArithmeticType> v3,
ArithmeticType pitch, ArithmeticType yaw, ArithmeticType time, ArithmeticType gravity,
std::optional<ArithmeticType> maybe_pitch) {
Vector3<ArithmeticType> v3, ArithmeticType pitch, ArithmeticType yaw, ArithmeticType time,
ArithmeticType gravity, std::optional<ArithmeticType> maybe_pitch) {
{
T::predict_projectile_position(projectile, pitch, yaw, time, gravity)
} -> std::same_as<Vector3<ArithmeticType>>;
@@ -44,8 +44,7 @@ namespace omath::projectile_prediction
class ProjPredEngineLegacy final : public ProjPredEngineInterface<ArithmeticType>
{
public:
explicit ProjPredEngineLegacy(const ArithmeticType gravity_constant,
const ArithmeticType simulation_time_step,
explicit ProjPredEngineLegacy(const ArithmeticType gravity_constant, const ArithmeticType simulation_time_step,
const ArithmeticType maximum_simulation_time,
const ArithmeticType distance_tolerance)
: m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step),
@@ -54,8 +53,9 @@ namespace omath::projectile_prediction
}
[[nodiscard]]
std::optional<Vector3<ArithmeticType>> maybe_calculate_aim_point(
const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target) const override
std::optional<Vector3<ArithmeticType>>
maybe_calculate_aim_point(const Projectile<ArithmeticType>& projectile,
const Target<ArithmeticType>& target) const override
{
const auto solution = find_solution(projectile, target);
if (!solution)
@@ -66,15 +66,16 @@ namespace omath::projectile_prediction
}
[[nodiscard]]
std::optional<AimAngles<ArithmeticType>> maybe_calculate_aim_angles(
const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target) const override
std::optional<AimAngles<ArithmeticType>>
maybe_calculate_aim_angles(const Projectile<ArithmeticType>& projectile,
const Target<ArithmeticType>& target) const override
{
const auto solution = find_solution(projectile, target);
if (!solution)
return std::nullopt;
const auto yaw = EngineTrait::calc_direct_yaw_angle(
projectile.m_origin + projectile.m_launch_offset, solution->predicted_target_position);
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset,
solution->predicted_target_position);
return AimAngles<ArithmeticType>{solution->pitch, yaw};
}
@@ -89,23 +90,39 @@ namespace omath::projectile_prediction
std::optional<Solution> find_solution(const Projectile<ArithmeticType>& projectile,
const Target<ArithmeticType>& target) const
{
for (ArithmeticType time = ArithmeticType{0}; time < m_maximum_simulation_time;
time += m_simulation_time_step)
if (!std::isfinite(m_simulation_time_step) || m_simulation_time_step <= ArithmeticType{0}
|| !std::isfinite(m_maximum_simulation_time) || m_maximum_simulation_time < ArithmeticType{0}
|| !std::isfinite(projectile.m_launch_speed) || projectile.m_launch_speed <= ArithmeticType{0}
|| !(m_distance_tolerance >= ArithmeticType{0})) [[unlikely]]
return std::nullopt;
for (ArithmeticType time = ArithmeticType{0}; time <= m_maximum_simulation_time;)
{
const auto predicted_target_position =
EngineTrait::predict_target_position(target, time, m_gravity_constant);
const auto projectile_pitch =
maybe_calculate_projectile_launch_pitch_angle(projectile, predicted_target_position);
if (is_target_potentially_reachable(projectile, predicted_target_position, time))
{
const auto projectile_pitch =
maybe_calculate_projectile_launch_pitch_angle(projectile, predicted_target_position);
if (!projectile_pitch.has_value()) [[unlikely]]
continue;
if (projectile_pitch.has_value()) [[likely]]
{
const auto yaw = EngineTrait::calc_direct_yaw_angle(
projectile.m_origin + projectile.m_launch_offset, predicted_target_position);
if (!is_projectile_reached_target(predicted_target_position, projectile, projectile_pitch.value(),
time))
continue;
if (is_projectile_reached_target(predicted_target_position, projectile,
projectile_pitch.value(), yaw, time))
return Solution{predicted_target_position, projectile_pitch.value()};
}
}
return Solution{predicted_target_position, projectile_pitch.value()};
if (time == m_maximum_simulation_time)
break;
const auto next_time = time + m_simulation_time_step;
if (!(next_time > time)) [[unlikely]]
break;
time = next_time < m_maximum_simulation_time ? next_time : m_maximum_simulation_time;
}
return std::nullopt;
}
@@ -144,29 +161,46 @@ namespace omath::projectile_prediction
const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
const auto distance2d_sqr = distance2d * distance2d;
const auto launch_speed_sqr = projectile.m_launch_speed * projectile.m_launch_speed;
const auto ballistic_term =
bullet_gravity * distance2d_sqr
+ ArithmeticType{2} * EngineTrait::get_vector_height_coordinate(delta) * launch_speed_sqr;
ArithmeticType root = launch_speed_sqr * launch_speed_sqr
- bullet_gravity
* (bullet_gravity * distance2d_sqr
+ ArithmeticType{2} * EngineTrait::get_vector_height_coordinate(delta)
* launch_speed_sqr);
ArithmeticType root = launch_speed_sqr * launch_speed_sqr - bullet_gravity * ballistic_term;
if (root < ArithmeticType{0}) [[unlikely]]
return std::nullopt;
root = std::sqrt(root);
const ArithmeticType angle = std::atan((launch_speed_sqr - root) / (bullet_gravity * distance2d));
// This rationalized form avoids cancellation in launch_speed_sqr - root for low-angle shots.
const ArithmeticType angle = std::atan2(ballistic_term, distance2d * (launch_speed_sqr + root));
return angles::radians_to_degrees(angle);
}
[[nodiscard]]
bool is_projectile_reached_target(const Vector3<ArithmeticType>& target_position,
const Projectile<ArithmeticType>& projectile,
const ArithmeticType pitch, const ArithmeticType time) const noexcept
bool is_target_potentially_reachable(const Projectile<ArithmeticType>& projectile,
const Vector3<ArithmeticType>& target_position,
const ArithmeticType time) const noexcept
{
if constexpr (requires {
{
EngineTrait::can_projectile_reach_target_at_time(
projectile, target_position, time, m_gravity_constant, m_distance_tolerance)
} -> std::same_as<bool>;
requires noexcept(EngineTrait::can_projectile_reach_target_at_time(
projectile, target_position, time, m_gravity_constant, m_distance_tolerance));
})
return EngineTrait::can_projectile_reach_target_at_time(projectile, target_position, time,
m_gravity_constant, m_distance_tolerance);
return true;
}
[[nodiscard]]
bool is_projectile_reached_target(const Vector3<ArithmeticType>& target_position,
const Projectile<ArithmeticType>& projectile, const ArithmeticType pitch,
const ArithmeticType yaw, const ArithmeticType time) const noexcept
{
const auto yaw = EngineTrait::calc_direct_yaw_angle(
projectile.m_origin + projectile.m_launch_offset, target_position);
const auto projectile_position =
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
@@ -1,4 +1,5 @@
// Tests for PredEngineTrait
#include <array>
#include <gtest/gtest.h>
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
#include <omath/projectile_prediction/projectile.hpp>
@@ -77,6 +78,77 @@ TEST(PredEngineTrait, PredictProjectilePositionWithLaunchOffset)
EXPECT_NEAR(pos_t1.z, -2.f - 9.81f * 0.5f, 1e-3f);
}
TEST(PredEngineTrait, PredictProjectilePositionMatchesRotationMatrix)
{
constexpr Projectile projectile{
.m_origin = {10.f, -20.f, 30.f},
.m_launch_offset = {2.f, 3.f, -4.f},
.m_launch_speed = 750.f,
.m_gravity_scale = 0.6f,
};
struct TestCase
{
float pitch;
float yaw;
float time;
};
constexpr std::array test_cases{
TestCase{0.f, 0.f, 0.f},
TestCase{25.f, 45.f, 0.25f},
TestCase{-60.f, -135.f, 1.5f},
TestCase{120.f, 540.f, 2.f},
};
constexpr float gravity = 9.81f;
for (const auto& test_case : test_cases)
{
const auto launch_position = projectile.m_origin + projectile.m_launch_offset;
auto expected_position = launch_position
+ forward_vector({PitchAngle::from_degrees(-test_case.pitch),
YawAngle::from_degrees(test_case.yaw), RollAngle::from_degrees(0.f)})
* projectile.m_launch_speed * test_case.time;
expected_position.z -= gravity * projectile.m_gravity_scale * test_case.time * test_case.time * 0.5f;
const auto actual_position = PredEngineTrait::predict_projectile_position(
projectile, test_case.pitch, test_case.yaw, test_case.time, gravity);
EXPECT_NEAR(actual_position.x, expected_position.x, 1e-5f);
EXPECT_NEAR(actual_position.y, expected_position.y, 1e-5f);
EXPECT_NEAR(actual_position.z, expected_position.z, 1e-5f);
}
}
TEST(PredEngineTrait, ReachabilityCheckUsesDistanceTolerance)
{
constexpr Projectile projectile{
.m_origin = {0.f, 0.f, 0.f},
.m_launch_speed = 100.f,
.m_gravity_scale = 0.f,
};
EXPECT_FALSE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {100.f, 0.f, 0.f}, 0.5f, 9.81f, 0.f));
EXPECT_TRUE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {100.f, 0.f, 0.f}, 1.f, 9.81f, 0.f));
EXPECT_TRUE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {101.f, 0.f, 0.f}, 1.f, 9.81f, 1.f));
EXPECT_TRUE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {99.f, 0.f, 0.f}, 1.f, 9.81f, 1.f));
EXPECT_FALSE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {101.f, 0.f, 0.f}, 1.f, 9.81f, 0.f));
EXPECT_FALSE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {98.f, 0.f, 0.f}, 1.f, 9.81f, 1.f));
}
TEST(PredEngineTrait, ReachabilityCheckIncludesFloatingPointError)
{
constexpr Projectile projectile{
.m_origin = {1.f, 2.f, 3.f},
.m_launch_offset = {0.1f, -0.2f, 0.3f},
.m_launch_speed = 100.f,
.m_gravity_scale = 1.f,
};
constexpr float gravity = 9.81f;
constexpr float time = 0.3f;
const auto target_position = PredEngineTrait::predict_projectile_position(projectile, 25.f, 45.f, time, gravity);
EXPECT_TRUE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, target_position, time, gravity, 0.f));
}
TEST(PredEngineTrait, ZeroLaunchOffsetMatchesOriginalBehavior)
{
Projectile p;
@@ -1,4 +1,5 @@
#include <gtest/gtest.h>
#include <limits>
#include <omath/projectile_prediction/proj_pred_engine_legacy.hpp>
#include <omath/projectile_prediction/projectile.hpp>
#include <omath/projectile_prediction/target.hpp>
@@ -15,25 +16,45 @@ struct FakeEngineZeroGravity
{
return t.m_origin;
}
static Vector3<float> predict_projectile_position(const Projectile& /*p*/, float /*pitch*/, float /*yaw*/, float /*time*/, float /*gravity*/) noexcept
static Vector3<float> predict_projectile_position(const Projectile& /*p*/, float /*pitch*/, float /*yaw*/,
float /*time*/, float /*gravity*/) noexcept
{
// Return a fixed point matching typical target used in the test
return Vector3<float>{100.f, 0.f, 0.f};
}
static float calc_vector_2d_distance(const Vector3<float>& v) noexcept { return std::hypot(v.x, v.y); }
static float get_vector_height_coordinate(const Vector3<float>& v) noexcept { return v.z; }
static Vector3<float> calc_viewpoint_from_angles(const Projectile& /*p*/, Vector3<float> /*v*/, std::optional<float> /*maybe_pitch*/) noexcept
static float calc_vector_2d_distance(const Vector3<float>& v) noexcept
{
return std::hypot(v.x, v.y);
}
static float get_vector_height_coordinate(const Vector3<float>& v) noexcept
{
return v.z;
}
static Vector3<float> calc_viewpoint_from_angles(const Projectile& /*p*/, Vector3<float> /*v*/,
std::optional<float> /*maybe_pitch*/) noexcept
{
return Vector3<float>{1.f, 2.f, 3.f};
}
static float calc_direct_pitch_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept { return 12.5f; }
static float calc_direct_yaw_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept { return 0.f; }
static float calc_direct_pitch_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept
{
return 12.5f;
}
static float calc_direct_yaw_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept
{
return 0.f;
}
static bool can_projectile_reach_target_at_time(const Projectile& /*projectile*/,
const Vector3<float>& /*target_position*/, float /*time*/,
float /*gravity*/, float /*distance_tolerance*/)
{
return false;
}
};
TEST(ProjPredLegacyMore, ZeroGravityUsesDirectPitchAndReturnsViewpoint)
{
constexpr Projectile proj{ .m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f };
constexpr Target target{ .m_origin = {100.f, 0.f, 0.f}, .m_velocity = {0.f,0.f,0.f}, .m_is_airborne = false };
constexpr Projectile proj{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f};
constexpr Target target{.m_origin = {100.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
using Engine = omath::projectile_prediction::ProjPredEngineLegacy<FakeEngineZeroGravity>;
const Engine engine(9.8f, 0.1f, 5.f, 1e-3f);
@@ -117,3 +138,77 @@ TEST(ProjPredLegacyMore, AngleComputedButMissReturnsNullopt)
const auto res = engine.maybe_calculate_aim_point(proj, target);
EXPECT_FALSE(res.has_value());
}
TEST(ProjPredLegacyMore, IncludesMaximumSimulationTime)
{
constexpr Projectile projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f};
constexpr Target target{.m_origin = {10.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
const omath::projectile_prediction::ProjPredEngineLegacy<> engine(0.f, 0.1f, 1.f, 0.f);
const auto result = engine.maybe_calculate_aim_point(projectile, target);
ASSERT_TRUE(result.has_value());
EXPECT_NEAR(result->x, target.m_origin.x, 1e-6f);
EXPECT_NEAR(result->y, target.m_origin.y, 1e-6f);
EXPECT_NEAR(result->z, target.m_origin.z, 1e-6f);
}
TEST(ProjPredLegacyMore, RejectsInvalidSimulationSteps)
{
constexpr Projectile projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f};
constexpr Target target{.m_origin = {10.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
EXPECT_FALSE(omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, 0.f, 1.f, 1.f)
.maybe_calculate_aim_point(projectile, target));
EXPECT_FALSE(omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, -0.1f, 1.f, 1.f)
.maybe_calculate_aim_point(projectile, target));
EXPECT_FALSE(
omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, std::numeric_limits<float>::infinity(), 1.f, 1.f)
.maybe_calculate_aim_point(projectile, target));
}
TEST(ProjPredLegacyMore, RejectsInvalidProjectileSpeedAndTolerance)
{
constexpr Target target{.m_origin = {1.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
constexpr Projectile stopped_projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 0.f, .m_gravity_scale = 0.f};
constexpr Projectile moving_projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f};
EXPECT_FALSE(omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, 0.1f, 1.f, 2.f)
.maybe_calculate_aim_point(stopped_projectile, target));
EXPECT_FALSE(omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, 0.1f, 1.f, -1.f)
.maybe_calculate_aim_point(moving_projectile, target));
}
TEST(ProjPredLegacyMore, StablePitchFindsHighSpeedLowArc)
{
constexpr Projectile projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10'000.f, .m_gravity_scale = 1.f};
constexpr Target target{.m_origin = {100.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
const omath::projectile_prediction::ProjPredEngineLegacy<> engine(9.81f, 0.01f, 0.02f, 0.0001f);
const auto result = engine.maybe_calculate_aim_angles(projectile, target);
ASSERT_TRUE(result.has_value());
EXPECT_GT(result->pitch, 0.f);
EXPECT_NEAR(result->yaw, 0.f, 1e-6f);
}
TEST(ProjPredLegacyMore, CoincidentTargetReturnsLaunchOrigin)
{
constexpr Projectile projectile{.m_origin = {5.f, 4.f, 3.f}, .m_launch_speed = 100.f, .m_gravity_scale = 1.f};
constexpr Target target{.m_origin = projectile.m_origin, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
const omath::projectile_prediction::ProjPredEngineLegacy<> engine(9.81f, 0.01f, 0.01f, 0.f);
const auto result = engine.maybe_calculate_aim_point(projectile, target);
ASSERT_TRUE(result.has_value());
EXPECT_EQ(result.value(), projectile.m_origin);
}
TEST(ProjPredLegacyMore, TinyDistanceDoesNotUnderflowToAHit)
{
constexpr Projectile projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 1.f, .m_gravity_scale = 0.f};
constexpr Target target{.m_origin = {1e-30f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
const omath::projectile_prediction::ProjPredEngineLegacy<> engine(0.f, 0.1f, 0.f, 0.f);
EXPECT_FALSE(engine.maybe_calculate_aim_point(projectile, target));
}