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added rage into read me
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@@ -81,7 +81,7 @@ if (auto screen = camera.world_to_screen(world_position)) {
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- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
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- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
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- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
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- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
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- **Engine support**: Supports coordinate systems of **Source, Rage, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
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- **Cross platform**: Supports Windows, MacOS and Linux.
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- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
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- **Scripting**: Supports to make scripts in Lua out of box.
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@@ -113,6 +113,10 @@ if (auto screen = camera.world_to_screen(world_position)) {
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<br>
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![GTA5 Preview]
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<br>
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![OpenGL Preview]
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<br>
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@@ -144,6 +148,7 @@ if (auto screen = camera.world_to_screen(world_position)) {
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[BO2 Preview]: docs/images/showcase/cod_bo2.png
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[CS2 Preview]: docs/images/showcase/cs2.jpeg
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[TF2 Preview]: docs/images/showcase/tf2.jpg
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[GTA5 Preview]: https://i.imgur.com/W7T8RhZ.png
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[OpenGL Preview]: docs/images/showcase/opengl.png
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<!----------------------------------{ Buttons }--------------------------------->
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[QUICKSTART]: docs/getting_started.md
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