added rage into read me

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2026-06-03 16:14:13 +03:00
parent b7210dec4c
commit 8810ec20a5
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@@ -81,7 +81,7 @@ if (auto screen = camera.world_to_screen(world_position)) {
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
- **Engine support**: Supports coordinate systems of **Source, Rage, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
- **Cross platform**: Supports Windows, MacOS and Linux.
- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
- **Scripting**: Supports to make scripts in Lua out of box.
@@ -113,6 +113,10 @@ if (auto screen = camera.world_to_screen(world_position)) {
<br>
![GTA5 Preview]
<br>
![OpenGL Preview]
<br>
@@ -144,6 +148,7 @@ if (auto screen = camera.world_to_screen(world_position)) {
[BO2 Preview]: docs/images/showcase/cod_bo2.png
[CS2 Preview]: docs/images/showcase/cs2.jpeg
[TF2 Preview]: docs/images/showcase/tf2.jpg
[GTA5 Preview]: https://i.imgur.com/W7T8RhZ.png
[OpenGL Preview]: docs/images/showcase/opengl.png
<!----------------------------------{ Buttons }--------------------------------->
[QUICKSTART]: docs/getting_started.md