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Merge pull request #202 from orange-cpp/feature/gradient
Feature/gradient
This commit is contained in:
@@ -4,6 +4,7 @@
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#include "main_window.hpp"
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#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
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#include <GLFW/glfw3.h>
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#include <cmath>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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@@ -65,6 +66,19 @@ namespace imgui_desktop::gui
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ImGui::Begin("Controls", &m_opened,
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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ImGui::PushItemWidth(160.f);
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const auto draw_glow_controls = [](const char* label, GlowSettings& settings)
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{
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ImGui::PushID(label);
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ImGui::TextUnformatted(label);
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ImGui::Checkbox("Glow", &settings.enabled);
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if (settings.enabled)
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{
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ImGui::ColorEdit4("Color", reinterpret_cast<float*>(&settings.color), ImGuiColorEditFlags_NoInputs);
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ImGui::InputFloat("Radius", &settings.radius);
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ImGui::InputFloat("Intensity", &settings.intensity);
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}
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ImGui::PopID();
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};
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if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen))
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{
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@@ -72,6 +86,12 @@ namespace imgui_desktop::gui
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ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
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ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
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ImGui::SliderFloat("Aspect", &m_entity_aspect, 1.f, 10.f);
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draw_glow_controls("Canvas light", m_canvas_glow);
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if (m_canvas_glow.enabled)
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{
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ImGui::InputInt("Blur layers##canvas", &m_canvas_glow_layers);
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ImGui::InputFloat("Rounding##canvas", &m_canvas_glow_rounding);
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}
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}
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if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
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@@ -83,9 +103,20 @@ namespace imgui_desktop::gui
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ImGui::Checkbox("Dashed", &m_show_dashed_box);
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ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&m_box_color), ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&m_box_fill), ImGuiColorEditFlags_NoInputs);
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ImGui::Checkbox("Gradient fill", &m_gradient_box_fill);
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ImGui::Checkbox("Animate gradients", &m_animate_gradients);
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if (m_gradient_box_fill)
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{
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ImGui::ColorEdit4("Gradient top##box", reinterpret_cast<float*>(&m_box_gradient_top),
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ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("Gradient bottom##box", reinterpret_cast<float*>(&m_box_gradient_bottom),
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ImGuiColorEditFlags_NoInputs);
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}
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ImGui::ColorEdit4("Outline##box", reinterpret_cast<float*>(&m_box_outline), ImGuiColorEditFlags_NoInputs);
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ImGui::SliderFloat("Thickness", &m_box_thickness, 0.5f, 5.f);
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ImGui::SliderFloat("Corner ratio", &m_corner_ratio, 0.05f, 0.5f);
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draw_glow_controls("Box glow", m_box_glow);
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draw_glow_controls("Cornered box glow", m_cornered_box_glow);
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ImGui::Separator();
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ImGui::ColorEdit4("Dash color", reinterpret_cast<float*>(&m_dash_color), ImGuiColorEditFlags_NoInputs);
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ImGui::SliderFloat("Dash length", &m_dash_len, 2.f, 30.f);
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@@ -99,6 +130,7 @@ namespace imgui_desktop::gui
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ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&m_bar_bg_color), ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&m_bar_outline_color),
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ImGuiColorEditFlags_NoInputs);
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ImGui::Checkbox("Gradient bars", &m_gradient_bars);
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ImGui::SliderFloat("Width##bar", &m_bar_width, 1.f, 20.f);
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ImGui::SliderFloat("Value##bar", &m_bar_value, 0.f, 1.f);
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ImGui::SliderFloat("Offset##bar", &m_bar_offset, 1.f, 20.f);
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@@ -116,11 +148,20 @@ namespace imgui_desktop::gui
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ImGui::Checkbox("Bot dashed##bar", &m_show_bottom_dashed_bar);
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ImGui::SliderFloat("Dash len##bar", &m_bar_dash_len, 2.f, 20.f);
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ImGui::SliderFloat("Dash gap##bar", &m_bar_dash_gap, 1.f, 15.f);
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draw_glow_controls("Bar glow", m_bar_glow);
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}
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if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::Checkbox("Outlined", &m_outlined);
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ImGui::Checkbox("Gradient centered label", &m_gradient_label);
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if (m_gradient_label)
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{
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ImGui::ColorEdit4("Gradient left##lbl", reinterpret_cast<float*>(&m_label_gradient_left),
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ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("Gradient right##lbl", reinterpret_cast<float*>(&m_label_gradient_right),
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ImGuiColorEditFlags_NoInputs);
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}
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ImGui::SliderFloat("Offset##lbl", &m_label_offset, 0.f, 15.f);
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ImGui::Checkbox("Right##lbl", &m_show_right_labels);
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ImGui::SameLine();
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@@ -131,6 +172,7 @@ namespace imgui_desktop::gui
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ImGui::Checkbox("Ctr top##lbl", &m_show_centered_top);
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ImGui::SameLine();
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ImGui::Checkbox("Ctr bot##lbl", &m_show_centered_bottom);
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draw_glow_controls("Label glow", m_label_glow);
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}
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if (ImGui::CollapsingHeader("Skeleton"))
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@@ -193,9 +235,82 @@ namespace imgui_desktop::gui
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using namespace omath::hud::widget;
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using omath::hud::when;
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const auto* vp = ImGui::GetMainViewport();
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const Bar bar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset};
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const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
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m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset};
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const float entity_height = m_entity_bottom_y - m_entity_top_y;
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const float entity_half_width = entity_height / m_entity_aspect;
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const auto joint = [&](const float x, const float y)
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{
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return omath::Vector2<float>{m_entity_x + (x * 2.f - 1.f) * entity_half_width,
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m_entity_top_y + y * entity_height};
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};
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const auto head = joint(0.5f, 0.1f);
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const auto neck = joint(0.5f, 0.22f);
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const auto torso = joint(0.5f, 0.5f);
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const auto left_shoulder = joint(0.3f, 0.25f);
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const auto right_shoulder = joint(0.7f, 0.25f);
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const auto left_elbow = joint(0.18f, 0.42f);
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const auto right_elbow = joint(0.82f, 0.42f);
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const auto left_hand = joint(0.1f, 0.58f);
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const auto right_hand = joint(0.9f, 0.58f);
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const auto left_hip = joint(0.4f, 0.55f);
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const auto right_hip = joint(0.6f, 0.55f);
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const auto left_knee = joint(0.36f, 0.75f);
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const auto right_knee = joint(0.64f, 0.75f);
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const auto left_foot = joint(0.3f, 0.95f);
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const auto right_foot = joint(0.7f, 0.95f);
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const std::array skeleton_bones = {
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Bone{head, neck},
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Bone{neck, torso},
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Bone{neck, left_shoulder},
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Bone{left_shoulder, left_elbow},
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Bone{left_elbow, left_hand},
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Bone{neck, right_shoulder},
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Bone{right_shoulder, right_elbow},
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Bone{right_elbow, right_hand},
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Bone{torso, left_hip},
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Bone{left_hip, left_knee},
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Bone{left_knee, left_foot},
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Bone{torso, right_hip},
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Bone{right_hip, right_knee},
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Bone{right_knee, right_foot},
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};
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const auto animated_color = [&](const omath::Color& color, const float hue_offset)
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{
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if (!m_animate_gradients)
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return color;
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auto hsv = color.to_hsv();
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hsv.hue = std::fmod(hsv.hue + static_cast<float>(ImGui::GetTime()) * 0.15f + hue_offset, 1.f);
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const auto animated = omath::Color::from_hsv(hsv).value();
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return omath::Color{animated.x, animated.y, animated.z, color.value().w};
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};
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const auto box_gradient_top = animated_color(m_box_gradient_top, 0.f);
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const auto box_gradient_bottom = animated_color(m_box_gradient_bottom, 0.5f);
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const auto red = omath::Color{1.f, 0.f, 0.f, 1.f};
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const auto green = omath::Color{0.f, 1.f, 0.f, 1.f};
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const auto make_glow = [](const GlowSettings& settings) -> std::optional<Glow>
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{
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if (!settings.enabled)
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return std::nullopt;
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return Glow{settings.color, settings.radius, settings.intensity};
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};
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const auto box_glow = make_glow(m_box_glow);
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const auto cornered_box_glow = make_glow(m_cornered_box_glow);
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const auto bar_glow = make_glow(m_bar_glow);
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const auto label_glow = make_glow(m_label_glow);
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const auto canvas_glow = make_glow(m_canvas_glow);
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const BarPaint bar_color = m_gradient_bars ? BarPaint{BarGradient{red, green}} : BarPaint{m_bar_color};
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const Bar bar{bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset, bar_glow};
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const Paint box_fill = m_gradient_box_fill
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? Paint{omath::hud::Gradient{box_gradient_top, box_gradient_top,
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box_gradient_bottom, box_gradient_bottom}}
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: Paint{m_box_fill};
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const Paint centered_label_color =
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m_gradient_label ? Paint{omath::hud::Gradient{m_label_gradient_left, m_label_gradient_right,
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m_label_gradient_right, m_label_gradient_left,
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m_animate_gradients}}
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: Paint{omath::Color::from_rgba(255, 255, 255, 255)};
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auto outline_helper = [](const bool is_outline) -> Outlined
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{
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@@ -204,10 +319,13 @@ namespace imgui_desktop::gui
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omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y}, m_entity_aspect,
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std::make_shared<omath::hud::ImguiHudRenderer>())
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.contents(
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when(canvas_glow.has_value(), CanvasGlow{canvas_glow.value_or(Glow{m_canvas_glow.color}),
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m_canvas_glow_layers, m_canvas_glow_rounding}),
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// ── Boxes ────────────────────────────────────────────────────
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when(m_show_box, Box{m_box_color, m_box_fill, m_box_outline, m_box_thickness}),
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when(m_show_cornered_box, CorneredBox{omath::Color::from_rgba(255, 0, 255, 255), m_box_fill,
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m_box_outline, m_corner_ratio, m_box_thickness}),
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when(m_show_box, Box{m_box_color, box_fill, m_box_outline, m_box_thickness, box_glow}),
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when(m_show_cornered_box,
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CorneredBox{omath::Color::from_rgba(255, 0, 255, 255), m_box_fill, m_box_outline,
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m_corner_ratio, m_box_thickness, cornered_box_glow}),
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when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}),
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RightSide{
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when(m_show_right_bar, bar),
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@@ -254,14 +372,14 @@ namespace imgui_desktop::gui
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when(m_show_bottom_bar, bar),
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when(m_show_bottom_dashed_bar, dbar),
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when(m_show_centered_bottom,
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Centered{Label{omath::Color::from_rgba(255, 255, 255, 255), m_label_offset,
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outline_helper(m_outlined), "PlayerName"}}),
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Centered{Label{centered_label_color, m_label_offset, outline_helper(m_outlined),
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"Gradient PlayerName", label_glow}}),
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when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255),
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m_label_offset, outline_helper(m_outlined), "42m"}),
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},
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when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y + 40.f}, m_aim_color, m_aim_radius}),
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when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}),
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when(m_show_skeleton, Skeleton{m_skel_color, m_skel_thickness}),
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when(m_show_skeleton, Skeleton{skeleton_bones, m_skel_color, m_skel_thickness}),
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when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y},
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m_proj_color,
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m_proj_size,
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@@ -17,6 +17,14 @@ namespace imgui_desktop::gui
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void Run();
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private:
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struct GlowSettings
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{
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omath::Color color{0.f, 0.7f, 1.f, 0.8f};
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float radius = 4.f;
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float intensity = 0.8f;
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bool enabled = false;
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};
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void draw_controls();
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void draw_overlay();
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void present();
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@@ -30,8 +38,12 @@ namespace imgui_desktop::gui
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// Box
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omath::Color m_box_color{1.f, 1.f, 1.f, 1.f};
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omath::Color m_box_fill{0.f, 0.f, 0.f, 0.f};
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omath::Color m_box_gradient_top{0.1f, 0.6f, 1.f, 0.55f};
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omath::Color m_box_gradient_bottom{0.7f, 0.1f, 1.f, 0.15f};
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omath::Color m_box_outline{0.f, 0.f, 0.f, 0.f};
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float m_box_thickness = 1.f, m_corner_ratio = 0.2f;
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bool m_gradient_box_fill = true;
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bool m_animate_gradients = false;
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bool m_show_box = true, m_show_cornered_box = true, m_show_dashed_box = false;
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// Dashed box
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@@ -43,19 +55,31 @@ namespace imgui_desktop::gui
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omath::Color m_bar_bg_color{0.f, 0.f, 0.f, 0.5f};
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omath::Color m_bar_outline_color{0.f, 0.f, 0.f, 1.f};
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float m_bar_width = 4.f, m_bar_value = 0.75f, m_bar_offset = 5.f;
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bool m_show_right_bar = true, m_show_left_bar = true;
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bool m_show_top_bar = true, m_show_bottom_bar = true;
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bool m_gradient_bars = true;
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bool m_show_right_bar = true, m_show_left_bar = true;
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bool m_show_top_bar = true, m_show_bottom_bar = true;
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bool m_show_right_dashed_bar = false, m_show_left_dashed_bar = false;
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bool m_show_top_dashed_bar = false, m_show_bottom_dashed_bar = false;
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bool m_show_top_dashed_bar = false, m_show_bottom_dashed_bar = false;
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float m_bar_dash_len = 6.f, m_bar_dash_gap = 4.f;
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// Labels
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float m_label_offset = 3.f;
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omath::Color m_label_gradient_left{0.f, 0.8f, 1.f, 1.f};
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omath::Color m_label_gradient_right{1.f, 0.2f, 0.7f, 1.f};
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bool m_outlined = true;
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bool m_gradient_label = true;
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bool m_show_right_labels = true, m_show_left_labels = true;
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bool m_show_top_labels = true, m_show_bottom_labels = true;
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bool m_show_top_labels = true, m_show_bottom_labels = true;
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bool m_show_centered_top = true, m_show_centered_bottom = true;
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GlowSettings m_box_glow;
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GlowSettings m_cornered_box_glow{{1.f, 0.f, 1.f, 0.8f}};
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GlowSettings m_bar_glow{{1.f, 0.f, 0.f, 0.8f}};
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GlowSettings m_label_glow;
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GlowSettings m_canvas_glow{{1.f, 0.5f, 0.f, 0.8f}, 100.f};
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int m_canvas_glow_layers = 64;
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float m_canvas_glow_rounding = 40.f;
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// Skeleton
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omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200);
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float m_skel_thickness = 1.f;
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@@ -30,6 +30,9 @@ namespace omath::hud
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EntityOverlay& add_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
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const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f}, float thickness = 1.f);
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EntityOverlay& add_2d_box(const Color& box_color, const Gradient& fill_gradient,
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const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f}, float thickness = 1.f);
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EntityOverlay& add_cornered_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
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const Color& outline_color = Color{0.f, 0.f, 0.f, 0.f},
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float corner_ratio_len = 0.2f, float thickness = 1.f);
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@@ -38,17 +41,21 @@ namespace omath::hud
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float thickness = 1.f);
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// ── Bars ─────────────────────────────────────────────────────────
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EntityOverlay& add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
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float ratio, float offset = 5.f);
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EntityOverlay& add_right_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
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float width, float ratio, float offset = 5.f,
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const std::optional<widget::Glow>& glow = std::nullopt);
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EntityOverlay& add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
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float ratio, float offset = 5.f);
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EntityOverlay& add_left_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
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float width, float ratio, float offset = 5.f,
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const std::optional<widget::Glow>& glow = std::nullopt);
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EntityOverlay& add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color, float height,
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float ratio, float offset = 5.f);
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EntityOverlay& add_top_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
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float height, float ratio, float offset = 5.f,
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const std::optional<widget::Glow>& glow = std::nullopt);
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EntityOverlay& add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
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float height, float ratio, float offset = 5.f);
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EntityOverlay& add_bottom_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
|
||||
float height, float ratio, float offset = 5.f,
|
||||
const std::optional<widget::Glow>& glow = std::nullopt);
|
||||
|
||||
EntityOverlay& add_right_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
float width, float ratio, float dash_len, float gap_len,
|
||||
@@ -65,26 +72,31 @@ namespace omath::hud
|
||||
float offset = 5.f);
|
||||
|
||||
// ── Labels ───────────────────────────────────────────────────────
|
||||
EntityOverlay& add_right_label(const Color& color, float offset, widget::Outlined outlined,
|
||||
const std::string_view& text);
|
||||
EntityOverlay& add_right_label(const widget::Paint& color, float offset, widget::Outlined outlined,
|
||||
const std::string_view& text,
|
||||
const std::optional<widget::Glow>& glow = std::nullopt);
|
||||
|
||||
EntityOverlay& add_left_label(const Color& color, float offset, widget::Outlined outlined,
|
||||
const std::string_view& text);
|
||||
EntityOverlay& add_left_label(const widget::Paint& color, float offset, widget::Outlined outlined,
|
||||
const std::string_view& text,
|
||||
const std::optional<widget::Glow>& glow = std::nullopt);
|
||||
|
||||
EntityOverlay& add_top_label(const Color& color, float offset, widget::Outlined outlined,
|
||||
std::string_view text);
|
||||
EntityOverlay& add_top_label(const widget::Paint& color, float offset, widget::Outlined outlined,
|
||||
std::string_view text, const std::optional<widget::Glow>& glow = std::nullopt);
|
||||
|
||||
EntityOverlay& add_bottom_label(const Color& color, float offset, widget::Outlined outlined,
|
||||
std::string_view text);
|
||||
EntityOverlay& add_bottom_label(const widget::Paint& color, float offset, widget::Outlined outlined,
|
||||
std::string_view text, const std::optional<widget::Glow>& glow = std::nullopt);
|
||||
|
||||
EntityOverlay& add_centered_top_label(const Color& color, float offset, widget::Outlined outlined,
|
||||
const std::string_view& text);
|
||||
EntityOverlay& add_centered_top_label(const widget::Paint& color, float offset, widget::Outlined outlined,
|
||||
const std::string_view& text,
|
||||
const std::optional<widget::Glow>& glow = std::nullopt);
|
||||
|
||||
EntityOverlay& add_centered_bottom_label(const Color& color, float offset, widget::Outlined outlined,
|
||||
const std::string_view& text);
|
||||
EntityOverlay& add_centered_bottom_label(const widget::Paint& color, float offset, widget::Outlined outlined,
|
||||
const std::string_view& text,
|
||||
const std::optional<widget::Glow>& glow = std::nullopt);
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_right_label(const Color& color, const float offset, const widget::Outlined outlined,
|
||||
requires(sizeof...(Args) > 0)
|
||||
EntityOverlay& add_right_label(const widget::Paint& color, const float offset, const widget::Outlined outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
return add_right_label(color, offset, outlined,
|
||||
@@ -92,7 +104,8 @@ namespace omath::hud
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_left_label(const Color& color, const float offset, const widget::Outlined outlined,
|
||||
requires(sizeof...(Args) > 0)
|
||||
EntityOverlay& add_left_label(const widget::Paint& color, const float offset, const widget::Outlined outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
return add_left_label(color, offset, outlined,
|
||||
@@ -100,7 +113,8 @@ namespace omath::hud
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_top_label(const Color& color, const float offset, const widget::Outlined outlined,
|
||||
requires(sizeof...(Args) > 0)
|
||||
EntityOverlay& add_top_label(const widget::Paint& color, const float offset, const widget::Outlined outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
return add_top_label(color, offset, outlined,
|
||||
@@ -108,7 +122,8 @@ namespace omath::hud
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_bottom_label(const Color& color, const float offset, const widget::Outlined outlined,
|
||||
requires(sizeof...(Args) > 0)
|
||||
EntityOverlay& add_bottom_label(const widget::Paint& color, const float offset, const widget::Outlined outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
{
|
||||
return add_bottom_label(color, offset, outlined,
|
||||
@@ -116,15 +131,18 @@ namespace omath::hud
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_centered_top_label(const Color& color, const float offset, const widget::Outlined outlined,
|
||||
std::format_string<Args...> fmt, Args&&... args)
|
||||
requires(sizeof...(Args) > 0)
|
||||
EntityOverlay& add_centered_top_label(const widget::Paint& color, const float offset,
|
||||
const widget::Outlined outlined, std::format_string<Args...> fmt,
|
||||
Args&&... args)
|
||||
{
|
||||
return add_centered_top_label(color, offset, outlined,
|
||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
EntityOverlay& add_centered_bottom_label(const Color& color, const float offset,
|
||||
requires(sizeof...(Args) > 0)
|
||||
EntityOverlay& add_centered_bottom_label(const widget::Paint& color, const float offset,
|
||||
const widget::Outlined outlined, std::format_string<Args...> fmt,
|
||||
Args&&... args)
|
||||
{
|
||||
@@ -166,6 +184,7 @@ namespace omath::hud
|
||||
EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
|
||||
|
||||
EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f);
|
||||
EntityOverlay& add_skeleton(std::span<const widget::Bone> bones, const Color& color, float thickness = 1.f);
|
||||
|
||||
// ── Declarative interface ─────────────────────────────────────────
|
||||
/// Pass any combination of widget:: descriptor structs (and std::optional<W>
|
||||
@@ -230,6 +249,7 @@ namespace omath::hud
|
||||
}
|
||||
|
||||
void dispatch(const widget::Box& box);
|
||||
void dispatch(const widget::CanvasGlow& canvas_glow);
|
||||
void dispatch(const widget::CorneredBox& cornered_box);
|
||||
void dispatch(const widget::DashedBox& dashed_box);
|
||||
void dispatch(const widget::RightSide& right_side);
|
||||
@@ -242,7 +262,19 @@ namespace omath::hud
|
||||
void dispatch(const widget::AimDot& aim_dot);
|
||||
void dispatch(const widget::ProjectileAim& proj_widget);
|
||||
void draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring);
|
||||
void draw_outlined_text(const Vector2<float>& position, const Color& color, const std::string_view& text);
|
||||
void draw_label(const Vector2<float>& position, const widget::Paint& paint, widget::Outlined outlined,
|
||||
const std::string_view& text, const std::optional<widget::Glow>& glow);
|
||||
void draw_glow_polyline(const std::span<const Vector2<float>>& points, const widget::Glow& glow,
|
||||
float thickness) const;
|
||||
void draw_glow_line(const Vector2<float>& from, const Vector2<float>& to, const widget::Glow& glow,
|
||||
float thickness) const;
|
||||
void draw_glow_rectangle(const Vector2<float>& min, const Vector2<float>& max,
|
||||
const std::optional<widget::Glow>& glow) const;
|
||||
void draw_canvas_glow(const widget::CanvasGlow& canvas_glow) const;
|
||||
void draw_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
|
||||
const widget::Paint& paint) const;
|
||||
[[nodiscard]]
|
||||
static widget::Paint resolve_bar_paint(const widget::BarPaint& paint, float ratio, bool vertical);
|
||||
void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
|
||||
float gap_len, float thickness) const;
|
||||
void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
|
||||
|
||||
@@ -2,16 +2,57 @@
|
||||
// Created by orange on 15.03.2026.
|
||||
//
|
||||
#pragma once
|
||||
#include "gradient.hpp"
|
||||
#include "omath/linear_algebra/vector2.hpp"
|
||||
#include "omath/utility/color.hpp"
|
||||
#include <any>
|
||||
#include <array>
|
||||
#include <initializer_list>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <string_view>
|
||||
#include <type_traits>
|
||||
#include <variant>
|
||||
#include <vector>
|
||||
|
||||
namespace omath::hud::widget
|
||||
{
|
||||
struct Paint : std::variant<Color, Gradient>
|
||||
{
|
||||
using std::variant<Color, Gradient>::variant;
|
||||
|
||||
constexpr Paint(const float red, const float green, const float blue, const float alpha)
|
||||
: std::variant<Color, Gradient>(Color{red, green, blue, alpha})
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
struct BarGradient
|
||||
{
|
||||
Color empty_color;
|
||||
Color full_color;
|
||||
};
|
||||
|
||||
struct BarPaint : std::variant<Color, Gradient, BarGradient>
|
||||
{
|
||||
using std::variant<Color, Gradient, BarGradient>::variant;
|
||||
|
||||
constexpr BarPaint(const float red, const float green, const float blue, const float alpha)
|
||||
: std::variant<Color, Gradient, BarGradient>(Color{red, green, blue, alpha})
|
||||
{
|
||||
}
|
||||
|
||||
BarPaint(const Paint& paint)
|
||||
{
|
||||
std::visit(
|
||||
[this](const auto& value)
|
||||
{
|
||||
this->template emplace<std::decay_t<decltype(value)>>(value);
|
||||
},
|
||||
paint);
|
||||
}
|
||||
};
|
||||
|
||||
// ── Overloaded helper for std::visit ──────────────────────────────────────
|
||||
template<typename... Ts>
|
||||
struct Overloaded : Ts...
|
||||
@@ -21,13 +62,28 @@ namespace omath::hud::widget
|
||||
template<typename... Ts>
|
||||
Overloaded(Ts...) -> Overloaded<Ts...>;
|
||||
|
||||
struct Glow
|
||||
{
|
||||
Color color;
|
||||
float radius = 4.f;
|
||||
float intensity = 1.f;
|
||||
};
|
||||
|
||||
struct CanvasGlow
|
||||
{
|
||||
Glow glow;
|
||||
int layers = 64;
|
||||
float rounding = 20.f;
|
||||
};
|
||||
|
||||
// ── Standalone widgets ────────────────────────────────────────────────────
|
||||
struct Box
|
||||
{
|
||||
Color color;
|
||||
Color fill{0.f, 0.f, 0.f, 0.f};
|
||||
Paint fill{Color{0.f, 0.f, 0.f, 0.f}};
|
||||
Color outline{0.f, 0.f, 0.f, 0.f};
|
||||
float thickness = 1.f;
|
||||
std::optional<Glow> glow = std::nullopt;
|
||||
};
|
||||
|
||||
enum class Outlined
|
||||
@@ -42,6 +98,7 @@ namespace omath::hud::widget
|
||||
Color outline{0.f, 0.f, 0.f, 0.f};
|
||||
float corner_ratio = 0.2f;
|
||||
float thickness = 1.f;
|
||||
std::optional<Glow> glow = std::nullopt;
|
||||
};
|
||||
|
||||
struct DashedBox
|
||||
@@ -52,10 +109,37 @@ namespace omath::hud::widget
|
||||
float thickness = 1.f;
|
||||
};
|
||||
|
||||
struct Bone
|
||||
{
|
||||
Vector2<float> start;
|
||||
Vector2<float> end;
|
||||
};
|
||||
|
||||
struct Skeleton
|
||||
{
|
||||
std::vector<Bone> bones;
|
||||
Color color;
|
||||
float thickness = 1.f;
|
||||
|
||||
Skeleton(const Color& color, const float thickness = 1.f): color(color), thickness(thickness)
|
||||
{
|
||||
}
|
||||
|
||||
Skeleton(const std::span<const Bone> bones, const Color& color, const float thickness = 1.f)
|
||||
: bones(bones.begin(), bones.end()), color(color), thickness(thickness)
|
||||
{
|
||||
}
|
||||
|
||||
Skeleton(const std::initializer_list<Bone> bones, const Color& color, const float thickness = 1.f)
|
||||
: bones(bones), color(color), thickness(thickness)
|
||||
{
|
||||
}
|
||||
|
||||
template<std::size_t Size>
|
||||
Skeleton(const std::array<Bone, Size>& bones, const Color& color, const float thickness = 1.f)
|
||||
: Skeleton(std::span<const Bone>{bones}, color, thickness)
|
||||
{
|
||||
}
|
||||
};
|
||||
struct SnapLine
|
||||
{
|
||||
@@ -92,18 +176,18 @@ namespace omath::hud::widget
|
||||
Figure figure = Figure::SQUARE;
|
||||
};
|
||||
|
||||
|
||||
// ── Side-agnostic widgets (used inside XxxSide containers) ────────────────
|
||||
|
||||
/// A filled bar. `size` is width for left/right sides, height for top/bottom.
|
||||
struct Bar
|
||||
{
|
||||
Color color;
|
||||
BarPaint color;
|
||||
Color outline;
|
||||
Color bg;
|
||||
float size;
|
||||
float ratio;
|
||||
float offset = 5.f;
|
||||
std::optional<Glow> glow = std::nullopt;
|
||||
};
|
||||
|
||||
/// A dashed bar. Same field semantics as Bar plus dash parameters.
|
||||
@@ -121,10 +205,11 @@ namespace omath::hud::widget
|
||||
|
||||
struct Label
|
||||
{
|
||||
Color color;
|
||||
Paint color;
|
||||
float offset;
|
||||
Outlined outlined;
|
||||
std::string_view text;
|
||||
std::optional<Glow> glow = std::nullopt;
|
||||
};
|
||||
|
||||
/// Wraps a Label to request horizontal centering (only applied in TopSide / BottomSide).
|
||||
@@ -172,8 +257,8 @@ namespace omath::hud::widget
|
||||
struct None
|
||||
{
|
||||
}; ///< No-op placeholder — used by widget::when for disabled elements.
|
||||
using SideWidget =
|
||||
std::variant<None, Bar, DashedBar, Label, Centered<Label>, SpaceVertical, SpaceHorizontal, ProgressRing, Icon>;
|
||||
using SideWidget = std::variant<None, Bar, DashedBar, Label, Centered<Label>, SpaceVertical, SpaceHorizontal,
|
||||
ProgressRing, Icon>;
|
||||
|
||||
// ── Side containers ───────────────────────────────────────────────────────
|
||||
// Storing std::initializer_list<SideWidget> is safe here: the backing array
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
#include "omath/utility/color.hpp"
|
||||
|
||||
namespace omath::hud
|
||||
{
|
||||
struct Gradient
|
||||
{
|
||||
Color top_left;
|
||||
Color top_right;
|
||||
Color bottom_right;
|
||||
Color bottom_left;
|
||||
bool animated = false;
|
||||
float animation_speed = 4.f;
|
||||
float animation_spread = 0.7f;
|
||||
};
|
||||
} // namespace omath::hud
|
||||
@@ -2,6 +2,7 @@
|
||||
// Created by orange on 13.03.2026.
|
||||
//
|
||||
#pragma once
|
||||
#include "gradient.hpp"
|
||||
#include "omath/linear_algebra/vector2.hpp"
|
||||
#include "omath/utility/color.hpp"
|
||||
#include <any>
|
||||
@@ -19,12 +20,24 @@ namespace omath::hud
|
||||
virtual void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
|
||||
float thickness) = 0;
|
||||
|
||||
virtual void add_polyline_clipped(const std::span<const Vector2<float>>& vertexes, const Vector2<float>&,
|
||||
const Vector2<float>&, const Color& color, float thickness)
|
||||
{
|
||||
add_polyline(vertexes, color, thickness);
|
||||
}
|
||||
|
||||
virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) = 0;
|
||||
|
||||
virtual void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
|
||||
|
||||
virtual void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
|
||||
|
||||
virtual void add_gradient_rectangle(const Vector2<float>& min, const Vector2<float>& max,
|
||||
const Gradient& gradient)
|
||||
{
|
||||
add_filled_rectangle(min, max, gradient.top_left);
|
||||
}
|
||||
|
||||
virtual void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
|
||||
int segments = 0) = 0;
|
||||
|
||||
@@ -41,6 +54,12 @@ namespace omath::hud
|
||||
|
||||
virtual void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) = 0;
|
||||
|
||||
virtual void add_gradient_text(const Vector2<float>& position, const Gradient& gradient,
|
||||
const std::string_view& text)
|
||||
{
|
||||
add_text(position, gradient.top_left, text);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
virtual Vector2<float> calc_text_size(const std::string_view& text) = 0;
|
||||
};
|
||||
|
||||
@@ -13,10 +13,15 @@ namespace omath::hud
|
||||
~ImguiHudRenderer() override;
|
||||
void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
|
||||
float thickness) override;
|
||||
void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, float thickness) override;
|
||||
void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
|
||||
float thickness) override;
|
||||
void add_polyline_clipped(const std::span<const Vector2<float>>& vertexes, const Vector2<float>& clip_min,
|
||||
const Vector2<float>& clip_max, const Color& color, float thickness) override;
|
||||
void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) override;
|
||||
void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
|
||||
void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
|
||||
void add_gradient_rectangle(const Vector2<float>& min, const Vector2<float>& max,
|
||||
const Gradient& gradient) override;
|
||||
void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
|
||||
int segments = 0) override;
|
||||
void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
|
||||
@@ -26,8 +31,10 @@ namespace omath::hud
|
||||
void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
|
||||
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
|
||||
void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
|
||||
void add_gradient_text(const Vector2<float>& position, const Gradient& gradient,
|
||||
const std::string_view& text) override;
|
||||
[[nodiscard]]
|
||||
Vector2<float> calc_text_size(const std::string_view& text) override;
|
||||
};
|
||||
} // namespace omath::hud
|
||||
#endif // OMATH_IMGUI_INTEGRATION
|
||||
#endif // OMATH_IMGUI_INTEGRATION
|
||||
|
||||
+332
-87
@@ -2,6 +2,7 @@
|
||||
// Created by orange on 13.03.2026.
|
||||
//
|
||||
#include "omath/hud/entity_overlay.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace omath::hud
|
||||
{
|
||||
@@ -20,6 +21,20 @@ namespace omath::hud
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_2d_box(const Color& box_color, const Gradient& fill_gradient,
|
||||
const Color& outline_color, const float thickness)
|
||||
{
|
||||
const auto points = m_canvas.as_array();
|
||||
|
||||
if (outline_color.value().w > 0.f)
|
||||
m_renderer->add_polyline({points.data(), points.size()}, outline_color, thickness + 2.f);
|
||||
|
||||
m_renderer->add_polyline({points.data(), points.size()}, box_color, thickness);
|
||||
m_renderer->add_gradient_rectangle(m_canvas.top_left_corner, m_canvas.bottom_right_corner, fill_gradient);
|
||||
|
||||
return *this;
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_cornered_2d_box(const Color& box_color, const Color& fill_color,
|
||||
const Color& outline_color, const float corner_ratio_len,
|
||||
const float thickness)
|
||||
@@ -38,11 +53,9 @@ namespace omath::hud
|
||||
};
|
||||
|
||||
// Left Side
|
||||
draw_corner_line(m_canvas.top_left_corner,
|
||||
m_canvas.top_left_corner + Vector2<float>{corner_line_length, 0.f});
|
||||
draw_corner_line(m_canvas.top_left_corner, m_canvas.top_left_corner + Vector2<float>{corner_line_length, 0.f});
|
||||
|
||||
draw_corner_line(m_canvas.top_left_corner,
|
||||
m_canvas.top_left_corner + Vector2<float>{0.f, corner_line_length});
|
||||
draw_corner_line(m_canvas.top_left_corner, m_canvas.top_left_corner + Vector2<float>{0.f, corner_line_length});
|
||||
|
||||
draw_corner_line(m_canvas.bottom_left_corner,
|
||||
m_canvas.bottom_left_corner - Vector2<float>{0.f, corner_line_length});
|
||||
@@ -64,76 +77,84 @@ namespace omath::hud
|
||||
|
||||
return *this;
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
const float width, float ratio, const float offset)
|
||||
EntityOverlay& EntityOverlay::add_right_bar(const widget::BarPaint& color, const Color& outline_color,
|
||||
const Color& bg_color, const float width, float ratio,
|
||||
const float offset, const std::optional<widget::Glow>& glow)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const auto max_bar_height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
|
||||
|
||||
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
|
||||
const auto bar_min = bar_start - Vector2<float>{0.f, max_bar_height};
|
||||
const auto bar_max = bar_start + Vector2<float>{width, 0.f};
|
||||
const auto fill_min = bar_start - Vector2<float>{0.f, max_bar_height * ratio};
|
||||
m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
|
||||
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
|
||||
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
|
||||
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
|
||||
draw_glow_rectangle(fill_min, bar_max, glow);
|
||||
draw_filled_rectangle(fill_min, bar_max, resolve_bar_paint(color, ratio, true));
|
||||
m_renderer->add_rectangle(bar_min, bar_max, outline_color);
|
||||
|
||||
m_text_cursor_right.x += offset + width;
|
||||
|
||||
return *this;
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
const float width, float ratio, const float offset)
|
||||
EntityOverlay& EntityOverlay::add_left_bar(const widget::BarPaint& color, const Color& outline_color,
|
||||
const Color& bg_color, const float width, float ratio,
|
||||
const float offset, const std::optional<widget::Glow>& glow)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const auto max_bar_height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_right_corner.y);
|
||||
|
||||
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
|
||||
const auto bar_min = bar_start - Vector2<float>{0.f, max_bar_height};
|
||||
const auto bar_max = bar_start + Vector2<float>{width, 0.f};
|
||||
const auto fill_min = bar_start - Vector2<float>{0.f, max_bar_height * ratio};
|
||||
m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
|
||||
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
|
||||
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
|
||||
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
|
||||
draw_glow_rectangle(fill_min, bar_max, glow);
|
||||
draw_filled_rectangle(fill_min, bar_max, resolve_bar_paint(color, ratio, true));
|
||||
m_renderer->add_rectangle(bar_min, bar_max, outline_color);
|
||||
|
||||
m_text_cursor_left.x -= offset + width;
|
||||
|
||||
return *this;
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_right_label(const Color& color, const float offset,
|
||||
const widget::Outlined outlined,
|
||||
const std::string_view& text)
|
||||
EntityOverlay& EntityOverlay::add_right_label(const widget::Paint& color, const float offset,
|
||||
const widget::Outlined outlined, const std::string_view& text,
|
||||
const std::optional<widget::Glow>& glow)
|
||||
{
|
||||
if (outlined == widget::Outlined::On)
|
||||
draw_outlined_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text);
|
||||
else
|
||||
m_renderer->add_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text.data());
|
||||
draw_label(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, outlined, text, glow);
|
||||
|
||||
m_text_cursor_right.y += m_renderer->calc_text_size(text.data()).y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_top_label(const Color& color, const float offset, const widget::Outlined outlined,
|
||||
const std::string_view text)
|
||||
EntityOverlay& EntityOverlay::add_top_label(const widget::Paint& color, const float offset,
|
||||
const widget::Outlined outlined, const std::string_view text,
|
||||
const std::optional<widget::Glow>& glow)
|
||||
{
|
||||
m_text_cursor_top.y -= m_renderer->calc_text_size(text.data()).y;
|
||||
|
||||
if (outlined == widget::Outlined::On)
|
||||
draw_outlined_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text);
|
||||
else
|
||||
m_renderer->add_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text.data());
|
||||
draw_label(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, outlined, text, glow);
|
||||
|
||||
return *this;
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
const float height, float ratio, const float offset)
|
||||
EntityOverlay& EntityOverlay::add_top_bar(const widget::BarPaint& color, const Color& outline_color,
|
||||
const Color& bg_color, const float height, float ratio,
|
||||
const float offset, const std::optional<widget::Glow>& glow)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const auto max_bar_width = std::abs(m_canvas.top_left_corner.x - m_canvas.bottom_right_corner.x);
|
||||
|
||||
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), bg_color);
|
||||
const auto bar_min = bar_start - Vector2<float>{0.f, height};
|
||||
const auto bar_max = bar_start + Vector2<float>{max_bar_width, 0.f};
|
||||
const auto fill_max = Vector2<float>{bar_start.x + max_bar_width * ratio, bar_start.y};
|
||||
m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
|
||||
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), color);
|
||||
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), outline_color);
|
||||
draw_glow_rectangle(bar_min, fill_max, glow);
|
||||
draw_filled_rectangle(bar_min, fill_max, resolve_bar_paint(color, ratio, false));
|
||||
m_renderer->add_rectangle(bar_min, bar_max, outline_color);
|
||||
|
||||
m_text_cursor_top.y -= offset + height;
|
||||
|
||||
@@ -316,6 +337,14 @@ namespace omath::hud
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_skeleton(const std::span<const widget::Bone> bones, const Color& color,
|
||||
const float thickness)
|
||||
{
|
||||
for (const auto& bone : bones)
|
||||
m_renderer->add_line(bone.start, bone.end, color, thickness);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void EntityOverlay::draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color,
|
||||
const float dash_len, const float gap_len, const float thickness) const
|
||||
{
|
||||
@@ -366,84 +395,265 @@ namespace omath::hud
|
||||
return *this;
|
||||
}
|
||||
|
||||
void EntityOverlay::draw_outlined_text(const Vector2<float>& position, const Color& color,
|
||||
const std::string_view& text)
|
||||
void EntityOverlay::draw_label(const Vector2<float>& position, const widget::Paint& paint,
|
||||
const widget::Outlined outlined, const std::string_view& text,
|
||||
const std::optional<widget::Glow>& glow)
|
||||
{
|
||||
static constexpr std::array outline_offsets = {
|
||||
Vector2<float>{-1, -1}, Vector2<float>{-1, 0}, Vector2<float>{-1, 1}, Vector2<float>{0, -1},
|
||||
Vector2<float>{0, 1}, Vector2<float>{1, -1}, Vector2<float>{1, 0}, Vector2<float>{1, 1}};
|
||||
if (glow)
|
||||
{
|
||||
const int radius = static_cast<int>(std::ceil(std::max(glow->radius, 0.f)));
|
||||
for (int layer = radius; layer > 0; --layer)
|
||||
{
|
||||
const float alpha = glow->color.value().w * std::max(glow->intensity, 0.f)
|
||||
* (1.f - static_cast<float>(layer - 1) / static_cast<float>(radius + 1));
|
||||
const auto value = glow->color.value();
|
||||
const Color color{value.x, value.y, value.z, alpha / static_cast<float>(radius)};
|
||||
for (int x = -layer; x <= layer; ++x)
|
||||
{
|
||||
m_renderer->add_text(position + Vector2<float>{static_cast<float>(x), static_cast<float>(-layer)},
|
||||
color, text);
|
||||
m_renderer->add_text(position + Vector2<float>{static_cast<float>(x), static_cast<float>(layer)},
|
||||
color, text);
|
||||
}
|
||||
for (int y = -layer + 1; y < layer; ++y)
|
||||
{
|
||||
m_renderer->add_text(position + Vector2<float>{static_cast<float>(-layer), static_cast<float>(y)},
|
||||
color, text);
|
||||
m_renderer->add_text(position + Vector2<float>{static_cast<float>(layer), static_cast<float>(y)},
|
||||
color, text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto& outline_offset : outline_offsets)
|
||||
m_renderer->add_text(position + outline_offset, Color{0.f, 0.f, 0.f, 1.f}, text.data());
|
||||
m_renderer->add_text(position, color, text.data());
|
||||
if (outlined == widget::Outlined::On)
|
||||
{
|
||||
static constexpr std::array outline_offsets = {
|
||||
Vector2<float>{-1, -1}, Vector2<float>{-1, 0}, Vector2<float>{-1, 1}, Vector2<float>{0, -1},
|
||||
Vector2<float>{0, 1}, Vector2<float>{1, -1}, Vector2<float>{1, 0}, Vector2<float>{1, 1}};
|
||||
|
||||
for (const auto& outline_offset : outline_offsets)
|
||||
m_renderer->add_text(position + outline_offset, Color{0.f, 0.f, 0.f, 1.f}, text);
|
||||
}
|
||||
|
||||
std::visit(
|
||||
widget::Overloaded{
|
||||
[&](const Color& color)
|
||||
{
|
||||
m_renderer->add_text(position, color, text);
|
||||
},
|
||||
[&](const Gradient& gradient)
|
||||
{
|
||||
m_renderer->add_gradient_text(position, gradient, text);
|
||||
},
|
||||
},
|
||||
paint);
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
|
||||
const float height, float ratio, const float offset)
|
||||
|
||||
void EntityOverlay::draw_glow_polyline(const std::span<const Vector2<float>>& points, const widget::Glow& glow,
|
||||
const float thickness) const
|
||||
{
|
||||
const int radius = static_cast<int>(std::ceil(std::max(glow.radius, 0.f)));
|
||||
const auto value = glow.color.value();
|
||||
for (int layer = radius; layer > 0; --layer)
|
||||
{
|
||||
const float falloff = 1.f - static_cast<float>(layer - 1) / static_cast<float>(radius + 1);
|
||||
const Color color{value.x, value.y, value.z,
|
||||
value.w * std::max(glow.intensity, 0.f) * falloff / static_cast<float>(radius)};
|
||||
m_renderer->add_polyline(points, color, thickness + static_cast<float>(layer) * 2.f);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityOverlay::draw_glow_line(const Vector2<float>& from, const Vector2<float>& to, const widget::Glow& glow,
|
||||
const float thickness) const
|
||||
{
|
||||
const int radius = static_cast<int>(std::ceil(std::max(glow.radius, 0.f)));
|
||||
const auto value = glow.color.value();
|
||||
for (int layer = radius; layer > 0; --layer)
|
||||
{
|
||||
const float falloff = 1.f - static_cast<float>(layer - 1) / static_cast<float>(radius + 1);
|
||||
const Color color{value.x, value.y, value.z,
|
||||
value.w * std::max(glow.intensity, 0.f) * falloff / static_cast<float>(radius)};
|
||||
m_renderer->add_line(from, to, color, thickness + static_cast<float>(layer) * 2.f);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityOverlay::draw_glow_rectangle(const Vector2<float>& min, const Vector2<float>& max,
|
||||
const std::optional<widget::Glow>& glow) const
|
||||
{
|
||||
if (!glow || glow->radius <= 0.f)
|
||||
return;
|
||||
|
||||
const std::array points = {
|
||||
Vector2<float>{std::min(min.x, max.x), std::min(min.y, max.y)},
|
||||
Vector2<float>{std::max(min.x, max.x), std::min(min.y, max.y)},
|
||||
Vector2<float>{std::max(min.x, max.x), std::max(min.y, max.y)},
|
||||
Vector2<float>{std::min(min.x, max.x), std::max(min.y, max.y)},
|
||||
};
|
||||
draw_glow_polyline(points, *glow, 1.f);
|
||||
}
|
||||
|
||||
void EntityOverlay::draw_canvas_glow(const widget::CanvasGlow& canvas_glow) const
|
||||
{
|
||||
const int layers = std::max(canvas_glow.layers, 2);
|
||||
const auto min = m_canvas.top_left_corner;
|
||||
const auto max = m_canvas.bottom_right_corner;
|
||||
const auto value = canvas_glow.glow.color.value();
|
||||
const float intensity = std::max(canvas_glow.glow.intensity, 0.f);
|
||||
|
||||
constexpr int corner_segments = 12;
|
||||
const float max_rounding = std::min(std::abs(max.x - min.x), std::abs(max.y - min.y)) * 0.5f;
|
||||
const float rounding = std::clamp(canvas_glow.rounding, 0.f, max_rounding);
|
||||
const float extent = std::max(canvas_glow.glow.radius, 0.f);
|
||||
const float stroke = std::max(extent / static_cast<float>(layers - 1) * 2.f, 1.f);
|
||||
for (int layer = 0; layer < layers; ++layer)
|
||||
{
|
||||
const float progress = static_cast<float>(layer) / static_cast<float>(layers - 1);
|
||||
const float expansion = extent * (1.f - progress);
|
||||
const float falloff = progress * progress * (3.f - 2.f * progress);
|
||||
const Color color{value.x, value.y, value.z, value.w * intensity * falloff * 0.35f};
|
||||
const auto expanded_min = min - Vector2<float>{expansion, expansion};
|
||||
const auto expanded_max = max + Vector2<float>{expansion, expansion};
|
||||
const float expanded_rounding = rounding + expansion;
|
||||
const std::array corner_centers = {
|
||||
expanded_min + Vector2<float>{expanded_rounding, expanded_rounding},
|
||||
Vector2<float>{expanded_max.x - expanded_rounding, expanded_min.y + expanded_rounding},
|
||||
expanded_max - Vector2<float>{expanded_rounding, expanded_rounding},
|
||||
Vector2<float>{expanded_min.x + expanded_rounding, expanded_max.y - expanded_rounding},
|
||||
};
|
||||
std::array<Vector2<float>, corner_segments * 4> points;
|
||||
for (int corner = 0; corner < 4; ++corner)
|
||||
{
|
||||
const float start_angle =
|
||||
std::numbers::pi_v<float> + static_cast<float>(corner) * std::numbers::pi_v<float> * 0.5f;
|
||||
for (int segment = 0; segment < corner_segments; ++segment)
|
||||
{
|
||||
const float arc_progress = static_cast<float>(segment) / static_cast<float>(corner_segments - 1);
|
||||
const float angle = start_angle + arc_progress * std::numbers::pi_v<float> * 0.5f;
|
||||
points[corner * corner_segments + segment] =
|
||||
corner_centers[corner]
|
||||
+ Vector2<float>{std::cos(angle) * expanded_rounding, std::sin(angle) * expanded_rounding};
|
||||
}
|
||||
}
|
||||
constexpr float clip_extent = std::numeric_limits<float>::max() * 0.25f;
|
||||
m_renderer->add_polyline_clipped(points, {-clip_extent, -clip_extent}, {clip_extent, min.y}, color, stroke);
|
||||
m_renderer->add_polyline_clipped(points, {-clip_extent, max.y}, {clip_extent, clip_extent}, color, stroke);
|
||||
m_renderer->add_polyline_clipped(points, {-clip_extent, min.y}, {min.x, max.y}, color, stroke);
|
||||
m_renderer->add_polyline_clipped(points, {max.x, min.y}, {clip_extent, max.y}, color, stroke);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityOverlay::draw_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
|
||||
const widget::Paint& paint) const
|
||||
{
|
||||
const Vector2<float> top_left{std::min(min.x, max.x), std::min(min.y, max.y)};
|
||||
const Vector2<float> bottom_right{std::max(min.x, max.x), std::max(min.y, max.y)};
|
||||
std::visit(
|
||||
widget::Overloaded{
|
||||
[&](const Color& color)
|
||||
{
|
||||
m_renderer->add_filled_rectangle(top_left, bottom_right, color);
|
||||
},
|
||||
[&](const Gradient& gradient)
|
||||
{
|
||||
m_renderer->add_gradient_rectangle(top_left, bottom_right, gradient);
|
||||
},
|
||||
},
|
||||
paint);
|
||||
}
|
||||
|
||||
widget::Paint EntityOverlay::resolve_bar_paint(const widget::BarPaint& paint, const float ratio,
|
||||
const bool vertical)
|
||||
{
|
||||
return std::visit(
|
||||
widget::Overloaded{
|
||||
[](const Color& color) -> widget::Paint
|
||||
{
|
||||
return color;
|
||||
},
|
||||
[](const Gradient& gradient) -> widget::Paint
|
||||
{
|
||||
return gradient;
|
||||
},
|
||||
[&](const widget::BarGradient& gradient) -> widget::Paint
|
||||
{
|
||||
const float value = std::clamp(ratio, 0.f, 1.f);
|
||||
const auto current = Color{gradient.empty_color.value() * (1.f - value)
|
||||
+ gradient.full_color.value() * value};
|
||||
if (vertical)
|
||||
return Gradient{current, current, gradient.empty_color, gradient.empty_color};
|
||||
return Gradient{gradient.empty_color, current, current, gradient.empty_color};
|
||||
},
|
||||
},
|
||||
paint);
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_bottom_bar(const widget::BarPaint& color, const Color& outline_color,
|
||||
const Color& bg_color, const float height, float ratio,
|
||||
const float offset, const std::optional<widget::Glow>& glow)
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
const auto max_bar_width = std::abs(m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x);
|
||||
|
||||
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), bg_color);
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), color);
|
||||
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), outline_color);
|
||||
const auto bar_min = bar_start;
|
||||
const auto bar_max = bar_start + Vector2<float>{max_bar_width, height};
|
||||
const auto fill_max = bar_start + Vector2<float>{max_bar_width * ratio, height};
|
||||
m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
|
||||
draw_glow_rectangle(bar_min, fill_max, glow);
|
||||
draw_filled_rectangle(bar_min, fill_max, resolve_bar_paint(color, ratio, false));
|
||||
m_renderer->add_rectangle(bar_min, bar_max, outline_color);
|
||||
|
||||
m_text_cursor_bottom.y += offset + height;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_bottom_label(const Color& color, const float offset, const widget::Outlined outlined,
|
||||
const std::string_view text)
|
||||
EntityOverlay& EntityOverlay::add_bottom_label(const widget::Paint& color, const float offset,
|
||||
const widget::Outlined outlined, const std::string_view text,
|
||||
const std::optional<widget::Glow>& glow)
|
||||
{
|
||||
const auto text_size = m_renderer->calc_text_size(text);
|
||||
|
||||
if (outlined == widget::Outlined::On)
|
||||
draw_outlined_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
|
||||
else
|
||||
m_renderer->add_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
|
||||
draw_label(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, outlined, text, glow);
|
||||
|
||||
m_text_cursor_bottom.y += text_size.y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_left_label(const Color& color, const float offset, const widget::Outlined outlined,
|
||||
const std::string_view& text)
|
||||
EntityOverlay& EntityOverlay::add_left_label(const widget::Paint& color, const float offset,
|
||||
const widget::Outlined outlined, const std::string_view& text,
|
||||
const std::optional<widget::Glow>& glow)
|
||||
{
|
||||
const auto text_size = m_renderer->calc_text_size(text);
|
||||
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + text_size.x), 0.f};
|
||||
|
||||
if (outlined == widget::Outlined::On)
|
||||
draw_outlined_text(pos, color, text);
|
||||
else
|
||||
m_renderer->add_text(pos, color, text);
|
||||
draw_label(pos, color, outlined, text, glow);
|
||||
|
||||
m_text_cursor_left.y += text_size.y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_centered_bottom_label(const Color& color, const float offset, const widget::Outlined outlined,
|
||||
const std::string_view& text)
|
||||
EntityOverlay& EntityOverlay::add_centered_bottom_label(const widget::Paint& color, const float offset,
|
||||
const widget::Outlined outlined,
|
||||
const std::string_view& text,
|
||||
const std::optional<widget::Glow>& glow)
|
||||
{
|
||||
const auto text_size = m_renderer->calc_text_size(text);
|
||||
const auto box_center_x =
|
||||
m_canvas.bottom_left_corner.x + (m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x) / 2.f;
|
||||
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_bottom.y + offset};
|
||||
|
||||
if (outlined == widget::Outlined::On)
|
||||
draw_outlined_text(pos, color, text);
|
||||
else
|
||||
m_renderer->add_text(pos, color, text);
|
||||
draw_label(pos, color, outlined, text, glow);
|
||||
|
||||
m_text_cursor_bottom.y += text_size.y;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_centered_top_label(const Color& color, const float offset, const widget::Outlined outlined,
|
||||
const std::string_view& text)
|
||||
EntityOverlay& EntityOverlay::add_centered_top_label(const widget::Paint& color, const float offset,
|
||||
const widget::Outlined outlined, const std::string_view& text,
|
||||
const std::optional<widget::Glow>& glow)
|
||||
{
|
||||
const auto text_size = m_renderer->calc_text_size(text);
|
||||
const auto box_center_x =
|
||||
@@ -452,10 +662,7 @@ namespace omath::hud
|
||||
m_text_cursor_top.y -= text_size.y;
|
||||
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_top.y - offset};
|
||||
|
||||
if (outlined == widget::Outlined::On)
|
||||
draw_outlined_text(pos, color, text);
|
||||
else
|
||||
m_renderer->add_text(pos, color, text);
|
||||
draw_label(pos, color, outlined, text, glow);
|
||||
|
||||
return *this;
|
||||
}
|
||||
@@ -601,11 +808,43 @@ namespace omath::hud
|
||||
// ── widget dispatch ───────────────────────────────────────────────────────
|
||||
void EntityOverlay::dispatch(const widget::Box& box)
|
||||
{
|
||||
add_2d_box(box.color, box.fill, box.outline, box.thickness);
|
||||
if (box.glow)
|
||||
{
|
||||
const auto points = m_canvas.as_array();
|
||||
draw_glow_polyline(points, *box.glow, box.thickness);
|
||||
}
|
||||
std::visit(
|
||||
[&](const auto& fill)
|
||||
{
|
||||
add_2d_box(box.color, fill, box.outline, box.thickness);
|
||||
},
|
||||
box.fill);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::CanvasGlow& canvas_glow)
|
||||
{
|
||||
draw_canvas_glow(canvas_glow);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::CorneredBox& cornered_box)
|
||||
{
|
||||
if (cornered_box.glow)
|
||||
{
|
||||
const float length =
|
||||
std::abs(m_canvas.top_left_corner.x - m_canvas.top_right_corner.x) * cornered_box.corner_ratio;
|
||||
const std::array lines = {
|
||||
std::pair{m_canvas.top_left_corner, m_canvas.top_left_corner + Vector2<float>{length, 0.f}},
|
||||
std::pair{m_canvas.top_left_corner, m_canvas.top_left_corner + Vector2<float>{0.f, length}},
|
||||
std::pair{m_canvas.bottom_left_corner, m_canvas.bottom_left_corner - Vector2<float>{0.f, length}},
|
||||
std::pair{m_canvas.bottom_left_corner, m_canvas.bottom_left_corner + Vector2<float>{length, 0.f}},
|
||||
std::pair{m_canvas.top_right_corner, m_canvas.top_right_corner - Vector2<float>{length, 0.f}},
|
||||
std::pair{m_canvas.top_right_corner, m_canvas.top_right_corner + Vector2<float>{0.f, length}},
|
||||
std::pair{m_canvas.bottom_right_corner, m_canvas.bottom_right_corner - Vector2<float>{0.f, length}},
|
||||
std::pair{m_canvas.bottom_right_corner, m_canvas.bottom_right_corner - Vector2<float>{length, 0.f}},
|
||||
};
|
||||
for (const auto& [from, to] : lines)
|
||||
draw_glow_line(from, to, *cornered_box.glow, cornered_box.thickness);
|
||||
}
|
||||
add_cornered_2d_box(cornered_box.color, cornered_box.fill, cornered_box.outline, cornered_box.corner_ratio,
|
||||
cornered_box.thickness);
|
||||
}
|
||||
@@ -617,7 +856,10 @@ namespace omath::hud
|
||||
|
||||
void EntityOverlay::dispatch(const widget::Skeleton& skeleton)
|
||||
{
|
||||
add_skeleton(skeleton.color, skeleton.thickness);
|
||||
if (skeleton.bones.empty())
|
||||
add_skeleton(skeleton.color, skeleton.thickness);
|
||||
else
|
||||
add_skeleton(skeleton.bones, skeleton.color, skeleton.thickness);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::SnapLine& snap_line)
|
||||
@@ -704,7 +946,7 @@ namespace omath::hud
|
||||
},
|
||||
[this](const widget::Bar& w)
|
||||
{
|
||||
add_right_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
||||
add_right_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset, w.glow);
|
||||
},
|
||||
[this](const widget::DashedBar& w)
|
||||
{
|
||||
@@ -713,11 +955,12 @@ namespace omath::hud
|
||||
},
|
||||
[this](const widget::Label& w)
|
||||
{
|
||||
add_right_label(w.color, w.offset, w.outlined, w.text);
|
||||
add_right_label(w.color, w.offset, w.outlined, w.text, w.glow);
|
||||
},
|
||||
[this](const widget::Centered<widget::Label>& w)
|
||||
{
|
||||
add_right_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
|
||||
add_right_label(w.child.color, w.child.offset, w.child.outlined, w.child.text,
|
||||
w.child.glow);
|
||||
},
|
||||
[this](const widget::SpaceVertical& w)
|
||||
{
|
||||
@@ -750,7 +993,7 @@ namespace omath::hud
|
||||
},
|
||||
[this](const widget::Bar& w)
|
||||
{
|
||||
add_left_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
||||
add_left_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset, w.glow);
|
||||
},
|
||||
[this](const widget::DashedBar& w)
|
||||
{
|
||||
@@ -759,11 +1002,12 @@ namespace omath::hud
|
||||
},
|
||||
[this](const widget::Label& w)
|
||||
{
|
||||
add_left_label(w.color, w.offset, w.outlined, w.text);
|
||||
add_left_label(w.color, w.offset, w.outlined, w.text, w.glow);
|
||||
},
|
||||
[this](const widget::Centered<widget::Label>& w)
|
||||
{
|
||||
add_left_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
|
||||
add_left_label(w.child.color, w.child.offset, w.child.outlined, w.child.text,
|
||||
w.child.glow);
|
||||
},
|
||||
[this](const widget::SpaceVertical& w)
|
||||
{
|
||||
@@ -796,7 +1040,7 @@ namespace omath::hud
|
||||
},
|
||||
[this](const widget::Bar& w)
|
||||
{
|
||||
add_top_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
||||
add_top_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset, w.glow);
|
||||
},
|
||||
[this](const widget::DashedBar& w)
|
||||
{
|
||||
@@ -805,11 +1049,12 @@ namespace omath::hud
|
||||
},
|
||||
[this](const widget::Label& w)
|
||||
{
|
||||
add_top_label(w.color, w.offset, w.outlined, w.text);
|
||||
add_top_label(w.color, w.offset, w.outlined, w.text, w.glow);
|
||||
},
|
||||
[this](const widget::Centered<widget::Label>& w)
|
||||
{
|
||||
add_centered_top_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
|
||||
add_centered_top_label(w.child.color, w.child.offset, w.child.outlined, w.child.text,
|
||||
w.child.glow);
|
||||
},
|
||||
[this](const widget::SpaceVertical& w)
|
||||
{
|
||||
@@ -841,7 +1086,7 @@ namespace omath::hud
|
||||
},
|
||||
[this](const widget::Bar& w)
|
||||
{
|
||||
add_bottom_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
|
||||
add_bottom_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset, w.glow);
|
||||
},
|
||||
[this](const widget::DashedBar& w)
|
||||
{
|
||||
@@ -850,12 +1095,12 @@ namespace omath::hud
|
||||
},
|
||||
[this](const widget::Label& w)
|
||||
{
|
||||
add_bottom_label(w.color, w.offset, w.outlined, w.text);
|
||||
add_bottom_label(w.color, w.offset, w.outlined, w.text, w.glow);
|
||||
},
|
||||
[this](const widget::Centered<widget::Label>& w)
|
||||
{
|
||||
add_centered_bottom_label(w.child.color, w.child.offset, w.child.outlined,
|
||||
w.child.text);
|
||||
add_centered_bottom_label(w.child.color, w.child.offset, w.child.outlined, w.child.text,
|
||||
w.child.glow);
|
||||
},
|
||||
[this](const widget::SpaceVertical& w)
|
||||
{
|
||||
@@ -878,4 +1123,4 @@ namespace omath::hud
|
||||
child);
|
||||
}
|
||||
|
||||
} // namespace omath::hud
|
||||
} // namespace omath::hud
|
||||
|
||||
@@ -4,7 +4,9 @@
|
||||
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
|
||||
|
||||
#ifdef OMATH_IMGUI_INTEGRATION
|
||||
#include <cmath>
|
||||
#include <imgui.h>
|
||||
#include <imgui_internal.h>
|
||||
|
||||
namespace omath::hud
|
||||
{
|
||||
@@ -25,10 +27,21 @@ namespace omath::hud
|
||||
ImDrawFlags_Closed, thickness);
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_polyline_clipped(const std::span<const Vector2<float>>& vertexes,
|
||||
const Vector2<float>& clip_min, const Vector2<float>& clip_max,
|
||||
const Color& color, const float thickness)
|
||||
{
|
||||
auto* draw_list = ImGui::GetBackgroundDrawList();
|
||||
draw_list->PushClipRect(clip_min.to_im_vec2(), clip_max.to_im_vec2(), true);
|
||||
draw_list->AddPolyline(reinterpret_cast<const ImVec2*>(vertexes.data()), static_cast<int>(vertexes.size()),
|
||||
color.to_im_color(), ImDrawFlags_Closed, thickness);
|
||||
draw_list->PopClipRect();
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddConvexPolyFilled(reinterpret_cast<const ImVec2*>(vertexes.data()),
|
||||
static_cast<int>(vertexes.size()), color.to_im_color());
|
||||
static_cast<int>(vertexes.size()), color.to_im_color());
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color)
|
||||
@@ -42,30 +55,39 @@ namespace omath::hud
|
||||
ImGui::GetBackgroundDrawList()->AddRectFilled(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_circle(const Vector2<float>& center, const float radius, const Color& color,
|
||||
const float thickness, const int segments)
|
||||
void ImguiHudRenderer::add_gradient_rectangle(const Vector2<float>& min, const Vector2<float>& max,
|
||||
const Gradient& gradient)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddCircle(center.to_im_vec2(), radius, color.to_im_color(), segments, thickness);
|
||||
ImGui::GetBackgroundDrawList()->AddRectFilledMultiColor(
|
||||
min.to_im_vec2(), max.to_im_vec2(), gradient.top_left.to_im_color(), gradient.top_right.to_im_color(),
|
||||
gradient.bottom_right.to_im_color(), gradient.bottom_left.to_im_color());
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_circle(const Vector2<float>& center, const float radius, const Color& color,
|
||||
const float thickness, const int segments)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddCircle(center.to_im_vec2(), radius, color.to_im_color(), segments,
|
||||
thickness);
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_filled_circle(const Vector2<float>& center, const float radius, const Color& color,
|
||||
const int segments)
|
||||
const int segments)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddCircleFilled(center.to_im_vec2(), radius, color.to_im_color(), segments);
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_arc(const Vector2<float>& center, const float radius, const float a_min, const float a_max,
|
||||
const Color& color, const float thickness, const int segments)
|
||||
void ImguiHudRenderer::add_arc(const Vector2<float>& center, const float radius, const float a_min,
|
||||
const float a_max, const Color& color, const float thickness, const int segments)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->PathArcTo(center.to_im_vec2(), radius, a_min, a_max, segments);
|
||||
ImGui::GetBackgroundDrawList()->PathStroke(color.to_im_color(), ImDrawFlags_None, thickness);
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
|
||||
const Color& tint)
|
||||
const Color& tint)
|
||||
{
|
||||
ImGui::GetBackgroundDrawList()->AddImage(std::any_cast<ImTextureID>(texture_id), min.to_im_vec2(),
|
||||
max.to_im_vec2(), {0, 0}, {1, 1}, tint.to_im_color());
|
||||
max.to_im_vec2(), {0, 0}, {1, 1}, tint.to_im_color());
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_text(const Vector2<float>& position, const Color& color, const std::string_view& text)
|
||||
@@ -73,6 +95,58 @@ namespace omath::hud
|
||||
ImGui::GetBackgroundDrawList()->AddText(position.to_im_vec2(), color.to_im_color(), text.data(),
|
||||
text.data() + text.size());
|
||||
}
|
||||
|
||||
void ImguiHudRenderer::add_gradient_text(const Vector2<float>& position, const Gradient& gradient,
|
||||
const std::string_view& text)
|
||||
{
|
||||
auto* draw_list = ImGui::GetBackgroundDrawList();
|
||||
if (gradient.animated)
|
||||
{
|
||||
const float animation_offset = static_cast<float>(ImGui::GetTime()) * gradient.animation_speed;
|
||||
float cursor_x = position.x;
|
||||
const char* glyph_start = text.data();
|
||||
const char* const text_end = text.data() + text.size();
|
||||
int glyph_index = 0;
|
||||
while (glyph_start < text_end)
|
||||
{
|
||||
unsigned int codepoint;
|
||||
const int glyph_size = ImTextCharFromUtf8(&codepoint, glyph_start, text_end);
|
||||
if (glyph_size <= 0)
|
||||
break;
|
||||
static_cast<void>(codepoint);
|
||||
|
||||
const char* const glyph_end = glyph_start + glyph_size;
|
||||
const float blend =
|
||||
(std::sin(animation_offset + static_cast<float>(glyph_index) * gradient.animation_spread) + 1.f)
|
||||
* 0.5f;
|
||||
const auto color = gradient.top_left.value() * (1.f - blend) + gradient.top_right.value() * blend;
|
||||
draw_list->AddText({cursor_x, position.y}, Color{color}.to_im_color(), glyph_start, glyph_end);
|
||||
cursor_x += ImGui::CalcTextSize(glyph_start, glyph_end).x;
|
||||
glyph_start = glyph_end;
|
||||
++glyph_index;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const int vertex_start = draw_list->VtxBuffer.Size;
|
||||
draw_list->AddText(position.to_im_vec2(), IM_COL32_WHITE, text.data(), text.data() + text.size());
|
||||
|
||||
const auto size = calc_text_size(text);
|
||||
const float width = std::max(size.x, 1.f);
|
||||
const float height = std::max(size.y, 1.f);
|
||||
for (int i = vertex_start; i < draw_list->VtxBuffer.Size; ++i)
|
||||
{
|
||||
auto& vertex = draw_list->VtxBuffer[i];
|
||||
const float x = std::clamp((vertex.pos.x - position.x) / width, 0.f, 1.f);
|
||||
const float y = std::clamp((vertex.pos.y - position.y) / height, 0.f, 1.f);
|
||||
const auto top = gradient.top_left.value() * (1.f - x) + gradient.top_right.value() * x;
|
||||
const auto bottom = gradient.bottom_left.value() * (1.f - x) + gradient.bottom_right.value() * x;
|
||||
const auto color = top * (1.f - y) + bottom * y;
|
||||
const auto alpha = static_cast<int>(((vertex.col >> IM_COL32_A_SHIFT) & 0xff) * color.w);
|
||||
vertex.col = IM_COL32(static_cast<int>(color.x * 255.f), static_cast<int>(color.y * 255.f),
|
||||
static_cast<int>(color.z * 255.f), alpha);
|
||||
}
|
||||
}
|
||||
[[nodiscard]]
|
||||
Vector2<float> ImguiHudRenderer::calc_text_size(const std::string_view& text)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user