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https://github.com/orange-cpp/omath.git
synced 2026-06-09 00:34:34 +00:00
added rage engine support
fix patch
This commit is contained in:
@@ -0,0 +1,13 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include "omath/engines/rage_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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#include "traits/camera_trait.hpp"
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namespace omath::rage_engine
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::rage_engine
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@@ -0,0 +1,25 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include "omath/linear_algebra/mat.hpp"
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#include "omath/linear_algebra/vector3.hpp"
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#include <omath/trigonometry/angle.hpp>
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#include <omath/trigonometry/view_angles.hpp>
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namespace omath::rage_engine
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{
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constexpr Vector3<float> k_abs_up = {0, 0, 1};
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constexpr Vector3<float> k_abs_right = {1, 0, 0};
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constexpr Vector3<float> k_abs_forward = {0, 1, 0};
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using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
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using Mat3X3 = Mat<3, 3, float, MatStoreType::ROW_MAJOR>;
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using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
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using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
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using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
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using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
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using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
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} // namespace omath::rage_engine
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@@ -0,0 +1,85 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include "omath/engines/rage_engine/constants.hpp"
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#include <type_traits>
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namespace omath::rage_engine
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{
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[[nodiscard]]
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Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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Vector3<float> right_vector(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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Vector3<float> up_vector(const ViewAngles& angles) noexcept;
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[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
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[[nodiscard]]
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Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
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[[nodiscard]]
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ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
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[[nodiscard]]
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Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
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NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept;
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType units_to_centimeters(const FloatingType& units)
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{
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return units / static_cast<FloatingType>(100);
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}
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType units_to_meters(const FloatingType& units)
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{
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return units;
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}
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType units_to_kilometers(const FloatingType& units)
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{
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return units_to_meters(units) / static_cast<FloatingType>(1000);
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}
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
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{
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return centimeters * static_cast<FloatingType>(100);
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}
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType meters_to_units(const FloatingType& meters)
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{
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return meters;
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}
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
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{
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return meters_to_units(kilometers * static_cast<FloatingType>(1000));
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}
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} // namespace omath::rage_engine
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@@ -0,0 +1,13 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include "constants.hpp"
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#include "omath/3d_primitives/mesh.hpp"
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#include "traits/mesh_trait.hpp"
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namespace omath::rage_engine
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{
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using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait>;
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} // namespace omath::rage_engine
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@@ -0,0 +1,24 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include "omath/engines/rage_engine/formulas.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::rage_engine
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{
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class CameraTrait final
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far, NDCDepthRange ndc_depth_range) noexcept;
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};
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} // namespace omath::rage_engine
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@@ -0,0 +1,20 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include <omath/engines/rage_engine/constants.hpp>
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#include <omath/engines/rage_engine/formulas.hpp>
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namespace omath::rage_engine
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{
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class MeshTrait final
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{
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public:
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[[nodiscard]]
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static Mat4X4 rotation_matrix(const ViewAngles& rotation)
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{
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return rage_engine::rotation_matrix(rotation);
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}
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};
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} // namespace omath::rage_engine
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@@ -0,0 +1,76 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include "omath/engines/rage_engine/formulas.hpp"
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#include "omath/projectile_prediction/projectile.hpp"
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#include "omath/projectile_prediction/target.hpp"
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#include <optional>
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namespace omath::rage_engine
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{
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class PredEngineTrait final
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{
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public:
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constexpr static Vector3<float>
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predict_projectile_position(const projectile_prediction::Projectile<float>& projectile, const float pitch,
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const float yaw, const float time, const float gravity) noexcept
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{
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const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
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auto current_pos = launch_pos
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+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
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RollAngle::from_degrees(0)})
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* projectile.m_launch_speed * time;
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current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
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return current_pos;
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}
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[[nodiscard]]
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static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
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const float time, const float gravity) noexcept
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{
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auto predicted = target.m_origin + target.m_velocity * time;
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if (target.m_is_airborne)
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predicted.z -= gravity * (time * time) * 0.5f;
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return predicted;
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}
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[[nodiscard]]
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static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
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{
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return std::sqrt(delta.x * delta.x + delta.y * delta.y);
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}
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[[nodiscard]]
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constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
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{
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return vec.z;
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}
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[[nodiscard]]
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static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
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Vector3<float> predicted_target_position,
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const std::optional<float> projectile_pitch) noexcept
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{
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const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
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const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
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return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
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}
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[[nodiscard]]
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static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
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{
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const auto direction = (view_to - origin).normalized();
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return angles::radians_to_degrees(std::asin(direction.z));
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}
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[[nodiscard]]
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static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
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{
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const auto direction = (view_to - origin).normalized();
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return angles::radians_to_degrees(-std::atan2(direction.x, direction.y));
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};
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};
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} // namespace omath::rage_engine
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@@ -27,7 +27,7 @@ namespace omath::hud
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const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
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void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
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[[nodiscard]]
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virtual Vector2<float> calc_text_size(const std::string_view& text) override;
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Vector2<float> calc_text_size(const std::string_view& text) override;
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};
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} // namespace omath::hud
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#endif // OMATH_IMGUI_INTEGRATION
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@@ -87,6 +87,12 @@
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#include "omath/engines/frostbite_engine/traits/camera_trait.hpp"
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#include "omath/engines/frostbite_engine/traits/pred_engine_trait.hpp"
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// RAGE Engine
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#include "omath/engines/rage_engine/constants.hpp"
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#include "omath/engines/rage_engine/formulas.hpp"
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#include "omath/engines/rage_engine/camera.hpp"
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#include "omath/engines/rage_engine/traits/camera_trait.hpp"
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#include "omath/engines/rage_engine/traits/pred_engine_trait.hpp"
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// Unreal Engine
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#include "omath/engines/unreal_engine/constants.hpp"
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@@ -101,4 +107,4 @@
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// Utility
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#include "omath/utility/pattern_scan.hpp"
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#include "omath/utility/pe_pattern_scan.hpp"
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#include "omath/utility/pe_pattern_scan.hpp"
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