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added rage engine support
fix patch
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@@ -0,0 +1,71 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#include "omath/engines/rage_engine/formulas.hpp"
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namespace omath::rage_engine
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{
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Vector3<float> forward_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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Vector3<float> right_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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Vector3<float> up_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
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up_vector(angles), cam_origin);
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}
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
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{
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return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
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* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
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* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
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}
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Vector3<float> extract_origin(const Mat4X4& mat) noexcept
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{
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return mat_extract_origin(mat);
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}
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Vector3<float> extract_scale(const Mat4X4& mat) noexcept
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{
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return mat_extract_scale(mat);
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}
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ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
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{
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const auto angles = mat_extract_rotation_zyx(mat);
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return {
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PitchAngle::from_degrees(angles.x),
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YawAngle::from_degrees(angles.z),
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RollAngle::from_degrees(angles.y),
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};
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}
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Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
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const float far, const NDCDepthRange ndc_depth_range) noexcept
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{
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if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
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return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
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field_of_view, aspect_ratio, near, far);
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if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
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return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
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NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
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field_of_view, aspect_ratio, near, far);
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std::unreachable();
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}
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} // namespace omath::rage_engine
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