added rage engine support

fix

patch
This commit is contained in:
2026-06-03 13:42:13 +03:00
parent 56ed7e2f6e
commit b7210dec4c
13 changed files with 471 additions and 2 deletions
@@ -0,0 +1,13 @@
//
// Created by Codex on 6/3/2026.
//
#pragma once
#include "omath/engines/rage_engine/constants.hpp"
#include "omath/projection/camera.hpp"
#include "traits/camera_trait.hpp"
namespace omath::rage_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
} // namespace omath::rage_engine
@@ -0,0 +1,25 @@
//
// Created by Codex on 6/3/2026.
//
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/trigonometry/angle.hpp>
#include <omath/trigonometry/view_angles.hpp>
namespace omath::rage_engine
{
constexpr Vector3<float> k_abs_up = {0, 0, 1};
constexpr Vector3<float> k_abs_right = {1, 0, 0};
constexpr Vector3<float> k_abs_forward = {0, 1, 0};
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat3X3 = Mat<3, 3, float, MatStoreType::ROW_MAJOR>;
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
} // namespace omath::rage_engine
@@ -0,0 +1,85 @@
//
// Created by Codex on 6/3/2026.
//
#pragma once
#include "omath/engines/rage_engine/constants.hpp"
#include <type_traits>
namespace omath::rage_engine
{
[[nodiscard]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
[[nodiscard]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
[[nodiscard]]
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
[[nodiscard]]
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
[[nodiscard]]
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept;
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard]]
constexpr FloatingType units_to_centimeters(const FloatingType& units)
{
return units / static_cast<FloatingType>(100);
}
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard]]
constexpr FloatingType units_to_meters(const FloatingType& units)
{
return units;
}
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard]]
constexpr FloatingType units_to_kilometers(const FloatingType& units)
{
return units_to_meters(units) / static_cast<FloatingType>(1000);
}
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{
return centimeters * static_cast<FloatingType>(100);
}
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard]]
constexpr FloatingType meters_to_units(const FloatingType& meters)
{
return meters;
}
template<class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{
return meters_to_units(kilometers * static_cast<FloatingType>(1000));
}
} // namespace omath::rage_engine
@@ -0,0 +1,13 @@
//
// Created by Codex on 6/3/2026.
//
#pragma once
#include "constants.hpp"
#include "omath/3d_primitives/mesh.hpp"
#include "traits/mesh_trait.hpp"
namespace omath::rage_engine
{
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait>;
} // namespace omath::rage_engine
@@ -0,0 +1,24 @@
//
// Created by Codex on 6/3/2026.
//
#pragma once
#include "omath/engines/rage_engine/formulas.hpp"
#include "omath/projection/camera.hpp"
namespace omath::rage_engine
{
class CameraTrait final
{
public:
[[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
[[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
};
} // namespace omath::rage_engine
@@ -0,0 +1,20 @@
//
// Created by Codex on 6/3/2026.
//
#pragma once
#include <omath/engines/rage_engine/constants.hpp>
#include <omath/engines/rage_engine/formulas.hpp>
namespace omath::rage_engine
{
class MeshTrait final
{
public:
[[nodiscard]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{
return rage_engine::rotation_matrix(rotation);
}
};
} // namespace omath::rage_engine
@@ -0,0 +1,76 @@
//
// Created by Codex on 6/3/2026.
//
#pragma once
#include "omath/engines/rage_engine/formulas.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <optional>
namespace omath::rage_engine
{
class PredEngineTrait final
{
public:
constexpr static Vector3<float>
predict_projectile_position(const projectile_prediction::Projectile<float>& projectile, const float pitch,
const float yaw, const float time, const float gravity) noexcept
{
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
[[nodiscard]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
const float time, const float gravity) noexcept
{
auto predicted = target.m_origin + target.m_velocity * time;
if (target.m_is_airborne)
predicted.z -= gravity * (time * time) * 0.5f;
return predicted;
}
[[nodiscard]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{
return std::sqrt(delta.x * delta.x + delta.y * delta.y);
}
[[nodiscard]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{
return vec.z;
}
[[nodiscard]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept
{
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
}
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.z));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(-std::atan2(direction.x, direction.y));
};
};
} // namespace omath::rage_engine
@@ -27,7 +27,7 @@ namespace omath::hud
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
[[nodiscard]]
virtual Vector2<float> calc_text_size(const std::string_view& text) override;
Vector2<float> calc_text_size(const std::string_view& text) override;
};
} // namespace omath::hud
#endif // OMATH_IMGUI_INTEGRATION
+6
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@@ -87,6 +87,12 @@
#include "omath/engines/frostbite_engine/traits/camera_trait.hpp"
#include "omath/engines/frostbite_engine/traits/pred_engine_trait.hpp"
// RAGE Engine
#include "omath/engines/rage_engine/constants.hpp"
#include "omath/engines/rage_engine/formulas.hpp"
#include "omath/engines/rage_engine/camera.hpp"
#include "omath/engines/rage_engine/traits/camera_trait.hpp"
#include "omath/engines/rage_engine/traits/pred_engine_trait.hpp"
// Unreal Engine
#include "omath/engines/unreal_engine/constants.hpp"
+71
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@@ -0,0 +1,71 @@
//
// Created by Codex on 6/3/2026.
//
#include "omath/engines/rage_engine/formulas.hpp"
namespace omath::rage_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.y),
};
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::rage_engine
@@ -0,0 +1,27 @@
//
// Created by Codex on 6/3/2026.
//
#include "omath/engines/rage_engine/traits/camera_trait.hpp"
namespace omath::rage_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(std::asin(direction.z)),
YawAngle::from_radians(-std::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return rage_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near, const float far,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::rage_engine
+8
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@@ -9,6 +9,7 @@
#include <omath/engines/frostbite_engine/camera.hpp>
#include <omath/engines/iw_engine/camera.hpp>
#include <omath/engines/opengl_engine/camera.hpp>
#include <omath/engines/rage_engine/camera.hpp>
#include <omath/engines/source_engine/camera.hpp>
#include <omath/engines/unity_engine/camera.hpp>
#include <omath/engines/unreal_engine/camera.hpp>
@@ -181,6 +182,12 @@ namespace
using ViewAngles = omath::source_engine::ViewAngles;
using Camera = omath::source_engine::Camera;
};
struct RageEngineTraits
{
using PitchAngle = omath::rage_engine::PitchAngle;
using ViewAngles = omath::rage_engine::ViewAngles;
using Camera = omath::rage_engine::Camera;
};
struct UnityEngineTraits
{
using PitchAngle = omath::unity_engine::PitchAngle;
@@ -254,6 +261,7 @@ namespace omath::lua
register_engine<FrostbiteEngineTraits>(omath_table, "frostbite");
register_engine<IWEngineTraits>(omath_table, "iw");
register_engine<SourceEngineTraits>(omath_table, "source");
register_engine<RageEngineTraits>(omath_table, "rage");
register_engine<UnityEngineTraits>(omath_table, "unity");
register_engine<UnrealEngineTraits, double>(omath_table, "unreal");
register_engine<CryEngineTraits>(omath_table, "cry");
+101
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@@ -0,0 +1,101 @@
//
// Created by Codex on 6/3/2026.
//
#include <gtest/gtest.h>
#include <omath/engines/rage_engine/camera.hpp>
#include <omath/engines/rage_engine/constants.hpp>
#include <omath/engines/rage_engine/formulas.hpp>
#include <omath/engines/rage_engine/traits/mesh_trait.hpp>
#include <omath/engines/rage_engine/traits/pred_engine_trait.hpp>
#include <omath/projectile_prediction/projectile.hpp>
#include <ranges>
#include <type_traits>
using namespace omath;
static_assert(std::is_same_v<rage_engine::Mat4X4::ContainedType, float>);
static void expect_rage_vector_near(const Vector3<float>& actual, const Vector3<float>& expected)
{
for (const auto& [result, etalon] : std::views::zip(actual.as_array(), expected.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_rage_engine, ForwardVector)
{
const auto forward = rage_engine::forward_vector({});
EXPECT_EQ(forward, rage_engine::k_abs_forward);
}
TEST(unit_test_rage_engine, RightVector)
{
const auto right = rage_engine::right_vector({});
EXPECT_EQ(right, rage_engine::k_abs_right);
}
TEST(unit_test_rage_engine, UpVector)
{
const auto up = rage_engine::up_vector({});
EXPECT_EQ(up, rage_engine::k_abs_up);
}
TEST(unit_test_rage_engine, LookAtForward)
{
const auto angles = rage_engine::CameraTrait::calc_look_at_angle({}, rage_engine::k_abs_forward);
expect_rage_vector_near(rage_engine::forward_vector(angles), rage_engine::k_abs_forward);
}
TEST(unit_test_rage_engine, LookAtRight)
{
const auto angles = rage_engine::CameraTrait::calc_look_at_angle({}, rage_engine::k_abs_right);
expect_rage_vector_near(rage_engine::forward_vector(angles), rage_engine::k_abs_right);
}
TEST(unit_test_rage_engine, LookAtUp)
{
const auto angles = rage_engine::CameraTrait::calc_look_at_angle({}, rage_engine::k_abs_up);
expect_rage_vector_near(rage_engine::forward_vector(angles), rage_engine::k_abs_up);
}
TEST(unit_test_rage_engine, ProjectTargetMovedFromCamera)
{
constexpr auto fov = projection::FieldOfView::from_degrees(60.f);
const auto cam = rage_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
const auto projected = cam.world_to_screen({0, 10.f, 0});
ASSERT_TRUE(projected.has_value());
EXPECT_NEAR(projected->x, 640.f, 0.0001f);
EXPECT_NEAR(projected->y, 360.f, 0.0001f);
}
TEST(unit_test_rage_engine, PredEngineTraitUsesZAsHeight)
{
projectile_prediction::Projectile<float> projectile;
projectile.m_origin = {0.f, 0.f, 0.f};
projectile.m_launch_speed = 10.f;
projectile.m_gravity_scale = 1.f;
const auto pos = rage_engine::PredEngineTrait::predict_projectile_position(projectile, 0.f, 0.f, 1.f, 9.81f);
EXPECT_NEAR(pos.x, 0.f, 0.0001f);
EXPECT_NEAR(pos.y, 10.f, 0.0001f);
EXPECT_NEAR(pos.z, -9.81f * 0.5f, 0.0001f);
EXPECT_NEAR(rage_engine::PredEngineTrait::get_vector_height_coordinate({1.f, 2.f, 3.f}), 3.f, 0.0001f);
}
TEST(unit_test_rage_engine, MeshTraitForwardsRotationMatrix)
{
const rage_engine::ViewAngles angles{
rage_engine::PitchAngle::from_degrees(20.f),
rage_engine::YawAngle::from_degrees(-35.f),
rage_engine::RollAngle::from_degrees(15.f),
};
EXPECT_EQ(rage_engine::MeshTrait::rotation_matrix(angles), rage_engine::rotation_matrix(angles));
}