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removed useless inline keywords
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@@ -7,10 +7,10 @@
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namespace omath::source_engine
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{
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[[nodiscard]]
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inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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inline constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
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constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
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@@ -18,25 +18,25 @@ namespace omath::source_engine
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}
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[[nodiscard]]
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inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
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constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
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{
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return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
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}
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[[nodiscard]]
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inline constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
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constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
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{
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return mat_extract_origin(mat);
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}
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[[nodiscard]]
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inline constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
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constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
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{
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return mat_extract_scale(mat);
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}
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[[nodiscard]]
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inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
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constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
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{
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const auto angles = mat_extract_rotation_zyx(mat);
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return {
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@@ -47,7 +47,7 @@ namespace omath::source_engine
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}
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[[nodiscard]]
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inline constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
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constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
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@@ -55,7 +55,7 @@ namespace omath::source_engine
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}
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[[nodiscard]]
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inline constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
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constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
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@@ -63,13 +63,13 @@ namespace omath::source_engine
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}
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[[nodiscard]]
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inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
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}
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[[nodiscard]]
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inline constexpr Mat4X4 calc_perspective_projection_matrix(
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constexpr Mat4X4 calc_perspective_projection_matrix(
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const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
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const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
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{
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