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| Author | SHA1 | Date | |
|---|---|---|---|
| 5b9bc0f3f8 | |||
| ac57e8da9e | |||
| ecc9852cd8 | |||
| 5591eb6f88 | |||
| 4a6d7c458b | |||
| a791ac1a84 | |||
| 56b10d3d9c |
@@ -707,7 +707,11 @@ jobs:
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- name: Build
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run: |
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cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
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if [[ "${{ matrix.msystem }}" == "MINGW32" ]]; then
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cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath --parallel 1
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else
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cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
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fi
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- name: Run unit_tests.exe
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run: |
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@@ -2,22 +2,105 @@
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// Created by Vlad on 9/18/2025.
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//
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#include <benchmark/benchmark.h>
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#include <omath/omath.hpp>
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using namespace omath;
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#include <omath/projectile_prediction/proj_pred_engine_legacy.hpp>
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using namespace omath::projectile_prediction;
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constexpr float simulation_time_step = 1.f / 1000.f;
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constexpr float hit_distance_tolerance = 5.f;
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void source_engine_projectile_prediction(benchmark::State& state)
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namespace
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{
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constexpr Target<float> target{.m_origin = {100, 0, 90}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
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constexpr Projectile<float> projectile = {.m_origin = {3, 2, 1}, .m_launch_speed = 5000.f, .m_gravity_scale = 0.4f};
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using Engine = omath::projectile_prediction::ProjPredEngineLegacy<>;
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using Projectile = omath::projectile_prediction::Projectile<float>;
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using Target = omath::projectile_prediction::Target<float>;
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for ([[maybe_unused]] const auto _: state)
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std::ignore = ProjPredEngineLegacy<>(400.f, simulation_time_step, 50.f, hit_distance_tolerance)
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.maybe_calculate_aim_point(projectile, target);
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}
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struct PredictionScenario
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{
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Projectile projectile;
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Target target;
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float gravity;
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float simulation_time_step;
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float maximum_simulation_time;
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float distance_tolerance;
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bool expects_solution;
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};
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BENCHMARK(source_engine_projectile_prediction)->Iterations(10'000);
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void run_prediction_benchmark(benchmark::State& state, const PredictionScenario& scenario)
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{
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const Engine engine(scenario.gravity, scenario.simulation_time_step, scenario.maximum_simulation_time,
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scenario.distance_tolerance);
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auto projectile = scenario.projectile;
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auto target = scenario.target;
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if (engine.maybe_calculate_aim_point(projectile, target).has_value() != scenario.expects_solution)
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{
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state.SkipWithError("Projectile benchmark scenario returned an unexpected result");
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return;
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}
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for ([[maybe_unused]] const auto _ : state)
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{
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benchmark::DoNotOptimize(projectile);
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benchmark::DoNotOptimize(target);
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auto result = engine.maybe_calculate_aim_point(projectile, target);
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benchmark::DoNotOptimize(result);
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}
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}
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void projectile_prediction_near_static_hit(benchmark::State& state)
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{
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constexpr PredictionScenario scenario{
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.projectile = {.m_origin = {3.f, 2.f, 1.f}, .m_launch_speed = 5000.f, .m_gravity_scale = 0.4f},
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.target = {.m_origin = {100.f, 0.f, 90.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false},
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.gravity = 400.f,
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.simulation_time_step = 1.f / 1000.f,
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.maximum_simulation_time = 50.f,
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.distance_tolerance = 5.f,
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.expects_solution = true,
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};
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run_prediction_benchmark(state, scenario);
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}
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void projectile_prediction_moving_hit(benchmark::State& state)
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{
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constexpr PredictionScenario scenario{
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.projectile = {.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 3000.f, .m_gravity_scale = 1.f},
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.target = {.m_origin = {500.f, 100.f, 0.f}, .m_velocity = {-50.f, 20.f, 0.f}, .m_is_airborne = false},
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.gravity = 800.f,
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.simulation_time_step = 1.f / 500.f,
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.maximum_simulation_time = 30.f,
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.distance_tolerance = 10.f,
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.expects_solution = true,
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};
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run_prediction_benchmark(state, scenario);
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}
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void projectile_prediction_unreachable_full_scan(benchmark::State& state)
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{
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constexpr PredictionScenario scenario{
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.projectile = {.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 1.f, .m_gravity_scale = 1.f},
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.target = {.m_origin = {100'000.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false},
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.gravity = 9.81f,
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.simulation_time_step = 1.f / 1000.f,
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.maximum_simulation_time = 2.f,
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.distance_tolerance = 5.f,
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.expects_solution = false,
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};
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run_prediction_benchmark(state, scenario);
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}
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void projectile_prediction_receding_full_scan(benchmark::State& state)
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{
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constexpr PredictionScenario scenario{
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.projectile = {.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 100.f, .m_gravity_scale = 0.f},
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.target = {.m_origin = {100.f, 0.f, 0.f}, .m_velocity = {200.f, 0.f, 0.f}, .m_is_airborne = false},
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.gravity = 9.81f,
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.simulation_time_step = 1.f / 1000.f,
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.maximum_simulation_time = 2.f,
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.distance_tolerance = 0.01f,
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.expects_solution = false,
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};
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run_prediction_benchmark(state, scenario);
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}
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} // namespace
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BENCHMARK(projectile_prediction_near_static_hit);
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BENCHMARK(projectile_prediction_moving_hit);
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BENCHMARK(projectile_prediction_unreachable_full_scan);
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BENCHMARK(projectile_prediction_receding_full_scan);
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+12
-10
@@ -3,8 +3,8 @@
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> Header: `omath/trigonometry/angle.hpp`
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> Namespace: `omath`
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> Template: `Angle<Type = float, min = 0, max = 360, flags = AngleFlags::Normalized>`
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> Requires: `std::is_arithmetic_v<Type>`
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> Formatters: `std::formatter` for `char`, `wchar_t`, `char8_t` → `"{}deg"`
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> Requires: `std::is_floating_point_v<Type>`
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> Formatters: `std::formatter` for `char` and `wchar_t` → `"{}deg"`
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---
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@@ -14,7 +14,7 @@
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Two behaviors via `AngleFlags`:
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* `AngleFlags::Normalized` (default): values are wrapped into `[min, max]` using `angles::wrap_angle`.
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* `AngleFlags::Normalized` (default): values are wrapped into `[min, max)` using `angles::wrap_angle`.
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* `AngleFlags::Clamped`: values are clamped to `[min, max]` using `std::clamp`.
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---
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@@ -28,12 +28,16 @@ enum class AngleFlags { Normalized = 0, Clamped = 1 };
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template<class Type = float, Type min = Type(0), Type max = Type(360),
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AngleFlags flags = AngleFlags::Normalized>
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requires std::is_arithmetic_v<Type>
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requires std::is_floating_point_v<Type>
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class Angle {
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public:
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// Construction
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static constexpr Angle from_degrees(const Type& deg) noexcept;
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static constexpr Angle from_radians(const Type& rad) noexcept;
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static constexpr Angle from_asin(const Type& value) noexcept;
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static constexpr Angle from_acos(const Type& value) noexcept;
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static constexpr Angle from_atan(const Type& value) noexcept;
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static constexpr Angle from_atan2(const Type& y, const Type& x) noexcept;
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constexpr Angle() noexcept; // 0 deg, adjusted by flags/range
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// Accessors / conversions (degrees stored internally)
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@@ -45,10 +49,9 @@ public:
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Type sin() const noexcept;
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Type cos() const noexcept;
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Type tan() const noexcept;
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Type atan() const noexcept; // atan(as_radians()) (rarely used)
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Type cot() const noexcept; // cos()/sin() (watch sin≈0)
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// Arithmetic (wraps or clamps per flags and [min,max])
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// Arithmetic (wraps or clamps per flags and configured range)
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constexpr Angle& operator+=(const Angle&) noexcept;
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constexpr Angle& operator-=(const Angle&) noexcept;
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constexpr Angle operator+(const Angle&) noexcept;
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@@ -68,7 +71,7 @@ public:
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std::format("{}", Angle<float>::from_degrees(45)); // "45deg"
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```
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Formatters exist for `char`, `wchar_t`, and `char8_t`.
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Formatters exist for `char` and `wchar_t`.
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---
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@@ -116,10 +119,9 @@ float deg = *yaw; // same as yaw.as_degrees()
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## Semantics & notes
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* **Storage & units:** Internally stores **degrees** (`Type m_angle`). `as_radians()`/`from_radians()` use the project helpers in `omath::angles`.
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* **Arithmetic honors policy:** `operator+=`/`-=` and the binary `+`/`-` apply **wrap** or **clamp** in `[min,max]`, mirroring construction behavior.
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* **`atan()`**: returns `std::atan(as_radians())` (the arctangent of the *radian value*). This is mathematically unusual for an angle type and is rarely useful; prefer `tan()`/`atan2` in client code when solving geometry problems.
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* **Arithmetic honors policy:** `operator+=`/`-=` and the binary `+`/`-` apply **wrap** or **clamp**, mirroring construction behavior.
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* **`cot()` / `tan()` singularities:** Near multiples where `sin() ≈ 0` or `cos() ≈ 0`, results blow up. Guard in your usage if inputs can approach these points.
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* **Comparison:** `operator<=>` is defaulted. With normalization, distinct representatives can compare as expected (e.g., `-180` vs `180` in signed ranges are distinct endpoints).
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* **Comparison:** `operator<=>` is defaulted. Normalization canonicalizes the maximum endpoint to the minimum endpoint.
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* **No implicit numeric conversion:** There’s **no `operator Type()`**. Use `as_degrees()`/`as_radians()` (or `*angle`) explicitly—this intentional friction avoids unit mistakes.
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---
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@@ -4,7 +4,7 @@
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> Namespace: `omath::angles`
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> All functions are `[[nodiscard]]` and `noexcept` where applicable.
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A small set of constexpr-friendly utilities for converting between degrees/radians, converting horizontal/vertical field of view, and wrapping angles into a closed interval.
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A small set of constexpr-friendly utilities for converting between degrees/radians, converting horizontal/vertical field of view, and wrapping angles into a half-open interval.
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---
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@@ -29,9 +29,9 @@ template<class Type>
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requires std::is_floating_point_v<Type>
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Type vertical_fov_to_horizontal(const Type& vertical_fov, const Type& aspect) noexcept;
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// Wrap angle into [min, max] (any arithmetic type)
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// Wrap angle into [min, max) (floating-point types)
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template<class Type>
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requires std::is_arithmetic_v<Type>
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requires std::is_floating_point_v<Type>
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Type wrap_angle(const Type& angle, const Type& min, const Type& max) noexcept;
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```
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@@ -66,10 +66,10 @@ Formulas (in radians):
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### Wrapping angles (or any periodic value)
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Wrap any numeric `angle` into `[min, max]`:
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Wrap any floating-point `angle` into `[min, max)`:
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```cpp
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// Wrap degrees into [0, 360]
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// Wrap degrees into [0, 360)
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float a = omath::angles::wrap_angle( 370.0f, 0.0f, 360.0f); // 10
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float b = omath::angles::wrap_angle( -15.0f, 0.0f, 360.0f); // 345
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// Signed range [-180,180]
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@@ -83,10 +83,10 @@ float c = omath::angles::wrap_angle( 200.0f, -180.0f, 180.0f); // -160
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* **Type requirements**
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* Converters & FOV helpers require **floating-point** `Type`.
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* `wrap_angle` accepts any arithmetic `Type` (floats or integers).
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* `wrap_angle` accepts floating-point types.
|
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* **Aspect ratio** must be **positive** and finite. For `aspect == 0` the FOV helpers are undefined.
|
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* **Units**: FOV functions accept/return **degrees** but compute internally in radians.
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* **Wrapping interval**: Behavior assumes `max > min`. The result lies in the **closed interval** `[min, max]` with modulo arithmetic; if you need half-open behavior (e.g., `[min,max)`), adjust your range or post-process endpoint cases.
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* **Wrapping interval**: Behavior assumes `max > min`. The result lies in the half-open interval `[min, max)`.
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* **constexpr**: Converters are `constexpr`; FOV helpers are runtime constexpr-compatible except for `std::atan/std::tan` constraints on some standard libraries.
|
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|
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---
|
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@@ -103,5 +103,5 @@ float v = horizontal_fov_to_vertical(90.0f, 16.0f/9.0f);
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float h = vertical_fov_to_horizontal(v, 16.0f/9.0f);
|
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assert(std::abs(h - 90.0f) < 1e-5f);
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|
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assert(wrap_angle(360.0f, 0.0f, 360.0f) == 0.0f || wrap_angle(360.0f, 0.0f, 360.0f) == 360.0f);
|
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assert(wrap_angle(360.0f, 0.0f, 360.0f) == 0.0f);
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```
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@@ -4,7 +4,6 @@
|
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|
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#pragma once
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#include "omath/engines/cry_engine/formulas.hpp"
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#include "omath/internal/constexpr_math.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::cry_engine
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{
|
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@@ -16,8 +15,8 @@ namespace omath::cry_engine
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const Vector3<float>& look_at) noexcept
|
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{
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const auto direction = (look_at - cam_origin).normalized();
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return {PitchAngle::from_radians(internal::asin(direction.z)),
|
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YawAngle::from_radians(-internal::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
|
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return {PitchAngle::from_asin(direction.z), -YawAngle::from_atan2(direction.x, direction.y),
|
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RollAngle::from_radians(0.f)};
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}
|
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|
||||
[[nodiscard("view matrix result should not be discarded")]]
|
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|
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@@ -4,7 +4,6 @@
|
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|
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#pragma once
|
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#include "omath/engines/frostbite_engine/formulas.hpp"
|
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#include "omath/internal/constexpr_math.hpp"
|
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#include "omath/projection/camera.hpp"
|
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|
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namespace omath::frostbite_engine
|
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@@ -18,8 +17,8 @@ namespace omath::frostbite_engine
|
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{
|
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const auto direction = (look_at - cam_origin).normalized();
|
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|
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return {PitchAngle::from_radians(-internal::asin(direction.y)),
|
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YawAngle::from_radians(internal::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
|
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return {-PitchAngle::from_asin(direction.y), YawAngle::from_atan2(direction.x, direction.z),
|
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RollAngle::from_radians(0.f)};
|
||||
}
|
||||
|
||||
[[nodiscard("view matrix result should not be discarded")]]
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
#pragma once
|
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#include "omath/engines/iw_engine/formulas.hpp"
|
||||
#include "omath/internal/constexpr_math.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::iw_engine
|
||||
@@ -18,8 +17,8 @@ namespace omath::iw_engine
|
||||
{
|
||||
const auto direction = (look_at - cam_origin).normalized();
|
||||
|
||||
return {PitchAngle::from_radians(-internal::asin(direction.z)),
|
||||
YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
|
||||
return {-PitchAngle::from_asin(direction.z), YawAngle::from_atan2(direction.y, direction.x),
|
||||
RollAngle::from_radians(0.f)};
|
||||
}
|
||||
|
||||
[[nodiscard("view matrix result should not be discarded")]]
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/opengl_engine/formulas.hpp"
|
||||
#include "omath/internal/constexpr_math.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::opengl_engine
|
||||
@@ -18,8 +17,8 @@ namespace omath::opengl_engine
|
||||
{
|
||||
const auto direction = (look_at - cam_origin).normalized();
|
||||
|
||||
return {PitchAngle::from_radians(internal::asin(direction.y)),
|
||||
YawAngle::from_radians(-internal::atan2(direction.x, -direction.z)), RollAngle::from_radians(0.f)};
|
||||
return {PitchAngle::from_asin(direction.y), -YawAngle::from_atan2(direction.x, -direction.z),
|
||||
RollAngle::from_radians(0.f)};
|
||||
}
|
||||
|
||||
[[nodiscard("view matrix result should not be discarded")]]
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/rage_engine/formulas.hpp"
|
||||
#include "omath/internal/constexpr_math.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::rage_engine
|
||||
@@ -18,8 +17,8 @@ namespace omath::rage_engine
|
||||
{
|
||||
const auto direction = (look_at - cam_origin).normalized();
|
||||
|
||||
return {PitchAngle::from_radians(internal::asin(direction.z)),
|
||||
YawAngle::from_radians(-internal::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
|
||||
return {PitchAngle::from_asin(direction.z), -YawAngle::from_atan2(direction.x, direction.y),
|
||||
RollAngle::from_radians(0.f)};
|
||||
}
|
||||
|
||||
[[nodiscard("view matrix result should not be discarded")]]
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/source_engine/formulas.hpp"
|
||||
#include "omath/internal/constexpr_math.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::source_engine
|
||||
@@ -18,8 +17,8 @@ namespace omath::source_engine
|
||||
{
|
||||
const auto direction = (look_at - cam_origin).normalized();
|
||||
|
||||
return {PitchAngle::from_radians(-internal::asin(direction.z)),
|
||||
YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
|
||||
return {-PitchAngle::from_asin(direction.z),
|
||||
YawAngle::from_atan2(direction.y, direction.x), RollAngle::from_radians(0.f)};
|
||||
}
|
||||
|
||||
[[nodiscard("view matrix result should not be discarded")]]
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
#include "omath/engines/source_engine/formulas.hpp"
|
||||
#include "omath/projectile_prediction/projectile.hpp"
|
||||
#include "omath/projectile_prediction/target.hpp"
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
#include <optional>
|
||||
|
||||
namespace omath::source_engine
|
||||
@@ -14,19 +16,58 @@ namespace omath::source_engine
|
||||
{
|
||||
public:
|
||||
[[nodiscard("projectile position result should not be discarded")]]
|
||||
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
|
||||
const float pitch, const float yaw,
|
||||
const float time, const float gravity) noexcept
|
||||
constexpr static Vector3<float>
|
||||
predict_projectile_position(const projectile_prediction::Projectile<float>& projectile, const float pitch,
|
||||
const float yaw, const float time, const float gravity) noexcept
|
||||
{
|
||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto current_pos = launch_pos
|
||||
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||
RollAngle::from_degrees(0)})
|
||||
* projectile.m_launch_speed * time;
|
||||
const auto pitch_angle = PitchAngle::from_degrees(-pitch);
|
||||
const auto yaw_angle = YawAngle::from_degrees(yaw);
|
||||
const auto pitch_cos = pitch_angle.cos();
|
||||
// Roll is always zero here, so this is the exact first column of the rotation matrix.
|
||||
const Vector3 forward{pitch_cos * yaw_angle.cos(), pitch_cos * yaw_angle.sin(), -pitch_angle.sin()};
|
||||
auto current_pos = launch_pos + forward * projectile.m_launch_speed * time;
|
||||
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
||||
|
||||
return current_pos;
|
||||
}
|
||||
|
||||
[[nodiscard("reachability result should not be discarded")]]
|
||||
static constexpr bool
|
||||
can_projectile_reach_target_at_time(const projectile_prediction::Projectile<float>& projectile,
|
||||
const Vector3<float>& target_position, const float time,
|
||||
const float gravity, const float distance_tolerance) noexcept
|
||||
{
|
||||
if (!(distance_tolerance >= 0.f))
|
||||
return false;
|
||||
|
||||
// After undoing gravity, every possible projectile position is on a sphere with radius speed * time.
|
||||
const auto launch_position = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto adjusted_delta = target_position - launch_position;
|
||||
const auto gravity_displacement = (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
||||
adjusted_delta.z += gravity_displacement;
|
||||
|
||||
const auto target_distance_sqr = adjusted_delta.length_sqr();
|
||||
const auto projectile_distance = std::abs(projectile.m_launch_speed * time);
|
||||
const auto floating_point_margin =
|
||||
std::numeric_limits<float>::epsilon() * 8.f
|
||||
* (std::abs(target_position.x) + std::abs(target_position.y) + std::abs(target_position.z)
|
||||
+ std::abs(launch_position.x) + std::abs(launch_position.y) + std::abs(launch_position.z)
|
||||
+ std::abs(gravity_displacement) + projectile_distance + distance_tolerance + 1.f);
|
||||
|
||||
if (!std::isfinite(target_distance_sqr) || !std::isfinite(floating_point_margin)) [[unlikely]]
|
||||
return true;
|
||||
|
||||
const auto conservative_tolerance = distance_tolerance + floating_point_margin;
|
||||
const auto maximum_distance = projectile_distance + conservative_tolerance;
|
||||
if (target_distance_sqr > maximum_distance * maximum_distance)
|
||||
return false;
|
||||
|
||||
const auto minimum_distance =
|
||||
projectile_distance > conservative_tolerance ? projectile_distance - conservative_tolerance : 0.f;
|
||||
return target_distance_sqr >= minimum_distance * minimum_distance;
|
||||
}
|
||||
|
||||
[[nodiscard("target position result should not be discarded")]]
|
||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
|
||||
const float time, const float gravity) noexcept
|
||||
@@ -78,4 +119,4 @@ namespace omath::source_engine
|
||||
return angles::radians_to_degrees(std::atan2(delta.y, delta.x));
|
||||
};
|
||||
};
|
||||
} // namespace omath::source_engine
|
||||
} // namespace omath::source_engine
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/unity_engine/formulas.hpp"
|
||||
#include "omath/internal/constexpr_math.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::unity_engine
|
||||
@@ -18,8 +17,8 @@ namespace omath::unity_engine
|
||||
{
|
||||
const auto direction = (look_at - cam_origin).normalized();
|
||||
|
||||
return {PitchAngle::from_radians(-internal::asin(direction.y)),
|
||||
YawAngle::from_radians(internal::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
|
||||
return {-PitchAngle::from_asin(direction.y), YawAngle::from_atan2(direction.x, direction.z),
|
||||
RollAngle::from_radians(0.f)};
|
||||
}
|
||||
|
||||
[[nodiscard("view matrix result should not be discarded")]]
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/unreal_engine/formulas.hpp"
|
||||
#include "omath/internal/constexpr_math.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::unreal_engine
|
||||
@@ -18,8 +17,8 @@ namespace omath::unreal_engine
|
||||
{
|
||||
const auto direction = (look_at - cam_origin).normalized();
|
||||
|
||||
return {PitchAngle::from_radians(internal::asin(direction.z)),
|
||||
YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
|
||||
return {PitchAngle::from_asin(direction.z), YawAngle::from_atan2(direction.y, direction.x),
|
||||
RollAngle::from_radians(0.f)};
|
||||
}
|
||||
|
||||
[[nodiscard("view matrix result should not be discarded")]]
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "omath/projectile_prediction/proj_pred_engine.hpp"
|
||||
#include "omath/projectile_prediction/projectile.hpp"
|
||||
#include "omath/projectile_prediction/target.hpp"
|
||||
#include <cmath>
|
||||
#include <optional>
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
@@ -17,9 +18,8 @@ namespace omath::projectile_prediction
|
||||
concept PredEngineConcept =
|
||||
requires(const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target,
|
||||
const Vector3<ArithmeticType>& vec_a, const Vector3<ArithmeticType>& vec_b,
|
||||
Vector3<ArithmeticType> v3,
|
||||
ArithmeticType pitch, ArithmeticType yaw, ArithmeticType time, ArithmeticType gravity,
|
||||
std::optional<ArithmeticType> maybe_pitch) {
|
||||
Vector3<ArithmeticType> v3, ArithmeticType pitch, ArithmeticType yaw, ArithmeticType time,
|
||||
ArithmeticType gravity, std::optional<ArithmeticType> maybe_pitch) {
|
||||
{
|
||||
T::predict_projectile_position(projectile, pitch, yaw, time, gravity)
|
||||
} -> std::same_as<Vector3<ArithmeticType>>;
|
||||
@@ -44,8 +44,7 @@ namespace omath::projectile_prediction
|
||||
class ProjPredEngineLegacy final : public ProjPredEngineInterface<ArithmeticType>
|
||||
{
|
||||
public:
|
||||
explicit ProjPredEngineLegacy(const ArithmeticType gravity_constant,
|
||||
const ArithmeticType simulation_time_step,
|
||||
explicit ProjPredEngineLegacy(const ArithmeticType gravity_constant, const ArithmeticType simulation_time_step,
|
||||
const ArithmeticType maximum_simulation_time,
|
||||
const ArithmeticType distance_tolerance)
|
||||
: m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step),
|
||||
@@ -54,8 +53,9 @@ namespace omath::projectile_prediction
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<Vector3<ArithmeticType>> maybe_calculate_aim_point(
|
||||
const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target) const override
|
||||
std::optional<Vector3<ArithmeticType>>
|
||||
maybe_calculate_aim_point(const Projectile<ArithmeticType>& projectile,
|
||||
const Target<ArithmeticType>& target) const override
|
||||
{
|
||||
const auto solution = find_solution(projectile, target);
|
||||
if (!solution)
|
||||
@@ -66,15 +66,16 @@ namespace omath::projectile_prediction
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<AimAngles<ArithmeticType>> maybe_calculate_aim_angles(
|
||||
const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target) const override
|
||||
std::optional<AimAngles<ArithmeticType>>
|
||||
maybe_calculate_aim_angles(const Projectile<ArithmeticType>& projectile,
|
||||
const Target<ArithmeticType>& target) const override
|
||||
{
|
||||
const auto solution = find_solution(projectile, target);
|
||||
if (!solution)
|
||||
return std::nullopt;
|
||||
|
||||
const auto yaw = EngineTrait::calc_direct_yaw_angle(
|
||||
projectile.m_origin + projectile.m_launch_offset, solution->predicted_target_position);
|
||||
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset,
|
||||
solution->predicted_target_position);
|
||||
return AimAngles<ArithmeticType>{solution->pitch, yaw};
|
||||
}
|
||||
|
||||
@@ -89,23 +90,39 @@ namespace omath::projectile_prediction
|
||||
std::optional<Solution> find_solution(const Projectile<ArithmeticType>& projectile,
|
||||
const Target<ArithmeticType>& target) const
|
||||
{
|
||||
for (ArithmeticType time = ArithmeticType{0}; time < m_maximum_simulation_time;
|
||||
time += m_simulation_time_step)
|
||||
if (!std::isfinite(m_simulation_time_step) || m_simulation_time_step <= ArithmeticType{0}
|
||||
|| !std::isfinite(m_maximum_simulation_time) || m_maximum_simulation_time < ArithmeticType{0}
|
||||
|| !std::isfinite(projectile.m_launch_speed) || projectile.m_launch_speed <= ArithmeticType{0}
|
||||
|| !(m_distance_tolerance >= ArithmeticType{0})) [[unlikely]]
|
||||
return std::nullopt;
|
||||
|
||||
for (ArithmeticType time = ArithmeticType{0}; time <= m_maximum_simulation_time;)
|
||||
{
|
||||
const auto predicted_target_position =
|
||||
EngineTrait::predict_target_position(target, time, m_gravity_constant);
|
||||
|
||||
const auto projectile_pitch =
|
||||
maybe_calculate_projectile_launch_pitch_angle(projectile, predicted_target_position);
|
||||
if (is_target_potentially_reachable(projectile, predicted_target_position, time))
|
||||
{
|
||||
const auto projectile_pitch =
|
||||
maybe_calculate_projectile_launch_pitch_angle(projectile, predicted_target_position);
|
||||
|
||||
if (!projectile_pitch.has_value()) [[unlikely]]
|
||||
continue;
|
||||
if (projectile_pitch.has_value()) [[likely]]
|
||||
{
|
||||
const auto yaw = EngineTrait::calc_direct_yaw_angle(
|
||||
projectile.m_origin + projectile.m_launch_offset, predicted_target_position);
|
||||
|
||||
if (!is_projectile_reached_target(predicted_target_position, projectile, projectile_pitch.value(),
|
||||
time))
|
||||
continue;
|
||||
if (is_projectile_reached_target(predicted_target_position, projectile,
|
||||
projectile_pitch.value(), yaw, time))
|
||||
return Solution{predicted_target_position, projectile_pitch.value()};
|
||||
}
|
||||
}
|
||||
|
||||
return Solution{predicted_target_position, projectile_pitch.value()};
|
||||
if (time == m_maximum_simulation_time)
|
||||
break;
|
||||
const auto next_time = time + m_simulation_time_step;
|
||||
if (!(next_time > time)) [[unlikely]]
|
||||
break;
|
||||
time = next_time < m_maximum_simulation_time ? next_time : m_maximum_simulation_time;
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
@@ -144,29 +161,46 @@ namespace omath::projectile_prediction
|
||||
const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
|
||||
const auto distance2d_sqr = distance2d * distance2d;
|
||||
const auto launch_speed_sqr = projectile.m_launch_speed * projectile.m_launch_speed;
|
||||
const auto ballistic_term =
|
||||
bullet_gravity * distance2d_sqr
|
||||
+ ArithmeticType{2} * EngineTrait::get_vector_height_coordinate(delta) * launch_speed_sqr;
|
||||
|
||||
ArithmeticType root = launch_speed_sqr * launch_speed_sqr
|
||||
- bullet_gravity
|
||||
* (bullet_gravity * distance2d_sqr
|
||||
+ ArithmeticType{2} * EngineTrait::get_vector_height_coordinate(delta)
|
||||
* launch_speed_sqr);
|
||||
ArithmeticType root = launch_speed_sqr * launch_speed_sqr - bullet_gravity * ballistic_term;
|
||||
|
||||
if (root < ArithmeticType{0}) [[unlikely]]
|
||||
return std::nullopt;
|
||||
|
||||
root = std::sqrt(root);
|
||||
const ArithmeticType angle = std::atan((launch_speed_sqr - root) / (bullet_gravity * distance2d));
|
||||
// This rationalized form avoids cancellation in launch_speed_sqr - root for low-angle shots.
|
||||
const ArithmeticType angle = std::atan2(ballistic_term, distance2d * (launch_speed_sqr + root));
|
||||
|
||||
return angles::radians_to_degrees(angle);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
bool is_projectile_reached_target(const Vector3<ArithmeticType>& target_position,
|
||||
const Projectile<ArithmeticType>& projectile,
|
||||
const ArithmeticType pitch, const ArithmeticType time) const noexcept
|
||||
bool is_target_potentially_reachable(const Projectile<ArithmeticType>& projectile,
|
||||
const Vector3<ArithmeticType>& target_position,
|
||||
const ArithmeticType time) const noexcept
|
||||
{
|
||||
if constexpr (requires {
|
||||
{
|
||||
EngineTrait::can_projectile_reach_target_at_time(
|
||||
projectile, target_position, time, m_gravity_constant, m_distance_tolerance)
|
||||
} -> std::same_as<bool>;
|
||||
requires noexcept(EngineTrait::can_projectile_reach_target_at_time(
|
||||
projectile, target_position, time, m_gravity_constant, m_distance_tolerance));
|
||||
})
|
||||
return EngineTrait::can_projectile_reach_target_at_time(projectile, target_position, time,
|
||||
m_gravity_constant, m_distance_tolerance);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
bool is_projectile_reached_target(const Vector3<ArithmeticType>& target_position,
|
||||
const Projectile<ArithmeticType>& projectile, const ArithmeticType pitch,
|
||||
const ArithmeticType yaw, const ArithmeticType time) const noexcept
|
||||
{
|
||||
const auto yaw = EngineTrait::calc_direct_yaw_angle(
|
||||
projectile.m_origin + projectile.m_launch_offset, target_position);
|
||||
const auto projectile_position =
|
||||
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
|
||||
|
||||
|
||||
@@ -6,7 +6,9 @@
|
||||
#include "omath/internal/constexpr_math.hpp"
|
||||
#include "omath/trigonometry/angles.hpp"
|
||||
#include <algorithm>
|
||||
#include <compare>
|
||||
#include <format>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
|
||||
namespace omath
|
||||
@@ -18,7 +20,7 @@ namespace omath
|
||||
};
|
||||
|
||||
template<class Type = float, Type min = Type(0), Type max = Type(360), AngleFlags flags = AngleFlags::Normalized>
|
||||
requires std::is_arithmetic_v<Type>
|
||||
requires std::is_floating_point_v<Type>
|
||||
class Angle
|
||||
{
|
||||
Type m_angle;
|
||||
@@ -43,7 +45,7 @@ namespace omath
|
||||
{
|
||||
return Angle{degrees};
|
||||
}
|
||||
constexpr Angle() noexcept: m_angle(0)
|
||||
constexpr Angle() noexcept: Angle(Type{0})
|
||||
{
|
||||
}
|
||||
[[nodiscard]]
|
||||
@@ -52,6 +54,30 @@ namespace omath
|
||||
return Angle{angles::radians_to_degrees<Type>(degrees)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr static Angle from_asin(const Type& value) noexcept
|
||||
{
|
||||
return from_radians(internal::asin(value));
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr static Angle from_acos(const Type& value) noexcept
|
||||
{
|
||||
return from_radians(internal::acos(value));
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr static Angle from_atan(const Type& value) noexcept
|
||||
{
|
||||
return from_radians(internal::atan(value));
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr static Angle from_atan2(const Type& y, const Type& x) noexcept
|
||||
{
|
||||
return from_radians(internal::atan2(y, x));
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr const Type& operator*() const noexcept
|
||||
{
|
||||
@@ -88,12 +114,6 @@ namespace omath
|
||||
return internal::tan(as_radians());
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Type atan() const noexcept
|
||||
{
|
||||
return internal::atan(as_radians());
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Type cot() const noexcept
|
||||
{
|
||||
@@ -121,7 +141,8 @@ namespace omath
|
||||
|
||||
constexpr Angle& operator-=(const Angle& other) noexcept
|
||||
{
|
||||
return operator+=(-other);
|
||||
*this = Angle{m_angle - other.m_angle};
|
||||
return *this;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
@@ -142,7 +163,7 @@ namespace omath
|
||||
[[nodiscard]]
|
||||
constexpr Angle operator-(const Angle& other) const noexcept
|
||||
{
|
||||
return operator+(-other);
|
||||
return Angle{m_angle - other.m_angle};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
@@ -172,7 +193,6 @@ struct std::formatter<omath::Angle<T, MinV, MaxV, F>, char> final // NOLINT(*-dc
|
||||
return std::format_to(ctx.out(), "{}deg", a.as_degrees());
|
||||
}
|
||||
};
|
||||
|
||||
// wchar_t formatter
|
||||
template<class T, T MinV, T MaxV, omath::AngleFlags F>
|
||||
struct std::formatter<omath::Angle<T, MinV, MaxV, F>, wchar_t> final // NOLINT(*-dcl58-cpp)
|
||||
@@ -193,24 +213,3 @@ struct std::formatter<omath::Angle<T, MinV, MaxV, F>, wchar_t> final // NOLINT(*
|
||||
return std::format_to(ctx.out(), L"{}deg", a.as_degrees());
|
||||
}
|
||||
};
|
||||
|
||||
// wchar_t formatter
|
||||
template<class T, T MinV, T MaxV, omath::AngleFlags F>
|
||||
struct std::formatter<omath::Angle<T, MinV, MaxV, F>, char8_t> final // NOLINT(*-dcl58-cpp)
|
||||
{
|
||||
using AngleT = omath::Angle<T, MinV, MaxV, F>;
|
||||
|
||||
[[nodiscard]]
|
||||
static constexpr auto parse(std::wformat_parse_context& ctx)
|
||||
{
|
||||
return ctx.begin();
|
||||
}
|
||||
|
||||
template<class FormatContext>
|
||||
[[nodiscard]]
|
||||
auto format(const AngleT& a, FormatContext& ctx) const
|
||||
{
|
||||
static_assert(std::is_same_v<typename FormatContext::char_type, char8_t>);
|
||||
return std::format_to(ctx.out(), u8"{}deg", a.as_degrees());
|
||||
}
|
||||
};
|
||||
|
||||
@@ -48,10 +48,10 @@ namespace omath::angles
|
||||
}
|
||||
|
||||
template<class Type>
|
||||
requires std::is_arithmetic_v<Type>
|
||||
requires std::is_floating_point_v<Type>
|
||||
[[nodiscard]] constexpr Type wrap_angle(const Type& angle, const Type& min, const Type& max) noexcept
|
||||
{
|
||||
if (angle <= max && angle >= min)
|
||||
if (angle < max && angle >= min)
|
||||
return angle;
|
||||
|
||||
const Type range = max - min;
|
||||
|
||||
@@ -177,9 +177,7 @@ if command -v genhtml >/dev/null 2>&1; then
|
||||
--title "Omath Coverage Report" \
|
||||
--show-details \
|
||||
--legend \
|
||||
--demangle-cpp \
|
||||
--num-spaces 4 \
|
||||
--sort \
|
||||
--function-coverage \
|
||||
--branch-coverage
|
||||
|
||||
|
||||
@@ -14,9 +14,14 @@ namespace
|
||||
|
||||
// Handy aliases (defaults: Type=float, [0,360], Normalized)
|
||||
using Deg = Angle<float, static_cast<float>(0), static_cast<float>(360), AngleFlags::Normalized>;
|
||||
using Fov = Angle<float, static_cast<float>(0), static_cast<float>(180), AngleFlags::Clamped>;
|
||||
using Offset = Angle<float, static_cast<float>(10), static_cast<float>(20), AngleFlags::Clamped>;
|
||||
using Pitch = Angle<float, static_cast<float>(-90), static_cast<float>(90), AngleFlags::Clamped>;
|
||||
using Turn = Angle<float, static_cast<float>(-180), static_cast<float>(180), AngleFlags::Normalized>;
|
||||
|
||||
template<class Type>
|
||||
concept SupportedAngleType = requires { typename Angle<Type>; };
|
||||
|
||||
constexpr float k_eps = 1e-5f;
|
||||
|
||||
constexpr bool close_to(const float actual, const float expected, const float epsilon)
|
||||
@@ -36,6 +41,12 @@ TEST(UnitTestAngle, DefaultConstructor_IsZeroDegrees)
|
||||
EXPECT_FLOAT_EQ(a.as_degrees(), 0.0f);
|
||||
}
|
||||
|
||||
TEST(UnitTestAngle, DefaultConstructor_AppliesRangePolicy)
|
||||
{
|
||||
constexpr Offset a;
|
||||
EXPECT_FLOAT_EQ(a.as_degrees(), 10.0f);
|
||||
}
|
||||
|
||||
TEST(UnitTestAngle, FromDegrees_Normalized_WrapsAboveMax)
|
||||
{
|
||||
const Deg a = Deg::from_degrees(370.0f);
|
||||
@@ -66,6 +77,14 @@ TEST(UnitTestAngle, FromRadians_And_AsRadians)
|
||||
EXPECT_NEAR(b.as_radians(), std::numbers::pi_v<float>, 1e-6f);
|
||||
}
|
||||
|
||||
TEST(UnitTestAngle, FromInverseTrigonometricFunctions)
|
||||
{
|
||||
EXPECT_NEAR(Pitch::from_asin(0.5f).as_degrees(), 30.0f, k_eps);
|
||||
EXPECT_NEAR(Pitch::from_acos(0.5f).as_degrees(), 60.0f, k_eps);
|
||||
EXPECT_NEAR(Pitch::from_atan(1.0f).as_degrees(), 45.0f, k_eps);
|
||||
EXPECT_NEAR(Turn::from_atan2(-1.0f, -1.0f).as_degrees(), -135.0f, k_eps);
|
||||
}
|
||||
|
||||
// ---------- Unary minus & deref ----------
|
||||
|
||||
TEST(UnitTestAngle, UnaryMinus_Normalized)
|
||||
@@ -101,17 +120,6 @@ TEST(UnitTestAngle, SinCosTanCot_BasicCases)
|
||||
EXPECT_NEAR(a90.cos(), 0.0f, 1e-4f);
|
||||
}
|
||||
|
||||
TEST(UnitTestAngle, Atan_IsAtanOfRadians)
|
||||
{
|
||||
// atan(as_radians). For 0° -> atan(0)=0.
|
||||
const Deg a0 = Deg::from_degrees(0.0f);
|
||||
EXPECT_NEAR(a0.atan(), 0.0f, k_eps);
|
||||
|
||||
const Deg a45 = Deg::from_degrees(45.0f);
|
||||
// atan(pi/4) ≈ 0.665773...
|
||||
EXPECT_NEAR(a45.atan(), 0.66577375f, 1e-6f);
|
||||
}
|
||||
|
||||
// ---------- Compound arithmetic ----------
|
||||
|
||||
TEST(UnitTestAngle, PlusEquals_Normalized_Wraps)
|
||||
@@ -142,6 +150,16 @@ TEST(UnitTestAngle, MinusEquals_Clamped_Clamps)
|
||||
EXPECT_FLOAT_EQ(p.as_degrees(), -90.0f);
|
||||
}
|
||||
|
||||
TEST(UnitTestAngle, Subtraction_ClampedNonSymmetricRange)
|
||||
{
|
||||
Fov compound = Fov::from_degrees(90.0f);
|
||||
compound -= Fov::from_degrees(10.0f);
|
||||
EXPECT_FLOAT_EQ(compound.as_degrees(), 80.0f);
|
||||
|
||||
const Fov binary = Fov::from_degrees(90.0f) - Fov::from_degrees(10.0f);
|
||||
EXPECT_FLOAT_EQ(binary.as_degrees(), 80.0f);
|
||||
}
|
||||
|
||||
// ---------- Alternative ranges ----------
|
||||
|
||||
TEST(UnitTestAngle, NormalizedRange_Neg180To180)
|
||||
@@ -205,5 +223,12 @@ static_assert(close_to(Pitch::from_degrees(45.0f).tan(), 1.0f, 1e-4f),
|
||||
"Tan should be constexpr with embedded constexpr math");
|
||||
static_assert(close_to(Pitch::from_degrees(45.0f).cot(), 1.0f, 1e-4f),
|
||||
"Cot should be constexpr with embedded constexpr math");
|
||||
static_assert(close_to(Pitch::from_degrees(45.0f).atan(), 0.66577375f, 1e-6f),
|
||||
"Atan should be constexpr with embedded constexpr math");
|
||||
static_assert(close_to(Pitch::from_asin(0.5f).as_degrees(), 30.0f, k_eps),
|
||||
"From asin should be constexpr with embedded constexpr math");
|
||||
static_assert(close_to(Pitch::from_acos(0.5f).as_degrees(), 60.0f, k_eps),
|
||||
"From acos should be constexpr with embedded constexpr math");
|
||||
static_assert(close_to(Pitch::from_atan(1.0f).as_degrees(), 45.0f, k_eps),
|
||||
"From atan should be constexpr with embedded constexpr math");
|
||||
static_assert(close_to(Turn::from_atan2(-1.0f, -1.0f).as_degrees(), -135.0f, k_eps),
|
||||
"From atan2 should be constexpr with embedded constexpr math");
|
||||
static_assert(!SupportedAngleType<int>, "Angle should only accept floating-point types");
|
||||
|
||||
@@ -46,4 +46,11 @@ TEST(unit_test_angles, wrap_angle_negative_range)
|
||||
const float wrapped = omath::angles::wrap_angle(-90.f, 0.f, 360.f);
|
||||
|
||||
EXPECT_NEAR(wrapped, 270.f, 0.01f);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(unit_test_angles, wrap_angle_maximum_maps_to_minimum)
|
||||
{
|
||||
const float wrapped = omath::angles::wrap_angle(360.f, 0.f, 360.f);
|
||||
|
||||
EXPECT_FLOAT_EQ(wrapped, 0.f);
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
// Tests for PredEngineTrait
|
||||
#include <array>
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
|
||||
#include <omath/projectile_prediction/projectile.hpp>
|
||||
@@ -77,6 +78,77 @@ TEST(PredEngineTrait, PredictProjectilePositionWithLaunchOffset)
|
||||
EXPECT_NEAR(pos_t1.z, -2.f - 9.81f * 0.5f, 1e-3f);
|
||||
}
|
||||
|
||||
TEST(PredEngineTrait, PredictProjectilePositionMatchesRotationMatrix)
|
||||
{
|
||||
constexpr Projectile projectile{
|
||||
.m_origin = {10.f, -20.f, 30.f},
|
||||
.m_launch_offset = {2.f, 3.f, -4.f},
|
||||
.m_launch_speed = 750.f,
|
||||
.m_gravity_scale = 0.6f,
|
||||
};
|
||||
struct TestCase
|
||||
{
|
||||
float pitch;
|
||||
float yaw;
|
||||
float time;
|
||||
};
|
||||
constexpr std::array test_cases{
|
||||
TestCase{0.f, 0.f, 0.f},
|
||||
TestCase{25.f, 45.f, 0.25f},
|
||||
TestCase{-60.f, -135.f, 1.5f},
|
||||
TestCase{120.f, 540.f, 2.f},
|
||||
};
|
||||
constexpr float gravity = 9.81f;
|
||||
|
||||
for (const auto& test_case : test_cases)
|
||||
{
|
||||
const auto launch_position = projectile.m_origin + projectile.m_launch_offset;
|
||||
auto expected_position = launch_position
|
||||
+ forward_vector({PitchAngle::from_degrees(-test_case.pitch),
|
||||
YawAngle::from_degrees(test_case.yaw), RollAngle::from_degrees(0.f)})
|
||||
* projectile.m_launch_speed * test_case.time;
|
||||
expected_position.z -= gravity * projectile.m_gravity_scale * test_case.time * test_case.time * 0.5f;
|
||||
|
||||
const auto actual_position = PredEngineTrait::predict_projectile_position(
|
||||
projectile, test_case.pitch, test_case.yaw, test_case.time, gravity);
|
||||
|
||||
EXPECT_NEAR(actual_position.x, expected_position.x, 1e-5f);
|
||||
EXPECT_NEAR(actual_position.y, expected_position.y, 1e-5f);
|
||||
EXPECT_NEAR(actual_position.z, expected_position.z, 1e-5f);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(PredEngineTrait, ReachabilityCheckUsesDistanceTolerance)
|
||||
{
|
||||
constexpr Projectile projectile{
|
||||
.m_origin = {0.f, 0.f, 0.f},
|
||||
.m_launch_speed = 100.f,
|
||||
.m_gravity_scale = 0.f,
|
||||
};
|
||||
|
||||
EXPECT_FALSE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {100.f, 0.f, 0.f}, 0.5f, 9.81f, 0.f));
|
||||
EXPECT_TRUE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {100.f, 0.f, 0.f}, 1.f, 9.81f, 0.f));
|
||||
EXPECT_TRUE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {101.f, 0.f, 0.f}, 1.f, 9.81f, 1.f));
|
||||
EXPECT_TRUE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {99.f, 0.f, 0.f}, 1.f, 9.81f, 1.f));
|
||||
EXPECT_FALSE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {101.f, 0.f, 0.f}, 1.f, 9.81f, 0.f));
|
||||
EXPECT_FALSE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {98.f, 0.f, 0.f}, 1.f, 9.81f, 1.f));
|
||||
}
|
||||
|
||||
TEST(PredEngineTrait, ReachabilityCheckIncludesFloatingPointError)
|
||||
{
|
||||
constexpr Projectile projectile{
|
||||
.m_origin = {1.f, 2.f, 3.f},
|
||||
.m_launch_offset = {0.1f, -0.2f, 0.3f},
|
||||
.m_launch_speed = 100.f,
|
||||
.m_gravity_scale = 1.f,
|
||||
};
|
||||
constexpr float gravity = 9.81f;
|
||||
constexpr float time = 0.3f;
|
||||
const auto target_position = PredEngineTrait::predict_projectile_position(projectile, 25.f, 45.f, time, gravity);
|
||||
|
||||
EXPECT_TRUE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, target_position, time, gravity, 0.f));
|
||||
}
|
||||
|
||||
TEST(PredEngineTrait, ZeroLaunchOffsetMatchesOriginalBehavior)
|
||||
{
|
||||
Projectile p;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <limits>
|
||||
#include <omath/projectile_prediction/proj_pred_engine_legacy.hpp>
|
||||
#include <omath/projectile_prediction/projectile.hpp>
|
||||
#include <omath/projectile_prediction/target.hpp>
|
||||
@@ -15,25 +16,45 @@ struct FakeEngineZeroGravity
|
||||
{
|
||||
return t.m_origin;
|
||||
}
|
||||
static Vector3<float> predict_projectile_position(const Projectile& /*p*/, float /*pitch*/, float /*yaw*/, float /*time*/, float /*gravity*/) noexcept
|
||||
static Vector3<float> predict_projectile_position(const Projectile& /*p*/, float /*pitch*/, float /*yaw*/,
|
||||
float /*time*/, float /*gravity*/) noexcept
|
||||
{
|
||||
// Return a fixed point matching typical target used in the test
|
||||
return Vector3<float>{100.f, 0.f, 0.f};
|
||||
}
|
||||
static float calc_vector_2d_distance(const Vector3<float>& v) noexcept { return std::hypot(v.x, v.y); }
|
||||
static float get_vector_height_coordinate(const Vector3<float>& v) noexcept { return v.z; }
|
||||
static Vector3<float> calc_viewpoint_from_angles(const Projectile& /*p*/, Vector3<float> /*v*/, std::optional<float> /*maybe_pitch*/) noexcept
|
||||
static float calc_vector_2d_distance(const Vector3<float>& v) noexcept
|
||||
{
|
||||
return std::hypot(v.x, v.y);
|
||||
}
|
||||
static float get_vector_height_coordinate(const Vector3<float>& v) noexcept
|
||||
{
|
||||
return v.z;
|
||||
}
|
||||
static Vector3<float> calc_viewpoint_from_angles(const Projectile& /*p*/, Vector3<float> /*v*/,
|
||||
std::optional<float> /*maybe_pitch*/) noexcept
|
||||
{
|
||||
return Vector3<float>{1.f, 2.f, 3.f};
|
||||
}
|
||||
static float calc_direct_pitch_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept { return 12.5f; }
|
||||
static float calc_direct_yaw_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept { return 0.f; }
|
||||
static float calc_direct_pitch_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept
|
||||
{
|
||||
return 12.5f;
|
||||
}
|
||||
static float calc_direct_yaw_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept
|
||||
{
|
||||
return 0.f;
|
||||
}
|
||||
static bool can_projectile_reach_target_at_time(const Projectile& /*projectile*/,
|
||||
const Vector3<float>& /*target_position*/, float /*time*/,
|
||||
float /*gravity*/, float /*distance_tolerance*/)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
TEST(ProjPredLegacyMore, ZeroGravityUsesDirectPitchAndReturnsViewpoint)
|
||||
{
|
||||
constexpr Projectile proj{ .m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f };
|
||||
constexpr Target target{ .m_origin = {100.f, 0.f, 0.f}, .m_velocity = {0.f,0.f,0.f}, .m_is_airborne = false };
|
||||
constexpr Projectile proj{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f};
|
||||
constexpr Target target{.m_origin = {100.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
||||
|
||||
using Engine = omath::projectile_prediction::ProjPredEngineLegacy<FakeEngineZeroGravity>;
|
||||
const Engine engine(9.8f, 0.1f, 5.f, 1e-3f);
|
||||
@@ -117,3 +138,77 @@ TEST(ProjPredLegacyMore, AngleComputedButMissReturnsNullopt)
|
||||
const auto res = engine.maybe_calculate_aim_point(proj, target);
|
||||
EXPECT_FALSE(res.has_value());
|
||||
}
|
||||
|
||||
TEST(ProjPredLegacyMore, IncludesMaximumSimulationTime)
|
||||
{
|
||||
constexpr Projectile projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f};
|
||||
constexpr Target target{.m_origin = {10.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
||||
const omath::projectile_prediction::ProjPredEngineLegacy<> engine(0.f, 0.1f, 1.f, 0.f);
|
||||
|
||||
const auto result = engine.maybe_calculate_aim_point(projectile, target);
|
||||
|
||||
ASSERT_TRUE(result.has_value());
|
||||
EXPECT_NEAR(result->x, target.m_origin.x, 1e-6f);
|
||||
EXPECT_NEAR(result->y, target.m_origin.y, 1e-6f);
|
||||
EXPECT_NEAR(result->z, target.m_origin.z, 1e-6f);
|
||||
}
|
||||
|
||||
TEST(ProjPredLegacyMore, RejectsInvalidSimulationSteps)
|
||||
{
|
||||
constexpr Projectile projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f};
|
||||
constexpr Target target{.m_origin = {10.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
||||
|
||||
EXPECT_FALSE(omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, 0.f, 1.f, 1.f)
|
||||
.maybe_calculate_aim_point(projectile, target));
|
||||
EXPECT_FALSE(omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, -0.1f, 1.f, 1.f)
|
||||
.maybe_calculate_aim_point(projectile, target));
|
||||
EXPECT_FALSE(
|
||||
omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, std::numeric_limits<float>::infinity(), 1.f, 1.f)
|
||||
.maybe_calculate_aim_point(projectile, target));
|
||||
}
|
||||
|
||||
TEST(ProjPredLegacyMore, RejectsInvalidProjectileSpeedAndTolerance)
|
||||
{
|
||||
constexpr Target target{.m_origin = {1.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
||||
constexpr Projectile stopped_projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 0.f, .m_gravity_scale = 0.f};
|
||||
constexpr Projectile moving_projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f};
|
||||
|
||||
EXPECT_FALSE(omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, 0.1f, 1.f, 2.f)
|
||||
.maybe_calculate_aim_point(stopped_projectile, target));
|
||||
EXPECT_FALSE(omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, 0.1f, 1.f, -1.f)
|
||||
.maybe_calculate_aim_point(moving_projectile, target));
|
||||
}
|
||||
|
||||
TEST(ProjPredLegacyMore, StablePitchFindsHighSpeedLowArc)
|
||||
{
|
||||
constexpr Projectile projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10'000.f, .m_gravity_scale = 1.f};
|
||||
constexpr Target target{.m_origin = {100.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
||||
const omath::projectile_prediction::ProjPredEngineLegacy<> engine(9.81f, 0.01f, 0.02f, 0.0001f);
|
||||
|
||||
const auto result = engine.maybe_calculate_aim_angles(projectile, target);
|
||||
|
||||
ASSERT_TRUE(result.has_value());
|
||||
EXPECT_GT(result->pitch, 0.f);
|
||||
EXPECT_NEAR(result->yaw, 0.f, 1e-6f);
|
||||
}
|
||||
|
||||
TEST(ProjPredLegacyMore, CoincidentTargetReturnsLaunchOrigin)
|
||||
{
|
||||
constexpr Projectile projectile{.m_origin = {5.f, 4.f, 3.f}, .m_launch_speed = 100.f, .m_gravity_scale = 1.f};
|
||||
constexpr Target target{.m_origin = projectile.m_origin, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
||||
const omath::projectile_prediction::ProjPredEngineLegacy<> engine(9.81f, 0.01f, 0.01f, 0.f);
|
||||
|
||||
const auto result = engine.maybe_calculate_aim_point(projectile, target);
|
||||
|
||||
ASSERT_TRUE(result.has_value());
|
||||
EXPECT_EQ(result.value(), projectile.m_origin);
|
||||
}
|
||||
|
||||
TEST(ProjPredLegacyMore, TinyDistanceDoesNotUnderflowToAHit)
|
||||
{
|
||||
constexpr Projectile projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 1.f, .m_gravity_scale = 0.f};
|
||||
constexpr Target target{.m_origin = {1e-30f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
||||
const omath::projectile_prediction::ProjPredEngineLegacy<> engine(0.f, 0.1f, 0.f, 0.f);
|
||||
|
||||
EXPECT_FALSE(engine.maybe_calculate_aim_point(projectile, target));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user