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v5.5.1
| Author | SHA1 | Date | |
|---|---|---|---|
| 335096d0c8 | |||
| 9f4cc99790 | |||
| f2ff761823 | |||
| 4cd5e8f829 | |||
| eac3adba2a | |||
| 4e413d977a | |||
| d4c86dacc7 | |||
| 945f80241c | |||
| 238d6aef4e | |||
| feb26e01c6 | |||
| 2c6d7c2dfa |
@@ -245,72 +245,37 @@ jobs:
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run: |
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./out/Debug/unit_tests.exe
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- name: Process Coverage (llvm-profdata & llvm-cov)
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- name: Process and render coverage
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if: ${{ matrix.triplet == 'x64-windows' }}
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shell: pwsh
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run: |
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$BUILD_DIR = "cmake-build/build/${{ matrix.preset }}"
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$EXE_PATH = "./out/Debug/unit_tests.exe"
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$buildDir = "cmake-build/build/${{ matrix.preset }}"
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$exePath = "./out/Debug/unit_tests.exe"
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$profile = "$buildDir/unit_tests.profdata"
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$htmlDir = "$buildDir/coverage-html"
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# 1. Merge raw profile data (essential step)
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& "C:/Program Files/LLVM/bin/llvm-profdata.exe" merge `
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-sparse "$BUILD_DIR/unit_tests.profraw" `
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-o "$BUILD_DIR/unit_tests.profdata"
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-sparse "$buildDir/unit_tests.profraw" `
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-o $profile
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# 2. Export to LCOV format
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# NOTE: We explicitly ignore vcpkg_installed and system headers
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& "C:/Program Files/LLVM/bin/llvm-cov.exe" export "$EXE_PATH" `
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-instr-profile="$BUILD_DIR/unit_tests.profdata" `
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-format=lcov `
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-ignore-filename-regex="vcpkg_installed|external|tests" `
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> "$BUILD_DIR/lcov.info"
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if (Test-Path "$BUILD_DIR/lcov.info") {
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Write-Host "✅ LCOV info created at $BUILD_DIR/lcov.info"
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} else {
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Write-Error "Failed to create LCOV info"
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exit 1
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if ($LASTEXITCODE -ne 0) {
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exit $LASTEXITCODE
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}
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- name: Install LCOV (for genhtml)
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if: ${{ matrix.triplet == 'x64-windows' }}
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run: choco install lcov -y
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& "C:/Program Files/LLVM/bin/llvm-cov.exe" show $exePath `
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"-instr-profile=$profile" `
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"-format=html" `
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"-output-dir=$htmlDir" `
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"-ignore-filename-regex=vcpkg_installed|external|tests" `
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"-show-branches=count"
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- name: Generate HTML Report
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if: ${{ matrix.triplet == 'x64-windows' }}
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shell: bash
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run: |
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BUILD_DIR="cmake-build/build/${{ matrix.preset }}"
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LCOV_INFO="${BUILD_DIR}/lcov.info"
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HTML_DIR="${BUILD_DIR}/coverage-html"
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if ($LASTEXITCODE -ne 0) {
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exit $LASTEXITCODE
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}
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# Fix paths for genhtml (Perl hates backslashes)
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sed -i 's|\\|/|g' "${LCOV_INFO}"
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# Locate genhtml provided by 'choco install lcov'
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# It is typically in ProgramData/chocolatey/lib/lcov/tools/bin
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GENHTML=$(find /c/ProgramData/chocolatey -name genhtml -print -quit)
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if [ -z "$GENHTML" ]; then
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echo "Error: genhtml executable not found"
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exit 1
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fi
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echo "Using genhtml: $GENHTML"
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mkdir -p "$HTML_DIR"
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# Run genhtml
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# Added --demangle-cpp if your version supports it, otherwise remove it
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perl "$GENHTML" \
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"${LCOV_INFO}" \
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--output-directory "$HTML_DIR" \
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--title "OMath Coverage Report" \
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--legend \
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--show-details \
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--branch-coverage \
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--ignore-errors source
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echo "✅ LCOV HTML report generated at $HTML_DIR"
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if (-not (Test-Path "$htmlDir/index.html")) {
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throw "LLVM coverage report was not generated"
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}
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- name: Upload Coverage (HTML Report)
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if: ${{ matrix.triplet == 'x64-windows' }}
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@@ -6,6 +6,17 @@ if (@OMATH_IMGUI_INTEGRATION@)
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find_dependency(imgui CONFIG)
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endif()
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if (@OMATH_ENABLE_LUA@)
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find_dependency(Lua)
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endif()
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|
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if (@OMATH_ENABLE_HOOKING@)
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find_dependency(safetyhook CONFIG)
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if (NOT WIN32 AND (UNIX AND NOT APPLE))
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find_dependency(OpenGL)
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endif()
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endif()
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# Load the targets for the omath library
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include("${CMAKE_CURRENT_LIST_DIR}/omathTargets.cmake")
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check_required_components(omath)
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@@ -161,6 +161,12 @@ namespace imgui_desktop::gui
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ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("Gradient right##lbl", reinterpret_cast<float*>(&m_label_gradient_right),
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ImGuiColorEditFlags_NoInputs);
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if (m_animate_gradients)
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{
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int direction = static_cast<int>(m_label_gradient_direction);
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if (ImGui::Combo("Direction##lbl", &direction, "Right to left\0Left to right\0"))
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m_label_gradient_direction = static_cast<omath::hud::GradientDirection>(direction);
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}
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}
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ImGui::SliderFloat("Offset##lbl", &m_label_offset, 0.f, 15.f);
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ImGui::Checkbox("Right##lbl", &m_show_right_labels);
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@@ -237,6 +243,44 @@ namespace imgui_desktop::gui
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const auto* vp = ImGui::GetMainViewport();
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const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
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m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset};
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const float entity_height = m_entity_bottom_y - m_entity_top_y;
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const float entity_half_width = entity_height / m_entity_aspect;
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const auto joint = [&](const float x, const float y)
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{
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return omath::Vector2<float>{m_entity_x + (x * 2.f - 1.f) * entity_half_width,
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m_entity_top_y + y * entity_height};
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};
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const auto head = joint(0.5f, 0.1f);
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const auto neck = joint(0.5f, 0.22f);
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const auto torso = joint(0.5f, 0.5f);
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const auto left_shoulder = joint(0.3f, 0.25f);
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const auto right_shoulder = joint(0.7f, 0.25f);
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const auto left_elbow = joint(0.18f, 0.42f);
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const auto right_elbow = joint(0.82f, 0.42f);
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const auto left_hand = joint(0.1f, 0.58f);
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const auto right_hand = joint(0.9f, 0.58f);
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const auto left_hip = joint(0.4f, 0.55f);
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const auto right_hip = joint(0.6f, 0.55f);
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const auto left_knee = joint(0.36f, 0.75f);
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const auto right_knee = joint(0.64f, 0.75f);
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const auto left_foot = joint(0.3f, 0.95f);
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const auto right_foot = joint(0.7f, 0.95f);
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const std::array skeleton_bones = {
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Bone{head, neck},
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Bone{neck, torso},
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Bone{neck, left_shoulder},
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Bone{left_shoulder, left_elbow},
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Bone{left_elbow, left_hand},
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Bone{neck, right_shoulder},
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Bone{right_shoulder, right_elbow},
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Bone{right_elbow, right_hand},
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Bone{torso, left_hip},
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Bone{left_hip, left_knee},
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Bone{left_knee, left_foot},
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Bone{torso, right_hip},
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Bone{right_hip, right_knee},
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Bone{right_knee, right_foot},
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};
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const auto animated_color = [&](const omath::Color& color, const float hue_offset)
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{
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if (!m_animate_gradients)
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@@ -251,7 +295,6 @@ namespace imgui_desktop::gui
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const auto box_gradient_bottom = animated_color(m_box_gradient_bottom, 0.5f);
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const auto red = omath::Color{1.f, 0.f, 0.f, 1.f};
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const auto green = omath::Color{0.f, 1.f, 0.f, 1.f};
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const auto bar_value_color = omath::Color{red.value() * (1.f - m_bar_value) + green.value() * m_bar_value};
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const auto make_glow = [](const GlowSettings& settings) -> std::optional<Glow>
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{
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if (!settings.enabled)
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@@ -263,16 +306,8 @@ namespace imgui_desktop::gui
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const auto bar_glow = make_glow(m_bar_glow);
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const auto label_glow = make_glow(m_label_glow);
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const auto canvas_glow = make_glow(m_canvas_glow);
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const Paint vertical_bar_color =
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m_gradient_bars ? Paint{omath::hud::Gradient{bar_value_color, bar_value_color, red, red}}
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: Paint{m_bar_color};
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const Paint horizontal_bar_color =
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m_gradient_bars ? Paint{omath::hud::Gradient{red, bar_value_color, bar_value_color, red}}
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: Paint{m_bar_color};
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const Bar vertical_bar{vertical_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
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m_bar_value, m_bar_offset, bar_glow};
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const Bar horizontal_bar{horizontal_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
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m_bar_value, m_bar_offset, bar_glow};
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const BarPaint bar_color = m_gradient_bars ? BarPaint{BarGradient{red, green}} : BarPaint{m_bar_color};
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const Bar bar{bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset, bar_glow};
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const Paint box_fill = m_gradient_box_fill
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? Paint{omath::hud::Gradient{box_gradient_top, box_gradient_top,
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box_gradient_bottom, box_gradient_bottom}}
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@@ -280,7 +315,8 @@ namespace imgui_desktop::gui
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||||
const Paint centered_label_color =
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m_gradient_label ? Paint{omath::hud::Gradient{m_label_gradient_left, m_label_gradient_right,
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m_label_gradient_right, m_label_gradient_left,
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m_animate_gradients}}
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m_animate_gradients, 4.f, 0.7f,
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m_label_gradient_direction}}
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: Paint{omath::Color::from_rgba(255, 255, 255, 255)};
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auto outline_helper = [](const bool is_outline) -> Outlined
|
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@@ -299,7 +335,7 @@ namespace imgui_desktop::gui
|
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m_corner_ratio, m_box_thickness, cornered_box_glow}),
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when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}),
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RightSide{
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when(m_show_right_bar, vertical_bar),
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when(m_show_right_bar, bar),
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when(m_show_right_dashed_bar, dbar),
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when(m_show_right_labels, Label{{0.f, 1.f, 0.f, 1.f},
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m_label_offset,
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@@ -319,7 +355,7 @@ namespace imgui_desktop::gui
|
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m_ring_thickness, m_ring_offset}),
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},
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LeftSide{
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when(m_show_left_bar, vertical_bar),
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when(m_show_left_bar, bar),
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when(m_show_left_dashed_bar, dbar),
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when(m_show_left_labels,
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Label{omath::Color::from_rgba(255, 128, 0, 255), m_label_offset,
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@@ -329,7 +365,7 @@ namespace imgui_desktop::gui
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outline_helper(m_outlined), "Level: 42"}),
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},
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TopSide{
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when(m_show_top_bar, horizontal_bar),
|
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when(m_show_top_bar, bar),
|
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when(m_show_top_dashed_bar, dbar),
|
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when(m_show_centered_top,
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Centered{Label{omath::Color::from_rgba(0, 255, 255, 255), m_label_offset,
|
||||
@@ -340,7 +376,7 @@ namespace imgui_desktop::gui
|
||||
outline_helper(m_outlined), "*BLEEDING*"}),
|
||||
},
|
||||
BottomSide{
|
||||
when(m_show_bottom_bar, horizontal_bar),
|
||||
when(m_show_bottom_bar, bar),
|
||||
when(m_show_bottom_dashed_bar, dbar),
|
||||
when(m_show_centered_bottom,
|
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Centered{Label{centered_label_color, m_label_offset, outline_helper(m_outlined),
|
||||
@@ -350,7 +386,7 @@ namespace imgui_desktop::gui
|
||||
},
|
||||
when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y + 40.f}, m_aim_color, m_aim_radius}),
|
||||
when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}),
|
||||
when(m_show_skeleton, Skeleton{m_skel_color, m_skel_thickness}),
|
||||
when(m_show_skeleton, Skeleton{skeleton_bones, m_skel_color, m_skel_thickness}),
|
||||
when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y},
|
||||
m_proj_color,
|
||||
m_proj_size,
|
||||
|
||||
@@ -68,6 +68,7 @@ namespace imgui_desktop::gui
|
||||
omath::Color m_label_gradient_right{1.f, 0.2f, 0.7f, 1.f};
|
||||
bool m_outlined = true;
|
||||
bool m_gradient_label = true;
|
||||
omath::hud::GradientDirection m_label_gradient_direction = omath::hud::GradientDirection::RightToLeft;
|
||||
bool m_show_right_labels = true, m_show_left_labels = true;
|
||||
bool m_show_top_labels = true, m_show_bottom_labels = true;
|
||||
bool m_show_centered_top = true, m_show_centered_bottom = true;
|
||||
|
||||
@@ -41,19 +41,19 @@ namespace omath::hud
|
||||
float thickness = 1.f);
|
||||
|
||||
// ── Bars ─────────────────────────────────────────────────────────
|
||||
EntityOverlay& add_right_bar(const widget::Paint& color, const Color& outline_color, const Color& bg_color,
|
||||
EntityOverlay& add_right_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
|
||||
float width, float ratio, float offset = 5.f,
|
||||
const std::optional<widget::Glow>& glow = std::nullopt);
|
||||
|
||||
EntityOverlay& add_left_bar(const widget::Paint& color, const Color& outline_color, const Color& bg_color,
|
||||
EntityOverlay& add_left_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
|
||||
float width, float ratio, float offset = 5.f,
|
||||
const std::optional<widget::Glow>& glow = std::nullopt);
|
||||
|
||||
EntityOverlay& add_top_bar(const widget::Paint& color, const Color& outline_color, const Color& bg_color,
|
||||
EntityOverlay& add_top_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
|
||||
float height, float ratio, float offset = 5.f,
|
||||
const std::optional<widget::Glow>& glow = std::nullopt);
|
||||
|
||||
EntityOverlay& add_bottom_bar(const widget::Paint& color, const Color& outline_color, const Color& bg_color,
|
||||
EntityOverlay& add_bottom_bar(const widget::BarPaint& color, const Color& outline_color, const Color& bg_color,
|
||||
float height, float ratio, float offset = 5.f,
|
||||
const std::optional<widget::Glow>& glow = std::nullopt);
|
||||
|
||||
@@ -184,6 +184,7 @@ namespace omath::hud
|
||||
EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
|
||||
|
||||
EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f);
|
||||
EntityOverlay& add_skeleton(std::span<const widget::Bone> bones, const Color& color, float thickness = 1.f);
|
||||
|
||||
// ── Declarative interface ─────────────────────────────────────────
|
||||
/// Pass any combination of widget:: descriptor structs (and std::optional<W>
|
||||
@@ -272,6 +273,8 @@ namespace omath::hud
|
||||
void draw_canvas_glow(const widget::CanvasGlow& canvas_glow) const;
|
||||
void draw_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
|
||||
const widget::Paint& paint) const;
|
||||
[[nodiscard]]
|
||||
static widget::Paint resolve_bar_paint(const widget::BarPaint& paint, float ratio, bool vertical);
|
||||
void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
|
||||
float gap_len, float thickness) const;
|
||||
void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
|
||||
|
||||
@@ -6,10 +6,14 @@
|
||||
#include "omath/linear_algebra/vector2.hpp"
|
||||
#include "omath/utility/color.hpp"
|
||||
#include <any>
|
||||
#include <array>
|
||||
#include <initializer_list>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <string_view>
|
||||
#include <type_traits>
|
||||
#include <variant>
|
||||
#include <vector>
|
||||
|
||||
namespace omath::hud::widget
|
||||
{
|
||||
@@ -23,6 +27,32 @@ namespace omath::hud::widget
|
||||
}
|
||||
};
|
||||
|
||||
struct BarGradient
|
||||
{
|
||||
Color empty_color;
|
||||
Color full_color;
|
||||
};
|
||||
|
||||
struct BarPaint : std::variant<Color, Gradient, BarGradient>
|
||||
{
|
||||
using std::variant<Color, Gradient, BarGradient>::variant;
|
||||
|
||||
constexpr BarPaint(const float red, const float green, const float blue, const float alpha)
|
||||
: std::variant<Color, Gradient, BarGradient>(Color{red, green, blue, alpha})
|
||||
{
|
||||
}
|
||||
|
||||
BarPaint(const Paint& paint)
|
||||
{
|
||||
std::visit(
|
||||
[this](const auto& value)
|
||||
{
|
||||
this->template emplace<std::decay_t<decltype(value)>>(value);
|
||||
},
|
||||
paint);
|
||||
}
|
||||
};
|
||||
|
||||
// ── Overloaded helper for std::visit ──────────────────────────────────────
|
||||
template<typename... Ts>
|
||||
struct Overloaded : Ts...
|
||||
@@ -79,10 +109,37 @@ namespace omath::hud::widget
|
||||
float thickness = 1.f;
|
||||
};
|
||||
|
||||
struct Bone
|
||||
{
|
||||
Vector2<float> start;
|
||||
Vector2<float> end;
|
||||
};
|
||||
|
||||
struct Skeleton
|
||||
{
|
||||
std::vector<Bone> bones;
|
||||
Color color;
|
||||
float thickness = 1.f;
|
||||
|
||||
Skeleton(const Color& color, const float thickness = 1.f): color(color), thickness(thickness)
|
||||
{
|
||||
}
|
||||
|
||||
Skeleton(const std::span<const Bone> bones, const Color& color, const float thickness = 1.f)
|
||||
: bones(bones.begin(), bones.end()), color(color), thickness(thickness)
|
||||
{
|
||||
}
|
||||
|
||||
Skeleton(const std::initializer_list<Bone> bones, const Color& color, const float thickness = 1.f)
|
||||
: bones(bones), color(color), thickness(thickness)
|
||||
{
|
||||
}
|
||||
|
||||
template<std::size_t Size>
|
||||
Skeleton(const std::array<Bone, Size>& bones, const Color& color, const float thickness = 1.f)
|
||||
: Skeleton(std::span<const Bone>{bones}, color, thickness)
|
||||
{
|
||||
}
|
||||
};
|
||||
struct SnapLine
|
||||
{
|
||||
@@ -124,7 +181,7 @@ namespace omath::hud::widget
|
||||
/// A filled bar. `size` is width for left/right sides, height for top/bottom.
|
||||
struct Bar
|
||||
{
|
||||
Paint color;
|
||||
BarPaint color;
|
||||
Color outline;
|
||||
Color bg;
|
||||
float size;
|
||||
|
||||
@@ -3,6 +3,12 @@
|
||||
|
||||
namespace omath::hud
|
||||
{
|
||||
enum class GradientDirection
|
||||
{
|
||||
RightToLeft,
|
||||
LeftToRight,
|
||||
};
|
||||
|
||||
struct Gradient
|
||||
{
|
||||
Color top_left;
|
||||
@@ -12,5 +18,6 @@ namespace omath::hud
|
||||
bool animated = false;
|
||||
float animation_speed = 4.f;
|
||||
float animation_spread = 0.7f;
|
||||
GradientDirection direction = GradientDirection::RightToLeft;
|
||||
};
|
||||
} // namespace omath::hud
|
||||
|
||||
@@ -54,9 +54,6 @@ namespace omath
|
||||
return {value, Length - 1};
|
||||
}
|
||||
};
|
||||
template<std::size_t N>
|
||||
ConstevalPattern(const char (&)[N]) -> ConstevalPattern<N>;
|
||||
|
||||
[[nodiscard]]
|
||||
static std::span<std::byte>::iterator scan_for_pattern(const std::span<std::byte>& range,
|
||||
const std::string_view& pattern);
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace omath::hud
|
||||
|
||||
return *this;
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_right_bar(const widget::Paint& color, const Color& outline_color,
|
||||
EntityOverlay& EntityOverlay::add_right_bar(const widget::BarPaint& color, const Color& outline_color,
|
||||
const Color& bg_color, const float width, float ratio,
|
||||
const float offset, const std::optional<widget::Glow>& glow)
|
||||
{
|
||||
@@ -85,18 +85,20 @@ namespace omath::hud
|
||||
const auto max_bar_height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
|
||||
|
||||
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
|
||||
const auto bar_min = bar_start - Vector2<float>{0.f, max_bar_height};
|
||||
const auto bar_max = bar_start + Vector2<float>{width, 0.f};
|
||||
const auto fill_min = bar_start - Vector2<float>{0.f, max_bar_height * ratio};
|
||||
m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
|
||||
|
||||
draw_glow_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), glow);
|
||||
draw_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
|
||||
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
|
||||
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
|
||||
draw_glow_rectangle(fill_min, bar_max, glow);
|
||||
draw_filled_rectangle(fill_min, bar_max, resolve_bar_paint(color, ratio, true));
|
||||
m_renderer->add_rectangle(bar_min, bar_max, outline_color);
|
||||
|
||||
m_text_cursor_right.x += offset + width;
|
||||
|
||||
return *this;
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_left_bar(const widget::Paint& color, const Color& outline_color,
|
||||
EntityOverlay& EntityOverlay::add_left_bar(const widget::BarPaint& color, const Color& outline_color,
|
||||
const Color& bg_color, const float width, float ratio,
|
||||
const float offset, const std::optional<widget::Glow>& glow)
|
||||
{
|
||||
@@ -104,12 +106,14 @@ namespace omath::hud
|
||||
const auto max_bar_height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_right_corner.y);
|
||||
|
||||
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
|
||||
const auto bar_min = bar_start - Vector2<float>{0.f, max_bar_height};
|
||||
const auto bar_max = bar_start + Vector2<float>{width, 0.f};
|
||||
const auto fill_min = bar_start - Vector2<float>{0.f, max_bar_height * ratio};
|
||||
m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
|
||||
|
||||
draw_glow_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), glow);
|
||||
draw_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
|
||||
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
|
||||
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
|
||||
draw_glow_rectangle(fill_min, bar_max, glow);
|
||||
draw_filled_rectangle(fill_min, bar_max, resolve_bar_paint(color, ratio, true));
|
||||
m_renderer->add_rectangle(bar_min, bar_max, outline_color);
|
||||
|
||||
m_text_cursor_left.x -= offset + width;
|
||||
|
||||
@@ -135,7 +139,7 @@ namespace omath::hud
|
||||
|
||||
return *this;
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_top_bar(const widget::Paint& color, const Color& outline_color,
|
||||
EntityOverlay& EntityOverlay::add_top_bar(const widget::BarPaint& color, const Color& outline_color,
|
||||
const Color& bg_color, const float height, float ratio,
|
||||
const float offset, const std::optional<widget::Glow>& glow)
|
||||
{
|
||||
@@ -143,11 +147,14 @@ namespace omath::hud
|
||||
const auto max_bar_width = std::abs(m_canvas.top_left_corner.x - m_canvas.bottom_right_corner.x);
|
||||
|
||||
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), bg_color);
|
||||
const auto bar_min = bar_start - Vector2<float>{0.f, height};
|
||||
const auto bar_max = bar_start + Vector2<float>{max_bar_width, 0.f};
|
||||
const auto fill_max = Vector2<float>{bar_start.x + max_bar_width * ratio, bar_start.y};
|
||||
m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
|
||||
|
||||
draw_glow_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), glow);
|
||||
draw_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), color);
|
||||
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), outline_color);
|
||||
draw_glow_rectangle(bar_min, fill_max, glow);
|
||||
draw_filled_rectangle(bar_min, fill_max, resolve_bar_paint(color, ratio, false));
|
||||
m_renderer->add_rectangle(bar_min, bar_max, outline_color);
|
||||
|
||||
m_text_cursor_top.y -= offset + height;
|
||||
|
||||
@@ -330,6 +337,14 @@ namespace omath::hud
|
||||
return *this;
|
||||
}
|
||||
|
||||
EntityOverlay& EntityOverlay::add_skeleton(const std::span<const widget::Bone> bones, const Color& color,
|
||||
const float thickness)
|
||||
{
|
||||
for (const auto& bone : bones)
|
||||
m_renderer->add_line(bone.start, bone.end, color, thickness);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void EntityOverlay::draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color,
|
||||
const float dash_len, const float gap_len, const float thickness) const
|
||||
{
|
||||
@@ -545,7 +560,33 @@ namespace omath::hud
|
||||
},
|
||||
paint);
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_bottom_bar(const widget::Paint& color, const Color& outline_color,
|
||||
|
||||
widget::Paint EntityOverlay::resolve_bar_paint(const widget::BarPaint& paint, const float ratio,
|
||||
const bool vertical)
|
||||
{
|
||||
return std::visit(
|
||||
widget::Overloaded{
|
||||
[](const Color& color) -> widget::Paint
|
||||
{
|
||||
return color;
|
||||
},
|
||||
[](const Gradient& gradient) -> widget::Paint
|
||||
{
|
||||
return gradient;
|
||||
},
|
||||
[&](const widget::BarGradient& gradient) -> widget::Paint
|
||||
{
|
||||
const float value = std::clamp(ratio, 0.f, 1.f);
|
||||
const auto current = Color{gradient.empty_color.value() * (1.f - value)
|
||||
+ gradient.full_color.value() * value};
|
||||
if (vertical)
|
||||
return Gradient{current, current, gradient.empty_color, gradient.empty_color};
|
||||
return Gradient{gradient.empty_color, current, current, gradient.empty_color};
|
||||
},
|
||||
},
|
||||
paint);
|
||||
}
|
||||
EntityOverlay& EntityOverlay::add_bottom_bar(const widget::BarPaint& color, const Color& outline_color,
|
||||
const Color& bg_color, const float height, float ratio,
|
||||
const float offset, const std::optional<widget::Glow>& glow)
|
||||
{
|
||||
@@ -553,10 +594,13 @@ namespace omath::hud
|
||||
const auto max_bar_width = std::abs(m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x);
|
||||
|
||||
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
|
||||
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), bg_color);
|
||||
draw_glow_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), glow);
|
||||
draw_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), color);
|
||||
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), outline_color);
|
||||
const auto bar_min = bar_start;
|
||||
const auto bar_max = bar_start + Vector2<float>{max_bar_width, height};
|
||||
const auto fill_max = bar_start + Vector2<float>{max_bar_width * ratio, height};
|
||||
m_renderer->add_filled_rectangle(bar_min, bar_max, bg_color);
|
||||
draw_glow_rectangle(bar_min, fill_max, glow);
|
||||
draw_filled_rectangle(bar_min, fill_max, resolve_bar_paint(color, ratio, false));
|
||||
m_renderer->add_rectangle(bar_min, bar_max, outline_color);
|
||||
|
||||
m_text_cursor_bottom.y += offset + height;
|
||||
|
||||
@@ -812,7 +856,10 @@ namespace omath::hud
|
||||
|
||||
void EntityOverlay::dispatch(const widget::Skeleton& skeleton)
|
||||
{
|
||||
if (skeleton.bones.empty())
|
||||
add_skeleton(skeleton.color, skeleton.thickness);
|
||||
else
|
||||
add_skeleton(skeleton.bones, skeleton.color, skeleton.thickness);
|
||||
}
|
||||
|
||||
void EntityOverlay::dispatch(const widget::SnapLine& snap_line)
|
||||
|
||||
@@ -103,6 +103,7 @@ namespace omath::hud
|
||||
if (gradient.animated)
|
||||
{
|
||||
const float animation_offset = static_cast<float>(ImGui::GetTime()) * gradient.animation_speed;
|
||||
const float direction = gradient.direction == GradientDirection::RightToLeft ? 1.f : -1.f;
|
||||
float cursor_x = position.x;
|
||||
const char* glyph_start = text.data();
|
||||
const char* const text_end = text.data() + text.size();
|
||||
@@ -117,7 +118,9 @@ namespace omath::hud
|
||||
|
||||
const char* const glyph_end = glyph_start + glyph_size;
|
||||
const float blend =
|
||||
(std::sin(animation_offset + static_cast<float>(glyph_index) * gradient.animation_spread) + 1.f)
|
||||
(std::sin(animation_offset + direction * static_cast<float>(glyph_index)
|
||||
* gradient.animation_spread)
|
||||
+ 1.f)
|
||||
* 0.5f;
|
||||
const auto color = gradient.top_left.value() * (1.f - blend) + gradient.top_right.value() * blend;
|
||||
draw_list->AddText({cursor_x, position.y}, Color{color}.to_im_color(), glyph_start, glyph_end);
|
||||
|
||||
Reference in New Issue
Block a user