mirror of
https://github.com/orange-cpp/omath.git
synced 2026-08-08 22:12:05 +00:00
Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d9815cd757 | |||
| ee00767147 | |||
| 91090342bf | |||
| 34a5bf0ce1 | |||
| f1fbd5ac3f | |||
| 4a79f260c5 |
@@ -87,6 +87,9 @@ jobs:
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|||||||
shell: bash
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shell: bash
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||||||
run: ${{ matrix.install_cmd }}
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run: ${{ matrix.install_cmd }}
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||||||
|
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||||||
|
- name: Set up CMake and Ninja
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||||||
|
uses: lukka/get-cmake@v4.3.4
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||||||
|
|
||||||
- name: Checkout repository (with sub-modules)
|
- name: Checkout repository (with sub-modules)
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||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v4
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||||||
with:
|
with:
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||||||
@@ -706,12 +709,7 @@ jobs:
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|||||||
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
|
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua"
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||||||
|
|
||||||
- name: Build
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- name: Build
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||||||
run: |
|
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
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||||||
if [[ "${{ matrix.msystem }}" == "MINGW32" ]]; then
|
|
||||||
cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath --parallel 1
|
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else
|
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||||||
cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
|
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||||||
fi
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||||||
|
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- name: Run unit_tests.exe
|
- name: Run unit_tests.exe
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||||||
run: |
|
run: |
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||||||
|
|||||||
@@ -116,6 +116,9 @@ jobs:
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|||||||
shell: bash
|
shell: bash
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||||||
run: ${{ matrix.install_cmd }}
|
run: ${{ matrix.install_cmd }}
|
||||||
|
|
||||||
|
- name: Set up CMake and Ninja
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||||||
|
uses: lukka/get-cmake@v4.3.4
|
||||||
|
|
||||||
- name: Checkout repository (with sub-modules)
|
- name: Checkout repository (with sub-modules)
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||||||
uses: actions/checkout@v4
|
uses: actions/checkout@v4
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||||||
with:
|
with:
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||||||
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|||||||
@@ -2,105 +2,22 @@
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// Created by Vlad on 9/18/2025.
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// Created by Vlad on 9/18/2025.
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//
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//
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#include <benchmark/benchmark.h>
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#include <benchmark/benchmark.h>
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#include <omath/projectile_prediction/proj_pred_engine_legacy.hpp>
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#include <omath/omath.hpp>
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using namespace omath;
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|
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namespace
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using namespace omath::projectile_prediction;
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|
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|
constexpr float simulation_time_step = 1.f / 1000.f;
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constexpr float hit_distance_tolerance = 5.f;
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|
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|
void source_engine_projectile_prediction(benchmark::State& state)
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{
|
{
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using Engine = omath::projectile_prediction::ProjPredEngineLegacy<>;
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constexpr Target<float> target{.m_origin = {100, 0, 90}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
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using Projectile = omath::projectile_prediction::Projectile<float>;
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constexpr Projectile<float> projectile = {.m_origin = {3, 2, 1}, .m_launch_speed = 5000.f, .m_gravity_scale = 0.4f};
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using Target = omath::projectile_prediction::Target<float>;
|
|
||||||
|
|
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struct PredictionScenario
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for ([[maybe_unused]] const auto _: state)
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{
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std::ignore = ProjPredEngineLegacy<>(400.f, simulation_time_step, 50.f, hit_distance_tolerance)
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Projectile projectile;
|
.maybe_calculate_aim_point(projectile, target);
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Target target;
|
}
|
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float gravity;
|
|
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float simulation_time_step;
|
|
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float maximum_simulation_time;
|
|
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float distance_tolerance;
|
|
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bool expects_solution;
|
|
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};
|
|
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|
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void run_prediction_benchmark(benchmark::State& state, const PredictionScenario& scenario)
|
BENCHMARK(source_engine_projectile_prediction)->Iterations(10'000);
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{
|
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const Engine engine(scenario.gravity, scenario.simulation_time_step, scenario.maximum_simulation_time,
|
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scenario.distance_tolerance);
|
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auto projectile = scenario.projectile;
|
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auto target = scenario.target;
|
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|
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if (engine.maybe_calculate_aim_point(projectile, target).has_value() != scenario.expects_solution)
|
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||||||
{
|
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state.SkipWithError("Projectile benchmark scenario returned an unexpected result");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
for ([[maybe_unused]] const auto _ : state)
|
|
||||||
{
|
|
||||||
benchmark::DoNotOptimize(projectile);
|
|
||||||
benchmark::DoNotOptimize(target);
|
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auto result = engine.maybe_calculate_aim_point(projectile, target);
|
|
||||||
benchmark::DoNotOptimize(result);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void projectile_prediction_near_static_hit(benchmark::State& state)
|
|
||||||
{
|
|
||||||
constexpr PredictionScenario scenario{
|
|
||||||
.projectile = {.m_origin = {3.f, 2.f, 1.f}, .m_launch_speed = 5000.f, .m_gravity_scale = 0.4f},
|
|
||||||
.target = {.m_origin = {100.f, 0.f, 90.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false},
|
|
||||||
.gravity = 400.f,
|
|
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.simulation_time_step = 1.f / 1000.f,
|
|
||||||
.maximum_simulation_time = 50.f,
|
|
||||||
.distance_tolerance = 5.f,
|
|
||||||
.expects_solution = true,
|
|
||||||
};
|
|
||||||
run_prediction_benchmark(state, scenario);
|
|
||||||
}
|
|
||||||
|
|
||||||
void projectile_prediction_moving_hit(benchmark::State& state)
|
|
||||||
{
|
|
||||||
constexpr PredictionScenario scenario{
|
|
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.projectile = {.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 3000.f, .m_gravity_scale = 1.f},
|
|
||||||
.target = {.m_origin = {500.f, 100.f, 0.f}, .m_velocity = {-50.f, 20.f, 0.f}, .m_is_airborne = false},
|
|
||||||
.gravity = 800.f,
|
|
||||||
.simulation_time_step = 1.f / 500.f,
|
|
||||||
.maximum_simulation_time = 30.f,
|
|
||||||
.distance_tolerance = 10.f,
|
|
||||||
.expects_solution = true,
|
|
||||||
};
|
|
||||||
run_prediction_benchmark(state, scenario);
|
|
||||||
}
|
|
||||||
|
|
||||||
void projectile_prediction_unreachable_full_scan(benchmark::State& state)
|
|
||||||
{
|
|
||||||
constexpr PredictionScenario scenario{
|
|
||||||
.projectile = {.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 1.f, .m_gravity_scale = 1.f},
|
|
||||||
.target = {.m_origin = {100'000.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false},
|
|
||||||
.gravity = 9.81f,
|
|
||||||
.simulation_time_step = 1.f / 1000.f,
|
|
||||||
.maximum_simulation_time = 2.f,
|
|
||||||
.distance_tolerance = 5.f,
|
|
||||||
.expects_solution = false,
|
|
||||||
};
|
|
||||||
run_prediction_benchmark(state, scenario);
|
|
||||||
}
|
|
||||||
|
|
||||||
void projectile_prediction_receding_full_scan(benchmark::State& state)
|
|
||||||
{
|
|
||||||
constexpr PredictionScenario scenario{
|
|
||||||
.projectile = {.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 100.f, .m_gravity_scale = 0.f},
|
|
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.target = {.m_origin = {100.f, 0.f, 0.f}, .m_velocity = {200.f, 0.f, 0.f}, .m_is_airborne = false},
|
|
||||||
.gravity = 9.81f,
|
|
||||||
.simulation_time_step = 1.f / 1000.f,
|
|
||||||
.maximum_simulation_time = 2.f,
|
|
||||||
.distance_tolerance = 0.01f,
|
|
||||||
.expects_solution = false,
|
|
||||||
};
|
|
||||||
run_prediction_benchmark(state, scenario);
|
|
||||||
}
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
BENCHMARK(projectile_prediction_near_static_hit);
|
|
||||||
BENCHMARK(projectile_prediction_moving_hit);
|
|
||||||
BENCHMARK(projectile_prediction_unreachable_full_scan);
|
|
||||||
BENCHMARK(projectile_prediction_receding_full_scan);
|
|
||||||
@@ -5,6 +5,7 @@
|
|||||||
#include <imgui.h>
|
#include <imgui.h>
|
||||||
#include <imgui_impl_dx12.h>
|
#include <imgui_impl_dx12.h>
|
||||||
#include <imgui_impl_win32.h>
|
#include <imgui_impl_win32.h>
|
||||||
|
#include <mutex>
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
@@ -13,6 +14,8 @@ bool show_menu = true;
|
|||||||
|
|
||||||
namespace
|
namespace
|
||||||
{
|
{
|
||||||
|
constexpr UINT srv_heap_size = 64;
|
||||||
|
|
||||||
struct frame_context
|
struct frame_context
|
||||||
{
|
{
|
||||||
ID3D12Resource* render_target = nullptr;
|
ID3D12Resource* render_target = nullptr;
|
||||||
@@ -27,15 +30,95 @@ namespace
|
|||||||
|
|
||||||
ID3D12Device* g_device = nullptr;
|
ID3D12Device* g_device = nullptr;
|
||||||
ID3D12CommandQueue* g_command_queue = nullptr;
|
ID3D12CommandQueue* g_command_queue = nullptr;
|
||||||
|
ID3D12CommandQueue* g_pending_command_queue = nullptr;
|
||||||
IDXGISwapChain3* g_swap_chain = nullptr;
|
IDXGISwapChain3* g_swap_chain = nullptr;
|
||||||
|
IUnknown* g_swap_chain_identity = nullptr;
|
||||||
ID3D12DescriptorHeap* g_rtv_heap = nullptr;
|
ID3D12DescriptorHeap* g_rtv_heap = nullptr;
|
||||||
ID3D12DescriptorHeap* g_srv_heap = nullptr;
|
ID3D12DescriptorHeap* g_srv_heap = nullptr;
|
||||||
ID3D12GraphicsCommandList* g_command_list = nullptr;
|
ID3D12GraphicsCommandList* g_command_list = nullptr;
|
||||||
ID3D12Fence* g_fence = nullptr;
|
ID3D12Fence* g_fence = nullptr;
|
||||||
HANDLE g_fence_event = nullptr;
|
HANDLE g_fence_event = nullptr;
|
||||||
UINT64 g_fence_value = 0;
|
UINT64 g_fence_value = 0;
|
||||||
|
UINT g_srv_descriptor_size = 0;
|
||||||
|
bool g_command_queue_selected = false;
|
||||||
|
std::mutex g_command_queue_mutex;
|
||||||
|
std::vector<UINT> g_free_srv_indices;
|
||||||
std::vector<frame_context> g_frames;
|
std::vector<frame_context> g_frames;
|
||||||
|
|
||||||
|
void allocate_srv_descriptor(ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE* cpu_handle,
|
||||||
|
D3D12_GPU_DESCRIPTOR_HANDLE* gpu_handle)
|
||||||
|
{
|
||||||
|
IM_ASSERT(!g_free_srv_indices.empty());
|
||||||
|
const UINT index = g_free_srv_indices.back();
|
||||||
|
g_free_srv_indices.pop_back();
|
||||||
|
|
||||||
|
*cpu_handle = g_srv_heap->GetCPUDescriptorHandleForHeapStart();
|
||||||
|
*gpu_handle = g_srv_heap->GetGPUDescriptorHandleForHeapStart();
|
||||||
|
cpu_handle->ptr += static_cast<SIZE_T>(index) * g_srv_descriptor_size;
|
||||||
|
gpu_handle->ptr += static_cast<UINT64>(index) * g_srv_descriptor_size;
|
||||||
|
}
|
||||||
|
|
||||||
|
void free_srv_descriptor(ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,
|
||||||
|
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle)
|
||||||
|
{
|
||||||
|
const D3D12_CPU_DESCRIPTOR_HANDLE cpu_start = g_srv_heap->GetCPUDescriptorHandleForHeapStart();
|
||||||
|
const D3D12_GPU_DESCRIPTOR_HANDLE gpu_start = g_srv_heap->GetGPUDescriptorHandleForHeapStart();
|
||||||
|
const UINT cpu_index = static_cast<UINT>((cpu_handle.ptr - cpu_start.ptr) / g_srv_descriptor_size);
|
||||||
|
const UINT gpu_index = static_cast<UINT>((gpu_handle.ptr - gpu_start.ptr) / g_srv_descriptor_size);
|
||||||
|
IM_ASSERT(cpu_index == gpu_index && cpu_index < srv_heap_size);
|
||||||
|
g_free_srv_indices.push_back(cpu_index);
|
||||||
|
}
|
||||||
|
|
||||||
|
void remember_direct_command_queue(ID3D12CommandQueue* queue)
|
||||||
|
{
|
||||||
|
if (queue->GetDesc().Type != D3D12_COMMAND_LIST_TYPE_DIRECT)
|
||||||
|
return;
|
||||||
|
|
||||||
|
std::scoped_lock lock(g_command_queue_mutex);
|
||||||
|
if (g_command_queue_selected || g_pending_command_queue == queue)
|
||||||
|
return;
|
||||||
|
|
||||||
|
queue->AddRef();
|
||||||
|
if (g_pending_command_queue)
|
||||||
|
g_pending_command_queue->Release();
|
||||||
|
g_pending_command_queue = queue;
|
||||||
|
}
|
||||||
|
|
||||||
|
ID3D12CommandQueue* take_command_queue_for_device(ID3D12Device* device)
|
||||||
|
{
|
||||||
|
std::scoped_lock lock(g_command_queue_mutex);
|
||||||
|
if (!g_pending_command_queue)
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
ID3D12Device* queue_device = nullptr;
|
||||||
|
if (FAILED(g_pending_command_queue->GetDevice(IID_PPV_ARGS(&queue_device))))
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
const bool matches = queue_device == device;
|
||||||
|
queue_device->Release();
|
||||||
|
if (!matches)
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
ID3D12CommandQueue* queue = g_pending_command_queue;
|
||||||
|
g_pending_command_queue = nullptr;
|
||||||
|
g_command_queue_selected = true;
|
||||||
|
return queue;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool is_target_swap_chain(IDXGISwapChain* swap_chain)
|
||||||
|
{
|
||||||
|
if (!g_swap_chain_identity)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
IUnknown* identity = nullptr;
|
||||||
|
if (FAILED(swap_chain->QueryInterface(IID_PPV_ARGS(&identity))))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
const bool matches = identity == g_swap_chain_identity;
|
||||||
|
identity->Release();
|
||||||
|
return matches;
|
||||||
|
}
|
||||||
|
|
||||||
// This fence tracks only the overlay work submitted by this DLL, not the game's whole frame.
|
// This fence tracks only the overlay work submitted by this DLL, not the game's whole frame.
|
||||||
bool create_sync_objects()
|
bool create_sync_objects()
|
||||||
{
|
{
|
||||||
@@ -215,25 +298,62 @@ namespace
|
|||||||
|
|
||||||
void init(IDXGISwapChain* swap_chain)
|
void init(IDXGISwapChain* swap_chain)
|
||||||
{
|
{
|
||||||
g_init_attempted = true;
|
IDXGISwapChain3* swap_chain3 = nullptr;
|
||||||
|
if (FAILED(swap_chain->QueryInterface(IID_PPV_ARGS(&swap_chain3))))
|
||||||
if (FAILED(swap_chain->QueryInterface(IID_PPV_ARGS(&g_swap_chain))))
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (FAILED(swap_chain->GetDevice(IID_PPV_ARGS(&g_device))))
|
ID3D12Device* device = nullptr;
|
||||||
|
if (FAILED(swap_chain->GetDevice(IID_PPV_ARGS(&device))))
|
||||||
|
{
|
||||||
|
swap_chain3->Release();
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
IUnknown* swap_chain_identity = nullptr;
|
||||||
|
if (FAILED(swap_chain->QueryInterface(IID_PPV_ARGS(&swap_chain_identity))))
|
||||||
|
{
|
||||||
|
device->Release();
|
||||||
|
swap_chain3->Release();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
DXGI_SWAP_CHAIN_DESC desc{};
|
DXGI_SWAP_CHAIN_DESC desc{};
|
||||||
swap_chain->GetDesc(&desc);
|
if (FAILED(swap_chain->GetDesc(&desc)))
|
||||||
|
{
|
||||||
|
swap_chain_identity->Release();
|
||||||
|
device->Release();
|
||||||
|
swap_chain3->Release();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ID3D12CommandQueue* command_queue = take_command_queue_for_device(device);
|
||||||
|
if (!command_queue)
|
||||||
|
{
|
||||||
|
swap_chain_identity->Release();
|
||||||
|
device->Release();
|
||||||
|
swap_chain3->Release();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
g_init_attempted = true;
|
||||||
|
g_swap_chain = swap_chain3;
|
||||||
|
g_swap_chain_identity = swap_chain_identity;
|
||||||
|
g_device = device;
|
||||||
|
g_command_queue = command_queue;
|
||||||
const UINT buffer_count = desc.BufferCount;
|
const UINT buffer_count = desc.BufferCount;
|
||||||
|
|
||||||
{
|
{
|
||||||
D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
|
D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
|
||||||
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
||||||
heap_desc.NumDescriptors = buffer_count;
|
heap_desc.NumDescriptors = srv_heap_size;
|
||||||
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
||||||
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_srv_heap))))
|
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_srv_heap))))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
g_srv_descriptor_size = g_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
|
||||||
|
g_free_srv_indices.reserve(srv_heap_size);
|
||||||
|
for (UINT i = srv_heap_size; i > 0; --i)
|
||||||
|
g_free_srv_indices.push_back(i - 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!create_render_targets(swap_chain))
|
if (!create_render_targets(swap_chain))
|
||||||
@@ -252,9 +372,17 @@ namespace
|
|||||||
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
|
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
|
||||||
|
|
||||||
ImGui_ImplWin32_Init(desc.OutputWindow);
|
ImGui_ImplWin32_Init(desc.OutputWindow);
|
||||||
ImGui_ImplDX12_Init(g_device, static_cast<int>(buffer_count), desc.BufferDesc.Format, g_srv_heap,
|
|
||||||
g_srv_heap->GetCPUDescriptorHandleForHeapStart(),
|
ImGui_ImplDX12_InitInfo init_info{};
|
||||||
g_srv_heap->GetGPUDescriptorHandleForHeapStart());
|
init_info.Device = g_device;
|
||||||
|
init_info.CommandQueue = g_command_queue;
|
||||||
|
init_info.NumFramesInFlight = static_cast<int>(buffer_count);
|
||||||
|
init_info.RTVFormat = desc.BufferDesc.Format;
|
||||||
|
init_info.DSVFormat = DXGI_FORMAT_UNKNOWN;
|
||||||
|
init_info.SrvDescriptorHeap = g_srv_heap;
|
||||||
|
init_info.SrvDescriptorAllocFn = allocate_srv_descriptor;
|
||||||
|
init_info.SrvDescriptorFreeFn = free_srv_descriptor;
|
||||||
|
ImGui_ImplDX12_Init(&init_info);
|
||||||
ImGui_ImplDX12_CreateDeviceObjects();
|
ImGui_ImplDX12_CreateDeviceObjects();
|
||||||
|
|
||||||
auto& mgr = omath::hooks::HooksManager::get();
|
auto& mgr = omath::hooks::HooksManager::get();
|
||||||
@@ -264,8 +392,10 @@ namespace
|
|||||||
if (!show_menu)
|
if (!show_menu)
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
|
|
||||||
ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp);
|
if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
return std::nullopt;
|
||||||
});
|
});
|
||||||
std::ignore = mgr.hook_wnd_proc(desc.OutputWindow);
|
std::ignore = mgr.hook_wnd_proc(desc.OutputWindow);
|
||||||
|
|
||||||
@@ -274,13 +404,8 @@ namespace
|
|||||||
|
|
||||||
void on_execute_command_lists(ID3D12CommandQueue* queue, UINT, ID3D12CommandList* const*)
|
void on_execute_command_lists(ID3D12CommandQueue* queue, UINT, ID3D12CommandList* const*)
|
||||||
{
|
{
|
||||||
// The overlay records DIRECT command lists; executing them on COPY/COMPUTE queues can remove the device.
|
// The most recently used DIRECT queue is the best available proxy for the swap chain's presentation queue.
|
||||||
if (!g_command_queue)
|
remember_direct_command_queue(queue);
|
||||||
{
|
|
||||||
const D3D12_COMMAND_QUEUE_DESC desc = queue->GetDesc();
|
|
||||||
if (desc.Type == D3D12_COMMAND_LIST_TYPE_DIRECT)
|
|
||||||
g_command_queue = queue;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ensure_initialized(IDXGISwapChain* swap_chain)
|
bool ensure_initialized(IDXGISwapChain* swap_chain)
|
||||||
@@ -288,7 +413,7 @@ namespace
|
|||||||
if (g_initialized)
|
if (g_initialized)
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (!g_init_attempted && g_command_queue)
|
if (!g_init_attempted)
|
||||||
init(swap_chain);
|
init(swap_chain);
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
@@ -402,6 +527,9 @@ namespace
|
|||||||
|
|
||||||
void on_present(IDXGISwapChain* swap_chain, UINT, UINT)
|
void on_present(IDXGISwapChain* swap_chain, UINT, UINT)
|
||||||
{
|
{
|
||||||
|
if (g_initialized && !is_target_swap_chain(swap_chain))
|
||||||
|
return;
|
||||||
|
|
||||||
if (!ensure_present_resources(swap_chain) || !begin_imgui_frame())
|
if (!ensure_present_resources(swap_chain) || !begin_imgui_frame())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -413,8 +541,11 @@ namespace
|
|||||||
std::ignore = submit_overlay_commands(*fc);
|
std::ignore = submit_overlay_commands(*fc);
|
||||||
}
|
}
|
||||||
|
|
||||||
void on_resize_buffers(IDXGISwapChain*, UINT, UINT, UINT, DXGI_FORMAT, UINT)
|
void on_resize_buffers(IDXGISwapChain* swap_chain, UINT, UINT, UINT, DXGI_FORMAT, UINT)
|
||||||
{
|
{
|
||||||
|
if (!is_target_swap_chain(swap_chain))
|
||||||
|
return;
|
||||||
|
|
||||||
wait_for_gpu();
|
wait_for_gpu();
|
||||||
release_command_objects();
|
release_command_objects();
|
||||||
release_frame_contexts();
|
release_frame_contexts();
|
||||||
@@ -431,16 +562,36 @@ namespace
|
|||||||
g_srv_heap->Release();
|
g_srv_heap->Release();
|
||||||
g_srv_heap = nullptr;
|
g_srv_heap = nullptr;
|
||||||
}
|
}
|
||||||
|
g_srv_descriptor_size = 0;
|
||||||
|
g_free_srv_indices.clear();
|
||||||
if (g_swap_chain)
|
if (g_swap_chain)
|
||||||
{
|
{
|
||||||
g_swap_chain->Release();
|
g_swap_chain->Release();
|
||||||
g_swap_chain = nullptr;
|
g_swap_chain = nullptr;
|
||||||
}
|
}
|
||||||
|
if (g_swap_chain_identity)
|
||||||
|
{
|
||||||
|
g_swap_chain_identity->Release();
|
||||||
|
g_swap_chain_identity = nullptr;
|
||||||
|
}
|
||||||
if (g_device)
|
if (g_device)
|
||||||
{
|
{
|
||||||
g_device->Release();
|
g_device->Release();
|
||||||
g_device = nullptr;
|
g_device = nullptr;
|
||||||
}
|
}
|
||||||
|
if (g_command_queue)
|
||||||
|
{
|
||||||
|
g_command_queue->Release();
|
||||||
|
g_command_queue = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::scoped_lock lock(g_command_queue_mutex);
|
||||||
|
if (g_pending_command_queue)
|
||||||
|
{
|
||||||
|
g_pending_command_queue->Release();
|
||||||
|
g_pending_command_queue = nullptr;
|
||||||
|
}
|
||||||
|
g_command_queue_selected = false;
|
||||||
}
|
}
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
|
|||||||
@@ -6,8 +6,6 @@
|
|||||||
#include "omath/engines/source_engine/formulas.hpp"
|
#include "omath/engines/source_engine/formulas.hpp"
|
||||||
#include "omath/projectile_prediction/projectile.hpp"
|
#include "omath/projectile_prediction/projectile.hpp"
|
||||||
#include "omath/projectile_prediction/target.hpp"
|
#include "omath/projectile_prediction/target.hpp"
|
||||||
#include <cmath>
|
|
||||||
#include <limits>
|
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
|
||||||
namespace omath::source_engine
|
namespace omath::source_engine
|
||||||
@@ -16,58 +14,19 @@ namespace omath::source_engine
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard("projectile position result should not be discarded")]]
|
[[nodiscard("projectile position result should not be discarded")]]
|
||||||
constexpr static Vector3<float>
|
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
|
||||||
predict_projectile_position(const projectile_prediction::Projectile<float>& projectile, const float pitch,
|
const float pitch, const float yaw,
|
||||||
const float yaw, const float time, const float gravity) noexcept
|
const float time, const float gravity) noexcept
|
||||||
{
|
{
|
||||||
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
|
||||||
const auto pitch_angle = PitchAngle::from_degrees(-pitch);
|
auto current_pos = launch_pos
|
||||||
const auto yaw_angle = YawAngle::from_degrees(yaw);
|
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||||
const auto pitch_cos = pitch_angle.cos();
|
RollAngle::from_degrees(0)})
|
||||||
// Roll is always zero here, so this is the exact first column of the rotation matrix.
|
* projectile.m_launch_speed * time;
|
||||||
const Vector3 forward{pitch_cos * yaw_angle.cos(), pitch_cos * yaw_angle.sin(), -pitch_angle.sin()};
|
|
||||||
auto current_pos = launch_pos + forward * projectile.m_launch_speed * time;
|
|
||||||
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
||||||
|
|
||||||
return current_pos;
|
return current_pos;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("reachability result should not be discarded")]]
|
|
||||||
static constexpr bool
|
|
||||||
can_projectile_reach_target_at_time(const projectile_prediction::Projectile<float>& projectile,
|
|
||||||
const Vector3<float>& target_position, const float time,
|
|
||||||
const float gravity, const float distance_tolerance) noexcept
|
|
||||||
{
|
|
||||||
if (!(distance_tolerance >= 0.f))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// After undoing gravity, every possible projectile position is on a sphere with radius speed * time.
|
|
||||||
const auto launch_position = projectile.m_origin + projectile.m_launch_offset;
|
|
||||||
auto adjusted_delta = target_position - launch_position;
|
|
||||||
const auto gravity_displacement = (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
|
||||||
adjusted_delta.z += gravity_displacement;
|
|
||||||
|
|
||||||
const auto target_distance_sqr = adjusted_delta.length_sqr();
|
|
||||||
const auto projectile_distance = std::abs(projectile.m_launch_speed * time);
|
|
||||||
const auto floating_point_margin =
|
|
||||||
std::numeric_limits<float>::epsilon() * 8.f
|
|
||||||
* (std::abs(target_position.x) + std::abs(target_position.y) + std::abs(target_position.z)
|
|
||||||
+ std::abs(launch_position.x) + std::abs(launch_position.y) + std::abs(launch_position.z)
|
|
||||||
+ std::abs(gravity_displacement) + projectile_distance + distance_tolerance + 1.f);
|
|
||||||
|
|
||||||
if (!std::isfinite(target_distance_sqr) || !std::isfinite(floating_point_margin)) [[unlikely]]
|
|
||||||
return true;
|
|
||||||
|
|
||||||
const auto conservative_tolerance = distance_tolerance + floating_point_margin;
|
|
||||||
const auto maximum_distance = projectile_distance + conservative_tolerance;
|
|
||||||
if (target_distance_sqr > maximum_distance * maximum_distance)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
const auto minimum_distance =
|
|
||||||
projectile_distance > conservative_tolerance ? projectile_distance - conservative_tolerance : 0.f;
|
|
||||||
return target_distance_sqr >= minimum_distance * minimum_distance;
|
|
||||||
}
|
|
||||||
|
|
||||||
[[nodiscard("target position result should not be discarded")]]
|
[[nodiscard("target position result should not be discarded")]]
|
||||||
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
|
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
|
||||||
const float time, const float gravity) noexcept
|
const float time, const float gravity) noexcept
|
||||||
@@ -119,4 +78,4 @@ namespace omath::source_engine
|
|||||||
return angles::radians_to_degrees(std::atan2(delta.y, delta.x));
|
return angles::radians_to_degrees(std::atan2(delta.y, delta.x));
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
} // namespace omath::source_engine
|
} // namespace omath::source_engine
|
||||||
@@ -0,0 +1,130 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
#include <expected>
|
||||||
|
#include <string>
|
||||||
|
#include <string_view>
|
||||||
|
|
||||||
|
namespace omath::hashing
|
||||||
|
{
|
||||||
|
enum class Base64Error
|
||||||
|
{
|
||||||
|
INVALID_LENGTH,
|
||||||
|
INVALID_CHARACTER,
|
||||||
|
INVALID_PADDING
|
||||||
|
};
|
||||||
|
|
||||||
|
[[nodiscard("FNV-1a hash result should not be discarded")]]
|
||||||
|
constexpr std::uint64_t fnv1a(const std::string_view value) noexcept
|
||||||
|
{
|
||||||
|
std::uint64_t hash = 14695981039346656037ULL;
|
||||||
|
|
||||||
|
for (const char character : value)
|
||||||
|
{
|
||||||
|
hash ^= static_cast<std::uint8_t>(character);
|
||||||
|
hash *= 1099511628211ULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
return hash;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard("CRC-32 checksum result should not be discarded")]]
|
||||||
|
constexpr std::uint32_t crc32(const std::string_view value) noexcept
|
||||||
|
{
|
||||||
|
std::uint32_t crc = 0xFFFFFFFFU;
|
||||||
|
|
||||||
|
for (const char character : value)
|
||||||
|
{
|
||||||
|
crc ^= static_cast<std::uint8_t>(character);
|
||||||
|
|
||||||
|
for (int bit = 0; bit < 8; bit++)
|
||||||
|
{
|
||||||
|
crc = crc & 1U ? (crc >> 1U) ^ 0xEDB88320U : crc >> 1U;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return crc ^ 0xFFFFFFFFU;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard("Base64 encoding result should not be discarded")]]
|
||||||
|
constexpr std::string base64_encode(const std::string_view value)
|
||||||
|
{
|
||||||
|
constexpr std::string_view alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
|
||||||
|
|
||||||
|
std::string result;
|
||||||
|
result.reserve((value.size() + 2) / 3 * 4);
|
||||||
|
|
||||||
|
for (std::size_t index = 0; index < value.size(); index += 3)
|
||||||
|
{
|
||||||
|
const std::uint32_t first = static_cast<std::uint8_t>(value[index]);
|
||||||
|
const std::uint32_t second = index + 1 < value.size() ? static_cast<std::uint8_t>(value[index + 1]) : 0;
|
||||||
|
const std::uint32_t third = index + 2 < value.size() ? static_cast<std::uint8_t>(value[index + 2]) : 0;
|
||||||
|
const std::uint32_t chunk = first << 16U | second << 8U | third;
|
||||||
|
|
||||||
|
result += alphabet[(chunk >> 18U) & 0x3FU];
|
||||||
|
result += alphabet[(chunk >> 12U) & 0x3FU];
|
||||||
|
result += index + 1 < value.size() ? alphabet[(chunk >> 6U) & 0x3FU] : '=';
|
||||||
|
result += index + 2 < value.size() ? alphabet[chunk & 0x3FU] : '=';
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard("Base64 decoding result should not be discarded")]]
|
||||||
|
constexpr std::expected<std::string, Base64Error> base64_decode(const std::string_view value)
|
||||||
|
{
|
||||||
|
if (value.size() % 4 != 0)
|
||||||
|
return std::unexpected(Base64Error::INVALID_LENGTH);
|
||||||
|
|
||||||
|
std::string result;
|
||||||
|
result.reserve(value.size() / 4 * 3);
|
||||||
|
|
||||||
|
for (std::size_t index = 0; index < value.size(); index += 4)
|
||||||
|
{
|
||||||
|
const auto decode_character = [](const char character) constexpr -> int
|
||||||
|
{
|
||||||
|
if (character >= 'A' && character <= 'Z')
|
||||||
|
return character - 'A';
|
||||||
|
if (character >= 'a' && character <= 'z')
|
||||||
|
return character - 'a' + 26;
|
||||||
|
if (character >= '0' && character <= '9')
|
||||||
|
return character - '0' + 52;
|
||||||
|
if (character == '+')
|
||||||
|
return 62;
|
||||||
|
if (character == '/')
|
||||||
|
return 63;
|
||||||
|
|
||||||
|
return -1;
|
||||||
|
};
|
||||||
|
|
||||||
|
const bool is_last_chunk = index + 4 == value.size();
|
||||||
|
const int first = decode_character(value[index]);
|
||||||
|
const int second = decode_character(value[index + 1]);
|
||||||
|
const int third = value[index + 2] == '=' ? -2 : decode_character(value[index + 2]);
|
||||||
|
const int fourth = value[index + 3] == '=' ? -2 : decode_character(value[index + 3]);
|
||||||
|
|
||||||
|
if (first < 0 || second < 0 || third == -1 || fourth == -1)
|
||||||
|
return std::unexpected(Base64Error::INVALID_CHARACTER);
|
||||||
|
if (third == -2)
|
||||||
|
{
|
||||||
|
if (fourth != -2 || !is_last_chunk || (second & 0x0F) != 0)
|
||||||
|
return std::unexpected(Base64Error::INVALID_PADDING);
|
||||||
|
}
|
||||||
|
else if (fourth == -2 && (!is_last_chunk || (third & 0x03) != 0))
|
||||||
|
return std::unexpected(Base64Error::INVALID_PADDING);
|
||||||
|
|
||||||
|
const std::uint32_t chunk = static_cast<std::uint32_t>(first) << 18U
|
||||||
|
| static_cast<std::uint32_t>(second) << 12U
|
||||||
|
| static_cast<std::uint32_t>(third < 0 ? 0 : third) << 6U
|
||||||
|
| static_cast<std::uint32_t>(fourth < 0 ? 0 : fourth);
|
||||||
|
|
||||||
|
result += static_cast<char>(chunk >> 16U);
|
||||||
|
if (third >= 0)
|
||||||
|
result += static_cast<char>(chunk >> 8U);
|
||||||
|
if (fourth >= 0)
|
||||||
|
result += static_cast<char>(chunk);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
} // namespace omath::hashing
|
||||||
@@ -6,6 +6,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
// Basic math utilities
|
// Basic math utilities
|
||||||
|
#include "omath/hashing.hpp"
|
||||||
#include "omath/trigonometry/angles.hpp"
|
#include "omath/trigonometry/angles.hpp"
|
||||||
#include "omath/trigonometry/angle.hpp"
|
#include "omath/trigonometry/angle.hpp"
|
||||||
|
|
||||||
|
|||||||
@@ -9,7 +9,6 @@
|
|||||||
#include "omath/projectile_prediction/proj_pred_engine.hpp"
|
#include "omath/projectile_prediction/proj_pred_engine.hpp"
|
||||||
#include "omath/projectile_prediction/projectile.hpp"
|
#include "omath/projectile_prediction/projectile.hpp"
|
||||||
#include "omath/projectile_prediction/target.hpp"
|
#include "omath/projectile_prediction/target.hpp"
|
||||||
#include <cmath>
|
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
|
||||||
namespace omath::projectile_prediction
|
namespace omath::projectile_prediction
|
||||||
@@ -18,8 +17,9 @@ namespace omath::projectile_prediction
|
|||||||
concept PredEngineConcept =
|
concept PredEngineConcept =
|
||||||
requires(const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target,
|
requires(const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target,
|
||||||
const Vector3<ArithmeticType>& vec_a, const Vector3<ArithmeticType>& vec_b,
|
const Vector3<ArithmeticType>& vec_a, const Vector3<ArithmeticType>& vec_b,
|
||||||
Vector3<ArithmeticType> v3, ArithmeticType pitch, ArithmeticType yaw, ArithmeticType time,
|
Vector3<ArithmeticType> v3,
|
||||||
ArithmeticType gravity, std::optional<ArithmeticType> maybe_pitch) {
|
ArithmeticType pitch, ArithmeticType yaw, ArithmeticType time, ArithmeticType gravity,
|
||||||
|
std::optional<ArithmeticType> maybe_pitch) {
|
||||||
{
|
{
|
||||||
T::predict_projectile_position(projectile, pitch, yaw, time, gravity)
|
T::predict_projectile_position(projectile, pitch, yaw, time, gravity)
|
||||||
} -> std::same_as<Vector3<ArithmeticType>>;
|
} -> std::same_as<Vector3<ArithmeticType>>;
|
||||||
@@ -44,7 +44,8 @@ namespace omath::projectile_prediction
|
|||||||
class ProjPredEngineLegacy final : public ProjPredEngineInterface<ArithmeticType>
|
class ProjPredEngineLegacy final : public ProjPredEngineInterface<ArithmeticType>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
explicit ProjPredEngineLegacy(const ArithmeticType gravity_constant, const ArithmeticType simulation_time_step,
|
explicit ProjPredEngineLegacy(const ArithmeticType gravity_constant,
|
||||||
|
const ArithmeticType simulation_time_step,
|
||||||
const ArithmeticType maximum_simulation_time,
|
const ArithmeticType maximum_simulation_time,
|
||||||
const ArithmeticType distance_tolerance)
|
const ArithmeticType distance_tolerance)
|
||||||
: m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step),
|
: m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step),
|
||||||
@@ -53,9 +54,8 @@ namespace omath::projectile_prediction
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::optional<Vector3<ArithmeticType>>
|
std::optional<Vector3<ArithmeticType>> maybe_calculate_aim_point(
|
||||||
maybe_calculate_aim_point(const Projectile<ArithmeticType>& projectile,
|
const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target) const override
|
||||||
const Target<ArithmeticType>& target) const override
|
|
||||||
{
|
{
|
||||||
const auto solution = find_solution(projectile, target);
|
const auto solution = find_solution(projectile, target);
|
||||||
if (!solution)
|
if (!solution)
|
||||||
@@ -66,16 +66,15 @@ namespace omath::projectile_prediction
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::optional<AimAngles<ArithmeticType>>
|
std::optional<AimAngles<ArithmeticType>> maybe_calculate_aim_angles(
|
||||||
maybe_calculate_aim_angles(const Projectile<ArithmeticType>& projectile,
|
const Projectile<ArithmeticType>& projectile, const Target<ArithmeticType>& target) const override
|
||||||
const Target<ArithmeticType>& target) const override
|
|
||||||
{
|
{
|
||||||
const auto solution = find_solution(projectile, target);
|
const auto solution = find_solution(projectile, target);
|
||||||
if (!solution)
|
if (!solution)
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
|
|
||||||
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset,
|
const auto yaw = EngineTrait::calc_direct_yaw_angle(
|
||||||
solution->predicted_target_position);
|
projectile.m_origin + projectile.m_launch_offset, solution->predicted_target_position);
|
||||||
return AimAngles<ArithmeticType>{solution->pitch, yaw};
|
return AimAngles<ArithmeticType>{solution->pitch, yaw};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -90,39 +89,23 @@ namespace omath::projectile_prediction
|
|||||||
std::optional<Solution> find_solution(const Projectile<ArithmeticType>& projectile,
|
std::optional<Solution> find_solution(const Projectile<ArithmeticType>& projectile,
|
||||||
const Target<ArithmeticType>& target) const
|
const Target<ArithmeticType>& target) const
|
||||||
{
|
{
|
||||||
if (!std::isfinite(m_simulation_time_step) || m_simulation_time_step <= ArithmeticType{0}
|
for (ArithmeticType time = ArithmeticType{0}; time < m_maximum_simulation_time;
|
||||||
|| !std::isfinite(m_maximum_simulation_time) || m_maximum_simulation_time < ArithmeticType{0}
|
time += m_simulation_time_step)
|
||||||
|| !std::isfinite(projectile.m_launch_speed) || projectile.m_launch_speed <= ArithmeticType{0}
|
|
||||||
|| !(m_distance_tolerance >= ArithmeticType{0})) [[unlikely]]
|
|
||||||
return std::nullopt;
|
|
||||||
|
|
||||||
for (ArithmeticType time = ArithmeticType{0}; time <= m_maximum_simulation_time;)
|
|
||||||
{
|
{
|
||||||
const auto predicted_target_position =
|
const auto predicted_target_position =
|
||||||
EngineTrait::predict_target_position(target, time, m_gravity_constant);
|
EngineTrait::predict_target_position(target, time, m_gravity_constant);
|
||||||
|
|
||||||
if (is_target_potentially_reachable(projectile, predicted_target_position, time))
|
const auto projectile_pitch =
|
||||||
{
|
maybe_calculate_projectile_launch_pitch_angle(projectile, predicted_target_position);
|
||||||
const auto projectile_pitch =
|
|
||||||
maybe_calculate_projectile_launch_pitch_angle(projectile, predicted_target_position);
|
|
||||||
|
|
||||||
if (projectile_pitch.has_value()) [[likely]]
|
if (!projectile_pitch.has_value()) [[unlikely]]
|
||||||
{
|
continue;
|
||||||
const auto yaw = EngineTrait::calc_direct_yaw_angle(
|
|
||||||
projectile.m_origin + projectile.m_launch_offset, predicted_target_position);
|
|
||||||
|
|
||||||
if (is_projectile_reached_target(predicted_target_position, projectile,
|
if (!is_projectile_reached_target(predicted_target_position, projectile, projectile_pitch.value(),
|
||||||
projectile_pitch.value(), yaw, time))
|
time))
|
||||||
return Solution{predicted_target_position, projectile_pitch.value()};
|
continue;
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (time == m_maximum_simulation_time)
|
return Solution{predicted_target_position, projectile_pitch.value()};
|
||||||
break;
|
|
||||||
const auto next_time = time + m_simulation_time_step;
|
|
||||||
if (!(next_time > time)) [[unlikely]]
|
|
||||||
break;
|
|
||||||
time = next_time < m_maximum_simulation_time ? next_time : m_maximum_simulation_time;
|
|
||||||
}
|
}
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
@@ -161,46 +144,29 @@ namespace omath::projectile_prediction
|
|||||||
const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
|
const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
|
||||||
const auto distance2d_sqr = distance2d * distance2d;
|
const auto distance2d_sqr = distance2d * distance2d;
|
||||||
const auto launch_speed_sqr = projectile.m_launch_speed * projectile.m_launch_speed;
|
const auto launch_speed_sqr = projectile.m_launch_speed * projectile.m_launch_speed;
|
||||||
const auto ballistic_term =
|
|
||||||
bullet_gravity * distance2d_sqr
|
|
||||||
+ ArithmeticType{2} * EngineTrait::get_vector_height_coordinate(delta) * launch_speed_sqr;
|
|
||||||
|
|
||||||
ArithmeticType root = launch_speed_sqr * launch_speed_sqr - bullet_gravity * ballistic_term;
|
ArithmeticType root = launch_speed_sqr * launch_speed_sqr
|
||||||
|
- bullet_gravity
|
||||||
|
* (bullet_gravity * distance2d_sqr
|
||||||
|
+ ArithmeticType{2} * EngineTrait::get_vector_height_coordinate(delta)
|
||||||
|
* launch_speed_sqr);
|
||||||
|
|
||||||
if (root < ArithmeticType{0}) [[unlikely]]
|
if (root < ArithmeticType{0}) [[unlikely]]
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
|
|
||||||
root = std::sqrt(root);
|
root = std::sqrt(root);
|
||||||
// This rationalized form avoids cancellation in launch_speed_sqr - root for low-angle shots.
|
const ArithmeticType angle = std::atan((launch_speed_sqr - root) / (bullet_gravity * distance2d));
|
||||||
const ArithmeticType angle = std::atan2(ballistic_term, distance2d * (launch_speed_sqr + root));
|
|
||||||
|
|
||||||
return angles::radians_to_degrees(angle);
|
return angles::radians_to_degrees(angle);
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
|
||||||
bool is_target_potentially_reachable(const Projectile<ArithmeticType>& projectile,
|
|
||||||
const Vector3<ArithmeticType>& target_position,
|
|
||||||
const ArithmeticType time) const noexcept
|
|
||||||
{
|
|
||||||
if constexpr (requires {
|
|
||||||
{
|
|
||||||
EngineTrait::can_projectile_reach_target_at_time(
|
|
||||||
projectile, target_position, time, m_gravity_constant, m_distance_tolerance)
|
|
||||||
} -> std::same_as<bool>;
|
|
||||||
requires noexcept(EngineTrait::can_projectile_reach_target_at_time(
|
|
||||||
projectile, target_position, time, m_gravity_constant, m_distance_tolerance));
|
|
||||||
})
|
|
||||||
return EngineTrait::can_projectile_reach_target_at_time(projectile, target_position, time,
|
|
||||||
m_gravity_constant, m_distance_tolerance);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
bool is_projectile_reached_target(const Vector3<ArithmeticType>& target_position,
|
bool is_projectile_reached_target(const Vector3<ArithmeticType>& target_position,
|
||||||
const Projectile<ArithmeticType>& projectile, const ArithmeticType pitch,
|
const Projectile<ArithmeticType>& projectile,
|
||||||
const ArithmeticType yaw, const ArithmeticType time) const noexcept
|
const ArithmeticType pitch, const ArithmeticType time) const noexcept
|
||||||
{
|
{
|
||||||
|
const auto yaw = EngineTrait::calc_direct_yaw_angle(
|
||||||
|
projectile.m_origin + projectile.m_launch_offset, target_position);
|
||||||
const auto projectile_position =
|
const auto projectile_position =
|
||||||
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
|
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,13 @@
|
|||||||
|
#ifdef OMATH_ENABLE_LUA
|
||||||
|
#include "lua_engines_detail.hpp"
|
||||||
|
#include <omath/engines/cry_engine/camera.hpp>
|
||||||
|
|
||||||
|
namespace omath::lua::detail
|
||||||
|
{
|
||||||
|
void register_cry_engine(sol::table& omath_table)
|
||||||
|
{
|
||||||
|
register_engine<omath::cry_engine::Camera, omath::cry_engine::PitchAngle, omath::cry_engine::ViewAngles>(
|
||||||
|
omath_table, "cry");
|
||||||
|
}
|
||||||
|
} // namespace omath::lua::detail
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
#ifdef OMATH_ENABLE_LUA
|
||||||
|
#include "lua_engines_detail.hpp"
|
||||||
|
#include <omath/engines/frostbite_engine/camera.hpp>
|
||||||
|
|
||||||
|
namespace omath::lua::detail
|
||||||
|
{
|
||||||
|
void register_frostbite_engine(sol::table& omath_table)
|
||||||
|
{
|
||||||
|
register_engine<omath::frostbite_engine::Camera, omath::frostbite_engine::PitchAngle,
|
||||||
|
omath::frostbite_engine::ViewAngles>(omath_table, "frostbite");
|
||||||
|
}
|
||||||
|
} // namespace omath::lua::detail
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
#ifdef OMATH_ENABLE_LUA
|
||||||
|
#include "lua_engines_detail.hpp"
|
||||||
|
#include <omath/engines/iw_engine/camera.hpp>
|
||||||
|
|
||||||
|
namespace omath::lua::detail
|
||||||
|
{
|
||||||
|
void register_iw_engine(sol::table& omath_table)
|
||||||
|
{
|
||||||
|
register_engine<omath::iw_engine::Camera, omath::iw_engine::PitchAngle, omath::iw_engine::ViewAngles>(
|
||||||
|
omath_table, "iw");
|
||||||
|
}
|
||||||
|
} // namespace omath::lua::detail
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
#ifdef OMATH_ENABLE_LUA
|
||||||
|
#include "lua_engines_detail.hpp"
|
||||||
|
#include <omath/engines/opengl_engine/camera.hpp>
|
||||||
|
|
||||||
|
namespace omath::lua::detail
|
||||||
|
{
|
||||||
|
void register_opengl_engine(sol::table& omath_table)
|
||||||
|
{
|
||||||
|
register_engine<omath::opengl_engine::Camera, omath::opengl_engine::PitchAngle,
|
||||||
|
omath::opengl_engine::ViewAngles>(omath_table, "opengl");
|
||||||
|
}
|
||||||
|
} // namespace omath::lua::detail
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
#ifdef OMATH_ENABLE_LUA
|
||||||
|
#include "lua_engines_detail.hpp"
|
||||||
|
#include <omath/engines/rage_engine/camera.hpp>
|
||||||
|
|
||||||
|
namespace omath::lua::detail
|
||||||
|
{
|
||||||
|
void register_rage_engine(sol::table& omath_table)
|
||||||
|
{
|
||||||
|
register_engine<omath::rage_engine::Camera, omath::rage_engine::PitchAngle, omath::rage_engine::ViewAngles>(
|
||||||
|
omath_table, "rage");
|
||||||
|
}
|
||||||
|
} // namespace omath::lua::detail
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
#ifdef OMATH_ENABLE_LUA
|
||||||
|
#include "lua_engines_detail.hpp"
|
||||||
|
#include <omath/engines/source_engine/camera.hpp>
|
||||||
|
|
||||||
|
namespace omath::lua::detail
|
||||||
|
{
|
||||||
|
void register_source_engine(sol::table& omath_table)
|
||||||
|
{
|
||||||
|
register_engine<omath::source_engine::Camera, omath::source_engine::PitchAngle,
|
||||||
|
omath::source_engine::ViewAngles>(omath_table, "source");
|
||||||
|
}
|
||||||
|
} // namespace omath::lua::detail
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
#ifdef OMATH_ENABLE_LUA
|
||||||
|
#include "lua_engines_detail.hpp"
|
||||||
|
#include <omath/engines/unity_engine/camera.hpp>
|
||||||
|
|
||||||
|
namespace omath::lua::detail
|
||||||
|
{
|
||||||
|
void register_unity_engine(sol::table& omath_table)
|
||||||
|
{
|
||||||
|
register_engine<omath::unity_engine::Camera, omath::unity_engine::PitchAngle,
|
||||||
|
omath::unity_engine::ViewAngles>(omath_table, "unity");
|
||||||
|
}
|
||||||
|
} // namespace omath::lua::detail
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
#ifdef OMATH_ENABLE_LUA
|
||||||
|
#include "lua_engines_detail.hpp"
|
||||||
|
#include <omath/engines/unreal_engine/camera.hpp>
|
||||||
|
|
||||||
|
namespace omath::lua::detail
|
||||||
|
{
|
||||||
|
void register_unreal_engine(sol::table& omath_table)
|
||||||
|
{
|
||||||
|
register_engine<omath::unreal_engine::Camera, omath::unreal_engine::PitchAngle,
|
||||||
|
omath::unreal_engine::ViewAngles, double>(omath_table, "unreal");
|
||||||
|
}
|
||||||
|
} // namespace omath::lua::detail
|
||||||
|
#endif
|
||||||
+48
-242
@@ -2,269 +2,75 @@
|
|||||||
// Created by orange on 07.03.2026.
|
// Created by orange on 07.03.2026.
|
||||||
//
|
//
|
||||||
#ifdef OMATH_ENABLE_LUA
|
#ifdef OMATH_ENABLE_LUA
|
||||||
#include "omath/lua/lua.hpp"
|
#include "lua_engines_detail.hpp"
|
||||||
#include "omath/omath.hpp"
|
|
||||||
#include "omath/projection/error_codes.hpp"
|
|
||||||
#include <omath/engines/cry_engine/camera.hpp>
|
|
||||||
#include <omath/engines/frostbite_engine/camera.hpp>
|
|
||||||
#include <omath/engines/iw_engine/camera.hpp>
|
|
||||||
#include <omath/engines/opengl_engine/camera.hpp>
|
|
||||||
#include <omath/engines/rage_engine/camera.hpp>
|
|
||||||
#include <omath/engines/source_engine/camera.hpp>
|
|
||||||
#include <omath/engines/unity_engine/camera.hpp>
|
|
||||||
#include <omath/engines/unreal_engine/camera.hpp>
|
|
||||||
#include <sol/sol.hpp>
|
|
||||||
#include <string_view>
|
|
||||||
#include <type_traits>
|
|
||||||
#include <utility>
|
|
||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
// ---- Canonical shared C++ type aliases ----------------------------------
|
|
||||||
// Each unique template instantiation must be registered exactly once.
|
|
||||||
|
|
||||||
using PitchAngle90 = omath::Angle<float, -90.f, 90.f, omath::AngleFlags::Clamped>;
|
|
||||||
using PitchAngle89 = omath::Angle<float, -89.f, 89.f, omath::AngleFlags::Clamped>;
|
|
||||||
using SharedYawRoll = omath::Angle<float, -180.f, 180.f, omath::AngleFlags::Normalized>;
|
|
||||||
using SharedFoV = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>;
|
|
||||||
using ViewAngles90 = omath::ViewAngles<PitchAngle90, SharedYawRoll, SharedYawRoll>;
|
|
||||||
using ViewAngles89 = omath::ViewAngles<PitchAngle89, SharedYawRoll, SharedYawRoll>;
|
|
||||||
|
|
||||||
std::string projection_error_to_string(omath::projection::Error e)
|
|
||||||
{
|
|
||||||
switch (e)
|
|
||||||
{
|
|
||||||
case omath::projection::Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS:
|
|
||||||
return "world position is out of screen bounds";
|
|
||||||
case omath::projection::Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO:
|
|
||||||
return "inverse view-projection matrix determinant is zero";
|
|
||||||
case omath::projection::Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO:
|
|
||||||
return "perspective divider is less or equal to zero";
|
|
||||||
}
|
|
||||||
return "unknown error";
|
|
||||||
}
|
|
||||||
|
|
||||||
template<class AngleType>
|
|
||||||
void register_angle(sol::table& table, const char* name)
|
|
||||||
{
|
|
||||||
table.new_usertype<AngleType>(
|
|
||||||
name, sol::no_constructor, "from_degrees", &AngleType::from_degrees, "from_radians",
|
|
||||||
&AngleType::from_radians, "as_degrees", &AngleType::as_degrees, "as_radians", &AngleType::as_radians,
|
|
||||||
"sin", &AngleType::sin, "cos", &AngleType::cos, "tan", &AngleType::tan, "cot", &AngleType::cot,
|
|
||||||
sol::meta_function::addition, [](const AngleType& a, const AngleType& b)
|
|
||||||
{ return AngleType::from_degrees(a.as_degrees() + b.as_degrees()); }, sol::meta_function::subtraction,
|
|
||||||
[](const AngleType& a, const AngleType& b)
|
|
||||||
{ return AngleType::from_degrees(a.as_degrees() - b.as_degrees()); }, sol::meta_function::unary_minus,
|
|
||||||
[](const AngleType& a) { return AngleType::from_degrees(-a.as_degrees()); },
|
|
||||||
sol::meta_function::equal_to, [](const AngleType& a, const AngleType& b) { return a == b; },
|
|
||||||
sol::meta_function::to_string, [](const AngleType& a) { return std::format("{}deg", a.as_degrees()); });
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set aliases in an engine subtable pointing to the already-registered shared types
|
|
||||||
template<class PitchAngleType, class ViewAnglesType>
|
|
||||||
void set_engine_aliases(sol::table& engine_table, sol::table& types)
|
|
||||||
{
|
|
||||||
if constexpr (std::is_same_v<PitchAngleType, PitchAngle90>)
|
|
||||||
engine_table["PitchAngle"] = types["PitchAngle90"];
|
|
||||||
else
|
|
||||||
engine_table["PitchAngle"] = types["PitchAngle89"];
|
|
||||||
|
|
||||||
engine_table["YawAngle"] = types["YawRoll"];
|
|
||||||
engine_table["RollAngle"] = types["YawRoll"];
|
|
||||||
engine_table["FieldOfView"] = types["FieldOfView"];
|
|
||||||
engine_table["ViewPort"] = types["ViewPort"];
|
|
||||||
|
|
||||||
if constexpr (std::is_same_v<ViewAnglesType, ViewAngles90>)
|
|
||||||
engine_table["ViewAngles"] = types["ViewAngles90"];
|
|
||||||
else
|
|
||||||
engine_table["ViewAngles"] = types["ViewAngles89"];
|
|
||||||
}
|
|
||||||
|
|
||||||
// Register an engine: alias shared types, register unique Camera
|
|
||||||
template<class EngineTraits, class ArithmeticType = float>
|
|
||||||
requires std::is_arithmetic_v<ArithmeticType>
|
|
||||||
void register_engine(sol::table& omath_table, const char* subtable_name)
|
|
||||||
{
|
|
||||||
using PitchAngle = typename EngineTraits::PitchAngle;
|
|
||||||
using ViewAngles = typename EngineTraits::ViewAngles;
|
|
||||||
using Camera = typename EngineTraits::Camera;
|
|
||||||
using Mat4X4 = std::remove_cvref_t<decltype(std::declval<const Camera&>().get_view_matrix())>;
|
|
||||||
|
|
||||||
auto engine_table = omath_table[subtable_name].get_or_create<sol::table>();
|
|
||||||
auto types = omath_table["_types"].get<sol::table>();
|
|
||||||
|
|
||||||
set_engine_aliases<PitchAngle, ViewAngles>(engine_table, types);
|
|
||||||
|
|
||||||
auto camera_type = engine_table.new_usertype<Camera>(
|
|
||||||
"Camera",
|
|
||||||
sol::constructors<Camera(const omath::Vector3<ArithmeticType>&, const ViewAngles&,
|
|
||||||
const omath::projection::ViewPort&, const omath::projection::FieldOfView&,
|
|
||||||
ArithmeticType, ArithmeticType)>());
|
|
||||||
|
|
||||||
camera_type["look_at"] = &Camera::look_at;
|
|
||||||
camera_type["get_forward"] = &Camera::get_forward;
|
|
||||||
camera_type["get_right"] = &Camera::get_right;
|
|
||||||
camera_type["get_up"] = &Camera::get_up;
|
|
||||||
camera_type["get_origin"] = &Camera::get_origin;
|
|
||||||
camera_type["get_view_angles"] = &Camera::get_view_angles;
|
|
||||||
camera_type["get_near_plane"] = &Camera::get_near_plane;
|
|
||||||
camera_type["get_far_plane"] = &Camera::get_far_plane;
|
|
||||||
camera_type["get_field_of_view"] = &Camera::get_field_of_view;
|
|
||||||
camera_type["set_origin"] = &Camera::set_origin;
|
|
||||||
camera_type["set_view_angles"] = &Camera::set_view_angles;
|
|
||||||
camera_type["set_view_port"] = &Camera::set_view_port;
|
|
||||||
camera_type["set_field_of_view"] = &Camera::set_field_of_view;
|
|
||||||
camera_type["set_near_plane"] = &Camera::set_near_plane;
|
|
||||||
camera_type["set_far_plane"] = &Camera::set_far_plane;
|
|
||||||
|
|
||||||
camera_type["get_view_matrix"] = [](const Camera& cam) -> Mat4X4
|
|
||||||
{
|
|
||||||
return cam.get_view_matrix();
|
|
||||||
};
|
|
||||||
camera_type["get_projection_matrix"] = [](const Camera& cam) -> Mat4X4
|
|
||||||
{
|
|
||||||
return cam.get_projection_matrix();
|
|
||||||
};
|
|
||||||
camera_type["get_view_projection_matrix"] = [](const Camera& cam) -> Mat4X4
|
|
||||||
{
|
|
||||||
return cam.get_view_projection_matrix();
|
|
||||||
};
|
|
||||||
camera_type["extract_projection_params"] = [](const Mat4X4& projection_matrix)
|
|
||||||
{
|
|
||||||
const auto params = Camera::extract_projection_params(projection_matrix);
|
|
||||||
return std::make_tuple(params.fov, params.aspect_ratio);
|
|
||||||
};
|
|
||||||
camera_type["calc_view_angles_from_view_matrix"] = &Camera::calc_view_angles_from_view_matrix;
|
|
||||||
camera_type["calc_origin_from_view_matrix"] = &Camera::calc_origin_from_view_matrix;
|
|
||||||
|
|
||||||
camera_type["world_to_screen"] = [](const Camera& cam, const omath::Vector3<ArithmeticType>& pos)
|
|
||||||
-> std::tuple<sol::optional<omath::Vector3<ArithmeticType>>, sol::optional<std::string>>
|
|
||||||
{
|
|
||||||
auto result = cam.world_to_screen(pos);
|
|
||||||
if (result)
|
|
||||||
return {*result, sol::nullopt};
|
|
||||||
return {sol::nullopt, projection_error_to_string(result.error())};
|
|
||||||
};
|
|
||||||
|
|
||||||
camera_type["screen_to_world"] = [](const Camera& cam, const omath::Vector3<ArithmeticType>& pos)
|
|
||||||
-> std::tuple<sol::optional<omath::Vector3<ArithmeticType>>, sol::optional<std::string>>
|
|
||||||
{
|
|
||||||
auto result = cam.screen_to_world(pos);
|
|
||||||
if (result)
|
|
||||||
return {*result, sol::nullopt};
|
|
||||||
return {sol::nullopt, projection_error_to_string(result.error())};
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---- Engine trait structs -----------------------------------------------
|
|
||||||
|
|
||||||
struct OpenGLEngineTraits
|
|
||||||
{
|
|
||||||
using PitchAngle = omath::opengl_engine::PitchAngle;
|
|
||||||
using ViewAngles = omath::opengl_engine::ViewAngles;
|
|
||||||
using Camera = omath::opengl_engine::Camera;
|
|
||||||
};
|
|
||||||
struct FrostbiteEngineTraits
|
|
||||||
{
|
|
||||||
using PitchAngle = omath::frostbite_engine::PitchAngle;
|
|
||||||
using ViewAngles = omath::frostbite_engine::ViewAngles;
|
|
||||||
using Camera = omath::frostbite_engine::Camera;
|
|
||||||
};
|
|
||||||
struct IWEngineTraits
|
|
||||||
{
|
|
||||||
using PitchAngle = omath::iw_engine::PitchAngle;
|
|
||||||
using ViewAngles = omath::iw_engine::ViewAngles;
|
|
||||||
using Camera = omath::iw_engine::Camera;
|
|
||||||
};
|
|
||||||
struct SourceEngineTraits
|
|
||||||
{
|
|
||||||
using PitchAngle = omath::source_engine::PitchAngle;
|
|
||||||
using ViewAngles = omath::source_engine::ViewAngles;
|
|
||||||
using Camera = omath::source_engine::Camera;
|
|
||||||
};
|
|
||||||
struct RageEngineTraits
|
|
||||||
{
|
|
||||||
using PitchAngle = omath::rage_engine::PitchAngle;
|
|
||||||
using ViewAngles = omath::rage_engine::ViewAngles;
|
|
||||||
using Camera = omath::rage_engine::Camera;
|
|
||||||
};
|
|
||||||
struct UnityEngineTraits
|
|
||||||
{
|
|
||||||
using PitchAngle = omath::unity_engine::PitchAngle;
|
|
||||||
using ViewAngles = omath::unity_engine::ViewAngles;
|
|
||||||
using Camera = omath::unity_engine::Camera;
|
|
||||||
};
|
|
||||||
struct UnrealEngineTraits
|
|
||||||
{
|
|
||||||
using PitchAngle = omath::unreal_engine::PitchAngle;
|
|
||||||
using ViewAngles = omath::unreal_engine::ViewAngles;
|
|
||||||
using Camera = omath::unreal_engine::Camera;
|
|
||||||
};
|
|
||||||
struct CryEngineTraits
|
|
||||||
{
|
|
||||||
using PitchAngle = omath::cry_engine::PitchAngle;
|
|
||||||
using ViewAngles = omath::cry_engine::ViewAngles;
|
|
||||||
using Camera = omath::cry_engine::Camera;
|
|
||||||
};
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
namespace omath::lua
|
namespace omath::lua
|
||||||
{
|
{
|
||||||
void LuaInterpreter::register_shared_types(sol::table& omath_table)
|
void LuaInterpreter::register_shared_types(sol::table& omath_table)
|
||||||
{
|
{
|
||||||
auto t = omath_table["_types"].get_or_create<sol::table>();
|
auto types = omath_table["_types"].get_or_create<sol::table>();
|
||||||
|
|
||||||
register_angle<PitchAngle90>(t, "PitchAngle90");
|
detail::register_angle<detail::PitchAngle90>(types, "PitchAngle90");
|
||||||
register_angle<PitchAngle89>(t, "PitchAngle89");
|
detail::register_angle<detail::PitchAngle89>(types, "PitchAngle89");
|
||||||
register_angle<SharedYawRoll>(t, "YawRoll");
|
detail::register_angle<detail::SharedYawRoll>(types, "YawRoll");
|
||||||
register_angle<SharedFoV>(t, "FieldOfView");
|
detail::register_angle<detail::SharedFoV>(types, "FieldOfView");
|
||||||
|
|
||||||
t.new_usertype<omath::projection::ViewPort>(
|
types.new_usertype<projection::ViewPort>(
|
||||||
"ViewPort", sol::factories([](float w, float h) { return omath::projection::ViewPort{w, h}; }), "width",
|
"ViewPort",
|
||||||
sol::property([](const omath::projection::ViewPort& vp) { return vp.m_width; },
|
sol::factories([](float width, float height) { return projection::ViewPort{width, height}; }),
|
||||||
[](omath::projection::ViewPort& vp, float val) { vp.m_width = val; }),
|
"width",
|
||||||
|
sol::property([](const projection::ViewPort& view_port) { return view_port.m_width; },
|
||||||
|
[](projection::ViewPort& view_port, float value) { view_port.m_width = value; }),
|
||||||
"height",
|
"height",
|
||||||
sol::property([](const omath::projection::ViewPort& vp) { return vp.m_height; },
|
sol::property([](const projection::ViewPort& view_port) { return view_port.m_height; },
|
||||||
[](omath::projection::ViewPort& vp, float val) { vp.m_height = val; }),
|
[](projection::ViewPort& view_port, float value) { view_port.m_height = value; }),
|
||||||
"aspect_ratio", &omath::projection::ViewPort::aspect_ratio);
|
"aspect_ratio", &projection::ViewPort::aspect_ratio);
|
||||||
|
|
||||||
t.new_usertype<ViewAngles90>(
|
types.new_usertype<detail::ViewAngles90>(
|
||||||
"ViewAngles90",
|
"ViewAngles90",
|
||||||
sol::factories([](PitchAngle90 p, SharedYawRoll y, SharedYawRoll r) { return ViewAngles90{p, y, r}; }),
|
sol::factories([](detail::PitchAngle90 pitch, detail::SharedYawRoll yaw, detail::SharedYawRoll roll)
|
||||||
|
{ return detail::ViewAngles90{pitch, yaw, roll}; }),
|
||||||
"pitch",
|
"pitch",
|
||||||
sol::property([](const ViewAngles90& va) { return va.pitch; },
|
sol::property([](const detail::ViewAngles90& view_angles) { return view_angles.pitch; },
|
||||||
[](ViewAngles90& va, const PitchAngle90& val) { va.pitch = val; }),
|
[](detail::ViewAngles90& view_angles, const detail::PitchAngle90& value)
|
||||||
|
{ view_angles.pitch = value; }),
|
||||||
"yaw",
|
"yaw",
|
||||||
sol::property([](const ViewAngles90& va) { return va.yaw; },
|
sol::property([](const detail::ViewAngles90& view_angles) { return view_angles.yaw; },
|
||||||
[](ViewAngles90& va, const SharedYawRoll& val) { va.yaw = val; }),
|
[](detail::ViewAngles90& view_angles, const detail::SharedYawRoll& value)
|
||||||
|
{ view_angles.yaw = value; }),
|
||||||
"roll",
|
"roll",
|
||||||
sol::property([](const ViewAngles90& va) { return va.roll; },
|
sol::property([](const detail::ViewAngles90& view_angles) { return view_angles.roll; },
|
||||||
[](ViewAngles90& va, const SharedYawRoll& val) { va.roll = val; }));
|
[](detail::ViewAngles90& view_angles, const detail::SharedYawRoll& value)
|
||||||
|
{ view_angles.roll = value; }));
|
||||||
|
|
||||||
t.new_usertype<ViewAngles89>(
|
types.new_usertype<detail::ViewAngles89>(
|
||||||
"ViewAngles89",
|
"ViewAngles89",
|
||||||
sol::factories([](PitchAngle89 p, SharedYawRoll y, SharedYawRoll r) { return ViewAngles89{p, y, r}; }),
|
sol::factories([](detail::PitchAngle89 pitch, detail::SharedYawRoll yaw, detail::SharedYawRoll roll)
|
||||||
|
{ return detail::ViewAngles89{pitch, yaw, roll}; }),
|
||||||
"pitch",
|
"pitch",
|
||||||
sol::property([](const ViewAngles89& va) { return va.pitch; },
|
sol::property([](const detail::ViewAngles89& view_angles) { return view_angles.pitch; },
|
||||||
[](ViewAngles89& va, const PitchAngle89& val) { va.pitch = val; }),
|
[](detail::ViewAngles89& view_angles, const detail::PitchAngle89& value)
|
||||||
|
{ view_angles.pitch = value; }),
|
||||||
"yaw",
|
"yaw",
|
||||||
sol::property([](const ViewAngles89& va) { return va.yaw; },
|
sol::property([](const detail::ViewAngles89& view_angles) { return view_angles.yaw; },
|
||||||
[](ViewAngles89& va, const SharedYawRoll& val) { va.yaw = val; }),
|
[](detail::ViewAngles89& view_angles, const detail::SharedYawRoll& value)
|
||||||
|
{ view_angles.yaw = value; }),
|
||||||
"roll",
|
"roll",
|
||||||
sol::property([](const ViewAngles89& va) { return va.roll; },
|
sol::property([](const detail::ViewAngles89& view_angles) { return view_angles.roll; },
|
||||||
[](ViewAngles89& va, const SharedYawRoll& val) { va.roll = val; }));
|
[](detail::ViewAngles89& view_angles, const detail::SharedYawRoll& value)
|
||||||
|
{ view_angles.roll = value; }));
|
||||||
}
|
}
|
||||||
|
|
||||||
void LuaInterpreter::register_engines(sol::table& omath_table)
|
void LuaInterpreter::register_engines(sol::table& omath_table)
|
||||||
{
|
{
|
||||||
register_engine<OpenGLEngineTraits>(omath_table, "opengl");
|
detail::register_opengl_engine(omath_table);
|
||||||
register_engine<FrostbiteEngineTraits>(omath_table, "frostbite");
|
detail::register_frostbite_engine(omath_table);
|
||||||
register_engine<IWEngineTraits>(omath_table, "iw");
|
detail::register_iw_engine(omath_table);
|
||||||
register_engine<SourceEngineTraits>(omath_table, "source");
|
detail::register_source_engine(omath_table);
|
||||||
register_engine<RageEngineTraits>(omath_table, "rage");
|
detail::register_rage_engine(omath_table);
|
||||||
register_engine<UnityEngineTraits>(omath_table, "unity");
|
detail::register_unity_engine(omath_table);
|
||||||
register_engine<UnrealEngineTraits, double>(omath_table, "unreal");
|
detail::register_unreal_engine(omath_table);
|
||||||
register_engine<CryEngineTraits>(omath_table, "cry");
|
detail::register_cry_engine(omath_table);
|
||||||
}
|
}
|
||||||
} // namespace omath::lua::detail
|
} // namespace omath::lua
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,142 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "omath/lua/lua.hpp"
|
||||||
|
#include "omath/projection/camera.hpp"
|
||||||
|
#include "omath/projection/error_codes.hpp"
|
||||||
|
#include "omath/trigonometry/view_angles.hpp"
|
||||||
|
#include <sol/sol.hpp>
|
||||||
|
#include <format>
|
||||||
|
#include <string>
|
||||||
|
#include <tuple>
|
||||||
|
#include <type_traits>
|
||||||
|
#include <utility>
|
||||||
|
|
||||||
|
namespace omath::lua::detail
|
||||||
|
{
|
||||||
|
using PitchAngle90 = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
|
||||||
|
using PitchAngle89 = Angle<float, -89.f, 89.f, AngleFlags::Clamped>;
|
||||||
|
using SharedYawRoll = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||||
|
using SharedFoV = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
|
||||||
|
using ViewAngles90 = ViewAngles<PitchAngle90, SharedYawRoll, SharedYawRoll>;
|
||||||
|
using ViewAngles89 = ViewAngles<PitchAngle89, SharedYawRoll, SharedYawRoll>;
|
||||||
|
|
||||||
|
inline std::string projection_error_to_string(projection::Error error)
|
||||||
|
{
|
||||||
|
switch (error)
|
||||||
|
{
|
||||||
|
case projection::Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS:
|
||||||
|
return "world position is out of screen bounds";
|
||||||
|
case projection::Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO:
|
||||||
|
return "inverse view-projection matrix determinant is zero";
|
||||||
|
case projection::Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO:
|
||||||
|
return "perspective divider is less or equal to zero";
|
||||||
|
}
|
||||||
|
return "unknown error";
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class AngleType>
|
||||||
|
void register_angle(sol::table& table, const char* name)
|
||||||
|
{
|
||||||
|
table.new_usertype<AngleType>(
|
||||||
|
name, sol::no_constructor, "from_degrees", &AngleType::from_degrees, "from_radians",
|
||||||
|
&AngleType::from_radians, "as_degrees", &AngleType::as_degrees, "as_radians", &AngleType::as_radians,
|
||||||
|
"sin", &AngleType::sin, "cos", &AngleType::cos, "tan", &AngleType::tan, "cot", &AngleType::cot,
|
||||||
|
sol::meta_function::addition, [](const AngleType& a, const AngleType& b)
|
||||||
|
{ return AngleType::from_degrees(a.as_degrees() + b.as_degrees()); }, sol::meta_function::subtraction,
|
||||||
|
[](const AngleType& a, const AngleType& b)
|
||||||
|
{ return AngleType::from_degrees(a.as_degrees() - b.as_degrees()); }, sol::meta_function::unary_minus,
|
||||||
|
[](const AngleType& a) { return AngleType::from_degrees(-a.as_degrees()); },
|
||||||
|
sol::meta_function::equal_to, [](const AngleType& a, const AngleType& b) { return a == b; },
|
||||||
|
sol::meta_function::to_string, [](const AngleType& a) { return std::format("{}deg", a.as_degrees()); });
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class PitchAngleType, class ViewAnglesType>
|
||||||
|
void set_engine_aliases(sol::table& engine_table, sol::table& types)
|
||||||
|
{
|
||||||
|
if constexpr (std::is_same_v<PitchAngleType, PitchAngle90>)
|
||||||
|
engine_table["PitchAngle"] = types["PitchAngle90"];
|
||||||
|
else
|
||||||
|
engine_table["PitchAngle"] = types["PitchAngle89"];
|
||||||
|
|
||||||
|
engine_table["YawAngle"] = types["YawRoll"];
|
||||||
|
engine_table["RollAngle"] = types["YawRoll"];
|
||||||
|
engine_table["FieldOfView"] = types["FieldOfView"];
|
||||||
|
engine_table["ViewPort"] = types["ViewPort"];
|
||||||
|
|
||||||
|
if constexpr (std::is_same_v<ViewAnglesType, ViewAngles90>)
|
||||||
|
engine_table["ViewAngles"] = types["ViewAngles90"];
|
||||||
|
else
|
||||||
|
engine_table["ViewAngles"] = types["ViewAngles89"];
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Camera, class PitchAngleType, class ViewAnglesType, class ArithmeticType = float>
|
||||||
|
requires std::is_arithmetic_v<ArithmeticType>
|
||||||
|
void register_engine(sol::table& omath_table, const char* subtable_name)
|
||||||
|
{
|
||||||
|
using Mat4X4 = std::remove_cvref_t<decltype(std::declval<const Camera&>().get_view_matrix())>;
|
||||||
|
|
||||||
|
auto engine_table = omath_table[subtable_name].get_or_create<sol::table>();
|
||||||
|
auto types = omath_table["_types"].get<sol::table>();
|
||||||
|
|
||||||
|
set_engine_aliases<PitchAngleType, ViewAnglesType>(engine_table, types);
|
||||||
|
|
||||||
|
auto camera_type = engine_table.new_usertype<Camera>(
|
||||||
|
"Camera",
|
||||||
|
sol::constructors<Camera(const Vector3<ArithmeticType>&, const ViewAnglesType&,
|
||||||
|
const projection::ViewPort&, const projection::FieldOfView&, ArithmeticType,
|
||||||
|
ArithmeticType)>());
|
||||||
|
|
||||||
|
camera_type["look_at"] = &Camera::look_at;
|
||||||
|
camera_type["get_forward"] = &Camera::get_forward;
|
||||||
|
camera_type["get_right"] = &Camera::get_right;
|
||||||
|
camera_type["get_up"] = &Camera::get_up;
|
||||||
|
camera_type["get_origin"] = &Camera::get_origin;
|
||||||
|
camera_type["get_view_angles"] = &Camera::get_view_angles;
|
||||||
|
camera_type["get_near_plane"] = &Camera::get_near_plane;
|
||||||
|
camera_type["get_far_plane"] = &Camera::get_far_plane;
|
||||||
|
camera_type["get_field_of_view"] = &Camera::get_field_of_view;
|
||||||
|
camera_type["set_origin"] = &Camera::set_origin;
|
||||||
|
camera_type["set_view_angles"] = &Camera::set_view_angles;
|
||||||
|
camera_type["set_view_port"] = &Camera::set_view_port;
|
||||||
|
camera_type["set_field_of_view"] = &Camera::set_field_of_view;
|
||||||
|
camera_type["set_near_plane"] = &Camera::set_near_plane;
|
||||||
|
camera_type["set_far_plane"] = &Camera::set_far_plane;
|
||||||
|
camera_type["get_view_matrix"] = [](const Camera& camera) -> Mat4X4 { return camera.get_view_matrix(); };
|
||||||
|
camera_type["get_projection_matrix"] = [](const Camera& camera) -> Mat4X4
|
||||||
|
{ return camera.get_projection_matrix(); };
|
||||||
|
camera_type["get_view_projection_matrix"] = [](const Camera& camera) -> Mat4X4
|
||||||
|
{ return camera.get_view_projection_matrix(); };
|
||||||
|
camera_type["extract_projection_params"] = [](const Mat4X4& projection_matrix)
|
||||||
|
{
|
||||||
|
const auto params = Camera::extract_projection_params(projection_matrix);
|
||||||
|
return std::make_tuple(params.fov, params.aspect_ratio);
|
||||||
|
};
|
||||||
|
camera_type["calc_view_angles_from_view_matrix"] = &Camera::calc_view_angles_from_view_matrix;
|
||||||
|
camera_type["calc_origin_from_view_matrix"] = &Camera::calc_origin_from_view_matrix;
|
||||||
|
camera_type["world_to_screen"] = [](const Camera& camera, const Vector3<ArithmeticType>& position)
|
||||||
|
-> std::tuple<sol::optional<Vector3<ArithmeticType>>, sol::optional<std::string>>
|
||||||
|
{
|
||||||
|
auto result = camera.world_to_screen(position);
|
||||||
|
if (result)
|
||||||
|
return {*result, sol::nullopt};
|
||||||
|
return {sol::nullopt, projection_error_to_string(result.error())};
|
||||||
|
};
|
||||||
|
camera_type["screen_to_world"] = [](const Camera& camera, const Vector3<ArithmeticType>& position)
|
||||||
|
-> std::tuple<sol::optional<Vector3<ArithmeticType>>, sol::optional<std::string>>
|
||||||
|
{
|
||||||
|
auto result = camera.screen_to_world(position);
|
||||||
|
if (result)
|
||||||
|
return {*result, sol::nullopt};
|
||||||
|
return {sol::nullopt, projection_error_to_string(result.error())};
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
void register_opengl_engine(sol::table& omath_table);
|
||||||
|
void register_frostbite_engine(sol::table& omath_table);
|
||||||
|
void register_iw_engine(sol::table& omath_table);
|
||||||
|
void register_source_engine(sol::table& omath_table);
|
||||||
|
void register_rage_engine(sol::table& omath_table);
|
||||||
|
void register_unity_engine(sol::table& omath_table);
|
||||||
|
void register_unreal_engine(sol::table& omath_table);
|
||||||
|
void register_cry_engine(sol::table& omath_table);
|
||||||
|
} // namespace omath::lua::detail
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <omath/hashing.hpp>
|
||||||
|
|
||||||
|
TEST(unit_test_hashing, fnv1a)
|
||||||
|
{
|
||||||
|
constexpr auto hash = omath::hashing::fnv1a("hello");
|
||||||
|
|
||||||
|
static_assert(hash == 0xA430D84680AABD0BULL);
|
||||||
|
EXPECT_EQ(hash, 0xA430D84680AABD0BULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_hashing, crc32)
|
||||||
|
{
|
||||||
|
constexpr auto crc = omath::hashing::crc32("123456789");
|
||||||
|
|
||||||
|
static_assert(crc == 0xCBF43926U);
|
||||||
|
EXPECT_EQ(crc, 0xCBF43926U);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_hashing, base64_encode)
|
||||||
|
{
|
||||||
|
static_assert(omath::hashing::base64_encode("foo") == "Zm9v");
|
||||||
|
EXPECT_EQ(omath::hashing::base64_encode("foobar"), "Zm9vYmFy");
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_hashing, base64_decode)
|
||||||
|
{
|
||||||
|
static_assert(omath::hashing::base64_decode("Zm9v").has_value());
|
||||||
|
static_assert(omath::hashing::base64_decode("Zm9v").value() == "foo");
|
||||||
|
EXPECT_EQ(omath::hashing::base64_decode("Zm9vYmFy").value(), "foobar");
|
||||||
|
EXPECT_EQ(omath::hashing::base64_decode("Zm9v=").error(), omath::hashing::Base64Error::INVALID_LENGTH);
|
||||||
|
EXPECT_EQ(omath::hashing::base64_decode("Zm?v").error(), omath::hashing::Base64Error::INVALID_CHARACTER);
|
||||||
|
EXPECT_EQ(omath::hashing::base64_decode("Zm9=").error(), omath::hashing::Base64Error::INVALID_PADDING);
|
||||||
|
}
|
||||||
@@ -1,5 +1,4 @@
|
|||||||
// Tests for PredEngineTrait
|
// Tests for PredEngineTrait
|
||||||
#include <array>
|
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
|
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
|
||||||
#include <omath/projectile_prediction/projectile.hpp>
|
#include <omath/projectile_prediction/projectile.hpp>
|
||||||
@@ -78,77 +77,6 @@ TEST(PredEngineTrait, PredictProjectilePositionWithLaunchOffset)
|
|||||||
EXPECT_NEAR(pos_t1.z, -2.f - 9.81f * 0.5f, 1e-3f);
|
EXPECT_NEAR(pos_t1.z, -2.f - 9.81f * 0.5f, 1e-3f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(PredEngineTrait, PredictProjectilePositionMatchesRotationMatrix)
|
|
||||||
{
|
|
||||||
constexpr Projectile projectile{
|
|
||||||
.m_origin = {10.f, -20.f, 30.f},
|
|
||||||
.m_launch_offset = {2.f, 3.f, -4.f},
|
|
||||||
.m_launch_speed = 750.f,
|
|
||||||
.m_gravity_scale = 0.6f,
|
|
||||||
};
|
|
||||||
struct TestCase
|
|
||||||
{
|
|
||||||
float pitch;
|
|
||||||
float yaw;
|
|
||||||
float time;
|
|
||||||
};
|
|
||||||
constexpr std::array test_cases{
|
|
||||||
TestCase{0.f, 0.f, 0.f},
|
|
||||||
TestCase{25.f, 45.f, 0.25f},
|
|
||||||
TestCase{-60.f, -135.f, 1.5f},
|
|
||||||
TestCase{120.f, 540.f, 2.f},
|
|
||||||
};
|
|
||||||
constexpr float gravity = 9.81f;
|
|
||||||
|
|
||||||
for (const auto& test_case : test_cases)
|
|
||||||
{
|
|
||||||
const auto launch_position = projectile.m_origin + projectile.m_launch_offset;
|
|
||||||
auto expected_position = launch_position
|
|
||||||
+ forward_vector({PitchAngle::from_degrees(-test_case.pitch),
|
|
||||||
YawAngle::from_degrees(test_case.yaw), RollAngle::from_degrees(0.f)})
|
|
||||||
* projectile.m_launch_speed * test_case.time;
|
|
||||||
expected_position.z -= gravity * projectile.m_gravity_scale * test_case.time * test_case.time * 0.5f;
|
|
||||||
|
|
||||||
const auto actual_position = PredEngineTrait::predict_projectile_position(
|
|
||||||
projectile, test_case.pitch, test_case.yaw, test_case.time, gravity);
|
|
||||||
|
|
||||||
EXPECT_NEAR(actual_position.x, expected_position.x, 1e-5f);
|
|
||||||
EXPECT_NEAR(actual_position.y, expected_position.y, 1e-5f);
|
|
||||||
EXPECT_NEAR(actual_position.z, expected_position.z, 1e-5f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(PredEngineTrait, ReachabilityCheckUsesDistanceTolerance)
|
|
||||||
{
|
|
||||||
constexpr Projectile projectile{
|
|
||||||
.m_origin = {0.f, 0.f, 0.f},
|
|
||||||
.m_launch_speed = 100.f,
|
|
||||||
.m_gravity_scale = 0.f,
|
|
||||||
};
|
|
||||||
|
|
||||||
EXPECT_FALSE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {100.f, 0.f, 0.f}, 0.5f, 9.81f, 0.f));
|
|
||||||
EXPECT_TRUE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {100.f, 0.f, 0.f}, 1.f, 9.81f, 0.f));
|
|
||||||
EXPECT_TRUE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {101.f, 0.f, 0.f}, 1.f, 9.81f, 1.f));
|
|
||||||
EXPECT_TRUE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {99.f, 0.f, 0.f}, 1.f, 9.81f, 1.f));
|
|
||||||
EXPECT_FALSE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {101.f, 0.f, 0.f}, 1.f, 9.81f, 0.f));
|
|
||||||
EXPECT_FALSE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, {98.f, 0.f, 0.f}, 1.f, 9.81f, 1.f));
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(PredEngineTrait, ReachabilityCheckIncludesFloatingPointError)
|
|
||||||
{
|
|
||||||
constexpr Projectile projectile{
|
|
||||||
.m_origin = {1.f, 2.f, 3.f},
|
|
||||||
.m_launch_offset = {0.1f, -0.2f, 0.3f},
|
|
||||||
.m_launch_speed = 100.f,
|
|
||||||
.m_gravity_scale = 1.f,
|
|
||||||
};
|
|
||||||
constexpr float gravity = 9.81f;
|
|
||||||
constexpr float time = 0.3f;
|
|
||||||
const auto target_position = PredEngineTrait::predict_projectile_position(projectile, 25.f, 45.f, time, gravity);
|
|
||||||
|
|
||||||
EXPECT_TRUE(PredEngineTrait::can_projectile_reach_target_at_time(projectile, target_position, time, gravity, 0.f));
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(PredEngineTrait, ZeroLaunchOffsetMatchesOriginalBehavior)
|
TEST(PredEngineTrait, ZeroLaunchOffsetMatchesOriginalBehavior)
|
||||||
{
|
{
|
||||||
Projectile p;
|
Projectile p;
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <limits>
|
|
||||||
#include <omath/projectile_prediction/proj_pred_engine_legacy.hpp>
|
#include <omath/projectile_prediction/proj_pred_engine_legacy.hpp>
|
||||||
#include <omath/projectile_prediction/projectile.hpp>
|
#include <omath/projectile_prediction/projectile.hpp>
|
||||||
#include <omath/projectile_prediction/target.hpp>
|
#include <omath/projectile_prediction/target.hpp>
|
||||||
@@ -16,45 +15,25 @@ struct FakeEngineZeroGravity
|
|||||||
{
|
{
|
||||||
return t.m_origin;
|
return t.m_origin;
|
||||||
}
|
}
|
||||||
static Vector3<float> predict_projectile_position(const Projectile& /*p*/, float /*pitch*/, float /*yaw*/,
|
static Vector3<float> predict_projectile_position(const Projectile& /*p*/, float /*pitch*/, float /*yaw*/, float /*time*/, float /*gravity*/) noexcept
|
||||||
float /*time*/, float /*gravity*/) noexcept
|
|
||||||
{
|
{
|
||||||
// Return a fixed point matching typical target used in the test
|
// Return a fixed point matching typical target used in the test
|
||||||
return Vector3<float>{100.f, 0.f, 0.f};
|
return Vector3<float>{100.f, 0.f, 0.f};
|
||||||
}
|
}
|
||||||
static float calc_vector_2d_distance(const Vector3<float>& v) noexcept
|
static float calc_vector_2d_distance(const Vector3<float>& v) noexcept { return std::hypot(v.x, v.y); }
|
||||||
{
|
static float get_vector_height_coordinate(const Vector3<float>& v) noexcept { return v.z; }
|
||||||
return std::hypot(v.x, v.y);
|
static Vector3<float> calc_viewpoint_from_angles(const Projectile& /*p*/, Vector3<float> /*v*/, std::optional<float> /*maybe_pitch*/) noexcept
|
||||||
}
|
|
||||||
static float get_vector_height_coordinate(const Vector3<float>& v) noexcept
|
|
||||||
{
|
|
||||||
return v.z;
|
|
||||||
}
|
|
||||||
static Vector3<float> calc_viewpoint_from_angles(const Projectile& /*p*/, Vector3<float> /*v*/,
|
|
||||||
std::optional<float> /*maybe_pitch*/) noexcept
|
|
||||||
{
|
{
|
||||||
return Vector3<float>{1.f, 2.f, 3.f};
|
return Vector3<float>{1.f, 2.f, 3.f};
|
||||||
}
|
}
|
||||||
static float calc_direct_pitch_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept
|
static float calc_direct_pitch_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept { return 12.5f; }
|
||||||
{
|
static float calc_direct_yaw_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept { return 0.f; }
|
||||||
return 12.5f;
|
|
||||||
}
|
|
||||||
static float calc_direct_yaw_angle(const Vector3<float>& /*a*/, const Vector3<float>& /*b*/) noexcept
|
|
||||||
{
|
|
||||||
return 0.f;
|
|
||||||
}
|
|
||||||
static bool can_projectile_reach_target_at_time(const Projectile& /*projectile*/,
|
|
||||||
const Vector3<float>& /*target_position*/, float /*time*/,
|
|
||||||
float /*gravity*/, float /*distance_tolerance*/)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
TEST(ProjPredLegacyMore, ZeroGravityUsesDirectPitchAndReturnsViewpoint)
|
TEST(ProjPredLegacyMore, ZeroGravityUsesDirectPitchAndReturnsViewpoint)
|
||||||
{
|
{
|
||||||
constexpr Projectile proj{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f};
|
constexpr Projectile proj{ .m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f };
|
||||||
constexpr Target target{.m_origin = {100.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
constexpr Target target{ .m_origin = {100.f, 0.f, 0.f}, .m_velocity = {0.f,0.f,0.f}, .m_is_airborne = false };
|
||||||
|
|
||||||
using Engine = omath::projectile_prediction::ProjPredEngineLegacy<FakeEngineZeroGravity>;
|
using Engine = omath::projectile_prediction::ProjPredEngineLegacy<FakeEngineZeroGravity>;
|
||||||
const Engine engine(9.8f, 0.1f, 5.f, 1e-3f);
|
const Engine engine(9.8f, 0.1f, 5.f, 1e-3f);
|
||||||
@@ -138,77 +117,3 @@ TEST(ProjPredLegacyMore, AngleComputedButMissReturnsNullopt)
|
|||||||
const auto res = engine.maybe_calculate_aim_point(proj, target);
|
const auto res = engine.maybe_calculate_aim_point(proj, target);
|
||||||
EXPECT_FALSE(res.has_value());
|
EXPECT_FALSE(res.has_value());
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(ProjPredLegacyMore, IncludesMaximumSimulationTime)
|
|
||||||
{
|
|
||||||
constexpr Projectile projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f};
|
|
||||||
constexpr Target target{.m_origin = {10.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
|
||||||
const omath::projectile_prediction::ProjPredEngineLegacy<> engine(0.f, 0.1f, 1.f, 0.f);
|
|
||||||
|
|
||||||
const auto result = engine.maybe_calculate_aim_point(projectile, target);
|
|
||||||
|
|
||||||
ASSERT_TRUE(result.has_value());
|
|
||||||
EXPECT_NEAR(result->x, target.m_origin.x, 1e-6f);
|
|
||||||
EXPECT_NEAR(result->y, target.m_origin.y, 1e-6f);
|
|
||||||
EXPECT_NEAR(result->z, target.m_origin.z, 1e-6f);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(ProjPredLegacyMore, RejectsInvalidSimulationSteps)
|
|
||||||
{
|
|
||||||
constexpr Projectile projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f};
|
|
||||||
constexpr Target target{.m_origin = {10.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
|
||||||
|
|
||||||
EXPECT_FALSE(omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, 0.f, 1.f, 1.f)
|
|
||||||
.maybe_calculate_aim_point(projectile, target));
|
|
||||||
EXPECT_FALSE(omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, -0.1f, 1.f, 1.f)
|
|
||||||
.maybe_calculate_aim_point(projectile, target));
|
|
||||||
EXPECT_FALSE(
|
|
||||||
omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, std::numeric_limits<float>::infinity(), 1.f, 1.f)
|
|
||||||
.maybe_calculate_aim_point(projectile, target));
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(ProjPredLegacyMore, RejectsInvalidProjectileSpeedAndTolerance)
|
|
||||||
{
|
|
||||||
constexpr Target target{.m_origin = {1.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
|
||||||
constexpr Projectile stopped_projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 0.f, .m_gravity_scale = 0.f};
|
|
||||||
constexpr Projectile moving_projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10.f, .m_gravity_scale = 0.f};
|
|
||||||
|
|
||||||
EXPECT_FALSE(omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, 0.1f, 1.f, 2.f)
|
|
||||||
.maybe_calculate_aim_point(stopped_projectile, target));
|
|
||||||
EXPECT_FALSE(omath::projectile_prediction::ProjPredEngineLegacy<>(0.f, 0.1f, 1.f, -1.f)
|
|
||||||
.maybe_calculate_aim_point(moving_projectile, target));
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(ProjPredLegacyMore, StablePitchFindsHighSpeedLowArc)
|
|
||||||
{
|
|
||||||
constexpr Projectile projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 10'000.f, .m_gravity_scale = 1.f};
|
|
||||||
constexpr Target target{.m_origin = {100.f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
|
||||||
const omath::projectile_prediction::ProjPredEngineLegacy<> engine(9.81f, 0.01f, 0.02f, 0.0001f);
|
|
||||||
|
|
||||||
const auto result = engine.maybe_calculate_aim_angles(projectile, target);
|
|
||||||
|
|
||||||
ASSERT_TRUE(result.has_value());
|
|
||||||
EXPECT_GT(result->pitch, 0.f);
|
|
||||||
EXPECT_NEAR(result->yaw, 0.f, 1e-6f);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(ProjPredLegacyMore, CoincidentTargetReturnsLaunchOrigin)
|
|
||||||
{
|
|
||||||
constexpr Projectile projectile{.m_origin = {5.f, 4.f, 3.f}, .m_launch_speed = 100.f, .m_gravity_scale = 1.f};
|
|
||||||
constexpr Target target{.m_origin = projectile.m_origin, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
|
||||||
const omath::projectile_prediction::ProjPredEngineLegacy<> engine(9.81f, 0.01f, 0.01f, 0.f);
|
|
||||||
|
|
||||||
const auto result = engine.maybe_calculate_aim_point(projectile, target);
|
|
||||||
|
|
||||||
ASSERT_TRUE(result.has_value());
|
|
||||||
EXPECT_EQ(result.value(), projectile.m_origin);
|
|
||||||
}
|
|
||||||
|
|
||||||
TEST(ProjPredLegacyMore, TinyDistanceDoesNotUnderflowToAHit)
|
|
||||||
{
|
|
||||||
constexpr Projectile projectile{.m_origin = {0.f, 0.f, 0.f}, .m_launch_speed = 1.f, .m_gravity_scale = 0.f};
|
|
||||||
constexpr Target target{.m_origin = {1e-30f, 0.f, 0.f}, .m_velocity = {0.f, 0.f, 0.f}, .m_is_airborne = false};
|
|
||||||
const omath::projectile_prediction::ProjPredEngineLegacy<> engine(0.f, 0.1f, 0.f, 0.f);
|
|
||||||
|
|
||||||
EXPECT_FALSE(engine.maybe_calculate_aim_point(projectile, target));
|
|
||||||
}
|
|
||||||
|
|||||||
Reference in New Issue
Block a user