fixed dx12 overlay

This commit is contained in:
2026-05-04 00:45:48 +03:00
parent 232b48c3dd
commit 51bf4461ff
2 changed files with 72 additions and 49 deletions

View File

@@ -9,26 +9,27 @@
#include "omath/hooks/hooks_manager.hpp"
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND, UINT, WPARAM, LPARAM);
bool show_menu = true;
namespace
{
struct frame_context
{
ID3D12CommandAllocator* command_allocator = nullptr;
ID3D12Resource* render_target = nullptr;
ID3D12Resource* render_target = nullptr;
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = {};
};
bool g_initialized = false;
bool g_init_attempted = false;
ID3D12Device* g_device = nullptr;
ID3D12CommandQueue* g_command_queue = nullptr;
IDXGISwapChain3* g_swap_chain = nullptr;
ID3D12DescriptorHeap* g_rtv_heap = nullptr;
ID3D12DescriptorHeap* g_srv_heap = nullptr;
ID3D12GraphicsCommandList* g_command_list = nullptr;
ID3D12Device* g_device = nullptr;
ID3D12CommandQueue* g_command_queue = nullptr;
IDXGISwapChain3* g_swap_chain = nullptr;
ID3D12DescriptorHeap* g_rtv_heap = nullptr;
ID3D12DescriptorHeap* g_srv_heap = nullptr;
ID3D12GraphicsCommandList* g_command_list = nullptr;
ID3D12CommandAllocator* g_command_allocator = nullptr;
std::vector<frame_context> g_frames;
UINT g_rtv_descriptor_size = 0;
void init(IDXGISwapChain* swap_chain)
{
@@ -47,7 +48,7 @@ namespace
{
D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
heap_desc.NumDescriptors = 1;
heap_desc.NumDescriptors = buffer_count;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_srv_heap))))
return;
@@ -56,27 +57,31 @@ namespace
D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
heap_desc.NumDescriptors = buffer_count;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
heap_desc.NodeMask = 1;
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_rtv_heap))))
return;
}
g_rtv_descriptor_size = g_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
g_frames.resize(buffer_count);
if (FAILED(g_device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
IID_PPV_ARGS(&g_command_allocator))))
return;
g_frames.resize(buffer_count);
const UINT rtv_size = g_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = g_rtv_heap->GetCPUDescriptorHandleForHeapStart();
for (UINT i = 0; i < buffer_count; ++i)
{
if (FAILED(g_device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
IID_PPV_ARGS(&g_frames[i].command_allocator))))
return;
g_frames[i].rtv_handle = rtv_handle;
if (FAILED(swap_chain->GetBuffer(i, IID_PPV_ARGS(&g_frames[i].render_target))))
return;
g_device->CreateRenderTargetView(g_frames[i].render_target, nullptr, rtv_handle);
rtv_handle.ptr += g_rtv_descriptor_size;
rtv_handle.ptr += rtv_size;
}
if (FAILED(g_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT,
g_frames[0].command_allocator, nullptr,
g_command_allocator, nullptr,
IID_PPV_ARGS(&g_command_list))))
return;
g_command_list->Close();
@@ -85,19 +90,22 @@ namespace
ImGui::StyleColorsDark();
ImGui::GetIO().IniFilename = nullptr;
ImGui::GetIO().LogFilename = nullptr;
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
ImGui_ImplWin32_Init(desc.OutputWindow);
ImGui_ImplDX12_Init(g_device, static_cast<int>(buffer_count),
desc.BufferDesc.Format, g_srv_heap,
g_srv_heap->GetCPUDescriptorHandleForHeapStart(),
g_srv_heap->GetGPUDescriptorHandleForHeapStart());
ImGui_ImplDX12_CreateDeviceObjects();
auto& mgr = omath::hooks::HooksManager::get();
mgr.set_on_wnd_proc([](HWND h, UINT msg, WPARAM wp, LPARAM lp) -> std::optional<LRESULT> {
if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
return 0;
return std::nullopt;
if (!show_menu)
return std::nullopt;
ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp);
return true;
});
mgr.hook_wnd_proc(desc.OutputWindow);
@@ -112,7 +120,6 @@ namespace
void on_present(IDXGISwapChain* swap_chain, UINT, UINT)
{
// Delay init until we have the command queue (captured from ExecuteCommandLists).
if (!g_initialized)
{
if (!g_init_attempted && g_command_queue)
@@ -120,41 +127,42 @@ namespace
return;
}
if (!g_command_queue)
return;
if (GetAsyncKeyState(VK_INSERT) & 1)
show_menu = !show_menu;
if (!show_menu)
return;
ImGui_ImplDX12_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
ImGui::GetIO().MouseDrawCursor = true;
ImGui::ShowDemoWindow();
ImGui::EndFrame();
const UINT buf_idx = g_swap_chain->GetCurrentBackBufferIndex();
auto& fc = g_frames[buf_idx];
fc.command_allocator->Reset();
g_command_list->Reset(fc.command_allocator, nullptr);
g_command_allocator->Reset();
g_command_list->Reset(g_command_allocator, nullptr);
// Transition back buffer: Present → RenderTarget
D3D12_RESOURCE_BARRIER barrier{};
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barrier.Transition.pResource = fc.render_target;
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
g_command_list->ResourceBarrier(1, &barrier);
D3D12_CPU_DESCRIPTOR_HANDLE rtv = g_rtv_heap->GetCPUDescriptorHandleForHeapStart();
rtv.ptr += buf_idx * g_rtv_descriptor_size;
g_command_list->OMSetRenderTargets(1, &rtv, FALSE, nullptr);
g_command_list->OMSetRenderTargets(1, &fc.rtv_handle, FALSE, nullptr);
g_command_list->SetDescriptorHeaps(1, &g_srv_heap);
ImGui_ImplDX12_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
ImGui::SetNextWindowSize({300.f, 80.f}, ImGuiCond_Once);
ImGui::SetNextWindowPos({10.f, 10.f}, ImGuiCond_Once);
ImGui::Begin("omath | DX12 hook");
ImGui::Text("Hook active");
ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
ImGui::End();
ImGui::Render();
ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), g_command_list);
// Transition back buffer: RenderTarget → Present
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET;
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT;
g_command_list->ResourceBarrier(1, &barrier);
@@ -168,15 +176,15 @@ namespace
{
for (auto& fc : g_frames)
{
if (fc.command_allocator) { fc.command_allocator->Release(); fc.command_allocator = nullptr; }
if (fc.render_target) { fc.render_target->Release(); fc.render_target = nullptr; }
if (fc.render_target) { fc.render_target->Release(); fc.render_target = nullptr; }
}
g_frames.clear();
if (g_command_list) { g_command_list->Release(); g_command_list = nullptr; }
if (g_srv_heap) { g_srv_heap->Release(); g_srv_heap = nullptr; }
if (g_rtv_heap) { g_rtv_heap->Release(); g_rtv_heap = nullptr; }
if (g_swap_chain) { g_swap_chain->Release(); g_swap_chain = nullptr; }
if (g_device) { g_device->Release(); g_device = nullptr; }
if (g_command_allocator) { g_command_allocator->Release(); g_command_allocator = nullptr; }
if (g_command_list) { g_command_list->Release(); g_command_list = nullptr; }
if (g_srv_heap) { g_srv_heap->Release(); g_srv_heap = nullptr; }
if (g_rtv_heap) { g_rtv_heap->Release(); g_rtv_heap = nullptr; }
if (g_swap_chain) { g_swap_chain->Release(); g_swap_chain = nullptr; }
if (g_device) { g_device->Release(); g_device = nullptr; }
}
} // namespace

View File

@@ -42,6 +42,21 @@
],
"supports": "(windows | linux) & !arm & !uwp"
},
"hooking-examples": {
"description": "ImGui overlay examples for DX9/DX11/DX12 hooking (requires hooking feature)",
"dependencies": [
{
"name": "omath",
"features": ["hooking"]
},
{
"name": "imgui",
"features": ["dx9-binding", "dx11-binding", "dx12-binding", "win32-binding"],
"default-features": false
}
],
"supports": "windows & !arm & !uwp"
},
"examples": {
"description": "Build examples",
"dependencies": [
@@ -50,7 +65,7 @@
"opengl",
{
"name": "imgui",
"features": ["glfw-binding", "opengl3-binding"]
"features": ["glfw-binding", "opengl3-binding", "dx12-binding", "dx9-binding", "dx11-binding", "win32-binding"]
}
]
},