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https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
changed unit tests
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@@ -3,6 +3,7 @@
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//
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#include <gtest/gtest.h>
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#include <omath/Vector3.h>
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#include <cmath>
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using namespace omath;
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@@ -22,7 +23,7 @@ protected:
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// Test constructor and default values
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TEST_F(UnitTestVector3, Constructor_Default)
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{
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Vector3 v;
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constexpr Vector3 v;
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EXPECT_FLOAT_EQ(v.x, 0.0f);
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EXPECT_FLOAT_EQ(v.y, 0.0f);
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EXPECT_FLOAT_EQ(v.z, 0.0f);
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@@ -30,7 +31,7 @@ TEST_F(UnitTestVector3, Constructor_Default)
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TEST_F(UnitTestVector3, Constructor_Values)
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{
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Vector3 v(1.0f, 2.0f, 3.0f);
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constexpr Vector3 v(1.0f, 2.0f, 3.0f);
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EXPECT_FLOAT_EQ(v.x, 1.0f);
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EXPECT_FLOAT_EQ(v.y, 2.0f);
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EXPECT_FLOAT_EQ(v.z, 3.0f);
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@@ -39,14 +40,14 @@ TEST_F(UnitTestVector3, Constructor_Values)
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// Test equality operators
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TEST_F(UnitTestVector3, EqualityOperator)
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{
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Vector3 v3(1.0f, 2.0f, 3.0f);
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constexpr Vector3 v3(1.0f, 2.0f, 3.0f);
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EXPECT_TRUE(v1 == v3);
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EXPECT_FALSE(v1 == v2);
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}
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TEST_F(UnitTestVector3, InequalityOperator)
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{
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Vector3 v3(1.0f, 2.0f, 3.0f);
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constexpr Vector3 v3(1.0f, 2.0f, 3.0f);
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EXPECT_FALSE(v1 != v3);
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EXPECT_TRUE(v1 != v2);
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}
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@@ -54,7 +55,7 @@ TEST_F(UnitTestVector3, InequalityOperator)
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// Test arithmetic operators
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TEST_F(UnitTestVector3, AdditionOperator)
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{
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Vector3 v3 = v1 + v2;
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constexpr Vector3 v3 = Vector3(1.0f, 2.0f, 3.0f) + Vector3(4.0f, 5.0f, 6.0f);
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EXPECT_FLOAT_EQ(v3.x, 5.0f);
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EXPECT_FLOAT_EQ(v3.y, 7.0f);
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EXPECT_FLOAT_EQ(v3.z, 9.0f);
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@@ -62,7 +63,7 @@ TEST_F(UnitTestVector3, AdditionOperator)
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TEST_F(UnitTestVector3, SubtractionOperator)
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{
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Vector3 v3 = v2 - v1;
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constexpr Vector3 v3 = Vector3(4.0f, 5.0f, 6.0f) - Vector3(1.0f, 2.0f, 3.0f);
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EXPECT_FLOAT_EQ(v3.x, 3.0f);
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EXPECT_FLOAT_EQ(v3.y, 3.0f);
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EXPECT_FLOAT_EQ(v3.z, 3.0f);
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@@ -70,7 +71,7 @@ TEST_F(UnitTestVector3, SubtractionOperator)
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TEST_F(UnitTestVector3, MultiplicationOperator)
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{
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Vector3 v3 = v1 * 2.0f;
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constexpr Vector3 v3 = Vector3(1.0f, 2.0f, 3.0f) * 2.0f;
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EXPECT_FLOAT_EQ(v3.x, 2.0f);
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EXPECT_FLOAT_EQ(v3.y, 4.0f);
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EXPECT_FLOAT_EQ(v3.z, 6.0f);
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@@ -78,7 +79,7 @@ TEST_F(UnitTestVector3, MultiplicationOperator)
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TEST_F(UnitTestVector3, MultiplicationWithVectorOperator)
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{
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Vector3 v3 = v1 * v2;
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constexpr Vector3 v3 = Vector3(1.0f, 2.0f, 3.0f) * Vector3(4.0f, 5.0f, 6.0f);
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EXPECT_FLOAT_EQ(v3.x, 4.0f);
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EXPECT_FLOAT_EQ(v3.y, 10.0f);
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EXPECT_FLOAT_EQ(v3.z, 18.0f);
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@@ -86,7 +87,7 @@ TEST_F(UnitTestVector3, MultiplicationWithVectorOperator)
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TEST_F(UnitTestVector3, DivisionOperator)
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{
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Vector3 v3 = v2 / 2.0f;
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constexpr Vector3 v3 = Vector3(4.0f, 5.0f, 6.0f) / 2.0f;
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EXPECT_FLOAT_EQ(v3.x, 2.0f);
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EXPECT_FLOAT_EQ(v3.y, 2.5f);
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EXPECT_FLOAT_EQ(v3.z, 3.0f);
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@@ -94,7 +95,7 @@ TEST_F(UnitTestVector3, DivisionOperator)
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TEST_F(UnitTestVector3, DivisionWithVectorOperator)
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{
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Vector3 v3 = v2 / v1;
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constexpr Vector3 v3 = Vector3(4.0f, 5.0f, 6.0f) / Vector3(1.0f, 2.0f, 3.0f);
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EXPECT_FLOAT_EQ(v3.x, 4.0f);
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EXPECT_FLOAT_EQ(v3.y, 2.5f);
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EXPECT_FLOAT_EQ(v3.z, 2.0f);
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@@ -151,61 +152,34 @@ TEST_F(UnitTestVector3, DivisionWithVectorAssignmentOperator)
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TEST_F(UnitTestVector3, NegationOperator)
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{
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Vector3 v3 = -v1;
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constexpr Vector3 v3 = -Vector3(1.0f, 2.0f, 3.0f);
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EXPECT_FLOAT_EQ(v3.x, -1.0f);
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EXPECT_FLOAT_EQ(v3.y, -2.0f);
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EXPECT_FLOAT_EQ(v3.z, -3.0f);
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}
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// Test other member functions
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TEST_F(UnitTestVector3, DistTo)
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{
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float dist = v1.DistTo(v2);
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EXPECT_FLOAT_EQ(dist, sqrt(27.0f));
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}
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TEST_F(UnitTestVector3, DistToSqr)
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{
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float distSqr = v1.DistToSqr(v2);
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constexpr float distSqr = Vector3(1.0f, 2.0f, 3.0f).DistToSqr(Vector3(4.0f, 5.0f, 6.0f));
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EXPECT_FLOAT_EQ(distSqr, 27.0f);
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}
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TEST_F(UnitTestVector3, DotProduct)
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{
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float dot = v1.Dot(v2);
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constexpr float dot = Vector3(1.0f, 2.0f, 3.0f).Dot(Vector3(4.0f, 5.0f, 6.0f));
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EXPECT_FLOAT_EQ(dot, 32.0f);
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}
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TEST_F(UnitTestVector3, CrossProduct)
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{
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Vector3 v3 = v1.Cross(v2);
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EXPECT_FLOAT_EQ(v3.x, -3.0f);
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EXPECT_FLOAT_EQ(v3.y, 6.0f);
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EXPECT_FLOAT_EQ(v3.z, -3.0f);
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}
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TEST_F(UnitTestVector3, Length)
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{
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float length = v1.Length();
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EXPECT_FLOAT_EQ(length, sqrt(14.0f));
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}
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TEST_F(UnitTestVector3, LengthSqr)
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{
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float lengthSqr = v1.LengthSqr();
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constexpr float lengthSqr = Vector3(1.0f, 2.0f, 3.0f).LengthSqr();
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EXPECT_FLOAT_EQ(lengthSqr, 14.0f);
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}
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TEST_F(UnitTestVector3, Length2D)
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{
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float length2D = v1.Length2D();
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EXPECT_FLOAT_EQ(length2D, sqrt(5.0f));
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}
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TEST_F(UnitTestVector3, Abs)
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{
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Vector3 v3(-1.0f, -2.0f, -3.0f);
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v3.Abs();
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constexpr Vector3 v3 = Vector3(-1.0f, -2.0f, -3.0f).Abs();
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EXPECT_FLOAT_EQ(v3.x, 1.0f);
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EXPECT_FLOAT_EQ(v3.y, 2.0f);
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EXPECT_FLOAT_EQ(v3.z, 3.0f);
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@@ -213,51 +187,26 @@ TEST_F(UnitTestVector3, Abs)
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TEST_F(UnitTestVector3, Sum)
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{
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float sum = v1.Sum();
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constexpr float sum = Vector3(1.0f, 2.0f, 3.0f).Sum();
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EXPECT_FLOAT_EQ(sum, 6.0f);
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}
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TEST_F(UnitTestVector3, Sum2D)
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{
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float sum2D = v1.Sum2D();
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constexpr float sum2D = Vector3(1.0f, 2.0f, 3.0f).Sum2D();
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EXPECT_FLOAT_EQ(sum2D, 3.0f);
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}
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TEST_F(UnitTestVector3, ViewAngleTo)
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TEST_F(UnitTestVector3, CrossProduct)
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{
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Vector3 angle = v1.ViewAngleTo(v1 + Vector3(0.f, 0.f, 5.f));
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EXPECT_NEAR(angle.x, 90.f, 0.01f); // Approximate values, you can fine-tune the expected values
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EXPECT_NEAR(angle.y, 0.f, 0.01f);
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constexpr Vector3 v3 = Vector3(1.0f, 2.0f, 3.0f).Cross(Vector3(4.0f, 5.0f, 6.0f));
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EXPECT_FLOAT_EQ(v3.x, -3.0f);
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EXPECT_FLOAT_EQ(v3.y, 6.0f);
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EXPECT_FLOAT_EQ(v3.z, -3.0f);
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}
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TEST_F(UnitTestVector3, ForwardVector)
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{
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Vector3 forward = Vector3::ForwardVector(0.0f, 0.0f);
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EXPECT_FLOAT_EQ(forward.x, 1.0f);
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EXPECT_FLOAT_EQ(forward.y, 0.0f);
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EXPECT_FLOAT_EQ(forward.z, 0.0f);
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}
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TEST_F(UnitTestVector3, RightVector)
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{
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Vector3 right = Vector3::RightVector(0.0f, 0.0f, 0.0f);
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EXPECT_FLOAT_EQ(right.x, 0.0f);
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EXPECT_FLOAT_EQ(right.y, -1.0f);
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EXPECT_FLOAT_EQ(right.z, 0.0f);
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}
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TEST_F(UnitTestVector3, UpVector)
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{
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Vector3 up = Vector3::UpVector(0.f, 0.0f, 0.0f);
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EXPECT_FLOAT_EQ(up.x, 0.0f);
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EXPECT_FLOAT_EQ(up.y, 0.0f);
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EXPECT_FLOAT_EQ(up.z, 1.0f);
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}
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TEST_F(UnitTestVector3, Normalized)
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{
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Vector3 v3 = v1.Normalized();
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EXPECT_NEAR(v3.x, 0.26726f, 0.0001f);
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EXPECT_NEAR(v3.y, 0.53452f, 0.0001f);
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EXPECT_NEAR(v3.z, 0.80178f, 0.0001f);
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}
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// Test constexpr with static_assert
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static_assert(Vector3(1.0f, 2.0f, 3.0f).LengthSqr() == 14.0f, "LengthSqr should be 14");
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static_assert(Vector3(1.0f, 2.0f, 3.0f).Dot(Vector3(4.0f, 5.0f, 6.0f)) == 32.0f, "Dot product should be 32");
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static_assert(Vector3(4.0f, 5.0f, 6.0f).DistToSqr(Vector3(1.0f, 2.0f, 3.0f)) == 27.0f, "DistToSqr should be 27");
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static_assert(Vector3(-1.0f, -2.0f, -3.0f).Abs() == Vector3(1.0f, 2.0f, 3.0f), "Abs should convert negative values to positive");
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