changed unit tests

This commit is contained in:
2024-09-03 01:57:26 +03:00
parent 9e32b043d0
commit 5edd25a00b

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@@ -3,6 +3,7 @@
// //
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/Vector3.h> #include <omath/Vector3.h>
#include <cmath>
using namespace omath; using namespace omath;
@@ -22,7 +23,7 @@ protected:
// Test constructor and default values // Test constructor and default values
TEST_F(UnitTestVector3, Constructor_Default) TEST_F(UnitTestVector3, Constructor_Default)
{ {
Vector3 v; constexpr Vector3 v;
EXPECT_FLOAT_EQ(v.x, 0.0f); EXPECT_FLOAT_EQ(v.x, 0.0f);
EXPECT_FLOAT_EQ(v.y, 0.0f); EXPECT_FLOAT_EQ(v.y, 0.0f);
EXPECT_FLOAT_EQ(v.z, 0.0f); EXPECT_FLOAT_EQ(v.z, 0.0f);
@@ -30,7 +31,7 @@ TEST_F(UnitTestVector3, Constructor_Default)
TEST_F(UnitTestVector3, Constructor_Values) TEST_F(UnitTestVector3, Constructor_Values)
{ {
Vector3 v(1.0f, 2.0f, 3.0f); constexpr Vector3 v(1.0f, 2.0f, 3.0f);
EXPECT_FLOAT_EQ(v.x, 1.0f); EXPECT_FLOAT_EQ(v.x, 1.0f);
EXPECT_FLOAT_EQ(v.y, 2.0f); EXPECT_FLOAT_EQ(v.y, 2.0f);
EXPECT_FLOAT_EQ(v.z, 3.0f); EXPECT_FLOAT_EQ(v.z, 3.0f);
@@ -39,14 +40,14 @@ TEST_F(UnitTestVector3, Constructor_Values)
// Test equality operators // Test equality operators
TEST_F(UnitTestVector3, EqualityOperator) TEST_F(UnitTestVector3, EqualityOperator)
{ {
Vector3 v3(1.0f, 2.0f, 3.0f); constexpr Vector3 v3(1.0f, 2.0f, 3.0f);
EXPECT_TRUE(v1 == v3); EXPECT_TRUE(v1 == v3);
EXPECT_FALSE(v1 == v2); EXPECT_FALSE(v1 == v2);
} }
TEST_F(UnitTestVector3, InequalityOperator) TEST_F(UnitTestVector3, InequalityOperator)
{ {
Vector3 v3(1.0f, 2.0f, 3.0f); constexpr Vector3 v3(1.0f, 2.0f, 3.0f);
EXPECT_FALSE(v1 != v3); EXPECT_FALSE(v1 != v3);
EXPECT_TRUE(v1 != v2); EXPECT_TRUE(v1 != v2);
} }
@@ -54,7 +55,7 @@ TEST_F(UnitTestVector3, InequalityOperator)
// Test arithmetic operators // Test arithmetic operators
TEST_F(UnitTestVector3, AdditionOperator) TEST_F(UnitTestVector3, AdditionOperator)
{ {
Vector3 v3 = v1 + v2; constexpr Vector3 v3 = Vector3(1.0f, 2.0f, 3.0f) + Vector3(4.0f, 5.0f, 6.0f);
EXPECT_FLOAT_EQ(v3.x, 5.0f); EXPECT_FLOAT_EQ(v3.x, 5.0f);
EXPECT_FLOAT_EQ(v3.y, 7.0f); EXPECT_FLOAT_EQ(v3.y, 7.0f);
EXPECT_FLOAT_EQ(v3.z, 9.0f); EXPECT_FLOAT_EQ(v3.z, 9.0f);
@@ -62,7 +63,7 @@ TEST_F(UnitTestVector3, AdditionOperator)
TEST_F(UnitTestVector3, SubtractionOperator) TEST_F(UnitTestVector3, SubtractionOperator)
{ {
Vector3 v3 = v2 - v1; constexpr Vector3 v3 = Vector3(4.0f, 5.0f, 6.0f) - Vector3(1.0f, 2.0f, 3.0f);
EXPECT_FLOAT_EQ(v3.x, 3.0f); EXPECT_FLOAT_EQ(v3.x, 3.0f);
EXPECT_FLOAT_EQ(v3.y, 3.0f); EXPECT_FLOAT_EQ(v3.y, 3.0f);
EXPECT_FLOAT_EQ(v3.z, 3.0f); EXPECT_FLOAT_EQ(v3.z, 3.0f);
@@ -70,7 +71,7 @@ TEST_F(UnitTestVector3, SubtractionOperator)
TEST_F(UnitTestVector3, MultiplicationOperator) TEST_F(UnitTestVector3, MultiplicationOperator)
{ {
Vector3 v3 = v1 * 2.0f; constexpr Vector3 v3 = Vector3(1.0f, 2.0f, 3.0f) * 2.0f;
EXPECT_FLOAT_EQ(v3.x, 2.0f); EXPECT_FLOAT_EQ(v3.x, 2.0f);
EXPECT_FLOAT_EQ(v3.y, 4.0f); EXPECT_FLOAT_EQ(v3.y, 4.0f);
EXPECT_FLOAT_EQ(v3.z, 6.0f); EXPECT_FLOAT_EQ(v3.z, 6.0f);
@@ -78,7 +79,7 @@ TEST_F(UnitTestVector3, MultiplicationOperator)
TEST_F(UnitTestVector3, MultiplicationWithVectorOperator) TEST_F(UnitTestVector3, MultiplicationWithVectorOperator)
{ {
Vector3 v3 = v1 * v2; constexpr Vector3 v3 = Vector3(1.0f, 2.0f, 3.0f) * Vector3(4.0f, 5.0f, 6.0f);
EXPECT_FLOAT_EQ(v3.x, 4.0f); EXPECT_FLOAT_EQ(v3.x, 4.0f);
EXPECT_FLOAT_EQ(v3.y, 10.0f); EXPECT_FLOAT_EQ(v3.y, 10.0f);
EXPECT_FLOAT_EQ(v3.z, 18.0f); EXPECT_FLOAT_EQ(v3.z, 18.0f);
@@ -86,7 +87,7 @@ TEST_F(UnitTestVector3, MultiplicationWithVectorOperator)
TEST_F(UnitTestVector3, DivisionOperator) TEST_F(UnitTestVector3, DivisionOperator)
{ {
Vector3 v3 = v2 / 2.0f; constexpr Vector3 v3 = Vector3(4.0f, 5.0f, 6.0f) / 2.0f;
EXPECT_FLOAT_EQ(v3.x, 2.0f); EXPECT_FLOAT_EQ(v3.x, 2.0f);
EXPECT_FLOAT_EQ(v3.y, 2.5f); EXPECT_FLOAT_EQ(v3.y, 2.5f);
EXPECT_FLOAT_EQ(v3.z, 3.0f); EXPECT_FLOAT_EQ(v3.z, 3.0f);
@@ -94,7 +95,7 @@ TEST_F(UnitTestVector3, DivisionOperator)
TEST_F(UnitTestVector3, DivisionWithVectorOperator) TEST_F(UnitTestVector3, DivisionWithVectorOperator)
{ {
Vector3 v3 = v2 / v1; constexpr Vector3 v3 = Vector3(4.0f, 5.0f, 6.0f) / Vector3(1.0f, 2.0f, 3.0f);
EXPECT_FLOAT_EQ(v3.x, 4.0f); EXPECT_FLOAT_EQ(v3.x, 4.0f);
EXPECT_FLOAT_EQ(v3.y, 2.5f); EXPECT_FLOAT_EQ(v3.y, 2.5f);
EXPECT_FLOAT_EQ(v3.z, 2.0f); EXPECT_FLOAT_EQ(v3.z, 2.0f);
@@ -151,61 +152,34 @@ TEST_F(UnitTestVector3, DivisionWithVectorAssignmentOperator)
TEST_F(UnitTestVector3, NegationOperator) TEST_F(UnitTestVector3, NegationOperator)
{ {
Vector3 v3 = -v1; constexpr Vector3 v3 = -Vector3(1.0f, 2.0f, 3.0f);
EXPECT_FLOAT_EQ(v3.x, -1.0f); EXPECT_FLOAT_EQ(v3.x, -1.0f);
EXPECT_FLOAT_EQ(v3.y, -2.0f); EXPECT_FLOAT_EQ(v3.y, -2.0f);
EXPECT_FLOAT_EQ(v3.z, -3.0f); EXPECT_FLOAT_EQ(v3.z, -3.0f);
} }
// Test other member functions // Test other member functions
TEST_F(UnitTestVector3, DistTo)
{
float dist = v1.DistTo(v2);
EXPECT_FLOAT_EQ(dist, sqrt(27.0f));
}
TEST_F(UnitTestVector3, DistToSqr) TEST_F(UnitTestVector3, DistToSqr)
{ {
float distSqr = v1.DistToSqr(v2); constexpr float distSqr = Vector3(1.0f, 2.0f, 3.0f).DistToSqr(Vector3(4.0f, 5.0f, 6.0f));
EXPECT_FLOAT_EQ(distSqr, 27.0f); EXPECT_FLOAT_EQ(distSqr, 27.0f);
} }
TEST_F(UnitTestVector3, DotProduct) TEST_F(UnitTestVector3, DotProduct)
{ {
float dot = v1.Dot(v2); constexpr float dot = Vector3(1.0f, 2.0f, 3.0f).Dot(Vector3(4.0f, 5.0f, 6.0f));
EXPECT_FLOAT_EQ(dot, 32.0f); EXPECT_FLOAT_EQ(dot, 32.0f);
} }
TEST_F(UnitTestVector3, CrossProduct)
{
Vector3 v3 = v1.Cross(v2);
EXPECT_FLOAT_EQ(v3.x, -3.0f);
EXPECT_FLOAT_EQ(v3.y, 6.0f);
EXPECT_FLOAT_EQ(v3.z, -3.0f);
}
TEST_F(UnitTestVector3, Length)
{
float length = v1.Length();
EXPECT_FLOAT_EQ(length, sqrt(14.0f));
}
TEST_F(UnitTestVector3, LengthSqr) TEST_F(UnitTestVector3, LengthSqr)
{ {
float lengthSqr = v1.LengthSqr(); constexpr float lengthSqr = Vector3(1.0f, 2.0f, 3.0f).LengthSqr();
EXPECT_FLOAT_EQ(lengthSqr, 14.0f); EXPECT_FLOAT_EQ(lengthSqr, 14.0f);
} }
TEST_F(UnitTestVector3, Length2D)
{
float length2D = v1.Length2D();
EXPECT_FLOAT_EQ(length2D, sqrt(5.0f));
}
TEST_F(UnitTestVector3, Abs) TEST_F(UnitTestVector3, Abs)
{ {
Vector3 v3(-1.0f, -2.0f, -3.0f); constexpr Vector3 v3 = Vector3(-1.0f, -2.0f, -3.0f).Abs();
v3.Abs();
EXPECT_FLOAT_EQ(v3.x, 1.0f); EXPECT_FLOAT_EQ(v3.x, 1.0f);
EXPECT_FLOAT_EQ(v3.y, 2.0f); EXPECT_FLOAT_EQ(v3.y, 2.0f);
EXPECT_FLOAT_EQ(v3.z, 3.0f); EXPECT_FLOAT_EQ(v3.z, 3.0f);
@@ -213,51 +187,26 @@ TEST_F(UnitTestVector3, Abs)
TEST_F(UnitTestVector3, Sum) TEST_F(UnitTestVector3, Sum)
{ {
float sum = v1.Sum(); constexpr float sum = Vector3(1.0f, 2.0f, 3.0f).Sum();
EXPECT_FLOAT_EQ(sum, 6.0f); EXPECT_FLOAT_EQ(sum, 6.0f);
} }
TEST_F(UnitTestVector3, Sum2D) TEST_F(UnitTestVector3, Sum2D)
{ {
float sum2D = v1.Sum2D(); constexpr float sum2D = Vector3(1.0f, 2.0f, 3.0f).Sum2D();
EXPECT_FLOAT_EQ(sum2D, 3.0f); EXPECT_FLOAT_EQ(sum2D, 3.0f);
} }
TEST_F(UnitTestVector3, ViewAngleTo) TEST_F(UnitTestVector3, CrossProduct)
{ {
Vector3 angle = v1.ViewAngleTo(v1 + Vector3(0.f, 0.f, 5.f)); constexpr Vector3 v3 = Vector3(1.0f, 2.0f, 3.0f).Cross(Vector3(4.0f, 5.0f, 6.0f));
EXPECT_NEAR(angle.x, 90.f, 0.01f); // Approximate values, you can fine-tune the expected values EXPECT_FLOAT_EQ(v3.x, -3.0f);
EXPECT_NEAR(angle.y, 0.f, 0.01f); EXPECT_FLOAT_EQ(v3.y, 6.0f);
EXPECT_FLOAT_EQ(v3.z, -3.0f);
} }
TEST_F(UnitTestVector3, ForwardVector) // Test constexpr with static_assert
{ static_assert(Vector3(1.0f, 2.0f, 3.0f).LengthSqr() == 14.0f, "LengthSqr should be 14");
Vector3 forward = Vector3::ForwardVector(0.0f, 0.0f); static_assert(Vector3(1.0f, 2.0f, 3.0f).Dot(Vector3(4.0f, 5.0f, 6.0f)) == 32.0f, "Dot product should be 32");
EXPECT_FLOAT_EQ(forward.x, 1.0f); static_assert(Vector3(4.0f, 5.0f, 6.0f).DistToSqr(Vector3(1.0f, 2.0f, 3.0f)) == 27.0f, "DistToSqr should be 27");
EXPECT_FLOAT_EQ(forward.y, 0.0f); static_assert(Vector3(-1.0f, -2.0f, -3.0f).Abs() == Vector3(1.0f, 2.0f, 3.0f), "Abs should convert negative values to positive");
EXPECT_FLOAT_EQ(forward.z, 0.0f);
}
TEST_F(UnitTestVector3, RightVector)
{
Vector3 right = Vector3::RightVector(0.0f, 0.0f, 0.0f);
EXPECT_FLOAT_EQ(right.x, 0.0f);
EXPECT_FLOAT_EQ(right.y, -1.0f);
EXPECT_FLOAT_EQ(right.z, 0.0f);
}
TEST_F(UnitTestVector3, UpVector)
{
Vector3 up = Vector3::UpVector(0.f, 0.0f, 0.0f);
EXPECT_FLOAT_EQ(up.x, 0.0f);
EXPECT_FLOAT_EQ(up.y, 0.0f);
EXPECT_FLOAT_EQ(up.z, 1.0f);
}
TEST_F(UnitTestVector3, Normalized)
{
Vector3 v3 = v1.Normalized();
EXPECT_NEAR(v3.x, 0.26726f, 0.0001f);
EXPECT_NEAR(v3.y, 0.53452f, 0.0001f);
EXPECT_NEAR(v3.z, 0.80178f, 0.0001f);
}